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Digimon Set ( REVIEW THE CARDS THAT INTEREST YOU and help is very much appreciated.) :) . #2 Raritys added.


BowWow
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The Power of the cards and the possibilities of cards like these coming out or being made   

1 member has voted

  1. 1. Strength of the cards

    • Very Under Powered
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    • Under Powered
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    • Balanced
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    • Over Powered
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    • Very Over Powered
      0
  2. 2. Can you see Konami making cards like this ?

    • No
      1
    • Possibly
      0
    • Yes
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  3. 3. Do you like the Cards

    • No
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    • Middle Of The Road
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    • Yes
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Need alot of help with the wording and terminology ( Please review the cards though) :)  ( I do really need help with the text) . You Can Use These In Non Digimon Decks . If cards LIKE THESE (not actually them) came out would they be good for the game and what impact would they have ? Or even if they did comeout if Konami and Toei/Bandai made a deal which is not going to happen.

 

 

Sorry but grammer is not my strong point.

 

(I do know that Rarity's wont really make a difference but still it's interesting to put out there ) ( Should I continue with the raritys or not ?). 

 

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Kotemon

Level. 3

Attribute. Dark

Type. Warrior/Digimon

Attack. 700

Defence. 200

Effect/Tuner. When This card is Normal Summoned you can add 1 "Kotemon" from your DECK to your hand . You can Banish 1 "Kotemon" from your hand to Special Summon 1 Level 3 or lower "Dark" Attribute "Warrior" Type Monster from your deck. Once Per Turn if "Kotemon" is Banished you can add it to your deck . 

 

 

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Musyamon

Level. 5

Attribute. Dark

Type. Warrior

Attack. 1500

Defence. 1500

Effect/Synchro/Tuner. Musyamon Is also a Spell-Caster type monster.  This card can only be Synchro Summoned by using "Kotemon" as  one of the materials . When this card is Synchro Summoned you can add 1 Level 3 or Lower "Dark" Attribute Digimon from your deck . You can Banish this card to Special Summon 1 Level 5   "Dark" Attribute "Warrior" or "Spell Caster" type Digimon from your deck. 

 

 

 

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Kokuwamon

Level.2

Attribute. Light

Type. Insect

Attack. 500

Defence. 500

Effect/Tuner. "Kokuwamon" is also a "Thunder" type monster . When "Kokuwamon" is used as a Synchro Material from a Synchro Summon you can Special Summon 1 "Kokuwamon" from your Hand or DECK to yourside of the field.

 

 

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Kuwagamon

Level.4

Attribute. Dark

Type. Insect/Digimon

Attack. 1900

Defence. 1800

Effect. Kuwagamon has Piercing . When " Kuwagamon " inflicts battle damage to your Opponent you can add 1 level 4 or lower " Insect "type Digimon from your deck to your hand . When " Kuwagamon " inflicts battle damage to your Opponent you can add 1 " Okuwamon " from your DECK or GY to your hand . When "Kuwagamon" declare's a attack you must send 1 " Insect " type monster from your hand to the graveyard.

 

 

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Okuwamon

Level. 6

Attribute. Dark

Type. Insect/Digimon

Attack. 2400

Defence. 2200

Effect. Okuwamon cannot be Normal Summoned Or Set . Okuwamon can only be Special Summoned by banishing 1 "Kuwagamon" from yourside of the field or GY  . "Okuwamon" has Piercing . When " Okuwamon " inflicts battle damage to your Opponent you can add 1 level 6 or lower " Insect "type Digimon from your deck to your hand . " Okuwamon" can attack twice per turn When " Okuwamon " inflicts battle damage to your Opponent you can add 1 " GranKuwagamon " from your DECK or GY to your hand . When " Okuwamon" declare's a attack you must send 1 " Insect " type monster from your hand to the graveyard.

 

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GranKuwagamon

Level. 10

Attribute. Dark

Type. Insect/Digimon

Attack. 3200

Defence. 2500

Effect. GranKuwagamon cannot be Normal Summoned Or Set . "GranKuwagamon"  can only be Special Summoned by banishing 1 "Okuwamon" from yourside of the field or GY and 1 Dark Attribute "Insect" Type monster from your hand or field .  "GranKuwagamon" has Piercing . When " GranKuwagamon " inflicts battle damage to your Opponent you can add 1 level 12 or lower " Insect "type Digimon from your deck to your hand . " GranKuwagamon " can attack all your opponents monsters on their side of the field. When " GranKuwagamon " inflicts battle damage to your Opponent you can add 1  "Insect"  Type monster  from your DECK or GY to your hand . When " GranKuwagamon" declare's a attack you must send 1 " Insect " Type monster from your hand to the GY or by sending one " Insect" Type monster from yourside of the field to the GY or By sending 1 "Insect" Type monster from your deck to your GY

 

 

 

 

 

 

 

The Destined. 

Spell. Quick-Play. This cards effect cannot be negated . When you activate this card you can add 1 "DigiDestined" from your DECK / GY / Banished  to  your hand or Special Summon the "DigiDestined" to your side of the field . 

 

Digi-Search Number 1 

Spell. Quick-Play 

Effect. Send 1 Digimon monster from your hand to the GY; draw 2 cards.

 

Digi-Search Number 2 

Spell. Normal

Effect. Banish 1 Digimon monster from your GY; draw 1 card.

 

 

Allure Of Devimon 

Spell. Normal

Effect. Your opponents adds the top 3 cards  from their DECK to their hand and if any are "Light Attribute" monsters they special summon them to their side of the field ( without summoning conditions ) . Draw 3 cards and if one is not a "Devimon"    you must banish your hand . This card can only be activated during your "Main Phase" 1 . When you activate this card you go to your "End Phase"

 

Treasure of Devimon 

Spell. Normal

Effect. Send your hand to the graveyard and draw till you have 4 cards but if the  4 cards you drew  dosen't contain exactly 1 copy of   "Devimon"   you must banish your hand .    Your Opponent can add 1 " Angemon " from their DECK to their hand or Special Summon it to their side of the field if you do have a "Devimon" in your hand . This card can only be activated during your "Main Phase" 1 . When you activate this card you go to your "End Phase" .

 

Diamond's Of Devimon 

Spell. Normal

Effect. If you have a " Dark Attribute "  monster on yourside of the field who is a " Fiend " Type monster who is "level 6" who can't be normal summoned and can only be Special Summoned by a card effect  you must banish your entire hand and then you can add 6 monster cards from your DECK to your hand which are " Dark Attribute "  who are   " Fiend" type monsters . Your opponent can add 6 cards from their DECK of their choice from their DECK. This card can only be activated during your "Main Phase" 1 . When you activate this card you go to your "End Phase" . When you activate this card you skip your next 6 turns .

 

 

Digi-Draw 

Spell. Quick-Play

Effect. Send 1 Digimon monster from your hand to the GY; draw 2 cards

 

Digi-Draw 2 

Spell. Quick-Play

Banish 1 Digimon monster from your GY; draw 1 card.

 

Digi-Draw 3 

Trap. 

Effect. Banish 1 "Digimon" from your hand and deck and graveyard ( Face Up) to draw 3 cards . You can activate this card during your next turn after it is set. ( Like Volcanic Eruption)

 

Return From A Different Digimension  

Trap

Effect. Pay half your Life Points; Special Summon as many of your "Digimon" banished monsters as possible. During the End Phase, banish all monsters that were Special Summoned by this effect.They cannot attack your opponent directly and you loose Life Points equal to the attack of the Special Summoned monsters after your battle Phase  . You cannot special summon  any monsters   from your Extra DECK .  But they have piercing .

 

Offline Burial: 

Quick-Play

Banish 1 Digimon monster from your hand, field, DECK, or GY.

 

Virus Mutation  

Spell. Quick Play

Send a Monster from yourside of the Field to the Graveyard and Special Summon 1  "Dark Attributed" digimon whos level is 2 level higher than the sent monster . You can banish this card from your GY and 1 "Dark Attributed" Digimon to add 1 Card from your DECK or GY or Banished Zone with the "Virus" in its name to your hand. 

 

 

 

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Psychemon (

Level. 4

Attribute. Earth

Type. Beast/Digimon

Attack.1000

Defence. 1000

Effect/Tuner.You can only Pay half of your lifepoints and banish  your hand and the top 10 cards of your DECK face up to Special Summon  1 "Astamon" from your DECK to yourside of the field  . You cannot use this "Psychemon" effect during the turn you summon it .You can banish this card from your hand and randomly choose 3 cards from your DECK and if 1 of them is "Astamon" or "Porcupamon" or "Phascomon" add it to your hand and banish the rest.  This Card is also a "Dark Attribute" monster . When this card is in the banished zone face up you can banish it facedown to add 1 "Psychemon" from your DECK to your hand .

 

 

 

 

 

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Labramon 

Level.4

Attribute.Light

Type.Beast/Digimon

Attack.1000

Defence. 300

Effect/Tuner. Your opponent cannot take control of this Monster when its on your side of the field . When this card is Special Summoned you can add 1 level 4 or lower Normal Beast Type Monster from your DECK. You can banish this monster from your hand  and a level 4 or lower normal Beast type as synchro material for the synchro summon of a Beast monster .

 

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Dogmon  

Level.4

Type.Beast/Digimon

Attribute.Earth

Attack.1450

Defence.900

Effect/Tuner. When this Monster is Summoned you can send 1 random card from your DECK to the GY and if its a Beast type Monster you can Synchro Summon a Beast Type Monster with the total Level of this card and the random Beast Type  Monster you sent to the GY. When this Monster is in your GY  Face Up you can banish it face down to add 1 Dogmon from your GY  to your Hand . 

