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Digimon Set #2 .Advice is welcome and so is constructive criticism. Buff and Revamp and Better Flexability


BowWow

The Power of the cards and the possibilities of cards like these coming out or being made   

3 members have voted

  1. 1. Strength of the cards

    • Very Under Powered
      0
    • Under Powered
      0
    • Balanced
      2
    • Over Powered
      1
    • Very Over Powered
      0
  2. 2. Can you see Konami making cards like this ?

    • No
      3
    • Possibly
      0
    • Yes
      0
  3. 3. Do you like the Cards

    • No
      0
    • Middle Of The Road
      1
    • Yes
      2


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Need alot of help with the wording and terminology ( Please review the cards though) :)  ( I do really need help with the text) . You CANNOT Use These In Non Digimon Decks . If cards LIKE THESE (not actually them) came out would they be good for the game and what impact would they have ? Or even if they did comeout if Konami and Toei/Bandai made a deal which is not going to happe

Sorry but grammer is not my strong point.

DIGIMON AND ITS SUPPORT CARDS CAN ONLY BE USED IN DIGIMON DECKS 

 

 

 

 

 

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Flamemon (Common) (Unlimited)

Level.4

Attribute. Fire

Type. Warrior

Attack.1000

Defence.1000

Effect. Flamemon is also a "Digimon" . When "Flamemon" attacks a opponents monster with the same attack they're both destroyed and you can add 1 "Agunimon" or "BurningGreymon" or "Aldamon" or from your deck to your hand and your opponent loses life points equal to the combined attack points of the destroyed monsters and then you can add 1 FIRE "Digimon" from your Deck with attack points  equal to the combined damage your opponent took. 

 

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Agunimon ( Ultra Rare ) ( Unlimited ) 

Level.4

Attribute. Fire

Type. Warrior

Attack. 2100

Defence. 1500

Effect. Agunimon is also a "Digimon".  "Agunimon" is also a Spellcaster . "Agunimon" can attack twice per turn and has piercing . "Agunimon" can only attack  every 2 turns. "Agunimon"  gains 100 attack points for every monster it destroys. If "Agunimon" is the only card in your Hand/Field you can special summon it attack position and its original attack becomes 3000 but you take 1000 damage to your LP for each monster  "Agunimon" destroys.  . "Agunimon" cannot be destroyed by battle or spell cards.  Once Per Turn you can send 1 Spell card from your Hand to the GY to increase the attack of "Agunimon" of the monster that "Agunimon"s attacking or the monster who is attacking "Agunimon".  You can send "Agunimon" from your hand to the GY to add 1 Level 4  or lower FIRE "Digimon" from your DECK to your hand and you have to take damage equel to half your LP when you activate this effect.

 

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BurningGreymon   ( Ultra Rare ) ( Unlimited )

Level.6

Attribute.Fire

Type. Dragon

Attack.2800

Defence. 2100

Effect. "BurningGreymon" is also a "Digimon". "BurningGreymon" cannot be Normal Summoned or set . "BurningGreymon" can only be Special Summoned by Banishing 1 "Agunimon" from you GY which has been Special Summoned and 1 Dragon  "Digimon" which has been Special Summoned . When "BurningGreymon" is Special Summoned you must inflict damage to you and your opponent equal to the amount of cards in your Deck/GY/Hand/Field and cards that have been Banished X 500. During your battle phase you must attack all monsters on your opponents side of the field and "BurningGreymon" has Piercing and what ever damage you caused by piercing to your opponent you take the damage also. While "BurningGreymon" is on yourside of the field during your opponents turn you cannot take battle damage and effect damage. You can send "BurningGreymon" from your hand to the GY to add 1 Level 6  or lower FIRE"Digimon" from your DECK to your hand and you have to take damage equel to half your LP when you activate this effect.

 

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Aldamon ( Secret Rare ) ( Limited to 1 )

Level.8

Attribute.Fire

Type.Warrior

Attack.3500

Defence.3000

Effect."Aldamon" is also a "Digimon". "Aldamon" " cannot be Normal Summoned or set . "Aldamon" can only be Special Summoned by Banishing 1 "BurningGreymon" from you GY which has been Special Summoned and 1 Dragon type or Warrior "Digimon" which has been Special Summoned . When "Aldamon" is Special Summoned you must inflict damage to your opponent equal to the amount of cards in your Deck/GY/Hand/Field and cards that have been Banished X 500. During your battle phase you must attack all monsters on your opponents side of the field and "Aldamon" has Piercing . While "Aldamon" is on yourside of the field during your  turn you cannot take battle damage and effect damage.  When "Aldamon" attacks you have to send 5 Cards from your Deck to the GY and for every  Fire Attribute "digimon" or Dragon Type "digimon" or Warrior Type "digimon"  "Aldamon" gains 300 attack points . "Aldamon" cannot be destroyed or be banished by card effects. "Aldamon" can only be banished or destroyed except by a monster that has higher attack points.You can send "Aldamon" from your hand to the GY to add 1 Level 8  or lower Fire Attribute  "Digimon" from your DECK to your hand and you have to take damage equel to half your LP when you activate this effect.

 

 

 

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Babamon          ( Ultra Rare)  (Limited to 1)

Level.4

Attribute.Light

Type.Spellcaster

Attack.1000

Defence. 1000

Effect. Babamon is also a Digimon. Discard "Babamon" from your hand and pay half of your lifepoints to add 1 Spell Card from your Deck which has "Digimon" in its title or in its Effect. When "Babamon" is normal summoned you can send all your opponents Spell and Trap cards which are on the field to the GY . When "Babamon" is Special Summoned you can send all Spell and Trap cards on both sides of the field to the GY .  When "Babamon" is summoned in any way you must pay half of your lifepoints.

 

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Jijimon   (Ultra Rare ) ( Limited to 1 )

Level.4

Attribute.Light

Type.Spellcaster

Attack.1000

Defence.1000

Effect. Jijimon is also a Digimon. Discard "Jijimon" from your hand a pay half of your lifepoints to add activate 1 Trap  Card from your Deck which has "Digimon" in its title or in its Effect during your turn or your opponents turn. When "Jijimon" is normal summoned you can send all your opponents  monsters which are on the field to the GY . When "Jijimon" is Special Summoned you can send all monsters on both sides of the field to the GY .  When "Jijimon" is summoned in any way you must pay half of your lifepoints.

 

 

 

 

 

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Myotismon  ( Ultra Rare ) ( Semi Limited )

Level. 8

Attribute. Dark

Type.Fiend

Attack. 2800

Defence. 2600

Effect ."Myotismon" is also a Digimon . "Myotismon" is also a Spellcaster ."Myotismon" cannot be normal summoned or set. "Myotismon" can only be Special Summoned from your hand and  by banishing 1 "DemiDevimon" either from your Hand or Field  or GY and 1 DARK  "Digimon"  monster from your GY or Hand or Field. Once Per Turn you can send 1 DARK "Digimon"  from your Deck to your GY while "Myotismon" is on yourside of the field. When "Myotismon" is in your GY you can banish 1 Dark "Digimon" from your GY to Special Summon "Myotismon" from your GY. When "Myotismon" is banished you can add all Dark "Digimon" which have been banished back to the GY . When this card inflicts damage to your opponents life points or destroys a monster you gain the life points your opponent lost or the combined total of the attack and defence of the destroyed monster . "Myotismon" has piercing . "Myotismon" Special Summon cannot be negated . 

 

 

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DemiDevimon  (Ultra Rare ) ( UnLimited )

Level.3

Attribute. Dark

Type. Fiend

Attack.1000

Defence. 1000

Effect. "DemiDevimon" is also a digimon. You can send "DemiDevimon" from your hand to the GY to add 1 "DemiDevimon" from your Deck to your Hand. While this card is in your GY you can banish it to add 1 "DemiDevimon" from your Deck to your hand or Special Summon 1 "DemiDevimon" from your Hand or DECK . When this card is Special Summoned you can add 1 "Devimon" from your Deck to your hand. You can send "DemiDevimon" from your hand to the GY to add 1 "Myotismon" from your Deck or GY to your Hand.  When "DemiDevimon" is Special Summoned by a DARK "Digimon" effect you can draw 1 card or add 1 Level 3 or lower Dark "Digimon"  from your Deck to your hand.

 

 

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Phantomon  ( Super Rare ) (Unlimited )

Level.6

Attribute.Dark

Type.Fiend

Attack.1000

Defence.1000

Effect. "Phantomon" is also a digimon ."Phantomon" cannot be Normal Summoned or Set.  "Phantomon" can only be Special Summoned by Banishing 1 "Bakemon" from yourside of the field along with 1 DARK "Digimon" monster from your hand .This card can attack your opponent directly . When this card attacks a opponent directly you can send 1 card from their hand  randomly to the GY and if its a monster you can Special Summon it to your side of the field but if its not a "Zombie" or "Fiend" or "Spellcaster" type  non "Digimon" monster it is immeditaly destroyed and you take damage equal to the Attack points of the destroyed   monster  . You can banish this card from your GY to add 1 Level 6 or lower  "Dark Attribute" "Fiend" or "Zombie" or "Spellcaster"  Type "  "Digimon" monster with exactly 1000 Attack and 1000 Defence from your GY to your hand  .

 

 

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Bakemon  ( Rare ) (Unlimited )

Level.4

Attribute.Dark

Type.Fiend

Attack. 1000

Defence.1000

Effect. "Bakemon" is also a digimon.  This card can attack your opponent directly . When this card attacks a opponent directly you can send 1 card from their hand to the GY and if its a monster  non "Digimon" you can Special Summon it to your side of the field but if its not a "Zombie" or "Fiend" type "  "Digimon" monster  it is immeditaly destroyed and you take damage equal to the Attack points of the destroyed monster  . You can banish this card from your GY to add 1 "Level 4" "Dark Attribute" "Fiend or Zombie"  type  "Digimon" monster with exactly 1000 Attack and 1000 Defence from your GY .

 

 

 

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Yaamon  ( Common ) ( Unlimited )

Level.1

Attribute. Dark

Type. Fiend

Attack. 500

Defence. 500

Effect."Yaamon" is also a digimon . Send this Monster from your hand to the GY to add 1 "Impmon" from your Deck to your Hand or Special Summon 1 "Impmon" from your Hand or DECK . When your opponent attacks you directly can send "Yaamon" from your Hand to your GY to send 1 card from your opponents hand to the GY. When "Yaamon" is sent to the GY during you opponents battlephase your opponents turn ends and you can put 1 "Yaamon" token on yourside of the field.

 

 

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Jyarimon (Rare) ( Unlimited )

Level.1

Attribute. Fire

Type.Dragon

Attack.0

Defence.0

Effect. "Jyarimon" is also a digimon. When you draw or add "Jyarimon" to your hand send it immediately to the GY and add 1"Gigimon" and draw 1 card From your DECK to your hand. 

 

 

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Gigimon ( Rare ) ( Unlimited )

Level .2

Attribute. Fire

Type.Dragon

Attack. 0

Defence. 0

Effect. "Gigimon" is also a digimon. When you draw or add "Gigimon"  to your hand send it immediately to the GY and add  1"Guilmon" and draw 1 From your DECK to your hand. 

 

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Gulimon  ( Rare ) ( Unlimited )

Level. 4

Attribute. Fire

Type.Dragon/Digimon

Attack.1500

Defence. 700

Effect. "Gulimon" is also a digimon .Once Per Turn you can  inflict 800 Life Points of damage to your opponents Life Points . "Gulimon" can attack twice per battle phase . When "Gulimon" attacks and destroys 1 or more monsters on your opponents side of the field you must inflict 800 Life Points of damage X the amount of monsters destroyed. I

 

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Minervamon    ( Secret Rare ) ( Unlimited )

Level. 9

attribute. Dark

Type.Warrior

Attack. 3300

Defence. 2300

Effect. 

 

 

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WaruMonzaemon ( Ultra Rare ) ( Limited to 1)

Level.8

Attribute.Dark

Type.Beast

Attack.3000

Defence.2500

Effect. "WaruMonzaemon" is also a digimon . "WaruMonzaemon" cannot be Normal Summoned or Set.  "WaruMonzaemon" can only be Special summoned from your hand by banishing 3 Dark  Beast "Digimon" monsters from your GY.When "WaruMonzaemon" is Special Summoned you can add 1 Dark Beast "Digimon"monster from your Deck or GY to your Hand. You can send 1 "WaruMonzaemon" from your Hand to the GY to add 1 DARK  Beast "Digimon" monster  from your Deck or GY to your Hand (This effect can only be used once per turn). "WaruMonzaemon" has piercing.

 

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Monzaemon ( Ultra Rare) ( Unlimited)

Level.8

Attribute.Light

Type.Beast

Attack.3000

Defence.2500

Effect. Monzaemon is also a digimon . "Monzaemon" cannot be Normal Summoned or Set.  "Monzaemon" can only be Special summoned from your hand by banishing 3 Light Beast "Digimon" monsters from your GY.When "Monzaemon" is Special Summoned you can add 1 Light  Beast " Digimon" monster from your Deck or GY to your Hand. You can send 1 "Monzaemon" from your Hand to the GY to add 1 Light Beast "Digimon"  monster  from your Deck or GY to your Hand (This effect can only be used once per turn). Once Per Turn while "Monzaemon" is on yourside of the field you can gain 2000 LP or Double your LP.

 

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Betsumon ( Secret Rare)  ( Limited to 1)  

Level.4

Attribute.Dark

Type.Fiend

Attack.1000

Defence.1000

Effect. "Betsumon"  is also a Digimon .When "Betsumon" is summoned from your Hand/Deck/GY/Banished  you can add 1"Digimon" monster from your Deck to your Hand. When "Betsumon" is in your GY you can banish it to add 1 "Digimon" monster from your from Deck/GY to your hand. "Betsumon"  effect cannot be negated . "Betsumon" summon cannot be negated. ( I know this card is a bit loony and I was thinking it being a opt for both effects)

 

 

 

 

 

 

 

 

 

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Boogiemon (Ultra Rare) ( Unlimited )

Level.4

Attribute. Dark

Type.Fiend

Attack. 1800

Defence. 1300

Effect. "Boogiemon" is also a digimon . If your Opponent has 6 cards in their hand you can Special Summon "Boogiemon" from your hand in Attack Position to your side of the field .When "Boogiemon" is Special Summoned from your hand this way you can add 1 "Phelesmon" from your DECK or GY to your hand or 1 Level 3 or lower DARK   "Digimon" monster from your DECK or GY to your hand . When You Special Summon "Boogiemon" from your hand you can add 1 "Boogiemon" from your Deck to your hand .

 

 

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Phelesmon ( Ultra Rare ) ( Unlimited )

Level.6

Attribute. Dark

Type.Fiend

Attack. 2600

Defence. 1900

Effect. Phelesmon is also a digimon . Once Per Turn you can banish 1 Monster on your opponents side of the field . Phelesmon Gains Attack points equal to the banished monsters Attack points until the end of your battle phase . When this Monster is added to your hand by Boogiemon you can Banish "Phelesmon" from your hand to Add 1 Level 6 or Higher Dark  Type "Digimon" monster from your DECK or GY to your Hand . If you Special Summon 3 "Phelesmon" from your Hand during your Main Phase 1 or Main Phase 2 you can Add 1 "Mephistomon"  from your DECK or GY or if it has been Banished .

 

 

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Mephistomon  ( Secret Rare ) ( Limited )

Level. 8

Attribute. Dark

Type. Fiend

Attack. 3200

Defence. 2500

Effect. "Mephistomon" is also a digimon . "Mephistomon" is also considered to be a Beast Type Monster . Cannot be Normal Summoned or Set . This Monster cannot be Special Summoned except by tributing 3 Level 6  Dark Attribute "Digimon" of the same name which have been Special Summoned during the same turn.

