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Showing content with the highest reputation on 08/27/2021 in all areas

  1. 4 points
  2. [Pendulum Effect] If a WIND Spellcaster-Type monster you control is Tributed (except during the Damage Step): You can Special Summon this card from your GY or Pendulum Zone. Cannot be targeted or destroyed by your opponent's card effects. [Monster Effect] 1 "Majespecter" monster If this card is Special Summoned: You can add 1 "Majespecter" Monster from your Deck to your Extra Deck face-up, also for the rest of this turn, you cannot Special Summon monsters, except "Majespecter" monsters. You can only use this effect of "Majespecter Bird - Aosagibi" once per turn. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. Cannot be targeted or destroyed by your opponent's card effects. First card in like 69 years. Art is awful couldn't find anything that it the Majespecter vibe and fit the creature I needed. Forgot to add the Link/Effect after Spellcaster but oh well
    3 points
  3. TRAP WORMHOLE Quick-Play Spell Shuffle up to 2 cards in your hand into the Deck, then target monsters on the field, equal to the amount of cards you placed back into your Deck: place those monsters on the bottom of their owner's Deck. You can only activate "Trap Wormhole" once per Duel. --- just thought i'd make a moderately annoying (in theory) card for fun - thoughts? Could it possibly go in RC? (I don't keep up much with YGO meta since my locals are closed, DB still seems kinda sketchy to me, and Konami is the biggest jerk in the history of Yugioh TCG so i dont want to buy their DN-replacement products)
    2 points
  4. Meloetta's Concerto Week 1 - With Yuzu! @Horu I figured I could finally start your weekly with something that's also related to YGO
    2 points
  5. Alternative Dark Magician DARK/Spellcaster/Effect Level 7 2500/2100 You can only use this card's 1st effect once per turn. Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing "Dark Magician" in your hand and shuffling it into the Deck. You can only Special Summon "Alternative Dark Magician" once per turn. This card's name becomes "Dark Magician" while on the field or in the GY. (1) During your Main Phase: You can Fusion Summon 1 Fusion monster from your Extra Deck that list "Dark Magician" as Fusion material, by sending this card you control to the GY and sending 1 monster from hand, field, or Deck to the GY whose name is specifically listed on that card. Red-Eyes Black Crimson Dragon DARK/Dragon/Effect Level 7 2400/2000 You can only each effect of this card's name once per turn. Must first be Special Summoned (from your hand) by sending 1 Dragon monster from your hand to the GY. You can only Special Summon "Red-Eyes Black Crimson Dragon" once per turn. (1) You can reveal up to 3 cards in your hand, including 1 "Red-Eyes" card or Normal monster; place the revealed cards on the bottom of the Deck, then draw the same number of cards. (2) During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Dragon monsters, also place the excavated cards on the top and/or bottom of your Deck in any order. Red-Eyes Dark Metal Crimson Dragon DARK/Dragon/Fusion/Effect Level 8 2800/2400 1 "Red-Eyes" monster + 1 Dragon monster Must first be Fusion Summoned from the Extra Deck. You can only use each effect of this card's name once per turn. (1) If this card is Fusion Summoned: You can target 1 Dragon monster in your GY; Special Summon it. (2) At the start of the Damage Step, if this card attacks: You can destroy cards your opponent controls up to the number of Dragon monsters you control, then if 1 of those cards you destroyed was a monster inflict damage to your opponent equal to 1 of those monster's with the highest original ATK (your choice, if tied). (3) If this card is destroyed by battle or leaves the field because of the opponent's card effect: You can Special Summon 1 other "Red-Eyes" monster from your hand, Deck, or GY. Dark Magician, the Master of Magic DARK/Synchro/Spellcaster/Effect Level 7 2500/2100 1 Tuner + 1+ non-Tuner monsters Must first be Synchro Summoned from the Extra Deck. You can only use each effect of this card's name once per turn. For this card's Synchro Summon, you can treat 1 "Dark Magician" you control as a Level 4 Tuner. (1) This card's name becomes "Dark Magician" while on the field or in the GY. (2) This card gains 300 ATK for each other Spellcaster monster on the field and in the GYs. (3) If this card is Synchro Summoned: You can target 1 Level 6 or lower Spellcaster monster in your GY; Special Summon it. (4) When a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card. (5) If this card is destroyed by battle or leaves the field because of the opponent's card effect: You can add 1 Level 6 or lower Spellcaster monster from your Deck to your hand, also for the rest of this turn you cannot Special Summon monsters, except Spellcaster monsters.
    1 point
  6. Alright. I don't know what archetypes would mesh together. But then I remembered how the Deck Pegasus had shared both Toon monsters and non Toon Spellcasters. Now, I couldn't find Toon art for most of his Spellcasters. SO...I went with a Normal monster he had that isn't actually a Toon. What it does is connect the two (somehow). So you can try to make a true Pegasus Deck! Maybe. Oh, also it recovers a chunk of your banished cards. Could be handy in conjunction with Toon Kingdom. I only gave it a soft "Once per turn" clause, because even with new support a year or two ago, Toons aren't exactly competitive. Toon Parrot Dragon WIND Level 5 ATK: 2000 DEF: 1300 Dragon/Toon/Effect Cannot attack the turn it is Summoned. You can discard this card; add 1 card that lists "Eyes Restrict" in its text from your Deck to your hand. Once per turn: You can shuffle 3 of your banished cards into the Deck; Set 1 Spell/Trap Card that lists "Eyes Restrict" or "Toon World" directly from your Deck. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly.
