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Showing content with the highest reputation since 09/28/2020 in all areas

  1. I made another little card for the upcoming Halloween. You might want to give it a look, @Ember McLain (n.n) Ghostrick Alraunee-chan Rank ✪✪✪ DARK Plant / Xyz / Effect 2 Level 3 monsters If this card is Xyz Summoned while you control another face-up "Ghostrick" card: You can change all other face-up monsters on the field to face-down Defense Position, and if you do, inflict 300 damage to your opponent for each monster that changed Battle Position this way. Cannot be targeted by your opponent's card effects (even if face-down) while y
    3 points
  2. https://ygorganization.com/stillnoblazeinblazingvortex/ EARTH/Rank 9/Plant/Xyz/Effect2 Level 9 monstersYou can only use each of the 1st and 2nd effects of this card’s name once per turn.(1) When you activate a card or effect during your turn (Quick Effect): You can target 1 card of the same type (Monster, Spell, Trap) in your GY; attach that target to this card as material.(2) When a card or effect is activated during your opponent’s turn (Quick Effect): You can detach 1 material that was originally the same type of card (Monster, Spell, Trap) from this card, and if you do, negate th
    3 points
  3. Hello, fine peoples! I thought of a slightly different game that would work well for this section. It's actually pretty straightforward: One person lists 4 criteria of effects/stats/etc they want for the card. The next person makes a card using at least 2 of those criteria, then they can replace the used ones with different ones. If a person is able to use all 4 criteria, they get a rep. 3 other things to note: Criteria cannot include: The Card's Name (we've got the Create a Card game for that) -or- "This card must support X archetype" (we've got the Support an Archetype gam
    2 points
  4. https://ygorganization.com/ifeelliketheresajokemissingherebutimnotsurewhat/ Level 3/WATER/Sea Serpent/Effect You can only use each of the 1st, 2nd, and 3rd effects of this card’s name once per turn. (1) If this card is Special Summoned: You can banish cards from the top of your opponent’s Deck equal to the number of WATER monsters you currently control. (2) You can target 1 Level 4 or lower WATER monster you control; increase its Level by its original Level. (3) You can banish this card from your GY; make 1 WATER monster you control gain 100 ATK for each monster currently ba
    2 points
  5. https://ygorganization.com/themostambitiouscrossoverincardgamehistory/ BLVO-JP011 Security Force Rappa Chiyomaru Level 2DARK/Warrior/Effect You can only use this card name’s (2) effect once per turn. (1) Monsters your opponent controls that face “Security Force” monsters you control can only target monsters in their column for attacks. (2) (Quick Effect): You can banish 1 “Security Force” card from your hand; return this card to your hand, and if you do, Special Summon 1 “Security Force” monster from your Deck in Defense Position, except “Security Force Rappa Chiyomaru
    2 points
  6. https://ygorganization.com/tcg-phantom-rage-checklist/ PHRA-EN081 Mahaama the Fairy Dragon Level 5/LIGHT/Dragon/Tuner/Effect During your opponent’s turn, when either player takes battle damage (Quick Effect): You can Special Summon this card from your hand, then apply 1 of these effects. ●Gain LP equal to that battle damage. ●Inflict damage to your opponent equal to that battle damage. 0/2500 PHRA-EN082 Jabbing Panda Level 3/WATER/Beast-Warrior/Effect If 2 or more Beast-Warrior monsters are on the field, you can Special Summon this card (from your hand). You can only Sp
    2 points
  7. https://ygorganization.com/themostambitiouscrossoverincardgamehistory/ BLVO-JP050 Saros Eresh Kurnugias Link 5/LIGHT/Fiend/Link/Effect Top, Top Right, Right, Bottom Right, Bottom 4+ Effect Monsters If you Link Summon this card, you can use 1 monster your opponent controls as Link Material. (1) If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. (2) This Link Summoned card is unaffected by your opponent’s activated card effects that do not target it. (3) Once per turn, when a card or effect is activat
    2 points
  8. https://ygorganization.com/what-does-the-y-in-myutant-stand-for/ Note: Only 12 of the 14 cards have been revealed at the moment. Myutant Cry Trap During the Main Phase: Fusion Summon 1 “Myutant” Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. You can only activate 1 “Myutant Cry” per turn. Myutant M-05 WATER/Level 2/Psychic/Effect If this card is Normal or Special Summoned: You can add 1 “Myutant” monster from your Deck to your hand, ex
    2 points
  9. Angel Statue - Azurune Continous Trap Card. Special Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800). (This card is also still a Trap.) Once per turn, when your opponent would Special Summon a monster(s) while this card is in your Monster Zone: You can send to the GY 1 Continuous Trap in your Monster Zone that was Special Summoned from a Spell & Trap Zone; negat that Special Summon, and if you do, destroy that monster(s). When this card in a Monster Zone is destroyed by battle: You can destroy the monster that destroyed this card.
