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Showing content with the highest reputation since 08/27/2020 in Posts

  1. This is my first time trying to make a card, so wish me luck: Modded Genex Controller: Model V Level 3 DARK Machine/Tuner/Effect This card's name is also "Genex Controller" while it is face up on your field. If your opponent controls more cards than you do, you can Special Summon this card from your hand. If this card was used as material for a Synchro Summon, you can add this card from your GY to your hand. You can only use each effect once per turn. 1500/1300 (Feel free to give me constructive criticism on this card) Next: Dueling on the Brink (Preferabl
    3 points
  2. Old pencil drawing I had done for a card on here. Nocturnal Arachnea Rex was the "big boss" of my Nocturnal deck, which mostly functioned by adding or taking away attack through "Fear Counters"
    3 points
  3. Chasing Shadows [Normal Trap] If a Set card(s) you control would leave the field because of an opponent's card effect, you can send this Set card you control to the GY instead. You can only use this effect of "Chasing Shadows" once per turn.
    2 points
  4. https://ygorganization.com/sweetdreamsyoureneverwakingup/ Oneiroi, the Dream Mirror Emissary Level 3/LIGHT/Fairy/Effect You can only use this card name’s (1) and (2) effects once per turn each. (1) If there is a “Dream Mirror” monster on the field: You can Special Summon this card from your hand, then you can make its Attribute become DARK. (2) If this card is Special Summoned by the effect of a “Dream Mirror” monster: Apply these effects (simultaneously). ● If “Dream Mirror of Joy” is on the field, you can return 1 Spell/Trap your opponent controls to the hand ●
    2 points
  5. Helloe, guys! It's been one hell of a time since I posted something in a Multiples section. What I'm posting is not exactly an archetype, as these card don't work like that yet. They're monsters with strange effects that in some cases defy common rules. I'm not sure if that will happen, but I might add more cards in the future. I have to mention, one of these cards was already posted in Singles. Then, @Sleepy made a joke that sparked my interest in making more, actually, the second card is pretty much her joke made real xD. Let's get on! Overwrite Psywitch LIG
    2 points
  6. Brought back saved cards, working on sets and saving cards next.
    2 points
  7. Hope you are enjoying your day @The Nyx Avatar
    2 points
  8. Conference with The Wise Normal Spell Target 1 face-up monster you control and 1 Attack Position monster your opponent controls in the same column as the first target and with a higher Level/Rank/Link Rating/ATK than it; until the end of your opponent's turn, negate the effect and attacks of both targets, and neither target can be destroyed by battle, be affected by other card effects, change battle position or leave the field by any means. During your next Standby Phase, apply 1 of the following effects, and after you do, the first target cannot target the second target with its eff
    2 points
  9. Have a fantastic day, Nyx!!!
    2 points
  10. Overwrite Psywitch LIGHT / Level 4 Psychic / Effect You can banish this card from your GY, then activate 1 of the following effects. *Target 1 monster you control that, due to a card effect, cannot be used as material for a Summon; it can be used as material for a Summon until the end of this turn. * Target 1 monster you control that, due to a card effect, cannot attack; it can attack during your next Battle Phase. You can only use 1 "Overwrite Psywitch" effect per turn, and only once during that turn. ATK 100 / DEF 2100 It's been a while since I de
    2 points
  11. Hyoukekkai no Kanreiryuu Trishula / Trishula, Subzero Dragon of the Ice Barrier Water Dragon / Synchro / Effect LV11 2700/2000 1 Tuner + 2+ non-Tuner monsters You can only use this card name’s (2) effect once per turn. (1) When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. (2) If this Synchro Summoned card you control is destroyed by an opponent’s card: You can Special Summon 1 “Trishula, Dragon of the Ice Barrier” from your Extra Deck or GY, and if you do, its ATK becomes 3300, then the current ATK of any face-up monster your opponent controls
    2 points
  12. Second Unleash Continuous Spell Card You can target 1 Special Summoned monster you control, except a monster Special Summoned this turn; Special Summon that target, ignoring its Summoning conditions, and if you do, banish that target during the End Phase. This Special Summon cannot be negated by your opponent's card effects. You can only use this effect of "Second Unleash" once per turn. Alrighty! So, this card has a sort of Gemini-vibe to it. Just as with Geminis you Normal Summon a Normal Summoned monster already on the field, this card does the same for Specials. It ha
    2 points
  13. Some more of the Nocturnal insects. I dont think I ever finished drawing them all, but I like creepy things so I was inspired.