 

 

 

 

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Xiaomon 

Level.1

Attribute.Light

Type. Beast/Digimon

Attack. 200

Defence. 150

Effect. When you draw this card or it is Summoned you can send it to the GY to special summon 1 " Labramon " or " " Xiaomon " from your Deck. When this card is in your GY it is treated as a Normal Monster .

 

 

 

 

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Paomon

Level.1

Attribute. Light

Type. Beast/Digimon

Attack.100

Defence.50

Effect.When you draw this card or it is Summoned you can send it to the GY to add 1 " Labramon " or " " Xiaomon " from your Deck or You can Special Summon it . When this card is in your GY it is considered to be a Normal Monster .

 

 

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Darcmon 

Level.5

Attribute.Light

Type.Fairy/Digimon

Attack. 2200

Defence. 1700

Effect. When this card is on yourside of the Field or in your GY or in your Hand or in your DECK or Banished face up it is a "Light" Attribute "Fairy" Type  monster and also a"Dark" Attribute "Fiend" Type monster . You can banish  this face down ( when this card was already banished face up) monster for the rest of the duel  to Special Summon 1 " Murmukusmon " from your hand or Deck or GY .

 

 

 

 

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Murmukusmon   

Level.10

Attribute.Dark

Type.Fiend/Digimon

Attack. 4000

Defence. 4000

Effect. This card cannot be Special Summoned except by Darcmon . This card is uneffected by your oppoents card effects and cannot be tributed or be destroyed in battle. This cards effect cannot be copyed . Once Per Turn you can negate one of your opponents card effects  (this effect cannot be negated)

(Im Trying to be experimental here )

I do have a feeling that Murmukusmon might be very overpowered

 

 

 

 

 

 

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Ogremon  

Level.4

Attribute. Dark

Type. Fiend/Digimon

Attack . 2000

Defence . 1500

Effect. In order to Summon this card  you must  Send or Discard 3 Fiend Type or Dark Attribute monsters from hand to the GY. When this card is Summoned you can send 1 Dark Attribute or 1 Fiend Type monster from your DECK to the GY . When this card is destroyed or sent to the GY while under your control you can add 1 "Devimon" from your DECK or GY to your hand . You can tribute this card from yourside of the field to add 1 " Demidevimon " from your GY or your DECK to your hand . When this card is Special Summoned you can choose this monsters attack points which is lower that 2000.

 

 

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Yukio Oikawa  

Level. 4

Attribute. Dark

Type. Psychic

Attack. 1000

Defence. 1000

Effect. When this card is Special summoned you must tribute it and then add 1 "Myotismon" from your DECK or GY to your hand. You then can banish "Yukio Oikawa" and "Myotismon" to Special summon 1 " VenomMyotismon " from your GY or your DECK to your side of the field . You can banish this monster facedown (from your graveyard) and VenomMyotismon from your GY to Special summon 1 "MaloMyotismon" from your extra DECK .

 

 

 

 

 

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Tokomon 

Level.1

Attribute. Light

Type. Fairy/Digimon

Attack.500

Defence.250

effect. Send this card from your hand to the GY and then Banish it to add 1 "The Crest Of Hope" from your DECK to your hand and add 1 "Patamon" from your DECK to your hand .

 

 

 

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Patamon 

Level. 3

Attribute. Light

Type. Fairy/Digimon

Attack.1000

Defence. 500

Effect. You can tribute this card and 1 Light Attribute monster on yourside of the field to add 1 "Angemon" from your DECK to your hand or add 1 Light Attribute level 3 or lower monster from your DECK to your hand but it cant be a Tuner and must have 1000 or less Attack and 500 Defence or less Defence.

 

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Angemon  

Level.6

Attribute. Light

Type. Fairy/Digimon

Attack. 2500

Defence. 2100

Effect.  ( Getting there )

 

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T'.K - Bearer Of Hope 

Level.3

Attribute.Light 

Type.Fairy/Digidestined

Attack.1000

Defence.1000

Effect.When this card is Normal Summoned you can add 1 "Tokomon" from your DECK to your hand or a "Angemon" from your DECK to your hand. When this card is Special Summoned you can Banish 1 Dark Attribute monster from your opponents (DECK and GY and Extra Deck ). While this card is on the Field  your opponent cannot "Normal" or "Special" Summon or Set Dark Attribute monsters . 

 

 

 

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Boboongamon.  

Level. 5

Attribute. Earth

Type. Beast/Digimon

Attack. 2450

Defence. 2200

Effect. This is also a Rock Type monster . This card cannot be destroyed by battle . When you have this card in Attack Mode on your side of the field you can banish 1 Rock Type monster to destroy 1 Monster on your Opponents side of field whos level is lower than the banished monster . You can Banish 1 Beast Type monster to increase this monsters attack equal to the attack of the Banished monster. You can Banish 1 Rock Type Monster and 1 Beast Type Monster from your GY to Special summon this card in your hand or GY . 

 

 

 

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Budmon

Level.1

Attribute. Earth

Type. Plant/Digimon

Attack.100

Defence. 100

Effect. When this card is on yourside of the Field you can tribute this monster to Special Summon 1 "Woodmon" from your DECK to yourside of the field . You can banish this card from your GY to Special Summon 1 "Woodmon"  from your hand . When this card is banished by its own effect infilct 800 life point damage to your opponent .

 

 

 

 

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Woodmon 

Level.3

Attribute. Earth

Type. Plant/Digimon

Attack.1500

Defence. 1700

Effect. When this card is on yourside of the Field you can tribute this monster to add 1 "Cherrymon" from your DECK to yourside of the field. You can banish this card from your GY to Special Summon 1 "Cherrymon""  from your hand . Once Per Turn you can add 1 "Budmon" from your DECK to your hand or you can Special Summon it to yourside of the field. When this card is banished you can send 1 Plant Type Monster from your DECK to the GY . You can Pay Half of your life points to banish this card from your GY to add 1 "Argomon Ultimate" from your DECK or GY to your hand (This Effect Cannot Be Negated). Every turn this card is in your GY you gain 600 Life Points plus 100 x the amount of Plant Type in each players GY and all your opponents monsters looses 600 Attack.

 

 

 

 

 

 

 

 

 

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Phascomon 

Level. 2

Attribute. Dark

Type . Beast/Digimon

Attack. 500

Defence. 500

Effect. When this card is tributed this card to Special Summon 2 "Phascomon" from your hand or DECK You cannot use this effect the turn this card is Normal summoned . This card is also classed as a "Fiend" Type monster . During your battle phase you can tribute it to negate a attack by an opponents monster .You can Banish this card from your hand or GY (Face Up) to add 1 "Porcupamon"  from your DECK to your hand . When you have 5 or more "Dark" attribute monsters in your GY you can special summon 1 "Phascomon" which has been Banished.

 

 

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Porcupamon 

Level. 4

Attribute. Dark

Type. Beast/Digimon

Attack.1000

Defence. 1000

Effect. This card is also classed as a "Fiend" type monster. You can Banish this card from your hand to add 1 "Astamon" from your which has beem banished to your hand . You can Tribute this card to Special Summon 2 "Porcupamon" from your hand or deck. You cannot use this effect the turn this card is Normal Summoned .  During your opponents battle phase  when your opponent attacks a monster on yourside of the field you can tribute this card to banish your opponents monster face up .When you have 5 or more "Dark" attribute monsters in your GY you can special summon 1 "Porcupamon" which has been Banished.

 

 

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Astamon    

Level. 6

Attribute. Dark

Type. Beast/Digimon

Attack. 2000

Defence. 2000

Effect. This card is also classed as a "Fiend" type monster. This card cannot be Special Summoned except from your hand or by "Porcupamon"effect or by "Psychemon" effect. To Special Summon this monster you must banish 1 "Dark" Attribute "Beast" Type  Monster and 1 "Dark" Attribute "Fiend" Type Monster . You can banish  1 "Dark" Attribute "Beast" Type  Monster and 1 "Dark" Attribute "Fiend" Type Monster face up from your hand to banish 1 card on your opponent side of the field for the rest of the duel.    . You can Banish this card (Face Up) from your hand to add 1 "Belphemon Sleep Mode " which has been banished to your hand. When this card is Banished facedown  you can add upto 2 face up "Astamon" from your banished zone to your hand . When you draw this card you can Banish it face-up or send it to your Graveyard and draw 1 card . Every time you draw 1 card increase this cards Attack and Defence by 100. This card has piercing .

( REALLY need help with Astamon but PLEASE don't WEAKEN him ) ( I'm also not finished with his effect )

 

 

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ChibiKiwimon 

Level.1

Attribute.Earth

Type.WingedBeast/Digimon

Attack.400

Defence.200

Effect.This Monster Can attack your opponent directly . When this card attacks your opponent directly and successfully you can tribute it to destroy 2 cards on your opponents side of the field. When this card is tributed due to its effect your opponent must draw 2 cards from their deck if you tributed "ChibiKiwimon". When this card is tributed due to its effect you must add 1 "Wingedbeast" type "Earth" Attribute  monster from your DECK to your hand with less than 500 attack and less than 500 defence . When this card is banished to you must special summon 1 "Kiwimon" from your hand or DECK or GY to your side of the field . When this card is destroyed or sent to the GY to must banish it to special summon 1 "Kiwimon" .

 

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Tanemon       

Level.1

Attribute.Earth

Type.Plant/Digimon

Attack.100

Defence.300

Effect/Tuner

When this card is sent from the field to the GY you must banish it . When this card is banished you can add 1 "level 3"  "Earth Attribute"  "Plant Type"  "Tuner" monster from your DECK to your hand or add 1   "level 3"  "Earth Attribute"  "Plant Type"  "Tuner" monster from your GY to your hand.