I'm not finished with "Mephistomon" effect

 

 

 

 

 

 

 

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Piedmon  ( Ultra Rare ) ( Limited )

Level.10

Attribute.Dark

Type.Spellcaster

Attack. 3200

Defence. 2500

Effect. "Piedmon" is also a digimon .This Monster is also a "Fiend" Type "Digimon" .Piedmon cannot be normal summoned or set . Piedmon cannot   be Special Summoned except by banishing 1 "Wisemon" from your GY or DECK  or Hand or Field along with 1 "Fiend" type "Digimon" from your GY or DECK or Hand or Field . When this card is Special Summoned you have to add  1 level 4 or lower " Fiend " Type "Digimon" or 1 Level 4 or lower " Spellcaster " "Digimon" from your DECK or GY or Field to your hand . This monsters summon cannot be negated . This monster cannot be destroyed or banished by Spell cards . This monster  is unaffected by your opponents  Spell cards. Once per turn you can Banish " Piedmon" for 5 turns to add 1 Spellcaster and Fiend from your Deck or GY or Banished to your hand. Once per turn you can Banish "Piedmon"  for 3 turns to add 1 Spell from DECK or GY or Banished to your hand.

 

 

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Vajramon-Deva   ( Ultra Rare ) ( Semi Limited )

Level. 6

Attribute. Light

Type. Beast-Warrior

Attack. 2600

Defence. 2300

Effect. "Vajramon" is also a digimon. "Vajramon-Deva" cannot be normal summoned or set . "Vajramon-Deva" cannot be Special Summoned except from your hand by Banishing 3 Light "Digimon " monsters from your Hand or/and Field or/and GY with lower attack of "Vajramon-Deva". "Vajramon-Deva" Special Summon cannot be negated . Vajramon cannot be destroyed in battle by your opponents monsters . "Vajramon-Deva" cannot be banished in battle by your opponents monsters . "Vajramon-Deva" has piercing . "Vajramon-Deva" can attack twice per battle phase . When "Vajramon-Deva"  attacks a monster with the same Level , Attribute , Type , Attack , Defence except the monster "Vajramon-Deva". You win the match.

 

 

 

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Mummymon-Human  (Ultra Rare) ( Limited)

Level.4

Attribute. Dark

Type. Zombie

Attack. 1500

Defence. 1500

Effect. "Mummymon-Human" is also a Digimon. When "Mummymon-Human" is summoned you can send 1 Level 4 or lower "Zombie" type "Digimon" from your DECK to the GY . If you have a banished Zombie type monster you can put it into your GY but it has to be Level 4 or lower. When "Mummymon-Human" Is attacked or when you attack a monster you can send or discard any amount of level 4 of lower "Zombie" type "Digimon"  or send 1 level 4 or lower  "Zombie" type "Digimon" from your DECK to the GY. Once Per Turn you can send 1 Level 4 or lower "Zombie" type "Digimon" from your DECK to the GY and then add it to your hand or Special Summon it to yourside of your field .

 

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Petitmon ( Super Rare ) ( Unlimited )

Level.1

Attribute.Fire

Type.Dragon

Attack.0

Defence.0

Effect. "Petitmon" is also a digimon. When "Petitmon" is in attack position during your standby phase your opponent loses 1000 life points and then "Petitmon" gains 1000 attack points. Your opponent cannot attack "Petitmon" unless it is the only card on yourside of the field. Every time "Petitmon" inflicts damage to your opponent "Petitmon" gains 1000 atttack points. "Petitmon" can attack your opponent directly. When "Petitmon" is summoned from your hand/DECK/GY/Banished you must put 3 counters on it . When "Petitmon" is going to be banished or destroyed you can remove 1 counter to negate the other cards effect ?????. You can only have 1 "Petitmon" on your side of the field at anyone time.

 

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Babydmon

Level.2

Attribute.Fire

Type.Dragon

Attack. 500

Defence. 500

Effect."Babydmon"" is also a digimon. When "Babydmon" is in attack position during your standby phase your opponent loses 1200 life points and then "Babydmon"" gains 1200 attack points. Your opponent cannot attack "Babydmon" unless it is the only card on yourside of the field. Every time "Babydmon" inflicts damage to your opponent "Babydmon" gains 1200 atttack points. "Babydmon" can attack your opponent directly. When "Babydmon" is summoned from your hand/DECK/GY/Banished you must put 4 counters on it . When "Babydmon" is going to be banished or destroyed you can remove 1 counter to negate the other cards effect ?????. When "Babydmon" is sent from yourside of the field or destroyed you can add 1 level 4 or lower "Dragon" Type "Digimon" from your DECK to your hand. You can only have 1 "Babydmon" on your side of the field at anyone time.

 

 

 

 

 

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Kumbhiramon-Deva  ( Secret Rare ) ( Limited )

Level. 2

Attribute. Light

Type. Psychic

Attack. 250

Defence.100

Effect. "Kumbhira-Deva" is also a "Digimon"  Kumbhiramon is also a "Beast" Type monster . Kumbhiramon cannot be Normal Summoned . Kumbhiramon cannot be Special Summoned except by Banishing 1 level 2  Psychic   "Digimon"  and 1 level 2  Beast  Type "Digimon" from your hand. When "Kumbhiramon" is Special Summoned you can Banish it . When "Kumbhiramon" is banished by its effect  you can look at your opponents hand and banish 2 cards . Your opponent plays with their deck face up for the rest of the duel .

( and yes I know that Kumbhiramon could cause some problems .

 

 

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Vikaralamon-Deva ( Ultra Rare ) ( Limited )

Level. 10

Attribute. Earth

Type.Digimon

Attack. 5000

Defence. 5000

Effect/Tuner. Vikaralamon cannot be normal summoned or set . "Vikaralamon" cannot be special summoned except by banishing 20 cards from the top of your deck . When "Vikaralamon" attacks you must banish the top 20 cards of your deck . "Vikaralamon" summon cannot be negated . "Vikaralamon" can attack your opponent directly . Vikaralamon's effect cannot be negated . Vikaralamon is uneffected by your oppponents Spell and Trap cards . Vikaralamon Is uneffected by your opponents Monster effects .  Vikaralamon's Attacks always cause Damage .

 

 

 

 

 

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Sunmon ( Common ) ( Unlimited )

Level. 1

Attribute. Fire

Type. Pyro

Attack. 0

Defence. 0

Effect. Sunmon is also a digimon . When you draw "Sunmon" you can send it to the GY and inflict 1000 points of damage to your opponents life points. You can Banish 1 "Sunmon" from your hand or GY  to add 1 "Sunmon" and "Coronamon" or 1 Level 2 or lower Fire "Digimon" from your DECK to your hand .

 

 

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Coronamon ( Super Rare ) ( Unlimited )

Level. 3

Attribute. Fire

Type.Pyro

Attack. 1000

Defence. 1000

Effect. Coronamon is also a digimon . You can Banish 1 "Coronamon" from your hand or GY  to add 1 "Coronamon " and "Firamon" or 1 Level 4 or lower FIRE "Digimon" from your DECK to your hand . When this card is banished you can inflict 1000 points of damage to your opponent. When this card is Normal Summoned or Special Summoned you can draw a card from your deck and if its a FIRE "Digimon" or you can add it to your hand or Special Summon the "Digimon"  you just drew .

 

 

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Firamon  ( Secret Rare ) ( Unlimited)

Level. 4

Attribute. Fire

Type. Beast

Attack. 1900

Defence. 1500

Effect. Firamon is also a digimon . "Firamon" cannot be be destroyed by battle or by card effects . "Firamon" is also a Beast Warrior Type Monster . When "Firemon" inflicts battle damage to your opponent you can banish 1 "Firamon" from yourside of the field to inflict 2000 points of damage to you and your opponent . When this card is banished from yourside of the field to can add 1 "Firemon" from DECK to your hand or your can Special Summon 1 "Firamon" from your DECK or hand  to yourside of the field . You can Pay 500 Life Points to increase this cards attack to 3000 only on your turn . This card can attack your Opponent twice per turn if you destroyed 1 of your opponents monsters in battle destroy 1 monster. During you end phase you banish this card to add one "Flaremon" from your DECK or GY to your hand. You can banish this card to Special Summon 1 "Flaremon" from your DECK or GY to yourside of the field but its effects are negated for 1 turn.

 

 

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Flaremon ( Secret Rare ) ( Unlimited )

Level. 6

Attribute. Fire

Type. Beast-Warrior

Attack. 2700

Defence. 1000

Effect.Flaremon is also a digimon.  "Flaremon" is also a Divine Beast type monster . "Flaremon" also is a Divine Attribute. "Flaremon" cannot be destroyed by battle or by card effect controled by your opponent . "Flaremon" can attack twice per turn . This card has Piercing . You can pay 500 Life Points to increase this cards attack by 1500 until the end of your battle phase . This card cannot be tributed by your opponents card effect. When this card destroys a opponents monster by battle your opponent takes 1000 damage . When your opponent takes damage by this card you can add 1 "Apollomon" From your DECK or GY . 

 

 

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Apollomon ( Starlight Rare ) ( Limited )

Level. 10

Attribute. Fire

Type. Beast-Warrior

Attack. 4000

Defence. 4000

Effect. Apollomon is also a digimon ."Apollomon" is also a Divine-Beast type monster . "Apollomon" is also a Divine attribute monster . "Apollomon" cannot be banished or tributed or destroyed by card effects or battle . "Apollomon is unaffected by spell and trap and monster effects. "Apollomon" summon cannot be negated . "Apollomon" can only be summond when you have 1 "Sunmon" and 1 "Coronamon" and 1 "Firamon" and 1 "Flaremon" in your GY and in your hand and been banished.  Apollomon has piercing and must attack all your opponents monsters . When Apollomon attacks you have to pay half your Life Points. Apollomon has to attack if able . When Apollomon attacks a face up attack position monster your opponent controls it is destroyed immediately . 

 

 

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Growlmon ( Rare ) ( Unlimited )

Level. 5

Attribute. Fire

Type. Dragon

Attack. 2300

Defence. 1000

Effect. "Growlmon "is also a digimon. Growlmon cannot be Normal Summoned or Set . Growlmon can only be Special Summoned by Banishing 1 "Guilmon" from yourside of the field or GY. Once Per Turn you can  inflict 1200  Points of damage to your opponents Life Points . " Growlmon" had Piercing  has. When "Growlmon" attacks and destroys 1 or more monsters on your opponents side of the field you must inflict 800 Life Points of damage X the amount of monsters destroyed. You can Pay 1000 Life Points to have "Growlmon" attack a second time but "Growlmon" has its attack halved and its effects negated .

 

 

 

 

 

 

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Soulmon  ( Super Rare ) ( Unlimited )

Level.4

Attribute.Dark

Type.Fiend/Digimon

Attack.1000

Defence.1000

Effect/Tuner. Soulmon is also a Spellcaster monster . Soulmon cannot be Special Summoned.  Soulmon can only be Normal Summoned by Banishing 1 "Bakemon" from yourside of the field along with 1 Dark Attribute "Spellcaster"  Monster from your hand .This card can attack your opponent directly . When this card attacks a opponent directly you can discard 1 card from their hand  randomly to the GY and if its a monster you can Special Summon it to your side of the field but if its not a "Zombie" or "Fiend" or "Spellcaster" type monster it is immeditaly destroyed and you take damage equal to the Attack points of the destroyed   monster . When this card is in your GY it is considered to be a "Zombie" Type monster . You can banish this card from your GY to add 1 Level 8 or lower  "Dark Attribute" "Fiend" or "Zombie" or "Spellcaster"  Type  monster with exactly 1000 Attack and 1000 Defence from your GY to your hand  . You can Banish 1  "Dark" Attribute "Spellcaster" type monster from your GY and 1  "Dark" attribute monster with exactly 1000 Attack and 1000 Defence to return this card back to your hand .  When this card is Banished you can shuffle 1 "Bakemon" from your GY or Banished back to your DECK.

 

 

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Dobermon ( Shortprint Common ) ( Unlimited )

Level. 4

Attribute. Dark

Type. Beast/Digimon

Attack. 2200

Defence.0

Effect. "Dobermon" is also a digimon .This card cannot be Normal Summoned or Set. This card can Only Be Special Summoned by Banishing 1  DARK  "Digimon"  monster from your Hand or GY . When this card causes piercing damage you can add 1 Level 4 Light digimon from your DECK to your hand or 1 Level 4 Dark digimon from your DECK to your hand.  You can send "Dobermon" from yourside of the field or hand to add 1 "Cerberumon" from your DECK or GY to your hand or you can Special Summon 1 " Cerberumon " from your Hand or Deck or Banished . 

 

 

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Salamon  ( Ultra Rare) (Unlimited)

Level. 3

Attribute. Light

Type. Beast

Attack. 1000

Defence. 1000

Effect. "Salamon" is also a "digimon" . When "Salamon" is Normal or Special Summoned you can send 1 Dark "Digimon" or  1 Light "Digimon" from your DECK to the GY . When you do this you Immediatly Banish "Salamon" and either the Light "Digimon" or the Dark "Digimon". If you Choose "Light" you can Special Summon 1 "Gatomon" to your side of the field and if you Choose "Dark" you can Special Summon "Blackgatomon" to your side of the field. When "Salamon" is banished you can add 1 Level 4 or lower Fairy Type  "Digimon" or 1 Level 4 or lower  Light Attribute "Digimon"  OR add 1 Level 4 or lower Dark Attribute  "Digimon" or "Level 4  or lower  Fiend  Type "Digimon" From your DECK to your hand .

 

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Gatomon (Rare) (Unlimited)

Level. 4

Attribute. Light

Type. Beast

Attack. 1500

Defence. 1500

Effect/Tuner. When this card is Normal Summoned you can Special Summon 1 level 4 "Light" Attribute or 1 Level 4 "Fairy" Type Monster from your hand to yourside of the field. When The monster you Special Summoned with this effect you have to Synchro Summon it with "Gatomon" Immediately to make a Level 8 "Fairy" Type or Level 8 "Light" Attribute Synchro Monster Or Into "Angewomon".

 

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BlackGatomon (Rare) (Unlimited

Level. 4

Attribute. Dark

Type. Beast

Attack. 1500

Defence. 1500

Effect/Tuner. When this card is Normal Summoned you can Special Summon 1 level 4 "Dark" Attribute or 1 Level 4 "Fiend" Type Monster from your hand to yourside of the field. When The monster you Special Summoned with this effect you have to Synchro Summon it with "BlackGatomon" Immediately to make a Level 8 "Fiend" Type or Level 8 "Dark" Attribute Synchro Monster Or into "LadyDevimon"

 

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Angewomon

Level.8

Attribute.Light

Type.Fairy/Digimon

Attack.3000

Defence.2500

Effect/Synchro. Angewomon can only be Special Summoned by 1 "Gatomon and 1 level 4 "Fairy" Type Monster or 1 "Gatomon" and 1 level 4 "Light" Attribute monster from your side of the field used as Synchro Materials.This Card has piercing. Once per turn (During Each Other's turn) you can banish 1 Dark Attribute or Fiend type monster from you or your opponent's side of the field or your side of the field or you and your opponents graveyard you gain Life Points equal to the banished monster .

 

 

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LadyDevimon

Level.8

Attribute.Dark

Type.Fiend/Digimon

Attack.3000

Defence.2500

Effect/Synchro. LadyDevimon can only be Special Summoned by 1 "BlackGatomon and 1 level 4 "Fiend" Type Monster or 1 "BlackGatomon" and 1 level 4 "Dark" Attribute monster from your side of the field used as Synchro Materials.This Card has piercing. Once per turn (During Each Other's turn) you can banish 1 Light Attribute or Fairy type monster from you or your opponent's side of the field or your side of the field or you and your opponents graveyard your opponent loses Life Points equal to the banished monster .

 

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Mastemon  ( Starlight Rare/YCS Promo ) (Limited to 1)

Level.8

Attribute.Light

Type. Fairy/Digimon

Attack.3000

Defence.2500

Effect/Fusion.Contact Fusion between LadyDevimon and Angewomon. This card can only be fusion summoned when you have 1 "Angewomon" and 1 "LadyDevimon" on yourside of the field . When this card is Fusion summoned you can Add 1 Light Attribute monster from your DECK to your hand and 1 Dark Attribute monster from your Deck to your hand. When this card is Fusion summoned to can look at your opponents hand if there is a Light or Dark Attribute monster you can banish it or you can add it to your hand. For the next 3 turns if your opponent searches/draws a Light Attribute or a Dark Attribute monster you can banish it or add it to your hand . Mastemon is also a Dark Attribute Fiend Type Monster . Mastemon summon cannot be negated. You can only use "Mastemon" effect's once per turn. When this card is Special summoned by Fusion Summon you take damage equal to LadyDevimon and Angewomon attack points which was used to Fusion Summon of "Mastemon". When "Mastemon" is destroyed or banished you can shuffle all cards in each GY and Banished into each others DECK. For every card returned to the DECK you lose 100 Life Points. You can Banish 1 Light Attribute Monster or Fairy Type Monster from Your hand to gain life points equal to the attack of the banished monster or You can Banish 1 Dark Attribute Monster or Fiend Type Monster from Your hand to cause damage to your opponent equal to the attack of the banished monster. When this card is sent to the GY or Banished or Destroyed you can banish 1 Dark Attribute Fiend Type monster and  1 Light Attribute Fairy Type monster from your hand to Special Summon "Mastemon" back to yourside of the  field ( Wording ????).

