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Showing content with the highest reputation since 07/29/2010 in all areas

  1. 8 points
    Beginning transition to cardmaker.net domain. Yu-Gi-Oh Card Maker is up, still WIP. Saved cards will be restored shortly. Then new features - stay tuned.
  2. 5 points
    Just made a custom card and poorly drew the art for it, based on Shining Friendship and Poki Draco. Like they are friends and S. Friendship watches over P. Draco. In the card art poki was just about to be bullied or something by a high level dragon but shining friendship came to the rescue and scared of the big dragon while restoring the lost faith of poki. Trap card (maybe continuous) Before damage calculation, if 1 of your monsters with 1000 or less ATK would get destroyed in a battle with a monster that has at least ATK equal or higher than double the ATK of your monster, return your monster to your hand and banish the opponent's.
  3. 4 points
    It's been almost 10 days since a post here. Since I finished this up today, I figured might as well share it here:
  4. 4 points
    I don't find chibis eerie in general, just the ones I've done because I can't get them right.... xD I'm gonna dig through my files and see if there's something in my computer that maybe I haven't posted before hmm... I think I never posted the finished Wee Witch's Apprentice here: Or the Dark Magician Girl one (they share the same paper IRL). Or the rest of the reindeer so here are all 9 Dasher Dancer Prancer Vixen Comet Cupid Donner Blitzen Rudolph aaaaand I'll leave it at this for this post, with a random power ranger bunny girl sketch... I kinda wanted to draw something anthropomorphic for once, and also had been wanting to draw something tokusentai style for once, and so I combined the two sort of xD
  5. 4 points
  6. 4 points
    Can we get an Admin Report as to the current changes to YCM, updates to come, and what to expect of this site? This is the second time this site has been down this year, for longer than a week. I want to know what is to actually come of this site now and I think that is deserving for what has come of this site this year.
  7. 3 points
  8. 3 points
    Took a drawing I made last October and inked and colored it. This is as usual one of my characters xD
  9. 3 points
    Raiders' Wing Level 4 DARK Winged Beast Effect Monster 0 ATK / 2000 DEF -(This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) -You can only use this card name's (1) effect once per turn. (1) If this card is in your hand or GY: You can detach 1 material from a DARK Xyz Monster you control; Special Summon this card, but banish it when it leaves the field.<Ignition> (2) An Xyz Monster whose original Attribute is DARK and has this card as material gains this effect.<Unclassified> ● Your opponent cannot target this card with card effects.<Continuous> Raidraptor - Heel Eagle Level 3 DARK Winged Beast Effect Monster 700 ATK / 700 DEF -You can only use each of this card name's (1) and (2) effects once per turn. (1) If you control a "Raidraptor" monster(s) and no other monsters: You can Special Summon this card from your hand.<Ignition> (2) You can banish this card from your GY, then target 1 "Raidraptor" Spell/Trap in your GY; add it to your hand.<Ignition> Raidraptor - Strangle Lanius Level 4 DARK Winged Beast Effect Monster 1600 ATK / 1100 DEF -You can only use each of this card name's (1) and (2) effects once per turn. (1) If you control a DARK monster(s): You can Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.<Ignition> (2) If you control an Xyz Monster that has a DARK Xyz Monster as material: You can target 1 Level 4 or lower "Raidraptor" monster in your GY; Special Summon it, but negate its effects.<Ignition> Raiders' Unbreakable Mind Continuous Trap -(This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) -You can only use each of this card name's (1) and (2) effects once per turn. (1) If you Xyz Summon by using a DARK Xyz Monster as material: You can target 1 card on the field; destroy it.<Trigger-like> (2) If this face-up card in the Spell & Trap Zone is destroyed by card effect: You can Set 1 "Rank-Up-Magic" Spell directly from your Deck or GY.<Trigger-like> Raidraptor - Phantom Claw Counter Trap -You can only activate 1 card with this card name per turn. (1) When a monster effect is activated: Detach 1 material from a DARK Xyz Monster you control; negate the activation, and if you do, destroy that card, also, after that, if the detached card is a "The Phantom Knights", "Raidraptor", or "Xyz Dragon" card, 1 "Raidraptor" Xyz Monster you control gains ATK equal to the destroyed monster's original ATK.
