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Showing content with the highest reputation since 06/08/2021 in Posts

  1. I don't usually make cards mainly designed for my Archetypes, but this one is made for my Ice Slicer Archetype, so read about that Archetype here. This card is designed to quickly get a Field Spell, and is able to add monsters back from your GY, which can be handy since they quickly can fill it up, and also Special Summon one of those monsters, but it destroys itself when it does, however this may be useful, as freeing up the Extra Monster Zone can be important for them in certain situations.
    4 points
  2. Flundereeze x Empen Level 10 WIND Winged Beast Effect Monster ATK 2700 DEF 1000 (1) If this card is Tribute Summoned: You can add 1 “Flundereeze” Spell/Trap from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 monster. (2) While this Tribute Summoned monster is in on the field, your opponent’s Special Summoned monsters in Attack Position cannot activate their effects. (3) If this card battles an opponent’s monster, during damage calculation: You can banish 1 card from your hand; that opponent’s monster’s current ATK/DEF become halved, unt
    3 points
  3. BODE-JP024 Penguin Yuushi (Penguin Champion or Penguin Luminary or Penguin Adventurer) Level 5 WATER Aqua Tuner Effect Monster ATK 1800 DEF 600 You can only use the 1st and 2nd effects of this card’s name each once per turn. Cannot be used as Synchro Material, except for the Synchro Summon of a WATER monster. (1) If a monster(s) becomes Set on your field: You can Special Summon this card from your hand, then you can decrease its Level by 1 or 2. (2) You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, but its effects are negated un
    3 points
  4. hehe, mine is just a lot of babbling, nothing too special xD. Anywho, I still believe the card's effect requires more flexibility to be relevant (or the direct substitute thingy I mentioned). Actually, inherit not only stat boost or added effects but also of name sounds like an excellent idea, it would probably lead to a fair number of combos n.n The FUUUUUUUUUUUUUUUUU said it all xD
    2 points
  5. Baton Pass [Trap] Tribute 1 monster; Add from your Deck or GY to your hand 1 monster with the same Type and Attribute, whose DEF is the same as the Tributed monster's ATK on the field. You can only activate 1 "Baton Pass" per turn. - - - - - I'll be honest, I have not thought about this card's ramifications at all. I was gonna go to sleep like 3 minutes ago and the idea popped into my head. It's a super generic search/recycle effect, but it is a -1 Trap tied to 3 different traits of what you are Tributing. An example of a use ummm.... You can Tribute "Megasonic Eye" ( DARK Mac
    2 points
  6. Man, this one is tricky. When you say boost, but no additional effect, means +ATK? And why the level range is 9-5 and not 5-9? Cats.... (jk lol) Sniperoost Magnumavis Level 8 WIND Winged-Beast / Effect You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire card, then you shuffle the chosen card into the Deck. Then, if the shuffled card was not "Sniperoost Magnumavis", Special Summon 1 "Sniperoost Magnumavis" from your hand, and if you do, you can send up to 2 Equip Spells from your Deck to the GY. If this car
    2 points
  7. Made this a few years ago. Gave it a little tweak.
    2 points
  8. Lil' grammar fix: Essentially, a Card Destruction in Trap incarnation, with a relatively bothersome condition and a second positive effect. I actually like the card. Seems balanced enough to have its niche. I wonder how much play it'd see... nowadays you see a ton of OTKs instead of slow chipping away of LP... perhaps it could be more relevant in Decks that play a lot around LP control.
