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Showing content with the highest reputation since 12/23/2019 in all areas

  1. 3 points
    Newly Forbidden: Orcust Harp Horror Thunder Dragon Colossus Heavymetalfoes Electrumite Ib the World Chalice Justiciar Tempest Magician Outer Entity Azathot Salamangreat Miragestallio Brilliant Fusion Sky Striker Mobilize – Engage! Newly Limited: Danger! Nessie! Dinowrestler Pankratops Servant of Endymion True King Lithosagym, the Disaster Card of Demise Dragonic Diagram Into the Void Pot of Avarice Sekka’s Light Red Reboot Newly Semi-Limited: Deep Sea Diva Tour Guide From the Underworld Mind Control Newly Unlimited: Dark Armed Dragon Lady Debug Morphing Jar #2 Performage Damage Juggler Tribe-Infecting Virus Sky Striker Ace – Kagari Book of Moon The Phantom Knights’ Rank-Up-Magic Launch Solemn Warning Soul Drain https://ygorganization.com/tcg-forbidden-limited-list-01-20-2020/
  2. 2 points
    I just remembered that today is the so called "Blue Monday". If anything, I've been feeling in good spirits the whole day. What about you?
  3. 2 points
    Dimension Fusion Destruction Normal Spell (1) Special Summon 1 "Phantom" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand, field, and/or GY, ignoring its Summoning conditions, also you take no battle damage from attacks involving it. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", your opponent cannot activate cards or effects in response to this card's activation.
  4. 2 points
    Adamatia Seeker EARTH/Rock/Level 2/Tuner/Effect You can only use the (1) and (2) effects of this card’s name once per turn each. (1) If you control an “Adamantia” monster except “Adamantia Seeker”: You can Special Summon this card from your hand. (2) During your Main Phase: You can excavate the top 5 cards from your Deck, and if there is a non-Tuner Level 4 or lower Rock monster among them, you can Special Summon 1 of them, also place the other cards on the bottom of your Deck in any order. 1200/1000 Adamatia Researcher EARTH/Rock/Level 2/Tuner/Effect You can only use the (1) and (2) effects of this card’s name once per turn each. (1) If you control a Rock monster except “Adamatia Researcher”: You can Special Summon this card from your hand. (2) During your Main Phase: You can excavate the top 5 cards from your Deck, and if there is a non-Tuner Level 4 or lower Rock monster among them, you can Special Summon 1 of them, also place the other cards on the bottom of your Deck in any order. 100/2100 Adamatia Analyzer EARTH/Rock/Level 4/Tuner/Effect You can only use the (1) and (2) effects of this card’s name once per turn each. (1) If only your opponent controls a monster: You can Special Summon this card from your hand. (2) During your Main Phase: You can excavate the top 5 cards from your Deck, and if there is a non-Tuner Level 4 or lower Rock monster among them, you can Special Summon 1 of them, also place the other cards on the bottom of your Deck in any order. 1500/700 Adamatia Crysta – Leonite FIRE/Rock/Level 4/Effect You can only use the (1) and (2) effects of this card’s name once per turn each. (1) If this card is Special Summoned by the effect of an “Adamatia” card: You can place 1 “Adamatia” card from your hand or GY on the top of your Deck. (2) If this card is in your GY: You can target 1 FIRE Synchro monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on the top of the Deck. 0/2200 Adamatia Crysta – Raptite WIND/Rock/Level 4/Effect You can only use the (1) and (2) effects of this card’s name once per turn each. (1) If this card is Special Summoned by the effect of an “Adamatia” card: You can place 1 Rock monster from your hand or GY on the top of your Deck. (2) If this card is in your GY: You can target 1 WIND Synchro monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on the top of the Deck. 0/2200 Adamatia Crysta – Dragite WATER/Rock/Level 4/Effect You can only use the (1) and (2) effects of this card’s name once per turn each. (1) If this card is Special Summoned by the effect of an “Adamatia” card: You can draw 1 card. (2) If this card is in your GY: You can target 1 WATER Synchro monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on the top of the Deck. 0/2200 Adamatia Rise – Leonite FIRE/Rock/Level 6/Synchro/Effect 1 Tuner + 1+ non-Tuner monsters You can only use the (1) and (2) effects of this card’s name once per turn each. (1) During your Main Phase: You can excavate the top 5 cards of your Deck, and if there is an “Adamantia” card among them, you can add 1 of them to your hand, also place the other cards on the bottom of your Deck in any order. (2) During your opponent’s turn, if there’s a FIRE monster in your GY (Quick Effect): You can target 1 Rock monster in your GY; Special Summon it. 2400/2200 Adamatia Rise – Raptite WIND/Rock/Level 6/Synchro/Effect 1 Tuner + 1+ non-Tuner monsters You can only use the (1) and (2) effects of this card’s name once per turn each. (1) During your Main Phase: You can excavate the top 5 cards of your Deck, and if there is a Rock monster among them, you can add 1 of them to your hand, also place the other cards on the bottom of your Deck in any order. (2) During your opponent’s turn, if there’s a WIND monster in your GY (Quick Effect): You can target 1 card in your opponent’s GY; Banish