  10. 3 points
    the real MVP PHRA-JP018 Ultra Athlete Libero Spiker / U.A. Libero Spiker Level 4 EARTH Warrior Effect Monster ATK 1800 DEF 1800 You can Special Summon using the procedure written in the 1)st effect with this card’s name only once per turn. You can use the (2)nd effect with this card’s name only once per turn. (1) You can Special Summon this card (from your hand) by returning 1 “U.A.” monster you control to the hand, except “U.A. Libero Spiker”. (2) During your opponent’s Main Phase (Quick Effect): You can shuffle 1 Level 5 or higher “U.A.” monster from your hand into the Deck, and if you do, Special Summon 1 “U.A.” monster with a different name from that monster from your Deck, then, return this card from the field to your hand. PHRA-JP019 Ultra Athlete Playing Manager / U.A. Playing Manager Level 8 EARTH Warrior Effect Monster ATK 2000 DEF 2600 You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn. (1) If you Normal or Special Summon a “U.A.” monster(s): You can Special Summon this card from your hand. (2) If this card is Special Summoned: You can activate 1 of these effects; – Target 1 card on the field; destroy it. – Negate the effects of all face-up monsters on the field, except “U.A.” monsters. PHRA-JP061 Ultra Athlete Hyper Stadium / U.A. Hyper Stadium Field Spell (This card is also always treated as an “F.A.” card.) You can only activate 1 card with this card’s name per turn. (1) When this card resolves, you can add to your hand 1 “U.A.” monster from your Deck, 1 “F.A.” monster from your Deck, or 1 “U.A. Stadium” from your GY. (2) You can reveal 1 Field Spell in your hand and pay 1000 LP; during your Main Phase this turn, you can Normal Summon 1 “U.A.” or “F.A.” monster face-up, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) PHRA-JP062 U.A. Locker Room Quick-Play Spell This card is also always treated as an “F.A.” card. You can only activate 1 of this card’s name oncer per turn. 1) Target 1 “U.A.” or “F.A.” monster on your field or in your GY; Return it to the hand, and if you do, gain 500 LP, then you can apply the following effect. – Reveal any number of “U.A.” and/or “F.A.” monsters in your hand to your opponent, and if you do, shuffle those revealed cards into the Deck, then draw cards equal to the number returned to the Deck. Ultra Athlete Man of the Match / U.A. MVP Normal Trap (This card is also always treated as an “F.A.” card.) You can only activate 1 card with this card’s name per turn. (1) If a “U.A.” or “F.A.” monster you control destroys an opponent’s monster by battle or inflicts battle damage to your opponent, after damage calculation: You can Special Summon any number of “U.A.” and/or “F.A.” monsters with different names from your hand and/or GY in Defense Position. Source: https://ygorganization.com/awinnerisyou/
  11. 3 points
    This is pretty old news, but iirc there was never an official announcement, so, for the people who doesn't know (or those new to the site): There IS A DARK THEME, protect your eyes! The option is near the bottom of the index, to the left, where it says Theme and downward triangle ^_^
  12. 3 points
    Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT or DARK monsters that cannot be Normal Summoned/Set; place that monster on the bottom of the deck, then draw 1 card. You can only use each effects of "Chaos Space" once per turn.
  13. 3 points
    I made an update to my profile pic. Once, I made a YGO card with a background, but such background was grabbed from the web; this time I made my own, with some lights and feathers. Very simple, but it feels better to do your own stuff ^_^. I also made the arms a little more chubby to go along with the chibi, hands, a tiny bit bigger, added the wings (the hair is hiding most of 'em, though), and the shiny effect from the magic rod.
  14. 3 points
    Looks like it's pulsing, Blu, good job! --- I want to upload a drawing today ^_^ I made this drawing not so long ago (3 years, perhaps?). I was thinking of making an archetype that kinda worked similar to Atlanteans, but stronger, to actually be in the level of Mermails by keeping a gimmick similar to Atlanteans. The idea was that these chibi girls were made of Ice, but are sentient, and have a beautiful city devoted to arts and culture, calle Iv Astel. This girl is called Aislinor and is the princess of that realm, and the engine of the deck, the other members are a librarian, a minstrel, an astronomist, a flourist, an actress, an alchemist, etc. The gimmick was supposed to be "If this card is sent to the GY to activate a "Damselice" card effect: You can X. So yeah, these girls are supposed to activate double effects most of the time, the one from the user and the one from the sacrifice, who turns to snow in a "transcend" sort of way. The difference with Atlanteans is that their effects activated with any Damselice card, including Spell and Traps, instead of working with the whole Attribute. I only made this one, because it was hard and didn't have confidence to make the others ^_^''
  15. 3 points
  16. 3 points
    I thik I'll join this party. How's this, (it took a while to do it, several days actually, and it's not the best quality. (the quality changes from day to day, you can almost visibly see where I stopped 1 day and started on the next. ) It looks REALLY trippy, if you scroll up and down slowly while looking at it.
