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Elemental HERO Forge Soldier, Elemental Form Change & Elemental Energy [Written]

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Elemental HERO Forge Soldier
lv 4 FIRE
If this card is Normal or Special Summoned: Add 1 Spell/Trap Card thats list a "Elemental HERO" Monster in its card text from your Deck to your hand. (Quick Effect): You can banish this card you control or from your GY; "HERO" monsters on your side of the field cannot be tributed and their effects cannot be negated this turn. You can only use each effect of "Elemental HERO Forge Soldier" once per turn turn.
ATK/1800 DEF/1200

Elemental Form Change
Quick-Play Spell Card 
Tribute 1 "HERO" Monster you control; Special Summon 1 "Elemental HERO" Fusion Monsters from your Extra Deck that doesn't specify an excate monster as Fusion Material with the same Attirbute as the tributed monster. (This Special Summon is treated as a Fusion Summon.) You can only activate 1 "Elemental Form Change" per turn.

Elemental Energy
Trap Card
If you control a "Elemental HERO" Fusion Monster, you can activate this card from your hand. Target 1 "HERO" Monster you control; the targeted card gains 500 ATK for each Monster in your GY with a different Attribute. You can banish this card from your GY and target 1 "HERO" Monster you control; the targeted card cannot be destroyed by Battle or by your opponents card effects this turn, also all battle damage you take involving the targeted card this turn becomes 0. If you have 4 or more Monsters in your GY with different Attributes, your opponent cannot activate cards or effects in responce to the activation of this card.

So these new cards support Elemental HERO's with Forge Soldier being a Spell/Trap search while also providing protection against tributing and effect negation. In addition Elemental Form Change as as a Mask Change for the Omni HERO Fusions monsters where "doesn't specify an excate monster" PSCT wise means not any fusion thats list a card by name like "Elemental HERO Avian" and instead a Fusion whose Materials more so list for example 1 "Elemental HERO" Monster + 1 FIRE Monster or 2 "HERO" Monsters with different Attributes.

Lastly Elemental Energy is a Trap that can be played from hand if you control a "Elemental HERO" Fusion Monster while grating a massive ATK boost and has a graveyard effect to grant protection that turn.

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