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Ice Barrier Deck

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Main Deck (44) - Without sufficient time to test, I wasn't sure what to cut when I built it.


Monsters (27)

1 General Raiho 

1 Medium

3 General Wayne

3 Revealer

1 Dance Princess

3 Speaker

2 Spellbreaker

2 Defender

2 Warlock

3 Zuijin

3 Hexa Spirit 

2 Silent Angler

1 Fishborg Launcher


Spells (13)

3 Medallion

3 Magic Triangle

3 Freezing Chains

3 Winds

1 Salvage


Traps (4)

3 Crackdown 

1 Terror of Trishula


Extra Deck (13)


3 Big Trishula

3 Gungnir

1 Regular Trishula

3 Brionac

3 Dewloren


Side Deck (15)


3 Mind Drain

3 Heavy Storm Duster

2 Salvage

3 Fiendish Chain

2 Terror of Trishula

1 Harpie's Feather Duster

1 Monster Reborn

(the HFD and Monster Reborn came from the Slifer Structure and they're the only cards that did not come from the IB Structure Deck)


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This was my first locals in this area. Unfortunately, the card shop that was hosting the locals did not sell much YGO product. My choices were the IB structure, the god card structures, or loose packs of Genesis Impact.

...So I was basically left with only 1 reasonable choice.


I did not know what others would be playing, so my mindset was focused on info-gathering. I also figured that I couldn't output an effective turn 1 board, so I opted for a turn 2 build (as much as possible).

Wayne is one of the best cards as both an enabler & extender; I needed to make sure it was live as often as possible. Triangle is also pretty effective on turn 2 once I was able to assess things based on the opponent's turn 1. It would also most likely be live on turn 2 when I'd have 3+ IB monsters in-hand.

The rest of the deck pretty much built itself. Each IB Spell was a 3-of, each of the new IB monsters were a 3-of, and I used a mix of the old IB monsters to give a variety in my floodgate effects + make Triangle live as often as possible. I needed several level 3s and 2s in order to use Hexa Spirit. Other than that, there really isn't much else to say.


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Posted (edited)


The times when I won I did so because I managed to stun my opponents with the IB floodgate effects.

When facing Plunder Patroll, I made quite a few costly mistakes. I don't think I would have won, but I definitely would have done better if I'd faced him after I had a bit more experience.

In my games against the Pendulum player, I managed to Summon Warlock who is an "anti-spell fragrance" on legs (as long as I control another IB monster). The opponent couldn't set up their scales and just ended up losing. I could also tell that he was pretty inexperienced player (both in playing and deck building), so I could probably chalk this up to a lucky break for me.

Against Guru Control I stood no chance. We both tried to lock the other out of playing, but his cards were much more effective at doing so. Once he summoned Dark Dragoon, I was screwed. Game 2 he opened R-E Fusion and I simply couldn't get around Dragoon.

Fourth game was against Virtual World. I have no experience playing with/against VW, so I did not know what to expect. Somehow, in game 1 I managed to lock him down with a combination of Defender of the Ice Barrier + Freezing Chains of the Ice Barrier and I was able to eventually turn the game in my favor. Second game went into time, but I had more LP, so I won.


I think the sheer surprise factor of someone legitimately using Ice Barriers helped me a whole lot. I think I could probably get away with some surprise next time, but I probably won't be able to do it for a third time.

Edited by Tinkerer
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