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Showing content with the highest reputation on 04/08/2020 in all areas

  1. 2 points
    DP24-JP002 Reactor Slime Level 4 WATER Aqua Effect Monster ATK 500 DEF 500 You can only use each of the (1) and (2) effects of this card name once per turn. (1) During your Main Phase: You can Special Summon 2 “Slime Tokens” (Aqua/WATER/Level 1/ATK 500/DEF 500), also you cannot Normal Summon or Special Summon monsters this turn, except Divine Beast monsters (2) During either player’s Battle Phase (Quick Effect): You can Tribute this card; Take 1 “Metal Reflect Slime” from your Hand, Deck, or GY, and set it in your Spell & Trap Zone, also, it can be activated this turn. DP24-JP003 Guardian Slime Level 10 WATER Effect Monster ATK 0 DEF 0 You can only use each of the (1)(2) and (3) effects of this card name once per turn. (1) When you take damage from battle or a card effect: You can Special Summon this card. (2) During damage calculation, if this card battles an opponent’s monster: This card gains DEF equal to that monster’s ATK during Damage Calculation only. (3) If this card is sent from the hand or field to the GY: You can add 1 Spell/Trap Card that specifically lists “The Winged Dragon of Ra” in its text from your Deck to your hand. DP24-JP004 Inishie no Jumon (Ancient Chant) Normal Spell Card You can only activate one card with this card’s name per turn. (1) Add 1 “Winged Dragon of Ra” from your Deck or GY to your hand, and if you do, this turn you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set (You can only gain this effect once per turn). (2) You can banish this card in your GY; After this effect resolves, if you Tribute Summon a “Winged Dragon of Ra” this turn, its original ATK/DEF becomes the total original ATK/DEF of the monsters Tributed for its Tribute Summon. DP24-JP006 Sennen no Keiji (Millennium Revelation) Continuous Spell Card You can only use each of the (1) and (2) effects of this card’s name once per turn. (1) You can discard 1 Divine Beast monster; Add 1 “Monster Reborn” from your Deck/GY to your hand. (2) You can send this face-up card in your Spell&Trap Zone is sent to the GY; This turn, you can Special Summon “Winged Dragon of Ra” from your GY with “Monster Reborn”, ignoring its Summoning Conditions, but if you do, you must send all “Winged Dragon of Ra” Special Summoned with “Monster Reborn” to the GY during the End Phase. DP24-JP007 Taiyou Shin Gouitsu (One with the Sun God) Continuous Trap Card You can only use one of this card’s (1)(2) effects per chain. If you control a monster whose original name is “The Winged Dragon of Ra” you can activate this card during the turn it was Set. (1) During either player’s Main Phase: You can pay LP so that your LP becomes 100; 1 Special Summoned “Winged Dragon of Ra” that you control gains ATK/DEF equal to the amount paid. (2) Once per turn: You can Tribute 1 “Winged Dragon of Ra” you control; gain LP equal to its ATK on the field.
  2. 2 points
    Adamancipator Friends Normal Spell (1) Excavate cards from the top of your Deck, equal to the number of Rock monsters you control +5, and if you do, you can add 1 excavated Rock monster whose Level is equal to or lower than the number of excavated cards to your hand, also place the rest on the bottom of your Deck in any order. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Rock monsters.
  3. 1 point
    The archetype tries to fight using their own strength. I could take making a little bit available but ultimately I hope and expect that in practice the owner will almost never want to go into the Extra Deck options because of how it'd weaken their field and setup with the way these cards run. This is a representation of what the monsters' vibe is: No wimpy Extra Deck fodder.
  4. 1 point
    Bliss is actually unfair, it can add another Bliss which add your last Bliss so in total simultaneously search and thinning your deck for 3 cards (can be use as discard fuel for Danger!) and provide 3 token completely uninterupted. People think that Link Monster is useless after MR 5.2//2020 but the reality Links with their super generic nature meaning that these token is gonna be abused hard. Coincidently, this card is practically better token generator than Galaxy Tomahawk (hint: that card is banned) and being a HERO fit him right at Goodstuff Warrior Gonna comment the rest soon
  5. 1 point
    Maybe I'm wrong but I see the spell speed 2 traits as more of icing on cake. Being able to pop cards on field/hand without requiring bricky cards like True Dracos is the biggest selling point, IMO. Popping during the opponent's turn for possible disruptions (e.g. the Blast Witch Chain you mentioned) is situational anyway, and more often you would be popping floaty cards for extra speed. If you want it mainly for your custom archetype, then maybe make it grab a non-Effect or Tuner monster from the Deck or GY? That way it would take at least 1 vanilla/Tuner in the main deck to be live, and a known vanilla or Tuner on hand is not as potent as a card draw. But then it ends with a similar issue as Diagram. Hmm... I said I was concerned about the card but didn't say I find it overpowered nor broken. I would rather leave it as it is and find out which decks can abuse it first. Actually I'm curious myself to find out which decks would become good with this, and how much in power they would rise.
