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Showing content with the highest reputation on 05/02/2021 in all areas

  1. A control-based archetype that i'm currently working on. Its playstyle revolves around cycling through Field Spells that have powerful lockdown effects, depending on your matchup, while fueling their boss monster with materials so that it can remove threat by shuffling them back into the deck. All of the archetype Field Spells have 3 effects: 1 when they're activated, 1 when they're on the field, and 1 when they are sent to the GY. Basic combo with Season of Departure + 1 random Field Spell in hand: Activate Season, add Resting. Activate Resting, special summon Dux from deck,
    1 point
  2. A Distortion in Time Counter Trap Activate only as Chain Link 3 or higher. Each of the effects activated by your opponent during this Chain become 1 of the following effects (your call). You cannot activate cards or effects that negate your opponent''s monster effects for the rest of this turn. You cannot activate cards or effects that negate your opponent's Summons for the rest of this turn. Version 2.0 of the card. Removed the "Spell Speed 4" -Super Poly like effect, and toned down bulleted effects. Credits to Sleepy and Tinkerer Critique n' Comment welc
    1 point
  3. Out of all the female characters in the anime, she was my least favorite.
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  4. Well, just finished Gurren Lagann. I can't say it's my favorite anime of all time or anything, but I did enjoy it. Animation definitely was the strong suit, beautiful use of color and lighting at times, and they give it their all that's for sure, with a few exceptions where it does feel a bit cheap. Story has both good moments and bad moments, it gets pretty anime at times, but how the show changes over time with how few episodes there are is interesting.
    1 point
  5. Remade a card for an RP that I did back in 2015.
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  6. Voice of a goddess <3
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  7. Act of Faith is an Archetype of Fairy/DIVINE Level 5 monsters with 0 ATK/DEF, along with a few Level 10 and Divine-Beast monsters. They focus on using Synchro and Ritual Monsters together, making monsters into Continuous Spells and coin toss flips. Each non-Ritual Main Deck monster is a Special Summon only monster that has an effect in your hand that tosses a coin, and depending on the result, either is Special Summoned, or placed in your Spell & Trap Zone as a Continuous Spell, and another effect that activates if Special Summoned. All monsters also can only be Special Summoned once per t
    1 point
  8. @The Nyx AvatarNice profile pic you got there!
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  9. Hello, hope you are keeping well and safe! I would like to recommend a new card game that plays very much like a RPG, and thus a good adaptation for Board Games. Imagine all those RPG that you love; the excitement with real-time combat, and the strategic reward in making the right choice at the right time! Of having the different classes and capitalising on their strengths in battle? The anticipation of all happening simultaneously while you have nanoseconds to decide and make the next moveā€¦ But what if you had a card game that could emulate this u
    1 point
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