    2 points
  14. Everything went went well during the surgery.
    2 points
  15. So, by accumulated jokes and suggestions, I decided to make a very simple and obvious adjustment to the Starmie posted before: I hope this time it's better >_<''
    2 points
  16. https://ygorganization.com/guessthisdudeisdead/ FIRE/Level 4/Spellcaster/Tuner/Effect You can only use each of the 1st and 2nd effects of this card’s name once per turn.(1) You can target 1 “Magistus” monster you control; equip 1 “Magistus” monster from your Extra Deck to it.(2) If this card becomes equipped with a “Magistus” Monster Card: You can Special Summon 1 Level 4 Spellcaster monster from your hand or GY, except “Magistus Flame Zoroa”, but negate its effects. 1500/1500
    2 points
  17. https://ygorganization.com/deepspacelore/ Lv12/LIGHT/Machine/Ritual/Effect You can Ritual Summon this card with “Meteornis Draitron”. You can only use each of the 2nd and 3rd effects of this card’s name once per turn. (1) Your opponent cannot target this card with Spell/Trap effects. (2) During your Main Phase, if this card was Ritual Summoned using monster whose total Levels equal 2 or less: You can destroy all Spells and Traps your opponent controls. (3) If this Ritual Summoned card is destroyed: You can Special Summon any number of “Draitron” monsters from your GY whose tot
    2 points
  18. Happy Birthday, @Sleepy!
    2 points
  19. Have a wonderful day, @Sleepy!!!
    2 points
  20. hOi, I'm spiritomb8 and I make Yugioh cards as a hobby. The cards I make are based of Subnautica, they carry the Archtypes 'Subnautic' & 'Leviathan'. The 'Leviathan' Archtype focusses on bombarding the opponent with negative affects while also being immune to certain card effects. (depends on the Levi-card) One of the effects for the Levi-cards is: Can't engage in battle during your turn but using the opponent'c cards ATK instead. (Not a direct card quote) The 'Subnautic' Archtype focusses on bombarding effects at the opponent.
    1 point
  21. 1 point
  22. Looks like just a generic Set protection card, but it can help backrow as well as Set monsters which gives it a lot more usability. Probably not strong enough to be used in modern decks since it is a reactive trap entirely reliant on the opponent, but it has decent niche uses in a backrow heavy strategy against field nuke effects (Evenly Matched, Harpie's Feather Duster, Lightning Storm, etc.). All in all, it's fine. I do really like how this card is thematically in-flavor with "Shifting Shadows". As for Set cards with effects, it's actually not completely unheard of. As far as I know
    1 point
  23. Just added the upload button to the app.
    1 point
  24. I sincerely thank you. Words like this motivate me to keep drawing n.n --- And talking about drawings, I just made a new one. I know that I'm leagues away from Sleepy, but I did my best. I also never, ever draw animals. I suppose I did when I was very little, but in general I have 0 practice, so I had a hard time drawing the legs. I tried to base myself on something I found on the web and said, screw it, this looks decent. xD. I need a lot of practice with animals, but this is a a start n.n
    1 point
  25. Crusader's Shield Quick-play Spell Target 1 face-up "LV" monster you control; equip this card to that target. It cannot be destroyed by card effects and is unaffected by you're opponent's monster's effects (except its own). If this card is sent to the GY (except during the damage step): you can set it. You can only use this effect of "Crusader's Shield" once per turn.