 

 

 

 

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Bakemon  

Level.4

Attribute.Dark

Type.Fiend/Digimon

Attack. 1000

Defence.1000

Effect/Tuner

This card can attack your opponent directly . When this card attacks a opponent directly you can send 1 card from their hand to the GY and if its a monster you can Special Summon it to your side of the field but if its not a "Zombie" or "Fiend" type monster it is immeditaly destroyed and you take damage equal to the Attack points of the destroyed monster . When this card is in your GY it is considered to be a "Zombie" Type monster . You can banish this card from your GY to add 1 "Level 4" "Dark Attribute" "Fiend or Zombie"  Type "Tuner" monster with exactly 1000 Attack and 1000 Defence from your GY .

 

 

 

 

 

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Blossomon  ( We might have to change Blossomon's effect as its extreamly odd )

Level.6

Attribute.Fire

Type.Plant/Digimon

Attack.2500

Defence.1500

Effect/Tuner. In order to Summon this card you must send 3 "Plant" Type monster from your Extradeck  to your opponents Extradeck and then you take 1000 Points of damage multiplied equal to the amount of "Plant" Type monsters in their Extradeck . Once per turn you can Banish 1 "Level 3" "Fire Attribute" "Plant Type" monster from your GY to gain 2500 LP .  This card can only be used as a Tuner when in your GY. This card can be banished with 1 "level 1" or "level 2" or "Level 3" as Synchro Materials to Special Summon 1 "Plant Type" Monster from either Players Extra Decks  which equal the levels of the Synchro Materials. 

 

 

 

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 Falcomon  

Level.3

Attribute.Wind

Type.Winged Beast/Digimon

Attack.500

Defence.200

Effect/Tuner

When this card is used as a Tuner for the Synchro Summon of "Level 7 or higher" "Wind Attribute " Synchro monster you must add 1 "Level 7 "  "Winged Beast" type monster from your DECK or Graveyard or Banished  to your hand or you can Special Summon the monster . You can banish this card from your Graveyard to add 1 "Falcomon" from your DECK to your hand .

 

Digi-Crush Virus  

Trap. Normal

Effect. Tribute 1  "Dark"  attributed digimon  with 2500 or less ATK    . Check your opponent's side of the field, their hand, and all cards they draw for the next 3 turns. Destroy all monsters with 1500 or more ATK and send them to the Graveyard. 

 

Digi-Reborn  

Spell. Quick-Play

Effect. Special Summon 1 Digimon from your GY to yourside of the field.

 

 

Holy-Wall 

Trap. Continous

Effect. Tribute 1 level 10 or higher "Light"  attributed Digimon on yourside of the field which has been Special Summoned . While this card is on the field your opponent cannot Special Summon or Normal Summon from their Hand/Deck/Graveyard which are a "Dark"  Monster . While this card is on your field you can look at your Opponents hand and if they have any monsters that are "Dark" monsters you can banish them and if your opponent draws a "Dark" Monster you can banish it for the next 3 Turns.

 

Virus Infiltration 

Spell. Quick Play

Effect. This cards effect cannot be negated .  Tribute 1   "Dark" Attributed Digimon whos attack is 1500 or Lower .  Your opponent looses Life Points equal to the attack of the tributed monster . Your Opponent then will have to send monsters from their deck with the attack of the tributed monster and lower to the Graveyard.

 

Digi-Corruption 

Spell. Quick Play

Effect. This cards effect cannot be negated 

 

Dark Searcher 

Spell. Quick Play

Effect. Banish 1 " Dark " Attributed    Digimon from your Graveyard to add 1 " Dark " attributed   monster from your deck to your hand and then draw 1 card from your deck and if its a monster which is " Dark "  attributed monster you can then add it to your hand .

( I have NO idea how to word it )

 

Systems Crash  

Spell. Quick Play

Effect. All Digimon on the field get banished  . You opponent cannot take damage for the next 3 turns .

 

Program Wipeout 

Spell. Quick Play 

Effect. All Digimon in each others hands get banished  . Your opponent cannot take damage for the next 3 turns .

 

Program Tuning  

Spell. Quick Play

Effect. Add 1 Tuner "Digimon" from your deck to your hand ,  then Special summon 1 Tuner "Digimon" from your deck to yourside of the field.  You cannot   Summon Monsters from your Extre Deck the turn you activate this card .

 

Digidestined Call 

Spell. Quick Play

Effect. Add 1 "Digidestined" from your deck to your hand or Special summon it to yourside of the field from your deck. The "Digidestined is uneffected by card effects or by battle .

( Need help with wording )

 

Black Out   

Spell. Quick Play

Effect. Both players shuffle their hands into their deck and draw cards equal to the cards they shuffled into their deck. 

 

 

Computer Reload 

Spell. Quick Play

Effect. When this card is activated you can choose what "Digimon" cards from your hand you want to shuffle into your deck . When you shuffle the "Digimon" cards you can add that amount of " Digimon " cards from your deck to your hand and then draw 1 card and if its a " Digimon " card you can add it to your hand .

 

Backup Program  

Trap. Counter 

Effect. When your opponet summons a monster from their Hand/Deck/Graveyard/Extradeck  negate the summon by activating this card while you have a "Digimon" monster on your own side of the field and pay 2000 LP and Tribute the 1 "Digimon" on yourside of the field. When the summon is negated you must add  a " Digimon" from your deck to your hand or special summon 1 " Digimon " from your deck to yourside of the field . If you choose to Special Summon the "Digimon" its effect(s) is negated .

 

 

 

 

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Botamon 

Level. 1

Attribute. Light

Type. Fairy/Digimon

Attack. 100

Defence. 100

Effect . Tribute this card the turn it is Normal Summoned. When this card is tributed you can add 1 Koromon from your DECK to your hand .

 

  

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Koromon 

Level. 2

Attribute. Light

Type. Fairy/Digimon

Attack. 800

Defence. 800

Effect . Tribute this card the turn it is Normal Summoned. When this card is tributed you can add 1 Agumon from your DECK to your hand

 

 

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Agumon  

level. 4

Attribute. Fire

Type. Dinosaur/Digimon

Attack. 1200

Defence. 1000

Effect. This card cannot be Normal Summoned or set . This card can only be Special Summoned from your hand by Banishing 1 " Koromon " in your GY. When this card is Special Summoned you can add 1 " Greymon " from your DECK to your hand .

 

 

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Greymon 

Level. 5

Attribute. Fire

Type. Dinosaur/Digimon

Attack. 2100

Defence. 1900

Effect. This card cannot be normal summoned or set . This card cannot  be Special Summoned except from your hand   by banishing from your GY 1 "Botamon" and 1 "Koromon" and 1 "Agumon" . This card has Piercing . When this can inflicts battle damage to must add 1 " Metalgreymon " from your DECK to your hand.  Once per turn you can inflict 1000 points of damage to your opponents life points .

 

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 MetalGreymon 

Level. 7

Attribute. Fire

Type. Dinosaur/Digimon

Attack. 2600

Defence. 2300

Effect. Cannot be Normal Summoned or Set . This monster is also considered to be a "Machine" Type monster. This card cannot be Special Summoned except by banishing 1 " Greymon" from your field  and 1 Machine type Monster from your  Field.  When this card is Special Summoned you must send 1 card from your hand to inflict 2000 points of damage to your opponent . The turn this card is Special Summoned you cannot summon anymore monsters . When this card is special summoned you can add 1 " Wargreymon " from your DECK to your hand.  

 

 

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Wargreymon  

Level.10

Attribute. Fire

Type. Dragon/Digimon

Attack. 3500

Defence. 3000

Effect. Cannot be Normal Summoned or Set . This monster is also considered to be a "Machine" Type monster. This card cannot be Special Summoned except by banishing 1 "MetalGreymon" ( Which has been Special Summoned correctly) from your field  and 1 "Machine" type Monster  which is from youside of the  Field who's Level is 7 or more and has been normal summoned ..  When this card is Special Summoned you must send 2 cards from your hand to inflict 4000 points of damage to your opponent but they must be ( 1 "Dinosaur" Type and 1 "Machine" Type ) monster  . The turn this card is Special Summoned you cannot summon anymore monsters .  This card is uneffected by cards that cannot target ( Help here)

 

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Zurumon  

Level.1

Attribute. Dark

Type. Fiend/Digimon

Attack. 0

Defence. 0

Effect. You can send "Zurumon" from your hand to the GY to add 1 "Zurumon" from your Deck to your hand. While this card is in your GY you can banish it to add 1 "Pagumon" from your DECK to your hand or Special Summon 1 "Pagumon" from your DECK .

 

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Pagumon 

Level.2

Attribute. Dark

Type. Fiend/Digimon

Attack. 500

Defence. 500

Effect. You can send "Pagumon" from your hand to the GY to add 1 "Pagumon" from your Deck to your hand. While this card is in your GY you can banish it to add 1 "Pagumon" from your DECK to your hand or Special Summon 1 "DemiDevimon" from your DECK .

 

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DemiDevimon 

Level.3

Attribute. Dark

Type. Fiend/Digimon

Attack.1000

Defence. 1000

Effect/Tuner. You can send "DemiDevimon" from your hand to the GY to add 1 "DemiDevimon" from your Deck to your hand. While this card is in your GY you can banish it to add 1 "DemiDevimon" from your DECK to your hand or Special Summon 1 "DemiDevimon" from your hand or DECK . When this card is Special Summoned you can add 1 "Devimon" from your DECK to your hand.

