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Showing content with the highest reputation since 07/29/2010 in all areas

  1. 8 points
    Beginning transition to cardmaker.net domain. Yu-Gi-Oh Card Maker is up, still WIP. Saved cards will be restored shortly. Then new features - stay tuned.
  2. 5 points
    Just made a custom card and poorly drew the art for it, based on Shining Friendship and Poki Draco. Like they are friends and S. Friendship watches over P. Draco. In the card art poki was just about to be bullied or something by a high level dragon but shining friendship came to the rescue and scared of the big dragon while restoring the lost faith of poki. Trap card (maybe continuous) Before damage calculation, if 1 of your monsters with 1000 or less ATK would get destroyed in a battle with a monster that has at least ATK equal or higher than double the ATK of your monster, return your monster to your hand and banish the opponent's.
  3. 4 points
    I don't find chibis eerie in general, just the ones I've done because I can't get them right.... xD I'm gonna dig through my files and see if there's something in my computer that maybe I haven't posted before hmm... I think I never posted the finished Wee Witch's Apprentice here: Or the Dark Magician Girl one (they share the same paper IRL). Or the rest of the reindeer so here are all 9 Dasher Dancer Prancer Vixen Comet Cupid Donner Blitzen Rudolph aaaaand I'll leave it at this for this post, with a random power ranger bunny girl sketch... I kinda wanted to draw something anthropomorphic for once, and also had been wanting to draw something tokusentai style for once, and so I combined the two sort of xD
  4. 4 points
  5. 4 points
    Can we get an Admin Report as to the current changes to YCM, updates to come, and what to expect of this site? This is the second time this site has been down this year, for longer than a week. I want to know what is to actually come of this site now and I think that is deserving for what has come of this site this year.
  6. 3 points
    Oh... I'm officially stuck on the colors of the clothes. I don't want it all pink so I've been thinking about it for a few hours now. Here's the update on my Fairy Gym Leader.
  7. 3 points
    first virus test negative. I think the protocol is 2 more negatives and I'll be "clear" After that I should be able to donate plasma to people who badly need antibodies
  8. 3 points
    I want to show a creation I made two or three years ago. It's made of foamy, but I painted the background and used wet colored pencils for the shadows and highlights. I make my foamy "paintings" by cutting the pieces so they fit together like a puzzle ^_^. And of course, I made this as tribute to my favourite Pokemon, Meloetta! For those who are into the Pokemon TCG, you'll recognize the card this "painting" is based on.
  9. 3 points
    Here's what I've got so far in terms of art for the group pokemon project:
  10. 3 points
    Hello, fine peoples! I mentioned this in a status, but I'd found an old Yugioh story that I'd started a few years back (early pendulum era, I believe). I'm thinking of continuing it or maybe rewriting it, but I thought that I might as well post some of the archetype ideas alongside maybe a little bit about the character that used 'em. I plan on streamlining the cards, so they are probably going to be more straightforward than they were in the story. I also plan on putting only a handful of cards so you can get a gist of 'em. Sidenote: On top of certain experimental mechanics (which I'll try to explain when I get to 'em), I also have 2 additional monster types: Aero and Shadow. They act as "elemental types" alongside Pyro, Aqua, Thunder, and Rock. Also, I'm putting the cards in Quote sections so you can open/close 'em. Why is there still no good way to spoiler things? This first archetype was pretty close to my heart. Out of all the archetypes and concepts from the story, I never really forgot about this one, even after I stopped writing the story. It's undergone several iterations (including one where it had a Level 50 Ritual monster), but on the whole its true gimmick remained the same. Hypermassive Archetype I had 3 more cards, but this feels good enough to show off the gimmick. Character/Story stuff That's it for now! I dunno if I'll be able to post more on a regular basis, but I'll see if I can figure out something consistent. I'll probably have to rework a few of the archetypes from the ground-up, so that should be interesting. Anyways, as always, CnC much appreciated! Cheers!
  11. 3 points
    I shared this with a group, but I figured I would share it with the rest.