    1 point
  26. OCG had it at 2, like they did Makyura. To be fair, I wasn't as aware that OCG had 141 at 2 until today as well.
    1 point
  27. I got gishki hand looped once already today. Why did this come back?
    1 point
  28. Gloves of Holding Continuous Spell Once per turn, during your Standby Phase: Toss a coin; increase your hand size by 1, also, if the result is Heads, draw 1 card. Whenever you would add a card(s) to your hand, you must add them as left-most cards in your hand in any order. You can only Summon OR activate cards and/or effects from your hand among your right-most card through the 2nd card adjacent to it. You cannot change the order of cards in your hand (even when its revealed and/or looked) You can only control 1 "Gloves of Holding"
    1 point
  29. This is a good job, alright. My favourite part are the legs. Reason being it's pretty bad for me to draw stuff with different perspectives/angles. This looks well (except for that second leg in the right, which is bent a little strange xD. But other than that, good job.
    1 point
  30. Had not thought about those. OMG. Also, can you imagine copying any of those with Phantom of Chaos and then re-Summoning it to cheat the Summoning Conditions? After you brought those up, I think it has plenty of potential even without having to go into "proper Summon" (Fusion/Synchro/etc) fixes, and is very well worth the drawback of banishing the monster at the end.
    1 point
  31. Mmm... I wonder if I could make an adequation about the type of Summoning. I'll think about that, it's bound to help a lot with this card's versatility! The monsters that keep visiting my mind are the Elemental Lords. Just imagine SSing Moulinglacia the next turn after you summon it, bye 2 opponent's cards in the hand again. Honestly, I can't think of WATER Archetypes that work with Special Summon effects to work along with, though. There's also WIndrose, which has the Harpies Feather Duster effect, etc. Now, do you know of that ignored archetype, the Fur Hires? Every single member of those
    1 point
  32. Just saying Hi again, took forever to realized my account was lock but now I'm back and trying to learn all the changes I'm missed. I did miss getting creative and looking at people's brain childs of archetypes.
    1 point
  33. Looking back at your card you're right. It was the other people who were getting on my nerves. let me try again then Please Make Me a Card... Normal Spell Card Pay 3000 LP; take card from outside the duel and add it to your hand (You cannot exceed the legal amount of copies of a card you can use this way.) You can only activate 1 "Please Make Me a Card..." per duel. (Hopefully I did better this time, the prompt was a little hard) Next card: "Sniper Borrel Dragon" Preferably should be Rokket/Borrel Support
    1 point
  34. NICE art lmao this card utility is...very specific and also very unusually worded. while the intention is very clear i can't really give fixes without butchering the soul of the card other than unified the both identical banish cost into: "You can Banish this card from your GY, activate 1 of the following effect"
    1 point
  35. Another fakemon! Ankarian Starmie Psychic / Ghost Pokedex Entry A - Science can’t explain how the freeze-cold ectoplasm it emits can take the properties of Fire to attack and propel Starmie through air and water Pokedex Entry B - A portion of its powerful brain is contained in each of its crystals. It is said it hails from a different dimension where typing interactions are reversed.
    1 point
  36. @SOULARCHER20, unfortunately, it's as Arcadia Warlic said. The one thing I can help you with, in case you need it, is to tell you how to upload images to the card maker. First, upload your image to an image hosting site such as imgur (or FB, if you don't mind the quality is decreased a bit). Right click over the image and select "Open image in a new tab". Go to the new tab, copy ALL the URL at the top of the screen, including the JPG/PNG. Go to the card maker and paste the URL in picture URL. Click on Generate. And yeah, you have to download the images to your device. Please don't get discoura
    1 point
  37. Banned because you're retarded; The answer is: "A woodchuck would chuck as much wood as a woodchuck could chuck if a woodchuck could chuck wood"
    1 point
  38. while technically this is a monster, but there's already a card with the same name: https://yugioh.fandom.com/wiki/Solemn_Authority so you may want to changed it
    1 point
  39. You can only control 1 "glove of holding". (Guess we michael jackson'ing it with the one glove) stops people throwing three down
    1 point
  40. OMG the art pieces are great! *saves them into computer* Thank you guys n.n
    1 point
  41. This is fun as hell, doc. The wording is a little confusing, so I'll try to help you n.n More or less. The last part is pretty evil, though >_<. Anyway, like I said, fun stuff. 50% chance of drawing a card all turns, but a kinda annoying limitation at the end. I left the effect mandatory, but I added the once per turn clause, albeit, as you can see, it's not a HOPT, so you could have three copies of these thing throwing a party. Maybe you'd like to consider a HOPT.
