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  1. Yu-Gi-Oh Card Maker v4 Beta Sign Up The latest iteration of the Yu-Gi-Oh Card Maker is nearing completion, and I'll soon be opening it up for beta testing. What's new, you may ask? Link, Pendulum, and many more card types and attributes Updated, higher-res graphics More accurate fonts and foil effects Realtime preview while editing Easier saving and sharing of your cards The card maker has been completely rewritten, which is why I'll be doing a small beta test before opening it up to the general public. I'm looking for members who are excited to try out the new card maker before anyone else, and are willing to report any bugs they come across, inconsistencies with the rules of the TCG, or aspects of the user experience that can be improved. What I'm looking for in beta testers: Excellent communication skills Well-versed in the Yu-Gi-Oh TCG Huge plus: Prior experience doing QA for a product launch If this sounds like you, please respond to this post with a short message explaining why you'd like to be chosen as a beta tester. I will select a maximum of 10 testers initially, finalizing my selections within 2 weeks. Those who are selected will become part of the Beta Tester user group, giving them access to the new card maker as well as an exclusive forum dedicated to this beta test. Please keep in mind, this is the very earliest phase of testing I'm doing for this card maker, so you will come across bugs and missing features. I am hoping that with your help, we can resolve these issues promptly and open the new Card Maker up to the rest of the community in the coming weeks! Oh, and there's one more thing, although I can't go into much detail yet. The launch of this new Yu-Gi-Oh Card Maker is actually just a small part of a much bigger project I've been developing over the past year. More details to come soon!
    19 points
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    15 points
  3. I finally got my first anti corona-shot (yep, until now. That's how incompetent my government is) and to commemorate the occasion I drew this: I know that Lily is almost always seen smiling and winking, but the Covid is serious s***, so she's going all out this time!
    10 points
  4. It has officially been 7 years since I started this account. Quite a bit has happened in that span of time. For those of you who have who have supported me, enjoyed my content, or made me smile, thank you.
    10 points
  5. New Yugioh Card Maker has graduated to public beta! Link directly below logo. Still loads to do, but it should be stable enough at this point. Big shoutout to everyone who helped test this app over the past several months, I appreciate all of you! If you made a suggestion that hasn't made it into the app yet, don't fret - it's probably still on the way. The beta test forum will remain active and you all will be able to try out the latest features before they go live.
    9 points
  6. Happy Easter, Community!
    8 points
  7. The bug with loading previous status replies has been fixed. Also, almost 1,500 cards have been saved using the new card maker. Off to a great start!
    7 points
  8. You can check out the manga appearance comparison here: ________________________________________________________
    6 points
  9. 6 points
  10. Happy Birthday, @Tinkerer! This was VERY rushed. I spent the span of 2 hours drawing this. Because 5 is all I could afford on this workday. And I only found out it was your birthday on my shift. But I wanted to see if I could throw something together that you might like.
    6 points
  11. Sleepy beat me to post again x_x. So, here's my art for the contest as well
    6 points
  12. Davante The Psylexic Earth Boy Third in the Mother drawing series comes the young lad, Davante. I'd like to start his profile by mentioning that you shouldn't be fooled by his stern appearance, he's a truly kind boy, but he has many problems in life, and often hides them behind a facade of grouchiness and confidence that unfortunately for him, easily falls apart. He lives together with his older sister, the person he loves the most in the world, in the Parasol's Shade, a small district part of the Amagocoey Regime, one of the great... realms of the world, as I'm missing a better word to call them rn. Mmm... I guess I'd had to go into spoiler territory to be able to explain this in detail, so I'll try not to. As mentioned in my first drawing, Mother 3's ending is open to interpretation. The world could have been saved, or it could have been destroyed... or something else. This last is what I chose to believe. At the point where this story unfolds, an indeterminate, but large amount of time has passed since Mother 3's ending. The world changed, and became inhabited again, far and wide. But the government system became different from before. You see, during the cataclysm that ensued during the last moments of Mother 3, a large quantity of PSI energy was spread throughout Earth, surfacing from the womb of the planet. This energy held the memory of the planet. In time, people started finding fragments of this PSI energy, which crystallized into some round objects of different sizes, but on average close to a baseball, impossible to describe how they felt to the touch, these pulsating purplish fragments came to be known as Spores (<-- wanna find a better name). The Spores were fundamental in the development of the world. You got to understand that after the cataclysm, the world was pretty much resettled to 0, so it's possible it would have taken millennia for the few humans that were left to recover civilization as it was even though they held certain level of knowledge. Thanks to the Spores, the span of time required was reduced greatly. When you touch a Spore... welp, it will depend on the person, but normally, it won't go beyond experimenting a groovy journey, a la cannabis. But some people will see more clearly than others. And those better suited to absorb the Spore's "message" were able to understand how to build civilization. Those on top of this ability to discern the Spores were, as you've probably guessed, PSI users. I feel like I have explained too much about the