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Showing content with the highest reputation on 07/23/2021 in all areas

  1. 5 points
  2. No option for "in moderation" in the polls huh? Look, everyone you ask on this site (or any other for that matter) that actually had good grip on how the game and the business revolving it will say the same thing no matter how many times you ask: power creep is inevitable, but ultimately can be and prefered to be controlled in moderarion Economically If cards is power-crept each set > its become chase item > irrationally sky-rocket its price > less people can actually afford it > the ones that actually manage afford it will be subjected to bubble crash next set > nobody is happy, because its bad investment Game-wise, its polarizing demographics of the player base, the the collector struggle to acquire the cards, the casual/rouge/jank players get sidelined, the competitor has to waste money for chasing the deck component in order to compete only to be get dunked on the next format per new set, and the spectator get bored to death that the tournament only consist 2-3 deck with high chances of even more boring mirror match at finals These is not theories, it has happened before: its the disgusting dragon ruler format, You either play full power DL or Spellbook (heck even Danger! Dark World format still have about 3-4 other deck) sure im praising Flundereeze the other day, but that deck has a fair weakness. Konami relatively getting good at moderating the effects and its powercreep now days. The meta consistently has +4-5 deck at minimum with good chuck of "other" variant and we like that
    3 points
  3. Our deck Continuous spell instead of conducting their normal draw both players can reveal the top card of their opponent's deck and apply the appropriate effect: -monster that can't be normal summon/set: return that monster to the top of the deck. -spell/trap- set it to your side of the field -monster that can be normal summoned/set- summon/set the revealed monster this is a normal summon if the monster is higher than level 5 this counts as a tribute summon. Our hands continuous spell both players play with their hands revealed and can play cards from either players hand as if it were their own. This card is unaffected by the controllers card effects. Our bosses spell banish 15 face down cards in your extra deck; you can use your opponent's extra deck as if it were your own. Set up spell place 1 card from your hand on top of your opponent's deck; draw 1 card everything is ours spell If you control at least 1 monsters and 1 spell/trap: discard your entire hand; switch control of all cards both players control
    2 points
  4. @Sleepy, this Furret is worried about your health, so it's offering you a flower in the hope it makes you feel a bit better
    2 points
  5. Lol, I feel like I'm getting called out xD
    1 point
  6. Caution Punisher Trap You can activate this card from your hand if you control no cards. If this set card is activated draw one card. If this set card is destroyed or banished draw one card. If this card is activated in response to your opponent: -having a monster that could negate effects on board during the fifth summon this turn: this effect can't be responded to, tribute all monsters on the field. -entering main phase 2 without attacking during the battle phase: summon a level 8 rock normal token with attack and defense equal to the attack of the monster with the most attack and inflict damage to your opponent equal to that attack. -enters the end phase without adding a card from their deck or GY to their hand or field: add a card from your deck or GY to your hand or field. After this card resolves set it to your opponent's field and allow them the option to draw a card.
    1 point
  7. Stressed with final projects and guess what i do to relieve myself? Make a custom card heh An idea i have for such a long time, but kinda stopped, and forgotten, now i revived again after i found around my old custom archive This might changed into archetype? Who knows Idea lore, he is a Master Summoner (Golem Master), that he can transform basically any non-living things into Golem, for him to defend or to attack? Levi, Alterspell Summoner EARTH/Level 4 Spellcaster/Effect Once while face-up on the field (Quick Effect): You can target 1 Spell/Trap on the field; Special Summon it as a Normal Monster (Rock/EARTH/Level 1/ATK 0/DEF 2000) (That card is NOT treated as a Spell/Trap.) If Set Spell/Trap is targeted this way, it cannot be activated in response to this effect activation. You cannot Special Summon any monster during the turn you activate this effect, except EARTH Rock monster or EARTH Spellcaster monster. 1700/1700
    1 point
  8. Its good. At minimum its extender that make use of your brick Also it technically can "Kaiju-ed" opponent S/T, giving material on top the removal, making it even better for going 2nd Im strongly supporting attempt to make archetype out of this :)
