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  1. The bug with loading previous status replies has been fixed. Also, almost 1,500 cards have been saved using the new card maker. Off to a great start!
    7 points
  2. You can check out the manga appearance comparison here: ________________________________________________________
    6 points
  3. 6 points
  4. Happy Birthday, @Tinkerer! This was VERY rushed. I spent the span of 2 hours drawing this. Because 5 is all I could afford on this workday. And I only found out it was your birthday on my shift. But I wanted to see if I could throw something together that you might like.
    6 points
  5. Pippola's Musical Introspection Continuous Spell When this card is activated: You can add 1"Melodious", "Orcust", "Solfachord", "Symphonic Warrior" or "Trickstar" monster from your Deck to your hand. Each time a monster that belongs to the archetypes listed in this card's text is Summoned or activates its effect, place 1 Encore Counter on this card (max. 4 per turn). If a monster(s) that belongs to the archetypes listed in this card's text, and/or this card, would leave the field by your opponent's card effect: You can remove 3 Encore Counters from this card, then target 1 card on the field; it cannot leave the field until the end of this turn. If this card has 24 or more Encore Counters while you control 4 or more monsters, you win the Duel. You can only control 1 "Pippola's Musical Introspection". Hey, friends, rejoice, for the 3rd Pippola card is here! I know, I know, since I posted the first Pippola card, you have been unable to rest well, wondering if I'd make more... then the second came, and it was a great day. But after having two, there was an emptiness in your heart. "WIll there ever be a third", you'd think. When eating, when going to the bathroom, during passionate nights... Please worry not, the object of desire has arrived. But it does so in a pretty stupid card, if you ask me. Yeah, this card is not intended to be taken very seriously, like certain people with names that start with D, end with J, and perhaps has an A and an R somewhere around would do. For starters, this cards defies normal PSCT and mentions archetypes, which I guess should be avoided. Funnily enough, I did use another wording first, which said something like "a monster with any of the words above between quotation marks in its name", but that sounded ugly, and I said nah. It's also kinda hard to determine how dangerous this card would be. In essence, if everything goes wonderfully, 6 turns and your opponent is close to dying (and even with that, you need to control 4 monster to Tribute). That's 2 turns faster than Wave-Motion Cannon, but compared to it, it can defend itself and the members of the musical archetypes listed. So yeah, good card? Probably not. Flavourful? Hell yes. Cute? Dude, it's Pippola, don't ask. C n' C exaggeratedly welcome, but remember, this card is not too serious, it's to have fun n.n P.D. Thanks to Nyx, Itsu and Tinkerer which reminded me of some Musical-related archetypes I forgot about :)
    5 points
  6. Whew, I'm finally done. They say better late than never, so... this is for you, friend! @Tinkerer
    5 points
  7. Furret Stuff Week 10 - W-A-L-K-I-N-G, but... @Sleepy
    5 points
  8. @YCMaker These aren't quite on the same level as the previous changes I proposed. These are more to increase activity on the forum. Points & Shop I know you mentioned at some point that Points do exist. And you can donate them to another user. But so far...nothing further than that. Except maybe badges. Nothing else to do with them. So I suggest the Points & Shop system to incentivize users to post more. They could use the points they earn on the shop, and Points can be used as prizes for contests and events. Items eligible for purchase via the Points shop could include a VIP member group, a profile song, granting a user a pin on one thread of their choice for a week, an additional chance to change their username, and a custom member group. Which...brings me to my next one.... More member groups Aside from staff, the only member group is Beta Tester. Not only do I suggest this as something to purchase on the shop, I suggest this for event purposes. For years, there was an event called the Halloween Masquerade. That one requires a Monster member group. It made for some neat and amusing interactions on the forum. And perhaps a second member group for a certain event I wanted to try out. I don't know if Invision still has stuff like this on its platform or not. Or if there's some extra work that would have to be done. But we'd appreciate your feedback on these topics. Now, if anyone agrees, disagrees, or has a totally different suggestion to the platform, feel free to comment below.
    4 points
  9. The Friendly Neighbour Slime Girl WATER Level 2 Aqua / Effect If exactly 1 Level 4 or lower monster you control has its effects negated and/or is destroyed by an opponent's card effect activated in the hand or GY: You can add this card from your Deck to your hand and have this card's characteristics (Name, Attribute, Level, Type, Effect, ATK and DEF) be replaced by those of that monster, also, immediately after this effect resolves, you can Normal or Special Summon this card (The effects this card gains by its own effect are treated as haven't been activated during this turn). If Summoned this way, banish this card when it leaves the field. You can discard this card: Draw 1 card, but you cannot activate/Summon/Set it during this turn. You can only use this effect of "The Friendly Neighbour Slime Girl" once per turn. ATK 800 / DEF 2000 Hey, fellow cardmakers, here with another creation. Whew, this one might some serious help (or not, IDK). Please read the design notes n.n First, the purpose of the card. Has is ever happened to you that you happily and innocently Normal Summon your engine mob and say "Effect", and then your opponent, even more happily, discards their Effect Veiler or Ghost Belle or Ash and your innocent low level mon stays there like an idiot and your whole play dies, then next turn your opponent summons like 300 monsters and OTK you? Since the answer is yes no matter who read this, our Friendly Neighbour Slime Girl is the solution for you! She notices something is off, visits you to your house and transforms into the stuff that was negated or screwed, so you can try again! Fun. So, when I say I might need help , is because I'm unsure about some balance and the structure of the card. Particularly, I'm unsure if it's correctly to go with the "Immediately after this effect resolves" in the middle of an effect, it might need another structure. It might also strike you as odd that it's added to the hand and not directly Special Summoned, but that's because tons of effects start with their "If this card is Normal Summoned", and we want that this card becomes a "second attempt at it". Next thing I'm unsure about is the permanence of the "characteristic replacement" effect. It becomes the other monster in the hand and stays as so during its field presence... then what? Would it become its normal self when it leaves the field, or it will stay as the replaced version , even in the GY. IDK. My intention is that it stays as the replaced version while on the field and goes back to normal self if banished or in the GY, but I might need specifications for that. Second effect would only apply when it's the normal self, since it'd be a gigantic brick in the hand, it can discard herself and replace with another card, with a restrictive clause, of course. Finally, Aqua Level 2 with stats that make it usable for Salvage, Surface, Moray of Greed, Wetlands in funny cases, and while at first the auto banishment was face-down, I ended up not doing it as banished Aqua stuff has some plays. The stats are high for a Level 2, but there's some "Shelrocket Dragon" with 1100/2000, so this one can go through. Hehe... yes, another card that activates its effect in the Deck... Darj's gonna shiver. C n' C welcome n.n
    4 points
  10. Furret Stuff Week 13 - Furret becomes an Artist! @Sleepy
    4 points
  11. Flash Burn Wave [ Trap ] If there are 5 or more face-up cards on the field: Flip all monsters on the field to face-down Defense Position, and opponent monsters cannot have their positions changed this turn. Also, after that, if there is both a Link Monster and a Token Monster on the field, you can Set this card face-down instead of sending it to the GY. - - - - So I thought about something a la "Needle Ceiling"/"Torrential Tribute". It doesn't get stuff off the field, it doesn't self-protect, and it doesn't even permanently leave the monsters trapped face-down, but I think it should be interesting..... Since it is probably a worse version of the mentioned cards it is based on, I added it a Scrap Iron Scarecrow clause at the end if the field happens to have both of the monster kinds of cards that cannot be flipped down in the game...... I guess that makes this live the most like that in Tenyl (not that I think they'd particularly want it though) Anyways, what do you think?
