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Showing content with the highest reputation on 02/22/2021 in all areas

  1. This is the place where I got started with card-creating and I went on to DeviantArt and left this place completely. That's kinda f'd up of me. I want to encourage some of my watchers on DeviantArt to come onto here, too, within my limited capacity. If any of you guys have any ideas, I'm all ears.
    3 points
  2. This is my new attempt at a custom Archetype, the "Sin" archetype. A long time ago, in an account i no longer have access to i had a 50 card archetype, the Majestic archetype. After 3 days of trying to find that account, i said screw it. Let's make a new one. Thus, "Sin" was born. It's more like an anime-style villain archetype, not too viable for competitive use, but it could be played as a rouge deck (although i think it can be too busted, like most villain decks.... Yes, im talking to you Anime Orichalcos). My main goal was to give the cards appropriate effects that fit their theme (for exa
    1 point
  3. The Planet Mercury Level 1 Earth Rock ATK/1100 DEF/100 When this card is Summoned, you can add 1 "The Planet Venus" from your deck to your hand. When this card leaves the field, you can Special Summon 1 "The Planet Venus" from your hand. You can only use this effect of "The Planet Mercury" once per turn. The Planet Venus Level 2 Earth Rock ATK/1400 DEF/400 When this card is Summoned, you can add 1 "The Planet Earth" from your deck to your hand. When this card leaves the field, you can Special Summon 1 "The Planet Earth" from your hand. You can only use
    1 point
  4. @Sleepy It seems they do exist, after all:
    1 point
  5. Ah cool, more Avatavara cards, I must see! Escapee, Gotama - Hey, cultural question. Whcih Gotama/Gautama you're referring to? I've tried, buuut... https://en.wikipedia.org/wiki/Gautama_(disambiguation) About the card - First member with ATK / DEF, and the ATK / DEF is OP lol. So far, there's Drytron Mu-Beta Fafnir with 2000/0, We got Slacker Magician with 200 /2100, totalling 2300. Your Rank 1 is 3500 total, hahaha. But ok, it is given to the opponent, so in essence the stats are a bit inconsequential, though it's good it has enough ATK to beat something you want to get rid of befor
    1 point
  6. Xtra HERO Thomas Zero LIGHT LINK: DL, DR Warrior/Link/Effect 2 Level 4 or higher "HERO" monsters with different Attributes While on the field, this card is also FIRE, WATER, WIND, EARTH and DARK Attribute. Unaffected by your opponents Monster effects. If this card is Link Summoned: Target 1 "HERO" Fusion Monster in your GY or thats banished; Special Summon the targeted card to a zone this card points to (This Special Summon is treated as a Fusion Summon.) You can only use this effects of "Xtra HERO Thomas Zero" once per turn. ATK/2300 LINK-2
    1 point
  7. These are some older ones i just never showed them, the main inspiration was of course judgement joker from beyblade rise, but i always thought that a cassino aesthetic would make a great archtype, i know we all hate coin tosses as a gimmick since they usually suck (Arcana force.) But gambling is just one of my favorite hobbies cause of the thrill, Please tell me what you think and if you have anything you would add or change about the cards, And yeah still apart of the spirit avatar archtype since i wanted to make a archtype like the heros where they can work fine on their own but will be abl
    1 point
  8. (Since the general Yugioh Discussion section is gone, I really don't have anywhere specific to post this huh?) Hello fine peoples! So I was browsing reddit yesterday and I saw a yu-gi-oh topic that caught my attention: I thought it was a really interesting concept, so I wanted to bring it over here and see if people can come up with some decent cards/strategies for a format like this. *Exodia is banned in this format. Some general trends to keep in mind: Nomi/Semi-Nomi Effect monsters (i.e. monsters that say "Cannot be Normal Summoned/Set") basicall
    1 point
  9. Ok, so my brother and I were putzing around with this format and it seems pretty clear that the "Wind-Up" archetype is probably the best set of monsters for this format, hands down. If you can get "Wind-Up Magician" on the field with almost any other "Wind-Up" monster, you can Summon "Wind-Up Hunter" and hand-loop your opponent until they're out of cards. If you happen to go second, "Wind-Up Soldier", "Wind-Up Warrior", and "Wind-Up Dog" are all perfect turn 2 insta-kill monsters as they all have self-boosting effects that aren't OPT in this format. They can each go up to infinite A
    1 point
  10. Ugh, I kept putting this off because 1. I'm not entirely sure how you'd run a deck with both of them and 2. there's a ton of lore that would go into creating anything using multiple Wens. Even after everything, the following card is the best I could do, and it doesn't mention the Wens directly... sorry! Spiritual Beast Shaddoll Zefrawendigo WIND R*** Scale: 1<>7 Psychic/Xyz/Pendulum/Effect 2 Level 3 Psychic monsters PE: You cannot Pendulum Summon monsters, except "Shaddoll", "Ritual Beast", and "Zefra" monsters. This effect cannot be negated. If a Synchro mon
    1 point
  11. Ah, so this is a bit like a Spell version of a Kaiju, but it also hits backrow. It's gets through most types of protection (since it is non-targeting, non-destruction removal) and the token that the opponent gets doesn't even have to be removed immediately because it can't be tributed/used as material. It is technically still a -1 but the sheer utility of it covers that downside very well. All that said, I think it might be just a little too strong because of how versatile it is. I think if it was limited to monster OR spell/trap removal, or if it only banished a face-up card, it would
    1 point
  12. Updated with new card and changes! ...well more like deligating some of the bloated effects the Beast into seperated card lol
    1 point
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