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Showing content with the highest reputation since 04/15/2021 in all areas

  1. It has officially been 7 years since I started this account. Quite a bit has happened in that span of time. For those of you who have who have supported me, enjoyed my content, or made me smile, thank you.
    10 points
  2. I really wish this site was just about card games, but that isn't going to happen, is it?
    5 points
  3. 4 points
  4. I don't particularly know what playstyle I was going for with this art. I thought maybe anti-Graveyard, but I've done that to death. I'll save that for a future card. So I figured anti-DARK! Haven't done that one as often. If you feel this card should be a little more fair or strong, leave a friendly suggestion. Ariel, Vanquisher of Evils LIGHT Level 7 Warrior/ Synchro/ Effect ATK: 2400 DEF: 1700 1 Tuner + 1+ non-Tuner monsters Negate the activated effects of DARK monsters your opponent controls. Once per turn (Quick Effect): You can banish 1 Tuner mon
    4 points
  5. 4 points
  6. https://ygorganization.com/ac01-cyberdark-support/ AC01-JP011 Dragonroid Level 8/WIND/Machine/Effect You can only use this card name’s 1st effect once per turn. (1) You can discard this card; activate 1 of these effects. ● Add 1 non-WIND “Roid” monster from your Deck to your hand. ● This turn, the activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. (2) Once per turn, if this card is in your GY: You can make this ca
    3 points
  7. https://ygorganization.com/ancientstyleriotgear/ Varrel Load Riot Dragon (Borreload Riot Dragon) Level 8/DARK/Dragon/Ritual/Effect You can Ritual Summon this card with “Heavy Trigger”. You can only use this card name’s (1) and (2) effects once per turn each. (1) When your opponent would Special Summon a monster(s) (Quick EFfect): You can negate that Special Summon, and if you do, destroy it, then, destroy either this card or 1 “Rokket” monster you control. (2) If this card is in your GY: You can target 1 “Borrel” monster or “Rokket” monster in your GY; destroy 1 card you co
    3 points
  8. Ok, this is gonna be a big one, so bare with me. So with the announcement of the new Madoka Magica movie and watching TheDuelLog's review of the custom Puella Magi Madoka Magica Archtype, I wanted to take a crack at making my own archetype for this series. This is also my first attempt at Yu-Gi-Oh custom cards, so I would appreciate feedback on any grammar or form mistakes for the cards. This is a ritual based archetype, similar in theme to the Ghiski archetype. I intended it to be a battlefield control archetype, focusing more on powerful battle focus effects while offering protection t
    3 points
  9. Here's a bunch of sketches I've made within the last week or two.... First, some random try related to Mexican "Loteria". Then some potential future card art, even if they are currently kinda rough: A bit of fanart of Guardian Eatos: And finally, here's one of my characters at the beach. That is a surfing board. Not really all I've been up to but still wish I had gotten around to inking and coloring at least one by now xD
    3 points
  10. https://ygorganization.com/thestrongestspeedroidaremotecontrolledbike/ DP25-JP001 Speedroid Fukimodouji / Speedroid Party Horn Kid Level 4/WIND/Machine/Tuner/Effect You can only use the 1st and 2nd effects of this card’s name once per turn each. (1) If this card is Normal or Special Summoned: You can excavate cards from the top of your Deck equal to the number of other WIND monsters you control, add 1 excavated card to your hand, also place the rest on the bottom of the Deck in any order. (2) You can banish this card from your GY, then target 1 Level 3 or higher WIND monster
    3 points
  11. Here's the drawing I made for my mom: She's crazy happy about it, to the point she ran to find a frame to place the drawing in it. We went to buy an anti-reflective glass, but the place was closed, so maybe tomorrow n.n
    3 points
  12. A control-based archetype that i'm currently working on. Its playstyle revolves around cycling through Field Spells that have powerful lockdown effects, depending on your matchup, while fueling their boss monster with materials so that it can remove threat by shuffling them back into the deck. All of the archetype Field Spells have 3 effects: 1 when they're activated, 1 when they're on the field, and 1 when they are sent to the GY. Basic combo with Season of Departure + 1 random Field Spell in hand: Activate Season, add Resting. Activate Resting, special summon Dux from deck,
    3 points
  13. I know very little about Animal Crossing, but after a thorough research, I conclude the following: You ARE THIS, @The Nyx Avatar, Carmen!! Also, you, the person reading this, if you'd like to know which villager you are, visit this thread, Nyx will tell you! https://www.cardmaker.net/forums/topic/403672-post-and-ill-post-what-animal-crossing-villager-you-remind-me-of/
    3 points
  14. I just made a Melffy Deck, they are super cute, I love them, and they got more going for them than I first thought, some decent combos in there.
