Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 08/13/2021 in all areas

  1. Tonantzintla, which Worldhearkened LIGHT/Level 3/Fiend/Tuner/Effect 1800/600 When your opponent activate the effect of his/her card during your turn (Quick Effect): You can reveal this card from your hand; that activated effects becomes "make your opponent special summon 1 "Tonantzintla, which Worldhearkened" revealed in his/her hand". During your Main Phase: You can take 1 card that has "banish" on its text from your Deck, and either send it to GY or add it to your hand. and then gain 500 LP for each "banish" listed on its name or text. also for the rest of the Duel, whenever card(s) with the same name as the card you add or sent would be sent to GY, its banished instead. You can only use each effect of "Tonantzintla, which Worldhearkened" once per turn. unlike on previous contests i decide to go simple for the entry and introduce you to *eldritch horror mind interference*....wait im pretty sure i know the name, its name is *eldritch horror mind interference*.... -about 50 times nigh-futile effort later...- TONANTZINTLA, WHICH WORLDHEARKENED! GRRAALLALALABABABABBALABALA....WOAH!? ...okay, note to self to never try pronouncing that again. where was i...oh yes, this...thing is universal searcher for banish deck! its so universal it literally search anything in the game as long you dont mind that the piece you search get banished for the reminder of the duel. which also meant to discourage you to search those self-banish penalty extender of non-banish deck have. its still got option to sent monster to GY for chaos play though! it also has a bit reactive but useful extender effect of its own that pseudo-negate those cheeky hand traps your opponent might use against your much slower game plan from the lore side of things, this is based on the most massive black-hole humanity discovered so far which is TON-618. forgo the zero's of the stat and you get 618. but the most interesting part is that it discovered via telescope at the Tonantzintla Observatory in Mexico thus shortened as TON and Tonantzintla itself is derived from Tonantzi which a syncretism a.k.a fusion between a very important Aztec goddess of Corn of the same name and Virgin Mary brought by Christian devotee of the Spanish Colonials.
    3 points
  2. A Masked Hero/Elemental Hero styled archetype for the Mario bros. mixed with a meme card (Marigi). Was very satisfying to make :D. When this card is Normal Summoned, you can add 1 "Power-Up Arsenal" from your Deck to your hand. During your Battle Phase only, his card gains 500 ATK until the end of Damage Step. If this card is sent to the GY; you can add 1 "Mushroom HERO" monster from your Deck to your hand. If this card is Special Summoned from your GY; add 1 "Super Power-Up Arsenal" from your Deck to your hand. You can only use the effect of "Mushroom HERO - Luigi" once per turn. If you control a "Mushroom HERO - Mario" or "Mushroom HERO - Luigi" you can Special Summon this card from your hand (you can only Special Summon this card once this way). Once per turn, you can reveal 1 "Super Power-Up HERO" Fusion monster from your Extra Deck; send 1 of its material from your Deck to the GY, and if you do, this card's name becomes the sent monster. If this card is in your GY; you can banish this card then, target 1 "Mushroom HERO" monster in your GY (except this card); Add it to your hand. You can only activate the effects of "Mushroom HERO - Toad" once per turn. *NEW CARD!* You can only control 1 "Mushroom HERO - Yoshi". When a "Mushroom HERO" or "Power-Up HERO" monster with "Mario" or "Luigi" in its name is destroyed by battle or your opponents card effect; You can Special Summon this card from your hand, and if you do, target 1 "Mushroom HERO" or "Power-Up HERO" monster in your GY with "Mario" or "Luigi" in its name; Special Summon that target. Once per turn, you can target 1 "Power-Up HERO" monster you control; equip this card to that target OR; Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect; destroy this card instead. You can only activate the effect of "Mushroom HERO - Yoshi" once per