    2 points
  9. Reinforcements of the Penguin Army Normal Spell Activate 1 of the following effects Add 1 Level 4 or lower Aqua monster from your Deck to your hand If you control no cards, or all the cards you control are face-down (Field/Continuous Spells excluded): Special Summon up to 2 "Penguin" monsters from your Deck in Attack Position, then you can Set 1 of them, also they cannot be destroyed by your opponent's card effects until the end of your next turn. Monsters Special Summoned by this card's effect cannot be Tributed or used as material for a Summon for the rest of this turn, except
    2 points
  10. This card came from a submitted suggestion from my suggestion box. If you'd like to see certain cards/content on this page, drop it in the suggestion box. You can access the link to the suggestion box from this post. Please read rules/clarifications before submitting your suggestion. ________________________________________________________ ________________________________________________________
    2 points
  11. https://ygorganization.com/bode-new-magikey-support/ BODE-JP021 Daimaken – Mafteahl (Greater Magikey – Mafteahl) Level 4/LIGHT/Fiend/Tuner/Effect You can only use the 2nd effect of this card’s name once per turn. Cannot be used as material for a Synchro or Xyz Summon, unless it is for a “Magikey” monster. (1) If you control a “Magikey” monster: You can reveal this card in your hand; during your Main Phase this turn, you can Normal Summon 1 “Magikey” monster in addition to your Normal Summon/Set. You can only apply this effect of “Great Magikey – Mafteahl” once per turn. (2) W
    2 points
  12. https://ygorganization.com/thesimorghrises/ AC01-JP016 Tsubasa no Ongaeshi (Wing Requital) Spell You can only activate 1 card with this card’s name per turn. (1) If you control 2 or more monsters with different original names and no non-Winged Beast monsters: Pay 600 LP; draw 2 cards. And if you're wondering, this is a GX card, we simply never saw the art when Sky Scout used this in episode 132.
    2 points
  13. Pot of Greed for birds? You mean this card? Kind of seems like a powerful card for Winged Beast, free 2 cards for only a little bit of HP, definitely gonna use this in my Winged Beast decks https://yugipedia.com/wiki/Wing_Requital
    2 points
  14. You know, Sleepy, I have an idea regarding a particular part of the text. It's not something that has been used before, but I feel it could work (I mean, Konami keeps coming up with stuff, sooo... Reveal 1 "Orichalcos" monster from your hand, field, or GY, then place 1 "Orichalcos" Field Spell in your Field Zone from your hand, Deck or GY. If placed this way, it does not prevent you from Special Summoning monsters from your Extra Deck, also, its effect cannot be negated while in the Field Zone. If an "Orichalcos" Field Spell would leave the field, you can banish this card from your GY
    2 points
  15. Yes it is! This is also true. Howdy
    2 points
  16. I mean, I've created them before, but sometimes I run out of cool ideas and need to add fluff pieces that could cascade into better ideas. Speaking of fluff... Stacked Deck of Kardcards (open) [Continuous Spell] All "Kardcard" monsters you control can, once per turn, not be destroyed by battle or card effect. If you control "Master of Cards" then all of your monsters are treated as if they also have the name "Kardcard Monster". If "Master of Cards" is destroyed, destroy this card, and if this card is destroyed then draw a card for every "Kardcard" monster on the field.
    2 points
  17. Glad to see someone else made a Normal Monster. Corrupted Hero Level 8 DARK Fiend In times past, he was a noble young swordsman who'd boldly challenge the forces of evil and triumphed over them time an again. Alas, in a tragic day, during a battle in which he had to face his dark self, he sustained a terrible wound. Though victorious in the end, the warrior's soul became infected, and little by little, he was devoured. In the present, he has become a deadly shadow with a corrupted mind, and he won't rest unless everything he once knew is destroyed completely.
    2 points
  18. @blackdragon master Allow me to help you with some card grammar n.n I see that you mention the card was made many years ago and given some tweaks. There's something it still needs: material/Tribute usage prevention. As it is, it's an incredibly powerful card that allows you to bring any mobs in your GY to the field, then you'd be able to do all manner of combos by Special Summoning a lot of Extra Deck Monsters, among many other things. I'm unsure on how to correct this problem, but perhaps it'd be good measure that the clause that negates the monsters' effects until the end of the next