 

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Manticoremon  (Ultra Rare) (Unlimited)

Level.4

Attribute.Dark

Type.Fiend/Digimon

Attack.3000

Defence.0

Effect. Manticoremon cannot be normal summoned or set . Manticoremon cannot be Special Summoned from your hand except by having 2 "Light" Attribute "Fairy" Type Digimon and 1 "Dark" Attribute "Fiend" Type Digimon in your GY. If you dont have exactly 2 "Light" Attribute "Fairy" Type monster and 1 "Dark" Attribute  "Fiend" Type monster  in your GY Manticoremon  is destroyed and you take 3000 damage to your lifepoints . Manticoremon must attack all of your Opponents "Dark" Attribute and all of your Opponents "Fiend" Type monsters . Manticoremon can only attack when you have 2 "Light" Attribute "Fairy" Type monsters and 1 "Dark" Attribute "Fiend" Type monsters in your GY .  When Manticoremon destroys a monster your opponent take's damage equal to the attack or defence of the destroyed monster. This card has piercing. When Manticoremon attacks a opponents monster its effects is negated . Manticoremon cannot be destroyed by battle . You can send 1 Manticoremon from your hand to add 1 or more Manticoremon from your DECK to your hand.

 

 

 

 

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Puroromon   ( Shortprint Common ) ( Unlimited)

Level.1

Attribute.Light

Type.Insect/Digimon

Attack.0

Defence.0

Effect."Puroromo" is also a Digimon. Send this card from your hand to the GY to add 1 or more "Puroromon" from your DECK to your hand . You can banish this card from your GY to add or Special Summon 1 "FanBeemon"  from your DECK to yourside of the field or to your hand . ( Need help with wording )

 

 

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FanBeemon (Rare) (Unlimited)

Level.2

Attribute. Light

Type.  Insect/Digimon

Attack.500

Defence.500

Effect."FanBeemon" is also a Digimon.  Send this card from your hand to the GY to add 1 or more "FanBeemon" from your DECK to your hand . You can banish this card from your GY to add or Special Summon 1 "Waspmon"  from your DECK to yourside of the field or to your hand .  When "FanBeemon" is sent from your hand to the GY by its effect to can add 1 Level 2 or lower Insect "Digimon" from your GY to your hand.( Need help with wording ).

 

 

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Waspmon (Super Rare) ( Unlimited ) 

Level.4

Attribute.Light

Type.Insect/Digimon

Attack.1000

Defence.1000

Effect. "Waspmon" is also a Digimon .Waspmon Send this card from your hand to the GY to add 1 or more "Waspmon" from your DECK to your hand . You can banish this card from your GY to add or Special Summon 1 "CannonBeemon"  from your DECK to yourside of the field or to your hand .  When "Waspmon" is sent from your hand to the GY by its effect to can add 1 Level 4 or lower Insect "Digimon" from your GY to your hand.( Need help with wording ). While "Waspmon" is in your GY or is Banished you can only Special Summon once per turn .

 

 

 

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CannonBeemon (Ultra Rare) ( Unlimited )

Level.6

Attribute.Light

Type.Insect/Digimon

Attack.2000

Defence.2000

Effect. "Cannonbeemon" is also a  Digimon."Cannonbeemon" cannot be Normal Summoned or Set . "CannonBeemon" cannot be Special Summoned except by the effect of "Waspmon". "CannonBeemon" cannot be destroyed by battle or by card effect. Once per turn you can banish 1 Insect Type monster from your GY or Hand to banish 1 card your opponent controls. The card you banish your opponent has to banish all copies of that card in their Hand/DECK/GY/Field and Extradeck. Once Per Turn when this card is being attacked or is attacking you can send or discard 1 "Insect" type "Digimon"  and double "CannonBeemon" attack and defence . You can banish "CannonBeemon" from yourside of the field or GY to Special 1 "TigerVespamon" from your hand. While "CannonBeemon" is in your GY or is Banished you can only Normal Summon once per turn .

 

 

 

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TigerVespamon (Secret Rare) (Limited)

Level.8

Attribute.Light

Type.Insect/Digimon

Attack.3000

Defence.3000

Effect. "TigerVespamon" is also a "Digimon". "TigerVespamon"  cannot be Normal Summoned or Set . "TigerVespamon" cannot be Special Summoned except by the effect "CannonBeemon". "TigerVespamon" has Piercing . "TigerVespamon" cannot be destroyed by battle or by card effect. "TigerVespamon" cannot be banished by battle or by card effect. Once per turn you can send 1 "CannonBeemon" or 1 "Waspmon" or 1 "FanBeemon" or 1 "Puroromon"  from your hand to add 1 "Insect" type  "Digimonw  from your DECK or Your opponents DECK . "TigerVespamon" summon cannot be negeated . "TigerVespamon" effect's cannot be negated . Once Per Turn during a Battle between "TigerVespamon" and a opponents monster you can send 1 Insect Type  " Digimon"  from your DECK or your hand to the GY to double the attack and defence of "TigerVespamon". Once Per Turn you can banish 1 card in your opponents DECK and add it to your hand if its a "Insect" type  monster after your opponents turn. Once per turn you can pick up the top card of your DECK and if its a Insect  "Digimon" monster you can add it to you hand but if its not you have to banish it .

 

 

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Aegiomon (Super Rare) ( Unlimited )

Level.4

Attribute.Light

Type.Warrior

Attack.1500

Defence.750

Effect/Tuner. When you draw "Aegiomon" from your DECK you can send it to the GY  or send it from your hand to the GY to add 1 "Aegiochusmon" or "Aegiochusmon Blue" or "Aegiochusmon Green" or "Aegiochusmon Holy" or "Aegiochusmon Dark" to your hand .

 

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Aegiochusmon-Dark (Secret Rare) (Limited)

Level.10

Attribute.Dark

Type.Fiend

Attack.3300

Defence.2600

Effect/Synchro.This card can only be Synchro Summoned by "Aegiomon" as 1 of the Material and 1 or more "Dark" Attribute monster's in your hand or Field. "Aegiochusmon-Dark" has piercing and can attack twice per turn. During your or your opponents battle Phase between this monster and a monster on your opponents side of the field you can send 1  "Dark" attribute monster from your hand or your side of the field to increase "Aegiochusmon-Dark" attack by 1000 (Max 3 times) but your opponents LP has to be twice or more higher than yours to activate this effect. "Aegiochusmon-Dark". When your in your Battle Phase you lose the same amount of damage as your opponent is taking. (Need Help With Wording) . "Aegiochusmon-Dark" attacks cannot be negated . "Aegiochusmon-Dark" effects cannot be negated . "Aegiochusmon-Dark" can be Synchro Summoned during your battle phase. Once per battle phase "Aegiochusmon-Dark" cannot be Banished or Destroyed by a opponents card effect.

 

 

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Aegiochusmon-Holy (Secret Rare) (Limited)

Level.10

Attribute.Light

Type.Fairy

Attack.3300

Defence.2600

Effect/Synchro.This card can only be Synchro Summoned by "Aegiomon" as 1 of the Material and 1 or more "Light" Attribute monster's in your hand or Field. "Aegiochusmon-Holy" can attack all your opponents monsters and for every attack you gain LP equal to the defence or attack of the attacked monster. Once per turn you can negate by paying half of your LP while you have"Aegiochusmon-Holy" on yourside of the field to negate a Summon or Card effect  controlled  by your opponent. "Aegiochusmon-Holy" effects cannot be negated or its summon. "Aegiochusmon-Holy" cannot be tributed . "Aegiochusmon-Holy" can only be destroyed by battle but not by card effects . "Aegiochusmon-Holy" can be Synchro Summoned during your battle phase . Once per turn you can add 1 "Aegiomon" from your DECK or GY or Banished to your hand or you can Special Summon it.

 

 

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SkullSatamon

Level.8

Attribute.Dark

Type.Fiend/Digimon

Attack.3000

Defence.2500

Effect.

Not finished yet

 

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AncientWisemon  (Starlight Rare) ( Limited)

Level.10

Attribute.Dark

Type.Digimon

Attack.4000

Defence.4000

Effect. AncientWisemon is also a digimon. This card cannot be normal summoned or set. "AncientWisemon" can only be Special Summoned by Banishing 3 Dark "Digimon" and 1 "Wisemon"  your GY or your Field or your Hand . Once Per Turn you can banish 1  Dark "Digimon" from your Hand or Yourside of the field to add 1 Dark monster from your Deck or GY or Banished to your Hand or add 1 Spell Card from your GY to your hand . This monsters Special Summon cannot be negated . When you have AncientWisemon on your side of the field and your opponent activates a Spell Card you can negate it by banishing 1 Dark  monster from your hand or GY . AncientWisemon cannot be targeted by Spell Cards. Once Per Turn you can look at the top card on your opponents DECK and if its a Spell card or Dark monster add it to your hand and if its not you have to banish all Dark Digimon and spell cards in your DECK . One Per Turn if 

 

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Mercurymon (Ultra Rare) (Unlimited)

Level.4

Attribute.Dark

Type.Spellcaster

Attack.1800

Defence.1000

Effect. Mercurymon is also a digimon. When "Mercurymon" is summoned you can add 1 Dark  "Digimon" from your Deck to your hand. You can Banish "Mercurymon" from your hand to add 1 "AncientWisemon" or "Sakkakumon" or "Wisemon" or " Seraphimon"  from your Deck or GY or Banished to your hand. Once Per Turn you can negate a attack by a opponents monster and then you can destroy monster on their side of the field with a attack or defence equal or less then the monster with the attack negated and your opponent loses life points equal to the attack or defence of the monster . While this card is in your GY you can banish it and send 1 Spell card in your hand to the GY to negate a Spell Card controlled by your opponent and your opponent cannot activate copies of the card that was negated.

 

Sakkakumon (Secret Rare ) ( Unlimited )

image.png.ae0fc17396ca51137f03a210e63d4394.png

Level.7

Attribute.Dark

Type.Spellcaster/Digimon

Attack.2950

Defence.2950

Effect.This card cannot be normal summoned or set. This card can only be Special Summoned by banishing 2 Dark  monsters from your GY or your field. While this card is on yourside of the field monsters controlled by  your opponent with 3000 or more attack cannot attack . Once per turn when your opponent activated a spell card or activates a monster effect by a non Spellcaster monster you can negate if by discarding 1 Dark monster  or Spell card to negate the summon/card effect.  Once per turn  when your opponent declares a attack you can use the monster as a Equip card and Sakkakumon gains the attack and defence of the  equipped monster . If Sakkakumon were to be destroyed or banished you can send the equiped monster instead. Once per turn you can randomly look at 1 card in your opponents hand and your opponent has to show the card in their hand permantly . When Sakkakumon is Special Summoned you can randomly chose a card in your deck and if its a Dark  monster  you can Special Summon it or add it to your hand but if it is not you must banish the card and Sakkakumon is destroyed or banished ( Your Choice ) and you lose life points equal to the attack of "Sakkakumon" presently.

 

 

 

 

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Kotemon   ( Common ) ( Unlimited )

Level. 3

Attribute. Dark

Type. Warrior/Digimon

Attack. 700

Defence. 200

Effect/Tuner. When This card is Normal Summoned you can add 1 "Kotemon" from your DECK to your hand . You can Banish 1 "Kotemon" from your hand to Special Summon 1 Level 3 or lower "Dark" Attribute "Warrior" Type Monster from your deck. Once Per Turn if "Kotemon" is Banished you can add it to your deck . 

 

 

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Musyamon ( Rare ) ( Unlimited )

Level. 5

Attribute. Dark

Type. Warrior/Digimon

Attack. 1500

Defence. 1500

Effect/Synchro/Tuner. Musyamon Is also a Spell-Caster type monster.  This card can only be Synchro Summoned by using "Kotemon" as  one of the materials . When this card is Synchro Summoned you can add 1 Level 3 or Lower "Dark" Attribute Digimon from your deck . You can Banish this card to Special Summon 1 Level 5   "Dark" Attribute "Warrior" or "Spell Caster" type Digimon from your deck. 

 

 

 

 

 

 

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Barbamon Of The 7 Sins

Level.10

DARK

Type.Digimon

Attack.4000

Defence.4000

Effect. Barbamon is also a Divine Beast type monster . Barbamon is also a Divine attribute monster.Once Per Turn you can send "Barbamon" from your hand to the GY to add 1 level 10 Dark  "Digimon" from your DECK to your hand except "Barbamon".Barbamon can only be special summoned if you have 7 " Of The 7 Sins " monsters in your GY but with different names in your GY . "Barbamon" cannot be normal summoned or set.Once Per Turn you can send 1 DARK "Digimon" from either side of the field or your hand to the GY to draw 2 cards from either players Decks if your opponent refuses they can look at your Deck and select one card and then you add it to your hand. Barbamon's effect cannot be negated. While Barbamon is on the field all monsters on the field become DARK "Digimon" .

 

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Leviamon Of The 7 Sins

Level.10

Attribute.Dark

Type.Fiend/Digimon

Attack.4000

Defence.4000

Effect. Leviamon is also a Divine Beast type monster . Leviamon is also a Divine attribute monster. Once Per Turn you can send "Leviamon" from your hand to the GY to add 1 level 10 Dark Attribute Fiend type Digimon from your DECK to your hand except "Leviamon". Leviamon cannot be normal summoned . Leviamon can only be special summoned if you have 7 " Of The 7 Sins " monsters in your GY but with different names. When Leviamon is special summoned you can add 1 random card from your opponents hand to your hand or if your opponent refuses they must half their lifepoints . Once per turn Leviamon is uneffected by spell cards and trap cards and monster  effects during your turn.

 

 

 

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Kokuwamon  ( Super Rare ) ( Unlimited )

Level.2

Attribute. Light

Type. Insect/Digimon

Attack. 500

Defence. 500

Effect . When "Kokuwamon" is Special Summoned you can Special Summon 1 "Kokuwamon" from your Hand or DECK to yourside of the field. You cannot use Kokuwamon's effect more than twice per turn.

 

 

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Kuwagamon  ( Rare ) ( Unlimited )

Level.4

Attribute. Dark

Type. Insect/Digimon

Attack. 1900

Defence. 1800

Effect. Kuwagamon has Piercing . When " Kuwagamon " inflicts battle damage to your Opponent you can add 1 level 4 or lower " Insect "type Monster  from your Deck to your hand . When " Kuwagamon " inflicts battle damage to your Opponent you can add 1 " Okuwamon " from your Deck or GY to your hand . When "Kuwagamon" declare's a attack you must send 1 " Insect " type monster from your hand to the GY.

 

 

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Okuwamon   (  Super Rare ) ( Unlimited )

Level. 6

Attribute. Dark

Type. Insect/Digimon

Attack. 2400

Defence. 2200

Effect. Okuwamon cannot be Normal Summoned Or Set . Okuwamon can only be Special Summoned by banishing 1 "Kuwagamon" from yourside of the field or GY  . "Okuwamon" has Piercing . When " Okuwamon " inflicts battle damage to your Opponent you can add 1 level 6 or lower " Insect "type monster from your deck to your hand . " Okuwamon" can attack twice per turn When " Okuwamon " inflicts battle damage to your Opponent you can add 1 " GranKuwagamon " from your DECK or GY to your hand . When " Okuwamon" declare's a attack you must send 1 " Insect " type monster from your hand to the graveyard.