system without talking about Davante, so let's just say the current world is a crazy mixture of ancient civilizations, getting along (or not) with the others. This is because Spores tend to group with their kind, and once they were deciphered by PSI users (considered by certain people as prophets/chosen people/messiah/etc) humans from the group of that PSI user were able to build back the civilization described by their leader. None of them, which right now are called Regimes, are 100% loyal to their counterparts of the past, because no matter how clear the information a Spore holds is, it's still bound to interpretation, and PSI user power is variable and unstable. The Amagocoey Regime, then, was Davante's home. What the hell is Amagocoey? Can't you tell? Welp, it's Amazon, Google, Coca-Cola, Disney, all in one word xD. Yes, I'm serious (and not). These brands are omni-present in our modern world, so I felt like it would be a good wink. So yeah, the area were Davante lives is similar to our modern world, hence his appearance. But in other regions of the world, you will find Regimes based on Mesopotomia, another based Egypt, another based on the Victorian Age, etc., and not necessarily in regions that match their geographical locations in our world, so don't be surprised if you see Ice-block Pyramids somewhere near the north Pole surrounded by white desert, or the Regime of Silk, Gunpowder and Printing in the middle of the jungle. Yeah, the world is kinda bonkers. So, as you can see in the drawing, Davante is a PSI user. Does that mean he is treated as a messiah and lives with all honours inside a palace full of commodities, waiting in a comfy divan to be brought more Spores to decipher and guide their people while he stuffs himself with the best food? Not at all. Because Davante is both dyslexic and psylexic. Touching a Spore is hell for him, as he receives a barrage of incomprehensible and chaotic lights and sounds that hurt his head terribly. Keeping a Spore to oneself is an extremely grave crime by worldwide law, but once they have been deciphered, they're discarded and either sold or put in lottery for the masses. Certain people have the privilege of having one, and it's a prized treasure indeed (yeeep, because of the groovy journeys I mentioned). But when Davante was invited to touch one, he suffered a lot, and this was seen as a sacrilege to other people. Mix that with his constant troubles at school due to his dyslexia, and we have a bully target. On top of that, Davante has no parents. They vanished. Are they dead? Nobody knows for sure. Their job, which is Sporologist (archeologist, but of Spores, duh) took them to deep caverns and other mysterious places. One day, they didn't return from an expedition. So, both Davante and his sister, Brianna, work as part-timers to sustain themselves, but this causes greater trouble for Davante because he's usually behind at school. Chapter 1 (remember, Zheon and Stella's episode is the prologue) starts by showing Davante in the clearing of a forest in the outskirts of the Parasol's Shade. Let me tell you that he hates PSI. He believes that it's PSI the cause of his dyslexia and his trouble with Spores, and would like to get rid of it. Then how come he's actually hidden in the clearing, training his PSI? He's not a fool, idealistic boy. He knows his "curse" won't go away simply by wishing, so he's training his powers with the hope that, by mastering them, his dyslexia will diminish. And the training is going well! Before knowing it, he has twigs, leaves and rocks circling around him, and he even dares to chuckle, impressed by his work. And everything falls to the ground when a delighted shout is heard: "Caught you red-handed, Special One!!" The band of stupid boys that bully him find him. Caught in the moment, Davante didn't see them coming. But wait, people knowing he actually possesses PSI is not a good thing? No. The problem is, I've been talking about PSI users as the cuspid of society, but I never said they used their PSI publicly. I'm finding it hard for me to justify this happened, but PSI users kept most of their powers to themselves and only showed them to their closest circle. The public doesn't know the extent of their powers, they just think they're able to "talk" with the spores. So, people wielding strange powers unrelated to Spores are seen as weirdos. The band of bullies surround Davante and jeer at him, while calling him "Special One". He hates that, and they know it. His sister Brianna often defends him from the bullies and calls his lil' dear brother that, so the bullies use it ironically to pester him. But after some jeering, they get serious. They feel like he's some kind of monster, and should really be disposed of. I don't know to which extent, but they meant no good. Scared, Davante reacts by instinct when their circle on him and uses his PSI to knock one of them down with a nice rock telekinesis strike on the face. Their circle broken, he runs for dear life. They laugh as they go after him. What, he trips with a branch or rock and falls to the ground like in most movies? Nah, it's just that Davante's physical condition is not too great either xD. And they catch him. Knocked down on the floor, he receives some kicks. He's too scared and confused, he can't concentrate to use his PSI to retaliate. He's curled on the ground, trembling and bracing himself for the next set of kicks, when one of the bullies shout. "Hey, what the bloody hell is THAT!?" A meteor? Damn, a METEOR, RUUUUUN! The others scream. Still very shaken, the body battered and weak, Davante manages to kneel on the floor. He watches the upcoming meteor half believing it's not possible. "So, that's the end?" The meteor comes at great speed, becoming bigger by the moment. Davante glances back. The bullies' silhouettes can be barely seen, but at the speed the meteor is moving, they might very well get caught in the explosion as well. "Like I care. Serves them right". Next thing he notices, Davante is using every single ounce of his power to try to stop the meteor. The face of his sister keeps popping on his mind. His parents, next. And even the bullies. He hates them. Oh, he hates them so much. Add