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Showing content with the highest reputation on 02/27/2021 in all areas

  1. Given how the previous rules were unpinned, I have posted an up-to-date rulebook for Casual Cards. There's not too many changes from the original rules (most are just omitting mentions of previous subsections, spoilers that don't work anymore, and a small addition to etiquette), but they are subject to change. 1. Overall rules apply This should be self-explanatory; any general site rules such as behavioral standards and so forth will apply in addition to the section specifics listed underneath. You may reference the rulebook as a forum-wide announcement at the top of the section. If
    3 points
  2. @The Nyx Avatar Thanks for updating the CC rules! Regarding them, I was wondering if you could amend the post a little so people would be allowed to use the "quote" function for threads with 10+ cards (in lieu of using spoilers). The quote function shrinks everything down into a smaller box while also giving some more leeway in organizing cards (i.e. putting them in groups of monsters/spells/traps). Either way, it might be prudent to make a second post in that thread to show how a person can spoiler their work.
    2 points
  3. Mulligan Mulli gan Hooligan Hooli gan Mulli-Hooli Gan, the Hand Vandal Level 10 DARK Fiend-Type This card can not be Normal Summoned or Set. During the End Phase, Destroy this card if this card was Special Summoned by a card effect except for the card effect of "Mulli-Hooli Gan, the Hand Vandal". During your Draw Step before you draw, if this turn is your first turn of the Duel and this card is in your hand, you can reveal this card and if you do; discard this card, shuffle all cards in your hand into your Deck then draw five cards. During your Standby P
    1 point
  4. I love the concept of alternate victory conditions, the tension of knowing your opponent is drawing exodia pieces or spelling out "FINAL" on destiny board. However, alternate victory conditions have a couple of serious problems: 1. They usually promote a solitaire-style of gameplay with little interaction with your opponent, which isn't fun. 2. Most of them just aren't very good. They are often extremely inconsistent and difficult to pull off. This isn't necessarily a bad thing, but I think we can do better without making the game less fun for your opponent. So, this archetype/s
    1 point
  5. During your Draw Step before you draw, if this turn is your first turn of the Duel and this card is in your hand, you can reveal this card and if you do; discard this card, shuffle all cards in your hand into your Deck then draw five cards.
    1 point
  6. Lich King, Oswidge Lv 8 DARK Zombie-Type effect monster During either player's Battle Phase, if this card is in your hand, you can reveal this card and if you do; discard this card then, draw 1 card. During your Standby Phase while this this card is in your GY, except the turn this card was sent to the GY, you can banish 1 "Lich King, Oswidge" from your hand or from your Deck then, Special Summon this card from your GY. During your opponent's End Phase you can send 1 card in your hand to the bottom of your Deck and if you do; Send banished 1 level 8 DARK Zombie monster
    1 point
  7. Overall, I love the design concept of these! Taking the old match winners (and their awesome art) and turning them into something a bit more practical. Since you'd be mixing a ton of alternate win conditions into your deck, it actually means the opponent doesn't actually know how you might aim to win, which gives you a kind of advantage in just pure knowledge. These are quite fair, making the cards decent beaters with some extra effects, but restricted enough that you shouldn't be able to do shenanigans to get an insta-win (at least, I can't think of a way to cheat out an FTK with these
    1 point
  8. Chosen pics are fantastic, the archetype is looking better than ever n.n. It doesn't happen too often that you make the customs pictured, right' This one must be special for you. Honestly, though, I was disappointed after seeing Samsara (which was Karmic Tutor before) because you didn't consider the PSCT suggestion I gave, but no can do -_- There are a couple of details in the new card (like, some part says "cards card" lol *Pant* *Pant* This PSCT took me centuries xD. Also, it's likely it's far from perfect, but it resolves some important issues in the original version. You
    1 point
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