it. 2200/2800 Adamatia Rise – Dragite WIND/Rock/Level 8/Synchro/Effect 1 Tuner + 1+ non-Tuner monsters You can only use the (1) and (2) effects of this card’s name once per turn each. (1) During your Main Phase: You can excavate the top 5 cards of your Deck, and if there is a Rock monster among them you can return cards your opponent controls to the hand up to that amount, also place the excavated cards on the bottom of your Deck in any order. (2) During your opponent’s turn, if there’s a WATER monster in your GY when your opponent activates a Spell/Trap Effect (Quick Effect): Negate that activation, and if you do, destroy it. 3000/2200 Adamatia Raputite Spell/Field (1) All Rock monsters you control gain 500 ATK/DEF. (2) Once per turn: You can take up to 5 “Adamatia” cards from your Deck and place them on top of your Deck in any order. Adamatia Sign Spell (1) Target 1 Rock monster in your GY; Special Summon it in Defense Position, then if you Special Summoned an “Adamatia” monster by this effect, you can place 1 Level 4 or lower Rock monster from your Deck on top of your Deck. Adamatia Relieve Trap (1) Tribute any number of “Adamatia” monsters, then target that many cards +1 on the field; destroy them. Adamatia Resonance Trap/Counter (1) If you control an “Adamatia” Synchro monster when a Monster Effect is activated: Negate that activation, and if you do, destroy it. https://ygorganization.com/dbss-the-new-rock-theme/
  5. 2 points
    https://ygorganization.com/thisislikefollowingatreasuremap/ I like that Konami invited Yugitubers (TSX1, Team APS and Nyhmnim) to have a look at these cards, revealing a different ED monster each. IGAS-EN085: Whitebeard, the Plunder Patroll Helm WATER/Fiend/Tuner/Effect/Level 4 During your opponent’s turn (Quick Effect): You can Special Summon 1 “Plunder Patroll” monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip this card you control to it. If this card is sent from the hand or Monster Zone to the GY, you can activate this effect: Special Summon 1 “Plunder Patroll” monster from your deck, except “Whitebeard, the Plunger Patroll Helm”, also you cannot Special Summon monsters for the rest of this turn, except “Plunder Patroll” monsters. You can only use each effect of “Whitebeard, the Plunder Patroll Helm” once per turn. 1500/1000 IGAS-EN086: Redbeard, the Plunder Patroll Matey WATER/Fiend/Effect/Level 4 During your opponent’s turn (Quick Effect): You can Special Summon 1 “Plunder Patroll” monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip this card you control to it. If this card is sent from the hand or Monster Zone to the GY: you can target 1 “Plunder Patroll” monster you control, except “Redbeard, the Plunder Patroll Matey”; equip this card to it. You can only use each effect of “Redbeard, the Plunder Patroll Matey” once per turn. 1000/1000 IGAS-EN087: Plunder Patrollship Brann FIRE/Fiend/Synchro/Effect/Level 8 1 Tuner + 1+ non-Tuner monsters All other Fiend monsters you control gain 500 ATK. You can discard 1 “Plunder Patroll” card, then target 1 Spell/Trap your opponent controls; Banish it, then you can add 1 “Plunder Patroll” monster from your Deck to your hand. This is a Quick Effect if this card is equipped with a “Plunder Patroll” card. You can only use this effect of “Plunder Patrollship Brann” once per turn. 2500/1000 IGAS-EN088: Plunder Patrollship Moerk DARK/Fiend/Xyz/Effect/Rank 4 2 Level 4 monsters You can discard 1 “Plunder Patroll” card, then target 1 Effect Monster your opponent controls; Banish it, then you can add 1 “Plunder Patroll” Spell/Trap from your deck to your hand. This is a Quick Effect if this card is equipped with a “Plunder Patroll” card. You can only use this effect of “Plunder Patrollship Moerk” once per turn. If a “Plunder Patroll” card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. 1000/2500 IGAS-EN089: Blackbeard, the Plunder Patroll Captain WATER/Fiend/Link/Effect/Link-2 2 monsters, including a “Plunder Patroll” monster (Quick Effect): You can target 1 Effect Monster you control; Special Summon 1 “Plunder Patroll” monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip that target to it, then draw 1 card. You can only use this effect of “Blackbeard, the Plunder Patroll Captain” once per turn. 1600 IGAS-EN090: Plunder Patroll Shipyard Spell/Field “Plunder Patroll” monsters you control gain 500 ATK for each “Plunder Patroll” card in your Spell & Trap zone. You can only use each of the following effects of “Plunder Patroll Shipyarrrd” once per turn. • You can discard 1 card; Add 1 “Plunder Patroll” card from your Deck to your hand, except “Plunder Patroll Shipyard”. • If this card is in your GY: You can target 1 “Plunder Patroll” card in your Spell & Trap Zone; Set this card, and if you do, return that target to the hand. IGAS-EN091: Plunder Patroll Booty Trap/Continuous You can declare 1 Attribute, then target 1 face-up monster your opponent controls; it becomes that Attribute until the end of this turn (even if this card leaves the field), then you can take 1 “Plunder Patroll” monster from your GY, and either shuffle it into the deck or Special Summon it. You can only use this effect of “Plunder Patroll Booty” once per turn. Once per turn, during the End Phase, if you control no “Plunder Patroll” monsters; Send this card to the GY.