  17. 3 points
    Island's Horn of Calling Normal Spell ● Add 1 "Aile" Card up to 1 each from your Deck, GY, and/or Banished to your hand ● You can Normal Summon "Aile" Monster(s) in addition to your Normal Summon/Set up to number of times your opponent activate the effects of non-Trap card this turn You can only use each effect of Island's Horn of Calling once per turn Aile's Riches - Fruit of Island's Blessing WATER / Level 1 / Plant / Effect If this card Tributed to activate the effect of "The Little Swordsman of Aile", that monster cannot be destroyed by card effect until your next Standby Phase. During your Main Phase while either you control no monster OR the only monster you control is "The Little Swordsman of Aile", You can Special Summon this card from your GY. You can only use this effect of "Aile's Riches - Fruit of Island's" Blessing once per turn except during the turn 5 "Aile" Monster with different names is Normal Summoned ATK 0 / DEF 0 Aile's Riches - Sabre of Earthbore Hornet WATER / Level 2 / Insect / Effect If this card Tributed to activate the effect of "The Little Swordsman of Aile", this turn that monster can inflict Piercing Battle damage. During your Main Phase while all monster you control is "Aile" Monster and each of them is either exactly 1 level higher and/or lower than this card, You can Special Summon this card from your GY. You can only use this effect of "Aile's Riches - Sabre of Earthbore Hornet" once per turn except during the turn "Aile's Riches - Sabre of Earthbore Hornet and "The Little Swordsman of Aile" is Normal Summoned ATK 0 / DEF 0 Aile's Riches - Enchanted Viperskin-Cape WATER / Level 4 / Reptile / Effect If this card Tributed to activate the effect of "The Little Swordsman of Aile",that monster cannot be targeted by card effect until your next Standby Phase. During your Main Phase while all monster you control is "Aile" Monster(s) with different names and each of those monster has lower Level than this card, You can Special Summon this card from your GY. You can only use this effect of "Aile's Riches - Enchanted Viperskin-Cape" once per turn except during the turn "Aile's Riches - Enchanted Viperskin-Cape" and "The Little Swordsman of Aile" is Normal Summoned ATK 0 / DEF 0 Aile's Riches - Saddle of Immortal Gecko's WATER / Level 5 / Wyrm / Effect If this card Tributed to activate the effect of "The Little Swordsman of Aile", You opponent cannot activate cards or effects when that monster attack during the Battle Phase of this turn. During your Main Phase while you control 4 "Aile" Monster(s) with different names and each of those monster has lower Level than this card: Immediately after this effect resolved; You can either Normal Summon this card without tribute OR Special Summon this card from your GY. You can only use this effect of "Aile's Riches - Saddle of Immortal Gecko's " once per turn except during the turn "The Little Swordsman of Aile" is Normal Summoned ATK 0 / DEF 0 Next: Akakieisu
  18. 3 points
    ESPerado is comprised of Psychic-Type monsters with a focus on using banishing to inflict massive effect damage. They have a Western outlaw theme. "ESPerado Gunslinger" Level 4/Psychic/Effect/WIND/1500/1500 Once per turn, during your Main Phase: You can inflict damage to you opponent equal to half of the combined ATK of all monsters you control, then, if you do, banish this card. "ESPerado Bandit" Level 4/Psychic/Effect/WIND/1500/1500 If this card inflicts battle damage to your opponent: you can banish this card, inflict damage to your opponent equal to the ATK this card had on the field. "ESPerado Mastermind" Rank 4/Psychic/Xyz/Effect/WIND/2500/2500 2 or more (max. 5) Level 4 monsters Once per turn, during your Standby Phase: Inflict 500 damage to your opponent for each Material attached to this card, then detach one Material from this card. Next: "Undermine"
  19. 3 points
    Splendipede Archetype of LIGHT Insect monsters The Main Deck monsters are Level 1 (which can attack directly and trigger minor inconveniences for the opponent) and Level 2 (which can special summon themselves, spawn tokens or insta-Link during the Battle Phase when you inflict direct damage). The Extra Deck contains Link 1 and Link 2 Monsters with Diagonal-only markers that each prevent or limit the opponent from doing a certain action (attack once per turn, set only 1 card per turn, cannot play more than 1 spell, etc.), with the ultimate aim to claim both Extra Zones as quick as possible, and coil across the board in "M" shape. Splendipede Link monsters combine their bodies and become a single entity - the ATK of each co-linked Splendipede is the total of all co-linked Splendipede, only the last-most monsters co-linked can attack and/or be attacked. (Ex.: Cannot attack or be attacked while co-Linked with two "Splendipede" monsters. This card's ATK becomes the total ATK of all "Splendipede" co-linked monsters in chain with this card". Negate both effects if you control any non-"Splentipede" Link monsters.) Next: ESPerado