    2 points
  19. So i just tried me in hero support. Hope they are balanced enough, not sure.
    1 point
  20. https://ygorganization.com/dridentstocksdownfrewallstocksup/ Banned: - Zoodiac Drident Limited: - NOTHING - Semi-Limited: - Pendulum Call - Fire Formation - Tenki - Psy-Framegear Gamma Unlimited: - Mathematician - Wind-Up Magician - Union Hangar - Firewall Dragon
    1 point
  21. Normal the Champion is a Normal Monster with its own set of Spell/Trap Cards that corrospond to it that helps decks utilize Normal Monsters to the best of their ability. Normal the Champion lv 4 LIGHT Warrior/Normal A hero of justice who with his own strenght and wit can overcome the greatest of obstacles. ATK/2000 DEF/100 Normal Belt Spell Card Activate this card while you control a Normal Monster. Apply 1 of the following effects. * Add 1 "Normal the Champion" from your Deck or GY to your hand. * Add 1 Spell/Trap Card that list "Normal the Champion" in its card text, e
    1 point
  22. Sniper Shot Quick-Play Spell Card If you control no cards, you can activate this card from your hand during your opponents turn. Target 1 face-up card your opponent controls; destroy the targeted card. If this card was set before it was activated, your opponent cannot activate cards or effects in responce to the activation of this card. You can only activate 1 "Sniper Shot" per turn. So Sniper Shot is a card designed to be a hand trap spell which can destroy any face-up card on your opponents field and if activated from being set your opponent cannot respond to it.
    1 point
  23. Momento of a Friend Trap Card When a Monster you control is destroyed by battle or by an opponents card effect: Draw 2 cards. You can banish this card and 1 monster from your GY and target 1 monster you control; the targeted card gains ATK equal to the ATK of the banished card until the End Phase this turn. You can only use each effect of "Momento of a Friend" once per turn.
    1 point
  24. Umm I don't know if it makes a difference gameplay wise. Flipping it face-down comes right after the Summon so there's no timing to Bottomless Trap Hole it or anything, and Summoning it face-down directly does not make it a secret card by any means xD Oh, I guess there's one interaction: The card "Tragedy" can technically destroy all your Defense Positions when a monster(s) switches to said position.. not that it is a very relevant interaction from a card that came out back in like 2005 and has never seen much use. I think your choice is fine, it does reduce the excess of "up to 1 set, u
    1 point
  25. Yeah, this xD. I made the tweaks, Sleepy. I ended up making something strange and made both Special Summonings start in Attack Position, then one can be set. On second thought, the setting might require to be mandatory, but what do you think? I also made it as this because it sounded weird to word it like: Special Summon 1 of them in Attack Position and 1 of them in face-down Defense Position, because the card states "up to 2", so it all would be kinda awkward.
    1 point
  26. For Tribute Summon, Ritual Tribute, and as Fusion Materials? Yes As Synchro, Xyz, or Link Materials? No So I suppose the answer is yes and no xD
    1 point
  27. super helpful! like I said these were originally designed specifically for a final boss in an RP so i figured they would be unbalanced, I'm surprised that with only the small changes I made (removing the Destiny board tie in mostly) they weren't a lot more unreasonable. for the D HERO bit I was thinking a name change too, planned on going with "Destinies" but did consider a capitalization change. Defied - I notice you seem to have went with what's printed on the cards rathe rather than the corrected written effect (not that it's much different in this case), still your changes are gr
    1 point
  28. You are right, I love the choice of images xD You know my thoughts on the second card n.n Though the Penguin RotA is new to me, and wow. Rescue Cat for Penguins is appropriate. After all, I think Bolt Penguin is Thunder so Aqua support there would not have covered it. You are aware of the card's interactions with Frogs, and I don't think there's a more relevant archetype based on Aqua that'd present an unexpected issue. I kind of wanna suggest you bring just 1 of the 2 Summons into face-down... that way stuff like Nopenguin, Glacial Beast Polar Penguin, or Emperor Penguin can also imm
    1 point
  29. Matchless is an Archetype of Level 4 and 5 Warrior monsters with various Attributes. They focus on using Level 4 and 5 Warrior in combination, using various Attributes Normal Spells, not having a normal draw and Fusion Monsters. Their general playstyle revolves around sacrificing the normal draw for various effects, and many effects unlock if you didn't conduct a normal draw. Their Field Spell, Camp of the Matchless Army, also provides various bonuses for them, and protect Warriors from being targeted, and their Fusion Monsters provide the strongest monsters, combining Flame of Unity with Free
    1 point
  30. About retreat, it's intended to return monsters on the field to the hand, ones in the hand are sent to the GY. I'm gonna re-word that to make it clearer. Thanks for the kind words, I don't know if I'm a wonderful card maker by any means, but I have done this for over a decade at this point, so I have learned some things along the way, still have some issues with the balance, sometimes it's too powerful, sometimes it's too weak, as I don't pay a lot of attention to the meta these days.