  6. 2 points
    ETCO-JP071 融合派兵 Yuugou Hahei (Fusion Dispatch)Normal SpellYou can only activate 1 card with this card’s name per turn.(1) Reveal 1 Fusion Monster in your Extra Deck, and if you do, Special Summon 1 of the Fusion Materials whose name is specifically listed on that card from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Fusion Monsters. Link - https://ygorganization.com/darkbladeasanexpandedthemewhen/
  7. 2 points
    Another new card I made, also my 1st card I uploaded to the site I hope everyone knows I'm new to this site and I wanna say Happy New year
  8. 1 point
    ❇❇❇Waifu Card of the Week - Slacker Magician❇❇❇ The Good - The perfect companion for the modern lazy NEET. She's able to concoct energy drinks like Stim-Pack, RB, etc., but don't abuse or you'll die. If you hang around her place a lot, you might be able to attend a party with her friend/rivals, Alchemic and Akashic Magician. The Bad - Unless you somehow increase her Rank to 4, it'll be near impossible to date her. No shared responsibilities, either, you'll have to take care of everything in the house, Cooking, cleaning, paying... ALL of it. If she gets into an argument with Alchemic/Akashic, it's rather annoying for a stander-by
  9. 1 point
    Noctovision Dragon Dark Dragon / Effect LV7 0/2800 When your opponent activates a card or effect that targets a Set card(s) you control (Quick Effect): You can banish this card from your GY; negate that effect, also your opponent cannot target that Set card(s) with card effects for the rest of this turn. You can only use each of the following effects of "Noctovision Dragon" once per turn. ● If a DARK Dragon monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. ● If this card is sent to the GY as Link Material: You can draw 1 card.
  10. 1 point
    Is the "face down" at the end a typo?
  11. 1 point
    So generally, you're east of the Mississippi River.
  12. 1 point
    Blue-Eyes White Dragon Level 8 LIGHT Dragon Normal Monster ATK 3000 DEF 2500 高い攻撃力を誇る伝説のドラゴン。 どんな相手でも粉砕する、その破壊力は計り知れない。 (A Legendary Dragon with high ATK. Its destructive might which lets it crush any foe is immeasurable.) This is the same flavor text as per usual for Blue-Eyes in Japan. As as far as we can, nothing about it has been changed from a technical perspective. It is noted Rush Duel Cards are designed to make the art much bigger, while making the Level, ATK and DEF bigger and thus clearer. https://ygorganization.com/blueeyesrushdragon/ So here is finally a non-proxy version of the Rush Duel cards, so this is the closest we get for now, also hey it's Blue-Eyes as a Rush Duel card, that is kind of neat. Oh, and we go some other new information as well, that you use only 3 Monster Zones: https://ygorganization.com/sevens-rush-duel-number-of-monster-zones/
  13. 1 point
    So basically Fusion but with traits of Xyz Monster eh. Is there a certain use with the stacked Materials? Can the stacked material do things or it completely passive with mostly 1 sided interaction with the fusion (if the fusion has one) As for Kurifiend, Tokens cannot be face-down also it lacks attribute and typing Token applied effect fix: "You can Substitute those Token(s) for any Fusion Materials. also it cannot prevent your opponent from attacking directly"
  14. 1 point
    this^ also future proofing to prevent similar nonsense popping up from their effect stealing
  15. 1 point
    The great state of miser.... I mean Missouri.