 

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GranKuwagamon ( Secret Rare ) ( Semi limited)

Level. 10

Attribute. Dark

Type. Insect/Digimon

Attack. 3200

Defence. 2500

Effect. GranKuwagamon cannot be Normal Summoned Or Set . "GranKuwagamon"  can only be Special Summoned by banishing 1 "Okuwamon" from yourside of the field or GY and 1 Dark  Insect monster from your hand or field .  "GranKuwagamon" has Piercing . When " GranKuwagamon " inflicts battle damage to your Opponent you can add 1 level 12 or lower  Insect type monster  from your Deck to your hand . " GranKuwagamon " can attack all your opponents monsters on their side of the field. When " GranKuwagamon " inflicts battle damage to your Opponent you can add 1  "Insect"  Type "Digimon"  monster  from your Deck or GY to your hand . When " GranKuwagamon" declare's a attack you must send 1 " Insect " Type "Digimon" monster from your hand to the GY or by sending one " Insect" Type monster from yourside of the field to the GY or By sending 1 "Insect" Type "Digimon" monster from your deck to your GY.

 

 

 

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Psychemon ( Common ) ( Unlimited )

Level. 4

Attribute. Earth

Type. Beast/Digimon

Attack.1000

Defence. 1000

Effect/Tuner.You can only Pay half of your lifepoints and banish  your hand and the top 10 cards of your DECK face up to Special Summon  1 "Astamon" from your DECK to yourside of the field  . You cannot use this "Psychemon" effect during the turn you summon it .You can banish this card from your hand and randomly choose 3 cards from your DECK and if 1 of them is "Astamon" or "Porcupamon" or "Phascomon" add it to your hand and banish the rest.  This Card is also a "Dark Attribute" monster . When this card is in the banished zone face up you can banish it facedown to add 1 "Psychemon" from your DECK to your hand .

 

 

 

 

 

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Labramon ( Rare ) ( Unlimited )

Level.4

Attribute.Light

Type.Beast/Digimon

Attack.1000

Defence. 300

Effect/Tuner. Your opponent cannot take control of this Monster when its on your side of the field . When this card is Special Summoned you can add 1 level 4 or lower Normal Beast Type Monster from your DECK. You can banish this monster from your hand  and a level 4 or lower normal Beast type as synchro material for the synchro summon of a Beast monster . You can Banish Labramon and 1 Dark Attribute monster from your Hand Or GY to Special Summon 1 "Dobermon".  "Dobermon" which was Special Summoned by this effect cannot be destroyed by Card Effects controled by your opponent .

 

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Dogmon  ( Super Rare ) ( Limited )

Level.4

Type.Beast/Digimon

Attribute.Earth

Attack.1450

Defence.900

Effect. "Dogmon" is also a digimon. When this Monster is Summoned you can send 1 random card from your DECK to the GY and if its a Beast type Monster you can add it to your Hand . When this Monster is in your GY  Face Up you can banish it face down to add 1 Dogmon from your GY  to your Hand . 

 

 

 

 

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Xiaomon ( Rare ) ( Unlimited )

Level.1

Attribute.Light

Type. Beast/Digimon

Attack. 200

Defence. 150

Effect. When you draw this card or it is Summoned you can send it to the GY to special summon 1 " Labramon " or " " Xiaomon " from your Deck. When this card is in your GY it is treated as a Normal Monster .

 

 

 

 

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Paomon ( Common ) ( Unlimited )

Level.1

Attribute. Light

Type. Beast/Digimon

Attack.100

Defence.50

Effect.When you draw this card or it is Summoned you can send it to the GY to add 1 " Labramon " or " " Xiaomon " from your Deck or You can Special Summon it . When this card is in your GY it is considered to be a Normal Monster .

 

 

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Darcmon ( Ultra Rare ) ( Limited )

Level.5

Attribute.Light

Type.Fairy/Digimon

Attack. 2200

Defence. 1700

Effect. When this card is on yourside of the Field or in your GY or in your Hand or in your DECK or Banished face up it is a "Light" Attribute "Fairy" Type  monster and also a"Dark" Attribute "Fiend" Type monster . You can banish  this face down ( when this card was already banished face up) monster for the rest of the duel  to Special Summon 1 " Murmukusmon " from your hand or Deck or GY .

 

 

 

 

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Murmukusmon   ( Secret Rare ) ( Limited )

Level.10

Attribute.Dark

Type.Fiend/Digimon

Attack. 4000

Defence. 4000

Effect. This card cannot be Special Summoned except by Darcmon . This card is uneffected by your oppoents card effects and cannot be tributed or be destroyed in battle. This cards effect cannot be copyed . Once Per Turn you can negate one of your opponents card effects  (this effect cannot be negated)

(Im Trying to be experimental here )

I do have a feeling that Murmukusmon might be very overpowered

 

 

 

 

 

 

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Ogremon  ( Rare ) ( Unlimited )

Level.4

Attribute. Dark

Type. Fiend/Digimon

Attack . 2000

Defence . 1500

Effect. In order to Summon this card  you must  Send or Discard 3 Fiend Type or Dark Attribute monsters from hand to the GY. When this card is Summoned you can send 1 Dark Attribute or 1 Fiend Type monster from your DECK to the GY . When this card is destroyed or sent to the GY while under your control you can add 1 "Devimon" from your DECK or GY to your hand . You can tribute this card from yourside of the field to add 1 " Demidevimon " from your GY or your DECK to your hand . When this card is Special Summoned you can choose this monsters attack points which is lower that 2000.

 

 

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Yukio Oikawa  ( Ultra Rare ) ( Limited )   ( I'll be changing this effect abit as I have made some of the Myotismon Line WAY WAY WAY down the topic and this is the only errata

Level. 4

Attribute. Dark

Type. Psychic

Attack. 1000

Defence. 1000

Effect. When this card is summoned you must tribute it and then add 1 "Myotismon" from your DECK or GY to your hand. You then can banish "Yukio Oikawa" and "Myotismon" to Special summon 1 " VenomMyotismon " from your GY or your DECK to your side of the field . You can banish this monster facedown (from your graveyard) and VenomMyotismon from your GY to Special summon 1 "MaloMyotismon" from your extra DECK .

 

 

 

 

 

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Tokomon  ( Common ) ( Unlimited )

Level.1

Attribute. Light

Type. Fairy/Digimon

Attack.500

Defence.250

effect. Send this card from your hand to the GY and then Banish it to  add 1 "Patamon" from your DECK to your hand .

 

 

 

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Patamon ( Rare ) ( Unlimited )

Level. 3

Attribute. Light

Type. Fairy/Digimon

Attack.1000

Defence. 500

Effect. You can tribute this card and 1 Light Attribute monster on yourside of the field to add 1 "Angemon" from your DECK to your hand or add 1 Light Attribute level 3 or lower monster from your DECK to your hand but it cant be a Tuner and must have 1000 or less Attack and 500 Defence or less Defence.

 

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Angemon   ( Ultra Rare ) ( Semi Limited )

Level.6

Attribute. Light

Type. Fairy/Digimon

Attack. 2500

Defence. 2100

Effect.  

 

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T'.K - Bearer Of Hope ( Ultra Rare ) ( Unlimited )

Level.3

Attribute.Light 

Type.Fairy/Digidestined

Attack.1000

Defence.1000

Effect.When this card is Normal Summoned you can add 1 "Tokomon" from your DECK to your hand or a "Angemon" from your DECK to your hand. When this card is Special Summoned you can Banish 1 Dark Attribute monster from your opponents (DECK and GY and Extra Deck ). While this card is on the Field  your opponent cannot "Normal" or "Special" Summon or Set Dark Attribute monsters . 

 

 

 

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Boboongamon.    ( Ultra Rare ) ( Unlimited )  

Level. 5

Attribute. Earth

Type. Beast/Digimon

Attack. 2450

Defence. 2200

Effect. This is also a Rock Type monster . This card cannot be destroyed by battle . When you have this card in Attack Mode on your side of the field you can banish 1 Rock  "Digimon" Monster to destroy 1 Monster on your Opponents side of field whos level is lower than the banished monster . You can Banish 1 Beast "Digimon" monster to increase this monsters attack equal to the attack of the Banished monster. You can Banish 1 Rock "Digimon" Monster and 1 Beast "Digimon"  Monster from your GY to Special summon this card in your hand or GY . 

 

 

 

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Budmon ( Common ) ( Unlimited )

Level.1

Attribute. Earth

Type. Plant/Digimon

Attack.100

Defence. 100

Effect. When this card is on yourside of the Field you can tribute this monster to Special Summon 1 "Woodmon" from your DECK to yourside of the field . You can banish this card from your GY to Special Summon 1 "Woodmon"  from your hand . When this card is banished by its own effect infilct 800 life point damage to your opponent .

 

 

 

 

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Woodmon ( Super Rare ) (  unlimited)

Level.3

Attribute. Earth

Type. Plant/Digimon

Attack.1500

Defence. 1700

Effect. When this card is on yourside of the Field you can tribute this monster to add 1 "Cherrymon" from your Deck to yourside of the field. You can banish this card from your GY to Special Summon 1 "Cherrymon""  from your hand . Once Per Turn you can add 1 "Budmon" from your Deck to your Hand or you can Special Summon it to yourside of the field. When this card is banished you can send 1 Plant Type "Digimon" Monster from your DECK to the GY . You can Pay Half of your life points to banish this card from your GY to add 1 "Argomon Ultimate" from your DECK or GY to your hand (This Effect Cannot Be Negated). Every turn this card is in your GY you gain 600 Life Points plus 100 x the amount of Plant Type in each players GY and all your opponents monsters looses 600 Attack.

 

 

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Cherrymon

Level.6

Attribute.Earth

Type.Plant/Digimon

Attack.2600

Defence.2000

Effect. "Cherrymon" cannot be normal summoned or set. "Cherrymon"  can only be summoned by "Woodmon" effect or by its own effect. "Cherrymon" can only be Special Summoned by banishing 1 Plant "Digimon"   and 1 Dark "Digimon" from your GY . When "Cherrymon" is summoned you can send 1 Plant "Digimon"  and 1 Dark "Digimon from your Deck to your GY.  Once Per Turn you can send 1 Plant "Digimon"  and 1 Dark  "Digimon from your Deck to your GY. "Cherrymon"s effects cannot be negated as long as you have 1 Plant  "Digimon" or 1 Dark  "Digimon" in your GY . When "Cherrymon" is destroyed or sent from the field to the GY you can banish 1 Plant "Digimon" or Dark "Digimon"  from your Hand Or Deck Or GY to Special Summon "Cherrymon" from your GY to yourside of the field which was sent to the your GY this turn. When "Cherrymon" is on yourside of the field or in your GY you gain LP equal to the amount of monsters in your opponents GY X 300. When "Cherrymon" is on yourside of the field your opponent cannot banish monsters from their GY if you 7 Plant "Digimon" and/or Dark "Digimon" in your GY .

 

 

 

 

 

 

 

 

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Phascomon  ( Common) ( Unlimited )

Level. 2

Attribute. Dark

Type . Beast/Digimon

Attack. 500

Defence. 500

Effect. When this card is tributed this card to Special Summon 2 "Phascomon" from your hand or DECK You cannot use this effect the turn this card is Normal summoned . This card is also classed as a "Fiend" Type monster . During your battle phase you can tribute it to negate a attack by an opponents monster .You can Banish this card from your hand or GY (Face Up) to add 1 "Porcupamon"  from your DECK to your hand . When you have 5 or more "Dark" attribute monsters in your GY you can special summon 1 "Phascomon" which has been Banished.

 

 

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Porcupamon  ( Super Rare ) ( Unlimited )

Level. 4

Attribute. Dark

Type. Beast/Digimon

Attack.1000

Defence. 1000

Effect. This card is also classed as a "Fiend" type monster. You can Banish this card from your hand to add 1 "Astamon" from your which has beem banished to your hand . You can Tribute this card to Special Summon 2 "Porcupamon" from your hand or deck. You cannot use this effect the turn this card is Normal Summoned .  During your opponents battle phase  when your opponent attacks a monster on yourside of the field you can tribute this card to banish your opponents monster face up .When you have 5 or more "Dark" attribute monsters in your GY you can special summon 1 "Porcupamon" which has been Banished.

 

 

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Astamon    ( Secret Rare ) ( Banned ) 

Level. 6

Attribute. Dark

Type. Beast/Digimon

Attack. 2000

Defence. 2000

Effect. This card is also classed as a "Fiend" type monster. This card cannot be Special Summoned except from your hand or by "Porcupamon"effect or by "Psychemon" effect. To Special Summon this monster you must banish 1 "Dark" Attribute "Beast" Type  Monster and 1 "Dark" Attribute "Fiend" Type Monster . You can banish  1 "Dark" Attribute "Beast" Type  Monster and 1 "Dark" Attribute "Fiend" Type Monster face up from your hand to banish 1 card on your opponent side of the field for the rest of the duel.    . You can Banish this card (Face Up) from your hand to add 1 "Belphemon Sleep Mode " which has been banished to your hand. When this card is Banished facedown  you can add upto 2 face up "Astamon" from your banished zone to your hand . When you draw this card you can Banish it face-up or send it to your Graveyard and draw 1 card . Every time you draw 1 card increase this cards Attack and Defence by 100. This card has piercing .

( REALLY need help with Astamon but PLEASE don't WEAKEN him ) ( I'm also not finished with his effect )

 

 

Belphemon-Sleep Mode

Level.8

Attribute.Dark

Type.Beast/Digimon

Attack.3000

Defence.3000

Effect.Belphemon-Sleep Mode is also counted as a "Fiend" type monster .Belphemon-Sleep Mode cannot be Normal summoned or Set. Belphemon-Sleep Mode can only be Special Summoned by Banishing on "Astamon" from your Hand or DECK or GY

(Not finished yet)

 

 

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ChibiKiwimon   (Common) (Unlimited )

Level.1

Attribute.Earth

Type.WingedBeast/Digimon

Attack.400

Defence.200

Effect.This Monster Can attack your opponent directly . When this card attacks your opponent directly and successfully you can tribute it to destroy 2 cards on your opponents side of the field. When this card is tributed due to its effect your opponent must draw 2 cards from their deck if you tributed "ChibiKiwimon". When this card is tributed due to its effect you must add 1 "Wingedbeast" type "Earth" Attribute  monster from your DECK to your hand with less than 500 attack and less than 500 defence . When this card is banished to you must special summon 1 "Kiwimon" from your hand or DECK or GY to your side of the field . When this card is destroyed or sent to the GY to must banish it to special summon 1 "Kiwimon" .

 

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Tanemon       ( Common ) ( Unlimited )

Level.1

Attribute.Earth

Type.Plant/Digimon

Attack.100

Defence.300

Effect. When this card is sent from the field to the GY you must banish it . When this card is banished you can add 1 "level 3"  "Earth Attribute"  "Plant Type"  "Tuner" monster from your DECK to your hand or add 1   "level 3"  "Earth Attribute"  "Plant Type"  "Tuner" monster from your GY to your hand.

 

 

 

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Blossomon  ( We might have to change Blossomon's effect as its extreamly odd )  ( Common ) ( Unlimited )

Level.6

Attribute.Fire

Type.Plant/Digimon

Attack.2500

Defence.1500

Effect. In order to Summon this card you must send 3 "Plant" Type monster from your Extradeck  to your opponents Extradeck and then you take 1000 Points of damage multiplied equal to the amount of "Plant" Type monsters in their Extradeck . Once per turn you can Banish 1 "Level 3" "Fire Attribute" "Plant Type" monster from your GY to gain 2500 LP .  This card can only be used as a Tuner when in your GY. This card can be banished with 1 "level 1" or "level 2" or "Level 3" as Synchro Materials to Special Summon 1 "Plant Type" Monster from either Players Extra Decks  which equal the levels of the Synchro Materials. 

 

 

 

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 Falcomon  ( Common) (Unlimited )

Level.3

Attribute.Wind

Type.Winged Beast/Digimon

Attack.500

Defence.200

Effect. "Falcomon" has Piercing. When "Falcomon" inflicts battle damage to a opponent you can add 1 level 4 or lower WIND Winged Beast "Digimon" from your Deck to your hand. You can send "Falcomon" to the GY from your hand to add 1 Level 3 or lower WIND Winged Beast "Digimon"  monster from your Deck to your hand .

