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Showing content with the highest reputation since 11/12/2019 in all areas

  1. 1 point
    I'm very interested, though I kinda need to relearn how to play Yu-Gi-Oh.
  2. 1 point
    Thank you both. Getting positive feedback for the cards pushed me into adding a couple more cards to it. Reincarnation and Assimilation are a little different from the above four. Reincarnation allows you to kill your GY resources to summon a bunch of tokens at once, while Assimilation limits you to only summoning 1 Token but has a powerful disruptive GY effect.
  3. 1 point
    Would be a good side after learning what you're up against. It's too conditional to use up one of the main 40-60 slots.
  4. 1 point
    Currently, this archetype doesn't do much. I have to agree though, this concept is super neat! I'd really love to see you expand on it more. I also like the idea that you can recycle Liberation with Alteration, making this deck able to consistently search the cards it needs (if it gets more, of course.) Again, definitely would love to see more support for this archetype!
  5. 1 point
    serqet: make it higher levels (along with appropiate stat) should be good. The first effect is fine. My main concern is more on the 2nd effect that lack of HOPT like Anubis does and easily triggered (hence can bw abuse to unfairly remove opponent hand just by being part of combo) Heck, i just notice that its practically infinite loop by its own which is a big no no. If you want to keep the effect because you want it tied to smite's lore, you need to nerf it hard or replace the effect with something that can result with the same goal with different ways. Anubis should have same treatment, although for the draw-search effect can be limited to only activated on summon. Especially specific type of of summon correspond to it (like Fusion have effects that only triggered by fusion summon)
  6. 1 point
    I would love to see the look on team rocket's face when they come up against a dynamax pokemon, especially if it starts out small but grows bigger then their pikachu catching robot of the day
  7. 1 point
    Serqet: there a bit of wording problem with Serqet's monster destruction effect since its vague on which monster on battle that should destroyed. of course implying that it meant the destroy the one owned by opponent its should be ( Destroy the battling opponent monster). another problem is discarding cards from deck can actually translated to "send" wording which apply to both hand or deck better than discard. there fore this is the rough fix: "Before the Damage Calculation, if a Monster you control battles: You can shuffle 1 Monster from your GY to your Deck; Destroy the battling opponent monster. Whenever a monster card is sent to GY: Your opponent must send 1 card from either his/her hand OR top of the Deck to GY. Opponent cannot send cards from their top of the deck this way unless he/she has no cards in his/her hand. as for the card design, im not really agree with Serqet being potentially OP. destruction effect is ok but on a bit harder to summon monster. not a normal summoned Level 4. last effect is practically begging for unfair abuses, its trigger on any instances a monster is sent to GY from anywhere and anytime. i can see this summoned as part of opening a combo and then you do your shenanigans which responded by this card effect that clear opponent hand with no chances whatsoever to play Anubis: "When this card destroy a monster by battle: Gain LP equal to differences between this card ATK and the ATK or DEF of the destroyed monster (whichever apply for damage calculation on that battle). You can pay LP in multiples of 500: Discard a card from your hand for each multiple of 500 LP paid; draw that many cards. additionally if you discard any "Egyptian God" card(s) for this effect, reduce the amount of card you would draw for each of those cards and then add 1" Egyptian God" card from your Deck to your hand" last effect is not really experimental but its quite hard to find its equivalent. that being said, the draw effect is too good. its a 3+ hand fixer that combo as a super-searcher. Dangers! and GY dependable effects are still in the game and this card can provide even more power to it
  8. 1 point
    Spell Duplication Normal Spell Banish this card and 1 Normal Spell card from your graveyard, and if you do, This card's effect becomes the effect of the banished Spell. You can only activate 1 "Spell Duplication" per turn.
  9. 1 point
  10. 1 point
    This is actually a very interesting concept.
  11. 1 point
    I've seen this topic for a couple years now. I'll bite. Here's what I was listening at the moment:
  12. 1 point
    To answer the question, the card is based on a game I played called "Onmyoji", a Turn-Based RPG where Abe no Seimei, the Onmyoji, summon a spirit (or small ghost by the Wikipedia) by using a blank amulet. This is also the reason why I made "Black Emissary from the Underworld" and "White Emissary from the Underworld" (they were called "Kuro Mujou" and "Shiro Mujou"). Apparently Sealmaster Seimei is based on Abe no Seimei, since "Meisei" is an anagram of "Seimei"
  13. 1 point
    This screenshot confirms that it's not a reboot
  14. 1 point
    I love the fact that I can just rank up dark rebellion into this, but it does nothing else. This was a wasted opportunity.
  15. 1 point
    Blue-Eyes Kaiser Dragon Light Dragon/Effect Lv8 3000/2500 This card's name can be treated as "Blue-Eyes White Dragon" when applying effects. Once per turn: You can discard 2 cards from the top of your Deck. If you discard a "Blue-Eyes" or "Kaiser" card as a result of this effect; this card gains 1000 ATK until the End Phase. This card is treated as a Normal Monster while it is in the GY.