turn. If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand, and if you do, target 1 "Mushroom HERO" monster in your GY (except this card); Special Summon that target but its effects are negated. If this card is used as Fusion Material for a "Super Power-Up HERO" monster; return this card to the hand. You can only use the effects of "Mushroom HERO - Peach" once per turn. You can discard this card; Add 1 "Power-Up Arsenal" from your GY to your hand. If this card is sent to the GY (except the turn it was sent there) you can discard 1 card; Special Summon this card from your GY, and if you do, add 1 "Super Power-Up Arsenal" from your GY to your hand. You can only activate the effect of "Mushroom HERO - Daisy" once per turn. You can only control 1 "Mushroom HERO - Rosalina". If this card is in your GY while you control a "Mushroom HERO - Peach" or "Mushroom HERO - Daisy" you can Special Summon this card from your GY, but banish it when it leaves the field. If this card is Special Summoned this way; you can add 1 "Super Power-Up Arsenal" from your Deck or GY to your hand. You can only activate the effects of "Mushroom HERO - Rosalina" once per turn. (This card's name is also treated as "Mushroom HERO - Mario" while on the field.) When this card is Normal Summoned, you can Special Summon 1 "Mushroom HERO" monster from your GY, except "Mushroom HERO - Mario". During your opponent's Battle Phase, you can tribute 1 "Mushroom HERO" monster you control except "Mushroom HERO - Wario" change the attacking target to this card; also, this card gains ATK equal to half its original ATK until the end of Damage Step. You can only activate the effect of "Mushroom HERO - Wario" once per turn. (This card's name is also treated as "Mushroom HERO - Luigi" while on the field.) When this card is Normal Summoned, you can Special Summon 1 "Mushroom HERO" monster from your hand except "Mushroom HERO - Luigi". Once per turn, you can discard 1 monster card; target 1 set Spell/Trap card your opponent controls; destroy it, and if it was a Trap card; Add 1 "Mushroom HERO" monster from your Deck or GY to your hand except "Mushroom HERO - Mario" and "Mushroom HERO - Luigi". You can only activate the effect of "Mushroom HERO - Waluigi" once per turn. Special Summon 1 "Power-Up HERO" monster from your Extra Deck using 1 "Mushroom HERO" monster you control with the same name as that monster. ("Mario" or "Luigi") Target 1 "Power-Up HERO" monster you control; Return it to the Extra Deck, then Special Summon 1 "Power-Up HERO" monster from your Extra Deck with the same name ("Mario" or "Luigi") but a different Attribute than the selected monster. (This Special Summon is treated as a Special Summon with "Power-Up Arsenal"). You can only activate 1 "Power-Up Block" per turn. Activate 1 of the following effects: ● Target 1 "Power-Up Arsenal" and 1 "Mushroom HERO" monster in your GY; Add those targets to your hand. ● Discard 1 card, then target 1 "Super Power-Up Arsenal" and 1 "Mushroom HERO" monster in your GY; Add those targets to your hand. You can only activate 1 "Power-Up Recovery" per turn. Fusion Summon 1 "Super Power-Up HERO" Fusion monster from your Extra Deck, using monsters listed on it from your hand or field as Fusion Material. *NEW CARD!* If 2 or more "Mushroom HERO" monsters you control were destroyed by battle or opponent's card effect; you can target 2 "Mushroom HERO" monsters with different names in your GY; Special Summon those targets in face-up Defense Position. You can only activate 1 "Charge to King Koopa" per turn. Target 1 "Power-Up HERO" monster in your GY; Special Summon that target equipped to this card, but its effects are negated. If the monster equipped to this card leaves the field; destroy this card (likewise if this card is destroyed; destroy the equipped monster.). If this card is in your GY by this effect, you can banish this card; then, target 2 "Mushroom HERO" monsters except "Mushroom HERO - Mario" and "Mushroom HERO - Luigi" and 1 "Power-Up" Spell Card from your GY; Add those targets to your hand. You can only activate this effect of "Struggle Against King Koopa" once per turn. *NEW CARD!