    3 points
  15. Crystal Clear Wing Synchro Dragon lv 10 WIND Dragon/Synchro/Effect 1 Synchro Tuner Monster + 1 non-Tuner "Clear Wing" monster Once per turn, when your opponent activates a monster effect (Quick Effect): You can make this card gain ATK equal to that opponent’s monster’s original ATK (until the end of this turn), and if you do, this card is unaffected your opponent’s activated monster effects this turn. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Synchro Summoned card you control is
    3 points
  16. I made this about a week ago but was holding off to see if I'd get to rework it before upload. Since that has not happened I figured I can just upload another one if I do xD
    3 points
  17. Penguin Acrobatics Quick-Play Spell Activate 1 of the following effects. Target 1 face-up monster you control which has an effect that activates when it is Flip Summoned or flipped face-up; activate that effect, also you can flip that target, face-down. Target 1 face-down monster you control; either Flip Summon it or flip it face-up, but negate its effects if it doesn't have an effect that activates when it is flipped face-up, then flip it face-down. If this card is in your GY: You can target up to 2 face-up monsters you control; flip them face-down, then Set this
    3 points
  18. So yesterday I bought a box of Blazing Vortext and got... "Lucky".
    3 points
  19. Hey! Have a nice day n.n Here you go, some cats!
    3 points
  20. Rokket Reload Quick-Play Spell Card Destroy 1 "Rokket" monster you control or from your hand; Special Summon 2 "Rokket Tokens" (Dragon-Type/DARK/Level 1/ATK 500/DEF 500), also for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except DARK Dragon Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY and target 1 "Rokket" monster in your GY; Special Summon the targeted card. You can only activate each effect of "Rokket Reload" once per turn. So Rokket Reload supports Rokket/Borreload Decks wher
    2 points
  21. With Utopia Dragner you can summon Number 97: Draglubion, then, use Draglubion to summon Number 100: Numeron Dragon for Numeron Dragon to have a total of 21000 ATK with its effect.
    2 points
  22. Mmm... yeah, it's not bad. I've always wondered why you suddenly started using the japanese format for the effect's text. Not saying it's bad, I'm just intrigued by the reason. It's funny, because all the effects are HOPT, so I'd normally use "You can only use each effect of "Wing-Wider Chiru, the Knight Crow" once per turn. My only complain would be effect 3, it's quite strong. Do you know Sinister Serpent? Here's the old effect: During your Standby Phase, if this card is in your Graveyard: You can add it to your hand, also banish 1 "Sinister Serpent" from your Graveyard during your
    2 points
  23. Hungry Hungry Kuriboh Trap Card You can activate this card from your hand. Activate this card when you would take damage. Increase your LP equal to the damage you would of taken instead, then, Special Summon 1 "Hungry Hungry Kuriboh Token" (Fiend-Type/DARK/Level 1/ATK 300 /DEF ?) in Defense Position, also, this tokens DEF is equal to the amount of damage you would of taken. All battle damage you take involving a "Hungry Hungry Kuriboh Token" becomes 0. You can only activate 1 "Hungry Hungry Kuriboh" per turn.
    2 points
  24. AC01-JP001 Kuribah Level 1 DARK Fiend Effect Monster ATK 300 DEF 200 (This card is also always treated as a “Kuriboh” card.) You can only use this card name’s 1st effect once per turn. (1) When this card, or a “Kuriboh” monster you control, is destroyed by battle: You can Special Summon 1 monster with 300 ATK/200 DEF from your Deck, except “Kuribah”. (2) You can Tribute this card you control, plus 4 monsters from your hand and/or field (1 each of “Kuribee”, “Kuriboo”, “Kuribeh”, and “Kuriboh”); Special Summon 1 “Kuribabylon” from your hand, Deck, or GY. AC01-JP002 Kurib
    2 points
  25. https://ygorganization.com/redeyesbewarecyberdarkhazard/ SD41-JP035 Cyberdark Invasion Trap/Continuous (1) Once per turn: You can activate 1 of these effects. ● Target 1 “Cyberdark” Effect Monster you control; equip 1 Dragon or Machine monster from either GY to that target as an Equip Spell that makes it gain 1000 ATK. ● Send 1 Equip Card you control equipped to a Machine Monster to the GY; destroy 1 card your opponent controls. You can only use each effect of “Cyberdark Invasion” once per turn.