 

 

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Devimon 

Level. 6

Attribute. Dark

Type. Fiend/Digimon

Attack. 2500

Defence. 2100

Effect. This Card can be Special Summoned by Banshing 1 "Fairy" Type Monster and  1 "Fiend"  from either players GY.This Monster can be Special Summoned when your opponent has a "Angemon" on their side of the field by sending 1 "DemiDevimon" from your hand or from yourside of the field to the GY or by Banishing 1 "DemiDevimon" in your graveyard "Quick Effect". ( BADLY need help with wording ) . 

 

I'm not finished with Devimon's effect.

 

 

 

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Impmon

Level. 3

Attribute. Dark

Type. Fiend/Digimon

Attack.1000

Defence.1000

Effect/Tuner. When your opponent has 1 or more monsters on the field you can Special Summon this monster from your hand . When this monster is Special Summoned from your hand you can add 1  level 1 "Dark" attribute "Fiend" type monster from your DECK  to your hand . When this card is added to your hand by a card effect you can Special Summon to yourside of the field .

 

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Ai and Mako: The Mischievious Ones  

Level. 1

Attribute. Dark

Type. Fiend/Digidestined 

Attack. 1000

Defence. 1000

Effect. This monster is also a "Light" Attribute "Fairy" Type monster. When this card is Normal Summoned you add 1 "Impmon" from your DECK to your hand . 

 

 

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Beelzemon  

Level. 7

Attribute. Dark

Type. Fiend/Digimon

Attack. 3200

Defence. 2500

Effect. This Monster cannot be Special Summoned except by having 1 "Devimon" and 1 "Impmon" and 1 "Ai and Mako: The Mischievious Ones"  on yourside of the field in face up attack position ( "Devimon" and 1 "Impmon" and 1 "Ai and Mako: The Mischievious Ones" have to be on the field for 1 turn and which have been Normal Summoned ) while you have  "The Key of Gluttony" in your hand or by having  7  Level  7  "Dark" Attribute "Fiend" Type monsters in you GY  with no more than 1 copy of each card in your GY   ( Need help with the wording here ) . This Monsters Summon cannot be negated . This Monsters Effect cannot be negated . This Monsters Effect cannot be copied . This Monster cannot be tributed . This  Monster cannot be destroyed by battle . This Monster cannot be banished . This Monster is uneffected by Spell cards . This Monster is uneffected by Trap cards .  Once per turn you can destroy 1 card on the field  while this Monster is Face Up on yourside of the field. 

 

(I do know that Rarity's wont really make a difference but still it's interesting to put out there )

 

Edited by BowWow
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2 hours ago, BowWow said:

Need alot of help with the wording and terminology ( Please review the cards though) :)  ( I do really need help with the text) . You Can Use These In Non Digimon Decks . If cards LIKE THESE (not actually them) came out would they be good for the game and what impact would they have ? Or even if they did comeout if Konami and Toei/Bandai made a deal which is not going to happen.

 

 

Digi-Search Number 1

Spell. Quick-Play 

Effect. Add 1 level 4 or lower "Digimon" from your deck to your hand.

Perfect

Digi-Search Number 2

Spell. Normal

Effect. Add 1 level 5 to level 8 "Digimon" from your deck to your hand.

great!

Digi-Search Number 3

Trap. Normal

Effect. Add 1 Level 9 to level 12 "Digimon" from your deck to your hand.

Wording is perfect I don't think you need to separate 2 and 3

Digi-Draw

Spell. Quick-Play

Effect. Send 1 "Digimon" from your hand to the GY to draw 2 cards from your deck

Perfect

Digi-Draw 2

Spell. Quick-Play

Effect. Banish 1 "Digimon" from your GY to draw 1 card from your deck to your hand .

Still doing great

Digi-Draw 3

Continuous Spell 

Effect. Banish 1 "Digimon" from your deck and GY to draw 2 cards . If this card is face-up at the start of your standby phase: draw 3 cards, then destroy this card.

Falls pray to having trouble with public knowledge.

Return From A Different Digimension 

Trap

Effect. Pay half your Life Points; Special Summon as many of your  banished "Digimon" monsters as possible. At the start of the end phase, banish all monsters that were Special Summoned by this effect.

Ah that brings me back 1000 times yes. (from now on no comment means it's great, also my green may be a little inconsistent)

Offline Burial

Spell. Quick-Play

Effect. Banish a "Digimon" from your Hand, Field, Deck, or GY.

 

Digimon Nursery 

Spell. Quick-Play

Effect. Add 1 level 1 "Digimon" from your Deck to your hand.

 

Digi-Conversion

Spell. Quick-Play

Effect. Target 1 "Digimon"  on your side of the field and send 1 card in your hand or deck to the GY and its name and effect becomes that monster ( Similar to Prisma )

 

Virus Mutation 

Spell. Quick Play

Send a Monster from your side of the Field to the GY and Special Summon 1 DARK "Digimon" whos level is 2 level higher than the sent monster . You can banish this card and 1 "Virus" Spell Card and 1 "Virus" Trap Card and 1 DARK Digimon to add 1 Card from your Deck, GY, or Banished Zone with the "Virus" in its name to your hand. 

 

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Psychemon

Level. 4

Attribute. Earth/Data

Type. Beast/Digimon

Attack.1000

Defence. 1000

Effect/Tuner. You can Pay half of your LP and banish your hand and the top 10 cards of your deck face up to Special Summon  1 "Astamon" from your deck to your side of the field. You cannot use this "Psychemon" effect during the turn you summon it (How powerful is Psychemon?!?).You can banish this card from your hand and randomly choose 3 cards from your deck and if 1 of them is "Astamon" or "Porcupamon" or "Phascomon" add it to your hand and banish the rest(I don't know how to improve the wording of this).  This Card is also a "Dark Attribute" monster . When this card is in the banished zone face up you can banish it facedown to add 1 "Psychemon" from your deck  to your hand .

 

image.png.076e4500da87044e798d8ba152702063.png

Bibimon

Level.1

Attribute. Light

Type. Thunder/Digimon

Attack. 200

Defence. 150

Effect. When this card is in your Deck/Hand/Field/Graveyard/Banished Zone it has "no" Attribute (hmm no attribute) but if it is Banished facedown it is a Light Attribute monster (private location issue again). When this card is Banished facedown you can add it to your hand (and again). You can Banish this card face up(field [I don't think you need to specify if that is what you mean]) to add up to 2 "Bibimon" from your deck to your hand . You can only use this monsters effect once per turn.

 

 

 

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Labramon

Level.4

Attribute.Light/Vaccine

Type.Beast/Digimon

Attack.1000

Defence. 300

Effect/Tuner. Your opponent cannot take control of this monster when its on your side of the field . When this card is Special Summoned you must add 1 level 4 or lower Normal Beast Type Monster from your deck(wow the contradiction of when and must, I would much prefer if and you can). You can banish this monster and a level 4 or lower normal beast as synchro material for the synchro summon of a beast.

 

image.png.14329cd0d0e8adf02cf47001ac69ccd0.png

 

 

Dogmon

Level.4

Type.Beast/Digimon

Attribute.Earth/Data

Attack.1450

Defence.900

Effect/Tuner. When this card is Summoned you can send 1 random card from your deck to the Graveyard and if its a Beast type Monster you can Synchro Summon a Beast Type Monster with the total Level of this card and the random Beast type you sent to the graveyard. (OP) When this card is in your Banished zone Face Up you can banish it face down to add 1 "Dogmon" from your Graveyard  to your Hand . 

 

 

 

 

image.png.3941e2d83cdcb1f9b8281402299dd43d.png

Xiaomon

Level.1

Attribute.Light/None

Type. Beast/Digimon

Attack. 200

Defence. 150

Effect. When this card is Summoned you can Special Summon 1 "Labramon" from your Hand or Deck or Graveyard to your side of the field. When this card is in you Graveyard it is treated as a Normal Monster .   

 

 

 

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Paomon

Level.1

Attribute. Light/None

Type. Beast/Digimon

Attack.100

Defence.50

Effect.When you draw this card or it is Summoned you can send it to the Graveyard to special summon 1 " Labramon " or " " Xiaomon " from your Deck. When this card is in your Graveyard it is treated as a Normal Monster .

 

 

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Darcmon

Level.5

Attribute.Light/Vaccine

Type.Fairy/Digimon

Attack. 2200

Defence. 1700

Effect. When this card is face down in the Banished Zone it is a "Dark" Attribute "Fiend" Type monster (public knowledge). You can remove this face down monster for the rest of the match to Special Summon 1 " Murmukusmon " (again also assuming from your hand deck or GY?). You can only use this cards effect once per turn (does not warrant a once per match).

 

 

 

 

image.png.b0ba0aed931a445cbf4ea1e8b381f16b.png

 

 

Murmukusmon

Level.10

Attribute.Dark/Virus

Type.Fiend/Digimon

Attack. 2500

Defence. 1000

Effect. This card cannot be Special Summoned except by the effect of "Darcmon" . This card is unaffected by card effects and cannot be tributed or be destroyed in battle. This cards effect cannot be copied . Once Per Turn(quick effect), you can negate one of your opponents card effects  (this effect cannot be negated)

(Im Trying to be experimental here )

I do have a feeling that Murmukusmon might be very overpowered

(get rid of the "can't be destroyed by battle clause or change the stats otherwise it literally can't be removed from the field and is an impenetrable wall to 99% of decks") [only looked at one card after this]

 

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Ketomon

Level.1

Attribute. None ( Trying to be creative)

Type. None/Digimon

Attack. 0

Defence. 0

Effect. Tribute this monster on your side of the field to add 1 level 1 "None" Attribute and 1  "None" Type monster from your deck to your hand . Once per turn while this card is in your hand when your opponent attacks you can choose the attack target  or Once per turn while this card in your hand and your opponent uses a card effect that targets a card on your side of the field you can choose its target .