* If a "Super Power-Up HERO" monster(s) you control is destroyed by battle or your opponent's card effect; you can return up to 2 "Super Power-Up HERO" Fusion monsters from your GY to your Extra Deck, and if you do, draw 1 card for each. If this card is in your GY (except the turn it was sent there), you can banish this card along with 2 "Mushroom HERO" monsters; then, reveal 1 "Super Power-Up HERO" Fusion monster in your Extra Deck, and if you do, add 2 of its materials listed on it from your Deck or GY to your hand. You cannot Special Summon monsters for the rest of this turn except, "Super Power-Up HERO" Fusion monsters. You can only activate each effect of "Victory Against King Koopa" once per turn and only once that turn. You can only activate this set card if your opponent controls atleast 2 monsters and you control no monsters. If you control no cards you can activate this card from your hand, and if you do, this card's activation cannot be negated. When this card is activated, you can banish 1 "Super Power-Up Arsenal" from your hand or GY; then, Fusion Summon 1 "Ultimate Power-Up HERO - Marigi" from your Extra Deck by banishing monsters from your GY listed on it as Fusion Material, and if you do; draw 2 cards. You can only activate 1 "Gathering the Power Stars" per Duel. Must be Special Summoned with "Power-Up Arsenal". This card gains 100 ATK for each "Mushroom HERO" monster in your GY. Once per turn, you can target 1 monster your opponent controls; it loses ATK equal to the amount of "Mushroom HERO" monsters in your GY x200. You can only activate the effect of "Power-Up HERO - Cape Mario" once per turn. Must be Special Summoned with "Power-Up Arsenal". When this card is Special Summoned inflict damage to your opponent equal to the amount of "Mushroom HERO" monsters you control x300. Once during your Battle Phase only, if this card destroys an opponent's monster by battle; inflict damage equal to the amount of cards in your opponent's hand x100. You can only use this effect of "Power-Up HERO - Fire Mario" once per turn. Must be Special Summoned with "Power-Up Arsenal". Once per turn, during your opponent's Battle Phase, when your opponent declares an attack on a "Mushroom HERO" monster you control (except this card); change the attacking target to this card. If this card is destroyed by battle; you can banish 1 "Mushroom HERO" monster in your GY; draw 1 card. You can only use the effects of "Power-Up HERO - Metal Mario" once per turn. Must be Special Summoned with "Power-Up Arsenal". When this card is Special Summoned (except from the GY), you can destroy Spell/Trap cards your opponent controls equal to the amount of "Mushroom HERO" or "Power-Up HERO" monsters you currently control, and if you do, this card gains 300 ATK for each until the end of your next turn. You can only activate the effect of "Power-Up HERO - Ice Luigi" once per turn. Must be Special Summoned with "Power-Up Arsenal". When this card is Special Summoned, you can target up to 2 of your banished "Mushroom HERO" monsters; return them to the GY, but you cannot activate GY effects for the rest of this turn, OR Shuffle 3 banished "Mushroom HERO" monster back into your Deck, and if you do; draw 2 cards and discard 1 card. Once per turn, you can banish 1 "Mushroom HERO" monster from your GY; target 1 monster your opponent controls, it loses ATK equal to the banished monster's ATK until the end of this turn. You can only activate each effect of "Power-Up HERO - Racoon Luigi" once per turn and only once that turn. Must be Special Summoned with "Power-Up Arsenal". When this card is Special Summoned (except from the GY), target 1 monster your opponent controls; it loses 500 ATK until the end of this turn. Once per turn, when an attack is declared involving this card; you can discard 1 card; negate that attck. If this card is destroyed by battle; You can add 1 "Super Power-Up Arsenal" from your GY to your hand. You can only activate the effects of "Power-Up HERO - Boomerang Luigi" once per turn. "Mushroom HERO - Mario" + "Mushroom HERO - Luigi". Must be Fusion Summoned with "Super Power-Up Arsenal". Cannot be Special Summoned by other ways. This card cannot be targeted with card