yet, Davante is just too kind. "I can't let this happen" He almost faints. His arms extended and eyes closed, his body is drained from almost every drop of PSI. Nosebleeding and dizzy, he opens his eyes. He did it! (surprising, huh?). The meteor lies four or five meters from him, sizzling and crackling. "Ehhh.... eh?.... EHHHHH!!?? It's not a meteor... it's... an UFO. Finding strength from who knows where, Davante jumps to his feet and runs behind a tree. The strange space artifact steams and bubbles. Davante's instinct is screaming "Run like the devil is chasing you", but curiosity has him pinned behind the tree. What to do? What to do? What to do? GAAASP! A loud clank, and then a hatch in the shuttle opens. A metallic ladder crashes onto the ground. Oh dang, Aliens, Oh, goddammit, alieeeens! A small feet appears, clad in a silvery boot. Then the same boot slips and the owner comes down rolling onto the floor! Davante witnesses the majestic advent of Aliens to Earth, flabbergasted. The alien twirls on the dirt and suddenly it's on all fours. Watching eagerly around, the alien scratches the soil enthusiastically, then it starts pulling some grass and throwing it into the air, happily. Then they watch a flower, completely mesmerized. And almost as mesmerized is Davante. With the mouth open, drooling without even noticing, the boy keeps staring at the playful alien. He moves his feet and a twig breaking resounds. The alien notices Davante's presence... and runs behind the shuttle. Silence. The purple haired head of the alien pops from the right of the shuttle. Davante's head pops from the left of the tree. They both notice and hide again... and this repeats... three times. Then the purple haired head appears for the fourth time... and winks. Davante's heart missed a beat. Then the alien timidly and slowly left her hideout. Standing there, a couple of meters from a small space ship, Stella smiled to Davante. And Davante couldn't help it: He smiled back. Thus, the Girl that Came from the Stars and the Psylexic Earth Boy met, and fates intertwined, they would in time start a journey to... guess what? Save the world! Original. Or... could it be there's more to it? Weird fact: In Mother 2, there's a song called Boy Meets Girl. I know this will sound weird, but somehow a variation of that song exists in my mind. When I imagine the cute meeting of Stella and Davante, I play that song in my mind. If one day I learn how to compose music, I might try to compose that one. Arrrgh, I've extended myself too much, nobody's gonna read this, so just one more thing, like with the others: In Battle: Davante is unlike the boys in the Mother series, which are very strong physically and have mostly healing PSI. His psylexia make his PSI unstable (not really reflected in the pattern I drew, guess I blundered it there, but I remembered too late and said, this looks good xD). Though he's rather durable, Stella's physical attacks are stronger. Then what makes using Davante good? Well, his PSI is a crazy mess. Instead of being 100% offensive or supportive, it often causes a combination of effects. He's able to mess with the turn order, steal critical hits or SMAAAAASH attacks from enemies, reverse/transfer certain statuses and stat changes, even alter weaknesses and resistances, or change attack patterns. In short, Davante's PSI is a bit situational, but easily some of the most devastating if used correctly, better at times even than simple strong attacking PSI, balancing his not-so spectacular stats. His special command, [Spore-Adic] allows him see the future, but mwahaha, I'll elaborate on this in other opportunity.
    6 points
  13. 6 points
  14. Furret stuff Week 2 - Furrevolutions @Sleepy
    6 points
  15. Dina wishes you all a Happy Easter!
    6 points
  16. Oh, wow, looks like Nyx beat me to it, but I'm still on time, so Happy St. Patrick's Day Meloetta wishes for you! n.n
    6 points
  17. Yeah, this is public. I am not going to be only voice that is actually pissed off. YCMaker, what do you mean "doesn't add value to the site"? The only legitimate value held here is that the community has been around for so long. At this point, you're just trying to deem yourself as any cursor toward the aimless discontent you seem to parade around with. There is nothing of value on the side of the forum if you decide that the members that bring continuous activity, the ones that make the forum a community, are "spamming", when it is your position that is attacking the very nature of the forum that we have cultivated long since your absence. Anything you are doing to break away from the community we foster on the forum, because you deem it as "spamming" or "not of value" understands nothing about the forum. If anything, then the forum is not of value, and you should just get rid of it. Or stop trying to parade whatever role you want here, because you are taking away from the only thing that holds and retains value through the forum, which is the community and the environment we have created. I will not defend my language, but while you are attacking Joseph for his voice against your actions while not hindering the atmosphere of this forum, you are doing nothing but sparking an idea of how much you are disconnected from us as a community. There is nothing you are going to do, when it comes to affecting the atmosphere and nature of the community within this forum, that will be seen in good light until you stop trying to foster your power above it and spend the time to get to know it. Or delete this forum, since there is clearly nothing of value. If you do not want to do that, then you have only the right to position a framework to which we can act, while adapting that frameword around our words. until you actually recognize that this forum has been a community that has its own idea of value in the voices we share with each other. And on that, there is nothing of value here in the forum outside of the community and the members that make it. If you cannot understand that, then either fuck off or do something to garner recognition under the appearance of the many continuous members that come here and bring consistent and return atmosphere to this forum.