 

image.png.d8848f4ddeabc0ae8719f351ca992cb9.png

Peckmon

Level.4

WIND

Type. Winged Beast

Attack.1500

Defence.200

Effect. Peckmon is also a digimon . Peckmon has piercing. "Peckmon" cannot be destroyed or banished during your battle phase. When "Peckmon" inflicts battle damage you can add 1 Level 6 WIND Winged Beast "Digimon" from your Deck to your hand. You can send "Peckmon" to the GY from your hand to add 1 Level 4 or lower WIND Winged Beast "Digimon" from your Deck to your hand.

 

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Crowmon   (Super Rare) (Unlimited)

Level.6

WIND

Type.Winged Beast

Attack.2500

Defence.1000

Effect . Crowmon is also a digimon. "Crowmon"  has piercing. "Crowmon" cannot be destroyed or banished during your battle phase or your opponents  When "Crowmon" inflicts battle damage you can add 1 Level 8 or Lower WIND Winged Beast "Digimon" from your Deck to your hand and randomly pick a card at  in your opponents hand  and if its a WIND or a Winged Beast "Digimon" you can add it to your hand. You can send "Crowmon" to the GY from your hand to add 1 Level  6 or lower WIND Winged Beast "Digimon"  monster from your Deck to your hand.

 

 

image.png.742a789e087d28d7e08c9d2b96addab8.png

Ravemon ( Ultra Rare ) ( Semi Ltimited )

Level.8

WIND

Type.Winged Beast

Attack.3000

Defence.1500

Effect. Ravemon is also a digimon. "Ravemon"  has piercing. "Ravemon" cannot be destroyed or banished during your battle phase or your opponents.  When "Ravemon" inflicts battle damage you can add 1 Level 10 or Lower WIND Winged Beast "Digimon" monster from your Deck to your hand and pick a card  in your opponents hand  and if its a WIND or a Winged Beast "Digimon" monster you can add it to your hand. You can send "Ravemon" to the GY from your hand to add 1 Level  8 or lower WIND Winged Beast "Digimon" monster from your Deck to your hand.

 

 

 

 

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Botamon  ( Common ) ( Unlimited )

Level. 1

Attribute. Light

Type. Fairy

Attack. 100

Defence. 100

Effect . Botamon is also a digimon. Tribute this card the turn it is Normal Summoned. When this card is tributed you can add 1 Koromon from your DECK to your hand .

 

  

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Koromon ( Rare ) ( Unlimited )

Level. 2

Attribute. Light

Type. Fairy

Attack. 800

Defence. 800

Effect . Koromon is also a digimon. Tribute this card the turn it is Normal Summoned. When this card is tributed you can add 1 Agumon from your DECK to your hand

 

 

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Agumon  ( Rare ) ( Unlimited )

level. 4

Attribute. Fire

Type. Dinosaur

Attack. 1200

Defence. 1000

Effect. Agumon is also a digimon. This card cannot be Normal Summoned or set . This card can only be Special Summoned from your hand by Banishing 1 " Koromon " in your GY. When this card is Special Summoned you can add 1 " Greymon " from your DECK to your hand .

 

 

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Greymon ( Ultra Rare ) ( Unlimited )

Level. 5

Attribute. Fire

Type. Dinosaur

Attack. 2100

Defence. 1900

Effect. Greymon is also a digimon. This card cannot be normal summoned or set . This card cannot  be Special Summoned except from your hand   by banishing from your GY 1 "Botamon" and 1 "Koromon" and 1 "Agumon" . This card has Piercing . When this can inflicts battle damage to must add 1 " Metalgreymon " from your DECK to your hand.  Once per turn you can inflict 1000 points of damage to your opponents life points .

 

image.png.37a27c55c3e51b061e2a0ab81cb6f0bb.png

 MetalGreymon  ( Ultra Rare ) ( Unlimited )

Level. 7

Attribute. Fire

Type. Dinosaur

Attack. 2600

Defence. 2300

Effect. MetalGreymon is also a digimon. Cannot be Normal Summoned or Set . This card cannot be Special Summoned except by banishing 1 " Greymon"  from your field  and 1 Dinosaur type  "Digimon" Monster from your  Field.  When this card is Special Summoned you must send 1 card from your hand to inflict 2000 points of damage to your opponent . The turn this card is Special Summoned you cannot summon anymore monsters . When this card is special summoned you can add 1 " Wargreymon " from your DECK to your hand.  

 

 

image.png.2243a94929c698ba11b133e91fd78171.png

 

Wargreymon  ( Secret Rare ) ( Semi Limited )

Level.10

Attribute. Fire

Type. Dragon

Attack. 3500

Defence. 3000

Effect. Wargreymon is also a digimon . Cannot be Normal Summoned or Set . This card cannot be Special Summoned except by banishing 1 "MetalGreymon" ( Which has been Special Summoned correctly) from your field  and 1 "Dinosaur" type  "Digimon" Monster  which is from youside of the  Field who's Level is 7 or more and has been normal summoned ..  When this card is Special Summoned you must send 2 cards from your hand to inflict 4000 points of damage to your opponent but they must be ( 1 "Dinosaur" Type and 1 "Dragon" Type ) "Digimon" monster  . The turn this card is Special Summoned you cannot summon anymore monsters .  This card is uneffected by cards that cannot target ( Help here)

 

image.png.0cf71053715f392b64837cfe198cecd7.png

Zurumon   ( Rare ) (Unlimited)

Level.1

Attribute. Dark

Type. Fiend

Attack. 0

Defence. 0

Effect.Zurumon is also a digimon. You can send "Zurumon" from your hand to the GY to add 1 "Zurumon" from your Deck to your hand. While this card is in your GY you can banish it to add 1 "Pagumon" from your DECK to your hand or Special Summon 1 "Pagumon" from your DECK .

 

image.png.a465b57729515c5949174c94b0cb38f0.png

 

Pagumon (Super Rare) (Unlimited)

Level.2

Attribute. Dark

Type. Fiend

Attack. 500

Defence. 500

Effect. Padumon is also a digimon. You can send "Pagumon" from your hand to the GY to add 1 "Pagumon" from your Deck to your hand. While this card is in your GY you can banish it to add 1 "Pagumon" from your DECK to your hand or Special Summon 1 "DemiDevimon" from your DECK .

 

 

 

 

 

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Devimon  (Ultra Rare) (Semi Limited)

Level. 6

Attribute. Dark

Type. Fiend/Digimon

Attack. 2500

Defence. 2100

Effect. Devimon is also a digimon . This Card can be Special Summoned by Banshing 1 "Fairy" Type  "Digimon" Monster and  1 "Fiend"  Type  "Digimon" Monster from either players GY.This Monster can be Special Summoned when your opponent has a "Angemon" on their side of the field by sending 1 "DemiDevimon" from your hand or from yourside of the field to the GY or by Banishing 1 "DemiDevimon" in your graveyard "Quick Effect". ( BADLY need help with wording ) . 

 

I'm not finished with Devimon's effect.

 

 

 

image.png.e47b6464b7e70eba85a6b92b6ecd19f0.png

 

Impmon    ( Ultra Rare )  ( Unlimited )

Level. 3

Attribute. Dark

Type. Fiend

Attack.1000

Defence.1000

Effect. Impmon is also a digimon .When your opponent has 1 or more monsters on the field you can Special Summon this monster from your hand . When this monster is Special Summoned from your hand you can add 1  level 4 or lower Dark or Fiend type "Digimon" monster from your Deck  to your hand and send 1 Dark or Fiend type "Digimon" from your Deck to your GY . When this card is added to your hand by a card effect you can Special Summon to yourside of the field . When "Impmon" is Special Summoned to yourside of the field you can Special Summon 1 or 2 "Impmon" from your GY or Deck or Hand to yourside of the field. 

 

image.png.b4060fdca4b613a04548c8d28e92973a.png

Ai and Mako: The Mischievious Ones  ( Rare ) ( Unlimited)

Level. 1

Attribute. Dark

Type. Fiend

Attack. 1000

Defence. 1000

Effect. Ai and Mako are Digidestined. This monster is also a "Light" Attribute "Fairy" Type monster. When this card is Normal Summoned you add 1 "Impmon" from your DECK to your hand . 

 

 

image.png.637cbebfcb3ffa1cdc96d4b7be314caf.png

Beelzemon     ( Secret Rare ) ( Limited  )

Level. 7

Attribute. Dark

Type. Fiend

Attack. 3200

Defence. 2500

Effect. Beelzamon is also a digimon . This Monster cannot be Special Summoned except by having 1 "Devimon" and 1 "Impmon" and 1 "Ai and Mako: The Mischievious Ones"  on yourside of the field in face up attack position ( "Devimon" and 1 "Impmon" and 1 "Ai and Mako: The Mischievious Ones" have to be on the field for 1 turn and which have been Normal Summoned ) while you have  "The Key of Gluttony" in your hand or by having  7  Level  7  "Dark" Attribute "Fiend" Type  "Digimon" monsters in you GY  with no more than 1 copy of each card in your GY   ( Need help with the wording here ) . This Monsters Summon cannot be negated . This Monsters Effect cannot be negated . This Monsters Effect cannot be copied . This Monster cannot be tributed . This  Monster cannot be destroyed by battle . This Monster cannot be banished . This Monster is uneffected by Spell cards . This Monster is uneffected by Trap cards .  Once per turn you can destroy 1 card on the field  while this Monster is Face Up on yourside of the field. 

 

(I do know that Rarity's wont really make a difference but still it's interesting to put out there )

 

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Duskmon  ( Secret Rare ) ( Limited to 1 )

Level.6

Attribute.Dark

Type.Warrior

Attack.2600

Defence.1500

Effect. "Duskmon" is also a digimon . "Duskmon" has Piercing . "Duskmon" can attack twice .  If Koichi Kimura is the only card you control and you have no cards in your hand and in your DECK or GY  and you have 100 lp left and you have the " H Spirit Of Darkness" is banished you can Special Summon "Duskmon". When "Duskmon" is on the field  you and  your opponent cannot activate spell cards or trap cards or effects of monsters  except "Duskmon" . While this card is in your control you cannot draw cards from your DECK.  While "Duskmon" is on the field all cards get banished instead of going to the GY. Duskmon cannot be normal summoned or set.  "Duskmon" cannot be destroyed by battle or banished . Every monster on your opponents side of the field has to attack  "Duskmon" and your opponent takes damage equal to the attacking monster. When "Duskmon" is on yourside of the field you take no damage .

(Dont worry Duskmon will have a massive downside)

 

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Velgemon. ( Secret Rare ) ( Limited to 1 )

Level.10

Attribute. Dark

Type. Winged Beast

Attack. 3500

Defence. 3000

Effect. "Velgemon" is also a Digimon. "Velgemon " has Piercing . "Velgemon" can attack once every two turns .  If "Koichi Kimura" is the only card you control and you have no cards in your hand and in your DECK or GY  and you have 100 lp left and   "Duskmon" and  " B Spirit Of Darkness" is banished you can Special Summon "Velgemon". When "Velgemon" is on the field  your opponent  can only  draw 1 card every 2 turns" . While this card is in your control you cannot draw cards from your DECK.  While "Velgemon"  is on the field all cards go to the GY  instead of getting banished . When "Velgemon" is Special Summoned by "Koichi Kimura" and "Duskmon" and the "B Spirit Of Darkness" all cards that were banished go to their respective GY. "Velgemon" cannot be normal summoned or set.  "Velgemon" cannot be destroyed by battle or banished . "Velgemon" has to attack all monsters on your opponents side of the field  and your opponent takes damage equal to the difference of the attack or defence points and "Velgemons" attack points ??????. When "Velgemon"  is on yourside of the field you take no damage. "Velgemon" gains attack points for each card in each others GY by 50 points per card. If "Velgemon" is being targeted by a card effect or by a card that doesnt target it you can pay half your LP to negate the card effect. Once per turn you can attach 1 monster from either players GY to "Velgemon" and "Velgemon"  gains attack points equal to the attack points of the equiped monster. You can send the attached monster to the GY to negate a card effect.

 

 

 

 

 

 

 

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Hookmon (Super Rare) ( Semi Limited )

Level.4

Attribute.Water

Type.Aqua

Attack.1500

Defence.1500

Effect. "Hookmon" is also a digimon. When "Hookmon" is Normal Summoned or Special Summoned you can add 1 level 4 or lower "Aqua" or "Water" type "Digimon" monster from your Deck to your hand. Once Per Turn you can send 1 level 4 or lower "Aqua"  or "Water" type  "Digimon" monster from your hand  to the GY to destroy 1 card on your opponents side of the field. When "Hookmon" is in your GY you can add 1 "Captainhookmon" from you Deck/GY to your hand once per turn.

 

 

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Vulcanusmon  ( Rare ) ( Unlimited)

Level.10

Light

Type.Warrior

Attack.3000

Defence.3000

Effect. "Vulcanusmon" is also a digimon. "Vulcanusmon" cannot be Normal Summoned. "Vulcanusmon" cannot be Special Summoned except by you and your opponent having the same amount of cards in both of your GY. When "Vulcanusmon" is Special Summoned you can add 1 card from your GY to your hand and your opponent add 1 card from their GY to their hand. When "Vulcanusmon" is Special Sumoned your opponent gets a "Vulcanusmon" token with 3000 attack and 3000 defence on their side of the field. If your opponent tries to banish or destroy "Vulcanusmon" you can banish it and it comes back during your next stand by phase. Once per turn you can banish "Vulcanusmon" and inflict 1500 points of damage to you and your opponent.

 

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Namakemon.   ( Ultra Rare ) ( Semi Limited )

Level.3

Attribute. Dark

Type. Fiend

Attack.500

Defence.500

Effect. "Namakemon" is also a digimon. When your opponent attacks you can send "Namakemon" from your hand and special summon it to your side of the field and your opponents battle phase is over. The turn "Namakemon" is special summoned you can banish 1 card on your opponents  side of the field and then they take damage to their life points of the destroyed monster. "Namakemon"s effect cannot be negated.

 

 

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Megidramon   ( Secret Rare ) ( Limited to 1 )

Level.12

Attribute.Dark

Type. Dragon

Attack.5000

Defence.5000

Effect. "Megidramon" is also a digimon . "Megidramon" is also a Fiend type monster. "Megidramon" cannot be normal summoned or set. "Megidramon" can only be Special Summoned by banishing 1 "Gulimon" and 7 Dark Attribute "Digimon" with different names from your hand and/or GY. When #Megidramon" is Special Summoned you and your opponent takes damage equal to the amount of cards in both players Hands/GY/Decks X 50 . After you use Megidramon's firsts effect you have to banish your Hand/Deck/GY and you cannot draw from your deck and cannot Special Summon monsters. Megidramon's effects cannot be negated and its summon cannot be negated . 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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2 hours ago, BowWow said:

Need alot of help with the wording and terminology ( Please review the cards though) :)  ( I do really need help with the text) . You Can Use These In Non Digimon Decks . If cards LIKE THESE (not actually them) came out would they be good for the game and what impact would they have ? Or even if they did comeout if Konami and Toei/Bandai made a deal which is not going to happen.

 

 

Digi-Search Number 1

Spell. Quick-Play 

Effect. Add 1 level 4 or lower "Digimon" from your deck to your hand.

Perfect

Digi-Search Number 2

Spell. Normal

Effect. Add 1 level 5 to level 8 "Digimon" from your deck to your hand.

great!

Digi-Search Number 3

Trap. Normal

Effect. Add 1 Level 9 to level 12 "Digimon" from your deck to your hand.

Wording is perfect I don't think you need to separate 2 and 3

Digi-Draw

Spell. Quick-Play

Effect. Send 1 "Digimon" from your hand to the GY to draw 2 cards from your deck

Perfect

Digi-Draw 2

Spell. Quick-Play

Effect. Banish 1 "Digimon" from your GY to draw 1 card from your deck to your hand .

Still doing great

Digi-Draw 3

Continuous Spell 

Effect. Banish 1 "Digimon" from your deck and GY to draw 2 cards . If this card is face-up at the start of your standby phase: draw 3 cards, then destroy this card.

Falls pray to having trouble with public knowledge.

Return From A Different Digimension 

Trap

Effect. Pay half your Life Points; Special Summon as many of your  banished "Digimon" monsters as possible. At the start of the end phase, banish all monsters that were Special Summoned by this effect.

Ah that brings me back 1000 times yes. (from now on no comment means it's great, also my green may be a little inconsistent)

Offline Burial

Spell. Quick-Play

Effect. Banish a "Digimon" from your Hand, Field, Deck, or GY.

