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Showing content with the highest reputation on 10/20/2021 in all areas

  1. The base form of Nasch’s new ace monster is revealed! DP26-JP003 N・As・H Knight (Nafil Asylum Heth Knight) Rank 5 WATER Aqua Xyz Effect Monster ATK 1700 DEF 2700 Materials: 2 Level 5 monsters You can only use this card name’s (2) effect once per turn. (1) Cannot be destroyed by battle if a “Number” monster is on the field. (2) During the Main Phase (Quick Effect): You can detach 2 materials from this card; take 1 “Number” Xyz Monster that has a number between “101” and “107” in its name from your Extra Deck and attach it to this card as material, then you can attach 1 other face-up monster on the field to this card as material. Note: Yes, it works with Number Cs before anyone clever asks.
    3 points
  2. @PETER CURRAN not to discourage you but Nyx kinda like "realistic" takes on his contest So you need to adjust couple of notches like that dark synchro frame into > actually synchro
    3 points
  3. Take Your Place Quick Play Spell Cards and effects cannot be activated in response to this card's activation. Send all cards in your deck to your GY, return all banished cards to their owner's deck, then banish face-down your Hand, GY, and monsters on your field, then draw a number of cards equal to the number of cards banished from your hand, then special summon a number of level 4 or lower monsters from your deck up to the number of monsters banished from your field by this effect. You cannot activate the effects of cards in your GY for the rest of the turn except this card. At the start of the end phase of this card's activation: return all cards in both player's GY to the deck. A classic tale of the dead become the living and the living become the dead.
    3 points
  4. Having only a tuner monster disregards how a synchro summon works (a tuner tuning non tuners) and a this point should just be a Link 1 that requires a level 12 tuner (It doesn't need DEF at all I think it's just better). Also the "If this card is destroyed by battle..." is that supposed to be " If this monster destroys another monster by battle because that would be better? The last effect isn't worded very well because I would suggest replacing it with immunity until the end of the turn, piercing battle damage and then destroy itself. For the dispersal counters 5 is also really high I would almost say the effect should activate each standby phase, have max 3 counters and grant 3k ATK.
    2 points
  5. Go ahead. He seems eager, but pretty lost. I'd have given advice, but...I feel there's only so much the host should do to intervene.
    2 points
  6. It's that time of the year, once again... Just as before: READ before submitting any card SO...what is the criteria for this second contest? What card should be designed? Well...a spooky card! Now, what would I deem s̴̡̪͎̫̹̣̦̤͍̪̖̥̏̀̄ͅp̵̘̈̔̏̊̾̒͛ȏ̸̱̩͔̘̰̫͉͠ọ̷̡̼̳̜̦̰͇̠̓̌͌̔̎̕k̵̡̹͙͖͛͗̾ẏ̴̮͔̩̪͈͋͠ in a custom card? Well, I will go into further detail in that in the grading part. But just know that "spooky" does not necessarily mean "scary" or "disturbing" in my book. It's a more general term. No entry requirements necessary. Just a minimum of three users participating to get the contest going. It's not much of a contest if there's only one or two users. Deadline Deadline will not go into effect until this thread gets at least three participants. If this thread fails to get at least three after a great amount of time, I'll just lock this thread. Prize More or less the same as before. Header Images. Tiers: 1st place: Any image of your choice! Well, provided I approve of it. Content that is NSFW would be denied, for example. 2nd place: You get to choose between a cool, cute, or attractive image for your Header Image. But...not quite the image itself. 3rd place: I'll just offer an image for your Header Image. If you don't like the Header Image, you can request I remove it. Judgment: I will actually be altering the scale for this contest. I feel it was a little to general or vague last time. So I will be taking away a point or two from Practicality. How will your card submission be judged? It will be judged on an out of 10 scale. This scale depends on these factors: 3: Practicality It doesn't matter how flavorful or cool-looking aesthetically your card is...if it's not something that people would want to use in real life. Now I'm not saying to make a broken card. But just something that is attractive from a practical gameplay standpoint. Which, brings me to my next Point criteria 3: Balance Your card should be at least somewhat realistic, and not something that would be on a banlist within a month. So don't go and make a Dragon or Super Saiyan with high ATK, a blanket of protection, and an instant win condition effect. You will not yield a single one of these 3 points if you do something like this. 1: OCG Is your card written properly? If you are unsure, ask another user who has experience on the card game. Or look it up. Proper wording yields half the point, and proper spelling yields the other half. The only exception is the card name. For example, if the card is named "Phantastic Girl", or "Synchkuro Drago", I can write it off as wordplay for the monster's name. But if it's name is reprised in the card effect, it must be spelled the same as well. 1: Art Art's not absolutely necessary, unless you want to aim for a perfect score. Half of this point will depend on whether or not I like the art. The other half will depend on how clear it is. It doesn't matter how majestic your dragon or how cool your demon