  20. 3 points
    Pontus Caelum (SPELL) [Field Spell Card] (This card's name is always treated as "Umi") If your WIND Aqua, Fish and/or Sea-Serpent monster(s) is banished OR Special Summoned, while banished; place 1 Skywave Counter on this card and inflict 100 damage to your opponent for each. WIND monsters you control gain 100 ATK for each Skywave Counter on this card. Cannot be destroyed while you control no monsters. It's the sea in the sky. I watched a video on this "almost" an archetype series that was released back in the day, which i had forgotten about, since "Leviair The Sea Dragon" is arguably the only card people remember from it. This included: AirOrca, Flyfang, Skystarray, Winged Tortoise & Speafish Soldier and some support cards for them, one of which is in my top card names list . Reply that i put in the edit for whatever reason. Thanks to Darj for the OCG text fix. Regarding the "Umi" i have some reasons. (there was a free row on the card box and it was a pet peeve, also i wanted something that would indicate that this field is a sea as well, it's by some extent compatible with Daedalus and Codarus, if that makes any sense). OLD EFFECT: (This card's name is always treated as "Umi")If your WIND Aqua, Fish or Sea-Serpent monster(s) is banished, except by this card's effects; place 1 Skywave Counter on this card for each. WIND monsters you control gain 200 ATK for each Skywave Counter on this card. During either player's turn: You can remove 3 Skywave Counters from this card; banish 1 card on the field and draw 1 card. If this card would be destroyed, you can banish 1 Aqua, Fish or Sea-Serpent monster from your GY instead.
  21. 3 points
    Hello, fine peoples! I mentioned this in a status, but I'd found an old Yugioh story that I'd started a few years back (early pendulum era, I believe). I'm thinking of continuing it or maybe rewriting it, but I thought that I might as well post some of the archetype ideas alongside maybe a little bit about the character that used 'em. I plan on streamlining the cards, so they are probably going to be more straightforward than they were in the story. I also plan on putting only a handful of cards so you can get a gist of 'em. Sidenote: On top of certain experimental mechanics (which I'll try to explain when I get to 'em), I also have 2 additional monster types: Aero and Shadow. They act as "elemental types" alongside Pyro, Aqua, Thunder, and Rock. Also, I'm putting the cards in Quote sections so you can open/close 'em. Why is there still no good way to spoiler things? This first archetype was pretty close to my heart. Out of all the archetypes and concepts from the story, I never really forgot about this one, even after I stopped writing the story. It's undergone several iterations (including one where it had a Level 50 Ritual monster), but on the whole its true gimmick remained the same. Hypermassive Archetype I had 3 more cards, but this feels good enough to show off the gimmick. Character/Story stuff That's it for now! I dunno if I'll be able to post more on a regular basis, but I'll see if I can figure out something consistent. I'll probably have to rework a few of the archetypes from the ground-up, so that should be interesting. Anyways, as always, CnC much appreciated! Cheers!
  22. 3 points
    ROTD-JP043 Konton Maryu Chaos Ruler (Chaos Ruler the Chaotic Demonic Dragon)Level 8 DARK Dragon Synchro Effect MonsterATK 3000DEF 2500Materials: 1 Tuner + 1+ non-Tuner monstersYou can only use the (1) and (2) effects of this card’s name each once per turn.(1) If this card is Synchro Summoned: You can excavate the top 5 cards of your Deck, and if you do, add excavated 1 LIGHT or DARK monster to your hand, also send the remaining cards to the GY.(2) You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY; Special Summon this card from the GY, but it is banished if it leaves the field. Source: https://ygorganization.com/inheritorofthecrownofchaos/
  23. 3 points
    To those weirdos like me that like the complex story of an even bigger weirdo... Happy 4/13.