  16. 1 point
    The champion monsters mechanic is a new idea that I have came up with (borrowing slightly from the MTG champion a creature thing) with some twists and turns to make it truly unique and cool. - The champion monsters are really cool looking with a white frame with gold diagonal stripes. - The champion monsters go in your MAIN deck. - You can only Champion Summon during your Main Phase 1. - If your champion monster is level 5 or higher, you still need a tribute summon. (same logic applies for level 7 and 8 needing 2 tributes and etc.) - The champion monsters have regular levels and etc. but, have their way of getting summoned on the field and how they interact when they are there. - The champion monsters have to be Champion Summoned first and can not be set. (When they are Champion Summoned they can go into Defense Position through.) - When you champion summon a champion monster you place it in the main deck monster zone (either in Attack Position or Defense Position.) if the champion card is in fact a Champion monster. - Once per turn during your Main Phase 1, you can move 1 of your champion card in to the soul stack. (The soul stack is pretty important and yes you want to build it up to some degree.) - Once per turn during your Main Phase 2, you can move 1 of your champion card out of the soul stack. (The soul stack is pretty important and yes you want to build it up to some degree.) - Champion cards have champion effect(s) IF they are in the Soul Stack and use the Soul(s) in the Soul Stack as fuel to use their effects. - Champion cards can not use champion effects if they are not in the soul stack. - Spell Cards and/or Trap Cards can also be Champion cards as well. - The champion spell cards and the champion trap cards also go in your main deck, duh. - The champion spell cards are green with gold diagonal stripes. - The Champion Trap cards are purple with gold diagonal stripes. - You can champion your champion Spell cards but they will be activated face-up or set. (when you champion a spell or trap, you reveal it then it is either activated or set face-down.) - You can champion your champion Trap cards but they will be set face-up down. - Champion Spells cards (so can Champion Trap cards) can be activated normally but will get their regular effect ONLY. - Your Soul Stack Zone must be empty in order to activate and use a Champion Spell card for its champion spell card effect or Champion Trap card for its champion trap card effect. - The champion summon a champion monster, you must send 1 monster that shares a type, attribute, level or etc. with the champion monster you are trying to champion summon plus 1 additional OTHER card from your side of the field or 1 card from your hand to the SOUL Stack. - Soul Stack is a new zone where champion cards can exist at but only 1 can occupy that zone at a time. (your opponent will get their own soul stack so there will be no fighting for it. XD) - If a Champion monster leaves the field, you get back ONE card that shares a level, attribute, type or etc. with that champion monster back on the field. - If a Champion Spell or Champion Trap card leaves the field, (if it was championed) you get back ONE card that is either a Spell card or Trap card back to the field (That card is set face-down.) - Champion cards that uses their champion card effects shuffle cards in the soul stack back into the deck to use the champion card's champion effect. (EX soul 2: draw 1 card.) - Use too much of your soul stack and your champion card leaves the field, you get nothing back so if you are not careful, you lose the recovery that the champion cards offer. - You can champion, a champion card (but if you have already move something in and/or out of the soul stack then you are out of luck because you will not be able to move the new champion into the soul stack.) Here is an example of a Champion Monster Card: Mirvor Soul Wen : | Level 4 | EARTH | Warrior-Type | Champion Monster | Effect monster | 1000 ATK | 1550 DEF | 1 Warrior Type monster + 1 card you control or 1 card in your hand. Champion Effect: Soul 2: Add 1 level 3 or lower monster from your Deck or GY to your hand. Regular Effect: If this card is Summoned: you can add 1 level 3 or lower Champion monster from your Deck to your hand. Here is an example of a Champion Spell card Mirvor Soul Binding : | Normal Spell | Champion Spell | 1 Normal Spell card + 1 card your control or 1 card in your hand Champion Effect: Soul 1: Special Summon 1 level 4 or lower non-Champion monster from your Deck or GY to your Main Monster Zone. Regular Effect: If this card is activated: you can add 1 level 4 or lower Champion monster from your Deck to your hand. Tell me what you think of this!
  17. 1 point
    From the TCG page: Master necromancy with the trickery of a Zombie theme! The wicked Jack-o-Bolan from Ignition Assault heralds the arrival of a new wave of Zombies to reinforce their endless army. Eldlich the Golden Lord (a Zombie of infinite wealth) can spend spend spend his countless treasures of a thousand years to eliminate any card on the field he wants, then buy his way back from the Graveyard so he can do it again and again!