  12. 3 points
    When are old saved cards gonna be available??? It has been soooo long
  13. 3 points
    I came up with this idea while trying to make the anime card "Deuce" work a little better with the actual game. What if you could create Tokens that are Spell and Trap Cards, not just Monster Cards? I decided to call them Crests, just to differentiate from actual Monster Tokens. This could be used to inhibit your opponent's Spell & Trap Card Zones, the way "Ojama Trio" does for Monster Cards Zones. They could also have some effects themselves, like protecting other cards. “Deuce” Continuous Spell When this card is activated: place 1 “Deuce Crest” in your opponent’s Spell & Trap Zone as a Continuous Spell Card. Its name is always treated as “Deuce”. It is unaffected by other card effects. If this card leaves the field, destroy that Crest. If either player would damage their opponent by battle or card effect: Negate that damage and place 1 Double Play Counter on a “Deuce” on that player’s player’s side of the field, then remove all Double Play Counters from all cards on the field, except that “Deuce”. The player that has 2 Double Play Counters on a “Deuce” they control wins the Duel. Each player can only control one face-up “Deuce”. "Meddlesome Magic" Trap Place 3 "Meddlesome Crests" in your opponent’s Spell & Trap Zones as Continuous Spells Cards. They cannot be destroyed by your opponent's monster effects, and each time 1 is destroyed, its controller takes 300 damage. "Crest Crush" Destroy all Crests on the field, and gain 500 LP for each.
  14. 3 points
    Cyberspace Princess Niangniang Level 3 WIND Psychic Effect Monster 1500 ATK / 1500 DEF -You can only use each of this card name's (1) and (2) effects once per turn. (1) If a Level 3 monster(s) is Normal or Special Summoned to your field, while this card is in your GY: You can Special Summon this card, and if you do, it is treated as a Tuner, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Level/Rank 3 or higher monsters.<Trigger> (2) If this card is banished: You can target 1 of your other banished cards; shuffle it into the Deck.<Trigger> *teleport intensifies*
  15. 3 points
    Chaos Core Level 3 DARK Fiend Effect Monster 0 ATK / 0 DEF -You can only use this card name's (1) effect once per turn. (1) When this card is targeted with a card effect, or when this card is targeted for an attack (Quick Effect): You can send up to 1 each "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and/or "Raviel, Lord of Phantasms" from your hand and/or Deck to the GY, and if you do, place the same number of Phantasm Counters on this card, and if you do, you take no battle damage this turn. (2) If this card would be destroyed by battle or card effect, you can remove 1 Phantasm Counter from this card instead.<Continuous> Chaos Summoning Beast Level 1 DARK Fiend Effect Monster 0 ATK / 0 DEF -You can only use each of this card name's (1) and (2) effects once per turn. (1) You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your hand, ignoring its Summoning conditions.<Ignition> (2) You can banish this card from your GY; add 1 "Fallen Paradise" from your Deck to your hand.<Ignition> Opening by the Seven Spirits Continuous Spell -You can only activate 1 card with this card name per turn. (1) When this card is activated: You add 1 "Uria, Lord of Searing Flames", 1 "Hamon, Lord of Striking Thunder", 1 "Raviel, Lord of Phantasms", or 1 card that specifically lists any of those names in its text, from your Deck to your hand. (2) Once per turn: You can discard 1 card; Special Summon 1 Fiend monster with 0 ATK/DEF from your GY.<Ignition-like> (3) Once per turn, if you control a Level 10 monster: You can add 1 Continuous Spell from your GY to your hand.<Ignition-like> Awakened Sacred Beasts Continuous Trap (1) Apply these effects depending on the number of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" with different names you control.<Continuous-like> ● 1+: Each time your opponent Normal or Special Summons a monster(s), gain LP equal to the combined ATK of those monsters. ● 2+: Negate all monster effects activated on your opponent's field. ● 3: Any monster sent to your opponent's GY is banished instead. (2) Once per your turn, if you control a Level 10 monster: You can add 1 Continuous Trap from your GY to your hand.<Quick-like>
  16. 3 points
