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Shadow Piercer Archetype (12/12) - Pendulum Normal Monsters + Psuedo-Trap Monsters = Love Story In Hell?


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Shadow Piercer is an Archetype consisting of Fiend LIGHT and DARK Pendulum Normal Monsters with various Levels and 0 DEF, as well as pseudo-Trap monsters in the same manner. They focus on piercing battle damage, giving up their Pendulum Summon for effects, Trap monsters and Normal Monster strategies. Their playstyle revolves around not having a Pendulum Summon, rather giving it up for effects, the pseudo-Trap monsters being able to Special Summon themselves from the GY this way. Additionally, they want to do piercing battle damage as much as possible, which they have various ways of doing, and it triggers their Field Spell, Hellrealm.

They are not based on anything, rather I made up a short story for them myself, which you can read through the four Pendulum Normal Monsters, however their names come from the latin words for first, second, third and finale, and in general they have references to a novel or play, marriage, love and eternity in the afterlife, which will make sense should you choose to read the short story, though keep in mind that I'm not a professional writer, I just wanted to do something different than I normally do.

Monsters:

Shadow Piercer Primis
Fiend/LIGHT/Pendulum/Normal
Level 4
Scale 3
Pendulum Effect:
During your Main Phase: You can give up your Pendulum Summon this turn (if you have not already), also add 1 Pendulum Normal Monster from your GY or face-up in your Extra Deck to your hand. You can only use this effect of "Shadow Piercer Primis" once per turn.

Flavor Text:
There was once were a happy couple named Jack and Irene, so average and plain, yet their love for each other knew no bounds; they would do anything for each other, but just how much how much they never knew before it was too late.

It began as any other day, Ethan woke up, drank his morning coffee, went to work, but on his way home, there was a terrible accident and his convertible went off the road, crashing into a tree. He survived with many broken bones, but fell into a coma. His wife, mourning her husband's state, tried desperately to find any cure, but alas, nothing seemed to work.
1900/0

Shadow Piercer Secundus
Fiend/LIGHT/Pendulum/Normal
Level 5
Scale 3
Pendulum Effect:
During your Main Phase: You can give up your Pendulum Summon this turn (if you have not already), also if a Normal Monsters you control attacks a Defense Position monster this turn, your opponent cannot activates cards or effects until the end of the Damage Step, also it inflicts piercing battle damage to your opponent. You can only use this effect of "Shadow Piercer Secundus" once per turn.

Flavor Text:
Irene was desperate, fearing her marriage had to come an end, so she took to more desperate measures, and sought out a spiritual woman, who claimed to possess the ability to make demonic deals, but with a catch, to save someone's life, you had to sell not only your own soul, but the soul of the person you wished to save.

She didn't know what to do, on one hand spending the rest of her life with her husband and saving his life would make them both happy, but it was also a selfish act, as Ethan would never know his soul had been damned along his wife. Looking at her wedding ring, remember her vows, in the end, she chose to save Ethan's life. Soon her husband woke up, and they spent the rest of their days together, but little did she know, selling your soul comes with a cost far greater than she would ever know.
2100/0

Shadow Piercer Tertium
Fiend/DARK/Pendulum/Normal
Level 6
Scale 8
Pendulum Effect:
During your Main Phase: You can give up your Pendulum Summon this turn (if you have not already), also all Normal Monsters you control gain 1000 ATK until the end of the next turn. You can only use this effect of "Shadow Piercer Tertium" once per turn

Flavor Text:
Irene woke up, a headache like none she had felt since her college days. Everything felt warm, no, hot, very very hot. Her eyes adjusted, and she realized she was inside a cave, the only light flowing magma, a faint scarlet red. Standing up, she looked around, nothing but cave walls as far as the eye could see. She walked and walked and walked, she had no shoes, and her clothes were ragged, unrecognizable, only her wedding ring on her finger the last remnant of her husband, but he was all she could think about, so she continued, and eventually found her way out, only to recognize where she was.

Hell. She was in hell. It was impossible to call it anything but, great rocky mountains and magma flowing above and below covered the place, every path leading nowhere, despite the red glow of the magma, darkness was everywhere, making the cave feel cozy in comparison. Unnatural screams in the distance, creatures of unspeakable flesh and bones flew by, larger than Ethan's college convertible he refused to sell, they seemed impossible to slay, but Irene knew that no matter what stood in her path, she would make her way to Ethan, she knew he had to be here somewhere.  
2300/0

Shadow Piercer Ultimo
Fiend/DARK/Pendulum/Normal
Level 7
Scale 8
Pendulum Effect:
During your Main Phase: You can give up your Pendulum Summon this turn (if you have not already), also change monsters your opponent control to face-up Defense Position, up the number of Normal Monsters you control. You can only use this effect of "Shadow Piercer Ultimo" once per turn

Flavor Text:
She quickly managed to steal a demon's spear, but was forced to kill it, yet the spear felt natural in her hands; did the time here already change her mind, she wondered, but there was no time, she did not know where Ethan was, did not know what state he was in, but knew that she would do anything to be reunited with her husband. Weeks and weeks went by, and Irene felt different, her mind was rotting away, nothing but the thought of Ethan was left, that was all she needed, if only one last embrace.

