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Showing content with the highest reputation on 03/20/2020 in all areas

  1. 1 point
    I posted this name in the Archetype Game a while back, and while the next person came up with an interesting idea, I decided to expand more on my original vision of the archetype. They are DARK monsters of varying types, all have varying effects that only activate when they are Summoned from the GY after being Normal Summoned once, including becoming Zombie-Type. “Twiceborn Mage” Level 4/DARK/Spellcaster/Effect/1500/1000 This card is treated as Zombie while in the GY or banished. If this Normal Summoned monster is sent from the field to the GY: You can target 1 "Twiceborn" monster in your GY that was Normal Summoned and sent from the field to the GY, except "Twiceborn Mage"; Special Summon that target. If this card is Summoned from the GY, it becomes Zombie and gains the following effect. All monsters your opponent controls lose 500 ATK/DEF “Twiceborn Knight” Level 4/DARK/Warrior/Effect/1500/1000 This card is treated as Zombie while in the GY or banished. If this Normal Summoned monster is sent from the field to the GY: You can target 1 "Twiceborn" monster in your GY that was Normal Summoned and sent from the field to the GY, except "Twiceborn Knight"; Special Summon that target. If this card is Summoned from the GY, it becomes Zombie and gains the following effect. All “Twiceborn” monsters you control can attack twice per Battle Phase. “Twiceborn Hacker” Level 4/DARK/Cyberse/Effect/1500/500 This card is treated as Zombie while in the GY or banished. If this Normal Summoned monster is sent from the field to the GY: You can target 1 "Twiceborn" monster in your GY that was Normal Summoned and sent from the field to the GY, except "Twiceborn Hacker"; Special Summon that target. If this card is Summoned from the GY, it becomes Zombie and gains the following effect. Once per turn, both player's look at each other's hands, then both players send 1 monster from each player's hand to the GY, and they do, during the End Phase of this turn, both players Special Summon the monsters their opponent sent to the GY by this effect. “Twiceborn Dragon” Level 4/DARK/Dragon/Effect/0/2000 This card is treated as Zombie while in the GY or banished. If this Normal Summoned monster is sent from the field to the GY: You can target 1 "Twiceborn" monster in your GY that was Normal Summoned and sent from the field to the GY, except "Twiceborn Dragon"; Special Summon that target. If this card is Summoned from the GY, it becomes Zombie and gains the following effect Cannot attack. While you control this card in Defense Position, your opponent cannot attack "Twiceborn" monsters you control, except this one. “Once Gone, Twiceborn” Spell Send 1 Normal or Xyz Summoned “Twiceborn” monster you control to the GY. “Twiceborn Necromancy” Continuous Spell You can only activate this card's effect if you control a Normal or Xyz Summoned "Twiceborn" monster. You can pay 500 LP; Normal Summon 1 "Twiceborn" monster from your GY. You can only use this effect of "Twiceborn Necromancy" once per turn. You cannot Normal Summon/Set from your hand the turn you activate this effect. "Twicereborn" Trap Target 1 "Twiceborn" monster in your GY; Special Summon it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; send 1 "Twiceborn" monster you control to the GY. And there we go. Any CnC is appreciated.
  2. 1 point
    Saying 1 line about it being interesting and then immediately jump to: Go figure The rule still stand, if you have your own idea thats not really that connected (neither collaboration, critisim, nor card//concept fixes) to the original poster idea then just make your own post about it. Is that simple really ------------------------- That said, Pendulum Trap is actually not a new concept at least in this community, before the site being in shambles as it is now. We have many crazy cardmakers (that actually quite good makers actually) that tried the concept, though now due to site barely functioning most of the old thread regarding the earlier version of Pendulum Trap is "gone" or trap in unaccessable part of the site. I vaguely remember 1 of such version allowing Pendulum Summon on opponent turn and only on opponent turn. Well there still things that can be explore in the type which to be honest kiniko, seems you can do further
  3. 1 point
    My advice: Stay away from religion and politics. Both are dangerous games and very touchy subjects. The problem with these subjects is that while you wish to discuss on a mass scale, people most often hold these ideologies on an extremely personal level. I mean so personal that they will actually deny what is written in the plain text of their books. Have you ever shown a Christian a quote from Jesus with the exact verse you quoted and had them say, "Jesus didn't say that"? Or show a Democrat/Republican something that their leader said and instantly hear, "They didn't say that"? People are strange creatures that will deny any evidence (even if it is right in front of their face) that doesn't fit their beliefs.
  4. 1 point
    When are old saved cards gonna be available??? It has been soooo long
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