    2 points
  10. Hellllo YCM! Are you ready to rock?
    2 points
  11. @PsilocyborgOpposed to your impeccable grammar, this one has a couple of details: Declare 1 type of card (Monster, Spell, or Trap); your opponent excavates the top cards of their Deck until they excavate a card with the declared type of card... I have a problem with the "If yes" scenario. In general, I believe the effect is terrifying as hell. It all depends, sure, a pretty circumstantial effect. The thing is, I can't help but think of those decks which run a very few number of Traps (in some cases, 3 Royal Decree). So you declare TRAP and the opponent possibly proceeds to banish fac
    2 points
  12. THERE'S KONAMI AGENTS AMONG US PEOPLE! THEY STOLE MY CROSS-SHAPE DESTRUCTION EFFECT FOR THEIR NEW ARCHETYPE LMAO
    2 points
  13. The YGO community upon seeing alt art Apollousa.
    2 points
  14. Inzektors won and that means that there is hope in this world for something different than the norm. Stop it, you are reading too much into this status update, and I can tell!
    2 points
  15. In NON-POLITICAL news, Inzektors won the create-a-card poll.
    2 points
  16. I don't think I ever expected to see so much political junk on a YGO forum, like can we stop already, it is exhausting.
    2 points
  17. [Aqua / Effect] Level:3 ATK: 1100 DEF: 900 (WATER) This card's name becomes "Squirtle" while on the field or the GY. Once per turn: You can roll a die, then activate 1 of the following effects depending on the result: 1-2: Discard a card at random; 3-4: Return 1 monster on each side of the field to the top of the Deck (This effect does not target).; 5-6: Draw 1 card. During your Standby Phase: you can send this card to the GY; Special Summon 1 "Daftortle" or "Wartortle" from your Deck or hand. Next: Kuriblyat
    2 points
  18. Okay, I finally finished a new drawing. Her name is Tamber, and she hails from a rather ignored or forgotten game called Children of Mana, which was released like 14 years ago xD. I remember, clear as day, how her original design stroke me in a rather particular way the first time I saw it. I loved it, and during those days I felt it was really amazing. I'm not saying nowadays I feel it's no good, but I have seen a lot more art and know it's pretty normal, but still good. I dunno, what I want to say is that back in those days I felt 0 confidence to draw a fan art of her despite wanting to do i
    2 points
  19. https://ygorganization.com/funnydigestionsounddotwav/ LIGHT/Level 2/Beast/EffectYou can only use the effect of this card’s name once per turn.(1) If this card is sent from the hand or field to the GY: You can make each player draw 1 card, then discard 1 card, then, if you discarded an “Ojama” card, you can choose 1 of your opponent’s unused Monster Zones, and that Zone cannot be used until the end of the opponent’s turn. 0/1000
    2 points
  20. Borrego Enojado Fire Level 1 Beast / Effect Cannot be Special Summoned by effects that activate as Chain Link 2 or higher. Cannot be used as Tribute or material for a Summon. Unaffected by other card effects. If this card is changed to Defense Position: Destroy it. This card cannot attack, unless it has 8000 ATK or more. If this card is able to attack, it can attack your opponent directly. Once per turn, during your opponent’s Standby Phase: Place 1 Angry Counter on this card. Place 1 Angry Counter on this card for each card you control destroyed by your opp
    2 points
  21. You're all stupid. <3
    2 points
  22. Life Inheritance Normal Spell Reveal 1 monster in you hand, then target monster(s) in your GY whose total levels exactly equal the Level of the revealed monster; discard the revealed monster, then Special Summon those targets in face-up Defense Position, but they cannot be used as material for a Summon for the rest of this turn and have their effects negated. Just a simple card, particularly meant to support Tribute Summoning Decks (Monarchs and Wicked Gods should love this card, and perhaps Raviel, Lord of Phantasms as well and the Shimmering Scrapper variation), strat
    2 points
  23. A friend of mine made his OC. Doodled it, too. I offered to redraw it in my own art style or something similar. So...this is what I made:
    2 points
  24. Umm this one is a tiny bit on the "it is useful but more focused Tribute strategies nowadays seem to always do better in practice" Monarchs having "Domain of the True Monarchs". "The Monarchs Stormforth", "Escalation of the Monarchs", the "Squires" ("Eidos" and "Edea"). Stuff I haven't seen used a ton but is also technically neat ideas: "Restoration of the Monarchs", "Dark Advance", "Amarelease", "Tribute Burial", "Card Advance" Stuff that's not being used anymore much: "Double Summon", "Treeborn Frog", "Soul Exchange", "Ulimate Offering" (this one because banned). Then there'
    2 points
  25. I glance back at this place Memories
    2 points
  26. Valar morghulis. Don't get attached to anyone person. We will all be dead and ash, it is our legacy that endures. That being said, the man is a Honeybadger and will be fine zzz
    2 points
  27. Banana Slip Trap Card If you control a Beast monster, you can activate this card from your hand. If your opponent summons a monster(s): Shuffle the summoned monster(s) into the Deck.