 

Digimon Nursery 

Spell. Quick-Play

Effect. Add 1 level 1 "Digimon" from your Deck to your hand.

 

Digi-Conversion

Spell. Quick-Play

Effect. Target 1 "Digimon"  on your side of the field and send 1 card in your hand or deck to the GY and its name and effect becomes that monster ( Similar to Prisma )

 

Virus Mutation 

Spell. Quick Play

Send a Monster from your side of the Field to the GY and Special Summon 1 DARK "Digimon" whos level is 2 level higher than the sent monster . You can banish this card and 1 "Virus" Spell Card and 1 "Virus" Trap Card and 1 DARK Digimon to add 1 Card from your Deck, GY, or Banished Zone with the "Virus" in its name to your hand. 

 

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Psychemon

Level. 4

Attribute. Earth/Data

Type. Beast/Digimon

Attack.1000

Defence. 1000

Effect/Tuner. You can Pay half of your LP and banish your hand and the top 10 cards of your deck face up to Special Summon  1 "Astamon" from your deck to your side of the field. You cannot use this "Psychemon" effect during the turn you summon it (How powerful is Psychemon?!?).You can banish this card from your hand and randomly choose 3 cards from your deck and if 1 of them is "Astamon" or "Porcupamon" or "Phascomon" add it to your hand and banish the rest(I don't know how to improve the wording of this).  This Card is also a "Dark Attribute" monster . When this card is in the banished zone face up you can banish it facedown to add 1 "Psychemon" from your deck  to your hand .

 

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Bibimon

Level.1

Attribute. Light

Type. Thunder/Digimon

Attack. 200

Defence. 150

Effect. When this card is in your Deck/Hand/Field/Graveyard/Banished Zone it has "no" Attribute (hmm no attribute) but if it is Banished facedown it is a Light Attribute monster (private location issue again). When this card is Banished facedown you can add it to your hand (and again). You can Banish this card face up(field [I don't think you need to specify if that is what you mean]) to add up to 2 "Bibimon" from your deck to your hand . You can only use this monsters effect once per turn.

 

 

 

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Labramon

Level.4

Attribute.Light/Vaccine

Type.Beast/Digimon

Attack.1000

Defence. 300

Effect/Tuner. Your opponent cannot take control of this monster when its on your side of the field . When this card is Special Summoned you must add 1 level 4 or lower Normal Beast Type Monster from your deck(wow the contradiction of when and must, I would much prefer if and you can). You can banish this monster and a level 4 or lower normal beast as synchro material for the synchro summon of a beast.

 

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Dogmon

Level.4

Type.Beast/Digimon

Attribute.Earth/Data

Attack.1450

Defence.900

Effect/Tuner. When this card is Summoned you can send 1 random card from your deck to the Graveyard and if its a Beast type Monster you can Synchro Summon a Beast Type Monster with the total Level of this card and the random Beast type you sent to the graveyard. (OP) When this card is in your Banished zone Face Up you can banish it face down to add 1 "Dogmon" from your Graveyard  to your Hand . 

 

 

 

 

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Xiaomon

Level.1

Attribute.Light/None

Type. Beast/Digimon

Attack. 200

Defence. 150

Effect. When this card is Summoned you can Special Summon 1 "Labramon" from your Hand or Deck or Graveyard to your side of the field. When this card is in you Graveyard it is treated as a Normal Monster .   

 

 

 

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Paomon

Level.1

Attribute. Light/None

Type. Beast/Digimon

Attack.100

Defence.50

Effect.When you draw this card or it is Summoned you can send it to the Graveyard to special summon 1 " Labramon " or " " Xiaomon " from your Deck. When this card is in your Graveyard it is treated as a Normal Monster .

 

 

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Darcmon

Level.5

Attribute.Light/Vaccine

Type.Fairy/Digimon

Attack. 2200

Defence. 1700

Effect. When this card is face down in the Banished Zone it is a "Dark" Attribute "Fiend" Type monster (public knowledge). You can remove this face down monster for the rest of the match to Special Summon 1 " Murmukusmon " (again also assuming from your hand deck or GY?). You can only use this cards effect once per turn (does not warrant a once per match).

 

 

 

 

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Murmukusmon

Level.10

Attribute.Dark/Virus

Type.Fiend/Digimon

Attack. 2500

Defence. 1000

Effect. This card cannot be Special Summoned except by the effect of "Darcmon" . This card is unaffected by card effects and cannot be tributed or be destroyed in battle. This cards effect cannot be copied . Once Per Turn(quick effect), you can negate one of your opponents card effects  (this effect cannot be negated)

(Im Trying to be experimental here )

I do have a feeling that Murmukusmon might be very overpowered

(get rid of the "can't be destroyed by battle clause or change the stats otherwise it literally can't be removed from the field and is an impenetrable wall to 99% of decks") [only looked at one card after this]

 

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Ketomon

Level.1

Attribute. None ( Trying to be creative)

Type. None/Digimon

Attack. 0

Defence. 0

Effect. Tribute this monster on your side of the field to add 1 level 1 "None" Attribute and 1  "None" Type monster from your deck to your hand . Once per turn while this card is in your hand when your opponent attacks you can choose the attack target  or Once per turn while this card in your hand and your opponent uses a card effect that targets a card on your side of the field you can choose its target .

 

 

 

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Ogremon

Level.4

Attribute. Dark/Virus

Type. Fiend/Digimon

Attack . 2000

Defence . 1500

Effect. In order to Summon this card  you must  Send or Discard 3 Fiend Type or Dark Attribute monsters from hand to the Graveyard . When this card is Summoned you can send 1 Dark Attribute or 1 Fiend Type monster from your deck to the Graveyard . When this card is destroyed or sent to the Graveyard while under your control you can add 1 "Devimon" from your Deck or Graveyard to your hand . You can tribute this card from yourside of the field to add 1 " Demidevimon " from your Graveyard or your Deck to your hand . When this card is Special Summoned you can choose this monsters attack points which is lower that 2000.

 

 

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Yukio Oikawa

Level. 4

Attribute. Dark

Type. Psychic

Attack. 1000

Defence. 1000

Effect. When this card is Special summoned you must tribute it and then add 1 "Myotismon" from your Deck or Graveyard to your hand. You then can banish Yukio Oikawa and "Myotismon" to Special summon 1 " VenomMyotismon " from your Graveyard or your Deck to your side of the field . You can banish this card facedown and VenomMyotismon from your Graveyard to Special summon 1 "MaloMyotismon" from your Side Deck. ( I will get to that later ) 

 

 

 

 

 

image.png.053e538ca7fdbf77aebf75ce31223f44.png

Tokomon

Level.1

Attribute. Light/Vaccine

Type. Fairy/Digimon

Attack.500

Defence.250

effect. Send this card from your hand to the Graveyard and then Banish it to add 1 "The Crest Of Hope" from your deck to your hand and add 1 "Patamon" from your deck to your hand .

 

 

 

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Patamon

Level. 3

Attribute. Light/Vaccine

Type. Fairy/Digimon

Attack.1000

Defence. 500

Effect. You can tribute this card and 1 Light Attribute monster on yourside of the field to add 1 "Angemon" from your deck to your hand or add 1 Light Attribute level 3 or lower monster from your deck to your hand but it cant be a Tuner and must have 1000 or less Attack and 500 Defence or less Defence.

 

 

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Evil Takes Over.

Spell. When you draw this card you must banish it for the entire match . All Monsters on yourside of the Field and Deck and Sidedeck and Extradeck and Graveyard and Banished zone turn into Dark/Virus Attribute monsters for the rest of the match . This cards effect cannot be negated . When the duel is over you don't put this card into or shuffle it into the deck.

 

(This feels more like lore but an effect that spans a match is really cool)

 

 

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Chibickmon

Level.1

Attribute. None

Type. None/Digimon

Attack. 0

Defence. 0

Effect/Gemini. When this card is Normal summoned you can Special Summon up to 4 Chibickmon from either players' "Decks/GY/Banished/Hands" to your side of the field ( I dont know how to word it). When these are in Your or Your Opponents "Hands/Graveyards/Decks/Banished" they are considered effect monsters and not "Gemini Effect monsters". When this card is Special Summoned it is considered to be a effect monster and not a "Gemini Effect Monster". 

(wha, uh why is it gemini in the first place also this is trippy for some reason)

 

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Boboongamon.

Level. 5

Attribute. Earth/Vaccine

Type. Beast/Digimon

Attack. 2450

Defence. 2200

Effect. This is also a Rock Type monster . This card cannot be destroyed by battle . When you have this card in Attack Mode on your side of the field you can banish 1 Rock Type monster to destroy 1 Monster on your Opponents side of field whos level is lower than the banished monster . You can Banish 1 Beast Type monster to increase this monsters attack equal to the attack of the Banished monster. You can Banish 1 Rock Type Monster and 1 Beast Type Monster from your Graveyard to Special summon this card in your hand or graveyard . 

 

 

 

image.png.b1a37e9eb875f3c2e918b730d8184a1a.png

Budmon

Level.1

Attribute. Earth/Virus

Type. Plant/Digimon

Attack.100

Defence. 100

Effect. When this card is on yourside of the Field you can tribute this monster to Special Summon 1 "Woodmon" from your deck to yourside of the field . You can banish this card from your Graveyard to Special Summon 1 "Woodmon"  from your hand . When this card is banished by its own effect infilct 800 life point damage to your opponent .

 

 

 

 

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Woodmon

Level.3

Attribute. Earth/Virus

Type. Plant/Digimon

Attack.1500

Defence. 1700

Effect. When this card is on yourside of the Field you can tribute this monster to add 1 "Cherrymon" from your deck to yourside of the field. You can banish this card from your Graveyard to Special Summon 1 "Cherrymon""  from your hand . Once Per Turn you can add 1 "Budmon" from your deck to your hand or you can Special Summon it to yourside of the field. When this card is banished you can send 1 Plant Type Monster from your deck to the graveyard . You can Pay Half of your life points to banish this card from your graveyard to add 1 "Argomon Ultimate" from your Deck or Graveyard to your hand (This Effect Cannot Be Negated). Every turn this card is in your graveyard you gain 600 Life Points plus 100 x the amount of Plant Type in each players Graveyard and all your opponents monsters looses 600 Attack.

 

 

 

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T'.K - Bearer Of Hope

Level.3

Attribute.Light/Vaccine 

Type.Fairy/Digidestined

Attack.1000

Defence.1000

Effect.When this card is Normal Summoned you can add 1 "Tokomon" from your deck to your hand or a "Angemon" from your deck to your hand. When this card is Special Summoned you can Banish 1 Dark Attribute monster from your opponents (Deck and Graveyard and Extra Deck ). While this card is on the Field  your opponent cannot Summon or Set Dark Attribute monsters . 

 

 

 

 

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Phascomon

Level. 2

Attribute. Dark/Virus

Type . Beast/Digimon

Attack. 500

Defence. 500

Effect. When this card is tributed this card to Special Summon 2 "Phascomon" from your hand or deck. You cannot use this effect the turn this card is Normal summoned . This card is also classed as a "Fiend" Type monster . During your battle phase you can tribute it to negate a attack by an opponents monster .You can Banish this card from your hand or graveyard (Face Up) to add 1 "Porcupamon"  from your deck to your hand . You then can banish the face up banished "Phascomon" to banished facedown to Special Summon 1 "Porcupamon" from your Graveyard or Banished Zone.

 

 

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Porcupamon

Level. 4

Attribute. Dark/Virus

Type. Beast/Digimon

Attack.1000

Defence. 1000

Effect. This card is also classed as a "Fiend" type monster. You can Banish this card from your hand to add 1 "Astamon" from your Banished zone to your hand . You can Tribute this card to Special Summon 2 "Porcupamon" from your hand or deck. You cannot use this effect the turn this card is Normal Summoned .  During your opponents battle phase  when your opponent attacks a monster on yourside of the field you can tribute this card to banish your opponents monster face up . When this card is in your banished zone you can banish it  facedown to Special Summon 1 "Astamon" from your hand or from your banished zone .

 

 

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Astamon

Level. 6

Attribute. Dark/Virus

Type. Beast/Digimon

Attack. 2000

Defence. 2000

Effect. This card is also classed as a "Fiend" type monster. This card cannot be Special Summoned except from your hand or by "Porcupamon"effect or by "Psychemon" effect. To Special Summon this monster you must banish 1 "Dark" Attribute "Beast" Type  Monster and 1 "Dark" Attribute "Fiend" Type Monster . You can banish  1 "Dark" Attribute "Beast" Type  Monster and 1 "Dark" Attribute "Fiend" Type Monster face up from your hand to banish 1 card on your opponent side of the field for the rest of the "match"    . You can Banish this card (Face Up) from your hand to add 1 "Belphemon Sleep Mode " from your Banished zone to your hand. When this card is Banished facedown  you can add upto 2 face up "Astamon" from your banished zone to your hand . When you draw this card you can Banish it face-up or send it to your Graveyard and draw 1 card . Every time you draw 1 card increase this cards Attack and Defence by 100. This card has piercing .

 

 

image.png.1f906fc7f16da43494c7d5625b494160.png

ChibiKiwimon

Level.1

Attribute.Earth/Data

Type.WingedBeast/Digimon

Attack.400

Defence.200

Effect.Can attack your opponent directly . When this card attacks your opponent directly and successfully you can tribute it to destroy 2 cards on your opponents side of the field. When this card is tributed due to its effect your opponent must draw 2 cards from their deck if you tributed "ChibiKiwimon". When this card is tributed due to its effect you must add 1 "Wingedbeast" type "Earth" Attribute  monster from your deck to your hand with less than 500 attack and less than 500 defence . When this card is banished to you must special summon 1 "Kiwimon" from your hand or deck or graveyard to your side of the field . When this card is destroyed or sent to the graveyard to must banish it to special summon 1 "Kiwimon" .

 

image.png.f980538b179bec9f26490e6106d37c53.png

 

Tanemon       

Level.1

Attribute.Earth/Data

Type.Plant/Digimon

Attack.100

Defence.300

Effect/Tuner

When this card is sent from the field to the Graveyard you must banish it . When this card is banished you can add 1 "level 3"  "Earth Attribute"  "Plant Type"  "Tuner" monster from your deck to your hand or add 1   "level 3"  "Earth Attribute"  "Plant Type"  "Tuner" monster from your Graveyard to your hand.

 

 

 

 

image.png.377ce990f046d554e7cfec6cc099e687.png

 

Bakemon  

Level.4

Attribute.Dark/Virus

Type.Fiend/Digimon

Attack. 1000

Defence.1000

Effect/Tuner

This card can attack your opponent directly . When this card attacks a opponent directly you can send 1 card from their hand to the graveyard and if its a monster you can Special Summon it to your side of the field but if its not a "Zombie" or "Fiend" it is immeditaly destroyed and you take damage equal to the Attack points of the destroyed monster . When this card is in your Graveyard it is considered to be a "Zombie" Type monster . You can banish this card from your Graveyard to add 1 "Level 4" "Dark Attribute" "Fiend or Zombie"  Type "Tuner" monster with exactly 1000 Attack and 1000 Defence from your Graveyard .

 

 

 

 

 

image.png.dca9f01b27783be8d1d6cb11c6a0ebec.png

 

Blossomon  

Level.6

Attribute.Fire/Data

Type.Plant/Digimon

Attack.2500

Defence.1500

Effect/Tuner. In order to Summon this card you must send 3 "Plant" Type monster from your Extradeck  to your opponents Extradeck and then you take 1000 Points of damage multiplied equal to the amount of "Plant" Type monsters in their Extradeck . Once per turn you can Banish 1 "Level 3" "Fire Attribute" "Plant Type" monster from your Graveyard to gain 2500 LP .  This card can only be used as a Tuner when in your Graveyard . This card can be banished with 1 "level 1" or "level 2" or "Level 3" as Synchro Materials to Special Summon 1 "Plant Type" Monster from either Players Extra Decks  which equal the levels of the Synchro Materials. 