  18. 1 point
    The boss for the new Zombie theme is revealed, and he’ll give you what you want… for a price. DBSS-JP027 黄金卿エルドリッチ Oh-Gonkyo Eldritch (Golden Lord Eldorichie) Level 10 LIGHT Zombie Effect Monster ATK 2500 DEF 2800 You can only use each effect of this card’s name once per turn (1) Send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send that card to the GY. (2) If this card is in the GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then, you can Special Summon 1 Zombie monster from your hand, also that monster gains 1000 ATK/DEF and cannot be destroyed by effects until the end of your opponent’s turn. Note: While this card’s name is probably the term Eldritch (or heavily referencing it), it’s likely also referencing the mythical city “Eldorado”, the word “Rich” (as in Wealth) and Lich (An undead sorcerer). Note: Keep in mind until we get a full view of its theme, all naming is tentative. In the meantime enjoy the oddly fitting reference Source: https://ygorganization.com/cosmichorrorisbigbusiness/
  19. 1 point
    Finished Dream Drop Distance, meaning I have only the movie and the 0.2 mini game thing left, and I can get to Kingdom Hearts 3. I never thought I would get through them all to be honest, it took a lot out of me, but it just has enough enjoyable moments to be worth it.
  20. 1 point
    Machina Colonel Level 10 EARTH Machine Special Summon Effect Monster 3000 ATK / 2500 DEF -Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. -You can only use each of this card name's (1) and (2) effects once per turn. (1) (Quick Effect): You can target 1 Machine monster you control; destroy that Machine monster and all monsters your opponent controls with ATK equal to or less than its ATK. (2) If a face-up EARTH Machine monster(s) you control, except "Machina Colonel", is destroyed by battle or card effect, while this card is in your GY: You can Special Summon this card.<Trigger> Machina Airraider Level 8 EARTH Machine Effect Monster 1500 ATK / 2600 DEF -You can only use each of this card name's (1) and (2) effects once per turn. (1) You can discard 1 other "Machina" monster; Special Summon this card from your hand.<Ignition> (2) During your opponent's turn (Quick Effect): You can target 1 Machine monster you control; Special Summon from your Deck, 1 "Machina" monster with a different name whose Level is equal to or lower than that target's, and if you do, destroy that target. Machina Radiator Level 8 EARTH Machine Effect Monster 1700 ATK / 2400 DEF -You can only use each of this card name's (1) and (2) effects once per turn. (1) You can discard 1 other "Machina" monster; Special Summon this card from your hand.<Ignition> (2) You can target 1 Machine monster you control; Special Summon from your GY, 1 "Machina" monster with a different name whose Level is equal to or lower than that target's, and if you do, destroy that target.
  21. 1 point
    ❇❇❇Waifu Card of the Week - Zoodiac Bunnyblast❇❇❇ The Good - A vegan's best friend, she knows how to cook all kinds of meat-free food. She has a soft and tender personality, but is ready to battle anytime. Her incisors are strong enough to be a force to be reckoned with. The Bad - She gets startled easily by loud noises and hops away who knows where. More importantly, if you're the kind of person who doesn't want a large family... well...
  22. 1 point
    Hyoutenka Chillbrain / Cataclysmic Crisp Chillbrain Water Fairy / Effect LV8 2600/200 You can only use this card name’s effect once per turn. (1) If a face-up WATER monster(s) you control is destroyed by battle or an opponent’s card effect: You can Special Summon this card from your hand, then you can send 1 random card from your opponent’s hand to the GY.
  23. 1 point
    Mekk-Knight Orcust GirsuDark Machine / EffectLV4 1800/0You can only this card name's (1) and (2) effects once per turn each.(1) If this card is Normal/Special Summoned: You can send 1 "Orcust" card or "World Legacy" card from your Deck to the GY, also if there are 2 or more other cards in this card's column this card becomes treated as a Tuner for the rest of this turn.(2) If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to each side of the field in Defense Position.
  24. 1 point
    Thunder Dragon Behemoth Level 9/LIGHT/Thunder/Effect 3000 ATK / 2000 DEF -Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) during the turn a Thunder monster's effect was activated in the hand, by banishing 1 Level 8 or lower Thunder monster in your hand or face-up field. (1) Once per opponent's turn (Quick Effect): You can banish 2 cards from your GY, including a Thunder monster, then target 1 Thunder monster you control; your opponent cannot target it with card effects this turn. (2) Once per turn, during your End Phase: You can send 1 "Thunder Dragon" card from your Deck to the GY.