Then one day, sneaking about, she slipped up, putting up a fierce fight, a highdemon managed to capture her, and forced her into a battle arena, low and high demons, fighting for the entertainment of the dark lord himself. Thinking only of Ethan, she battled every foe, fury and rage filled her mind, knowing that one day, she would find her way out, but then something unexpected happened: She was forced to fight her husband, but her mind was cluttered, knowing not what she did, beating her husband's face into pulp, his face became unrecognizable, but then, holding his hands to avoid the strikes, she noticed his wedding ring and she stopped the strikes. The boos and yells of the demons became overwhelming, and as they flooded them, all they could do was hold each other, as their flesh ripped apart, bones breaking, finally their consciousness lost, the hellish cycle began again, knowing not how long until they might meet again, but that no matter what, even for all eternity, they would spend together, if even for just a moment.
2500/0

Spells/Traps:

Hellrealm
Field Spell
(This card is always treated as a "Shadow Piercer" card.)
When this card is activated: You can Special Summon 1 Pendulum Normal Monster from your hand or face-up in your Extra Deck, also you cannot Special Summon monsters, other than Normal Monsters, for the rest of this turn. During your Main Phase: You can give up Pendulum Summon (if you have not already), also this turn, you can Normal Summon 1 Pendulum Normal Monster in addition to your Normal Summon/Set (You can only gain this effect once per turn.) Once per turn, if your opponent takes battle damage from a battle involving a Defense Position monster they control: You can target 1 card your opponent controls; destroy that target.

Shadow Piercer's Ring
Equip Spell
Equip only to a Normal Monster. It gains 500 ATK, also if it attacks a Defense Position monster, inflict piercing battle damage. If you control another monster with "Shadow Piercer's Ring" equipped, your opponent cannot target the equipped monster with effects, also it cannot be destroyed by your opponent's effects. If you have a card in each Pendulum Zone, if this card is in your GY, except the turn it was sent there: You can give up your Pendulum Summon this turn (if you have not already), also add this card to your hand. You can only use this effect of "Shadow Piercer's Ring" once per turn.

Shadow Piercer's Union
Normal Spell
Target 1 Normal Monster you control; Special Summon 1 Pendulum Normal Monster from your hand or Deck whose Level is equal to that target's Level, but only those 2 monsters can attack for the rest of this turn. If this card is in your GY and you gave up your Pendulum Summon for the effect of a "Shadow Piercer" card this turn: You can banish this card and 1 other "Shadow Piercer" Spell/Trap from your GY; you can Pendulum Summon this turn (but only once this turn). You can only activate 1 "Shadow Piercer's Union" per turn.

Shadow Piercer's Matrimony
Normal Trap
Target 2 "Shadow Piercer" cards in your Pendulum Zones; Special Summon them to either field. If this card is in your GY, during your Main Phase: You can banish this card and give up your Pendulum Summon this turn (if you have not already), and if you do, return up to 2 of your banished "Shadow Piercer" cards to your GY, except "Shadow Piercer's Matrimony". You can only use each effect of "Shadow Piercer's Matrimony" once per turn.

Shadow Piercer's Prologue
Continuous Trap
You can discard 1 card; add 1 "Shadow Piercer" card from your Deck to your hand. If you have a card in each Pendulum Zone, you can activate this card from your hand. During your Main Phase, if this card is in your GY and you have a card in each Pendulum Zone: You can give up your Pendulum Summon this turn (if you have not already), also Special Summon this card as a Normal Monster (Fiend/LIGHT/Level 4/ATK 1800/DEF 0), but banish when it leaves the field. (This card is NOT treated as a Trap.) You can only use each effect of "Shadow Piercer's Prologue" once per turn.

Shadow Piercer's Separation
Continuous Trap
You can target 2 Normal Monsters on the field; return the first target to the hand, and if you do, the second target's ATK/DEF become equal to the first target's. If you have a card in each Pendulum Zone, you can activate this card from your hand. During your Main Phase, if this card is in your GY and you have a card in each Pendulum Zone: You can give up your Pendulum Summon this turn (if you have not already), also Special Summon this card as a Normal Monster (Fiend/DARK/Level 5/ATK 2000/DEF 0), but banish when it leaves the field. (This card is NOT treated as a Trap.) You can only use each effect of "Shadow Piercer's Separation" once per turn.

Shadow Piercer's Soul
Continuous Trap
During the Main or Battle Phase: You can Tribute Summon 1 Pendulum Normal Monster using a Normal Monster on either field, and if you do, if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. If you have a card in each Pendulum Zone, you can activate this card from your hand. During your Main Phase, if this card is in your GY and you have a card in each Pendulum Zone: You can give up your Pendulum Summon this turn (if you have not already), also Special Summon this card as a Normal Monster (Fiend/LIGHT/Level 6/ATK 2200/DEF 0), but banish when it leaves the field. (This card is NOT treated as a Trap.) You can only use each effect of "Shadow Piercer's Soul" once per turn.

Shadow Piercer's Epilogue
Continuous Trap
You can target 1 face-up monster on each field; this turn, if either of those targets leave the field, switch control of the other target. If you have a card in each Pendulum Zone, you can activate this card from your hand. During your Main Phase, if this card is in your GY and you have a card in each Pendulum Zone: You can give up your Pendulum Summon this turn (if you have not already), also Special Summon this card as a Normal Monster (Fiend/DARK/Level 7/ATK 2400/DEF 0), but banish when it leaves the field. (This card is NOT treated as a Trap.) You can only use each effect of "Shadow Piercer's Epilogue" once per turn.

Edited by Zaziuma
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