effects. When this card is Fusion Summoned, you can banish 1 "Mushroom HERO" monster from your GY, and if you do, this gains ATK equal to half its ATK until the end of this turn. Once per turn, when a "Mushroom HERO" monster you control would be destroyed by battle or opponent's card effect; negate its destruction, and if you do; draw 1 card. If this card is destroyed by battle or opponent's card effect; you can target 1 "Mushroom HERO - Mario" or "Mushroom HERO - Luigi" in your GY; Special Summon that target with its effects negated. You can only activate the effect of "Super Power-Up HERO - The Mario Bros." once per turn. "Mushroom HERO - Wario" + "Mushroom HERO - Waluigi". Must be Fusion Summoned with "Super Power-Up Arsenal". Cannot be Special Summoned by other ways. When this card is Fusion Summoned, target 2 cards your opponent controls; destroy those targets. Once per turn, when your opponent activates an effect that targets this card; you can discard 1 card, negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect; you can target 1 "Mushroom HERO - Wario" or "Mushroom HERO - Waluigi" in your GY; Special Summon that target. You can only activate the effect of "Super Power-Up HERO - The Wario Bros." once per turn. "Mushroom HERO - Peach" + "Mushroom HERO - Daisy" + "Mushroom HERO - Rosalina". Must be Fusion Summoned with "Super Power-Up Arsenal". Cannot be Special Summoned by other ways. This card cannot be targeted or destroyed with card effects. When this card is Fusion Summoned, you can excavate the top 3 cards from the top of your Deck; then, your opponent randomly chooses 1 of those cards; Add that card to your hand, also place the other cards to the bottom of your Deck. Apply one of these effects based on the added card: ● Monster Card: This card gains 500 ATK. Twice per turn if a "Power-Up HERO" monster you control would be destroyed by battle or opponent's card effect; it is not destroyed. ● Spell Card: Your opponent cannot activate Set Spell/Trap cards they control until the end of their next turn. ● Trap Card: If a monster effect activates that would destroy cards you control; negate the activation, and if you do, destroy that card. You can only activate the effect of "Super Power-Up HERO - The Princess Trio" once per turn. 3 "Power-Up HERO" monsters with different names. Must be Fusion Summoned with "Super Power-Up Arsenal". Cannot be Special Summoned by other ways. This card cannot be targeted or destroyed by your opponent's card effects. Once per battle, this card cannot be destroyed by battle. When this card is Fusion Summoned, you can destroy up to 2 monsters your opponent controls with equal or less ATK than this card. Once per turn, you can return 1 "Power-Up HERO" monster from your GY to the Extra Deck; then, target 1 monster your opponent controls; it loses 1000 ATK, and if you do, that monster cannot be destroyed by battle once this turn. After you've activated this effect, during your Battle Phase, this card can only attack that monster; also, this card can make a second attack on that monster. If this card is destroyed by battle; you can Special Summon 1 "Power-Up HERO" monster from your Extra Deck, ignoring its summoning conditions. (This is treated as a Special Summon with "Power-Up Arsenal".). You can only activate each effect of "Super Power-Up HERO - The Star Spirit Bros." once per turn. 4 "Power-Up HERO" monsters with different names. Must be Fusion Summoned. Cannot be Special Summoned by other ways. This card cannot be targeted or destroyed by card effects. Twice per turn, this card cannot be destroyed by battle. Can only be Fusion Summoned with the effect of "Gathering the Power Stars". When this card is Fusion Summoned, destroy all monsters your opponent currently controls whose original ATK is 3000 or less, and if you do, this card gains ATK equal to that amount of monsters x200 until the end of this turn. Once per turn, you can banish 1 Fusion, Ritual, Synchro, Xyz or Link monster in your opponent's GY; this card gains ATK equal to half that monster's original ATK until the End Phase. You can only activate the effect of "Ultimate Power-Up HERO - Marigi" once per Duel.