    6 points
  18. I want to be a mod so I can put it on my resume
    6 points
  19. everyone please like this status so i know how many people see it thank you
    6 points
  20. Pippola's Musical Introspection Continuous Spell When this card is activated: You can add 1"Melodious", "Orcust", "Solfachord", "Symphonic Warrior" or "Trickstar" monster from your Deck to your hand. Each time a monster that belongs to the archetypes listed in this card's text is Summoned or activates its effect, place 1 Encore Counter on this card (max. 4 per turn). If a monster(s) that belongs to the archetypes listed in this card's text, and/or this card, would leave the field by your opponent's card effect: You can remove 3 Encore Counters from this card, then target 1 card on the field; it cannot leave the field until the end of this turn. If this card has 24 or more Encore Counters while you control 4 or more monsters, you win the Duel. You can only control 1 "Pippola's Musical Introspection". Hey, friends, rejoice, for the 3rd Pippola card is here! I know, I know, since I posted the first Pippola card, you have been unable to rest well, wondering if I'd make more... then the second came, and it was a great day. But after having two, there was an emptiness in your heart. "WIll there ever be a third", you'd think. When eating, when going to the bathroom, during passionate nights... Please worry not, the object of desire has arrived. But it does so in a pretty stupid card, if you ask me. Yeah, this card is not intended to be taken very seriously, like certain people with names that start with D, end with J, and perhaps has an A and an R somewhere around would do. For starters, this cards defies normal PSCT and mentions archetypes, which I guess should be avoided. Funnily enough, I did use another wording first, which said something like "a monster with any of the words above between quotation marks in its name", but that sounded ugly, and I said nah. It's also kinda hard to determine how dangerous this card would be. In essence, if everything goes wonderfully, 6 turns and your opponent is close to dying (and even with that, you need to control 4 monster to Tribute). That's 2 turns faster than Wave-Motion Cannon, but compared to it, it can defend itself and the members of the musical archetypes listed. So yeah, good card? Probably not. Flavourful? Hell yes. Cute? Dude, it's Pippola, don't ask. C n' C exaggeratedly welcome, but remember, this card is not too serious, it's to have fun n.n P.D. Thanks to Nyx, Itsu and Tinkerer which reminded me of some Musical-related archetypes I forgot about :)
    5 points
  21. Furret Stuff Week 10 - W-A-L-K-I-N-G, but... @Sleepy
    5 points
  22. A porting funny side story from cygames and convert it to YGO, where a Dragonslaying Man met a Dragon, and then married, together, forever, be happy ever after, or is it? But how they gonna make the babies?
    5 points
  23. Slooshy WATER Level 2 Aqua / Effect This card's name is also treated as "Slushy" while banished or in the GY. If you would activate the effect of "Slushy" on the field (Quick Effect): You can reveal this card in your Deck; this card's name becomes "Slushy" during this chain. If this card is sent to the GY by a card effect: You can send up to 2 WATER monsters from your Deck to the GY including a "Slushy", unless you control a face-up "Slushy" . You can flip this banished card face-down, then target any number of "Slushy" banished or in the GY; Normal Summon 1 of them, then Special Summon the rest (if any). You can only use each effect of "Slooshy" once per turn. ATK 0 / DEF 0 Hello, fellow card makers! Today I bring to you an attempt to make Slushy engines more viable. Heck if I know if this will work, 'cause I'm no super expert, but this should be fun to use. The card has 4 whooping effects, but two of them are just name changing, so don't be afraid. The problem with making this card was how to avoid the "Maximum of 3 rule". I couldn't have this card be treated as "Slushy" all the time, so I made that crafty evasion: Only when a Slushy is on the field and would activate its effect, you can reveal the card and make it another Slushy. Since at the very least 1 Slushy is out of the Deck, there's no way that you exceed the 3 copies in the Deck, and by revealing and not using a wording such as "When a "Slushy" activates its effect, this card is treated as "Slushy", I avoid all copies of this card to apply the effect, only the revealed one. Genius xD. Third effect is possibly the most controverted of the set, and I'm ready to receive my punishment xP. In a generic way, if sent to the GY, sends 2 WATER mobs to the GY as well, including Slooshies or Slushies. Brutal? Probably, so I'm all ears if you think it should be fixed. At some point, the effect activated when Normal Summoned like Slushy, but that allowed it to apply the last effect, and I said no. And talking about the last effect, it's just a lot of fun as you would be able to easily summon stuff like Toadally Awesome and other Rank 2s among other thingies. This is strong, but let's keep it mind it all depends on Slushies, so it's not like this is free of risks. Finally, to apply this effect, it flips face-down while banished. I considered this to be enough to keep it out of play, but I'm aware that cards like Paleozoic Leanchoilia can make a tremendous combo with this card (it targets banished cards without specifying info). There's also PSY-Framelord Omega and... welp, Infernoid Terra lol. I think this card is fun, but my opinion doesn't matter, but yours! What do you think? And @Zefra Zamazenta, unless I'm wrong, this card is strong, but not completely OP. 4 effects, as I've been telling you, but two of them are just name changing. No immunities, negatings or crazy stuff, just a 0/0 monster doing some cute combos. I thought I'd be nice to show you this.
    5 points
  24. Here's the drawing for my Nyx contest entry card:
    5 points
  25. Time to use the newly beta cardmaker~
    5 points
  26. Furret Stuff Week 8 - Official Dex Size Charizard be smoool @Sleepy
    5 points
  27. Clear Revival Jam WATER Level 4 [ Aqua / Effect ] ATK/ 1500 DEF/ 500 If an Aqua or Divine Beast monster you control would be destroyed by battle, you can destroy this card instead. Also, gain LP equal to the battle damage you took. If this card is destroyed by battle or by its own effect: You can Special Summon it in Defense Position. Jam of Safe Return [Continuous Spell] There is no limit to your hand size while this card is on the field. Once per turn, if a monster is Special Summoned from your GY during the end of the damage step: Draw 1 card, and and if a "Revival Jam" monster is on your field or GY, draw 1 more card for each "Jam of Safe Return" in your GY. You can only control 1 "Jam of Safe Return". - - - - NOTES: It is a retrain of the 5 card Slifer combo Marik pulled off in the manga: Revival Jam, Jam Defender, Card of Safe Return, Infinite Cards, Slifer the Sky Dragon. Of course, I didn't retrain Slifer here..... -Essentially made Revival Jam + Jam Defender into 1 card that functions more like the anime/manga where it did not have a LP cost to revive, did not have a delayed revival, and protected your monsters even during your own turn (in the manga/anime it was used against attack-looking effects like Magic Cylinder or Slifer's second mouth, and it even protected Slifer from stamping with its own regular ATK vs Buster Blader after Lightforce Sword weakened it enough to die from it). The battle damage protection is the way it is because battle damage happens before battle destruction so I couldn't make them the same effect, and if you block damage it HAS to die by its effect for you to reset that effect soooo use it as intended basically. -The other card is Infinite Cards + Card of Safe Return in 1 card. Inifinite Cards has never been worth the slot just for that effect alone. Meanwhile, original Card of Safe Return is just worst than Pot of Greed in this day and age. I wanted a condition where it could unlock the anime/manga's "draw 3 cards" functionality, and hopefully the damage calc restruction makes it useless to most revival out there... the intention there is that monsters that revive during the window of battle destruction... Vampire's Curse, Twin Headed Behemoth, Aurora Wing, and Zombina are the only samples I can think of off the top of my head.