    2 points
  28. Strict Dress Code [Normal Trap] If there is a monster equipped with an Equip Spell on the field: Until the end of this turn, monsters on the field cannot activate their effects or declare an attack unless they are equipped with an Equip Spell.
    2 points
  29. Dear Community members, A lot has transpired since the Yugioh Card Maker forum was first conceived nearly thirteen years ago. Many of you may be too young to remember, or too old to not forget, but the early days laid the foundation for the vibrant forum we enjoy today. Founding members like Frunk, Danilus, and YugiohMaster444 had an undeniable passion for the game of Yugioh that made the Forum a MUST VISIT for anyone who considered themselves a fan. The dedication to card making was so intense that there were more new threads created each day than I could possibly review, and sometimes,
    2 points
  30. Death awaits you all! With nasty big pointy teeth!
    1 point
  31. Nincompup, the Ninny Ninja Canin-e EARTH Level ✪✪✪✪✪✪✪ Beast / Effect When your opponent declares an attack: You can Special Summon this card from your hand, then change the attack target to this card, also, for the rest of this turn, your opponent can only target this card for attacks. This card can attack while in face-up Defense Position. If a "Ninja" monster you control inflicts Battle Damage, place a Ninpo Counter on any "Ninja" monster you control. You can remove 3 Ninja Counters from anywhere on the field; Set 2 "Ninjutsu Art" Spell/Traps directly
    1 point
  32. Wow this looks really fun! Ghostricks as a whole have always had a soft spot in my heart for obvious reasons, but sadly their entire playstyle lost its footing come MR4 and the release of Link Monsters. The "(even if face-down)" part of the protection is strange, and honestly not sure if there is another card that does that. The main "treat" of this Ghos"trick" would be the revival + foolish ability in that last effect. Certainly powerful, but not too much so due to the archetype lock. Overall a super solid card, nice work! By the by, any chance you could throw me a bone and send t
    1 point
  33. Granted, you find out they are a [This message has been interrupted to bring you the following important advertisement: Buy Golden Grams! They are delicious and high in sugar content! A great way to bring you one step closer to (We interrupt the regular ad revenue with the following bulletin: A Florida man came out of his home today to find a really big spider. Scientists are trying to refute the claim saying that he was spending too much time <And now a very important news article. A black cat said today that he wishes to know why his computer keeps getting ad viruses. When asked for clari
    1 point
  34. Baguette Landsknect ✪✪✪✪✪✪ (Level 6) | EARTH | [Warrior/Pendulum/Normal] ◄ 7 7 ► [Pendulum Effect] Once per turn, while you control a Normal Monster, when a monster effect that was activated on your opponent's side of the field resolves, you can negate that effect. [Normal Text] "Be bready for anything! This is no time for loafing around!" ATK/ 2450 DEF/ 350
    1 point
  35. Haa! This one had me legitimately laughing, you can crust me xD. The effect is actually rather nice. If you have another little roll with low pendulum scales and the same effect in the other Pendulum Zone, the opponent is in for some nasty trouble. Imagine a Scale 0 Bun. I think it could lead to some decent combos with a Lv 1 Normal Monster Deck. Hey, can I copy the stars for my posts? They look rather fancy n.n
    1 point
  36. Looks like Myutants are going to be a whole bunch of high level monsters? PHRA-EN091 Last Myutant DARK Psychic / Effect / Fusion LV10 ?/3000 3 Level 8+ Myutant Monsters When a card or effect is activated: you can banish 1 “Myutant” card from your hand, field, or GY of the same type (Monster, Spell, Trap); negate the activation, and if you do, banish that card. If this Fusion Summoned card you control is destroyed by an opponent’s card: you can add 3 banished “Myutant” (max 1 monster, max 1 spell, max 1 trap) to your hand. You can only use each effect of “Last Myutant” once pe
    1 point
  37. Constellar Caduceus lv 4 LIGHT Warrior/Effect If you control a "Constellar" monster other than "Constellar Caduceus", you can Special Summon this card (from your hand.) You can only Special Summon "Constellar Caduceus" once per turn this way. During your Main Phase: You can add 1 "Constellar" Spell/Trap Card from your Deck to your hand. You can only use this effect of "Constellar Caduceus" once per turn. A "Constellar" Xyz monster that has this card as Xyz Material gains the following effect. * At the start of the damage step, if this card battles a LIGHT or DARK monster: Banish that m
    1 point
