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[DP26] Marincess


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DP26-JP031 Marincess Springirl
Level 4/WATER/Cyberse/Effect
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) You can banish 1 “Marincess” monster from your GY; Special Summon this card from your hand.
(2) If this card is sent to the GY as material for a WATER Link Monster: You can send cards from the top of your Deck to the GY equal to the number of “Marincess” monsters you control, then inflict 200 damage to your opponent for each “Marincess” card sent the GY by this effect.
1200/1000

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DP26-JP032 Marincess Sleepy Maiden
Level 5/WATER/Cyberse/Effect
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) You can target 1 “Marincess” card you control; Special Summon this card from your hand, and if you do, it gains this effect.
● That target cannot be destroyed by your opponent’s card effects while this card is in the Monster Zone.
(2) You can banish this card from your GY, then target 1 “Marincess” Link Monster you control; equip 1 “Marincess” Link Monster from your GY to that target.
500/2500

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DP26-JP034 Marincess Aqua Argonaut
Link 4/WATER/Cyberse/Link/Effect
Top, Left, Right,  Bottom
2+ WATER monsters
You can only use the 2nd and 3rd effect of this card’s name each once per turn.
(1) Your opponent’s monsters cannot attack other monsters while this card is in the Extra Monster Zone.
(2) You can target 1 WATER monster you control and 1 card your opponent controls; return them to the hand.
(3) When a Spell/Trap Card or effect is activated on the field during your opponent’s turn (Quick Effect): You can Special Summon 1 “Marincess” monster equipped to this card, and if you do, negate that effect.
2300/-

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DP26-JP035 Marincess Dive
Spell
You can only activate 1 card with this card’s name per turn.
(1) Activate 1 of these effects, but you cannot Special Summon monsters for the rest of this turn after this card resolves, except WATER monsters.
● Target 1 non-Link “Marincess” monster in your GY; Special Summon it.
● If “Marincess Battle Ocean” is in your Field Zone: Special Summon 1 “Marincess” monster from your Deck.

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DP26-JP036 Marincess Circulation
Trap
If you control a Link-3 or higher “Marincess” monster, you can activate this card from your hand.
(1) Target 1 WATER Link Monster you control; return it to the Extra Deck, and if you do, Special Summon 1 “Marincess” Link Monster from your Extra Deck with the same Link Rating, but a different name, but this turn, it cannot attack directly, also it cannot be destroyed by battle. (This is treated as a Link Summon.)

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DP26-JP037 Marincess Bubble Ring
Trap
You can only activate 1 card with this card’s name per turn.
(1) When a monster declares an attack: Negate that attack, and if you do, Special Summon 1 “Marincess Crystal Heart” from your Extra Deck or GY.
(2) You can banish this card from your GY, then target 1 Link-2 or higher “Marincess” Link Monster you control; this turn, its maximum number of attacks per Battle Phase equals its Link Rating, but your opponent takes no damage from battles involving it.

So Aoi is the third and final duelist here. Not gonna lie, I'm not too surprised Marincess is here. In the pack thread Aoi was one of the first three duelists I listed (Alongside Shark). 

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Springirl: Amazing support. This card is a 2nd copy of Seahorse and can go into any of the Link 4s + Field Spell with a single extender (or just the Link 4 without Field Spell).

Marincess Sleepy Maiden: Definitely a solid extender and the reason why a single Blue Tang can be a 1-card Marincess Aqua Argonaut + equipped Marincess (+ whatever Blue Tang Searches).

Marincess Aqua Argonaut: A Marincess boss monster, which actually has interruption and which can be used to protect Marincess Sleepy Maiden at the same time.

Marincess Dive: Perhaps their best support card (although it is difficult to say with the above), given that this is an alternative search for Marincess Sea Angel (and an extender to go into 1-card Link 4 plays).

Marincess Circulation: Maybe there is some point to this ... like summoning Marincess Great Bubble Reef and then tagging out into their new Link 4 after getting the draw ... I don't see the reason for this card. It would be significantly better if it could be used to tag out with any Marincess Link to evade handtraps (but requiring a Link 3 defeats that purpose). Furthermore if it would actually tribute instead of returning to the Extra Deck there could be some potential with their Gimmick of equiping Links and then summoning them, however as it is this card seems completely superfluous.

Edit: I guess Circulation can be used to tag out into Great Bubble Reef at the end of the opponent's turn to get an additional draw and to use the recycling effect of Great Bubble Reef as an extender, but that is still questionable.

Marincess Bubble Ring: A garbage anime card if I ever saw one. I guess it can be searched with Marincess Basilalima and can allow Wonder Heart to summon all of her equipped monsters, but that is reaching quite a bit.

 

Edit: Blue Tang + either of their Spells is probably their best play.

NS Marincess Blue Tang -> mill Marincess Springirl -> Link Summon Marincess Blue Slug (and search with Blue Tang) -> add Marincess Springirl -> Special Summon Springirl -> Link Summon Marincess Coral Anemone -> Special Summon Marincess Springirl -> Link Summon Marincess Sea Angel (and float Springirl) -> Search the missing Spell -> Activate Marincess Battle Ocean -> Activate Marincess Dive -> Special Summon Marincess Sleepy Maiden -> Link Summon Marincess Crystal Heart with everything but Anemone -> Link Summon Marincess Aqua Argonaut -> Anemone adds back Sleepy Maiden and equip 3 monsters with Battle Ocean -> Special Summon Sleepy Maiden targeting the Field Spell.

Edited by The Highlander
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