    2 points
  3. DBGC-JP013 Exorsister Elise Level 4 LIGHT Spellcaster Effect Monster ATK 500 DEF 800 You can only use this card name’s 1st and 2nd effects each once per turn. (1) If you control an “Exorsister” monster: You can Special Summon this card from your hand, then, if you control “Exorsister Stella”, gain 800 LP. (2) If a card(s) leaves any GY(s) by an opponent’s card: You can Special Summon 1 “Exorsister” Xyz Monster from your Extra Deck, by using this card you control as material. (This is treated as an Xyz Summon.) DBGC-JP014 Exorsister Stella Level 4 LIGHT Spellcaster Effect Monster ATK 300 DEF 800 You can only use this card name’s 1st and 2nd effects each once per turn. (1) During your Main Phase: You can Special Summon 1 “Exorsister” monster from your hand, then, if you control “Exorsister Elise”, gain 800 LP. (2) If a card(s) leaves any GY(s) by an opponent’s card: You can Special Summon 1 “Exorsister” Xyz Monster from your Extra Deck, by using this card you control as material. (This is treated as an Xyz Summon.) DBGC-JP015 Exorsister Elaine Level 4 LIGHT Spellcaster Effect Monster ATK 400 DEF 800 You can only use this card name’s 1st and 2nd effects each once per turn. (1) You can return 1 “Exorsister” card in your hand to the bottom of the Deck; draw 1 card, then, if you control “Exorsister Sophia”, gain 800 LP. (2) If a card(s) leaves any GY(s) by an opponent’s card: You can Special Summon 1 “Exorsister” Xyz Monster from your Extra Deck, by using this card you control as material. (This is treated as an Xyz Summon.) DBGC-JP016 Exorsister Sophia Level 4 LIGHT Spellcaster Effect Monster ATK 100 DEF 800 You can only use this card name’s 1st and 2nd effects each once per turn. (1) If you control another “Exorsister” monster: You can draw 1 card, then, if you control “Exorsister Elaine”, gain 800 LP. (2) If a card(s) leaves any GY(s) by an opponent’s card: You can Special Summon 1 “Exorsister” Xyz Monster from your Extra Deck, by using this card you control as material. (This is treated as an Xyz Summon.) DBGC-JP017 Exorsister Mikhaelise Rank 4 LIGHT Warrior Xyz Effect Monster ATK 2500 DEF 1800 Xyz Materials: 2 Level 4 monsters You can only use this card name’s 1st and 3rd effects each once per turn. (1) If this card was Xyz Summoned previously this turn by using an “Exorsister” monster as material (Quick Effect): You can target 1 card your opponent controls or in their GY; banish it. (2) Cannot be destroyed by battle with monsters that were Special Summoned from the GY. (3) You can detach 1 material from this card; add 1 “Exorsister” Spell/Trap from your Deck to your hand. DBGC-JP018 Exorsister Caspitelle Rank 4 LIGHT Warrior Xyz Effect Monster ATK 2300 DEF 800 Xyz Materials: 2 Level 4 monsters You can only use this card name’s 1st and 3rd effects each once per turn. (1) If this card is Xyz Summoned by using an “Exorsister” monster as material: You can activate this effect; for the rest of the turn, neither player can Special Summon monsters from any GY. (2) Cannot be destroyed by battle with monsters that were Special Summoned from the GY. (3) You can detach 1 material from this card; add 1 “Exorsister” monster from your Deck to your hand. DBGC-JP019 Exorsister Jibrine Rank 4 LIGHT Warrior Xyz Effect ATK 1400 DEF 2800 Xyz Materials: 2 Level 4 monsters You can only use this card name’s 1st and 3rd effects each once per turn. (1) If this card was Xyz Summoned previously this turn by using an “Exorsister” monster as material (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects for the rest of the turn. (2) Cannot be destroyed by activated monster effects from monsters that were Special Summoned from the GY. (3) You can detach 1 material from this card; for the rest of this turn, all Xyz Monsters you control will gain 800 ATK. DBGC-JP020 Exorsister Usophiel Rank 4 LIGHT Warrior Xyz Effect Monster ATK 2100 DEF 1800 Xyz Materials: 2 Level 4 monsters You can only use the 1st and 3rd effects of this card’s name each once per turn. (1) If this card is Xyz Summoned by using an “Exorsister” monster as material: You can activate this effect; for the rest of the turn, neither player can activate any card effect in any GY. (2) Cannot be destroyed by activated monster effects from monsters that were Special Summoned from the GY. (3) You can detach 1 material from this card, then target 1 monster your opponent controls; return it to the hand. DBGC-JP022 Exorsister Amento Quick-Play Spell You can only activate 1 card with this card’s name per turn. You can only activate this card during your turn, unless your opponent controls a monster that was Special Summoned from the GY. (1) Pay 800 LP, then target 1 “Exorsister” monster you control; Special Summon, from your Extra Deck, 1 “Exorsister” Xyz Monster with a different name from the monsters you control, by using that monster you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) DBGC-JP023 Exorsister Carpedibel Continuous Spell You can only use the 2nd and 3rd effects of this card’s name