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"Heralder From The" archetype; not to be confused with those cards that tribute themselves to negate things. (severely outdated.)


eseer

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(surprisingly still not finished)

Heralder From The Flames

lv 3 FIRE
Fiend/Effect
Once during your turn: you can pay 500 life points & send a card from the top of your deck to the graveyard to make your opponent send one from their deck to the graveyard. If you have a level 7 Fiend or Fairy monster in your hand, you can tribute this card to special summon it.
ATK/1800 DEF/600

Heralder From The Frost

lv 7 WATER
Fiend/Effect
Once per turn, during the battle phase; you can discard 2 cards from your hand; if this card battles a defense position monster with defense less than this monsters attack, inflict the difference to your opponent as effect damage. If this card would be attacked while in defense position, you take damage equal to the difference between this card's defense and the attacking monster's attack. When this card attacks, change it to defense position. This card's battle position cannot be changed during the Main Phase 2. Up to twice per battle phase, if this card is involved in a battle, you can remove 2 cards from you graveyard to negate it.
ATK/2500 DEF/1000

Heralder From The Seas

lv 7 WATER
Fiend/Effect
Whenever a card is sent to the graveyard or banished pile, this card gains 200 ATK. When this card is tribute summoned, you can send up to 4 cards from your side of the field to the graveyard, then apply one of the following effects:
*For every 2 cards sent to the graveyard, destroy a card on the field
*For every 2 cards sent to the graveyard, excavate a card. Then, you can choose whether to add each card to your hand, or send it to the graveyard
You can only activate one of these effects per turn.
ATK/0 DEF/2700

Heralder From The Earth

lv 7 EARTH
Fairy/Tuner/Effect
You can special summon this card by either shuffling all cards in each player's graveyard or banished pile into their respective deck. Then, you can apply one of the following effects:
*Whenever this card destroys a monster, select a card in your graveyard. If it is a monster card, inflict damage equal to it's level *200. If it is a spell or trap card, shuffle it into your deck.
*Whenever this card destroys a monster, select a card in your banished pile. If it is a monster card, inflict damage equal to it's level *200. If it is a spell or trap card, shuffle it into your deck.
If you shuffled less than 4 "Heralder From The" cards into your deck by this effect, whenever you inflict effect damage using this card's effect, you take the same amount of damage.
ATK/2100 DEF/1900

Heralder From The Twisters

lv 3 WIND
Fairy/Effect
If this card is flipped face-up, this card gains 600 ATK, and if it was attacked when it was flipped face-up, it cannot be destroyed by card effects. Once per turn, during your standby phase, you can pay 500 life points to have both players add a card from their graveyard to their hand, then banish a card from the graveyard.
ATK/1000 DEF/1900

Heralder From The Light

lv 2 LIGHT
Fairy/Effect/Tuner
Every standby phase this card is in attack position, increase its atk by 200 and level by one. If this card is in a battle, you can send 3 cards from your deck to the graveyard to halve the battle damage you would have taken and, if this card would have been destroyed, prevent it from being destroyed. You can banish this card from your hand to add one "Heralder Of Void" from your deck to your hand.
ATK/900 DEF/100

Heralder From The Void

lv 2 DARK
Fiend/Effect/Tuner
Every standby phase this card is in defense position, you place a card from your hand into your opponents hand. this card cannot be destroyed by battle. Any battle damage you take involving this card is treated as effect damage. once per turn, you can send any number of monsters from your hand to the bottom of your deck; the level of this card becomes equal to the number of monsters sent to the deck. you can banish this card from your hand to add one "Heralder Of Shine" from your deck to your hand.
ATK/100 DEF/900

Heralder From The Rainbow

lv 5 LIGHT
Fairy/Effect/Tuner
This card's original ATK & DEF becomes equal to the number of monsters with different attributes on your side of the field. Once per turn, when a card effect is activated; you can send a card with the same Attribute from your side of the field to the graveyard to negate that effect and either return that card to it's owner's hand or send it to the graveyard. If this card is sent from the deck to the graveyard, you can special summon monsters with different attributes than monsters you control on the field and from each other.
ATK/? DEF/?