    4 points
  12. Just a song for you guys to listen while reading Like the title said, trying to make archetype with some unfair effects. Explanation, Revolute, a portmanteau of Revolution and Absolute, is a group of modern warmonger, they will do everything to ensure that a conflict is occurring, even if the enemy is surrendering, they will find a way to make sure enemy is ripped out of their power and eventually, taking over them. They believe that war is a stage for them to see the death, the survivor, and a sparkling miracle shine through the battlefield. Peace is just a sweet faith in an unrealistically cruel world, even achieving this so called "peace", tribute is necessary, by that means war against those who oppose the idea. By unfair, means, they have a shenanigans of strong +2 effects, with a gimmick "Your opponent can negate this effect by discarding 1 card from their hand, if they do, this card can attack your opponent directly." while they have low ATK to balance out. they also has bonus effect when inflicting battle damage, tho it's a small effects that hardly change the gamestate/boardstate. So far, they have no ED monsters, and more to come, but idk, i am still unsure if the archetype itself is okay as an idea, hence it's in the casual section. Sooo thoughts?
    4 points
  13. I see my clock, and it's 23:01, Saturday still! Ladies and gentlemen of YCM, here you go, the one and only, the original Scyther's Slashing Saturday - Week 5 DO NOT accept imitations, I repeat, do not accept imitations @Dokutah Jolly
    4 points
  14. Decided to make an awful amalgamation deck of all the archetypes affected by @Rayfield Lumina 's "Pippola's Musical Introspection" card. ((Insert Picture Here)) Monsters (29) 2 DoSolfachord Coolia 1 World Legacy World Wand 2 Orcust Knightmare 2 Symphonic Warrior Miccs 1 Elegy the Melodious Diva 3 Trickstar Candina 3 Mekk-Knight Orcust Girsu 1 Aria the Melodious Diva 3 Solo the Melodious Songstress 2 Trickstar Lycoris 3 Symphonic Warrior Guitaar 2 Orcust Cymbal Skeleton 1 Trickstar Lilybell 3 DoSolfachord Cutia Spells (8) 1 Pot of Prosperity 3 1st Movement Solo 3 Twin Twister 1 Trickstar Lightstage Traps (3) 3 Orcust Crecendo Extra (15) 2 Dingirsu 2 Longirsu 1 Knightmare Unicorn 1 Knightmare Phoenix 2 GranSolfachord Musecia 3 Orcust Galatea 2 Bloom Harmonist the Melodious Composer 1 Linkuriboh 1 Salamangreat Almiraj The deck has some surprising interactions that tie together rather well on a casual level. The Symphonic engine gives 2 Normal Summons which triggers Orcust Girsu/Trickstar Candina/DoSolfachord Cutia. The engine also discards a card which really helps to get the brickier Orcust cards out of the hand. Symphonic Guitaars is also scale 7 which works really well with DoSolfachord Coolia's monster effects (Coolia also pairs well with it as a low scale). Solfachord and Trickstar are both Fairy archetypes, so if I open 1st Movement Solo OR Solo the Melodious Songstress + any other Fairy monster, I can establish the Melodious lock. Being able to pendulum summon also helps me use the Melodious monster's effects even if I don't use the Link for the lock. Out of all the archetypes, Melodious was the hardest one to fit in reasonably. Both of Melodious' main strategies are pretty monster-heavy and the plays they make are generally exclusive. They also don't benefit the other archetypes in any way. Unless I can make the lock, there is usually another play that is generally more useful. Solo is pretty much the only somewhat useful generic option and it is purely for its easy Special Summon condition.
    4 points
  15. Scyther's Slashing Saturday Week 4 - Rest time with Zoroark @Dokutah Jolly and yeah, it's Week 4, last week's was apocryphal xD
    4 points
  16. Just gonna throw update this here and there with random support I make for the deck. Takes a lot of themes from the Lair of Darkness structure deck as I believe they would work well together if they weren't so restrictive. Majesty's Dragon Field Spell All face-up monsters on the field become WIND Spellcaster-Type monsters. Once per turn, if you would Tribute a monster you control to activate a card effect, you can Tribute 1 WIND Spellcaster-Type monster your opponent controls, even though you do not control it. You can return 1 Level 4 or lower WIND Spellcaster-Type monster you control to the hand, and if you do, Special Summon 1 Level 4 or lower "Majespecter" monster from your Deck. You can only use this effect of "Majesty's Dragon" once per turn. Majespecter Dragon - Ryujin WIND Scales 2 5 Spellcaster/Pendulum/Effect 21002100 During either player's turn: You can Tribute 1 WIND - Spellcaster-Type monster; reveal 3 "Majespecter" Spell/Trap Cards from your Deck, your opponent randomly chooses 1 for you to Set on your field, and you shuffle the rest back into your Deck. You can only use this effect of "Majespecter Dragon - Ryujin" once per turn. Cannot be targeted or destroyed by your opponent's card effects. Majespecter Descent Continuous Trap Once per turn, if a WIND Spellcaster-Type Monster you control is Tributed: You can Special Summon 1 "Majespecter" monster from your Deck, or add 1 "Majespecter" Spell/Trap card from your Deck to your Hand. You cannot Special Summon monsters except "Majespecter" Monsters.
    4 points
  17. Happy Birthday, my dear @Sleepy . May you have a wonderful day
    4 points
  18. Happy Birthday, @Draconus297! It's not much, but I had a total of 2 afternoons to work on. And not full afternoons, either.