    2 points
  26. I've done testing with this, and it is deceptively good at what it does. And it can help getting out Cyberdarkness End Dragon via reattaching a Claw to your monster. Although dumbest thing I lost too, no joke, was someone using King of the Swamp as a for CdED using Overload Fusion.
    2 points
  27. Let me try to help you with some grammar, @HQCardmaker As always, your effects are original, so there's probably no official PSCT for this. If this card is Normal Summoned: Declare if the next card you draw has a drawing effect OR a negating effect OR an effect that lets you win the Duel OR if it has no effect, then draw 1 card, also, after that, if the card you drew doesn't have the characteristic you declared, banish that card, face-down. You can pay 700 LP, then declare 1 monster type, except Divine-Beast, Warrior or Fairy; change this card's type to the declared type. Now, here's
    2 points
  28. ahhh why all face downs cards are so shy?
    2 points
  29. Hand Raid Restore Spell Card Discard your entire hand (min. 1); inflict damage to your opponent equal to the number of cards discard by this effect x 500, then, during your End Phase, add cards from your GY to your hand equal to the number of cards discarded by this effect. So Hand Raid is a spell that drops your hand to deal damage where it also at the end of the turn can retrive any card from your GY equal to what you discard to make up your new hand.
    2 points
  30. If Pegasus died, who is running Industrial Illusions in his place?
    2 points
  31. A Distortion in Time Counter Trap Activate only as Chain Link 3 or higher. Each of the effects activated by your opponent during this Chain become 1 of the following effects (your call). You cannot activate cards or effects that negate your opponent''s monster effects for the rest of this turn. You cannot activate cards or effects that negate your opponent's Summons for the rest of this turn. Version 2.0 of the card. Removed the "Spell Speed 4" -Super Poly like effect, and toned down bulleted effects. Credits to Sleepy and Tinkerer Critique n' Comment welc
    2 points
  32. I'm gonna suggest an idea that has its pros and cons. Rewording the floodgate effect to Negate the activated effects of DARK monsters your opponent controls. You see, both versions negate the same kind of effect, but your version doesn't even allow them to try to activate, while my suggestion does. It makes it so DARK monsters will do their effect costs but not resolve the actual effect. More importantly, if you quick synchro into her with something like Formula Synchron inresponse to an opponent activating a DARK effect, your wording won't prevent what has already activated, while m
    2 points
  33. Hello, hope you are keeping well and safe! I would like to recommend a new card game that plays very much like a RPG, and thus a good adaptation for Board Games. Imagine all those RPG that you love; the excitement with real-time combat, and the strategic reward in making the right choice at the right time! Of having the different classes and capitalising on their strengths in battle? The anticipation of all happening simultaneously while you have nanoseconds to decide and make the next move… But what if you had a card game that could emulate this u
    2 points
  34. i'm just wondering, where was the critical thought from you in the original thread, before i started posting here? you were so insistent on diverting the convo to your views on BLM for every one of everybody's posts since your first on that one, and now that you're offering critical thought after the original thread got locked for going off the topical rails, i'm wondering why you didn't do it then, since your posts in this thread (excluding the original post in this thread) clearly show you're capable. i guess i could be more grateful - better late than never, i suppose - but the bullshit spe
    2 points
  35. The Clash of Champions just concluded today, which was an invitational tournament where only winners of RL Yu-Gi-Oh! events and big online Goat Format tournaments were allowed. The lists are already up. https://www.goatformat.com/home/clash-of-champions-top-8-decklists
    2 points
  36. ________________________________________________________ These cards came from a submitted suggestion from my suggestion box. If you'd like to see certain cards/content on this page, drop it in the suggestion box. You can access the link to the suggestion box from this post. Please read rules/clarifications before submitting your suggestion. ________________________________________________________
    2 points
  37. I see you too have been watching plenty of BestGreenBoi's videos! Anywho: Here's some stuff I've drawn over time, but I haven't taken the time to share on this site.
    2 points
  38. Thank you! Reworded a little for the quick effect wording as you suggested. And yes, non-targeting removal was my intention, as some monsters have protection against effects that target. And funny enough, a Schroeder did inspire me! It was actually his little brother, though (See Prinzessin and Glass Slippers). So...yeah! Thank you once again.