Heralder From The Stars

lv 3 DARK
Fairy/Effect
When this card is summoned, you can send any number of "Herald" or "Augur" cards from your hand or deck to the removed from play zone to have both players draw a card for each card sent. If a player would have less than 10 cards because of this effect, send all cards in their graveyard to their deck. If this card is destroyed by a card effect, you can add a number of "Herald" or "Augur" card from your graveyard to your hand equal to the amount of cards on the field. If this card is used as Link material, you can add "Herald" or "Augur" card from your removed from play zone to your hand equal to the amount of cards on the field. If this card is used for a synchro summon you can add a number of "Herald" or "Augur" cards from your deck equal to the number of cards you have on the field.
ATK/500 DEF/500

Heralder From The Nature

lv 3 EARTH
Fairy/Effect
Whenever a card is sent from the graveyard to the hand or deck, the controller of that card gains 300 Lifepoints for each one. Whenever a card is sent from the banished pile to the hand or deck, the controller of that card gains 300 Lifepoints for each one. During their respective standby phase, either player can pay up to 2000 Lifepoints to search their deck with a monster that has less ATK or DEF than the amount they paid, show it to their opponent, and add it to their hand. If a card effect would increase a players lifepoints, you can return 2 cards from your hand to your deck to have the other player gain lifepoints equal to the same amount.
ATK/800 DEF/1700

Heralder From The Metal

lv 3 EARTH
Fiend/Effect
Whenever a card is sent from the graveyard to the hand or deck, the controller of that cards opponent loses 300 Lifepoints for each one. Whenever a card is sent from the banished pile to the hand or deck, the controller of that cards opponent loses 300 Lifepoints for each one. During their respective standby phase, either player can pay Lifepoints in multiples of 500 to search their deck with a monster that has a level equal to or less than the amount of multiples they paid, show it to their opponent, and add it to their hand. If a card effect would decrease a players lifepoints, you can return 2 cards from your hand to your deck to double that amount.
ATK/1700 DEF/800

Mighty Heralder Of The Evil

lv 8 DARK
Fiend/Effect
"heralder of void" + two non-tuner monsters
Your opponent cannot control more than 7 cards on the field while this monster is on the field. Once per turn, Tribute a monster from your hand or field; you can send a "Heralding" spell or trap card from your hand to the deck to add a "heralder" or "Augur" monster to your hand from your deck. Increase the ATK & DEF of all other Fiend & Fairy monsters you control by 500.
ATK/2800 DEF/1000

Mighty Heralder Of The Righteous

lv 8 LIGHT
Fairy/Effect
"heralder of shine" + two non-tuner monsters
Your hand limit becomes 8 while this card is on the field and in the graveyard. If this card is attacked, you can send a level 6 or lower monster from your hand; reduce the attacking monster's ATK equal to the ATK of the monster you sent. Once per turn, you can send a "heralder" or "Augur" monster card from your hand to add a "heralding" spell or trap card to your hand from your deck.
ATK/1000 DEF/2800
 

Mighty Heralder Of The Essence

lv 11 EARTH
Psychic/Effect
"heralder of void" + "heralder of shine" + one or more non-tuner monsters
During each end phase increase this cards ATK & DEF by 300. during each of your standby phases, place a Essence counter on this card. you can remove any number of Essence counters during your end phase to increase your life points by 700 times the number of counters removed. Whenever it has 3, remove all genesis counters and increase this monster's level by 2. You can normal summon 1 extra Fairy or Fiend monster each turn.
ATK/1900 DEF/1900

Mighty Heralder Of The Spectrum

lv 11 EARTH
Psychic/Effect/Tuner
"Heralder From The Rainbow" + one or more non-tuner monsters
Monsters you control cannot be targeted for attacks or effects by monsters with the same Attribute. All monsters you control gain 300 ATK & DEF for each monster you control with a different Attribute. Once per turn, you can special summon a monster in your graveyard or removed from play zone with a different attribute from all monsters you control.
ATK/2000 DEF/2000

Heralding A Bounty

Continuous spell
Once per turn, you can return a "Heralder" or "Augur" monster from your banished pile & graveyard to your deck and draw 1 card. During each standby phase, return 2 cards from your hand to your deck; if you cannot, destroy this card. When this card is destroyed: destroy the top 4 cards from your deck to your graveyard.