    4 points
  19. ________________________________________________________ CLICK HERE TO GET FULL RES. ARTWORK(sta.sh link - 1800 x 1800 dimensions) ________________________________________________________ If you want to get the artworks in full resolution, follow these steps: 1) Click the "CLICK HERE TO GET FULL RES. ARTWORK" right above these steps. It will take you to a DeviantArt sta.sh page. 2) Click on the "Download PNG 1800 x 1800" button on the right. The full-res. download will begin. OR 1) Alternatively, you can just "Save Image As" for the image of this post. The Quality may be different, depending which method you choose. ________________________________________________________ Credits are not necessary, but very much appreciated. Please do not redistribute/re-upload/rip. ________________________________________________________ CREDITS/ELEMENTS GATHERED: Konami, Bushiroad, Google Images
    4 points
  20. Felt like making a card, so here we are, it's sure been a while though, so just making something random that isn't tied to anything, also the new card maker test I guess. Anyway, just a Link Monster that is able to destroy monsters and boost its ATK, as well as having a protection from monsters, all tied together with the general gimmick of using monsters whose DEF is no higher than 1000
    4 points
  21. I'm probably going to be offline from tonight till Thursday except for checking in with some likes wanted to let you know.
    3 points
  22. Scyther's Slashing Saturday Week 7 - Scyther be a nice, smilin' n' handsome boi Yeah, Scythers are not all about being angry slashing everything, damn it! @Dokutah Jolly
    3 points
  23. Aqursaqua level 7 WATER Aqua/effect 1200/1800 Cannot be Normal Summoned/Set. Can only be special summoned from face up banished by banishing water monsters from the GY with total levels equal or greater then 15. You can discard this card; add 2 water monsters from your deck to your hand whose total levels equals 8. All WATER monsters you control gain 100 ATK for each banished water monster. If a monster would be banished from your GY you can banish this card from your GY instead. You can only use one effect or summon "Aqursaqua" once per turn. This glorious priestess of the sea overseas all those that dwell beneath the water. One day she met bears and decided they shall be favored by the sea. Despite her assistance and the raw power bears hold, Aqursaqua decided the only way to truly help her precious cubs was to join their cause. She brings speed to their devastating blows. Bonus: Fotiseamo - the seas Tune over Continuous spell Once per turn, If a WATER synchro monster leaves the field: You can target one water monster in your GY; special summon it, and if you do and it was a tuner, decrease its level by 1 (min 1) and it is no longer treated as a tuner, if it was not a tuner, increase it's level by one and it is now treated as a tuner.
    3 points
  24. It's not like we didn't bite to your idea. Problem is the organization, we'll need to think this thoroughly. Let's be patient, we'll see what we can cook n.n I'm digging this, but how would we do it and where? I ask because yep, this is an art club, but perhaps this place is not too suited to hold a game?
    3 points
  25. Hi there, I've been working on two custom decks intended to duel against each other as a surprise for some friends, but I may have gotten to the point where I need to check what these will end up looking like when printed out. I say that because I ended up making a few cards with a LOT of text and I want to make sure that when printed out it's still readable... I've come across two options: printing them out at home, or using a website like MPC. I tried playing with the MPC design tools and it appears they might not have the right dimensions for Yugioh cards. Even if they did, it looks like they might cut off important parts of the card, unless I were to contact them for a custom printing job that might become super pricey. Does anyone have experience using them to print out custom Yugioh cards before, and if so how did you get it done well? In the event I resort to printing at home, what kind of paper do I need and do I need a special printer? I don't know if my printer is good enough. If anyone has tips for doing it this way that would be great too. If this is the wrong place to post this, sorry. Also I'm attaching an example of one of my cards with a lot of text, maybe someone already can tell whether it's going to be too small when printed?
    3 points
  26. Leaving modesty aside, I have a large amount of experience in this regard. You see, it was around 2014 since I decided to make a full Touhou Project Deck, and since then I printed it god knows how many times in order to achieve the closest to perfection, and at a certain point I learned how to make them foil. Dimensions. Welp, as you must know already, a YCM card is 5.9 x 8.6 cm. I always print my cards at exactly 350 DPI (dots per inch). The cards are 813 x 1185 px in size. After inspecting your card, I realized it is actually the exact pixel size I'm suggesting, so that's just perfect. Moreover, after looking at the kind of template you used, I have little doubts you used TCGEditor. Honestly, I don't remember the dpi in which cards generated from TCGEditor are downloaded by default, but I think it was 90 (86?) or something, so you gotta adjust that in your image editor if possible. Printing them in a printing center is much more affordable than you'd think. I can't know the price in your country, but in my country there's a size of paper called "tabloide rebasado" which is 30.5 x 45 cm, slightly bigger than the typical tabloid size (28 x 43 cm.), and in which 25 cards can be arranged in a 5 x 5 format. They were roughly 40 cents each print with the monetary conversion, believe it or not.I print them in a paper called Couche mate, 350 grs. per m². Printing them in your house definitely won't give you good results unless you use high quality paper and a hella good printer, and most printers aren't compatible with such thick paper. Lemme see if I can show you a couple of images so you see how good the results can be if you find the right place (because quality can greatly vary from place to place, and you can bet I visited tenths of printing centers looking for the best). Welp, not bst quality photos lol, but you get the idea. The one on the left is the couche 350 grs. one, pretty outdated. I chose one with long text so you see it can actually be decently appreciated if you find a place with good printing quality (and again, the photo is not best quality, looks a lil' better in person). One on the right is, obviously, a secret rare I made, but that requires a pretty complex process and you might not be interested on that, which means I'm 100% posting it to brag LOL. Ok, hope this helps, any doubts, feel free to ask.