 

 

image.png.0ede5af0190775ae62502da9faf05f83.png Falcomon 

Level.3

Attribute.Wind/Vaccine

Type.Winged Beast/Digimon

Attack.500

Defence.200

Effect/Tuner

When this card is used as a Tuner for the Synchro Summon of "Level 7 or higher" "Wind Attribute " Synchro monster you must add 1 "Level 7 "  "Winged Beast" type monster from your Deck or Graveyard or Banished zone to your hand or you can Special Summon the monster . You can banish this card from your Graveyard to add 1 "Falcomon" from your deck to your hand .

 

1. Don't use facedown banished as a resource (public knowledge is what both players know and you don't know the cards you banished facedown, they are effectively out of the game unless a card has a chance to bring them back [they are treated as one pile of unknown like an unsearchable deck])

2. no attribute/type is interesting but has some difficult implications

3. I'm kind of tired right now but got through some

4.this is all over the place but fun and original with some really creative ideas.

Look at some of the suggestions and tell me what you think or if you have any questions.

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17 hours ago, ITSUKOSOADO said:

1. Don't use facedown banished as a resource (public knowledge is what both players know and you don't know the cards you banished facedown, they are effectively out of the game unless a card has a chance to bring them back [they are treated as one pile of unknown like an unsearchable deck])

2. no attribute/type is interesting but has some difficult implications

3. I'm kind of tired right now but got through some

4.this is all over the place but fun and original with some really creative ideas.

Look at some of the suggestions and tell me what you think or if you have any questions.

Astamon and Psychemon effects were so costly was because they brought out Murmukusmon..

 

The reason why Murmukusmon is so powerful is because he was a Main  adversary in one of the movies . I might change his effect thought .

Astamon could also be a problem

I have made some more cards and errataed  some which you underlined .

 

Hope you like the rest :)

 

 

 

 

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Alright. Right off the bat, you've got to be more specific on some cards. For example, on Digi-Search Number 1, you need to add "monster" to that text. So it should be, "Add 1 level 4 or lower Digimon monstser from your Deck to your hand.

One gripe I have with this set is that they have two Attributes. This does not exist in the real life cad game (at all), so it's far from realistic. Especially since we haven't had a new Type since Divine-Beast. And that one's mostly exclusive to the same few monsters. Ditch this double Attribute and VIRUS/DATA/VACCINE thing, or it'll be in Casual.

Oh. Also, Deck is ALWAYS capitalized. It's never "deck".

Also, either capitalize the g in graveyard, so it'll be "Graveyard", or abbreviate it to GY.

Next, Digi-Search Number 3 should say, "Add 1 Level 9 or higher Digimon monster from your Deck to your hand."

There's no Level higher than 12, so it might as well say "Level 9 or higher".

Allure of Devimon: Busted card. It's a big free draw with a feint condition. And no cost. I'd suggest dropping it a bit and adding a cost, as it's just unfair right now.

"Draw 2 cards, then banish 1 DARK or VIRUS Digimon monster from your your hand, or, if you do not have any in your hand, banish your entire hand."

Return from a Different Digimension:

Busted beyond belief. Return from a Different Dimension is banned for a reason. Especially with the existence of Extra Deck Summons, like Link.

If you REALLY want to keep this card, reword it to something like this:

"Pay half your LP; Special Summon as many of your banished Digimon monsters as possible. You cannot Summon/Set other monsters the turn you activate this effect. During the End Phase, banish all monsters Special Summoned by this effect."

 

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6 minutes ago, The Nyx Avatar said:

Alright. Right off the bat, you've got to be more specific on some cards. For example, on Digi-Search Number 1, you need to add "monster" to that text. So it should be, "Add 1 level 4 or lower Digimon monstser from your Deck to your hand.

One gripe I have with this set is that they have two Attributes. This does not exist in the real life cad game (at all), so it's far from realistic. Especially since we haven't had a new Type since Divine-Beast. And that one's mostly exclusive to the same few monsters. Ditch this double Attribute and VIRUS/DATA/VACCINE thing, or it'll be in Casual.

Oh. Also, Deck is ALWAYS capitalized. It's never "deck".

Also, either capitalize the g in graveyard, so it'll be "Graveyard", or abbreviate it to GY.

Next, Digi-Search Number 3 should say, "Add 1 Level 9 or higher Digimon monster from your Deck to your hand."

There's no Level higher than 12, so it might as well say "Level 9 or higher".

Allure of Devimon: Busted card. It's a big free draw with a feint condition. And no cost. I'd suggest dropping it a bit and adding a cost, as it's just unfair right now.

"Draw 2 cards, then banish 1 DARK or VIRUS Digimon monster from your your hand, or, if you do not have any in your hand, banish your entire hand."

Return from a Different Digimension:

Busted beyond belief. Return from a Different Dimension is banned for a reason. Especially with the existence of Extra Deck Summons, like Link.

If you REALLY want to keep this card, reword it to something like this:

"Pay half your LP; Special Summon as many of your banished Digimon monsters as possible. You cannot Summon/Set other monsters the turn you activate this effect. During the End Phase, banish all monsters Special Summoned by this effect."

 

Thank You Nyx . I'll take out the virus/data/vaccine thing .

Thanks for the help

 

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Just now, BowWow said:

 

Thank You Nyx . I'll take out the virus/data/vaccine thing .

 

Alrighty. Moving on from that:

Banished Zone is not a term. Stop using it.

 

The "Draw" cards seem fine for the most part. Basic costs for your draw. You just need to correct wording like the rest.

Digi-Draw

Spell. Quick-Play

"Send 1 Digimon monster from your hand to the GY; draw 2 cards."

Digi-Draw 2

Spell. Quick-Play

Banish 1 Digimon monster from your GY; draw 1 card.

Digi-Draw 3

Trap. 

"Banish 1 Digimon monster each from your hand, Deck, and GY; draw 3 cards ."

But...I'm confused. What do you mean by, " This card must be set during your last turn to activate."?

 

Treasure of Devimon:

Same story as the last Devimon card. Should have a cost if you want that draw. Given how Card Destruction is still Limited.

 

Diamond's Of Devimon:

Absolutely busted. WAY too much advantage for the cost and condition. You don't even need a full hand for that 6 number advantage. You could have a single card or two. Bring down the number of monsters you can add, or just drop this card.

 

Offline Burial: There's no such thing as a Banished Zone. And it's too much of a mouthful for what should be a relatively simple effect. Try this:

Banish 1 Digimon monster from your hand, field, Deck, or GY.

 

DIgimon Nursery:

Does this card need to exist when there's already a Spell that adds a Level 4 or lower Digimon monster that gets the job done? I'd say drop this card, or give it some sort of cost to justify its existence.

 

Digi-Conversion:

Foolish Burial already exists. And its Limited. This card would be outright banned if it existed in real life.

 

Virus Mutation:

Summon from where? Hand? Deck? GY? You need to specify.

 

Digi-Crush Virus:

Crush Card Virus already exists. What does this bring to the card game? An in-archetype carbon copy? Drop this card, or do something to deviate it from Crush Card Virus or its varians.

 

Digi-Reborn:

Drop 2 of them, and only have one that Special Summons Digimon monsters.

"Special Summon 1 Digimon monster from your GY"

 

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ok i will start with a bit of disclaimer about myself:

due to many factors i actually not really keen on reviewing set of cards this BIG. i have personal preference for smaller sized archetype and even then depending on my irl mood i even review those in parts.

bit less personal reason is that as yugioh evolve over the years the actual number of cards within the single archetype actually decrease as each card get more efficient no matter the thematically gimmick they carry. the Set this large will bound to have vastly different power on the cards (evident as above reviewer point out) i know that the creative mind of yours wants to adapt all digimon in existence but word of advice here, try to take slow and instead make smaller archetype of 1 evolutionary line of digimon  first. dont worry you can still make "big set" by making over-arching archetype like World Legacy theme (5+ different archetype meant to be standalone decks but still connected with small pool of World Legacy card)

example: make archetype of Agumon line, my digimon knowledge its a bit rusty but it should not have more then 10 monster. and even if it has more than 10 monster use the ones you prefer

card grammar is bad but you will learn it as you go, to be fair some of your wording is soo vague it might affect the game differently than intended 

i decide to review these 2 first, hopefully i can review the rest when i have mental strength to spare

Darcmon: ok so its level 5 that have multi attribute and typing and pretty much vanilla except for the summon effect. here my question. you banish this facedwon card from where exactly? because if it also include outside of the field then this card is overpowered  since being facedown is also apply to cards in your deck and banished facedown. we need clarification since its evolutionary line is so powerful. not to mention the effect is technically dont have once per turn so you can summon 3 of them.

that being said there no such thing as banished for the rest of the match since it will so hard to keep track off. ill give the example of compensation in the fixes though

fixes:

Quote

Darcmon

LIGHT / Level 5 / Fairy / Effect

This card Attribute and Type also always treated as DARK and Fiend. During Your Main Phase: You can banish this face-down card on the field; Special Summon 1 "Murmukusmon" from your hand, Deck, or GY. you can only use this effect of "Darcmon" thrice per duel

Murmukusmon:  i understand your intent with anti-copy effect, its just so specific to the point of random since cards that do effect copy is so rare in this game OR already banned. the rest of the package is super strong which why Darcmon need the fixes to balance it. the negate still needs HOPT and it dont need the battle protection of all things since it already 4000 stat

i decide to simplified the anti-copy effect by combining it with its general immunity effect using possession wording in the fixes

Quote

Murmukusmon

DARK / Level 10 / Fiend / Effect

Cannot be Normal Summon/Set. Must be Special Summoned by the effect of "Darcmon". This card cannot be use as tribute or material to summon a monster. Unaffected by card effect while this card in your possession other than "Darcmon". During your Main Phase, You can Negate the effect of a card your opponent control as long it face-up. You can only use this effect of "Murmukusmon" once per turn

 

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On 8/29/2021 at 9:54 AM, Dokutah Jolly said:

ok i will start with a bit of disclaimer about myself:

due to many factors i actually not really keen on reviewing set of cards this BIG. i have personal preference for smaller sized archetype and even then depending on my irl mood i even review those in parts.

bit less personal reason is that as yugioh evolve over the years the actual number of cards within the single archetype actually decrease as each card get more efficient no matter the thematically gimmick they carry. the Set this large will bound to have vastly different power on the cards (evident as above reviewer point out) i know that the creative mind of yours wants to adapt all digimon in existence but word of advice here, try to take slow and instead make smaller archetype of 1 evolutionary line of digimon  first. dont worry you can still make "big set" by making over-arching archetype like World Legacy theme (5+ different archetype meant to be standalone decks but still connected with small pool of World Legacy card)

example: make archetype of Agumon line, my digimon knowledge its a bit rusty but it should not have more then 10 monster. and even if it has more than 10 monster use the ones you prefer

card grammar is bad but you will learn it as you go, to be fair some of your wording is soo vague it might affect the game differently than intended 

i decide to review these 2 first, hopefully i can review the rest when i have mental strength to spare

Darcmon: ok so its level 5 that have multi attribute and typing and pretty much vanilla except for the summon effect. here my question. you banish this facedwon card from where exactly? because if it also include outside of the field then this card is overpowered  since being facedown is also apply to cards in your deck and banished facedown. we need clarification since its evolutionary line is so powerful. not to mention the effect is technically dont have once per turn so you can summon 3 of them.

that being said there no such thing as banished for the rest of the match since it will so hard to keep track off. ill give the example of compensation in the fixes though

fixes:

Murmukusmon:  i understand your intent with anti-copy effect, its just so specific to the point of random since cards that do effect copy is so rare in this game OR already banned. the rest of the package is super strong which why Darcmon need the fixes to balance it. the negate still needs HOPT and it dont need the battle protection of all things since it already 4000 stat

i decide to simplified the anti-copy effect by combining it with its general immunity effect using possession wording in the fixes

 

I understand where your coming from but Digi-volutions tend to branch out and have many lines so Agumon could go into anything .

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Bumping here because i love Digimon, hence my profile and avatar

Agree with @Dokutah Jolly on this one, if you make an archetype/series, better to stick around 15-20 cards (with ED), not only if you make too much, people will find it hard to review (tiring), but also to make sure your archetype are focused to the point, and works as intended, but too much, and you will end up with cards that hardly being used/filler.

27 minutes ago, BowWow said:

I understand where your coming from but Digi-volutions tend to branch out and have many lines so Agumon could go into anything .

If you talk about branching, then there is no end to Digivolutions (Omegamon into Agnimon, hello there? Goes through with Digivolve and hardly see an end, loop altogether), you can just say, focused on the more "canonical" Digivolution lines, with only 2 mainlines or less to avoid overbloating archetype members (e.g Botamon > Koromon > Agumon > Greymon/Geogreymon > MetalGreymon/RizeGreymon > Wargreymon/ShineGreymon/BlitzGreymon/Gaiomon), that way, lore wise, it make sense and logical, but also narrowing any "not-so fitting" Digivolution.

As for the cards, i will review i deem necessary (some already reviewed), also, is there a reason why only 1 Digi-Destined out of all the possible characters in the universe? (T.K./Takeru only)

> Missing cards (T.K./Takeru and Patamon) search for Angemon and i see no Angemon anywhere, same goes with Cherrymon and VenomMyotismon.

> Black Out, you can just take out the hand part, because you just shuffled them into the Deck anyway, treating them Normal Monster is redundant here.

> Backup Program, do you realize how strong the card is? Free summon negation + 1 free Digimon tutor, and no cost whatsoever, either make it just negate the summon if you control a Digimon/Digidestined, or make a huge cost to mitigate the strong effects (even so negating summon and tutoring a monster is still too strong)\

> Digi Corruption have no effect currently, other than "Cannot be negated"

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4 hours ago, Erika Mishima said:

Bumping here because i love Digimon, hence my profile and avatar

Agree with @Dokutah Jolly on this one, if you make an archetype/series, better to stick around 15-20 cards (with ED), not only if you make too much, people will find it hard to review (tiring), but also to make sure your archetype are focused to the point, and works as intended, but too much, and you will end up with cards that hardly being used/filler.

If you talk about branching, then there is no end to Digivolutions (Omegamon into Agnimon, hello there? Goes through with Digivolve and hardly see an end, loop altogether), you can just say, focused on the more "canonical" Digivolution lines, with only 2 mainlines or less to avoid overbloating archetype members (e.g Botamon > Koromon > Agumon > Greymon/Geogreymon > MetalGreymon/RizeGreymon > Wargreymon/ShineGreymon/BlitzGreymon/Gaiomon), that way, lore wise, it make sense and logical, but also narrowing any "not-so fitting" Digivolution.

As for the cards, i will review i deem necessary (some already reviewed), also, is there a reason why only 1 Digi-Destined out of all the possible characters in the universe? (T.K./Takeru only)

> Missing cards (T.K./Takeru and Patamon) search for Angemon and i see no Angemon anywhere, same goes with Cherrymon and VenomMyotismon.

> Black Out, you can just take out the hand part, because you just shuffled them into the Deck anyway, treating them Normal Monster is redundant here.

> Backup Program, do you realize how strong the card is? Free summon negation + 1 free Digimon tutor, and no cost whatsoever, either make it just negate the summon if you control a Digimon/Digidestined, or make a huge cost to mitigate the strong effects (even so negating summon and tutoring a monster is still too strong)\

> Digi Corruption have no effect currently, other than "Cannot be negated"

Thanks for the big help and advice Eirka and with the  branching also . I'll revise some of the cards and look into the rest.

 

I'll be delete some of the "fillers" like bibimon

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  • BowWow changed the title to Digimon (Mostly) among others redesigned for playability in yugioh with pictures . Advice/Review cards and help is very much appreciated. :) . #2 Raritys added.

image.png.f0f85ddfb19443573b24b85abc3d7714.png

Bullmon

Level.4

Attribute.Light

Type.Beast

Attack.3000

Defence.1000

Effect."Bullmon" cannot be normal summoned or set. "Bullmon" cannot be special summoned except by banishing 1 Level 4  "Light" Attribute  Digimon from your hand or GY and 1 level 4 "Beast" Type Digimon from your hand or GY. "Bullmon" has piercing . "Bullmon" has to attack during each of your battle phases or "Bullmon" is destroyed and you take 3000 points of damage.  When "Bullmon" is destroyed you lose 3000 Life Points. Bullmon is uneffected by your opponents trap cards . Bullmon has to attack all monsters on your opponents side of the field during you battle phases. When this card is destroyed you can then add the monsters you banished to summon Bullmon to your hand or you can add 1 "Beast" Type monster from your deck to your hand .