Heralding A Calamity

Normal trap
If this card was activated during a chain, negate all other card effects. Then, send "Herald" or "Augur" cards from your deck to your graveyard for each card negated. Otherwise, destroy 2 cards on your side of the field and 1 your opponent controls.

Heralding A Union

Quick-play spell
Target a monster your opponent controls. Equip a monster from your hand to that monster. While equipped with that monster, change control of it, and apply the following effects:
●If that monster is equipped with a "Heralder" monster, its attacks cannot be negated.
●If that monster is equipped with a "Augur" monster, the activation of it effects cannot be negated.
●If that monster is not equipped with a "Heralder" or "Augur" monster, its ATK and DEF are halved.

Heralding A Rebirth

Normal spell
Pay 1500 lifepoints, or place a "Heralder" or "Augur" monster from your hand on the bottom of your deck. Select a monster from your graveyard and banished pile. Special summon one of those monsters, and return the other to your deck.

Heralding A Plan

Counter trap
If your opponent would activate a card effect that would destroy a "Heralder" or "Augur" monster you control, negate that effect & destroy all cards they control on the field & have in their hand of that same card type, and inflict 200 damage for each card sent to the graveyard. Then, apply the following effects in order based on what monster type you control would have been destroyed.
●Synchro: Draw a card for each 500 points of damage your opponent took
●Link: Increase your life points equal to the amount of damage your opponent took

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ironically unless you expert in moon rune a.k.a Japanese, yugioh naming convention is quite specific so if your "herald" has the same pronunciation as the fairy "herald" in japanese then it still treated as the same archetype/series despite the typing differences (double the irony if the "herald" using "Herald of Creation" based). fortunately the Fairy "Herald" actually don't have name specific effect (yet) so they cant interact with your cards

welp there's quite a lot of wording problem, the most apparent one is some of the symmetrical effect that unnecessarily separated into 2 effect. but in general is quite understandable

Flames: its symmetrical foolish. but it being fair is kinda questionable since this card don't have HOPT. the summon effect a bit too strong, as it can summon anything with that level rather than archetype of even more specific monster at least

(fixes) Pay 500 LP: Both player sent 1 card from their Deck to GY. You can Tribute this card: Special Summon 1 Level 7 Fiend monster from your hand. You can only use each effect of "Heralder of Flames" once per turn

Frost: kinda ironic that water ones is actually the aggressive one. symmetrical big damage and piercing that can get dangerous to both player quite fast well lucky for you it have battle protection of its own

Seas: it has a permanent stat buff with the easiest trigger to the point arguably the base 0 atk is not really matter. also it combo with its other effect for atleast 2000-4000 buff. kinda dont like how it enable itself this good. also on top of that is up to 2 pop and 2 draws. yeah its pretty dangerous and might need a bit adjustment

earth: so the summon is happen to be a disruptive version of Exodius. no, thats OP actually. the rest of the effect kinda fine...i guess

twister: kinda weird but none of its effect is alarming strong like some of the previous ones

light: basically slightly tanky "Fortune Lady" with tanky being loose description as you still take huge damage in early turns due to how slow this card at gaining its stat. well i guess you better of using this to search void anyway

void: giving your hand to opponent is pretty weird. weirder level gain, and than lastly it search card you havent post yet. so i have to hold assessment  on this

 

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  • 1 month later...
  • eseer changed the title to "Heralder From The" archetype; not to be confused with those cards that tribute themselves to negate things. (severely outdated.)

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