  16. 1 point
    3 new main deck cards and some reprints SD37-JP001 Qadoshaddoll Keios Level 2 LIGHT Spellcaster Flip Effect Monster ATK 900 DEF 100 You can only use one effect of this card’s name per turn. (1) FLIP: You can Special Summon 1 “Shaddoll” monster from your hand in face-down Defense or face-up Defense Position. (2) If this card is sent to the GY by an effect: You can send 1 “Shaddoll” monster from your hand to the GY, then apply the following effect. • Monsters you control gain ATK and DEF equal to the original Level of the monster sent to the GY by this effect times 100. Note: This card seems to derive its name from Qados, “Holy” in Hebrew or a similar related word. SD37-JP002 Laishadoll Wendi Level 3 WIND Psychic Flip Effect Monster ATK 1500 DEF 1000 You can only use one effect of this card’s name per turn. (1) FLIP: Special Summon 1 “Shaddoll” monster from your Deck in face-up Defense or face-down Defense Position, except “Laishadoll Wendi”. (2) If this card is sent to the GY by a card effect: You can Special Summon 1 “Shaddoll” onster from your Deck in face-down Defense Position, except “Laishaddoll Wendi” Note: Apparently this card’s name should be referencing wings or flight in hebrew but I am not versed enough in the matter. Wendi is of course, Wen is Hebrew for something wicked or evil, and is also part of Wendigo, an man-eating spirit of the folklore of the Algonquian people of North America. SD37-JP033 Lashaddoll Incarnation Normal Trap Card You can only use one effect of this card’s name per turn. (1) Target 1 “Shaddoll” monster in your GY; Special Summon that monster in face-up or face-down Defense Position. (2) Banish this card and 1 “Shaddoll” monster from your GY, then apply one of the following effects. • Change 1 face-down Defense Position monster you control to face-up Defense Position. • • Change 1 face-up Defense Position monster you control to face-down Defense Position. Note: I have no clue, don’t ask. The Kanji says “Chosen Holy One of Shadow-Light”, but I am not versed in Hebrew Source: https://ygorganization.com/scorchedearthscorned/ @Ryusei the Morning Star
  17. 1 point
    U - Union Carrier is clearly the best generic piece we've seen in Vrains Pack 3 (the Predaplant one as probably the second best). My only question about Carrier is whether or not the "+1000" effect overwrites any other effects the original card had. If not... Well, I could see it being used to set up a really suppressing board alongside Dragon Buster Destruction Sword. Otherwise, I could see this as being really strong support for Burning Abyss. EDIT: Other interesting cards Carrier could make way better: Block Dragon - Free search of up to 3 Rocks when sent from field to GY (SFFTG). Spyral Master Plan - Searches the field spell and a monster when SFFTG. The entire Gouki Archetype - Search a Gouki card when SFFTG. Colapserpent + Wyverburster - Not as impacting now, but they can search the other. Dawn Knight - Wanna Foolish a LIGHT off of Carrier, but want to Special Summon it afterwards? Use this to bypass Carrier's restriction! Goblin Zombie/Glow-up Bloom - Can search out Zombies/Summon high-leveled Zombies when SFFTG. Sangan + Witch of the Black Forest - both can be triggered from the Spell/Trap Zone. BA - Self-explanatory. Cute things this works with: Guardian Dreadscythe - It has a hard nomi clause which Carrier actually helps bypass. Retaliating "C"/Resonance Insect - Can search out low/high level Insects respectively. Superheavy Sams - There are a few cards that would benefit from the equip effect, a few that can be used from GY, and Soulpiercer can be used when SFFTG. Only issue is summoning Carrier while not locking yourself into SHS's for the turn. Phantom Knights - Use Carrier to help load them into the GY. Low Leveled Witchcrafters - They all have banish effects from GY. A bit more awkward to use though since summoning out 3 monsters isn't their strong suit. There's way, way more stuff this works with too. This is the stuff that caught my eye when running through YGOPRO.
  18. 1 point
    Thanks to an idea one of the YCM members gave me, here is my variation of a new "Tricky" Archetype
  19. 1 point
    I forgot one... "The Tricky Madcap" Rank 5/Dark [Spellcaster / Xyz / Effect] 2 "The Tricky" Once per turn, you can romove 1 Xyz material from this card to Special Summon one "Tricky" monster from your deck. If this card has no XYZ material, you take 500 points of damage each time you Special Summon. ATK: 2300/DEF: 1800
  20. 1 point
    I genuinely love what you've come up with here. It adapts the Ghostrick style nicely while still being its own thing, and it does a really good job at keeping your onslaught coming. The only problem is keeping spell/trap zones open to place your trap monsters in for the field spell. Also, even if your opponents monsters are all rock type monsters once the field spell hits the field, not only will it not get a chance to hit the field by the time your opponent is done with their turn if you go second, which is when your wanna play the field spell, or preferably on turn three when you've played a few monsters yourself, but also you have nothing to stop your opponent from killing you, while giving your opponent what is essentially a free turn to kill you thanks to the field spell's halving effect, even if you control fox on your turn. Your opponent does not have their damage cut in half, while you have your damage split down the middle, so unless you control 5 or 6 monsters with decent attack, you can't close the game.
  21. 1 point
    Just to note your missing this cards ATK and DEF values still its a nice retrain over the OG Rank-Up DRXD.
  22. 1 point
    I wanted to ask the same thing. Also, how do we access our old cards? It was stated that old cards would still be there and accessible.
  23. 1 point
    https://open.spotify.com/album/0pN7Pj0loPxU8pRcMXSHZq Etrian Odyssey II OST Just linked what I was listening to instead of fetching YT because when I saw they had these games' soundtracks I was like well, it'll give me less ads than YT (I'm not paying for either of them).
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