    3 points
  27. BACH-JP006 氷水帝コスモクロア Hisuitei Cosmocroix (Cosmocroix the Icejade Imperatrix) Level 10 WATER Aqua Effect Monster ATK 1500 DEF 3000 You can only Special Summon this card’s name by way of its 1st effect once per turn. (1) If there is a face-up card in the Field Zone, you can Special Summon this card (from your hand). (2) Monsters your opponent controls cannot activate their effects on the field while “Inion Cradle the Icejade Depths” is on the field, except the turn they were Summoned. (3) If your “Icejade” monster battles an opponent’s monster, that opponent’s monster loses 1000 ATK during damage calculation only. BACH-JP007 氷水のエジル Hisui no Agel (Agel of the Icejade) Level 3 WATER Aqua Effect Monster 1000 ATK 2000 DEF You can only use the 1st and 2nd effect of this card’s name each once per turn. (1) If this card is Normal or Special Summoned: You can add 1 “Icejade” Spell/Trap from your Deck to your hand. (2) When your opponent activates a card or effect that targets this card, or when an opponent’s monster declares an attack on this card (Quick Effect): You can Special Summon 1 WATER monster from your hand or GY, except “Agel of the Icejade” (but return it to the hand during the End Phase), also the next time this card would be destroyed by battle or card effect this turn, it is not destroyed. BACH-JP008 氷水艇キングフィッシャー Hisuitei Kingfisher (Kingfisher the Icejade Ship) Level 9 WATER Aqua Effect Monster ATK 2500 DEF 2500 You can only use the 3rd effect of this card’s name once per turn. (1) You can target 1 WATER monster you control; equip this card from your hand or field to that target. (2) An “Icejade” monster equipped with this card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. (3) You can target 1 face-up monster your opponent controls with ATK equal to or less than the equipped monster’s DEF; Special Summon this card, and if you do, return that target to the hand. BACH-JP052 氷水底イニオン・クレイドル Hisuitei Inion Cradel (Inion Cradel the Icejade Depths) Field Spell Card You can only activate 1 card with this card’s name per turn. (1) When this card resolves, you can add 1 of your “Icejade” monsters that is banished or in your GY to your hand. (2) Once per turn, if a monster(s) is Normal or Special Summoned: You can target 1 WATER monster you control; that target and all face-up monsters your opponent currently control lose ATK equal to that target’s original ATK, until the end of this turn. BACH-JP066 氷水浸蝕 Hisui Shinshoku (Icejade Erosion) Continuous Trap Card You can only use the 1st and 2nd effect of this card’s name each once per turn. (1) You can target 1 face-up card your opponent controls; destroy 1 “Icejade” monster you control, and if you do, negate that target’s effects until the end of this turn. (2) If a face-up WATER monster(s) you control leaves the field by your opponent, except by being destroyed: You can take 1 “Icejade” monster from your Deck and either add it to your hand or Special Summon it. Source
    3 points
  28. https://ygorganization.com/plantsarenowogre/ BACH-JP011 Kyokuseijuu Gullinbursti (Gullinbursti of the Nordic Beasts) Level 3/LIGHT/Beast/Tuner/Effect For a Synchro Summon, you can substitute this card for any 1 “Nordic” Tuner. You can only use the 1st and 2nd effect of this card’s name each once per turn. (1) If this card is Normal or Special Summoned: You can Special Summon 1 “Nordic” monster from your hand. (2) You can target 1 “Nordic” monster in your GY, except “Gullinbursti of the Nordic Beasts”; add it to your hand. 300/100 BACH-JP012 Kyokuseikou Ivaldi (Ivaldi the Nordic Smith) Level 4/EARTH/Warrior/Effect You can only use the 1st and 2nd effect of this card’s name each once per turn. (1) If you control a “Nordic” or “Aesir” monster: You can Special Summon this card from your hand. (2) If this card is Normal or Special Summoned: You can add 1 “Nordic Relic” card from your Deck to your hand. 1500/700 BACH-JP055 Kyokuseihou Hliðskjálf (Nordic Relic Hlidskjalf) Spell You can use only 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn. (1) Special Summon 1 “Nordic” monster from your Deck. You cannot Special Summon monsters from the Extra Deck while the Summoned monster is face-up on the field, except “Aesir” monsters. (2) You can banish this card from your GY; add 1 “Nordic” monster from your Deck to your hand, then shuffle 1 card from your hand into the Deck. BACH-JP074 Kyokuseihou Svalinn (Nordic Relic Svalinn) Trap/Continuous You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn. (1) If you control an “Aesir” monster: You can negate the effects of all face-up cards your opponent currently controls until the end of this turn. (2) You can Tribute 1 “Nordic” monster, then target 1 “Aesir” monster in your GY; Special Summon it.
    3 points
  29. Hello, fine peoples! Dropping the next one from my list: The Alchemist archetype, as requested by Nyx. This one was made on 9/9, and (as of yesterday), was the most recent addition to the list alongside its predecessor and its successor. I didn't write up any kind of description for this archetype since I was still working out its design. It is still a little all-over-the-place, but I hope you enjoy! I felt like I ran into too many gimmicks with this one. Full disclosure, I made a couple edits before posting this one. I realize I forgot a few OPTs. We don't want any infinite Golden Potion loops now, would we? Anyways, thanks for looking through this one, if you are interested at all in my thought process when designing these, you can read it below. Cheers!
    3 points
  30. Finally got home from work! Happy Birthday @The Nyx Avatar ! Here's a gift:
    3 points
  31. Happy Birthday @The Nyx Avatar !!
    3 points
  32. Scyther's Slashing Saturday Week 6 - Mecha Scyther! @Dokutah Jolly
    3 points
  33. Eerie Sandstorm Zone [Field Spell] Once per turn, during either player's turn: You can Flip Summon 1 monster. If this card leaves the field by an effect: You can Special Summon from your hand, Deck, and/or GY in face-down Defense Position, exactly 1 of each of the monsters "Des Lacooda", "Swarm of Scarabs", "Swarm of Locusts", "Medusa Worm", "Stealth Wing". - - - - Pacman support. I was writing a different kind of support and then realized I was supporting subterrors better so I had to rework this a little xD The Summon effect demands you to run all of those monsters in some capacity and that you have 5 empty zones for the Summon in order to work or else no dice..... Like this, they are now a bit more chainable. There's one thing, I'd like to change the nature of this concept so I could benefit from "Flawless Perfection of the Tenyl" AND this card.... so I'm thinking on how to go about it.....
    3 points
  34. This card came from a submitted suggestion from my suggestion box. If you'd like to see certain cards/content on this page, drop it in the suggestion box. You can access the link to the suggestion box from this post. Please read rules/clarifications before submitting your suggestion. ________________________________________________________ ________________________________________________________ ________________________________________________________ If you want to check out the artwork progression of this card, you can check that out here. ________________________________________________________ It's pretty stupid and doesn't make much sense. This was made more as a fun experiment. I got this suggestion through my suggestion box and I did some testing out of curiosity and I figured why not just finish it through, so this isn't meant to be taken too too seriously lol.
