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Showing content with the highest reputation on 05/30/2021 in all areas

  1. Doll House Field Spell You can target 1 Normal Monster with 0 ATK or DEF in your GY; Special Summon 1 monster with the same name from your Deck as a Level 6 DARK monster. If you control “Princess Cologne”, you can target 2 monsters, instead. You can only activate this effect of "Doll House" once per turn. When an opponent’s monster declares an attack: You can attach 1 “Grandpa Demetto” you control to your “Princess Cologne” as material, then end the Battle Phase.
    2 points
  2. Anyone is welcome to loosen the conditions of this game. Basically, you create an effect, complete with a card, but one of the options in its effect or one of the uses for the card if not the whole effect has to cost banishing some card from some location face-down at minimum. I expect this game to be very short lived as the restriction means people will eventually run out of balanced effects they can write. "Excavate the top x cards in your deck, and banish face-down a card that you have more room for on your side of the Field and if possible, it has to be one you own, then return the rest in the order you picked them up in to your deck" is an acceptable example of a cost (I think); as long as you have an effect to go with it. I will let people submit up to 5 cards in a post on page 1 as long as one of them follows the effect condition. But once page 1 is finished, the poster before you has permission to restrict you to 5 or less cards down to 1.
    1 point
  3. Robo Commander lv 2 EARTH Machine/Effect This card can attack your opponent directly. If this card attacked directly, it is chanaged to Defense Position at the end of the Battle Phase. During your Main Phase: You can tribute this card you control or from your hand; add 1 "Neo Robo" monster from your Deck to your hand. You can only use this effect of "Robo Commander" once per turn. ATK/750 DEF/700 Neo Roboyarou lv 4 EARTH Machine/Effect If you control no monsters, you can Special Summon this card (from your hand), and if you do, Special Summon 1 "Neo Robolady" from your hand or Deck, also for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except EARTH Machine Monsters. You can only Special Summon "Neo Roboyarou" once per turn this way. EARTH Machine Monsters you control gain 800 ATK. If this card attacks a Defence Position monster, inflict piercing battle damage. You can only control 1 face-up "Neo Roboyarou". ATK/1200 DEF/500 Neo Robolady lv 4 EARTH Machine/Effect If you control no monsters, you can Special Summon this card (from your hand), and if you do, Special Summon 1 "Neo Roboyarou" from your hand or Deck, also for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except EARTH Machine Monsters. You can only Special Summon "Neo Roboyarou" once per turn this way. EARTH Machine Monsters you control gain 1500 DEF. If this card attacks: inflict 500 points of damage to your opponent. You can only control 1 face-up "Neo Robolady". ATK/1200 DEF/500 Neo Robokaiser lv 8 EARTH Machine/Fusion/Effect "Neo Roboyarou" + "Neo Robolady" (Quick Effect): You can Fusion Summon this card by sending the listed Fusion Materials you control to the GY (You do not use "Polymerization".) You can only use the following effects of "Neo Robokaiser" once per turn. * At the start of the damage step, if this card battles an opponents monster: You can target 1 card your opponent controls except the monster this card battles; destroy the targeted card and inflict 1000 points of damage to your opponent. * (Quick Effect): You can return this card to the Extra Deck; Special Summon 1 "Neo Roboyarou" and 1 "Neo Robolady" from your GY, also, for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except EARTH Machine Monsters. You cannot Summon this card during the turn you use this effect. ATK/2500 DEF/2500 Neo Metal Soul Quick-Play Spell Card Target 1 EARTH Machine Monster you control; the targeted monster gains 1000 ATK and DEF and cannot be destroyed by battle or by your opponents card effects this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY and target 1 EARTH Machine Monster you control; the targeted monster can make 1 additional attack during the Battle Phase this turn.
    1 point
  4. I'm imagining ogdodadic puzzlizard lightswarm with the chaos (light dark) cards [if they were dark/light]. This is really cool! It takes lightsworn's concept into better synchro/XYZ. I wish these worked to the chaos engine being dark. These effects are so well made! As far as I can tell perfect PSCT. Perfect synergy with these wonderful effects.
    1 point
  5. just clarifying the declaring would be spell trap monster? I love the idea!
    1 point
  6. Soul Thief (open and ready to be hugged) Level 8 DARK Zombie / Effect You can only control 1 Soul Thief. Once per turn, during your Standby Phase: You can declare 1 type of card (Monster, Spell, or Trap), then choose 1 card in your opponent's hand; reveal the chosen card, and if it was of the declared type, inflict 500 damage to your opponent, also you gain 500 LP. If you declare correctly 6 times in a row using this effect without this card leaving the field, you win the Duel. ATK 0 / DEF 3600
    1 point
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