each once per turn. (1) “Exorsister” monsters you control cannot be targeted by monster effects from monsters that were Special Summoned from the GY. (2) If you Xyz Summon an “Exorsister” monster: You can declare 1 card name; for the rest of the turn, negate the activated effects, and the effects on the field, of cards with that original name. (3) When an attack is declared involving your “Exorsister” monster: You can target 1 Spell/Trap your opponent controls; destroy it. DBGC-JP024 Exorsister Vadis Normal Trap You can only activate 1 card with this card’s name per turn. (1) Pay 800 LP; for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except “Exorsister” monsters, also Special Summon 2 “Exorsister” monsters from your Deck (so that the first’s name is listed in the second’s text), but shuffle them into the Deck during the End Phase. Source: https://ygorganization.com/sisteractygo/
    2 points
  4. Oraharana the Sealscorcher FIRE/Fiend/Xyz/Effect/Rank 4 2 Level 4 monsters 2300/200 You can also Xyz Summon this card by using a monster you control whose effects are currently negated (if it is an Xyz Monster, transfer its materials to this card.) This card's effects cannot be negated. If this card is Xyz Summoned: Remove the effects currently applied on all other cards on the field (including their own), also they are unaffected by those effects until the end of this turn. Once per turn (Quick Effect): You can detach all Xyz materials from this card, then target 1 face-up card on the field with an effect that negates a card(s) or its effects; negate its effects, and if you do, attach it to this card, then both players take 500 damage. My take on a generic out for floodgates like Skill Drain. It is intended to be unaffected by Skill Drain and the like even if such card is already active before this is Summoned. I know that's not how it works with Jinzo vs. already active Skill Drain for example, so an clarification ruling may be needed. The keyword "remove" is experimental here, and it is similar to cancelling or dispelling lingering or continuous effects, intended to work on effects from cards or effects that already resolved. Didn't use the word "negate" as keyword to keep a distinction from negating activation/effects before resolution. I got an art for it, will make the card later, but for now I drop the text. Thoughts? EDIT: Polished the card text, and added the card picture.
    1 point
  5. https://ygorganization.com/thelegendarydiahaoncemore/ These are the cards we should be getting in the Mega Tins, but with that product delayed to October, the OCG are now getting these cards first, not us. WPP2-JP062 マジシャンズ・サルベーション Magician’s Salvation (Magician Salvation) Spell/Field You can only activate a card with this card’s name once per turn, and you can only activate the second effect of this card’s name once per turn. (1) When this card’s activation resolves: You can Set 1 “Eternal Soul” directly from your Deck. (2) If you Normal or Special Summon a “Dark Magician”(s) or “Dark Magician Girl”(s): You can target 1 of those monsters; Special Summon from the GY 1 “Dark Magician” or “Dark Magician Girl” whose name is different from the target’s. WPP2-JP063 切り裂かれし闇 Kirisakareshi Yami (Shatter the Darkness) Spell/Continuous You can only use each effect of this card’s name once per turn. (1) If you Normal or Special Summon a non-Token Normal Monster: You can draw 1 card. (2) When one of the following monsters you control declares an attack and battles an opponent’s monster: Until the end of the turn, the monster gains ATK equal to the ATK of your opponent’s monster. • A Level 5 or higher Normal Monster • A Ritual Summoned monster that uses a Normal Monster • A Fusion, Synchro or Xyz Summoned monster that used a Normal Monster as material. WPP2-JP065 真の光 Shin no Hikari (The True Light) Trap/Continuous You can only use the (1) effect of this card’s name once per turn. (1) Apply 1 of the following. • Special Summon 1 “Blue-Eyes White Dragon” from your hand or GY. • Directly Set to your field from your Deck 1 Spell/Trap that specifically lists the card “Blue-Eyes White Dragon” in its text that has a different name from cards you control and in your GY. (2) “Blue-Eyes White Dragon” in your Monster Zone cannot be targeted by your opponent’s effects. (3) If this face-up card in the Spell & Trap Zone is sent to the GY: Destroy all monsters you control.
    1 point
  6. https://miami.cbslocal.com/2021/08/13/lyft-driver-ye-lu-attacked-by-passenger-rideshare-policy-changes/ my thoughts: although this didn't have to do with recent unruly antimaskers in lyft/uber vehicles the news (not this article, somewhere on tv) juxtaposed the two, and another article on this event made a connection with hate attacks on asian drivers even though the guy's motive doesn't (yet) seem to include that. myself, i just think it's not only terrible that it happened but i'm surprised that the first uber/lyft AWADW (that I remember) wasn't mask or hate related (as far as we know right now).