    3 points
  35. lol Zama, that accumulated hatred is present in every word above xD. But yeah, the idea is that, applying the effect of the mob who got screwed. Thanks for the suggestion, but I'm not adding A Super Poly-like clause, I know you like that sort of effects, but that's one of the reasons some cards go overboard. At any rate, the opponent would have use up two of their valuable hand traps to negate first effect and Slime Girl's... aaaand that particular effect doesn't have a HOPT so mwahaha, you could bring another one to finish the job. Oh hey, don't worry, don't worry, I kinda expected this in the corner of my brain, the possibility. Sad. But there's the super cheap way out (more even since this is Casual. Something like: (The effects this card gains by its own effect are treated as haven't been activated during this turn). (another mwahaha) Oh, and Name copying is BACK! Ahem, what do you think? Is this too unfair or a legitimate way to make the effect work?
    3 points
  36. Well, before Saturday comes to a close, Happy Scyther Saturday. Here's our classic mantis-based Pokemon paired with a more recent mantis-like Pokemon! Lurantis!
    3 points
  37. Toon parrot Dragon Grading 24.1/30 Matches Theme 6.5/7 Did the job almost perfectly and it isn't overbearing. It is a little toon heavy for my liking. Balance 6/7 Does a great job in a deck that really wants to combine the 2, but just barely the level 5 really hurts. PSCT 5/5 Looks good to me. Originality 4/5 The card effect isn't especially new or innovative but I don't think that's what you were aiming for you made a unique card. Art 2/3 It's cool you found art for this. Allusion to me [or other cool references] .6 /3 Using one of Pegasus' normal monsters is cool and you merged his 2 archetypes. Itsu Back-up Is Here! Grading 28.5/30 Matches Theme 6/7 It took a lot of work trying to mix those archetypes, and there is almost nothing there to start with. You did make it work surprisingly well! Balance 7/7 You couldn't really be too over or underpowered for these 2 incredibly weak babies (I'm sorry my Itsus). Unless you went tried to mess up. This would see play in every deck combining the 2 without reaching the meta at all. I appreciate the extra strength by allowing both effects. PSCT 5/5 Perfect! Originality 5/5 This is on a whole level of original. Art (optional) 2.5/3 Where did you find this?!? I want to see you draw next time. Allusion to me [or other cool references] (optional) 3/3 You asked what I meant, I answered and you pulled through to my roots. Thank you for fufiling this especially selfish request. Masked Hero Mist Frog Grading 22.2/30 Matches Theme 6/7 Like I said with Ray not much in common with the 2 but you got the job done! Balance 5/7 I don't think it will break the game but It might, this can generate a surprising amount of advantage Easily. PSCT 5/5 Everyone knows how to write right! Originality 3/5 Sadly this is a lot of borrowed concepts, but it works in a strange original way? Art (optional) 2/3 Really Cool! Allusion to me [or other cool references] (optional) 1.2/3 Shadow mist reference? I know this is a coincidence, I've played paleo toads vs. my buddies heroes ever since they were popular. Pale Alien with Eyes of Blue Grading 19/30 Matches Theme 4/7 In name this works to combine the 2, but honestly some of your other ones were so much better! Even if it supports both (really helps blue eyes more), it doesn't really bring the decks together. Balance 5/7 I know it's a tuner that gets you any normal monster and likely another tuner, but it struggles to get plays going. It's normal summon effect helps, but I need more. PSCT 5/5 You got this great! Originality 5/5 Really unique style for a tuner that works the way it does as normal support Art (optional) 0/3 NA Allusion to me [or other cool references] (optional) 0/3 NA? Fabled Jahilswarm Grading 24/30 Matches Theme 6/7 This is a lot. It has a lot of work put in to make sure it does exactly what it's meant to do. It still feels a little clunky and merging and archetype with subtypes probably made this a lot more difficult. Balance 7/7 It's over specific and I don't like how it works but it does. PSCT 4/5 I... I can't find a mistake? I'm really only taking off a point because it's clunky Originality 5/5 Nobody could convince me this isn't an original way to do this. You brute forced your way through this. Art (optional) 2/3 Really cool! Allusion to me [or other cool references] (optional) 0/3 NA? In conclusion 1st: @Rayfield Lumina! 2nd: @The Nyx Avatar! 3rd: @Dokutah Jolly! 4th: @Nede! 5th: @Tinkerer! Thank you all for your time and effort in my Contest! I'm going to host a new one in due time!
    3 points
  38. Brand new to this site, figured I'd start out with a crack at a custom Ghost Girl. If the game continues to head in the direction it is now, combo decks will need ways to combat hand traps that are maybe a bit less broken than Called by the Grave. So here's an idea:
    3 points
  39. In this topic, I'm gonna show you guys some support of my own for the "Ice Barrier" Archetype. A few weeks ago, I bought a "Freezing Chains" structure deck, and also tried the Archetype on some Yugioh games, like Legacy of the Duelist (since the game is outdated, it didn't have the new support cards) and EDOPRO. And I kinda like it, but there are some minor flaws in my opinion, that I tried different builds with it along with some WATER support cards. Beacause of this I wanted to come up with some support and additional cards that would, at least in my opinion, help this Archetype more. UPDATE: I've made some changes to some cards, by taking into account the suggestions I've been given. All UPDATED cards are marked so enjoy. *UPDATED* "Royal Prince of the Ice Barrier" Level 1 - WATER Spellcaster/Tuner/Effect ATK/ 100 - DEF/ 200 Unaffected by card's effects. You can only use each of the following effects of "Royal Prince of the Ice Barrier" once per turn. You can target 1 "Ice Barrier" monster you control; increase this card's Level to the targetted monster's Level until the End Phase. You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it to the field. You can banish this card and 2 or more "Ice Barrier" monsters from the GY to Fusion or Synchro Summon 1 "Ice Barrier" monster from the Extra Deck. *UPDATED* "Hound Guard of the Ice Barrier" Level 4 - WATER Beast/Effect ATK/ 1500 - DEF/ 1000 If you control an "Ice Barrier" monster, while this card is in the GY: You can Special Summon this card. You can only Special Summon "Hound Guard of the Ice Barrier" once per turn this way. Once per turn: You can send 1 "Ice Barrier" monster from your Deck to the Graveyard; this card gains ATK equal to half of that monster's ATK until the End Phase. *UPDATED* "Army of the Ice Barrier" Trap - Normal When an opponent's monster declares a direct attack, while you control no monsters: Target a number of Level 4 or lower "Ice Barrier" monsters from your Deck equal to the same amount of face-up monsters your opponent controls; Special Summon them to field in Defense Position, but they cannot activate their effects. During the end of this turn: Destroy all the monsters that were Special Summoned by this card's effect; then draw 1 card x each one destroyed. "Breakdown of the Ice Barrier" Trap - Counter If a card's effect would target or destroy 1 or more "Ice Barrier" Synchro monster/s you control: You can