  25. 1 point
    Madolche Salon Continuous Spell -You can only use this card name's (2) effect once per turn. (1) During your Main Phase, you can Normal Summon 1 "Madolche" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)<Continuous-like> (2) If another "Madolche" card(s) you control and/or in your GY is returned to your hand or Deck: Set 1 "Madolche" Spell/Trap directly from your Deck, except "Madolche".<Trigger-like>
  26. 1 point
    Titanocider Normal Trap -You can only use each of this card name's (1) and (2) effects once per turn. (1) Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; its ATK becomes 0, and if it does, negate its effects. (2) If your opponent Special Summons a monster(s) from the Extra Deck, while this card is in the GY, except the turn this card was sent to the GY: You can Set this card to your field.<Trigger-like>
  27. 1 point
    The One Who Feasts on Souls DARK ** Fiend/Effect During your Standby Phase, you can reveal this card in your hand. You can only reveal 1 "The One Who Feasts on Souls" this way per turn. When this card is Normal Summoned: Send monsters on the field to the GY equal to the number of times "The One Who Feasts on Souls" has been revealed by its own effect this game. 0/0 Hello, fine peoples! Just another rando card. Haven't done anything in Advanced for a while, so I figure might as well post it here. I had a much more complex version that offered a lot more versatility, but I think this is much cleaner and works pretty well to show off. If it is too weak, I've got some immediate tweaks.
  28. 1 point
    ドラゴンメイド・チェイム Dragonmaid Chame (TCG: Chamber Dragonmaid)Level 4/DARK/Dragon/EffectYou can only use the (1) and (2) effects of this card’s name once per turn each.(1) If this card is Normal or Special Summoned: You can add 1 “Dragonmaid” Spell/Trap Card from your Deck to your hand.(2) At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 or higher “Dragonmaid” monster from your hand or GY. 500/1800 https://ygorganization.com/sowhendowegetdragonmaidbercham/
  29. 1 point
    ETCO-JP070 メガリス・アンフォームド Megalith Unformed Quick-Play Spell Card (1) Activate 1 of the following. • All monsters your opponent controls lose 500 ATK for each Ritual Monster on the field until the end of this turn. • Ritual Summon 1 “Megalith” Ritual Monster from your Deck in Defense Position, by tributing monsters from your hand or field whose total Levels equal twice its Level. Source
  30. 1 point
  31. 1 point
    You can always use Exciton Knight during your Main Phase 2 or during your opponent's turn if you want to get around the "no damage" restriction. Utopia Double can be used alongside Lightning (to make its ATK permanently 5000), and it can make regular Utopia have 10,000 ATK for an instant kill. I can't emphasize how much I really really recommend Pot of Desires. It may sound counter-intuitive, but it really does help a deck like this flow much better. At the very least, it can't hurt testing it, right?
  32. 1 point
    Armored Bitron Level 2 DARK Cyberse Effect Monster 500 ATK / 0 DEF -You can only use each of this card name's (1) and (2) effects once per turn. (1) You can Tribute this card; Special Summon 1 Cyberse monster from your Deck, except "Armored Bitron", but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters.<Trigger> (2) If a Link-3 or higher Link Monster(s) you control is destroyed by battle or an opponent's card effect, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.<Trigger>
  33. 1 point
    And with that tutoring out Cannon Soldier (which is still unlimited in the tcg (last time I checked)) becomes a joke. Also this is definitely Gladiator Beast/Frightfur support, which both greatly appreciate the new changes to not need Links anymore.
  34. 1 point
  35. 1 point
    A crazy LINK-6 monster, this card is able to switch a targeting effect to another monster, and banish a monster on the field, which produces a Token. While it points to a Token, neither player can Special Summon monsters with the same name as banished monsters. It's a weird monster, but a LINK-6 should be a little out there.
  36. 1 point
    Madolche Promenade Trap Card Target 1 face-up card your opponent controls and 1 "Madolche" monster on your field or in your GY; negate the effects of the first target (for the rest of the turn), and if you do, return the second target to the hand. You can banish this card from your GY, ten target 1 "Madolche" Xyz monster you control; attach 1 "Madolche" monster from your hand, Deck or GY to that monster as material. You can only use 1 "Madolche Promenade" effect per turn and only once that turn.