  24. 3 points
    A list of Extra Deck monsters with GY effects (Finding these on YGOPRO. Looks pretty comprehensive, but if you know any more, lemme know). Sidenote: This list does NOT include monsters that can Special Summon themselves from GY since you can't use that effect. Fusions: Most El Shaddolls - Recycles a "Shaddoll" Spell/Trap (if sent to GY). El Shaddoll Apkalone - Search/Recycle a "Shaddoll" card, then discard 1 card (if sent to GY). Elder Entity N'Tss - Target and destroy a card (if sent to GY). Lunalight Saber Dancer - Banish self from GY; boost a "Lunalight" fusion by 3000 until End Phase. Predaplant Chimerafflesia - Search any Poly or Fusion Spell during the next Standby after being sent to GY. Neo BEUD - Banish self from GY; negate an effect that targets a "Blue-Eyes" and destroy it. Cyber Eternity Dragon - Banish self from GY; this turn, opponent cannot target/destroy Fusions you control w/ card effects. Borreload Furious Dragon - Banish self from GY; Special Summon a DARK Link monster from GY. It can't activate effects this turn. Secret Six Samurai - Rihan - If a "Six Sam" would be destroyed, you can banish this from GY instead. Fossil Warrior Skull Knight - Banish self from GY; destroy a monster. Fossil Warrior Skull Bone - Banish self from GY; search "Time Stream". Fossil Dragon Skullgar - Banish self from GY; search "Fossil Fusion". Synchros: Deep Sea Princess Prima Donna [OCG only] - Shuffle a banished card into Deck (if sent to GY). Dragunity Knight - Luin - Equip itself to a "Dragunity" monster you control (if sent to GY). Hi-Speedroid Chanbara - Recycle a banished "Speedroid" (if sent to GY). Herald of the Arc Light - Search a Ritual Monster/Spell (if sent to GY). Stardust Sifr Divine Dragon - Banish self from GY; Special Summon a Level 8 "Stardust" from GY. Red Rising Dragon - Banish self from GY; Special Summon 2 Level 1 Resonator monsters from the GY. Garden Rose Maiden - Banish self from GY; Special Summon a "Rose Dragon" or Dragon Synchro from GY. PSY-Framelord Omega - Shuffle self + 1 card from GY to Deck. PSY-Framelord Zeta - Shuffle self from GY to Deck + recycle 1 "PSY-Frame". Flame Noble Knight Vanguard Roland [OCG only] - Equip self from GY to a Warrior. Wind Pegasus @Ignister - Banish self from GY; spin an opponent's card. Xyzs: Super Quantal Mech King Great Magnus - Special Summon 3 "Super Quantal Mech Beast" Xyzs from GY (if sent to GY). Number 18: Heraldry Patriarch - Mill 2 "Heraldic Beasts" (if sent to GY). Ghostrick Alucard - Recycle 1 other "Ghostrick" card (if sent to GY). Dante, Traveler of the BA - Recycle 1 other "BA" card (if sent to GY). Number 71: Rebarian Shark - Place 1 "Rank-up-Magic" on top of your Deck (if sent to GY). Toadally Awesome - Recycle 1 WATER monster (if sent to GY). Ghostrick Dullahan - Recycle 1 other "Ghostrick" card (if sent to GY). Links: Amphibious Swarmship Amblowhale - If a Link 3 or lower is destroyed, you can banish self from GY; destroy a card. Galaxy Satellite Dragon - Banish self from GY; buff a LIGHT/Dragon "Number" monster. Salamangreat Balelynx - If a "Salamangreat" would be destroyed, you can banish this from GY instead. I'm surprised how few Links there are here. I feel like I'm definitely missing some. Whew, this took a while!
  25. 3 points
    Oh... I'm officially stuck on the colors of the clothes. I don't want it all pink so I've been thinking about it for a few hours now. Here's the update on my Fairy Gym Leader.
  26. 3 points
    first virus test negative. I think the protocol is 2 more negatives and I'll be "clear" After that I should be able to donate plasma to people who badly need antibodies
  27. 3 points
    I want to show a creation I made two or three years ago. It's made of foamy, but I painted the background and used wet colored pencils for the shadows and highlights. I make my foamy "paintings" by cutting the pieces so they fit together like a puzzle ^_^. And of course, I made this as tribute to my favourite Pokemon, Meloetta! For those who are into the Pokemon TCG, you'll recognize the card this "painting" is based on.
  28. 3 points
    Here's what I've got so far in terms of art for the group pokemon project:
  29. 3 points
    I shared this with a group, but I figured I would share it with the rest.
  30. 3 points
    When are old saved cards gonna be available??? It has been soooo long
  31. 3 points
    I came up with this idea while trying to make the anime card "Deuce" work a little better with the actual game. What if you could create Tokens that are Spell and Trap Cards, not just Monster Cards? I decided to call them Crests, just to differentiate from actual Monster Tokens. This could be used to inhibit your opponent's Spell & Trap Card Zones, the way "Ojama Trio" does for Monster Cards Zones. They could also have some effects themselves, like protecting other cards. “Deuce” Continuous Spell When this card is activated: place 1 “Deuce Crest” in your opponent’s Spell & Trap Zone as a Continuous Spell Card. Its name is always treated as “Deuce”. It is unaffected by other card effects. If this card leaves the field, destroy that Crest. If either player would damage their opponent by battle or card effect: Negate that damage and place 1 Double Play Counter on a “Deuce” on that player’s player’s side of the field, then remove all Double Play Counters from all cards on the field, except that “Deuce”. The player that has 2 Double Play Counters on a “Deuce” they control wins the Duel. Each player can only control one face-up “Deuce”. "Meddlesome Magic" Trap Place 3 "Meddlesome Crests" in your opponent’s Spell & Trap Zones as Continuous Spells Cards. They cannot be destroyed by your opponent's monster effects, and each time 1 is destroyed, its controller takes 300 damage. "Crest Crush" Destroy all Crests on the field, and gain 500 LP for each.