return that monster to the Extra Deck to negate that card's effect and destroy it; and if you do, Special Summon from the GY (only if they are there) the monsters used as materials for the summoning of the returned Synchro monster. "Blizzard Dragon of the Ice Barrier" Level 7 - WATER Dragon/Fusion/Effect ATK/ 2450 - DEF/ 1800 2 "Ice Barrier" monsters Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the GY (in which case you do not use "Polymerization"). Once per turn: You can target up to 2 WATER monsters in your GY; shuffle them back to the Deck, then target the same number of Spell/Trap cards your opponent controls; destroy those targets. This card can make up to 2 attacks on monsters during each Battle Phase, but the Battle Damage inflicted is halved. *UPDATED* "Prisoner Dragon of the Ice Barrier" Level 5 - WATER Dragon/Synchro/Tuner/Effect ATK/ 500 - DEF/ 2300 1 Tuner + 1 or more non-Tuner WATER monsters When Synchro Summoned: Draw a number of cards equal to the amount of materials (both Tuner and non-Tuners) used for the Synchro Summon of this card. While in face-up Defense Position, all non-WATER monsters your opponent control's cannot attack. Once per turn: You can target 1 Tuner WATER monster in your GY; Special Summon it to the field, and if you do, turn it into a non-Tuner, but banish it when it leaves the field. If this card was used as material for the Synchro Summon of an "Ice Barrier" Dragon monster: That monster gains 1000 ATK. *UPDATED* "Frecraid, Alpha Wolf of the Ice Barrier" Rank 4 - WATER Beast/Xyz/Effect ATK/ 2500 - DEF/ 1700 3 Level 4 "Ice Barrier" monsters Once per turn, while you control another "Ice Barrier" monster: You can detach 1 Xyz Material from this card; all "Ice Barrier" monsters you control, except this card, gain 1000 ATK until the End Phase, but cannot attack your opponent directly. When this card leaves the field, while it had no Xyz Materials: You can Special Summon 3 "Alpha Pup Tokens" (Beast/WATER/Level 2/ATK 200/DEF 100). This Token cannot be Tributed for a Tribute Summon. "Alpha Pup Token" Level 2 - WATER Beast/Token ATK/ 200 - DEF/ 100 Special Summoned with the effect of "Frecraid, Alpha Wolf of the Ice Barrier". This Token cannot be used as a Tribute for a Tribute Summon. Ok. Those were all the cards that would support the "Ice Barrier" Archetype. The following ones will be more of a support for WATER Decks in general. But since this Archetype is composed of WATER monsters and works so well with other WATER based cards, I'll include them here. "Nessie, Guardian of the Sea" Link-2: D, DR - WATER Sea Serpent/Link/Effect ATK/ 1800 2 WATER monsters The Level of all WATER monsters in your hand are reduced by 2. Gains 200 ATK x each WATER monster it points to. Once per turn: You can target 1 WATER monster with an ATK of 1500 or less in your GY; Special Summon it to a zone this card points to. "Crystalline Dragon of the Frost Winds" Link-3: UL, U, UR - WATER Dragon/Link/Effect ATK/ 2500 2+ Special Summoned WATER monster This card gains effects based on the card types (Fusion/Synchro/Xyz/Link) of materials used for it's Link Summon: * Fusion: All empty zones this card points to cannot be used. * Synchro: Your opponent cannot target WATER monsters you control with Spell/Trap Cards. * Xyz: All WATER monsters you control cannot be destroyed by battle or by card effects. * Link: All monsters this card points to lose 1000 ATK, and cannot activate their effects. I hope you guys like them. Those that can see the images... what do you think of the "Alpha Pup Token"? Let me know if you find it cute. Those who can't see the images... I'm sorry guys.
    3 points
  40. Furret Stuff Week 11 - Tiny Furret n' Ampharos It's not Tuesday, but the person to which the Meloetta Thursday was dedicated won't be around for a time, soooo... @Sleepy
    3 points
  41. Superheavy Samurai Soulcrystron WATER **** Machine/Tuner/Effect (Quick Effect): You can reveal this card in your hand; equip it to 1 Machine monster you control. The equipped monster is unaffected by the opponent's monster, spell, or trap effects the turn it is equipped with a card(s). During the Main Phase or Battle Phase (Quick Effect): You can Special Summon this card from the Spell/Trap Zone. If this card is Special Summoned while you have no Spell/Trap cards in your GY: You can Special Summon 1 Level 5 or lower non-Tuner Machine monster from your Deck, then, immediately after this effect resolves, Synchro Summon 1 Machine Synchro monster using only that monster and this card as Materials. These Synchro Materials are banished face-down instead of being sent to the GY. You can only use this effect of "Superheavy Samurai Soulcrystron" once per turn. 500/500 Dante the Worlds Traveller LIGHT *** Warrior/Tuner/Effect If you control a Fiend or Fairy monster, you can Special Summon this card from your hand. Fiend and Fairy monsters you control cannot be destroyed by card effects. If this card is sent to the GY: You can banish this card from your GY; send 1 Level 3 non-LIGHT, non-Warrior monster from your Deck to the GY, then, if you control a "Brave Token" when this effect resolves, you can send 1 Spell/Trap from your Deck to the GY. 1000/1500 Gravekeeper with an Iron Chain DARK **** Spellcaster/Effect If this card is Normal or Special Summoned: You can send the top 3 cards your opponent's Deck to the GY and inflict 300 damage to your opponent. You can only activate this effect of "Gravekeeper with an Iron Chain" thrice per turn. If this card is in the GY: You can target 1 monster on the field; Equip this card from your GY to that target. You can only use this effect of "Gravekeeper with an Iron Chain" once per turn. Each time that monster activates its effect, its owner must send the top 3 cards from their Deck to the GY. If this equipped card leaves the field because that monster was sent to the GY, you can Special Summon this card. This card's effects are unaffected by "Necrovalley". 1500/1500 Elemental HERO Ojaman! LIGHT ** Beast/Effect When this card is Normal Summoned: You can reveal any number of Normal monsters in your hand, place them on the bottom of your Deck, and if you do, draw the same number of cards. During the Battle Phase, you can activate this effect (Quick Effect): This turn you take no battle damage. If this card is destroyed by battle: You can Special Summon up to 3 Level 4 or lower Normal monsters from your Deck, and if you do, you can add 1 "Flash Fusion" from your Deck or GY to your hand. If a Fusion monster you control would be destroyed by a card effect, you can banish this card from your GY instead. 0/1000 Morphtronic Hack - Digital Bugg LIGHT Link: S W Insect/Link/Effect 2 defense position monsters with different names If this card is Special Summoned to the Extra Monster Zone: You can target 1 Level 3 or lower monster in your GY; Special Summon it in attack position to a Zone this card points to, but they cannot activate their effects unless they were sent to the GY as Link material. You cannot Link Summon other Link monsters the turn you activate this effect. Once per turn: You can change the battle position of 1 monster you control. If this card is linked to a defense position monster that was Special Summoned from the Extra Deck, neither this card nor that monster can be targeted by your opponent's attacks or monster effects. 1600/LINK-2 @ITSUKOSOADO The contest really got some of my creative juices flowing.