 

 

 

image.png.99f6f8aa71a2d5b6f3ba05de4bbe7dc3.png

Ogremon

Level.4

Attribute. Dark/Virus

Type. Fiend/Digimon

Attack . 2000

Defence . 1500

Effect. In order to Summon this card  you must  Send or Discard 3 Fiend Type or Dark Attribute monsters from hand to the Graveyard . When this card is Summoned you can send 1 Dark Attribute or 1 Fiend Type monster from your deck to the Graveyard . When this card is destroyed or sent to the Graveyard while under your control you can add 1 "Devimon" from your Deck or Graveyard to your hand . You can tribute this card from yourside of the field to add 1 " Demidevimon " from your Graveyard or your Deck to your hand . When this card is Special Summoned you can choose this monsters attack points which is lower that 2000.

 

 

image.png.645abdabd4e115b145eb2b95697ed1d2.png

 

Yukio Oikawa

Level. 4

Attribute. Dark

Type. Psychic

Attack. 1000

Defence. 1000

Effect. When this card is Special summoned you must tribute it and then add 1 "Myotismon" from your Deck or Graveyard to your hand. You then can banish Yukio Oikawa and "Myotismon" to Special summon 1 " VenomMyotismon " from your Graveyard or your Deck to your side of the field . You can banish this card facedown and VenomMyotismon from your Graveyard to Special summon 1 "MaloMyotismon" from your Side Deck. ( I will get to that later ) 

 

 

 

 

 

image.png.053e538ca7fdbf77aebf75ce31223f44.png

Tokomon

Level.1

Attribute. Light/Vaccine

Type. Fairy/Digimon

Attack.500

Defence.250

effect. Send this card from your hand to the Graveyard and then Banish it to add 1 "The Crest Of Hope" from your deck to your hand and add 1 "Patamon" from your deck to your hand .

 

 

 

image.png.5bdddfd262ce6615ec51f2068c176725.png

Patamon

Level. 3

Attribute. Light/Vaccine

Type. Fairy/Digimon

Attack.1000

Defence. 500

Effect. You can tribute this card and 1 Light Attribute monster on yourside of the field to add 1 "Angemon" from your deck to your hand or add 1 Light Attribute level 3 or lower monster from your deck to your hand but it cant be a Tuner and must have 1000 or less Attack and 500 Defence or less Defence.

 

 

image.png.df8d0f2777d63636fad3806f677d4903.png

 

Evil Takes Over.

Spell. When you draw this card you must banish it for the entire match . All Monsters on yourside of the Field and Deck and Sidedeck and Extradeck and Graveyard and Banished zone turn into Dark/Virus Attribute monsters for the rest of the match . This cards effect cannot be negated . When the duel is over you don't put this card into or shuffle it into the deck.

 

(This feels more like lore but an effect that spans a match is really cool)

 

 

image.png.eac16bbbef25074d59e6e0c674e09575.png

Chibickmon

Level.1

Attribute. None

Type. None/Digimon

Attack. 0

Defence. 0

Effect/Gemini. When this card is Normal summoned you can Special Summon up to 4 Chibickmon from either players' "Decks/GY/Banished/Hands" to your side of the field ( I dont know how to word it). When these are in Your or Your Opponents "Hands/Graveyards/Decks/Banished" they are considered effect monsters and not "Gemini Effect monsters". When this card is Special Summoned it is considered to be a effect monster and not a "Gemini Effect Monster". 

(wha, uh why is it gemini in the first place also this is trippy for some reason)

 

image.png.14711de85136d038c10708544207cff1.png

Boboongamon.

Level. 5

Attribute. Earth/Vaccine

Type. Beast/Digimon

Attack. 2450

Defence. 2200

Effect. This is also a Rock Type monster . This card cannot be destroyed by battle . When you have this card in Attack Mode on your side of the field you can banish 1 Rock Type monster to destroy 1 Monster on your Opponents side of field whos level is lower than the banished monster . You can Banish 1 Beast Type monster to increase this monsters attack equal to the attack of the Banished monster. You can Banish 1 Rock Type Monster and 1 Beast Type Monster from your Graveyard to Special summon this card in your hand or graveyard . 

 

 

 

image.png.b1a37e9eb875f3c2e918b730d8184a1a.png

Budmon

Level.1

Attribute. Earth/Virus

Type. Plant/Digimon

Attack.100

Defence. 100

Effect. When this card is on yourside of the Field you can tribute this monster to Special Summon 1 "Woodmon" from your deck to yourside of the field . You can banish this card from your Graveyard to Special Summon 1 "Woodmon"  from your hand . When this card is banished by its own effect infilct 800 life point damage to your opponent .

 

 

 

 

image.png.2990b950d7aacfa66897ba28721d3bdf.png

Woodmon

Level.3

Attribute. Earth/Virus

Type. Plant/Digimon

Attack.1500

Defence. 1700

Effect. When this card is on yourside of the Field you can tribute this monster to add 1 "Cherrymon" from your deck to yourside of the field. You can banish this card from your Graveyard to Special Summon 1 "Cherrymon""  from your hand . Once Per Turn you can add 1 "Budmon" from your deck to your hand or you can Special Summon it to yourside of the field. When this card is banished you can send 1 Plant Type Monster from your deck to the graveyard . You can Pay Half of your life points to banish this card from your graveyard to add 1 "Argomon Ultimate" from your Deck or Graveyard to your hand (This Effect Cannot Be Negated). Every turn this card is in your graveyard you gain 600 Life Points plus 100 x the amount of Plant Type in each players Graveyard and all your opponents monsters looses 600 Attack.

 

 

 

image.png.d6301acaa99049ab89ffafb938a998b1.png

T'.K - Bearer Of Hope

Level.3

Attribute.Light/Vaccine 

Type.Fairy/Digidestined

Attack.1000

Defence.1000

Effect.When this card is Normal Summoned you can add 1 "Tokomon" from your deck to your hand or a "Angemon" from your deck to your hand. When this card is Special Summoned you can Banish 1 Dark Attribute monster from your opponents (Deck and Graveyard and Extra Deck ). While this card is on the Field  your opponent cannot Summon or Set Dark Attribute monsters . 

 

 

 

 

image.png.356678faff5df61177a911d52edc2923.png

Phascomon

Level. 2

Attribute. Dark/Virus

Type . Beast/Digimon

Attack. 500

Defence. 500

Effect. When this card is tributed this card to Special Summon 2 "Phascomon" from your hand or deck. You cannot use this effect the turn this card is Normal summoned . This card is also classed as a "Fiend" Type monster . During your battle phase you can tribute it to negate a attack by an opponents monster .You can Banish this card from your hand or graveyard (Face Up) to add 1 "Porcupamon"  from your deck to your hand . You then can banish the face up banished "Phascomon" to banished facedown to Special Summon 1 "Porcupamon" from your Graveyard or Banished Zone.

 

 

image.png.5e7c12d095d50f90a80318c06a9160ec.png

Porcupamon

Level. 4

Attribute. Dark/Virus

Type. Beast/Digimon

Attack.1000

Defence. 1000

Effect. This card is also classed as a "Fiend" type monster. You can Banish this card from your hand to add 1 "Astamon" from your Banished zone to your hand . You can Tribute this card to Special Summon 2 "Porcupamon" from your hand or deck. You cannot use this effect the turn this card is Normal Summoned .  During your opponents battle phase  when your opponent attacks a monster on yourside of the field you can tribute this card to banish your opponents monster face up . When this card is in your banished zone you can banish it  facedown to Special Summon 1 "Astamon" from your hand or from your banished zone .

 

 

image.png.a8321845f173b86f850f254b11909166.png

Astamon

Level. 6

Attribute. Dark/Virus

Type. Beast/Digimon

Attack. 2000

Defence. 2000

Effect. This card is also classed as a "Fiend" type monster. This card cannot be Special Summoned except from your hand or by "Porcupamon"effect or by "Psychemon" effect. To Special Summon this monster you must banish 1 "Dark" Attribute "Beast" Type  Monster and 1 "Dark" Attribute "Fiend" Type Monster . You can banish  1 "Dark" Attribute "Beast" Type  Monster and 1 "Dark" Attribute "Fiend" Type Monster face up from your hand to banish 1 card on your opponent side of the field for the rest of the "match"    . You can Banish this card (Face Up) from your hand to add 1 "Belphemon Sleep Mode " from your Banished zone to your hand. When this card is Banished facedown  you can add upto 2 face up "Astamon" from your banished zone to your hand . When you draw this card you can Banish it face-up or send it to your Graveyard and draw 1 card . Every time you draw 1 card increase this cards Attack and Defence by 100. This card has piercing .

 

 

image.png.1f906fc7f16da43494c7d5625b494160.png

ChibiKiwimon

Level.1

Attribute.Earth/Data

Type.WingedBeast/Digimon

Attack.400

Defence.200

Effect.Can attack your opponent directly . When this card attacks your opponent directly and successfully you can tribute it to destroy 2 cards on your opponents side of the field. When this card is tributed due to its effect your opponent must draw 2 cards from their deck if you tributed "ChibiKiwimon". When this card is tributed due to its effect you must add 1 "Wingedbeast" type "Earth" Attribute  monster from your deck to your hand with less than 500 attack and less than 500 defence . When this card is banished to you must special summon 1 "Kiwimon" from your hand or deck or graveyard to your side of the field . When this card is destroyed or sent to the graveyard to must banish it to special summon 1 "Kiwimon" .