    1 point
  31. https://ygorganization.com/mybelovedsuship/ BODE-JP022 Uni no Gunkan (Urchin Suship) Level 5/FIRE/Aqua/Effect You can only use the (1) and (2) effect of this card’s name each once per turn. (1) You can reveal 1 other “Suship” card in your hand; Special Summon this card from your hand, then apply this effect based on the revealed card. ● “Rice Suship”: You can Special Summon the revealed monster. ● Otherwise: Place the revealed card on the bottom of the Deck. (2) You can target 1 “Suship” monster you control; its Level becomes 4 or 5, then you can add 1 “Rice Suship” from
    1 point
  32. So with the reveal of Antoine Griezmann becoming an ambassador for Yugioh I decided to make TCG versions of the Footballer cards from Zexal. Defending Sweeper lv 4 EARTH Warrior/Effect If an opponent declares an attack on a Warrior Monster you control: You can Special Summon this card (from your hand) in Defense Position, also, for the rest of this turn, this card cannot be destroyed by battle or by your opponents card effects this turn and monsters your opponent controls cannot attack Warrior Monsters you control except this card. You can only use this effect of "Defending Sweeper" o
    1 point
  33. I support this. Since the heart is the default "like", when I want to put an extra special reaction, my options are a trophy would seem more at home as a "great review/feedback/argument" than anything else, or the happy face reaction that is more so for when you are laughing at/with people. The other 2 are not exactly celebratory in nature, and they are fine... but yeah, we could use some more. Not the biggest priority in the site but would still be nice.
    1 point
  34. I want to add more reactions! <3 and Thanks! I know they may seem less meaningful the more you give out but it is how we show appreciation for a card when you don't want to type an essay. Also does anybody look at ratings?
    1 point
  35. OMG! This is looking so guuud, @Dokutah Jolly! Look at all that glorious birb fluffness! Quick Effect to change SS'd opponent mobs to face-down, or downright negate their effects while in Attack Position. TRIPLE freaking generic Normal Summon, O_o''. Ohohoho, and look at the effect of Flundereeze and the Unknown Wind, using opponent's monsters to Tribute Summon your own, that's how it is done, Soul Exchange! I also loved the second effect, flexible and once per turn, sweet. Flundereeze and the Scary Sea is also hella scary, you get that one off in good timing and your opponent is bound to
    1 point
  36. I'm not downright against the buff of Nightingale, but you got to be careful when handling effects that recycle generic cards, or it becomes way too strong. I have a feeling that, in order for it to be more balanced, you could give it a little clause. Something like: If this card is sent to the GY to activate a "Cytidle" card effect: You can target 1 Spell in your GY; add it to your hand, also, you cannot activate that Spell for the rest of this turn. Note that I changed the formula a bit, not only because of the clause, but the overall structure of the sentence. Normally, you targe
    1 point
  37. Borrelsword Trisbaena Dragon DARK Link: L, DL, D, U, UR Dragon/Link/Effect 2+ DARK Link Monsters Cannot be destroyed by battle. Your opponent cannot activate cards or effects in responce to the activation of these effects. You can only use the following effects of "Borrelsword Trisbaena Dragon" once per turn. * You can target 1 Attack Position monster; until the End Phase this turn the targeted monsters ATK becomes 0 and this card gains ATK equal to the targeted cards original ATK, also, this card can make a second attack during each of your Battle Phases that turn. * If a Monste
    1 point
  38. I JUST REALIZE THESE GUYS GENERIC AS HELL OUTSIDE SPECIAL SUMMON & WINGED-BEAST RESTRICTION THE EXTRA NORMALS WORK WITH ANY WINGED BEAST. BRUH...BARRIER STATUE? APEX AVIAN? AFTER YOU WIPE THEIR BOARD WITH UNKNOWN WIND AND SCARY SEA? ALSO, BRUH...KONAMI DID YOU MAKE THE SMALL ONES LEVEL 1 FOR ONE FOR ONE, WHERE ARF THOU, AND JACK-IN-THE-HAND YOU CHEEKY BASTARD? OH OF COURSE THE LASTEST CARD FROM ANIMATION CHRONICLE IS POT OF GREED FOR WINGED BEAST damn konami, give raise to the team that design this and share what-in the-every-fuck they smoke with EDIT: Earthbo
    1 point
  39. Ohhhh looks at these cute birds! I love them. Ok wow, Tribute Summon based, no Special Summoning? What is this, Rush Duels? Unknown Wind looks bloody scary, no OPT for that first effect? Gonna make people mad since Tribute based protection is rare. Anyone understand the name? I don't know what that would be referencing.