  37. 1 point
  38. 1 point
    Archnemesis Eschatos lv 11 LIGHT Dragon/Effect Cannot be Normal Summoned/Set. Must first be Special Summoned by banishing 3 monsters with different types from among face-up monsters you control or in your GY. Cannot be destroyed by card effects. You can declare 1 monster type among monsters on the field; destroy all monsters on the field of that type, and if you do, neither player can Special Summon monsters of the declared type until the end of the next turn. You can only use this effect of "Archnemesis Eschatos" once per turn. ATK/3000 DEF/2500
  39. 1 point
    Void Calamity Continuous Spell Card You can discard 1 card; send 1 Fiend monster from your Deck to the GY. You may send this card from your Spell/Trap card zone to the GY; send "Infernoid" monsters with different names from your hand or Deck to the GY up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck. You can only use each effect of "Void Calamity" once per turn.
  40. 1 point
    I recently made a Mathmech Deck, and well, it should be pretty obvious what I am supporting today, yeah, I normally don't make direct support, however this card is designed directly for them, though with some general Cyberse support options as well. So, this is a Pendulum Monster, which seems perhaps a little random, but I figured since they already use Synchros and Xyzs, they aren't shy about this sort of thing, and I was not sure if I should go with a monster or a Spell/Trap, so I did both! Anyway, this card is able to change its Pendulum Scale to 5 instead of 3, making you easily able to use multiple of this card to Pendulum Summon with, or if you want, use its effect to SS a Cyberse from your hand instead, along with that, it's a Tuner, and you can SS itself from the hand or Extra Deck by Tributing a Cyberse monster, and lastly, if it's sent to the GY, you get to add a Mathmech card from your GY to your hand, other than itself that is.
  41. 1 point
    Well, the negative damage only applies when the Anti-Monster attacks. So while normally, an attack against a monster would "heal" you, a direct attack heals your opponent.
  42. 1 point
    Anti-Matter monsters utilize a mechanic called Anti-Summoning. This is because the Anti-Matter monsters begin the game Banished face-down. So the card ultimately starts out blank. This means to Anti-Summon, you have to pull the desired card using an Anti-Draw Spell Card. The Anti-Monsters are like normal monsters except the fact that their Level/Rank is negative. Ant-Matter monsters inflict Negative Battle Damage. So the equation works like this: -2500-2500=-5000 so 8000-(-5000)=13000. But this rule only applies when they are attacking. But here are a few examples:
  43. 1 point
    https://ygorganization.com/crocequaladvantage/ 飢鰐竜アーケティス Kigakuryuu Archetis (Ravenous Crocosaur Archetis ) Level 9/WATER/Fish/Synchro/Effect 1 Tuner + 1 non-Tuner monster You can only use the 1st and 3rd effects of this card’s name once per turn. (1) If this card is Synchro Summoned: You can activate this effect; draw 1 card for each non-Tuner monster used as material to Synchro Summon this card. (2) This card gains 500 ATK/DEF for each card in your hand. (3) (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy that card. 1000/1000
  44. 1 point
    Jewel Beast - Argosaurus lv 1 LIGHT Dinosaur/Effect If this card is Normal or Special Summoned: You can destroy 1 Dinosuar monster in your hand or face-up on your field except "Jewel Beast - Argosaurus", then, add 1 Reptile, Sea-Serpent or Winged Beast monster with the same Level as the destroyed monster, or 1 "Evolution Pill" Spell Card from your Deck to your hand. You can only use this effect of "Jewel Beast - Argosaurus" once per turn. ATK/0 DEF/0
  45. 1 point
    Union Driver lv 5 LIGHT Machine/Union/Effect Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or by card effect, destroy this card instead. While this card is equipped to a monster: You can banish this card; equip an appropriate Level 4 or lower Union monster from your Deck to the monster that was equipped with this card. You can only use this effect of "Union Driver" once per turn. ATK/2100 DEF/1000
  46. 1 point
    Prosperous Smile Normal Spell Card You can only activate 1 card with this card’s name once per turn. (1) Excavate a number of cards from the top of your Deck equal to the number of “Prosperous Smile” in your GY + 3, and if there are 3 types of cards among them (Monster/Spell/Trap), add 1 of them to your hand, and send the rest to the GY. Otherwise, return them to the Deck. Sniff sniff, what is this I smell? Oh my, some Sylvan support, and an interesting little card at that. I guess it's sort of like Pot of Duality mixed with Kuribandit. Perhaps it is a little hard to use, if I understand this right, you need one monster, one Spell and one Trap to be excavated, though for Sylvan that isn't that huge of a problem, perhaps other Decks may find this too hard to use though, but with it adding and sending all in one, that is quite a useful card for Sylvans. Too bad it isn't an Archetype card though.