lady is if it's one of the crustiest jpegs I've seen in a while, or has visible garbage area. 1:"Spookyness" Okay. So...what do I deem "spooky"? Horror or horror-themed. Horror would include art that is eerie, scary, or disturbing. Horror-themed however, means elements that relate to horror, rather than elements that invoke horror. Things like witches, masked figures, jack-o-lanterns, ect. They don't have to be scary. You want a cute anime witch as your art? That fits the bill for horror-themed. It works just as well for spookyness as a horrid monster for art would. But...be mindful of what I perceive as horror or horror-themed. And I URGE you to ask me for clarity. For example, let's say you want to use a yokai, or some other Japanese spirit. I'm not gonna give ANY points for spookyness if it's just some rando from the Edo period. No, no, no, no! I want EFFORT! The Jorogumo? THAT totally invokes spookyness. 1: Do I like how it plays? I URGE anyone who participates to ask me what I like in card playstyles. I don't feel that was done enough in the last contest. And regardless, I don't feel I elaborated enough when asked. And I want everyone to have a good shot in this contest. Other: Anything else? Yes. Don't submit cards that you've already posted elsewhere. If I find a card, that you posted in a different thread submitted here, I will give you chance to post a real submission. Else, you risk disqualification. Also, don't be lazy and repost an already existing card under a new name. Like copying Revival Jam's effect, but using a different Type, Attribute, name, and art. The only time it's permitted to use the exact same effect is if real life cards have done it multiple times, like Rainbow Flower and Jinzo #7, or Lancer Dragonute and Dark Driceratops. But...I urge you not to. As those would make for boring submissions. Also, don't post in this thread if you're not participating in the contest, or considering joining. I will do what I see fit with your replies if you aren't participating at all. My only exception is if you have any questions before you'd want to join. If you have a genuine question, you are free to ask that here. Well, with all that said, let us begin.
    1 point
  7. The problem is, Itsu, that you can just activate the card after you have Lancea'd, Imperial Iron Wall'd, or used whatever other floodgate preventing you from banishing cards, even if you couldnt activate those afterwards. In that scenario, you send the whole lot of cards to the GY and shuffle the banish pile into your deck. Then, since you cannot banish cards, you dont perform that effect (Those happen in sequence, and since the then conjunctive makes so you only need to be able to resolve the first of the 2 effects its connecting for the effect to resolve, you can totally do so under such floodgates). Then, since the next eff is also connected by a then and you failed to perform the banish, it fizzles, and so on until the then chain has all fizzled out. It is a somewhat rare scenario, but given just how much advantage would be generated by dumping that many cards (Essentially your entire deck at the start of the game, before ya banished that much), i think it's fair to consider the card problematic (Specially given that decks like Orcust could just jam 3 of it, look their opponent in the eye and say "I dare you Lancea me"). It can also be played alongside Pot of Desires to get a heavy dump while still having a stacked banish pile in order to not immediatly deck out Thankfully, the whole banish nonsense can be prevented just by changing the first "then" in it for an "and" (Not so sure about the rest, since doing a chain of conjunctives that happen simultaneously on a card that needs to perform effs in sequence feels like the start of a problem), since that would make so you NEED to be able to both perform the dumping to the GY bit AND the banish part in order for the card's effect to resolve, since and clauses require both effects to be able to. Classic PSCT being bs scenario. Also, the reason why the card might be dangerous is that cards that hit the GY or the Banish pile by this card's effect would trigger after the effect resolved, since you're mid resolution, so they also wouldnt count as responding to the card, after all, the card has already fully resolved, so you could totally plus out of them. Depending on how the cards themselves are worded, that would still happen even on a scenario were the whole effect resolved properly and they only hit the GY/Banish pile for a short period of time (Even if i got that last bit wrong about the short window for cards that trigger upon hitting the GY, which im not as certain about, still, there is plenty of Thunder Dragon esque cards that like being banished and those will remain there by the end of the effect, so, unlike GY ones, there is no doubt there about 'em triggering). Chances are, even if ya banish all those cards, due to Thunder Dragons and cards with similar effects existing where they give ya advantage out of being banished, or cards like Glow-Up Bloom that do so upon hitting the GY, the card might still be just another That Grass Looks Greener. If yer risking a deck out, ya can always do it mid combo after banishing a few cards, or after a Desires, or after just emptiying your hand. Uh. We might have a problem Houston Totally agree mate. God bless Ghostrick Shot, finally the deck can do something more than T set passing
    1 point
  8. The Ghostrick card: I sympathize with these feelings. All in all it is too clunky and does nothing. Ghostricks are powerful cards that need speed not another boss.