  38. Alrighty. I'm not quite sure I get what mismatched Type and Attribute means... (perhaps no FIRE + Pyro as an example?) I'll still give it a go. Stealthimal Muddodo Continuous Trap Special Summon this card as an Effect Monster (Winged-Beast/EARTH/Level 7/ATK 2000/DEF 500). (This card is also still a Trap Card.) If Summoned this way, monsters in your GY with an ATK equal or lower than this card cannot be banished or have their effects negated by your opponent's card effects. Once per turn: You can activate 1 "Stealthimal" Trap Card, except "Stealthimal Muddodo", during the
    1 point
  39. Red-Eyes Necromancer Knight Dark Spellcaster/Synchro/Effect Lv10 2400/2000 1 "Red-Eyes" Tuner monster + 1 non-Tuner Warrior monster + 1 non-Tuner Spellcaster monster Once per turn, during your opponent's Battle Phase: Special Summon 1 "Red-Eyes" monster from either player's GY and Equip it to this card; This card gains ATK/DEF equal to the ATK/DEF of the monster equipped to it. While a "Red-Eyes" monster is equipped to this card, it cannot be destroyed by battle. If this card would be removed from the field as the result of a card effect: Banish a "Red-Eyes" monst
    1 point
  40. https://ygorganization.com/inb4theyprintdebuggers/ Level 3/LIGHT/Insect/Effect Cannot be used as material for an Xyz Summon, except for the Xyz Summon of an Insect monster.(1) When you Normal Summon a Level 3 Insect monster: You can Special Summon this card from your hand, then you can make the Levels of this card and that monster become 5 or 7.(2) If this card is Special Summoned from the hand: You can change the battle position of 1 Insect monster you control.(3) An Xyz Monster that was Summoned using this card on the field as material gains this effect.● Gain 1000 ATK/DEF. 1000/
    1 point
  41. Could be fun. Never really got the hang of adding custom cards into any duel sim but hopefully it's gotten easier to do nowadays.
    1 point
  42. Damn, that's a lot of creative output—with the sheer volume of cards, how long did it take you to make all this, curiously? This archetype seems like it would be a lot of fun to play with; I'd choose this over the other HEROs, even though I don't know anything 'bout this anime. What is the theme that differentiates this from the other HEROs?
    1 point
  43. “Elemental HERO Courageous Toon Neos” [Warrior / Toon / Effect] ATK/2500 DEF/2000 Level: 7 (LIGHT) Cannot attack the turn it is Summoned, unless your control a "HERO" monster with a different name. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly. This card can attack all monsters your opponent controls, once each. Next: "Monster Re:connect"
    1 point
  44. BLVO-JP006 Sprigguns Rocky Level 4 FIRE Machine Effect Monster ATK 1800 DEF 800 You can only use this card name’s (1) and (2) effects once per turn each. (1) If this card is Normal or Special Summoned: You can target 1 “Sprigguns” monster or “Vast Desert Gold Golgonda” in your GY, except “Sprigguns Rocky”; add it to your hand. (2) If this card is in your hand, field, or GY: You can target 1 “Sprigguns” Xyz Monster you control; attach this card to it as material. BLVO-JP007 Sprigguns Pede Level 4 FIRE Machine Effect Monster ATK 0 DEF 2000 You can only use this card name
    1 point
  45. Nephshaddoll Genius EARTH Machine / Flip / Effect Lv 4 1800/1000 You can only use 1 of this card name’s (1) or (2) effects per turn, and only once that turn. (1) FLIP: You can target 1 “Shaddoll” monster you control; this turn, it is unaffected by monster effects while face-up on the field, except its own. (2) If this card is sent to the GY by a card effect: You can target 1 Effect Monster on the field; it cannot activate its effects on the field for the rest of this turn. Hellshaddoll Void Fire Fiend / Flip / Effect LV9 2900/2900 You can only use this card na
    1 point
  46. Winter you can like Barrett and Trump all you want but this politician-worship you're putting out in the statuses is super weird
    1 point
  47. Blazing Vortex is slated to have 19 world premieres (and it's implied from the set description that the 1 import is going to be Crossout Designator). Meanwhile, it looks like Konami will skip the Dragunity SD (fuck) and give us the Ice Barrier SD in February.
    1 point
  48. Oh wow there's Republicans in here?
    1 point
  49. Holy shit, POTUS has COVID, I always knew this was a possibility, but never expected him to go public about it. Sympathy vote? I also don't know how to feel about this, it doesn't come as a surprise that I hate him, but I can't feel like people cheering this on are doing the left any good here, it makes you kind of seem like assholes, which is kind of what the right wants.
    1 point
  50. Updated with the 5th card. Also changed the effect of Alter Shape Psywitch because I have a plan for upcoming support.
    1 point
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