    ice ice baby [UPDATE] The final Snowflower arrives. DBSS-JP021 六花聖カンザシ Rikka Sei Kanzan Snowflower Saint Kanzashi Rank 6 WATER Plant Xyz Effect Monster ATK 2400 DEF 2400 Materials: 2 Level 6 monster You can only use each effect of this card’s name once per turn. (1) If a monster(s) is Tributed: You can detach 1 Xyz material from this card, then target 1 monster in the GYs; Special Summon that monster to your field, but its effects are negated and it becomes a Plant monster. (2) If a Plant monster you control would be destroyed by an effect, you can Tribute 1 Plant monster you control or in your hand instead. Rikka no Hitohira / Snowflower Petal Water Plant / Effect LV 1 0/0 You can only use this card name’s (1) and (2) effects once per turn each. (1) During your Main Phase: You can take 1 “Snowflower” monster from your Deck, except “Snowflower Petal”, and either add it to your hand or send it to the GY, also you cannot Special Summon monsters for the rest of this turn, except Plant monsters. (2) During your opponent’s End Phase, if you control no monsters, or all monsters you control are Plant monsters, and this card is in your GY: You can Special Summon this card. Rikkasei Prim / Snowflower Sprite Prim Water Plant / Effect LV4 800/1800 You can only use this card name’s (1) and (2) effects once per turn each. (1) If a monster(s) you control is Tributed: You can Special Summon this card from your hand in Defense Position. (2) You can target up to 2 Plant monsters you control; increase their Levels by 2 until the end of this turn. Rikkasei Cyclan / Snowflower Sprite Cyclan Water Plant / Effect LV4 1800/800 You can only use this card name’s (1) and (2) effects once per turn each. (1) You can Tribute this card from your hand or field, then target up to 2 Plant monsters you control; decrease their Levels by 2 until the end of this turn. (2) During the End Phase, if this card is in your GY because it was Tributed and sent there this turn: You can Special Summon it, but banish it if it leaves the field. Rikkasei Botan / Snowflower Sprite Peony Water Plant / Effect LV6 1000/2400 You can only use this card name’s (1) and (2) effects once per turn each. (1) You can Tribute 1 Plant monster; Special Summon this card from your hand. (2) If this card is Normal Summoned, or Special Summoned by a Plant monster’s effect: You can add 1 “Snowflower” Spell/Trap from your Deck to your hand. Rikkasei Erica / Snowflower Sprite Erica Water Plant / Effect LV6 2400/1000 You can only use this card name’s (1) and (2) effects once per turn each. (1) When an attack is declared involving another of your Plant monsters: You can Tribute this card from your hand or field; your battling monster gains 1000 ATK/DEF until the end of this turn. (2) If a Plant monster(s) you control is Tributed while this card is in your GY: You can Special Summon this card in Defense Position, but banish it if it leaves the field. Rikkasei Snowdrop / Snowflower Sprite Snowdrop Water Plant / Effect LV8 1200/2600 You can only use this card name’s (1) and (2) effects once per turn each. (1) You can Tribute 1 Plant monster; Special Summon this card and 1 other Plant monster from your hand, also you cannot Special Summon monsters for the rest of this turn, except Plant monsters. (2) You can target 1 Plant monster you control; the Levels of all Plant monsters you control become that target’s Level until the end of this turn. Rikkasei Helleborus / Snowflower Sprite Helleborus Water Plant / Effect LV8 2600/1200 You can only use this card name’s (1) and (2) effects once per turn each. (1) When your opponent activates a monster effect that targets a monster(s) you control, if you control a “Snowflower” monster (Quick Effect): You can Tribute this card from your hand or field; negate that effect. (2) If this card is in your GY: You can Tribute 1 Plant monster; Special Summon this card in Defense Position, but banish it if it leaves the field. Rikka Kenran / Stunning Snowflower Spell Normal You can only activate 1 card with this card’s name per turn. You can also activate this card by Tributing 1 Plant monster. (1) Add 1 “Snowflower” monster from your Deck to your hand, then, if you activated this card by Tributing a monster, add 1 Plant monster from your Deck to your hand, with a different name from the first monster but the same original Level. (yes, that is an optional