 

image.png.f980538b179bec9f26490e6106d37c53.png

 

Tanemon       

Level.1

Attribute.Earth/Data

Type.Plant/Digimon

Attack.100

Defence.300

Effect/Tuner

When this card is sent from the field to the Graveyard you must banish it . When this card is banished you can add 1 "level 3"  "Earth Attribute"  "Plant Type"  "Tuner" monster from your deck to your hand or add 1   "level 3"  "Earth Attribute"  "Plant Type"  "Tuner" monster from your Graveyard to your hand.

 

 

 

 

image.png.377ce990f046d554e7cfec6cc099e687.png

 

Bakemon  

Level.4

Attribute.Dark/Virus

Type.Fiend/Digimon

Attack. 1000

Defence.1000

Effect/Tuner

This card can attack your opponent directly . When this card attacks a opponent directly you can send 1 card from their hand to the graveyard and if its a monster you can Special Summon it to your side of the field but if its not a "Zombie" or "Fiend" it is immeditaly destroyed and you take damage equal to the Attack points of the destroyed monster . When this card is in your Graveyard it is considered to be a "Zombie" Type monster . You can banish this card from your Graveyard to add 1 "Level 4" "Dark Attribute" "Fiend or Zombie"  Type "Tuner" monster with exactly 1000 Attack and 1000 Defence from your Graveyard .

 

 

 

 

 

image.png.dca9f01b27783be8d1d6cb11c6a0ebec.png

 

Blossomon  

Level.6

Attribute.Fire/Data

Type.Plant/Digimon

Attack.2500

Defence.1500

Effect/Tuner. In order to Summon this card you must send 3 "Plant" Type monster from your Extradeck  to your opponents Extradeck and then you take 1000 Points of damage multiplied equal to the amount of "Plant" Type monsters in their Extradeck . Once per turn you can Banish 1 "Level 3" "Fire Attribute" "Plant Type" monster from your Graveyard to gain 2500 LP .  This card can only be used as a Tuner when in your Graveyard . This card can be banished with 1 "level 1" or "level 2" or "Level 3" as Synchro Materials to Special Summon 1 "Plant Type" Monster from either Players Extra Decks  which equal the levels of the Synchro Materials. 

 

 

image.png.0ede5af0190775ae62502da9faf05f83.png Falcomon 

Level.3

Attribute.Wind/Vaccine

Type.Winged Beast/Digimon

Attack.500

Defence.200

Effect/Tuner

When this card is used as a Tuner for the Synchro Summon of "Level 7 or higher" "Wind Attribute " Synchro monster you must add 1 "Level 7 "  "Winged Beast" type monster from your Deck or Graveyard or Banished zone to your hand or you can Special Summon the monster . You can banish this card from your Graveyard to add 1 "Falcomon" from your deck to your hand .

 

1. Don't use facedown banished as a resource (public knowledge is what both players know and you don't know the cards you banished facedown, they are effectively out of the game unless a card has a chance to bring them back [they are treated as one pile of unknown like an unsearchable deck])

2. no attribute/type is interesting but has some difficult implications

3. I'm kind of tired right now but got through some

4.this is all over the place but fun and original with some really creative ideas.

Look at some of the suggestions and tell me what you think or if you have any questions.

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Posted (edited)
17 hours ago, ITSUKOSOADO said:

1. Don't use facedown banished as a resource (public knowledge is what both players know and you don't know the cards you banished facedown, they are effectively out of the game unless a card has a chance to bring them back [they are treated as one pile of unknown like an unsearchable deck])

2. no attribute/type is interesting but has some difficult implications

3. I'm kind of tired right now but got through some

4.this is all over the place but fun and original with some really creative ideas.

Look at some of the suggestions and tell me what you think or if you have any questions.

Astamon and Psychemon effects were so costly was because they brought out Murmukusmon..

 

The reason why Murmukusmon is so powerful is because he was a Main  adversary in one of the movies . I might change his effect thought .

Astamon could also be a problem

I have made some more cards and errataed  some which you underlined .

 

Hope you like the rest :)

 

 

 

 

Edited by BowWow
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Alright. Right off the bat, you've got to be more specific on some cards. For example, on Digi-Search Number 1, you need to add "monster" to that text. So it should be, "Add 1 level 4 or lower Digimon monstser from your Deck to your hand.

One gripe I have with this set is that they have two Attributes. This does not exist in the real life cad game (at all), so it's far from realistic. Especially since we haven't had a new Type since Divine-Beast. And that one's mostly exclusive to the same few monsters. Ditch this double Attribute and VIRUS/DATA/VACCINE thing, or it'll be in Casual.

Oh. Also, Deck is ALWAYS capitalized. It's never "deck".

Also, either capitalize the g in graveyard, so it'll be "Graveyard", or abbreviate it to GY.

Next, Digi-Search Number 3 should say, "Add 1 Level 9 or higher Digimon monster from your Deck to your hand."

There's no Level higher than 12, so it might as well say "Level 9 or higher".

Allure of Devimon: Busted card. It's a big free draw with a feint condition. And no cost. I'd suggest dropping it a bit and adding a cost, as it's just unfair right now.

"Draw 2 cards, then banish 1 DARK or VIRUS Digimon monster from your your hand, or, if you do not have any in your hand, banish your entire hand."

Return from a Different Digimension:

Busted beyond belief. Return from a Different Dimension is banned for a reason. Especially with the existence of Extra Deck Summons, like Link.

If you REALLY want to keep this card, reword it to something like this:

"Pay half your LP; Special Summon as many of your banished Digimon monsters as possible. You cannot Summon/Set other monsters the turn you activate this effect. During the End Phase, banish all monsters Special Summoned by this effect."

 

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Posted (edited)
6 minutes ago, The Nyx Avatar said:

Alright. Right off the bat, you've got to be more specific on some cards. For example, on Digi-Search Number 1, you need to add "monster" to that text. So it should be, "Add 1 level 4 or lower Digimon monstser from your Deck to your hand.

One gripe I have with this set is that they have two Attributes. This does not exist in the real life cad game (at all), so it's far from realistic. Especially since we haven't had a new Type since Divine-Beast. And that one's mostly exclusive to the same few monsters. Ditch this double Attribute and VIRUS/DATA/VACCINE thing, or it'll be in Casual.

Oh. Also, Deck is ALWAYS capitalized. It's never "deck".

Also, either capitalize the g in graveyard, so it'll be "Graveyard", or abbreviate it to GY.

Next, Digi-Search Number 3 should say, "Add 1 Level 9 or higher Digimon monster from your Deck to your hand."

There's no Level higher than 12, so it might as well say "Level 9 or higher".

Allure of Devimon: Busted card. It's a big free draw with a feint condition. And no cost. I'd suggest dropping it a bit and adding a cost, as it's just unfair right now.

"Draw 2 cards, then banish 1 DARK or VIRUS Digimon monster from your your hand, or, if you do not have any in your hand, banish your entire hand."

Return from a Different Digimension:

Busted beyond belief. Return from a Different Dimension is banned for a reason. Especially with the existence of Extra Deck Summons, like Link.

If you REALLY want to keep this card, reword it to something like this:

"Pay half your LP; Special Summon as many of your banished Digimon monsters as possible. You cannot Summon/Set other monsters the turn you activate this effect. During the End Phase, banish all monsters Special Summoned by this effect."

 

Thank You Nyx . I'll take out the virus/data/vaccine thing .

Thanks for the help

 

Edited by BowWow
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Just now, BowWow said:

 

Thank You Nyx . I'll take out the virus/data/vaccine thing .

 

Alrighty. Moving on from that:

Banished Zone is not a term. Stop using it.

 

The "Draw" cards seem fine for the most part. Basic costs for your draw. You just need to correct wording like the rest.

Digi-Draw

Spell. Quick-Play

"Send 1 Digimon monster from your hand to the GY; draw 2 cards."

Digi-Draw 2

Spell. Quick-Play

Banish 1 Digimon monster from your GY; draw 1 card.

Digi-Draw 3

Trap. 

"Banish 1 Digimon monster each from your hand, Deck, and GY; draw 3 cards ."

But...I'm confused. What do you mean by, " This card must be set during your last turn to activate."?

 

Treasure of Devimon:

Same story as the last Devimon card. Should have a cost if you want that draw. Given how Card Destruction is still Limited.

 

Diamond's Of Devimon:

Absolutely busted. WAY too much advantage for the cost and condition. You don't even need a full hand for that 6 number advantage. You could have a single card or two. Bring down the number of monsters you can add, or just drop this card.

 

Offline Burial: There's no such thing as a Banished Zone. And it's too much of a mouthful for what should be a relatively simple effect. Try this:

Banish 1 Digimon monster from your hand, field, Deck, or GY.

 

DIgimon Nursery:

Does this card need to exist when there's already a Spell that adds a Level 4 or lower Digimon monster that gets the job done? I'd say drop this card, or give it some sort of cost to justify its existence.

 

Digi-Conversion:

Foolish Burial already exists. And its Limited. This card would be outright banned if it existed in real life.

 

Virus Mutation:

Summon from where? Hand? Deck? GY? You need to specify.

 

Digi-Crush Virus:

Crush Card Virus already exists. What does this bring to the card game? An in-archetype carbon copy? Drop this card, or do something to deviate it from Crush Card Virus or its varians.

 

Digi-Reborn:

Drop 2 of them, and only have one that Special Summons Digimon monsters.