    5 points
  28. Would anyone be interested if I hosted a card contest?
    5 points
  29. Furret Stuff Week 7 - A Fluffy Hug Special Guest Star: Linoone! @Sleepy
    5 points
  30. Went 2-2 today. Honestly, it was a complete surprise. I basically just built my deck this morning out of 3 of the Ice Barrier structure deck + 1 of the Slifer structures. 0-2 vs Plunder Patroll 2-0 vs Spell Counter Pendulums 0-2 vs Subterror Control (ft. Dark Dragoon) 2-0 vs Virtual World Had a lot of fun!
    5 points
  31. Novice Magician DARK Level 1 Spellcaster / Pendulum / Tuner / Effect PE: Once per turn: You can target 1 face-up monster you control with a Level; its Level becomes any number between this card's scale and the scale of the other card in your Pendulum Zone. ME: If you control no monsters, you can Special Summon this card (from your hand). While your LP is equal or lower than your opponent's, this card is unaffected by your opponent's card effects. This card can attack directly. If this card inflicts battle damage to your opponent: You can reveal your opponent's hand, then Special Summon 1 monster to your opponent's field in it ignoring its Summoning conditions, and if you do, negate its effects, also it cannot be Tributed or used as material for a Summon, then you can have this card become any Level between that monster's Level and this card, but if you do, banish this card when it leaves the field. During your End Phase, you can return this face-up card you control to your hand. ATK 100 / DEF 100 And here it is... my first custom Pendulum Card ever. This little magician is (or at least that was the intention) pretty versatile and dangerous. The main treat comes from the monster effect, but I believe the Pendulum effect, while not spectacular, will be able to help greatly with Synchro and Xyz Summoning. I believe Pendulum Magicians tend to have low scales, but there's stuff like Performapal Celestial Magician with 8 among others. Then we have the super annoying Monster Effect. Originally you could also SS this card if your opponent controlled more monsters, but it was too much text, so I cut that part xD. Still, this card Special Summons itself with relative easy, and with almost the same ease, it can become impervious to your opponent's attempts to harm it, for a secure direct attack, which could be aid by equipments or other support, but more importantly, gives you intel on the opponent's card and Special Summons 1 of the mobs in the hand, to the opponent's zone you want, screwing their effects or material potential and blocking a zone of your liking. Then this girl can either change Level and use herself as material (she's a Tuner) and banish, OR be used as Xyz Material and save herself, OR return to the hand like a coward xD. Comments and critique welcome n.n P.D. I think the girl comes from a video game called Little Witch Nobeta xP. I just found the image randomly and said: This can work.
    5 points
  32. Furret Stuff Week 5 - Gigantamax Furret and Rayquaza @Sleepy
    5 points
  33. Lurine invites you all to splash into Summer!
    5 points
  34. Furret Stuff Week 3 - Stronk Furret @Sleepy
    5 points
  35. @YCMaker There's a few concerns I have with the state of the site as it is. And I would like to propose a few changes, and see if you would be able to implement any. First on the agenda: The Spoilers. I think I speak for everyone when I say that the spoilers on this forum are bad. First off, we can't name them like the ones that came before it. Now, this is a nitpick that can be glanced over. What can't be glanced over is how else the spoilers falter compared to their predecessor. The spoilers eat one another. Anything below the top spoiler will be eaten by the top spoiler. I did manage to have two on screen without the other being eaten. But it was by total accident. I've no idea how one can have more than one visible. Next: Altering Registration I don't know if this is still possible to do. It was changed a few years ago to include some physics questions, but that was undone on account of not everyone knowing physics, or adding the extra step of using something like Wolfram Alpha just to solve the registration questions. Now, I'm not asking for math questions to be added to registration. What I'm suggesting is a couple of trivia questions relating to the franchise to be posed at the person registering. Stuff like, "What color is Yusei's Duel Runner?" and, "How much ATK does "Kuriboh" have?" just to give a few examples. Stuff that fans of the franchise would know, and stuff non-fans could easily look up! The reason I propose this is to lessen the number of spambots on the forum. Now, if anyone agrees, disagrees, or has a totally different suggestion to the platform, feel free to comment below.