activation cost) Rikka no Kazehana / Swirling Snowflowers Spell Continuous You can only use this card name’s (1) effect once per turn. (1) If a “Snowflower” monster(s) you control is Tributed: You can make your opponent Tribute 1 monster they control (their choice). (2) Once per turn, during your opponent’s End Phase, if you control a face-up non-Plant monster: Destroy this card. Rikka Shinshin / Silent Snowflower Trap Normal You can only activate 1 card with this card’s name per turn. You can also activate this card by Tributing 1 Plant monster. (1) Special Summon 1 “Snowflower” monster from your GY in Defense Position, then, if you Tributed a monster to activate this card, Special Summon 1 Plant monster from your GY in Defense Position. Rikka no Usurai / Snowflower Sheet Trap Normal You can only activate 1 card with this card’s name per turn. You can also activate this card by Tributing 1 Plant monster. (1) Target 1 face-up monster your opponent controls; its effects cannot be activated on the field for the rest of this turn, then, if you Tributed a monster to activate this card, take control of that monster until the End Phase, and if you do, it becomes a Plant monster. Source: https://ygorganization.com/underpressuresamplenumber1/
  17. 3 points
    Ehhh, just thought of leaving this here 'cause it's cute. Btw, do you guys know if Maractus was released in the last pack?
  18. 3 points
    Merry Christmas, community! Whether you celebrate this day or not, have an amazing day and enjoy in company of those you love
  19. 3 points
    Just stopping by to say I love you and you're valid
  20. 3 points
    glad the site is back up after being down for over a month straight. hope the cardmaker comes back up soon havent been in very long time so itd def be nice to see cards i have made in the past, and of course make more. this past week i been using the cardmaker on NeoCardmaker but it doesnt have many of the features the cardmaker here had, back when i last used it whenever that was Lulz.
  21. 3 points
    ...Well I didn't think I would miss this place, but my sentiment is here and I am back. Hello, YCM fam.
  22. 2 points
    Hello, fine peoples! I'd posted a portion of this archetype in a larger thread, but I liked the concept and wanted to post the whole thing in its original form. The gimmick is a bunch of cards that have a specific condition as part of their effects, but their field spell changes their playstyle by changing the actual card text of those conditions. The archetype is aggro, but (with one exception) the deck uses the opponent's monsters as a source of damage. Note: Cards marked with ** are ones that I added recently. I'm not sure if I actually have much else to say about these. I think I'm gonna try to do more with the whole changing wording mechanic, but it can be pretty finicky, so I'll have to see. Anyways, as always, CnC much appreciated! Cheers!
  23. 2 points
    https://ygorganization.com/jerometoostronk/ DUOV-EN056 Mayakashi Mayhem Trap/ContinuousIf a Zombie Synchro Monster(s) is Special Summoned, except from the Extra Deck, even during the Damage Step: You can apply 1 of the following effects. You cannot apply that same effect of Mayakashi Mayhem for the rest of this turn.• Draw 1 card• Set 1 “Mayakashi” Spell/Trap directly from your Deck, except “Mayakashi Mayhem”.• Send the 1 monster with the lowest ATK your opponent controls to the GY (your choice, if tied).• Inflict 800 damage to your opponent.You can only activate the effect of “Mayakashi Mayhem” once per Chain. DUOV-EN055 Hollow GiantsSpell/ContinuousActivate this card only if both players control a monster that was Special Summoned from the Extra Deck. Negate the effects of face-up monsters Special Summoned from the Extra Deck. If a monster(s) is destroyed by battle involving 2 monsters that were Special Summoned from the Extra Deck: Send this card to the GY, also the players who controlled the destroyed monster(s) takes 1000 damage. DUOV-EN054 Traptrix GenlesiaLevel 4/EARTH/Plant/EffectUnaffected by the effects of “Hole” Normal Traps. You can Tribute this card; Set 2 “Hole” Normal Traps with different names, 1 from your Deck, and 1 from your GY, but banish them when they leave the field. You can only use this effect of “Traptrix Genlisea” once per turn. 1200/1600
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