"Special Summon 1 Digimon monster from your GY"

 

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ok i will start with a bit of disclaimer about myself:

due to many factors i actually not really keen on reviewing set of cards this BIG. i have personal preference for smaller sized archetype and even then depending on my irl mood i even review those in parts.

bit less personal reason is that as yugioh evolve over the years the actual number of cards within the single archetype actually decrease as each card get more efficient no matter the thematically gimmick they carry. the Set this large will bound to have vastly different power on the cards (evident as above reviewer point out) i know that the creative mind of yours wants to adapt all digimon in existence but word of advice here, try to take slow and instead make smaller archetype of 1 evolutionary line of digimon  first. dont worry you can still make "big set" by making over-arching archetype like World Legacy theme (5+ different archetype meant to be standalone decks but still connected with small pool of World Legacy card)

example: make archetype of Agumon line, my digimon knowledge its a bit rusty but it should not have more then 10 monster. and even if it has more than 10 monster use the ones you prefer

card grammar is bad but you will learn it as you go, to be fair some of your wording is soo vague it might affect the game differently than intended 

i decide to review these 2 first, hopefully i can review the rest when i have mental strength to spare

Darcmon: ok so its level 5 that have multi attribute and typing and pretty much vanilla except for the summon effect. here my question. you banish this facedwon card from where exactly? because if it also include outside of the field then this card is overpowered  since being facedown is also apply to cards in your deck and banished facedown. we need clarification since its evolutionary line is so powerful. not to mention the effect is technically dont have once per turn so you can summon 3 of them.

that being said there no such thing as banished for the rest of the match since it will so hard to keep track off. ill give the example of compensation in the fixes though

fixes:

Quote

Darcmon

LIGHT / Level 5 / Fairy / Effect

This card Attribute and Type also always treated as DARK and Fiend. During Your Main Phase: You can banish this face-down card on the field; Special Summon 1 "Murmukusmon" from your hand, Deck, or GY. you can only use this effect of "Darcmon" thrice per duel

Murmukusmon:  i understand your intent with anti-copy effect, its just so specific to the point of random since cards that do effect copy is so rare in this game OR already banned. the rest of the package is super strong which why Darcmon need the fixes to balance it. the negate still needs HOPT and it dont need the battle protection of all things since it already 4000 stat

i decide to simplified the anti-copy effect by combining it with its general immunity effect using possession wording in the fixes

Quote

Murmukusmon

DARK / Level 10 / Fiend / Effect

Cannot be Normal Summon/Set. Must be Special Summoned by the effect of "Darcmon". This card cannot be use as tribute or material to summon a monster. Unaffected by card effect while this card in your possession other than "Darcmon". During your Main Phase, You can Negate the effect of a card your opponent control as long it face-up. You can only use this effect of "Murmukusmon" once per turn

 

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On 8/29/2021 at 9:54 AM, Dokutah Jolly said:

ok i will start with a bit of disclaimer about myself:

due to many factors i actually not really keen on reviewing set of cards this BIG. i have personal preference for smaller sized archetype and even then depending on my irl mood i even review those in parts.

bit less personal reason is that as yugioh evolve over the years the actual number of cards within the single archetype actually decrease as each card get more efficient no matter the thematically gimmick they carry. the Set this large will bound to have vastly different power on the cards (evident as above reviewer point out) i know that the creative mind of yours wants to adapt all digimon in existence but word of advice here, try to take slow and instead make smaller archetype of 1 evolutionary line of digimon  first. dont worry you can still make "big set" by making over-arching archetype like World Legacy theme (5+ different archetype meant to be standalone decks but still connected with small pool of World Legacy card)

example: make archetype of Agumon line, my digimon knowledge its a bit rusty but it should not have more then 10 monster. and even if it has more than 10 monster use the ones you prefer

card grammar is bad but you will learn it as you go, to be fair some of your wording is soo vague it might affect the game differently than intended 

i decide to review these 2 first, hopefully i can review the rest when i have mental strength to spare

Darcmon: ok so its level 5 that have multi attribute and typing and pretty much vanilla except for the summon effect. here my question. you banish this facedwon card from where exactly? because if it also include outside of the field then this card is overpowered  since being facedown is also apply to cards in your deck and banished facedown. we need clarification since its evolutionary line is so powerful. not to mention the effect is technically dont have once per turn so you can summon 3 of them.

that being said there no such thing as banished for the rest of the match since it will so hard to keep track off. ill give the example of compensation in the fixes though

fixes:

Murmukusmon:  i understand your intent with anti-copy effect, its just so specific to the point of random since cards that do effect copy is so rare in this game OR already banned. the rest of the package is super strong which why Darcmon need the fixes to balance it. the negate still needs HOPT and it dont need the battle protection of all things since it already 4000 stat

i decide to simplified the anti-copy effect by combining it with its general immunity effect using possession wording in the fixes

 

I understand where your coming from but Digi-volutions tend to branch out and have many lines so Agumon could go into anything .

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Bumping here because i love Digimon, hence my profile and avatar

Agree with @Dokutah Jolly on this one, if you make an archetype/series, better to stick around 15-20 cards (with ED), not only if you make too much, people will find it hard to review (tiring), but also to make sure your archetype are focused to the point, and works as intended, but too much, and you will end up with cards that hardly being used/filler.

27 minutes ago, BowWow said:

I understand where your coming from but Digi-volutions tend to branch out and have many lines so Agumon could go into anything .

If you talk about branching, then there is no end to Digivolutions (Omegamon into Agnimon, hello there? Goes through with Digivolve and hardly see an end, loop altogether), you can just say, focused on the more "canonical" Digivolution lines, with only 2 mainlines or less to avoid overbloating archetype members (e.g Botamon > Koromon > Agumon > Greymon/Geogreymon > MetalGreymon/RizeGreymon > Wargreymon/ShineGreymon/BlitzGreymon/Gaiomon), that way, lore wise, it make sense and logical, but also narrowing any "not-so fitting" Digivolution.

As for the cards, i will review i deem necessary (some already reviewed), also, is there a reason why only 1 Digi-Destined out of all the possible characters in the universe? (T.K./Takeru only)

> Missing cards (T.K./Takeru and Patamon) search for Angemon and i see no Angemon anywhere, same goes with Cherrymon and VenomMyotismon.

> Black Out, you can just take out the hand part, because you just shuffled them into the Deck anyway, treating them Normal Monster is redundant here.

> Backup Program, do you realize how strong the card is? Free summon negation + 1 free Digimon tutor, and no cost whatsoever, either make it just negate the summon if you control a Digimon/Digidestined, or make a huge cost to mitigate the strong effects (even so negating summon and tutoring a monster is still too strong)\

> Digi Corruption have no effect currently, other than "Cannot be negated"

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4 hours ago, Erika Mishima said:

Bumping here because i love Digimon, hence my profile and avatar

Agree with @Dokutah Jolly on this one, if you make an archetype/series, better to stick around 15-20 cards (with ED), not only if you make too much, people will find it hard to review (tiring), but also to make sure your archetype are focused to the point, and works as intended, but too much, and you will end up with cards that hardly being used/filler.

If you talk about branching, then there is no end to Digivolutions (Omegamon into Agnimon, hello there? Goes through with Digivolve and hardly see an end, loop altogether), you can just say, focused on the more "canonical" Digivolution lines, with only 2 mainlines or less to avoid overbloating archetype members (e.g Botamon > Koromon > Agumon > Greymon/Geogreymon > MetalGreymon/RizeGreymon > Wargreymon/ShineGreymon/BlitzGreymon/Gaiomon), that way, lore wise, it make sense and logical, but also narrowing any "not-so fitting" Digivolution.

As for the cards, i will review i deem necessary (some already reviewed), also, is there a reason why only 1 Digi-Destined out of all the possible characters in the universe? (T.K./Takeru only)

> Missing cards (T.K./Takeru and Patamon) search for Angemon and i see no Angemon anywhere, same goes with Cherrymon and VenomMyotismon.

> Black Out, you can just take out the hand part, because you just shuffled them into the Deck anyway, treating them Normal Monster is redundant here.

> Backup Program, do you realize how strong the card is? Free summon negation + 1 free Digimon tutor, and no cost whatsoever, either make it just negate the summon if you control a Digimon/Digidestined, or make a huge cost to mitigate the strong effects (even so negating summon and tutoring a monster is still too strong)\

> Digi Corruption have no effect currently, other than "Cannot be negated"

Thanks for the big help and advice Eirka and with the  branching also . I'll revise some of the cards and look into the rest.

 

I'll be delete some of the "fillers" like bibimon

Edited by BowWow
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  • BowWow changed the title to Digimon (Mostly) among others redesigned for playability in yugioh with pictures . Advice/Review cards and help is very much appreciated. :) . #2 Raritys added.

Added a few more with alot of edits so cards won't be overpowered . 

I edited some cards that people said were very overpowered . 

Hopefully the few I have added are not overpowered . 

I will say this though I'm not finished with effects on some cards . 

Beelzemon  could be very much overpowered but I'm trying to make him hard to summon .

I would LOVE him to keep his effect the same but if someone thinks of a summoning condition if he is too easy to summon .

I need help badly when it comes to Astamon. I't would be great if it had the same power as of now but i'm trying to edit his effect as it's a bit of a jumble.

On with the show .

image.png.280ae623a6f5f856ad7d39a54e645ef3.png

 

Yaamon

Level.1

Attribute. Dark

Type. Fiend/Digimon

Attack. 500

Defence. 500

Effect. Send this Monster from your hand to the GY to add 1 "Impmon" from your DECK to your Hand or Special Summon 1 "Impmon" from your Hand or DECK . 

 

 

image.png.f64fead822f801e7b5bfac416cd788b8.png

Jyarimon

Level.1

Attribute. Fire

Type. Dragon/Digimon

Attack.0

Defence.0

Effect/Tuner. When you draw or add "Jyarimon" to your hand send it immediately to the GY and add 1"Gigimon" and draw 1 card From your DECK to your hand. 