  32. 3 points
    Cyberspace Princess Niangniang Level 3 WIND Psychic Effect Monster 1500 ATK / 1500 DEF -You can only use each of this card name's (1) and (2) effects once per turn. (1) If a Level 3 monster(s) is Normal or Special Summoned to your field, while this card is in your GY: You can Special Summon this card, and if you do, it is treated as a Tuner, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Level/Rank 3 or higher monsters.<Trigger> (2) If this card is banished: You can target 1 of your other banished cards; shuffle it into the Deck.<Trigger> *teleport intensifies*
  33. 3 points
    Chaos Core Level 3 DARK Fiend Effect Monster 0 ATK / 0 DEF -You can only use this card name's (1) effect once per turn. (1) When this card is targeted with a card effect, or when this card is targeted for an attack (Quick Effect): You can send up to 1 each "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and/or "Raviel, Lord of Phantasms" from your hand and/or Deck to the GY, and if you do, place the same number of Phantasm Counters on this card, and if you do, you take no battle damage this turn. (2) If this card would be destroyed by battle or card effect, you can remove 1 Phantasm Counter from this card instead.<Continuous> Chaos Summoning Beast Level 1 DARK Fiend Effect Monster 0 ATK / 0 DEF -You can only use each of this card name's (1) and (2) effects once per turn. (1) You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your hand, ignoring its Summoning conditions.<Ignition> (2) You can banish this card from your GY; add 1 "Fallen Paradise" from your Deck to your hand.<Ignition> Opening by the Seven Spirits Continuous Spell -You can only activate 1 card with this card name per turn. (1) When this card is activated: You add 1 "Uria, Lord of Searing Flames", 1 "Hamon, Lord of Striking Thunder", 1 "Raviel, Lord of Phantasms", or 1 card that specifically lists any of those names in its text, from your Deck to your hand. (2) Once per turn: You can discard 1 card; Special Summon 1 Fiend monster with 0 ATK/DEF from your GY.<Ignition-like> (3) Once per turn, if you control a Level 10 monster: You can add 1 Continuous Spell from your GY to your hand.<Ignition-like> Awakened Sacred Beasts Continuous Trap (1) Apply these effects depending on the number of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" with different names you control.<Continuous-like> ● 1+: Each time your opponent Normal or Special Summons a monster(s), gain LP equal to the combined ATK of those monsters. ● 2+: Negate all monster effects activated on your opponent's field. ● 3: Any monster sent to your opponent's GY is banished instead. (2) Once per your turn, if you control a Level 10 monster: You can add 1 Continuous Trap from your GY to your hand.<Quick-like>
  34. 3 points
    ice ice baby [UPDATE] The final Snowflower arrives. DBSS-JP021 六花聖カンザシ Rikka Sei Kanzan Snowflower Saint Kanzashi Rank 6 WATER Plant Xyz Effect Monster ATK 2400 DEF 2400 Materials: 2 Level 6 monster You can only use each effect of this card’s name once per turn. (1) If a monster(s) is Tributed: You can detach 1 Xyz material from this card, then target 1 monster in the GYs; Special Summon that monster to your field, but its effects are negated and it becomes a Plant monster. (2) If a Plant monster you control would be destroyed by an effect, you can Tribute 1 Plant monster you control or in your hand instead. Rikka no Hitohira / Snowflower Petal Water Plant / Effect LV 1 0/0 You can only use this card name’s (1) and (2) effects once per turn each. (1) During your Main Phase: You can take 1 “Snowflower” monster from your Deck, except “Snowflower Petal”, and either add it to your hand or send it to the GY, also you cannot Special Summon monsters for the rest of this turn, except Plant monsters. (2) During your opponent’s End Phase, if you control no monsters, or all monsters you control are Plant monsters, and this card is in your GY: You can Special Summon this card. Rikkasei Prim / Snowflower Sprite Prim Water Plant / Effect LV4 800/1800 You can only use this card name’s (1) and (2) effects once per turn each. (1) If a monster(s) you control is Tributed: You can Special Summon this card from your hand in Defense Position. (2) You can target up to 2 Plant monsters