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Showing content with the highest reputation on 01/01/2021 in all areas

  1. Happy New Year, Fellow Card Makers!
    3 points
  2. Can you please check out my post about my Archetype if you want but i want your review comment/rate/critic on these cards/Archetype.
    2 points
  3. 2 points
  4. My IQ is over 130. I use a near moronic level of intelligence when replying because it isn't worth using anything beyond the most basic intelligence. I know this answer will make my seem like a complete asshole but that's essentially the opinion I hold of the vast majority of people I deal with. If I think somebody holds some level of intelligence beyond what I consider common sense, I will tell them.
    2 points
  5. Happy New Year from the UK and Fs in the chat for Adobe Flash!
    2 points
  6. LIGHT/Warrior-Type Link Effect Monster/Link-5/2500 ATK Arrows: Bottom Left/Bottom/Bottom Right/Right/Upper Right Lore: 2+ monsters You can also Special Summon this card (from your Extra Deck) by using 3 monsters in a column where all of those zones are occupied, or by Tributing 4 monsters you control and using 1 monster in either Main Monster Zone, as the entire material. Unaffected by the effects of cards that are not in this card's column. Once per turn, during the End Phase (Quick Effect): You can destroy all cards in 1 column, then if you destroyed 5 cards this way, you win the Duel during the end of the next turn's Main Phase 2. ~~~ Happy not-2020-any-longer, folks. To celebrate, how about some Tic-Tac-Toe Links? Like this one, who's very existence revolve around the 'five setting, and especially shows it off in her Link Summoning method. First one is basically a slightly more effective version of Blasting Fuse, and the second effect which is basically a lesser version of Saros Eresh. Then, if you manage to pull off ANOTHER Blasting Fuse during the End Phase, you win the Duel in the next 5 Phases. Doubt there'll be much problem holding a line though, considering its corridor immunity effect. Nice way to stay safe this holiday season. Until the next card; reviews, revelry, you know the drill. BD'S, signing off.
    1 point
  7. remind me to never post ever again. Jesus fuck
    1 point
  8. what about people who don't celebrate New Years Day? every time you say happy new years, someone who believes in the Chinese New Year gets kicked in the shin
    1 point
  9. clicking on the Magic Card Maker should bring you to the Yugioh Card Maker
    1 point
  10. I'm afraid it is not possible to pseudo-Summon monsters by placing them on the field. Yes, you can place Spell/Traps, and even Pendulum monsters, but the latter as Spells, like "Draco Face-Off" does, but to this day there are no mechanics described to place monsters on board as monsters. As for the second effect, rather confusing at first but makes enough sense and cannot think of other ways to simplify it. It may need accompanying rulings though, because Contact Fusions actually are considered appropriate methods to Fusion Summon them.
    1 point
  11. Looks like a toy for Holy Light and Felgrands/Arkbrave. I would say it's solid enough but IDK how it would fare competitively when Dragons so far have more success with Link strats. If anything, I would make this either LIGHT for matching Attributes, or DARK for Chaos support.
    1 point
  12. Horror's effect is needless overkill. It's throwing a bunch of overwhelming effects into one card, and you may as well just say have it say that you win if you summon it. I get that the ATK gain is supposed to be the most powerful ability compared to the rest of the archetype, but seeing it with everything else almost makes it repetitive, especially when everyone gets boosts both for everyone else, and from the rest of the Graveyard. Frankly, it's something you need to cut pack on. The only difference for Blastoise is banishing Spells and Traps. The fact that it's all of them is needlessly overpowered. Charizard is just a smaller Archfiend, and I see no reason why it needed to be a separate card. Does Creature really need an Honest-style effect when everything else in this archetype is just "This card gains ATK"? The life gain is also ridiculous. As Dokutah pointed out, you'd gain as much as 900,000 life points. You only need to attack with it once, and then your opponent would have absolutely no way of getting you to 0 unless they're playing this deck as well. Giving every single monster the ability to tribute your opponent's monsters allows you to swarm far too quickly, and while it's mostly dangerous if your opponent is also playing swarm, it's not like this game is any stranger to getting as many monsters on the field as possible in one turn, especially when it's a Quick Effect. The impression I'm getting from a lot of these monsters is that they have largely the same effects, just with the names and ATK changed, and a single effect in the middle to give them the illusion of being unique. Horror Fusion is generic enough that I almost welcome it for being something different. I'd say that preventing any reactions to it is unnecessary, but it does sound like this archetype is meant to be cartoonishly overpowered. Garden Skeleton is yet another redundant card. I get that the idea is that you can also summon as many monsters from your Extra Deck as possible, but that's very poorly defined. I get that you can also summon Archfiend and Master, but "this also includes Extra Deck Monsters that you haven't fulfilled the conditions for Summon" feels so tacked on. Again, this feels like going for the same overpowered effects as everything else, then adding on a "unique" effect almost as an afterthought, with the inclusion of Extra Deck monsters only because it was as if the card wasn't already overpowered enough. With Master, you do realize that once you say "Unaffected by other cards' effects", you don't need to say the other two effects, right? The Special Summon effect is almost nice because it's something besides Tributing your opponent's monsters. One-Eyed Monster really does not need the same ATK boost and Tribute effects as literally every other monster in this archetype. Making it Level 6 hardly "balances" that, and it means that you would have to get another Level 6 to summon either of the Synchros, but since everything else in the archetype is at least Level 8, you need to go outside of the archetype. That isn't necessarily a bad thing, but it does demonstrate that this wasn't really designed with considerations for the rest of the archetype, just making another "big" monster. The only reason to use this for a Synchro is because then you'll get the same effects, just bigger. Venusaur is pretty much a blur compared to everything else. The shuffling effect is maybe a little unique, but it still feels largely the same as Charizard, but it affects you instead of your opponent. Angel Bone Spirit is just letting you search your opponent's entire deck. Reducing the ATK of your Horror monster to 0 is the barest illusion of "balance" when this is an archetype that revolves entirely around every monster having around 3000 ATK by their own effects anyway. Rage in Chans gives protection from targeting. I realize that targeting does more to hold a card back, but it's still way too much protection for an archetype, and it's frankly unnecessary when you can just negate whatever you feel like. Can't say I'm surprised that it "sends" your opponent's monster instead. I'm not necessarily against an archetype that tries to combines Zombies and Fiends, but this is extremely repetitive. Drawbacks like their levels making some of them operate like Malefics, but even then, those are just optional Special Summoning effects. It's not like these are Nomis. Rayfield did ask how the original Pokemon cards would work, and while I am curious about that, and how much this archetype would theoretically synergize with them, it really wouldn't address the biggest problem with this archetype. So many of the cards have largely the same overpowered effects. If you want to balance these cards, limit the ATK gains to maybe one or two cards, and even then, you don't need their boosts based on monsters in the GY and boosting the other monsters on the field.