    1 point
  9. also Nyx do you mind if we give advice because I normally hold back on doing that until the end of contests but... do you mind?
    1 point
  10. got it That was just for looks I also have zombies
    1 point
  11. Um...are you two sure you want these to be your submissions for this contest?
    1 point
  12. @drowsyCoffee to be fair ultimately i let Nyx himself to do the reviewing. But i still love back-and-forth discussion happen here You did passioned about ghostrick though that for sure
    1 point
  13. I think I have one 1 Tuner Monsters can not effect monsters on their own side. Once per turn, destroy one monster on the field. This card gains one dispersal counter (max 5). When this card gains 5 dispersal counters this card gains 5000 ATK, and these effects: "If this card is destroyed by battle, destroy all monsters on the field. You can lose 5 dispersal counters and send all monsters on the opponents side of the field to the top of your deck. After you lose 5 dispersal counters, you gain 1 insanity counter." This card gains 2000 ATK per insanity counter. If this card has two insanity counters, it gains these effects, "This card cannot be destroyed by battle. If this card is targeted for battle, negate the attack and change the target to an opponent on the monsters field or a direct attack to the opponent if the opponent has no monsters.
    1 point
  14. I might join I think I have one
    1 point
  15. Thank you so much Bro for take a time for ask me and comment. :D Yes, is true, is some broken, maybe 1000 LP I think is much, but be cards that can be helping to add LP, I enhance the card with your suggestions, and thank you so much again, maybe erase a effect, I don't know, but have more balance, thank you so much again Bro. :D ATK/DEF can be, but don't be destroy in this turn, what do you think? :D
    1 point
  16. KONAMI, BRING BACK FACE-DOWN ATTACK POSITION! IDC IF ITS USELESS
    1 point
  17. These cards came from a submitted suggestion from my suggestion box. If you'd like to see certain cards/content on this page, drop it in the suggestion box. You can access the link to the suggestion box from this post. Please read rules/clarifications before submitting your suggestion. ________________________________________________________
    1 point
  18. This is a really powerful card as a hand trap spell/trap negate at no cost, actually summoning a tuner. It think maybe you got some of the effect backwards: shouldn't the second part come before the first so the restriction applies to the pay to negate not par to destroy? If a Spell/Trap card is activated (Quick Effect): You can pay 500 LP; negate the activation. Gains 300 ATK/DEF for each Spell in your GY. When this card is Summoned: You can pay 400 LP; destroy 1 Spell/Trap your opponent controls. (flip the sentences) All in all I think is broken just for the first effect. If all the effects cost 1000 LP and had some restriction like having no monsters in your main monster zone (that's just a random restriction but it reminded me of sky strikers) and you could only use 1 effect per turn it would be more balanced. Also not the biggest issue, but with the stat boost this card's stats are through the roof, I would get rid of the boost or drop the initial ATK and DEF to 0.
    1 point
  19. I'll give it time. If it's not corrected by tomorrow, I'll just take down this thread. After all. Nothing of value would be lost.
    0 points
  20. I made this card from a time ago it was meant to be a ghostrick support
    0 points
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