    3 points
  42. @Horu explain to me why you're so against sources but you repetitively use tik tok videos without any concrete information or fact check or context?
    3 points
  43. Shouldn't it be rather simple? Another clause: ... also you cannot activate more than 1 of those cards in the same Phase, or use them to pay an activation or effect's cost. I'm aware this is unorthodox, but it should work. After all, there are cards that talk about paying costs, like Junk Collector Hope this is of help.
    3 points
  44. Alright. One last birthday to close off the August birthdays (least for this week). Last but certainly not least... Happy Birthday, @Sleepy!
    3 points
  45. [Pendulum Effect] If a WIND Spellcaster-Type monster you control is Tributed (except during the Damage Step): You can Special Summon this card from your GY or Pendulum Zone. Cannot be targeted or destroyed by your opponent's card effects. [Monster Effect] 1 "Majespecter" monster If this card is Special Summoned: You can add 1 "Majespecter" Monster from your Deck to your Extra Deck face-up, also for the rest of this turn, you cannot Special Summon monsters, except "Majespecter" monsters. You can only use this effect of "Majespecter Bird - Aosagibi" once per turn. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. Cannot be targeted or destroyed by your opponent's card effects. First card in like 69 years. Art is awful couldn't find anything that it the Majespecter vibe and fit the creature I needed. Forgot to add the Link/Effect after Spellcaster but oh well
    3 points
  46. Wow check it, I did make a card, can you believe it? Probably, I dunno, but check it out if you want!
    3 points
  47. Alrighty. Why so many cards, tho? x_x Calling Of The Light Warrior's Pay half your LP; add 1 "Light Warrior" monster from your Deck to your hand. Rise Of The Light Warrior's Pay half your LP, then target 1 "Light Warrior" monster in your GY; Special Summon it. Wanda-Recruiter Of The Light Warrior's During your opponent's Battle Phase (except during the damage step): You can pay half your LP; Special Summon this card from your hand. If this card is Summoned: You can add 1 "Light Warrior" monster from your Deck or GY to your hand. The effect of all Dark monsters and Fiend monsters your opponent controls are negated. <--- the original wording doesn't specify where Wanda is SS'ed from, so I used what I imagine is the intent. Lili-The Resurrector Of The Light Warrior's You can Special Summon this card (from your hand) during your Standby Phase. Once per turn, during your Main Phase: You can pay half your LP, then target 1 Level 4 or lower "Light Warrior" monster in your GY; Special Summon it. The effect of all Dark monsters and Fiend monsters your opponent controls are negated. <--- if you say Main Phase without specifying the number, you needn't say 1 or 2. Since she only has 1 LP halving effect, there's no need for that separate each time etc etc., it's just that effect halving your LP (the Special Summoning. Note that, opposed to Wanda, I made her Special Summoning as an effect which doesn't activate, so you needn't pay for that. It can be adjusted if you really want it to be an ignition effect. Lala-The Protector Of The Light Warrior's (Quick Effect): You can pay half your LP and discard this card; negate the effects of all cards your opponent controls. The effect of all Dark monsters and Fiend monsters your opponent controls are negated. <--- First OP'ed card, imo. Regardless of costing half your lP, negating the effect (permanently) of all cards your opponent controls as a Quick Effect is preeety strong. Regal-The King Of The Light Warrior's The effect of all Dark monsters and Fiend monsters in your opponent's hand, field and GY are negated. Cannot be destroyed by battle or card effects. <--- This card's wording is rather problematic. It's strange that it says "can only be banished". The thing is, there are many ways for a monster to leave the field, destroyed, banished, returned to hand, shuffled, used as Tribute/material. The primordial effect is to negate the destruction, so let's keep that. From there, it's natural that it can be banished. In case you intended to give it other protections, like being returned to hand, and oblige your opponent to get rid of it, you need other wording. The LP halving effect is kinda wut? While you control it, half your LP? When? How? You can't just apply that effect, because next time you read the card, you'd have to apply it again, it seems like a continuous weird effect lol. No need for it at all, imo. Sadie-Pixie Of The Light Warrior's When your opponent activates a card effect or declares an attack: You can pay half your LP, then banish this card from your hand or GY and target 1 "Light Warrior" Spell in your GY; this effect becomes that target's effect when that card is activated. Light Warrior's Judgement When your opponent activates a card effect: Half your LP; negate the activation. If you control a face-up "Regal- The King Of The Light Warrior's", you can activate this card from your hand. This card's effect cannot be negated. <--- given the cost, I'd say it's more than fair to also destroy the activated card. Light Warrior's Censor When your opponent Summons a monster(s) : Half your LP; negate the Summon, and if you do, destroy that card(s). If you control a face-up "Regal- The King Of The Light Warrior's", you can activate this card from your hand. This card's effect cannot be negated. <- Here I included the destruction because that's inherent to Summon negation. Light Warrior's Search Pay half your LP; make your opponent reveal all their Dark and/or Fiend monsters in their hand, and if they do, banish one of those monsters (your choice). <--- And if they don't have Dark or Fiend? Card dead xD. CoCo-The Light Warrior's Switcher During the turn this card in its owner's possession is drawn or added to your hand: You can exchange this card with 1 card in your opponent's hand. <--- to be 1000% honest, this might be wrong, as I don't remember cards that say exchange, but the wording is short and clean, it should work. It might require that "in its owner's possession" because I'm unsure if exchange would count as add, but if it did, the effect becomes alive in your opponent's hand, meaning they could exchange it with you lol. The Light Warrior's Barrier This card's activation cannot be negated. This card cannot be destroyed or sent to the GY, except by its own effect. While you control a face-up Regal-The King Of The Light Warrior's", DARK monsters and Fiend monsters in your opponent's possession cannot be Normal Summoned/Set, be Special Summoned or activate their effects. Once per turn, during your Standby Phase: Pay half your LP. During your 3rd End Phase after this card's activation: Destroy this card. I'M DONE. I believe I deserve a freaking cookie. If you don't, I'll kill you. Bye xD
    2 points
  48. Memories from the Relic Quick-Play Spell Target 1 monster in the GYs or that is banished, and that it was equipped with a Equip Spell in your GY during this Duel: Special Summon that target and equip it with your Equip Spell in your GY. You can banish this card from your GY, then target 1 monster in the GYs that was equipped with a Equip Spell in your GY during this Duel; banish that target, and if you do, add that Equip Spell to your hand. You can only use 1 "Memories from the Relic" effect per turn, and only once that turn. Got the inspiration by "revival Equips" like Living Fossil, Gagagarevenge, Book of Life, etc. The concept is to make a Spell/Trap that lets any Equip to behave in a similar way to those Equips, and also make a nod to the equip holding the soul, memories, etc. of the creature that it once held it. The catch is it has to be equipped/used first. As a trade-off for the condition, I went for Quick-Play type for the flexibility and speed it offers. The GY effect is me being greedy really, and pushing it further to see if can get away with an extra +1, plus it gives some sort of cycle going on in that it brings the monster back, then fetches the Equip. Although now I ponder if it would be more fair as Trap, as I'm concerned about combo power and extension by, let's say, using a revival Equip, using the monster as fodder or ladder, then activating this to bring the monster again along the Equip. Then again, it would be no different to playing a Monster Reborn, and this still needs an Equip Spell and a target for it to be alive. Thoughts?