    1 point
  9. Punishing players for playing sly. Sounds nice.
    1 point
  10. Just move the onions out of the room first.
    1 point
  11. Wonder Winged Kuriboh lv 1 LIGHT Fairy/Effect (This card is always treated as a "Elemental HERO" and "Neo-Spacian" Card.) All battle damage you take involving this card becomes 0. You can only use the following effects of "Wonder Winged Kuriboh" once per turn. * When your opponents monster attacks: You can Special Summon this card (from your hand), and if you do, negate that attack. * While this card is in your GY (Quick Effect): Immediatly after this effect resolves, Fusion Summon 1 "HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY including this card. ATK/300 DEF/200 Elemental HERO Magna Neos lv 10 LIGHT Warrior/Fusion/Effect "Elemental HERO Neos" + 1 "HERO" Monster + 1 "Neo-Spacian" Monster Must be Fusion Summoned. Gains 500 ATK for each different Attribute in your GY. You can only use the following effects of "Elemental HERO Magna Neos" once per turn. * (Quick Effect): You can banish 1 "HERO" or "Neo-Spacian" Monster in your GY, this card gains the banished monsters effects, also, gain LP equal to the banished monsters ATK. * (Quick Effect): Return this card to the Extra Deck; Special Summon 1 "Elemental HERO Neos", 1 "HERO" Monster and 1 "Neo-Spacian" Monster from your hand, Deck or GY, also, until your next End Phase, you cannot Special Summon Monsters from your Extra Deck except "HERO" Monsters. ATK/3000 DEF/2500
    1 point
  12. The Shield theme is a 0 ATK & high DEF EARTH Warrior theme that focus's around Millennium Shield. Anniversery Shield lv 1 EARTH Warrior/Effect (Quick Effect): You can tribute this card you control or from your hand; Normal Summon 1 Level 5 or lower EARTH Warrior Monster with 0 ATK from your hand. You can only use this effect of "Anniversery Shield" once per turn. During your Stanby Phase, while this card is in your GY: Gain 100 LP for each EARTH Warrior Monster you control and in your GY with 0 ATK. ATK/0 DEF/100 Xth Shield lv 3 EARTH Warrior/Effect If you control a EARTH Warrior monster with 0 ATK, you can Special Summon this card (from your hand.) You can only Special Summon "Xth Shield" once per turn. While you control this card, all EARTH Warrior monsters with 0 ATK gain the following effect. * Once per turn, if this card would be destroyed by battle: It is not destroyed. ATK/0 DEF/1000 Century Shield lv 4 EARTH Warrior/Effect If this card is Normal Summoned: Add 1 EARTH Warrior monster with 0 ATK from your Deck to your hand, and if you do, Switch this card to Defense Position. All other EARTH Warrior monsters you control with 0 ATK gain 500 DEF for each EARTH Warrior monster on the field with a different name. ATK/0 DEF/2000 Millennium Shield A.G.E. lv 8 EARTH Warrior/Effect Cannot be Normal Summoned/Set. Must be Special Summoned by banishing 1 "Millennium Shield" and 2 EARTH Warrior monsters with 0 ATK control or from your GY. Cannot be destroyed by battle or by your opponents card effects, also, this card cannot be targeted by your opponents card effects. All EARTH Warrior monsters with 0 ATK you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation. You can only control 1 face-up "Millennium Shield A.G.E.". ATK/0 DEF/4000 Shield Draw Quick-Play Spell Card Discard 1 EARTH Warrior Monster with 0 ATK; Draw 2 cards. If you would take damage from battle or by an opponents card effect: You can banish this card from your GY; damage you take becomes 0 instead. You can only activate each effect of "Shield Draw" once per turn. Quick Shield Quick-Play Spell Card Activate this card during your opponents Battle Phase while you control no monsters. Special Summon 1 Level 5 or lower EARTH Warrior Monster with 0 ATK from your Deck or GY in Defense Position, also, the summoned monster cannot be destroyed by battle or by your opponents card effects this turn. You can only activate 1 "Quick Shield" per turn. Shield Bash Counter Trap Card If you control a "Millennium Shield" Monster, you can activate this card from your hand. Activate this card when your opponents monster attacks while you control a EARTH Warrior monster with 0 ATK. Negate that attack, and if you do, inflict damage to your opponent equal to a monster you control with the highest DEF (if tied you choose.) You can only activate 1 "Shield Bash" per turn. Magic Shield Counter Trap Card If you control a "Millennium Shield" Monster, you can activate this card from your hand. Activate this card when your opponent activates a Spell/Trap Card or Monster Effect while you control a EARTH Warrior monster with 0 ATK. Negate the activation and destroy it, and if you do, set this card instead of sending it to the GY. You can only activate 1 "Magic Shield" per turn.