    5 points
  36. Here's a bunch of sketches I've made within the last week or two.... First, some random try related to Mexican "Loteria". Then some potential future card art, even if they are currently kinda rough: A bit of fanart of Guardian Eatos: And finally, here's one of my characters at the beach. That is a surfing board. Not really all I've been up to but still wish I had gotten around to inking and coloring at least one by now xD
    5 points
  37. Happy Mother's Day!
    5 points
  38. I really wish this site was just about card games, but that isn't going to happen, is it?
    5 points
  39. Laval Archetype Lavals are a Synchro focused archetype that are very strong at controlling their graveyard. Based on many years of play and experience with the archetype, Their effects are extremely dependent on this Graveyard setup, and you may not be able to make plays if you dont get cards like Molten Conduction Field in the first turn. Once their Graveyard has been established, they can use up their hand rather quickly, with no way to replenish it, and result in top decking after one or two plays. Finally, Lavals are great at filling their Graveyard once they get going, but lack recursion and lack effects that bring them back once they are there. That makes them entirely dependent on cards like Rekindling. Setting up the Graveyard Molten Conduction Field and Lavalval Dragun are the primary ways to set up the grave using Laval Volcano Handmaiden. Lavalval Chain would be an invaluable resource for Lavals if available. There are other cards like Laval Blaster, Laval Magma Cannoneer, and Laval Miller that can put Lavals in the grave, but the first two cause Laval Volcano Handmaiden to miss timing, as well as discard from the hand or require Lavals in the Graveyard already, respectively. Laval Miller requires destruction by battle to get his effect off and is typically too slow. Laval Archer is one of the new Laval cards and is extremely helpful in creating first turn Synchro plays to allow you to set up your grave, if you draw him. Resources in your hand A few Laval monsters are able to Special Summon themselves from your hand if you have three different named Lavals in your Graveyard. So once your Graveyard is set up, you can Special Summon monsters like Laval Coatl, a level two tuner, and Laval Burner, a level 5 non-tuner. Most plays require at least two if not three cards from your starting hand to create a Synchro monster. Some of these Synchro monsters have an effect that requires you to discard when being summoned, which can help set up your grave, but is hard on your hand. Cards like Pot of Avarice can help, but are not good in your first hand and can give you hand resources at the cost of your grave setup. The new Laval cards, Laval Archer and Rekindled Rebirth, help a bit with the hand resources, especially Rekindled Rebirth. Utilizing the set up Graveyard Once Lavals get going, they can dump most of their Deck into the Graveyard. This allows them to make plays requiring Lavals in grave for Special Summons and Laval Effects. The main issue is that these cards have few ways to come back to help. Once banished from the grave, Laval Cannon can bring a banished card back for a Synchro play. The main way Lavals are brought back from the grave is through Rekindling. The iconic and once banned/limited to one card, allows Lavals to actually make good plays and build a field using their Graveyard setup. Unfortunately, without it, their only other option is the new Rekindled Rebirth, that allows them to Synchro Summon from the grave. This was a huge boost, but does not completely solve Lavals problems of filling up the grave and these cards not coming back, fully utilizing the resources of the grave. Overall they have issues getting started consistently, maintaining resources in the hand, and properly using resources in the grave. Existing Main Laval Cards Laval Cannon 4 | Effect | Warrior | FIRE | 1600 ATK | 900 DEF When this card is Normal or Flip Summoned: You can target 1 of your banished "Laval" monsters; Special Summon that target. Laval Archer 4 | Effect| Pyro | FIRE | 1000 ATK | 200 DEF If this card is Normal Summoned: During your Main Phase this turn, you can Normal Summon 1 "Laval" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is in your GY: You can target 1 FIRE monster you control; you cannot Special Summon monsters for the rest of this turn, except FIRE monsters, also destroy the targeted monster, and if you do, Special Summon this card in Defense Position, but banish it when it leaves the field. You can only use this effect of "Laval Archer" once per turn. Laval Coatl 2 | Tuner | Pyro | FIRE | 1300 ATK | 700 DEF If you have 3 or more "Laval" monsters with different names in your GY, you can Special Summon this card (from your hand). Laval Volcano Handmaiden 1 | Tuner | Pyro | FIRE | 100 ATK | 200 DEF When this card is sent to the GY, if you have a "Laval" monster in your GY other than "Laval Volcano Handmaiden": You can send 1 "Laval" monster from your Deck to your GY. Molten Conduction Field Spell | Normal Send 2 "Laval" monsters from your Deck to the GY. Rekindling Spell | Normal Special Summon from your GY as many FIRE monsters as possible with 200 DEF, but banish them during the End Phase of this turn. Lavalval Dragun 6 | Synchro | Dragon | FIRE | 2500 ATK | 1200 DEF 1 Tuner + 1+non-Tuner FIRE monsters Once per turn: You can add 1 "Laval" monster from your Deck to your hand, then send 1 "Laval" monster from your hand to the GY. New Laval Cards Part of my goal with these cards is to condense them into as few necessary additional cards as I can while still providing the utility that they can offer. If you have suggestions for which effects may be better suited for a different card, or which cards could be eliminated and have their effect added to a different card, please let me know. I appreciate any feedback you can give me. Listed first are the Main New Laval Cards, then Alternate Options and finally the Extras, that are not required but would be nice, making the deck better, and fun to have. The Alternate Options are exactly that, possible different combinations of effects on different cards, looking for the right combination. I will list a satisfaction or confidence number and description next to each card, to give you some insight on how maleable some effects or cards are. (Edit: Added the ability for him to banish 1 "Laval" from the hand as well, for his first effect.) 