    1 point
  7. Ummmm... I can't see the cards. I mean, I can read their effects (what you wrote below each card), but for some reason I can't see the cards.
    1 point
  8. Oh, you're new here. Neat archetype. However, when you post cards this way, please post the effects/flavor text below the images. Not only does this make them far easier to read, it also renders them possible to critique if the images do not load.
    1 point
  9. I think these are really cool. Varied, yet still connected, effects and just a nice way to convert the Mario theme. A few instances of awkward sounding text, more so with those that have multiple effects, but otherwise good job!!
    1 point
  10. Exorsister Sanctuary Field Spell Card After activation: Special Summon 1 "Exorsister" Monster from your Deck. During each of your End Phases: Gain 400 LP for each "Exorsister" Monster you control. "Exorsister" Monsters you control cannot be targeted or destroyed by your opponents card effects. You can only activate 1 "Exorsister Sanctuary" per turn. So with the new Exorsister theme this card acts as a HERO Lives for the deck along with granting Life Points and protecting your Exorsisers from destruction and targeting.
    1 point
  11. What I find funny about Shatter the Darkness is that you could theoretically play it in Magikey and/or Suships.
    1 point
  12. Extra deck review coming soon? I think some of my fixes aren't perfect. You did great with these. I'll be honest that I'm glad these don't exist.
    1 point
  13. https://ygorganization.com/thestoryofanangrywizard/ BACH-JP001 Magikuriboh Level 1/DARK/Fiend/Effect You can only use this card name’s 1st and 2nd effects each once per turn. (1) During the Main or Battle Phase, if you took battle damage, or damage from an opponent’s card effect, this turn (Quick Effect): You can send this card from your hand to the GY; Special Summon 1 “Dark Magician” or “Dark Magician Girl” from your Deck or GY. (2) If a face-up Spellcaster monster(s) you control is destroyed by battle or an opponent’s card effect: You can add this card from your GY to your hand. 300/200 BACH-JP002 Dimension Conjurer Level 1/DARK/Spellcaster/Effect You can only use this card name’s 1st and 2nd effects each once per turn. (1) If this card is Normal or Special Summoned: You can add 1 “Magical Dimension” from your Deck or GY to your hand. (2) If this card is sent from the Monster Zone to the GY: You can draw cards equal to the number of Spellcaster monsters you control, then place the same number of cards from your hand on the top of the Deck in any order. 500/500 BACH-JP003 Gattairyuu Timaeus (Timaeus the Combination Dragon) / Timaeus the Dragon of Destiny Level 8/LIGHT/Dragon/Effect You can only use this card name’s 1st and 2nd effects each once per turn. (1) You can send 1 Spellcaster monster or 1 Spell/Trap that specifically lists the card “Dark Magician” in its text from your hand or face-up field to the GY; Special Summon this card from your hand. (2) During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including at least 1 Spellcaster monster. 2800/1800 BACH-JP034 Illusion of Chaos Level 7/DARK/Spellcaster/Ritual/Effect You can Ritual Summon this card with “Chaos Form”. You can only use this card name’s 1st and 2nd effects each once per turn. (1) You can reveal this card in your hand; add 1 “Dark Magician” or 1 non-Ritual Monster that specifically lists that card’s name in its text from your Deck to your hand, then place 1 card from your hand on the top of the Deck. (2) When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 “Dark Magician” from your GY, and if you do that, negate that effect. 2100/2500 BACH-JP036 Chou Madou Senshi – Master of Chaos (Super Magical Warrior – Master of Chaos) / Dark Master of Chaos Level 8/DARK/Spellcaster/Fusion/Effect “Dark Magician” + 1 “Chaos” or “Black Luster Soldier” Ritual Monster You can only use the 1st, 2nd, and 3rd effects of this card’s name each once per turn. (1) If this card is Fusion Summoned: You can target 1 LIGHT or DARK monster in your GY; Special Summon it. (2) You can Tribute 1 LIGHT and 1 DARK monster; banish all monsters your opponent controls. (3) If this Fusion Summoned card is destroyed by battle or card effect: You can target 1 Spell in your GY; add it to your hand. 3000/2500
    1 point
  14. I finally got my first anti corona-shot (yep, until now. That's how incompetent my government is) and to commemorate the occasion I drew this: I know that Lily is almost always seen smiling and winking, but the Covid is serious s***, so she's going all out this time!