you control; increase their Levels by 2 until the end of this turn. Rikkasei Cyclan / Snowflower Sprite Cyclan Water Plant / Effect LV4 1800/800 You can only use this card name’s (1) and (2) effects once per turn each. (1) You can Tribute this card from your hand or field, then target up to 2 Plant monsters you control; decrease their Levels by 2 until the end of this turn. (2) During the End Phase, if this card is in your GY because it was Tributed and sent there this turn: You can Special Summon it, but banish it if it leaves the field. Rikkasei Botan / Snowflower Sprite Peony Water Plant / Effect LV6 1000/2400 You can only use this card name’s (1) and (2) effects once per turn each. (1) You can Tribute 1 Plant monster; Special Summon this card from your hand. (2) If this card is Normal Summoned, or Special Summoned by a Plant monster’s effect: You can add 1 “Snowflower” Spell/Trap from your Deck to your hand. Rikkasei Erica / Snowflower Sprite Erica Water Plant / Effect LV6 2400/1000 You can only use this card name’s (1) and (2) effects once per turn each. (1) When an attack is declared involving another of your Plant monsters: You can Tribute this card from your hand or field; your battling monster gains 1000 ATK/DEF until the end of this turn. (2) If a Plant monster(s) you control is Tributed while this card is in your GY: You can Special Summon this card in Defense Position, but banish it if it leaves the field. Rikkasei Snowdrop / Snowflower Sprite Snowdrop Water Plant / Effect LV8 1200/2600 You can only use this card name’s (1) and (2) effects once per turn each. (1) You can Tribute 1 Plant monster; Special Summon this card and 1 other Plant monster from your hand, also you cannot Special Summon monsters for the rest of this turn, except Plant monsters. (2) You can target 1 Plant monster you control; the Levels of all Plant monsters you control become that target’s Level until the end of this turn. Rikkasei Helleborus / Snowflower Sprite Helleborus Water Plant / Effect LV8 2600/1200 You can only use this card name’s (1) and (2) effects once per turn each. (1) When your opponent activates a monster effect that targets a monster(s) you control, if you control a “Snowflower” monster (Quick Effect): You can Tribute this card from your hand or field; negate that effect. (2) If this card is in your GY: You can Tribute 1 Plant monster; Special Summon this card in Defense Position, but banish it if it leaves the field. Rikka Kenran / Stunning Snowflower Spell Normal You can only activate 1 card with this card’s name per turn. You can also activate this card by Tributing 1 Plant monster. (1) Add 1 “Snowflower” monster from your Deck to your hand, then, if you activated this card by Tributing a monster, add 1 Plant monster from your Deck to your hand, with a different name from the first monster but the same original Level. (yes, that is an optional activation cost) Rikka no Kazehana / Swirling Snowflowers Spell Continuous You can only use this card name’s (1) effect once per turn. (1) If a “Snowflower” monster(s) you control is Tributed: You can make your opponent Tribute 1 monster they control (their choice). (2) Once per turn, during your opponent’s End Phase, if you control a face-up non-Plant monster: Destroy this card. Rikka Shinshin / Silent Snowflower Trap Normal You can only activate 1 card with this card’s name per turn. You can also activate this card by Tributing 1 Plant monster. (1) Special Summon 1 “Snowflower” monster from your GY in Defense Position, then, if you Tributed a monster to activate this card, Special Summon 1 Plant monster from your GY in Defense Position. Rikka no Usurai / Snowflower Sheet Trap Normal You can only activate 1 card with this card’s name per turn. You can also activate this card by Tributing 1 Plant monster. (1) Target 1 face-up monster your opponent controls; its effects cannot be activated on the field for the rest of this turn, then, if you Tributed a monster to activate this card, take control of that monster until the End Phase, and if you do, it becomes a Plant monster. Source: https://ygorganization.com/underpressuresamplenumber1/
  35. 3 points
    Ehhh, just thought of leaving this here 'cause it's cute. Btw, do you guys know if Maractus was released in the last pack?