95% - Quite confident and happy with this card, still testing balance. Added the ability for his first effect to banish Lavals from the hand as well, this would help set up first turn Laval Cannon plays. Hopefully this seems like a balanced effect. Laval Knight 4 | Effect | Warrior | FIRE | 1900 ATK | 200 DEF You can Special Summon this card (from your hand) by banishing 1 "Laval" monster from your hand or GY. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated "Laval" card or card that lists "Laval" in its text to your hand, also send any remaining "Laval" cards to the GY and shuffle the rest into the Deck. You can only use this effect of "Laval Knight" once per turn. (Edit: New version of Laval Mander condensing Laval Priestess effect into this card) 75% - Super happy with how Manders art turned out, he is a baby version of Dragon. I am 100% on the first effect Not certain if the next two effects should all be on this card or spread out, but I would like to condense the number of new cards. Laval Mander 1 | Tuner | Pyro | FIRE | 800 ATK | 200 DEF If you have 3 or more "Laval" monsters with different names in your GY, you can Special Summon this card (from your hand). You can only use each of the following effects of "Laval Mander" once per turn. If this card is sent to the GY by the effect of a "Laval" card: You can add 1 "Laval" monster from your Deck to your hand. If this card is in your GY and you have 3 or more "Laval" monsters with different names in your GY: You can banish 1 other "Laval" monster from your GY; Special Summon this card, but banish it when it leaves the field. (Edit: Changed the first effect to any Summon, and gave her a new second effect for utility, maybe more in line with her theme) (80% - Happy with her theme of bringing back fallen lavals and protecting current ones when she falls. Still not certain if Manders SS from GY effect fits better on her. Also thought about adding a third effect that allows you to add a banished laval to hand when she is banished. Laval Priestess 2 | Tuner | Pyro | FIRE | ATK 600 | DEF 200 If this card is Summoned: You can add 1 "Laval" monster from your GY to your hand except "Laval Priestess". You can only use this effect of "Laval Priestess" once per turn. If this card is sent to the GY: All "Laval" monsters you currently control cannot be destroyed by your opponent's card effects until the end of the next turn. (Edit: New version of Laval Master Blacksmith, only increases levels) 85% - I am fairly happy with the Blacksmith theme of altering levels and buffing Lavals. I tried to put a Laval spin to the level gaining effect. Currently his Special Summoning effect seems kind of boring, would like to spice it up, perhaps then mill 3. Any ideas?. Laval Master Blacksmith 3 | Tuner | Pyro | FIRE | ATK 1200 | DEF 200 If you control a "Laval" monster: You can Special Summon this card (from your hand). Once per turn: You can banish 1 "Laval" monster from your GY to target 1 face-up "Laval" monster on the field; increase its level by 1. You can banish this card from your GY; all face-up "Laval" monsters you currently control gain 500 ATK/DEF. You can only use this effect of "Laval Master Blacksmith" once per turn. Alternate Options - Laval Cards (Edit: Added new art for Laval Mander) 60% - Super happy with how Manders art turned out, he is a baby version of Dragon. I am 100% on the first effect Not certain if the second effect belongs on another card. Possible replacement for second effect is "If this card is banished by the effect of a "Laval" card: You can add 1 "Laval" monster from your Deck to your hand." Laval Mander 1 | Tuner | Pyro | FIRE | 800 ATK | 200 DEF If you have 3 or more "Laval" monsters with different names in your GY, you can Special Summon this card (from your hand). If this card is sent to the GY by the effect of a "Laval" card: You can add 1 "Laval" monster from your Deck to your hand. You can only use this effect of "Laval Mander" once per turn. 60% - So this card was quite an old idea I had for the Archetype. It is mostly intended to be a single card that allows many of the existing Laval cards to be used and improves their effects. If this card exists, then there is less need for some of the other searching effects on other custom laval cards. It is intended to reduce the number of additional Laval cards & potentially the only new one. Lavalval Molten Land Spell | Field Once per turn: You can send 1 "Laval" monster from your Deck to the GY. Once per turn if a "Laval" monster is sent to the GY by a card effect, except by this card's effect: You can add 1 "Laval" monster from your Deck to your hand. If this card is sent to the GY by a card effect: You can add 1 "Laval" monster from your Deck to your hand. Extra - Laval Cards 70% - Really like the card and effects, but concerned about balance. Wondering if he would be okay to be level 4, but there arent other level 3 non-tuners. Laval Gunner 4 | Effect | Pyro | FIRE | ATK 1400 | DEF 200 If you have 3 or more "Laval" monsters with different names in your GY, you can Special Summon this card (from your hand). If this card is sent from your Deck to the GY by the effect of a "Laval" card: You can Special Summon this card. (Edit: Removed the banish a Laval activation effect.) 