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Showing content with the highest reputation on 10/20/2020 in all areas

  1. Alrighty. I'm not quite sure I get what mismatched Type and Attribute means... (perhaps no FIRE + Pyro as an example?) I'll still give it a go. Stealthimal Muddodo Continuous Trap Special Summon this card as an Effect Monster (Winged-Beast/EARTH/Level 7/ATK 2000/DEF 500). (This card is also still a Trap Card.) If Summoned this way, monsters in your GY with an ATK equal or lower than this card cannot be banished or have their effects negated by your opponent's card effects. Once per turn: You can activate 1 "Stealthimal" Trap Card, except "Stealthimal Muddodo", during the
    1 point
  2. I don't know much about Link monsters or which arrows are good, so here goes nothing.... Renewal Knight Earth Warrior/Link/Effect Link 2 Upper Left and Upper Right Arrows 1900 ATK 2+ Monsters If this card is Link Summoned: target one monster you control, it gains 600 ATK until the end of this turn. If this card battles an opponent's defense position monster: inflict piercing damage. Once per turn, if this card is in you GY and your opponent Summons a monster: Special Summon this card, but it cannot attack this turn. Next: -Machine-Type Monster
    1 point
  3. Dae showed up so things should be cooling down soon
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  4. Red-Eyes Necromancer Knight Dark Spellcaster/Synchro/Effect Lv10 2400/2000 1 "Red-Eyes" Tuner monster + 1 non-Tuner Warrior monster + 1 non-Tuner Spellcaster monster Once per turn, during your opponent's Battle Phase: Special Summon 1 "Red-Eyes" monster from either player's GY and Equip it to this card; This card gains ATK/DEF equal to the ATK/DEF of the monster equipped to it. While a "Red-Eyes" monster is equipped to this card, it cannot be destroyed by battle. If this card would be removed from the field as the result of a card effect: Banish a "Red-Eyes" monst
    1 point
  5. Yeah, this is definitely intriguing. It looks like the Spriggun's zone/adjacency mechanic inspired this at least a little bit. For most of the stuff, it looks like @Rayfield Lumina fixed up the wording, but I personally don't really want to touch the "adjacent" mechanic until we get some full-on, Konami Official TCG-side translation. That said... there is one thing that I feel needs clarity. Is the effect affecting the zones themselves (giving them temporary "lingering" effects, a la "Sprigguns Blast") or specifically affecting the cards in the zones (a la "Sprigguns Ship Exblower
    1 point
  6. Damn @Dr. Jolly Glot the III, this one is pretty tricky! I'll try to help by making my own version of the grammar. It'll probably be a lil' longer, but I hope it's clearer. I doubt this wording would be approved by Konami, but heck, it was a nice exercise xD. I have trouble deciding where to use the (s) and if after that I should use singular or plural, TBH. Actually, I'd like to bring the attention of @Mr Melon to this fun card, I'm pretty sure he'll find it interesting n.n I'm really glad to see to see an Aztec deity turned into a card. Will you be making more Thaumaturge (what
    1 point
  7. Twin Dragon Sorcerer Level 10 DARK Spellcaster/Fusion/Effect "Dark Magician" + "Blue-Eyes White Dragon" + "Red-Eyes Black Dragon" Must first be Fusion Summoned with the above Fusion Material Monsters. You can banish 1 Dragon-type monster from your Graveyard, then activate 1 of these effects: ● Destroy all monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. ● Inflict damage to your opponent equal to this card`s original ATK This card cannot attack the turn you activate this effect. If this card is sent from the Field to the Graveyard: Special Summon 1 of your
    1 point
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