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Showing content with the highest reputation on 02/16/2021 in all areas

  1. Dodgeful Squadron Level 6 DARK Pyro effect If you control a face-up "Dodgeful Squadron", you can Special Summon this card from your hand. This card can not be targeted by your opponent's card effect(s). This card can not be destroyed by your opponent's card effect(s). If this card is changes to Defense Position, destroy this card. Once per turn this card can not be destroyed in battle. All battle damage is treated as effect damage. If would you take damage due to a effect, your opponent takes the damage instead. Once per turn if your opponent targets a monster you control for an attack, you can have that attacking monster attack directly instead. 1800 ATK / 1600 DEF
    1 point
  2. That duel link dragon mat is so freaking sick. I'm a sucker for signer dragon stuff.
    1 point
  3. Doremichord Solfagea LIGHT Link: DL, D, DR Fairy/Link/Effect 3 "Doremichord" monster If this card was Link Summoned while you have 2 Pendulum Cards in your Pendulum Zone, you can make 1 additional Pendulum Summon this turn. This card, and all Pendulum monsters this card points to gain ATK equal to the difference of the Pendulum Scales of the Pendulum Cards in your Pendulum Zones x 100. If this card would be sent to the GY, return this card to the Extra Deck instead. You can only Link Summon "Doremichord Solfagea" once per turn. ATK/2800 LINK-3 So Solfagea named after the Solfège that Doremico comes from is a Link that with 3 Doremicord monsters and having 2 Pendulums in your Pendulum Zone allows you to make an additonal Pendulum Summon and can also boost itself and the Pendulums based on the difference in the Pendulum Scale which with Doremicord is currently 7 for 700 ATK at the most. Also like Pendulum monsters if it were to leave the field it returns to the Extra Deck instead of being sent to the GY.
    1 point
  4. well, I certainly hope when you say "I'll update" that you also mean you're changing the effects according to what people has been recommending in this thread, right? RIGHT?
    1 point
  5. The Mancers are there to help facilitate the OTK. If I can clear the opponent's board, then I can summon Utopic + Mancer, or Dodododwarf + Mancer, or Mancer + Gagagacoat to summon Gagaga Samurai. Mancer gives Samurai an extra 500 ATK and then it can attack twice for game. Thinking about it, I hardly ever use its reborn effect nowadays. It does look like people use a single copy of Gagaga Head, and I do have a copy of it but... I am not sure how to use it . It feels like a card that works as a heavy insurance policy; big comeback card on turns 3-5. Maybe I'm looking at it wrong. I should see how others use it, but I'm personally not convinced. Fortunately, because of how the skill works, Dodododraw is just more efficient than Gagagadraw since the skill lets me immediately search for Dodododwarf or Utopic so I can dump 'em in the GY. Gagagadraw may be a +1, but it requires more setup and kills any follow-up plays I might make out of the GY (reborn with Mancer, reborn with Gagagacoat, double reborn with Head, etc.). Both Trunade and Cyclone are valuable in their own way and backrow is still the bane of this deck. If my Normal Summon gets stopped in any way, my turn is pretty much done and backrow is still the thing that does that. I would say that I am happier to see Trunade more often than I am Cyclone, but when I'm seeing any backrow either works. As for the Rank 4s, yeah, Ouroboros is a bit of a holdover from a lucky pull. It's come in clutch against B-E, but I don't put out 3 Level 4s often enough for it to matter. Replaced it with Number 70: Malevolent Sin.
    1 point
  6. I like the balance of monsters you have here. But do two Gagaga Mancers serve you well? I ask given how constrictive her effect is. I know you may be short on gems. But I feel Gagaga Head would fit better. As for the Spell/Traps, I am surprised you're using Dodododraw instead of Gagagadraw. Yes, the cost is smaller, but Gagaga Girl can search for Gagagadraw. But hey, I understand why you chose this over their in-name draw card. Also, which helps best in the long run? Hey, Trunade!, or Cosmic Cyclone? As for the Extra Deck: It's pretty good. I'd personally use a different Rank 4 over Ouroboros, but whatever works for ya.
    1 point
  7. How are u Doing HonoaMadolche hope you have been doing well and I like you posts
    1 point
  8. While I get the sentiment, I don't see the point. No one really gains anything with this card getting banned. Besides, it's just till the end of March. Wouldn't it make more sense to keep it banned until Coronavirus was no longer a pandemic, or something like that? Personally, I think it would've been cooler if they rereleased some card(s) that represent the opposite. But in nice rarities like Secret Rare or Ghost Rare. Like Red Medicine or Injection Fairy Lily just to name a few.
    1 point
  9. Haven't posted in awhile. I have a really unique piece coming sometime this week that I'll post so here is some small stuff to fill the gap. Mechanicalchaser - TP1. The very first Tournament Pack ultra rare. This is one of the most nostalgic cards from my childhood. I remember being jealous back in the day when I saw one of these in a binder. Next up are some TP2 PSA 10 commons. The first batch of these I have. Currently in the process of building the full set in PSA 10. TP2 is my favourite and most nostalgic set from the TP series. Absolutely love the card art they have. YCSJ Sky Striker Scissors Cross. Limited to 3000 copies with the YCSJ Nagoya set.
    1 point
  10. I chosed anime version stile is more original and beautyfull. :). I made me own deck what isn't real with all cards anime stille. XD. This is me favorite card i made so far: 1* star: Moth Girl: WIND Insect/Ritual/Effect You can special summon this card with ritual spell "Angel Girl ". You can send this card from hand for 3 turns oponent cano't swich position monsters. This card go insted deck shuffle and special summon this card ignoring special summon condition. Wille this card is on field all Girl monsters name are unaffected by effect monsters, spells and traps. This card cano't be destroyed by battale. You won't take battale damage step and damage life points from spells, traps and effects monsters. Wen this card attack or is attacked by a monster is gain his atk. & def. double. This is aplied only in both player's batalle phase. If this card is destroyed-send field, hand, deck, from top deck, graveyard or removed from play by spells, traps and effects monsters is go insted deck shuffle and special summon 3 Girl name monsters .All Girl monsters special summoned in any way is can activate effects ignoring condition activate. If oponent no attack this card in his turn at his end turn, for 3 turns wen a Girl attack a defence monster is flip or swich on attack position and effect monsters fliped or swiched by this effect is cano't activate effect. All effects cano't be negated in any way.
    1 point
  11. Hello me name is Serenno i want opinion of me card. This card i created wen yu gi oh frist series was relased. *1 star: Blade Girl: EARTH Warrior/Effect You can special summon this card if you have Girl monsters name in your field, graveyard or removed from play. You can send this card from hand for ad 3 cards from deck, field, graveyard or removed from play. This card go insted deck shuffle and special summon this card. Wen this card attack a defence position monster inflict piercing damage. This card can attack all oponent monsters. Oponent recive damage life points of atk. or def. of monstre attacked by this card wichever is higer. This card cano't be destroyed by battale. You won't take battale damage step and damage life points from spells, traps and effects monsters. Wen this card attack or is attacked by a monster is gain his atk. & def. double. This is aplied only in both player's batalle phase. If this card is destroyed-send field, hand, deck, from top deck, graveyard or removed from play by spells, traps and effects monsters is go insted deck shuffle and special summon 3 Girl name monsters. All Girl monsters special summon in any way is can activate effects ignoring condition activate. If oponent no attack this card in his turn at his end turn, all cards oponent from hand, field and graveyard are removed from play. All effects cano't be negated in any way.
    1 point
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