85% - This should help when you dont draw Molten Conduction field. It lets you dig a little deeper into your Deck, while also discarding a Laval or two to the GY. Lavalval Eruption Spell | Normal Draw 3 cards, then if you have a "Laval" card in your hand, discard 2 cards from your hand including at least 1 "Laval" card. Otherwise, shuffle your entire hand into the Deck. If this card is sent to the GY by the effect of a "Laval" card: You can draw 1 card. You can only activate 1 "Lavalval Eruption" per turn. (Edit: Changed his Synchro effect from "can discard" to protection and removed the Quick Effect on his second effect) 80% - Very happy with another level 6 Synchro. Love the card concept. The Synchro effect could be something more interesting, but this defensive effect helps as a first turn or defensive play. The second effect is there because the other level 6 Synchro is utility, so this one can be more offensive and defensive. Lavalval Molten Lord 6 | Synchro | Pyro | FIRE | ATK 2600 | DEF 200 1 Tuner + 1+ non-Tuner FIRE monsters If this card is Synchro Summoned: All "Laval" monsters you currently control cannot be destroyed by card effects until the end of the next turn. Once per turn: You can banish 1 "Laval" monster from your GY, then target 1 face-up card on the field; destroy that target. (Edit: Changed the Name from Lavalval Tri-Blaze Cannon) (Art credit to SlackerMagician - DeviantArt) 80% - The card concept is cool to me. I like the idea of the three cannons impacting his effects. Not certain about balance, but it doesnt seem too crazy for a level 10 Synchro specific to Lavals. Lavalval Inferno Cannon 10 | Synchro | Pyro | FIRE | ATK 3300 | 300 1 Tuner + 1+ non-Tuner FIRE monsters If this card is Synchro Summoned: You can send 3 cards from the top of your deck to the GY; destroy cards on the field up to the number of "Laval" cards sent to the GY by this effect. This card can attack your opponent's monsters a number of times each Battle Phase equal to the number of Synchro Materials used for its Synchro Summon. If this card would be destroyed by a card effect: you can banish 1 "Laval" monster from your GY; negate the activation, and if you do, destroy the card. Previous Versions - Laval Cards 75% - I was fairly happy with this version of Blacksmith theme of altering levels and buffing Lavals. Not certain about the execution of the effects though, perhaps there could be a much better way to use these effects, and also maybe a more interesting way for him to summon himself. This will allow him to create level 6, 7, and 8 Laval Synchros. Currently 7 has no easy way to be created and 8 requires a wierd combination of cards or an existing Synchro monster. He would be a great target for Laval Cannon to bring back.....perhaps too great. Laval Master Blacksmith 3 | Tuner | Pyro | FIRE | ATK 1200 | DEF 200 If you control a "Laval" monster: You can Special Summon this card (from your hand). Once per turn: You can target 1 "Laval" monster you control; you cannot Special Summon monsters for the rest of the turn, except FIRE monsters, also increase or reduce its Level by 1 until the end of this turn. You can banish this card from your GY; all face-up "Laval" monsters you currently control gain 500 ATK/DEF. You can only use this effect of "Laval Master Blacksmith" once per turn. (Edit: Added a Normal Summon effect that Laval Master Blacksmith had) 80% - I was very happy with the theme of the first effect bringing back a dead Laval and I like the effects, they seem rather solid. Only issue is if this card is necessary, or this GY effect can be given to Laval Mander as above under New Laval Cards, and eliminate the need for this card. Laval Priestess 2 | Tuner | Pyro | FIRE | ATK 600 | DEF 200 If this card is Normal Summoned: You can add 1 "Laval" monster from your GY to your hand. If this card is in your GY and you have 3 or more "Laval" monsters with different names in your GY: You can banish 1 other "Laval" monster from your GY; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Laval Priestess" once per turn.
    5 points
  40. May Blossom bring you good luck this Spring!
    5 points
  41. I wanted my 1000th post to be something special. This is for you, @Sleepy, the prize for the Christmas Event, I truly hope you like it, I poured my soul into it n.n EDIT: I noticed YCM greatly reduced the image's size, original is 1754 x 2260 px. I'll give you the original image if you'd like. EDIT: I noticed YCM greatly reduced the image's size, original is 1754 x 2260 px. I'll give you the original image if you'd like.
    5 points
  42. Wow, 21 members online by the time I'm posting this, I'm sure this is the most I've seen in the time I've been active in the forums. I know, I know, the number is still very small compared to the old times, but I think something is going well. Let's keep it up n.n
    5 points
  43. It may be a little early, given it's Christmas Eve, but:
    5 points
  44. Been rewatching 5D's these past few months, and the best duel of the series is by far Team Taiyo's.
    5 points
  45. Ok, we're derailing again. Just gonna lock this now since we're done here.
    5 points
  46. Me yesterday I should check in on YCM. Getting the new mods in by weeks end is important. Eh, the Mod thread hasn't been super active, I'm sure it will be fine if I left it for a day. Me today What the hell happened. Oh, nonsense, a lot of nonsense happened. I only skimmed through most the thread since so much of it is just noise. Got some laughs here and there though. Anyway, I wasn't planning on doing a formal vote since I figured we'd get more out of a discussion (lol) and as people correctly surmised had more or less cemented who I'd want before the thread derailed. To actually move the thread along, I'm going to name them and see what happens from there. Enguin and Nyx are currently the people I feel the best about promoting. I didn't see any real negative comments on Nyx, and to address the concerns I saw being brought up about Enguin, I do not think they'll abuse their power, and even if I won't be as active as I once was you can more than free to take any issues you have to me.
    5 points
  47. Given that today is the last day for new additions, I'd like to confirm that I am working on these- Tinkerer Bartholomew Melon, your upcoming gift is called "Bone Roller", an archetype of skeleton dice . . . because rolling dice is often called "Rolling the bones". Rayfield Lumina, your upcoming gift is called "Mindmelter", and is a crew of Psychic girls and their Sea Serpent familiars. Nyx Avatar, your upcoming gift is Dagger Society, an all-female demon cult that focuses on banishing. Black Catter, your upcoming gift is called Malispire, a fantasy-inspired pseudo-Chaos archetype of DARK Fairies and LIGHT Spellcasters.
    5 points
  48. A drawing I made for the season to use as Profile Pic (n.n)
    5 points
  49. everyone please like this status so I know how many people saw enguin's status thank you
    5 points
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