    1 point
  13. Bumpdated. I've decided that I'm done with these guys for now. Too many projects I want to start to keep adding more and more cards to a single set. Eventually, I'll probably make some kind of booster that will include extra cards for several of my archetypes.
    1 point
  14. Healing Tides Normal Spell Choose any number of Player(s) other than you, they gain 1000 LP then you gain 1300 LP for each player(s) you choose. I wont expect yugioh politic game to be as intricate as MTG does but we have to start somewhere, this spell can either group hug or single out potential threat on the table by helping other players that may help you defeat them while providing assurance to yourself Mystic Quadrupling Continuous Trap You can Banish 1 Quick-Play Spell in your hand face-up: until the end of this turn replace this card effect with the banished card and the following effect ● You must target/apply the effect of "Mystic Quadrupling" on either different players OR cards in the possesion of different players with each proceeding activation. You can only control 1 "Mystic Quadrupling". You can only activate the effects of "Mystic Quadrupling" up to 4 times per turn. Not really sure how to word this, but the idea is you "copy" the spell and used it on the different players Patron of Riots, Vandel'va EARTH / Level 6 / Fiend/ Synchro / Effect 1 Tuner + 1+ non-Tuner Monster If this card is Synchro Summoned: you can Choose a player other than you; Draw cards equal to number of other player(s) you didn't choose. then apply the following effect until your next turn. ● All monster(s) the chosen player control must attack during his/her turn if able. Also whenever a monster controlled by the chosen player attack, you and the chosen player can shuffle 1 card from their hand and draw a card You can only use this effect of "Patron or Riots, Vandel'va" once per turn 2600 / 600 Probs gonna add more later
    1 point
  15. Upgrade of technically a member of number, Number XX: Utopic Dark Infinity: Number CXX: Utopic Darkest-Eternities DARK / Rank 11 / Warrior / Xyz / Effect 3+ Level 11 Monster / This cannot be targeted or be destroyed by opponent card effect. During your Main Phase While either this Xyz Summoned card is face-up on your field OR its in your GY and this Xyz Summoned card its sent there from your field : When this effect resolved, Both Player can Special Summon 1 Xyz Monster from either his/her Extra Deck, GY, OR Attached on Xyz Monster he/she control to his/her field (this is treated as Xyz Summon) then they can Attach all non-Xyz Special Summoned Monster their opponent control to their Summoned Monster. Also then, you gain LP equal to the ATK of your Summoned monster. You can only activate this effect of "Number CXX: Utopic Dark-Eternities once per turn also you can only Special Summon "Number CXX: Utopic Darkest-Eternities" this way once per Duel. ATK 4100 / DEF 4500
    1 point
  16. Thanks everyone. The "only on opponent's turn" makes phrasing their effects very awkward but the errata'd cards should be here tomorrow along with some new ones. Right now, I want to confirm that Ranger was supposed to be "once per turn" but I some how forgot to mention it. Edit: New cards. Also simplified card effects and dropped pseudo spirit aspect. It was supposed to represent them disappearing at daybreak with the Pendulums allowing them to maintain field presence but decided I liked it better with shorter effects and them just transforming on your Standby Phase. Ritual Bosses and support next time then I might end it or add a Link boss eventually.
    1 point
  17. I haven't' had much time to play recently. I keep playing that gacha game I've mentioned here and there. I keep playing it because I'm part of a club, and I like to keep supporting my friends, but otherwise it's not that fun.
    0 points
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