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Devillionair [Written]


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Devillionair is a LIGHT Fiend theme that focus on coin tosses to gain additional bonus's.

Devillionair Winner
lv 4 LIGHT
Fiend/Effect
You can discard 1 card from your hand; toss 1 coin, then, apply the following effect depending on the result.
* Heads: Add 1 "Devillionair" Card from your Deck to your hand.
* Tails: Draw 1 card.
You can only use this effect of "Devillionair Winner" per turn.
ATK/1400 DEF/1000

Devillionair Rich
lv 4 LIGHT 
Fiend/Effect
You can discard 1 card from your hand; toss 1 coin, then, apply 1 of the following effects depending on the result.
* Heads: Draw 2 cards.
* Tails: Gain 2000 LP.
You can only use this effect of "Devillionair Rich" once per turn.
ATK/1600 DEF/1200

Devillionair Generous
lv 4 LIGHT
Fiend/Effect
You can Pay 1000 LP and have your opponent gain 1000 LP; toss 1 coin, then, apply 1 of the following effects depending on the result.
* Heads: Special Summon 1 "Devillionair" Monster from your hand or Deck, also, for the rest of this turn, you cannot Special Summon monsters except LIGHT Fiend Monsters
* Tails: Special Summon 1 "Devillionair" Monster from your hand or GY, also, for the rest of this turn, you cannot Special Summon monsters except LIGHT Fiend Monsters.
You can only use this effect of "Devillionair Generous" once per turn.
ATK/1800 DEF/1400

Devillionair Trill
Rank 4 LIGHT
Fiend/Xyz/Effect
3 Level 4 LIGHT Fiend Monsters
While this card has Xyz Material attached to it, this card is unaffected by your opponents card effects. Each time a "Devillionair" Monster effect is activated, place 1 Devillion Counter on this card. This card gains 300 ATK and DEF for each Devillion Counter on this card. You can detach 1 Xyz Material from this card, then, apply 1 of the following effects depending on the result.
* Heads: Inflict damage to your opponent equal to the number of Devillion Counters on this card x 500.
* Tails: Destroy Cards on your opponents side of the field up to the number of Devillion Counters on this card.
You can only use this effect of "Devillionair Trill" once per turn.
ATK/3000 DEF/3000

Devillionair Lottery
Continous Spell Card
After activation: Add 1 "Devillionair" Monster from your Deck to your hand. Once per turn, If a card is sent from your hand to the GY by the effect of a "Devillionair" Monster: You can target 1 "Devillionair" Card in your GY; add the targeted card to your hand. You can only activate 1 "Devillionair Lottery" per turn.

Devillionair Luck
Continous Card
Your opponent cannot activate cards or effects in responce to the activation of "Devillionair" Monster Effects. Each time a "Devillion" Card or Effect is activated: Place 1 Devillion Counter on this card. "Devillionair" Monsters you control gain 200 ATK and DEF for each Devillion Counter on this card. Once per turn, when a "Devillion" Card or Effect that involves tossing a coin is activated: You can declair the result of that coin toss. You only control 1 face-up "Devillionair Luck".

Devillionair Insurance
Spell Card
Pay 1000 LP; Special Summon 1 "Devillionair" Monster from your hand or GY. If a "Devillionair" Monster(s) would be destroyed by battle or by an opponents card effect, you can banish this card from your GY instead. You can only activate each effect of "Devillionair Insurance" once per turn.

Devillionair Appeal
Counter Trap Card
If you control a "Devillionair" Xyz Monster, you can activate this card form your hand. Activate this card when your opponent activates a Spell/Trap Card or Monster Effect while you control a "Devillionair" Monster. Negate the activation and destroy it, and if you do, toss 1 coin, then apply the following effects depending on the result.
* Heads: Gain 1000 LP and Draw 1 card.
* Tails: Set this card instead of sending it to the GY.
You can only activate 1 "Devillionair Appeal" per turn.

Edited by Thomas★Zero
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Really powerful even the "bad" effects.

Trill is really protected maybe make the detach effect mandatory?

Also to compensate

 

Devillionair Win-Win

Continous spell

If you discard a "Devillionair" monster to activate the effect of a "Devillionair" you can attach the discarded monster to a "Devillionair" XYZ monster you control instead. If you would discard a card to activate the effect of a "Devillionair" monster you can banish this card from your GY instead.

Thoughts?

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