    1 point
  42. The golden years of Imageshack have ended in 2012; it is now a terrible hosting platform for images which doesn't work half of the time. The best thing you can do is migrate to better platforms. Currently, the market seems dominated by Imgur and many people still use Photobucket. Though, you may want to look at more generic hosting services like Google Drive and One Drive, which allow you to upload just about anything on their platforms. Also make sure to select the link to the image; sometimes links have image tags within them, which has the effect of redirecting you somewhere else. To s
    1 point
  43. Divine Arc is a theme of LIGHT Fairy monsters that uses one of their most important cards to summon copies of itself and then use their special spell to generate a mass field of all differently summoned monsters. In addition this deck is designed to be a type of final boss deck. Herald of Heaven lv 1 LIGHT Fairy/Effect You can discard this card from your hand; Add 1 "Divine Arc Sol" and 1 "Divine Arc of Heaven" from your Deck to your hand. You can only use this effect of "Herald of Heaven" once per duel. ATK/0 DEF/0 Divine Arc Sol lv 3 LIGHT Fairy/Effect If this card is Nor
    1 point
  44. Kuriboh Party Field Spell When this card is activated, add 1 "Kuriboh" monster from your Deck to your hand. If a "Kuriboh" monster is sent from your hand to the Graveyard: You can Special Summon that monster from your Graveyard. If a "Kuriboh" card is destroyed on the field, except this card: Draw 1 card (you can only activate this effect of this card's name once per turn). Harpie
    1 point
  45. Silent Armory Equip Spell Card Target 1 "Silent Swordsman" or "Silent Magician" monster, equip this card to that monster. Equipped monster gains ATK equal to its Level x200. You can send this face-up card to GY, destroy up to 2 monster your opponent controls. ---------- Agent
    1 point
  46. Stardust Linker Level 4 - LIGHT - Warrior/Tuner/Effect 1800/1000 If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower non-Tuner monster from your Graveyard. If this card is in your Graveyard: You can banish it and 1 non-Tuner monster from your Graveyard; Synchro Summon 1 monster from your Extra Deck. You can only use each effect of this card's name once per turn. Here's your Main Deck; now go make Stardust stuff faster. ==== Infernity
    1 point
  47. Red Stardust Dragon LIGHT Dragon / Fusion / Effect Level 10 3500 / 3000 1 "Stardust" Synchro Monster + 1 Level 6 or higher "Red" monster Once per turn, when your opponent activates a card effect that would Special Summon a monster: Tribute this card, and if you do, negate it. During the End Phase of the turn you activated this effect: Special Summon this card from your graveyard, and if you do, destroy every face-up monster your opponent controls that has less than 3500 ATK. Dark World
    1 point
  48. Well, this took me a while. Felt Resonators were a bit lacking in the Level-outreach, so.... (also the pic belongs to Toffee, felt it warranted a new fresh look.) [spoiler=Aurora Resonator: Info] LIGHT/Fiend-Type Tuner Effect Monster/Level 1/300 ATK/200 DEF Lore: If you control no monsters: You can discard this card, then target 1 DARK Dragon-Type or DARK Fiend-Type Synchro Monster in your Graveyard; Special Summon 1 "Aurora Resonator Token" (Fiend-Type/DARK/300 ATK/200 DEF), whose Level is equal to that target's original Level. You can only use this effect of "Aurora Resonator" once
    1 point
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