    1 point
  7. Daggers of Temporal Darkness Equip-Trap You cannot Equip this card to a "Paradox - Interference Incarnate" nor "Jinzo" nor any Fusion Monster using either nor both as Fusion Material nor a LIGHT non-DARK Monster. Every time an effect activation is declared, you can declare a delay until the end of the 4th End Phase and if you do, the timing that uses "when" in that effect uses "if" instead and your opponent has to flip a coin and call it at the start of each turn of the delay for each effect; if your opponent guesses right for an effect, the delay for that effect is set to the start of a sooner Phase of the opponent's choosing if possible and that effect shall continue where it left off then, regardless of attempts to negate after. You can only Equip 1 "Daggers of Temporal Darkness" to a Monster at a time. (This next part is for reference so the comparison can be made as to what custom card "Paradox - Interference Incarnate" is since it changed or something.) Paradox - Interference Incarnate Effect Monster DARK Level 3 Fairy/Effect The Attribute of this Monster is also WATER. * Target a Monster on the Field; Negate their effect and prevent their effect from activating even if they are face-down. * Declare an effect text; (Quick Effect) if a Monster with that exact effect text tries to activate their effect(s) this turn, that effect(s) is instead not activated. You can only activate one of the optional effects of "Paradox - Interference Incarnate" once per turn and if you do, (Quick Effect) Banish the top card of your Deck face-down and exclude it from other effect calculations if possible. ATK/ 700, DEF/1050
    1 point
  8. ________________________________________________________ CLICK HERE TO GET FULL RES. ARTWORK (sta.sh link - 1800 x 1800 dimensions) ________________________________________________________ If you want to get the artworks in full resolution, follow these steps: Click the "CLICK HERE TO GET FULL RES. ARTWORK" right above these steps. It will take you to a DeviantArt sta.sh page. Click on the "Download PNG 1800 x 1800" button on the right. The full-res. download will begin. OR Alternatively, you can just "Save Image As" for the image of this pos. The quality may be different, depending which method you choose. ________________________________________________________ Credits are not necessary, but very much appreciated. Please do not redistribute/re-upload/rip. ________________________________________________________ CREDITS/ELEMENTS GATHERED: Konami, Pixiv, Riuta, Google Images
    1 point
  9. Astamon and Psychemon effects were so costly was because they brought out Murmukusmon.. The reason why Murmukusmon is so powerful is because he was a Main adversary in one of the movies . I might change his effect thought . Astamon could also be a problem I have made some more cards and errataed some which you underlined . Hope you like the rest :)
    1 point
  10. Wow, I really like these ones! Some wording needs polishing, but for the most part, I think these are powerful but balanced support cards/retrains. Black Crimson might be a little too generic (with its Special Summon condition combined with its (2) effect), but overall all three cards have a good feel. They have some clear power plays (Alternative > Dragoon, Red-Eyes' board breaking use), but they aren't overwhelming and they fulfill helpful roles in their archetypes while not overshadowing existing cards.
    1 point
  11. Medicine Master lv 2 LIGHT Psychic/Effect You can discard this card from your hand: Add up to 3 "Red Medicine" or up to 3 "Blue Medicine" from your Deck or GY to your hand. (Quick Effect): You can banish this card and 3 "Red Medicine" or 3 "Blue Medicine" from your GY; Special Summon 1 Monster from your GY, also, the summoned monsters ATK and DEF are doubled until your opponents next End Phase. You can only use 1 "Medicine Master" effect per turn and only once that turn. ATK/400 DEF/500
    1 point
  12. Well this is the rare instances of when your cards are actually the closest for being reasonable....so congrast on that Well as tinkerer say its still pretty much pushed, but if you follow stuff we commented then it should easy to balance these The trap should be seperated into 2 cards atleast, but i can give you compensation that 1 of them can be field spell for searchability while the more offensive effects still reserved for cont traps (probs effect 3 or 4) the quick play 2nd effect is fine, but you need restriction and cost for 1st effect. Double search+ summon from deck is way overwhelming value even on flip monster. Dont forget that Shaddoll is all flips and fusion monster have no problem using face-downs as material by ruling. While speaking of shaddoll and the +1 value, then the cost is definitely a card removal that dont sent stuff to GY like banish or shuffle to deck.
    1 point
  13. The trap is really annoying, and I think it does a little too much, but overall the design is fine. The card is passive and it doesn't protect itself, so the opponent has ways to play around it. The GY effect allows some cute shenanigans while enabling your flip effects again. I like this one. On a card design principle, I dislike the quick play. It is a generic +1 with literally 0 downsides + an extra effect on top of it. On the other hand..... Flip monsters. This card is in a weird position because it is clearly an unbalanced card, but if it was added to the game, there is literally only 1 deck that might become meta with it: Guru Control. Do I think that makes the card balanced? Absolutely not. But it could exist in the game without actually being broken. That's about as charitable as I can be about it
    1 point
  14. Youngest brother texted me this morning; apparently he got an email saying he got in the closed beta! I'm super excited for him, but also a little jealous
    1 point
  15. Happy Birthday, @Draconus297! It's not much, but I had a total of 2 afternoons to work on. And not full afternoons, either.
    1 point
  16. For context, Baby Doll is, I dunno, in her 40s. 30s at the youngest.
    1 point
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