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  • BowWow changed the title to Digimon (Mostly) among others redesigned for playability in yugioh with pictures . ( REVIEW THE CARDS THAT INTEREST YOU and help is very much appreciated.) :) . #2 Raritys added.
  • BowWow changed the title to Digimon Set ( REVIEW THE CARDS THAT INTEREST YOU and help is very much appreciated.) :) . #2 Raritys added.

 

image.png.7bf3696114eb54df52ed0ca8ade87e86.png

 

Vikaralamon-Deva ( Ultra Rare ) ( Limited )

Level. 10

Attribute. Earth

Type. Beast/Digimon

Attack. 5000

Defence. 5000

Effect/Tuner. Vikaralamon cannot be normal summoned or set . "Vikaralamon" cannot be special summoned except by banishing 20 cards from the top of your deck . When "Vikaralamon" attacks you must banish the top 20 cards of your deck . "Vikaralamon" summon cannot be negated . "Vikaralamon" can attack your opponent directly . Vikaralamon's effect cannot be negated . Vikaralamon is uneffected by your oppponents Spell and Trap cards . Vikaralamon Is uneffected by your opponents Monster effects .  Vikaralamon's Attacks always cause Damage .

 

 

 

 

Deva Search  ( Super Rare ) ( Unlimited )

Spell. Quick-Play

Spell. Add 1 "Deva" Digimon from your DECK Or GY to your hand .

 

Call Of The Deva .

Spell. Quick Play

Effect. 

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  • BowWow changed the title to Digimon Set #2 ( Now with Raritys and List Restrictions ( for fun) )

The Destined.  ( Common ) ( Unlimited )

Spell. Quick-Play. This cards effect cannot be negated . When you activate this card you can add 1 "DigiDestined" from your DECK / GY / Banished  to  your hand or Special Summon the "DigiDestined" to your side of the field . 

 

 

Allure Of Devimon ( Secret Rare ) ( Limited )

Spell. Normal

Effect. Your opponents adds the top 3 cards  from their DECK to their hand and if any are "Light Attribute" monsters they special summon them to their side of the field ( without summoning conditions ) . Draw 3 cards and if one is not a "Devimon"    you must banish your hand . This card can only be activated during your "Main Phase" 1 . When you activate this card you go to your "End Phase"

 

Treasure of Devimon ( Secret Rare ) ( Limited )

Spell. Normal

Effect. Send your hand to the graveyard and draw till you have 4 cards but if the  4 cards you drew  dosen't contain exactly 1 copy of   "Devimon"   you must banish your hand .    Your Opponent can add 1 " Angemon " from their DECK to their hand or Special Summon it to their side of the field if you do have a "Devimon" in your hand . This card can only be activated during your "Main Phase" 1 . When you activate this card you go to your "End Phase" .

 

Diamond's Of Devimon  ( Secret Rare ) ( Limited )

Spell. Normal

Effect. If you have a " Dark Attribute "  monster on yourside of the field who is a " Fiend " Type monster who is "level 6" who can't be normal summoned and can only be Special Summoned by a card effect  you must banish your entire hand and then you can add 6 monster cards from your DECK to your hand which are " Dark Attribute "  who are   " Fiend" type monsters . Your opponent can add 6 cards from their DECK of their choice from their DECK. This card can only be activated during your "Main Phase" 1 . When you activate this card you go to your "End Phase" . When you activate this card you skip your next 6 turns .

 

 

Digi-Draw  ( Ultra Rare ) (  Semi Limited )

Spell. Quick-Play

Effect. Send 1 Digimon monster from your hand to the GY; draw 2 cards

 

Digi-Draw 2  ( Rare ) ( Unlimited )

Spell. Quick-Play

Banish 1 Digimon monster from your GY; draw 1 card.

 

Digi-Draw 3 (  Common ) ( Unlimited )

Trap. 

Effect. Banish 1 "Digimon" from your hand and deck and graveyard ( Face Up) to draw 3 cards . You can activate this card during your next turn after it is set. ( Like Volcanic Eruption)

 

Return From A Different Digimension  ( Secret Rare ) ( Umlimited )

Trap

Effect. Pay half your Life Points; Special Summon as many of your "Digimon" banished monsters as possible. During the End Phase, banish all monsters that were Special Summoned by this effect.They cannot attack your opponent directly and you loose Life Points equal to the attack of the Special Summoned monsters after your battle Phase  . You cannot special summon  any monsters   from your Extra DECK .  But they have piercing .

 

Offline Burial:  ( Ultra Rare ) ( Limited )

Quick-Play

Banish 1 Digimon monster from your hand, field, DECK, or GY.

 

Virus Mutation  ( Ultra Rare ) ( Limited )

Spell. Quick Play

Send a Monster from yourside of the Field to the Graveyard and Special Summon 1  "Dark Attributed" digimon whos level is 2 level higher than the sent monster . You can banish this card from your GY and 1 "Dark Attributed" Digimon to add 1 Card from your DECK or GY or Banished Zone which is a "Fiend" Type and "Dark" attribute 

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Digi-Delete

Spell.Quick Play

Effect. Send 1 Dark Attribute Digimon from your hand or yourside of the field to the GY and pay half of your lifepoints  to negate all effects of effect monsters on the field.

 

Digi-Restore

Spell.Quick Play

Effect. Send 1 Light Attribute Digimon from your hand or yourside of the field to the GY and pay half your lifepoints to restore the effects of monsters on yourside of the field whos effects have be negated .

 

 

In other words its a counter skill drain for your monsters

 

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Data Change

Spell.Quick Play

Effect. Send 1 Digimon in your hand to the GY to change the Attribute on 1 monster your opponents side of the field or your side of the field of the attribute of the sent monster .

 

Digi Charger

Spell.Quick Play

Effect. During the battle Phase you can send 1 monster from yourside of the field or hand to select 1 monster on yourside of the field and increase the attack of the monster equal to the sent monster . ???????????

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Foolish Data

Spell. Quick Play

Effect. This cards effect cannot be negated . Send 1 Digimon from your DECK to the GY or Banish it.

 

ReBirth Of The AngelDemon

Spell.Quick Play

Effect. Pay Lifepoints until you have 10 Lifepoints left . If you have a "LadyDevimon" or a "Angewomon" or a "Mastemon"  or a "SkullSatamon" in your GY you can Special summon it from your GY ignoring Summoning conditions.

 

 

As I make more Angel/Devi cards I might add them to ReBirth Of The AngelDemon

 

 

 

 

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Digi Vortex.

Spell.Normal

Effect. Send 1 Wind Attribute Digimon from your hand to return 2 cards your opponent controls to the top of their DECK.

 

Wind Machine

Spell.Continous

Effect. Once Per Turn you can add 1 Wind Attribute Digimon from your DECK to your hand by sending 1 Wind Attribute Non Digimon monster from your hand to the GY.

 

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  • BowWow changed the title to Digimon Set #2 ( Review the ones you want and the ones you seem interesting ) I dont expect you to review everything . Advice is welcome and so is constructive criticism

.

Digi-Crush Virus  ( Secret Rare ) ( Limited )

Trap. Normal

Effect. Tribute 1  "Dark"  attributed digimon  with 2500 or less ATK    . Check your opponent's side of the field, their hand, and all cards they draw for the next 3 turns. Destroy all monsters with 1500 or more ATK and send them to the Graveyard. 

 

Digi-Reborn  ( Secret Rare ) ( Limited )

Spell. Quick-Play

Effect. Special Summon 1 Digimon from your GY to yourside of the field.

 

 

Holy-Wall ( Super Rare ) ( Semi Limited )

Trap. Continous

Effect. Tribute 1 level 10 or higher "Light"  attributed Digimon on yourside of the field which has been Special Summoned . While this card is on the field your opponent cannot Special Summon or Normal Summon from their Hand/Deck/Graveyard which are a "Dark"  Monster . While this card is on your field you can look at your Opponents hand and if they have any monsters that are "Dark" monsters you can banish them and if your opponent draws a "Dark" Monster you can banish it for the next 3 Turns.

 

Virus Infiltration ( Ultra Rare ) ( Semi Limited )

Spell. Quick Play

Effect. This cards effect cannot be negated .  Tribute 1   "Dark" Attributed Digimon whos attack is 1500 or Lower .  Your opponent looses Life Points equal to the attack of the tributed monster . Your Opponent then will have to send monsters from their deck with the attack of the tributed monster and lower to the Graveyard.

 

Digi-Corruption 

Spell. Quick Play

Effect. This cards effect cannot be negated 

 

Dark Searcher ( Ultra Rare ) ( Limited )

Spell. Quick Play

Effect. Banish 1 " Dark " Attributed    Digimon from your Graveyard to add 1 " Dark " attributed   monster from your deck to your hand and then draw 1 card from your deck and if its a monster which is " Dark "  attributed monster you can then add it to your hand .

( I have NO idea how to word it )

 

Systems Crash  ( Secret Rare ) ( Limited )

Spell. Quick Play

Effect. All Digimon on the field get banished  . You opponent cannot take damage for the next 3 turns .

 

Program Wipeout ( Secret Rare ) ( Limited )

Spell. Quick Play 

Effect. All Digimon in each others hands get banished  . Your opponent cannot take damage for the next 3 turns .

 

Program Tuning  ( Ultra Rare ) ( Semi Limited )

Spell. Quick Play

Effect. Add 1 Tuner "Digimon" from your deck to your hand ,  then Special summon 1 Tuner "Digimon" from your deck to yourside of the field.  You cannot   Summon Monsters from your Extre Deck the turn you activate this card .

 

Digidestined Call  ( Super Rare ) ( Semi Limited )

Spell. Quick Play

Effect. Add 1 "Digidestined" from your deck to your hand or Special summon it to yourside of the field from your deck. The "Digidestined is uneffected by card effects or by battle .

( Need help with wording )

 

Black Out   ( Rare ) ( Unlimited )

Spell. Quick Play

Effect. Both players shuffle their hands into their deck and draw cards equal to the cards they shuffled into their deck. 

 

 

Computer Reload ( Ultra Rare ) ( Semi Limited )

Spell. Quick Play

Effect. When this card is activated you can choose what "Digimon" cards from your hand you want to shuffle into your deck . When you shuffle the "Digimon" cards you can add that amount of " Digimon " cards from your deck to your hand and then draw 1 card and if its a " Digimon " card you can add it to your hand .

 

Backup Program  ( YSC Promo ) ( Limited )

Trap. Counter 

Effect. When your opponet summons a monster from their Hand/Deck/Graveyard/Extradeck  negate the summon by activating this card while you have a "Digimon" monster on your own side of the field and pay 2000 LP and Tribute the 1 "Digimon" on yourside of the field. When the summon is negated you must add  a " Digimon" from your deck to your hand or special summon 1 " Digimon " from your deck to yourside of the field . If you choose to Special Summon the "Digimon" its effect(s) is negated .

 

Allure Of The Boogiemon ( Ultra Rare ) ( Unlimited )

Spell. Quick Play

Effect. This card cannot be negated . If you have a "Boogiemon"  on yourside of the Field , Draw 2 cards . The turn you activate this card you go into your end phase .

(Need Help with wording).

 

Soul Of The Boogiemon  ( Ultra Rare ) ( Unlimited )

Spell. Quick Play

Effect. This card cannot be negated . Pay half your life points . Special Summon as many "Boogiemon" as possiable from your DECK and GY and Banished to yourside of the field.

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Insta-DigiSynchro

Spell.Quick Play

Effect.Pay Half of your life points. Special Summon 1 "Synchro" Digimon from your Extradeck but it cannot attack . It is also destroyed during the end phase. This is also considered as a Synchro Summon . You cannot activate more than 1 "Insta-DigiSynchro"  per turn.

 

Digi-DeSynchro

Spell.Quick Play

Effect. Target 1 Synchro Digimon on you or your opponents side of the field and return it to the extra DECK then if all the monsters that were used for the Synchro summon are in the GY you can Special summon them all.

 

(Grammer again)

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Leviamon Of The 7 Sins

Level.10

Attribute.Dark

Type.Fiend

Attack.4000

Defence.4000

Effect. Leviamon is also a Divine Beast type monster . Leviamon is also a Divine attribute monster. One Per Turn you can send "Leviamon" from your hand to the GY to add 1 level 10 Dark Attribute Fiend type Digimon from your DECK to your hand except "Leviamon". Leviamon cannot be normal summoned . Leviamon can only be special summoned if you have 7 " Of The 7 Sins " monsters in your GY but with different names. When Leviamon is special summoned you can add 1 random card from your opponents hand to your hand or if your opponent refuses they must half their lifepoints . Once per turn Leviamon is uneffected by spell cards and trap cards and monster  effects during your turn.

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  • 2 weeks later...

 

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Venommyotismon ( Secret Rare ) ( Semi Limited 

Level. 10

Attribute. Dark

Type. Fiend/Digimon

Attack. 3800

Defence. 3300

Effect/Synchro/tuner.  This Monster is also a "Zombie" Type . This monster can only be Synchro Summoned by having 1 "Myotismon" as 1 of the materials. When this Monster is Synchro Summoned  you have to add 1 level 6 or lower "Fiend" type   or 1  Level 6 or lower "Zombie" type  from your DECK or GY to your hand . While Venommyotismon is face up on the field the effects of "Light" Attribute and "Fairy" Type monsters on the field and in both players hands and GY are negated . For every "Dark" Attribute monsters in each players GY or Banished this card gains 100 attack points . For every "Light" Attribute monster in your opponent's GY or Banished this card looses 500 attack .

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  • BowWow changed the title to Digimon Set #2 .Advice is welcome and so is constructive criticism. Buff and Revamp and Better Flexability
1 hour ago, BowWow said:

 

image.png.a86033dcb91a78b4e31b9b27077ad67f.png

Venommyotismon ( Secret Rare ) ( Semi Limited 

Level. 10

Attribute. Dark

Type. Fiend/Digimon

Attack. 3800

Defence. 3300

Effect/Synchro/tuner.  This Monster is also a "Zombie" Type . This monster can only be Synchro Summoned by having 1 "Myotismon" as 1 of the materials. When this Monster is Synchro Summoned  you have to add 1 level 6 or lower "Fiend" type   or 1  Level 6 or lower "Zombie" type  from your DECK or GY to your hand . While Venommyotismon is face up on the field the effects of "Light" Attribute and "Fairy" Type monsters on the field and in both players hands and GY are negated . For every "Dark" Attribute monsters in each players GY or Banished this card gains 100 attack points . For every "Light" Attribute monster in your opponent's GY or Banished this card looses 500 attack .

A word of advice, maybe you could separate this archetype into different posts in groups with similar playstyles. Also making cards in response to your thread is against the rules it either needs to be edited into the original or in a new post.

While I'm here I'll review the latest card.

This Monster is also a "Zombie" Type .

I've expressed my opinions on monsters having multiple types for no reason in the past: It wastes space.

This monster can only be Synchro Summoned by having 1 "Myotismon" as 1 of the materials.

This should just be in the summoning requirement as "Myotismon + 1 or more non-Tuner Monsters"

When this Monster is Synchro Summoned  you have to add 1 level 6 or lower "Fiend" type   or 1  Level 6 or lower "Zombie" type  from your DECK or GY to your hand .

For timing you can use "When" and maybe you restrict your cards on purpose this way but the typical standard is using "If" also it is interesting the effect is mandatory. Keeping the meaning the same the proper PSCT is "When this Monster is Synchro Summoned: 1 level 6 or lower "Fiend" type monster or 1 Level 6 or lower "Zombie" type monster from your Deck or GY to your hand."

While Venommyotismon is face up on the field the effects of "Light" Attribute and "Fairy" Type monsters on the field and in both players hands and GY are negated .

Sounds like a hate effect but can be simplified to "The effects of LIGHT and Fairy Type monsters on the field and in both players hands and GY are negated."

with a slightly different meaning you could say

"Neither player can activate the effects of LIGHT or Fairy type monsters"

The while face-up is implied.

For every "Dark" Attribute monsters in each players GY or Banished this card gains 100 attack points . For every "Light" Attribute monster in your opponent's GY or Banished this card looses 500 attack.

This sort of effect has little impact on the game anymore but since it is anti-light fairy I appreciate this.

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