    2 points
  49. Masked Hero Mist Frog WATER/Level 2 Aqua/Fusion/Effect ATK/500 DEF/0 Must be Special Summoned with "Mask Change". When this card is Special Summoned: You can return up to 2 of your banished monsters to your hand; this card gains 1000 ATK for each returned monster. If this card is sent to the GY: You can Special Summon 1 Rank 2 or lower Xyz Monster from your GY and attach this card to it as an Xyz Material. You can only use each effect of "Masked Hero Mist Frog" once per turn. -------------------------------------------------------------------------------------------------------------------------------------- This is my take on the contest, it's a combination of Hero and Frog Archetype. I used Masked Hero so you can use Mask Change 2 if you don't want to use Warrior monsters but you can use Mask Change if you incorporate Warrior monsters in your Deck. The effects basically recycle cards from the Banished Zone from the effects of Ronintoadin, Miracle Fusion, or any card that banishes cards. The last effect was made specifically to revive Toadally Awesome from the GY but maybe people can use it for different cases since it's only written Rank 2 or lower Xyz Monster.
    2 points
  50. Like the title says, I'm planning on making a new Archetype, but I'm still debating on if this idea would work. I'm written some of the cards that I already have in mind for two reasons: 1st I have to know what do you guys think about them and I also need some advice aswell; 2nd I have yet to find the appropriate images for the cards (which I'm planning on doing instead of writting the rest of the cards). To give you guys an idea of what this Archetype consist, here are some cards for a basic play: "Clockgear Knight Clock" Lv 12 - LIGHT Warrior/Effect ATK/2000 - DEF/2000 Cannot be Normal Summoned/Set. This card can only be Pendulum Summoned or Special Summoned by the effects of a "Clockgear" or "T&S" card. You can shuffle this card from your hand back to the Deck; and if you do, Special Summon 1 "Clockgear Token" (Machine/LIGHT/Level 1/ATK 0/DEF 0). Once per turn, while face-up on a Monster Zone that a Link monster points to: You can target 1 monster your opponent controls, change it's battle battle position; and if you do, reduce that monster's ATK or DEF (depending on the battle position it was changed to) to 0. If this card were to leave the field, you can destroy 1 "Clockgear Token" instead. "Clockgear Token" Lv1 - LIGHT Machine/Token ATK/0 - DEF/0 This card can be used as a "Clockgear Token". "T&S Time Frame Core" Continuous Spell Card All "Clockgear Tokens" you control are unaffected by your opponent card effects, nor cannot be destroyed by battle. This effect is also applied the turn this card leaves the field. Each time a "Clockgear Token" leaves the field, you can draw 1 card. While this card is in the Graveyard, except the turn it was sent there: You can Link Summon 1 Link-1 or 2 "T&S" Link monster, by banishing this card as it's only material. You can only have 1 "T&S Time Frame Core" on the field, and use it's effect once per turn. "T&S Chrono-Bot" DARK Scale: <9 - 9> Machine/Link/Pendulum/Effect ATK/1500 - Link-1: U 1 "Clockgear Token" Pendulum Effect: During either player's turn, while you control no Tokens (Quick Effect): You can Special Summon 1 "Clockgear Token" to your zone this card points to. During the Battle Phase: You can target 1 "Clockgear" or "T&S" monster you control (except Tokens), tribute 1 "Clockgear Token"; and if you do, this turn that monster can inflict piercing battle damage to a Defense Position monster. You can only use 1 "T&S Chrono-Bot" effect per turn, and only once that turn. Monster this card points to gain 500 ATK. Normal Effect: Cannot be targetted for an attack. If you were to Link Summon this card, you can place it in your Pendulum Zone instead. While in the Extra Monster Zone: This card's Link Arrow is changed to it's opposite direction up to it's Link Rating. Once per turn: You can Special Summon 1 "Clockgear Token" to your zone this card points to. Monster this card points to gain 500 ATK. "T&S Thermo-Bot" FIRE Scale: <13 - 13> Machine/Link/Pendulum/Effect ATK: 1800 - Link-1: UL 1 "Clockgear Token" Pendulum Effect: During either player's turn, while you control no Tokens (Quick Effect): You can Special Summon 1 "Clockgear Token" to your zone this card points to. During either player's turn (Quick Effect): You can tribute 1 "Clockgear Token", destroy 1 Spell/Trap your opponent controls. Monster this card points to cannot be targetted by card effects. Normal Effect: Cannot be targetted by card effects. If you were to Link Summon this card, you can place it in your Pendulum Zone instead. While in the Extra Monster Zone: This card's Link Arrow is changed to it's opposite direction up to it's Link Rating. Once per turn: You can destroy 1 Spell/Trap your opponent controls. Monster this card points to cannot be targetted by card effects. NOTES: I'm planning to make all monsters from the Deck high-Level monsters (from Level 10 to 12). Not all Link monsters are going to be Pendulum aswell. The theme for this Archetype would be "Time and Space" related (hence the 'T&S'). I want this Archetype to be more focus on the Tokens since they're fundamental for it.
    2 points
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