    1 point
  40. Cemetery Burglar Level 4 EARTH Warrior / Effect Cannot be Normal Summoned/Set. When your opponent sends a card(s) from their hand or Deck to the GY: You can Special Summon this card (from your hand). Twice per turn, when exactly 1 card in your opponent's possession is sent to the GY, it is sent to your GY instead, then, if that card is a monster, gain LP equal to that monster's Level x100, or Rank x200, or Link Rating x300. ATK 1400 / DEF 850
    1 point
  41. @zazaramatra I'm glad my suggestions were of use to you. I'm pretty much in favour to most of the adjustments you made, and Ancient Beast is scary, but balanced by, again, the requirement of several external tools to do its stuff well and 3 material usage. Good thing I made it in time before you made the corrections in the card texts, because I forgot a little detail: You can Tribute 1 "Cytidle" monster from your hand or field; Special Summon this card from your hand or GY in face-up Defense Position... As you know, SSing in Defense Position can be made both in face-up and face-down
    1 point
  42. I see that it is well balanced
    1 point
  43. So many Emilias! Makes me thing of the girl from Re:Zero. Any relation? I truly loved this archetype. My essence is WATER = , but the overall theme is a lot of my liking, an Ice kingdom, magicians, tacticians, how nice n.n. I had in my mind an archetype called Damselice which featured similar stuff, but never finished it, because I wanted it to be made with drawings of my own. Enough about me, tho, let's move to the cards. The whole set looks really balanced. I'm concerned about how fast your resources will be spent, but I believe you have more or less enough methods to replenish, p
    1 point
  44. Master of Cards (open) [Lv. 5 | Dark] Spellcaster A normal slight-of-hand magician who got corrupted by a little black magic. Now he commands an army of cards that strike fear into anyone who likes a game of cards. ATK: 1200 DEF: 2000
    1 point
  45. XD "Harpie's Copycats" sounds like an insult to the other Harpie monsters. They are more of a species than a bunch of "Harpie Lady wannabes" you know? xD I have to agree that it is pretty broken though. Hysteric Party had a bunch of drawbacks: -Trap Card means it is needs to be set -Discard cost -Continuous icon means your opponent can destroy it with a quick effect and that would stop it from doing its thing. -Even if you get to use it and revive a bunch of monsters, the card takes them away if something makes Hysteric Party leave the field in any way. -It only revives cards nam
    1 point
  46. Atlantean Soldier lv 3 WATER Sea Serpent/Effect If you control a Sea Serpent Monster, you can Special Summon this card (from your hand.) You can only Special Summon "Atlantean Soldier" once per turn this way. If this card is sent to the GY to activate a WATER monster's effect: You can Special Summon 1 Level 3 or lower "Atlantean" monster except "Atlantean Soldier" from your Deck or GY. You can only use this effect of "Atlantean Soldier" once per turn. ATK/1500 DEF/200 Atlantean Brigadier lv 4 WATER Sea Serpent/Effect (Quick Effect): You can send 1 Sea Serpent Monster from your
    1 point
  47. Ummm... I don't know what to say here... the irony of making cards of a game you hate is... interesting. Leaving aside any dual meaning, I'll say I do detest the current state of the game, but I still love its roots, hence I still make cards. Anyway, given your words, or the fact that there's a "WhoCares" everywhere in each card, I'm not sure if you'd actually want feedback, as I don't know you or your intentions, but I want to help, so here I go. Your grammar is good, but it can use a bit of polishing, so if you allow me: Minor details here, specially using of capital letters whe
    1 point
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