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[BODE] The remaining cards


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BODE-JP031 Soldrapom Fengli
Level 1/FIRE/Plant/Tuner/Effect
You can only use this card name’s 1st effect once per turn.
(1) If this card is sent from the Deck to the GY by a monster effect: You can Special Summon this card, then, if you control another Plant monster, you can halve the ATK/DEF of 1 face-up monster on the field.
(2) The first time this card on the field would be destroyed by battle or card effect each turn, you can send 1 Plant monster from your Deck to the GY instead.
800/0

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BODE-JP032 Dualize Lord – Goldknight
Level 4/EARTH/Warrior/Gemini/Effect
(1) This card is treated as a Normal Monster while face-up on the field or in the GY.
(2) While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
● If this card is Normal or Special Summoned: You can add 1 Spell/Trap with “Gemini monster” in its text from your Deck to your hand. You can only use this effect of this card’s name once per turn.
● This card becomes a Machine monster, also it gains 500 ATK.
1500/500

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BODE-JP033 Fukutsu no Juuboku (Indomitable Beast Servant)
Level 2/FIRE/Beast/Effect
You can only use this card name’s 1st effect once per turn.
(1) During the Main Phase, if your opponent Special Summoned 3 or more monsters this turn (Quick Effect): You can Special Summon this card from your hand or GY.
(2) This Attack Position card cannot be destroyed by battle while you control no other monsters.
900/2000

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BODE-JP035 Meiken Mary (Outstanding Dog Mary)
Level 1/LIGHT/Beast/Effect
You can only use this card name’s effect once per turn.
(1) If this card is sent to the GY: You can activate 1 of these effects;
● Place this card on the bottom of the Deck.
● Add 1 “Outstanding Dog Marron” from your Deck to your hand, and if you do, place this card on the top of the Deck.
100/100

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BODE-JP046 Louis Cupid (Cupid Pitch)
Level 4/LIGHT/Fairy/Synchro/Tuner/Effect
1 Tuner + 1+ non-Tuner monsters
You can only use this card name’s 3rd effect once per turn.
(1) If this card is Synchro Summoned: Increase or Decrease its Level by the Level of the Tuner used as material for its Synchro Summon.
(2) Gains ATK equal to its Level x 400.
(3) If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to Level of the Synchro Monster that used this card as material x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand.
0/600

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BODE-JP067 Choushizen Keikai Kuiki (Supernatural Danger Zone)
Spell/Continuous
You can only use this card name’s 1st and 2nd effects each once per turn.
(1) If a non-Effect Monster(s) is Special Summoned face-up: You can target 1 card your opponent controls; destroy it.
(2) If this card in your Spell & Trap Zone is destroyed by an opponent’s card effect: You can Special Summon 1 non-Effect Monster from your hand, Deck, or GY.

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BODE-JP068 Night Flight
Spell/Quick-Play
(1) Target 1 face-up monster you control; return it to the hand, and if you do, neither player can activate cards, or the effects of cards, with that name for the rest of this turn.

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BODE-JP069 Small World
Spell
You can only activate 1 card with this card’s name per turn.
(1) Reveal 1 monster in your hand and reveal 1 monster in your Deck with its same Type, Attribute, Level, ATK, OR DEF (only exactly 1 of these), banish that first revealed monster face-down, then add to your hand 1 monster from your Deck with the same Type, Attribute, Level, ATK, OR DEF (only exactly 1 of these) as that second revealed monster, and if you do, banish that second revealed monster face-down.

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BODE-JP078 Seija no Stained Glass (Stained Glass of the Valiant)
Trap
You can only activate 1 card with this card’s name per turn.
(1) Apply these effects, in sequence, based on the Types of Effect Monsters you control.
● Fairy: Draw 3 cards, then place 2 cards from your hand on the bottom of the Deck in any order.
● Fiend: Your opponent draws 1 card, then they discard 1 random card, then, if they have any other cards in their hand, discard 1 more card of their choice.

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BODE-JP080 Laudry Trap (Laundry Trap)
Trap/Continuous
You can only use this card name’s 2nd effect once per turn.
(1) If a monster(s) is Normal or Special Summoned to your field: You can send the top card of your Deck to the GY.
(2) If this card is sent from the Deck to the GY by card effect: You can target 1 card in your GY that was sent there this turn, except “Laundry Trap”; add it to your hand, but you cannot activate cards, or the effects of cards, with that name until the end of your next turn.

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I feel like most of these are surprisingly decent. I think "Small World" is especially interesting; it's one of the most wide-reaching searchers that isn't too overwhelmingly costly. If it actually becomes used to get play enablers to hand, I think you'll probably see some interesting monster techs.

...more importantly though, we've got floofy dog!

 

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I second tinkerer that most of this are suprisingly decent stuff,

Well some of my personal highlights:

Goldknight: ugh its almost good, why konami you make the effect only on summon?

Pitch: P.U.N.K support? 

Small World: note that it doesnt have to banish the same monster as the one you try to add, so all 3 can be very different monster. The restriction is you have to chain similiarities in the first pair you banish and with the last pair in which you try to add. Ultimately making this insanely flexible which is really suprising and intersting design for generic searcher like this like

 

 

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Just a quick question on Small World when it says (only exactly 1 of these) does that mean it just needs one of the requirements or its the one requirement but the rest have to be different?

For Example: Using 3 DARK Warrior Monsters or 1 LIGHT Warrior from hand, 1 DARK Warrior from Deck and add 1 WIND Warrior from Deck to hand.

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I kinda wanna try out Laundry Trap in Lightsworns. It's bad that it locks the card from being used for a bit too long.... well it doesn't prevent Summons and it IS +1 advantage when the jackpot is hit, and it salvages something that would have stayed in the GY with otherwise no concequence. You can even force it out with Foolish Burial Goods if needed.

yeah yeah.... potential garnet, but still sounds fun xD

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