 

 

image.png.e46b5e4d5d33a977609c1f4c79db3116.png 

Gigimon

Level .2

Attribute. Fire

Type. Dragon/Digimon

Attack. 0

Defence. 0

Effect/tuner. When you draw or add "Gigimon"  to your hand send it immediately to the GY and add  1"Guilmon" and draw 1 From your DECK to your hand. 

 

image.png.8058575aeb49b3a7c2cbc8869df62b56.png

Gulimon

Level. 4

Attribute. Fire

Type. Dragon/Digimon

Attack.1500

Defence. 700

Effect. Once Per Turn you can  inflict 800 Life Points of damage to your opponents Life Points . "Gulimon" can attack twice per battle phase . When "Gulimon" attacks and destroys 1 or more monsters on your opponents side of the field you must inflict 800 Life Points of damage X the amount of monsters destroyed. I

 

 

 

 

image.png.f4b61e085a21dcbad1b6b1a057e57506.png

Minervamon

Level. 9

attribute. Dark

Type. Warrior/Digimon

Attack. 3300

Defence. 2300

Effect/Synchro/Tuner. 1 "Dark" Attribute "SpellCaster" Type Monster + 1 "Dark" Attribute  "Warrior" Type Monster + 1 "Dark" Attribute " Fiend" Type + 1 "Dark" Attribute " "Fairy" Type Monster and 1 NON-Tuner "Dark" Attribute "BeastWarrior"Type Monster from yourside of the field . Once Per Turn you have to flip 1 coin if Heads  your return "Minervamon" back into the Extra DECK . If the Result is Tails you double "Minervamon"s Attack and its attacks cannot be negated and it can attack equal to the number of Face-up Attack Position Effect Monsters on their side of the field. . "Minervamon" is uneffected by your Opponents card effects. "Minervamon" cannot be Tributed . "Minervamon" cannot be Destroyed by battle .  

(Need help again with Minervamon)

 

 

Alliance Of The Boogiemon

Spell. Quick Play

Effect. This card  cannot be negated . When this card is activate you Must add one " Boogiemon " from your DECK or GY or Banished to your hand

 

Pact  With The Boogiemon

Spell. Quick Play

Effect. This card cannot be negated . Your opponent Draws cards until they have exactly 6 cards in their hand . When you activate "Pact With The Boogiemon" you Must add 1 " Boogiemon " from your DECK or GY or Banished to your hand .

 

image.png.be1b09b8a2abc3bc11ceefb7d0a81a94.png

Boogiemon

Level.4

Attribute. Dark

Type. Fiend/Digimon

Attack. 1800

Defence. 1300

Effect/Tuner. If your Opponent has 6 cards in their hand you can Special Summon "Boogiemon" from your hand in Attack Position to your side of the field .When "Boogiemon" is Special Summoned from your hand this way you can add 1 "Phelesmon" from your DECK or GY to your hand or 1 Level 3 or lower "Dark" Attribute "Fiend" Type monster from your DECK or GY to your hand . When You Special Summon "Boogiemon" from your hand you can add 1 "Boogiemon" from your DECK to your hand .

 

image.png.2c1aa3a99b612efe99df128cdb0b7da5.png

Phelesmon

Level.6

Attribute. Dark

Type. Fiend/Digimon

Attack. 2600

Defence. 1900

Effect. Once Per Turn you can banish 1 Monster on your opponents side of the field . Phelesmon Gains Attack points equal to the banished monsters Attack points until the end of your battle phase . When this Monster is added to your hand by Boogiemon you can Banish "Phelesmon" from your hand to Add 1 Level 6 or Higher "Dark" Attribute "Fiend" Type monster from your DECK or GY to your Hand . If you Special Summon 3 "Phelesmon" from your Hand during your Main Phase 1 or Main Phase 2 you can Add 1 "Mephistomon"  from your DECK or GY or if it has been Banished .

Does Phelesmon need a HOPT ?

image.png.c52572fc2912b47aabcdd385cb0a30f9.png

Mephistomon

Level. 8

Attribute. Dark

Type. Fiend/Digimon

Attack. 3200

Defence. 2500

Effect. Mephistomon is also considered to be a Beast Type Monster . Cannot be Normal Summoned or Set . This Monster cannot be Special Summoned except by tributing 3 Level 6 "Fiend" Type "Dark" Attribute Monsters of the same name which have been Special Summoned during the same turn.

I'm not finished with "Mephistomon" effect

 

 

 

I do know the "Archtype" is big but trying to be creative . ( Big fan of digimon and I really enjoy making the cards and designing them and getting feed back partly beacuse what effect they would have on the game and if people think some of the cards are overpowered I would edit them and to see people say if they like the cards )

I also took the raritys down but if you would like me to put them back I will.

Edited by BowWow
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  • BowWow changed the title to Digimon (Mostly) among others redesigned for playability in yugioh with pictures . ( REVIEW THE CARDS THAT INTEREST YOU and help is very much appreciated.) :) . #2 Raritys added.

Allure Of The Boogiemon

Spell. Quick Play

Effect. This card cannot be negated . If you have a "Boogiemon"  on yourside of the Field , Draw 2 cards . The turn you activate this card you go into your end phase .

(Need Help with wording).

 

Soul Of The Boogiemon

Spell. Quick Play

Effect. This card cannot be negated . Pay half your life points . Special Summon as many "Boogiemon" as possiable from your DECK and GY and Banished to yourside of the field.

 

image.png.920f04a47b8e1978a585c1b87e8ae63c.png

Myotismon

Level. 8

Attribute. Dark

Type. Fiend/Digimon

Attack. 2800

Defence. 2600

Effect/Synchro/Tuner. This Monster is also a "Zombie" Type . This monster can only be Synchro Summoned by having 1 "DemiDevimon" as 1 of the materials. When this Monster is Synchro Summoned you have to add 1 "DemiDevimon" or a level 2 or lower " Zombie" or "Fiend " Type monster from your DECK or GY to your hand.

 

image.png.26409089558de748d3effd1dd88f3ac4.png

 

Piedmon

Level.10

Attribute. Dark

Type. Fiend/Digimon

Attack. 3200

Defence. 2500

Effect/Synchro/Tuner. This Monster is also a "Spellcaster" Type monster . This monster can only be Synchro Summoned by having 1 " Myotismon " as one of the materials . When this card is Synchro Summoned you have to add  1 level 4 or lower " Fiend " Type or 1 Level 4 or lower " Spellcaster "from your DECK or GY to your hand . This monsters summon cannot be negated . This monster cannot be destroyed or banished by Spell cards . This monster  is unaffected by your opponents  Spell cards.

 

image.png.ef1140a30ce8e868b314a97af20e8b9f.png

Vajramon

Level. 6

Attribute. Light

Type. Beast-Warrior/Digimon

Attack. 2600

Defence. 2300

Effect. Vajramon cannot be normal summoned or set . Vajramon cannot be Special Summoned except from your hand by Banishing 1" Light" Attribute Beast type "Digimon" and 1"Light" Attribute  Warrior type "Digimon" . Vajramon's Special Summon cannot be negated . Vajramon cannot be destroyed in battle by your opponents monsters . Vajramon cannot be banished in battle by your opponents monsters . Vajramon has piercing . Vajramon can attack twice per battle phase .

 

 

image.png.5da6d8a2d16c3c0b3ad94d936d8fd9be.png

Kumbhiramon

Level. 2

Attribute. Light

Type. Psychic/Digimon

Attack. 250

Defence.100

Effect/tuner. Kumbhiramon is also a "Beast" Type monster . Kumbhiramon cannot be Normal Summoned . Kumbhiramon cannot be Special Summoned except by Banishing 1 level 2 " Psychic " Type " Digimon  and 1 level 2 " Beast " Type Digimon from your hand. When "Kumbhiramon" is Special Summoned you can Banish it . When "Kumbhiramon" is banished by its effect  you can look at your opponents hand and banish 2 cards . Your opponent plays with their deck face up for the rest of the duel .

( and yes I know that Kumbhiramon could cause some problems .

 

 

image.png.16b8634fe04709e8655d42b83d2595d4.png

Venommyotismon

Level. 10

Attribute. Dark

Type. Fiend/Digimon

Attack. 3800

Defence. 3300

Effect/Synchro/tuner.  This Monster is also a "Zombie" Type . This monster can only be Synchro Summoned by having 1 "Myotismon" as 1 of the materials. When this Monster is Synchro Summoned  you have to add 1 level 6 or lower "Fiend" type   or 1  Level 6 or lower "Zombie" type  from your DECK or GY to your hand . While Venommyotismon is face up on the field the effects of "Light" Attribute and "Fairy" Type monsters on the field and in both players hands and GY. are negated . For every "Dark" Attribute monsters in each players GY or Banished this card gains 100 attack points . For every "Light" Attribute monster in your opponent's GY or Banished this card looses 500 attack .

 

image.png.42976e76b00f9d1e4d7551b617aafbb1.png

 

Vikaralamon

Level. 10

Attribute. Earth

Type. Beast

Attack. 5000

Defence. 5000

Effect/Tuner. Vikaralamon cannot be normal summoned or set . "Vikaralamon" cannot be special summoned except by banishing 20 cards from the top of your deck . When "Vikaralamon" attacks you must banish the top 20 cards of your deck . "Vikaralamon" summon cannot be negated . "Vikaralamon" can attack your opponent directly . Vikaralamon's effect cannot be negated . Vikaralamon is uneffected by your oppponents Spell and Trap cards . Vikaralamon Is uneffected by your opponents Monster effects .  Vikaralamon's Attacks always cause Damage .

Edited by BowWow
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  • BowWow changed the title to Digimon Set ( REVIEW THE CARDS THAT INTEREST YOU and help is very much appreciated.) :) . #2 Raritys added.

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