    1 point
  13. never nurture this attitude, designer may shake up the metagame in the market with some power cards once in a while but never trying to make/remake with goal of toppling it either welp on to the cards Archfiend: sure its a Level 12...BUT its its a semi-generic Level 12 to the point it probably become the easiest Level 12 Synchro compared to its pool. and the rest of the effect making the investment even way cheaper than it was. the double stat-boost effect is needless overkill, the hand size changer's cost is to cheap and way one-sided. the multi-target GY shuffle is actually really busted since even casual deck in this game often use GY as resource while also disturb opponent deck consistency and finnaly the most offensive of them all is quick-effect Kaiju'ed Blastoise: same problem as Archfiend, too cheap and overpoweringly strong. it completes the GY hate by banishing all spell/trap...or at least i assume is banish from GY since you wording it poorly, IF you meant banish fro the field then it more busted. Charizard: same busted gimmick as archfiend...yada yada yada. Creature: same busted gimmi....WOAH WOAH WOAH...okay, i like life gain based strategy.....but gaining stat times 300 is way too much. like "Violate game design and confuse player"-too much. at that take the humble BEWD for example. 3000 x 300 is instant 900000 LP on one go. so rather than play together you setup a prison in which your opponent can only surrender unless he/she has instant win on its own. this is just bad sportmanship Fusion: huh surprisingly balance card maybe the fusion will be.... Master:...ILL TAKE THAT BACK PLEASE, thank you. sure it can't attack on the turn it was summon by the fusion spell, but its still a OP wall your opponent cannot get over that practically made with only 1 material and able to extend your play to a degree Skeleton: i dont think this deck need a better version of soul charge. busted One-Eyed: in the age that easy to summon tuner is banned left and right by the existence of halqifibrax. this card is pretty much on the same risk....of course im kidding this card is way busted then those poor tuners, like dog-damn. Venusaur: same problem as the rest angle bone: you realize that this card effectively allow you too peek entire opponent deck? so even they dont have light monster by ruling they still have to let you search for one. and that is busted chains: yep this checks out as the part of the archetype, being busted. your stuff cannot be negate and out of no where you send their card to GY
    1 point
  14. Drop the Dragoon engine. This is the last deck it makes sense in. If you use the Dogmatika effects you cannot summon Dragoons, if you summon Dragoons with Verte you can't use the Dogmatikas. It'll cut you less bricks in the deck. Levianeer is an odd tech choice. I see why your reasoning behind it, but it'll be more of a brick. You should be playing Artemis in your Extra Deck because it is easy Mechaba material with Aleister. Lightning Storm is a bad side deck card this format. Make room for Skull Meisters and Ghost Belles in your deck. They are the best handtraps currently. Cycle Reader is very good in the side deck for Draytrons. Cosmic Cyclone is a good card to main deck.
    1 point
  15. Yeah, I can see that. I just wanted to make sure you understand that these decisions may deter people from doing continuing to respond.
    0 points
  16. Ooooooh, ok. This is, well, an unusual way of thinking about card creation, since custom cards are typically not actually used in duels at all, and 99% of the time they even are it's by the person who made them. Usually, peoples' problems with erratas are that the old cards no longer do what the card says they do, which wouldn't apply here for that reason. If it helps, since nobody really plays with other peoples' custom cards you could treat this phase of card creation as a design stage. Like you have written up the cards and are sharing them with the rest of the design team to see if they think that they're ok or not before putting them in packs and shipping them out to be used by players. By not changing their designs, you're saying that what you wrote up is perfectly fine and balanced without the need of others' opinions or the need of playtesting, etc. But if you're still uncomfortable with that, then, well, that's you. I just wanted to say that this will definitely be a bit of a controversial take for creating cards. Thanks for showing me this quote that is literally above this post I would have never seen it if you didn't post this. Can you show me more posts?
    0 points
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