    1 point
  15. Aw! thank you ! and yes i want to keep almost entirely their original effects. i try to keep that combo in mind for every vehicroid i remake. Thanks for the suggestion! and it is totally accurate maybe making ambulanceroid´s summon easier will make up for his low ATK/DEF.
    1 point
  16. I'm not seeing much point in this thread staying open any further. If one of you wants to bring up this subject again in Debates, you can make a new thread with a fresh start. Oh and cr47t, have more than just a link in your thread, should you ever post another in Debates. Your two cents on the subject, or at least a summary. Not paragraph, but a sentence or two.
    1 point
  17. https://ygorganization.com/victorica-revealed/ Yuuki no Tenshi Victorica / Victorica the Angel of Courage Level 4/LIGHT/Fairy/Effect You can only use this card name’s (1) and (2) effects once per turn each. (1) If this card is Special Summoned: You can Special Summon 1 Level 5 or higher LIGHT monster from your hand, and if you do, you lose LP equal to that monster’s original ATK. Double the ATK of the Special Summoned monster until the end of this turn. (2) If this card in the Monster Zone is destroyed: You can banish 1 other Fairy monster from your GY; add 1 Fairy monster with the same Level as the banished monster from your Deck to your hand. 1400/800
    1 point
  18. The new Insect theme in Dawn of Majesty Beetrooper Scale Bomber lv 3 FIRE Insect/Effect If an Insect monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. When a monster your opponent controls activates its effect (Quick Effect): You can Tribute 1 Insect monster; destroy it. You can only use each effect of "Beetrooper Scale Bomber" once per turn. ATK/1200 DEF/2000 Beetrooper Sting Lancer lv 7 WIND Insect/Effect During the Main Phase (Quick Effect): You can target 1 Insect monster in your GY and 1 monster in your opponent's GY; Special Summon this card from your hand, and if you do, place the targeted monsters on the bottoms of the Decks. If this card is Normal or Special Summoned: You can add 1 "Beetrooper" Spell/Trap from your Deck to your hand. You can only use each effect of "Beetrooper Sting Lancer" once per turn. ATK/2400 DEF/1800 Beetrooper Armor Horn EARTH Link: D, U Insect/Link/Effect 2 Insect monsters You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Beetrooper Armor Horn" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Insect monster. If this card is in your GY: You can banish 3 other Insect monsters from your GY; Special Summon this card, but banish it when it leaves the field. ATK/1000 LINK-2 Giant Beetrooper Invincible Atlas EARTH Link: DL, D, U, DR Insect/Link/Effect 2+ Insect monsters While this Link Summoned card has 3000 or less ATK, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You cannot Special Summon monsters, except Insect monsters. You can Tribute 1 Insect monster, then activate 1 of these effects; ● Special Summon 1 "Beetrooper" monster from your Deck. ● This card gains 2000 ATK until the end of this turn. You can only use this effect of "Giant Beetrooper Invincible Atlas" once per turn. ATK/3000 LINK-4 Beetrooper Formation Field Spell Card You can target 1 "Beetrooper" monster in your GY; Special Summon it, but it cannot attack this turn, also you lose LP equal to its original ATK. If a face-up Insect monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Beetrooper Token" (Insect/EARTH/Level 3/ATK 1000/DEF 1000). You can only use each effect of "Beetrooper Formation" once per turn. Beetrooper Fly & Sting Counter Trap Card When your opponent activates a monster effect, while you control a "Beetrooper" monster: Negate the activation, and if you do, destroy it. During your End Phase, if this card is in your GY and you control an Insect monster with 3000 or more ATK: You can banish 1 Insect monster from your GY; Set this card. You can only use 1 "Beetrooper Fly & Sting" effect per turn, and only once that turn. Source: https://yugipedia.com/wiki/Dawn_of_Majesty
    1 point
×
×
  • Create New...