    2 points
  39. "lack of support for terrorists" isn't what you're being mad about on this forum at all - what we are actually objecting to, in essence, is your insistence of constructing every aspect of your argument about BLM on the basis of "one bad all bad", with all your thems and theys and posts constructed to blame the many for the actions of the few. there's always going to be nasty people planning on doing, or actually managing to do, nasty things at mass politically-charged gatherings - it's the state of the union right now. does that excuse the things the nasty people do? of course not, the an
    2 points
  40. This thread is not going to go anywhere if it just derails like this.
    2 points
  41. You can pay half of your LP (Min 2000) to activate this card from your hand. Players cannot special summon non-Xyz monster except during the turn he/she Set a monster. Players can Set Level 5 or higher monster without tribute. If you control "Medolis, Immortal Liars", negate the effects of non-Xyx monster field other than its flip effects. Must be Special Summoned from your Extra Deck during your Main Phase while you control "Medolis Mischief" and cannot be Special Summoned in other ways. if there no face-up "Medolis Mischief", Destroy this card. Whenever a Player Set a monste
    2 points
  42. Hello, fine peoples! So, some background before getting to the cards. I was reading through some old notes of mine that I had while I was taking biblical studies classes and I found this little tidbit about "Urim and Thummim". These were supposedly black and white stones that were used by Jewish priests to divine God's will in certain situations. Essentially they were treated as a "yes" or "no" answer. I thought this concept was pretty neat so I decided to make an archetype based around this idea and divination. The result was this archetype that's based around coin tosses with "Urim
    2 points
  43. YESHHH F YESSSSSSSHHHHHHHHH ~~~~~~~~~~~ Why is it Shadow? Welp, let's just say a loyal dog follows you everywhere xD Next: It's a violent flower It is NOT Plant type (wut?) It can Tribute opponent's monsters Has an effect whose cost is to skip your own Draw Phase, so it's a stronk effect EDIT- OH NO It was Shadow Type, not Attribute, FUUUU xD Oh well, I'll leave it as it is, I even made the symbol and all LOL
    2 points
  44. To your surprise, I actually read it all xD I noticed the highlighted "sleepy", and think by the time you are describing her "in battle" it felt like a full on Wikia entry pfff... I don't quite get the context of it being a hypothetical game. So the story is official just never got turned into a game? She seems to have defined stats compared to Lucas or Ness (not being familiar with the franchise, it is my first time hearing the name Ninten).... are those speculative? So the other character you drew dies while they are all in a spaceship heading to Earth, unconscious in special chambers
    2 points
  45. Stella The girl that came from the Stars Second in line in the Mother drawing series comes the main character of the story/hypothetical game, Stella. She's one of the members of the latest product line of PSI enhanced Humans the Starmen are creating for unknown purposes. Labelled as FEHS -ε 08 by her creators, Stella is functionally a human being with enhanced strength, about the double of what would be considered typical (which is not thaaat much considering she's a little child) and, initially, weak PSI powers. Beyond that, she's normal. A girl possessing a strange, but cha
    2 points
  46. Mmm... alrighty Sentient Ethanol Continuous Trap Activate only when you take damage. Special Summon this card as an Normal Monster (Psychic/WATER/Level 5/ATK 2000/DEF 0) OR, if you control a FIRE monster and you Special Summon this card to an adjacent zone to that monster, Special Summon this card as an Effect Monster (Pyro/FIRE/Level 8/ATK 3000/DEF 0). (This card is also still a Trap.) Once per turn: You can Tribute 1 FIRE monster you control; destroy as many cards your opponent controls as possible in the same column as this card, and if you do. your opponent cannot us
    2 points
  47. Oh my... a non-continuous spell or trap that has ATK and DEF? You made a toughie that might not be able to fulfill all 4 requirements... then again, I have an idea: Ancient Roman Military Discipline [Equip Spell] If the equipped monster has an effect, it cannot use it so long as this card is equipped to it. The equipped monster becomes ATK: 2000 and DEF: 2000. If the equipped monster is less than Level 6 or Rank 4, it becomes that Level or Rank. * Must be a Trap card. * Has a name that contains "Ethanol" * It becomes a monster with high ATK and low DEF
    2 points
  48. So I have been trying to get back into YGO, and I think I'm having an honest effort of it so far. I don't spend a lot of time with each Deck I make, but if I want to cover as many different ones as possible, I need to keep making new ones, but yeah, the ones I have made recently have been fun, from Tenyi to Virtual World to Evil Eye most recently, I have had fun with all of them.
    2 points
  49. Very bad pun, huh? My specialty Clowned by the World Chalice (depicts our cute Ib, "Crowned by the World Chalice", dressed like a clown or jester xD) LIGHT Spellcaster / Link / Effect 2+ Effect monsters / If "World Legacy's Heart" is in your GY, you can Tribute 1 "Clown" monster you control to Link Summon this card. Once per turn: You can reveal 1 "ib the World" monster in your Extra Deck, and if you do, this card gains ATK equal to half of that monster's ATK, but if you do, all other monsters you contro
    2 points
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