  6. 1 point
    Such a funny concept, hand-tailed lizards xD And they are deceptively good, IMO. May seem a bit slow, but as long as you keep a Brawlizard always on board the effects can stack and pass on each other. Their traits could be better though For instance, Level4 would enable Rank4 plays, including King of Feral Imps to search them. Whereas as WIND they would get access to toys like Totem Bird. Reptiles have a sleeper power card in Snake Rain, but these don't capitalize from it.
  7. 1 point
    Buck Shot Trap Card If your opponent controls more cards than you do, you can activate this card from your hand. Target 1 card your opponent controls; destroy the targeted card and inflict 500 points of damage to your opponent. You can only activate 1 "Buck Shot" per turn.
  8. 1 point
    DP24-JP031 Kyoui no Jinzou Ningen – Psycho Shocker (OCG: Menacing Android – Psycho Shocker/TCG: The Menacing Jinzo) Level 7 DARK Machine Effect Monster ATK 2400 DEF 1500 You can only use each effect of this card’s name once per turn. (1) If either player controls a Trap Card or there is a Trap Card in the GY: You can Special Summon this card from the hand, but its Level becomes 6 until the end of the turn. (2) During either player’s Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 “Jinzo” from your hand or GY, then, destroy all Traps your opponent controls (If those cards are Set, reveal them.) DP24-JP032 Makyoudoushi Psycho Bounder (OCG: Magical Mirrorist Psycho Bounder/TCG: Psycho Bounder) Level 4 LIGHT Machine Effect Monster ATK 1700 DEF 1000 You can only use each effect of this card’s name once per turn. (1) If this card is Normal or Special Summoned: Add 1 “Jinzo” or 1 Spell/Trap that specifically lists “Jinzo” from your Deck to your hand. (2) If another monster you control is attacked, before damage calculation: You can activate this effect; destroy the attacking monster and this card. DP24-JP033 Psycho Gigacyber Level 6 DARK Machine Effect Monster ATK 2200 DEF 1200 You can only Special Summon a card with this card’s name once per turn via its (1) effect, and you can only use the (2) effect of this card’s name once per turn. (1) If your opponent controls more Spell/Traps than you, you can Special Summon this card (from your hand). (2) If you control “Jinzo”, when this card declares an attack on an opponent’s Effect Monster: You can Tribute this card; place that opponent’s monster face-up in the opponent’s Spell & Trap Zone as a Continuous Trap Card. DP24-JP035 Uchuu no Housoku (Law of the Cosmos) Normal SpellCard You can only activate 1 card with this card’s name per turn. (1) Your opponent can Set 1 Trap Card from their hand or Deck directly to their Spell & Trap Zone. If they do Set, Special Summon 1 “Jinzo” from your Deck. If they do not Set, add 1 “Jinzo” or 1 card that specifically lists “Jinzo” from your Deck to your hand. DP24-JP036 Uchuu tono Koushin (Contact with the Universe/Cosmic Wavelength/At One with the Universe) Continuous Spell Card You can only use the (1) and (2) effect of this card’s name once per turn. (1) Send 1 monster you control that your opponent originally owns to the GY; Special Summon 1 Machine monster from your hand or GY. (2) If you control “Jinzo”, when your opponent conducts their normal draw during their Draw Phase: You can declare a card type (Monster, Spell or Trap); the drawn card is revealed, then if it is the declared type, send that card to the GY, and you draw 1 card. https://ygorganization.com/atonewiththepsychicforcesoftheuniverse/
  9. 1 point
    GORGEOUS SUPER MOON OUT TODAY, GO LOOK PEOPLE
  10. 1 point
    I want Malicious and Destrudo back, my deck simply cannot function (the way I want it) anymore
  11. 1 point
    first virus test negative. I think the protocol is 2 more negatives and I'll be "clear" After that I should be able to donate plasma to people who badly need antibodies
  12. 1 point
    My Neighbor, a Bear Effect monsters you control that are in an adjacent zone to a Normal Monster cannot be destroyed by battle. Normal Monsters you control gain 400 ATK each time an Effect Monster that is in an adjacent zone is destroyed by your opponent's card effect. *** Which means, go for the bear first.
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