  36. 3 points
    Merry Christmas, community! Whether you celebrate this day or not, have an amazing day and enjoy in company of those you love
  37. 3 points
    Hello, fellow Card Makers! I want to make of everyone's knowledge that Yu-Gi-Oh! 20XX, a project in which you will be able to share your cards, duel with them and participate in special YCM events is open and running! But what exactly is 20XX and how it works? Worry not, for I'll post all the links around this community where all of your questions shall be answered. 1.- Explanation about 20XX. In this thread, not only you will find exactly what 20XX is about, but you can state your intention of joining the project, and even post particular questions that might pop up in your head. 2.- Right here you'll learn more details about the project, as well as information about the DP Cost (Duel Points, 20XX's currency) of Packs, Decks and Single Cards, both original and Custom. Don't you get excited with the idea of making a Deck out of official cards as well as custom ones not only made by you, but also made by other makers? 3.- In this place, you will find a list with all the pool of cards available for 20XX. By sending a PM to one of the heads of the project, you will be able to buy the Packs/Decks/Singles of your choosing! 4.- The thread for Submission/Approval of your creations, and my favorite place so far in YCM. Right here, share your custom cards with the project members, get them approved for rewards, receive suggestions and help to improve them, correct mistakes and more. We're all aiming to make the best creations possible, always with positive criticism, so don't be shy and share your stuff! Finally, remember that the heads of this project are @Tinkerer , @Horu Ishayuki and @Draconus297. If you want to know more, I'm sure they'll be more than happy to clear up any doubts you might have. Also, you can PM me and I'll try to help you to the best of my possibilities or get the info you need. Let's make this not only a project of YCM, but The Project of YCM! EDIT: By decision of the project's head, 20XX is currently on hiatus.
  38. 3 points
    Just stopping by to say I love you and you're valid
  39. 3 points
    glad the site is back up after being down for over a month straight. hope the cardmaker comes back up soon havent been in very long time so itd def be nice to see cards i have made in the past, and of course make more. this past week i been using the cardmaker on NeoCardmaker but it doesnt have many of the features the cardmaker here had, back when i last used it whenever that was Lulz.
  40. 2 points
    I agree with Horu. Pink if not purple/lavender. Also, here's some stuff I sketched at work, as it's been a while since I've shared those drawings:
  41. 2 points
    This took longer than I expected. I thought it was a simple enough design. But...no. Even the simplest things require a good amount of detail. So here it is. My custom ace Pokemon; Abiss:
  42. 2 points
  43. 2 points
    Let's give it a shot... UnderMIne is an archetype of Earth, reptile monsters that change from Earth to Fire the deeper you dig into the GY. I know adamanticipators do it too, but i have yet to actually play that deck, so i don't know how they work fully. Undermine monsters begin as level 3 monsters within the earth. They start out as Earth types in the main deck, and as they grow to their synchro forms, they become Fire types, with the aesthetic and support cards depicting them developing stronger bodies the deeper they go (Think onyx to steelix for the theme).While they are digging based, the do not have excavation effects, but are more focused upon digging out of the grave, and then using the banish pile to recover resources and make plays instead of the GY. [UnderMine Princess, Abbey Serpent] Earth/Reptile/Tuner/Level 2 You can only use each effect of "UnderMine Princess, Abbey Serpent" Once per turn. If this card is in your GY, You can banish 1 "UnderMine" monster You control, and if you do, Special Summon this card, but banish it when it leaves the field. If this card is sent to your GY: You can target 1 of your banished "Undermine" monsters; Add it to your hand. Then, if this card was used as a material for a Synchro Summon, you can target 1 more of your banished "UnderMine" monsters, and Special Summon it. ATK[100] DEF[200] ------------------------------------------------------------------------------------------------ [UnderMine Burrowing] Continuous Trap You can only control 1 face-up "UnderMine Burrowing". Once per turn, you can Tribute 1 "UnderMine" monster you control: Target 1 banished "Undermine" monster; Special Summon it to your side of the field, Then You can activate 1 of the following effects, depending on what monster you tributed: Non Synchro monster: Banish 1 "Undermine" monster from your Deck to your GY. Synchro monster: Draw 1 card. ------------------------------------------------------------------------------------------------- [Ascended UnderMine Queen, Abbey] Fire/Reptile/Level 8 UnderMine Princess, Abbey Serpent+ 1 or more monsters If this card is Synchro Summoned, you can banish "UnderMine" monsters from your GY, up to the number of monsters used to Summon this card, and if you do, Destroy cards on the field, up to the number of "UnderMine" Monsters you banished. Then you can Inflict 200 damage to your opponent times the number of your banished "UnderMine" cards. If this card is sent to the GY, you can target "UnderMine" monsters in your GY, up to the number of your banished "Undermine" cards; Add them to your hand. You can only use this effect of ""Ascended UnderMine Queen, Abbey" once per turn. ATK[2100] DEF[3200] I would post more cards to give a better idea, but I have no Idea how spoilers work right now, this will suffice Next: NulForce
  44. 2 points
    second virus came out negative, im good
  45. 2 points
    Thanks! I drew a follow-up. That being more their Summer look, while this next one is their Spring attire: I have names for each one as well if anyone's curious.
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