  47. 1 point
    OMG! I freaking love this! Can Aura Armor be an Equip Trap like it was in the anime for Joey!? Also, I have an idea to add to this, what the amount of life you had influenced your ATK/DEF? Before you dismiss it, check out what I have in mind. What I was thinking is that at a certain amount of Life points you get an ATK/DEF boost. Though i'm not entirely sure where the threshold would be, here's my original idea. LP = 0/ Game over, YOU lose LP = 200-500/ ATK/DEF boost = 50 LP = 501-1,000/ ATK/DEF boost = 100 LP = 1,001-1,700/ ATK/DEF boost = 150 LP = 1,701-2,600/ ATK/DEF boost = 200 LP = 2,601-3,700/ ATK/DEF boost = 250 LP = 3,701-5,000/ ATK/DEF boost = 500 LP = 5,001-6,500/ ATK/DEF boost = 1,000 LP = 6,501-8,200/ ATK/DEF boost = 2,000 LP = 8,201-12,000/ ATK/DEF boost = 4,000 LP = 12,001-19,200/ ATK/DEF boost = 6,000 LP = 19,201-33,600/ ATK/DEF boost = 8,000 LP = 33,601-62,400/ ATK/DEF boost = 10,000 LP = 62,401-120,000/ ATK/DEF boost = 12,000 LP = 120,001-350,400/ ATK/DEF boost = 16,000 LP = 350,401-1,752,000/ ATK/DEF boost = 20,000 LP = 1,752,001-7,358,400/ ATK/DEF boost = 24,000 LP = 7,358,401-36,972,000/ ATK/DEF boost = 32,000 LP = 36,972,001-332,748,000/ ATK/DEF boost = 40,000 LP = 332,748,001-2,661,984,000/ ATK/DEF boost = 48,000 LP = 2,661,984,001-23,957,856,000/ ATK/DEF boost = 56,000 LP = 23,957,856,001-215,620,704,000/ ATK/DEF boost = 64,000 LP = 215,620,704,001-3,665,551,968,000/ ATK/DEF boost = 80,000 LP = 3,665,551,968,001-62,314,383,456,000/ ATK/DEF boost = 96,000 LP= 62,314,383,456,001-100,000,000,000,000/ ATK/DEF boost = 100,000 LP = 100,000,000,000,001-1,000,000,000,000,000/ ATK/DEF boost = 1,000,000 LP = 1,000,000,000,000,001-Infinity/ ATK/DEF boost = 1,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 Please, tell me what you think! (but before you ask, There is a mathematical pattern in those numbers.) (Also, nice description of YU-GI-OH! Season 1, I miss that small period where you could summon anything...)
  48. 1 point
    https://ygorganization.com/etco-new-unchained-monster/ Unchained Twins – Sa(l/r)amaLevel 3/DARK/FiendYou can only use the (1) and (2) effects of this card’s name once per turn.(1) You can target 1 “Unchained” card in your GY, except “Unchained Twins – Salama”; set it on your field, then destroy 1 card you control.(2) If this card on the field is destroyed by battle or by a card effect, except by the effect of “Unchained Twins – Salama”; You can Special Summon 1 “Unchained” monster from your hand or Deck, except “Unchained Twins – Salama”. 1500/1500
  49. 1 point
  50. 1 point
    Hello, fellow Card Makers! I want to make of everyone's knowledge that Yu-Gi-Oh! 20XX, a project in which you will be able to share your cards, duel with them and participate in special YCM events is open and running! But what exactly is 20XX and how it works? Worry not, for I'll post all the links around this community where all of your questions shall be answered. 1.- Explanation about 20XX. In this thread, not only you will find exactly what 20XX is about, but you can state your intention of joining the project, and even post particular questions that might pop up in your head. 2.- Right here you'll learn more details about the project, as well as information about the DP Cost (Duel Points, 20XX's currency) of Packs, Decks and Single Cards, both original and Custom. Don't you get excited with the idea of making a Deck out of official cards as well as custom ones not only made by you, but also made by other makers? 3.- In this place, you will find a list with all the pool of cards available for 20XX. By sending a PM to one of the heads of the project, you will be able to buy the Packs/Decks/Singles of your choosing! 4.- The thread for Submission/Approval of your creations, and my favorite place so far in YCM. Right here, share your custom cards with the project members, get them approved for rewards, receive suggestions and help to improve them, correct mistakes and more. We're all aiming to make the best creations possible, always with positive criticism, so don't be shy and share your stuff! Finally, remember that the heads of this project are @Tinkerer , @Horu Ishayuki and @Draconus297. If you want to know more, I'm sure they'll be more than happy to clear up any doubts you might have. Also, you can PM me and I'll try to help you to the best of my possibilities or get the info you need. Let's make this not only a project of YCM, but The Project of YCM!
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