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  1. Given how the previous rules were unpinned, I have posted an up-to-date rulebook for Casual Cards. There's not too many changes from the original rules (most are just omitting mentions of previous subsections, spoilers that don't work anymore, and a small addition to etiquette), but they are subject to change. 1. Overall rules apply This should be self-explanatory; any general site rules such as behavioral standards and so forth will apply in addition to the section specifics listed underneath. You may reference the rulebook as a forum-wide announcement at the top of the section. If
    3 points
  2. Nullification Bomb [Trap] If this card is destroyed by a card effect, until your next Stand-By Phase all cards played and in play cannot activate their effect (if they have one).
    2 points
  3. Impregnable Bubble Magician WATER Level 1 Spellcaster / Tuner / Effect This card's Special Summon and effect cannot be negated. During your Draw Phase, if only your opponent controls a card(s) and this card is in your hand, before you draw: You can give up your normal draw this turn, and if you do, Special Summon this card. If Summoned this way: Cards in your possession are unaffected by your opponent's card effects until the end of this turn, also your opponent takes no further damage this turn. ATK 0 / DEF 1500 Whew, I dared to post this c
    2 points
  4. Laval Archetype Lavals are a Synchro focused archetype that are very strong at controlling their graveyard. Based on many years of play and experience with the archetype, Their effects are extremely dependent on this Graveyard setup, and you may not be able to make plays if you dont get cards like Molten Conduction Field in the first turn. Once their Graveyard has been established, they can use up their hand rather quickly, with no way to replenish it, and result in top decking after one or two plays. Finally, Lavals are great at filling their Graveyard once they get going, but lack recursio
    2 points
  5. @Titan403 First of all, congratulations in such impeccable card grammar, it's pretty amazing and I'll be sure to be attentive to your posts, as I'm bound to learn by reading through them. I loved the passion with which you made this thread, the Laval enthusiasm is definitely overflowing, and I didn't want to let this one go without mentioning it. From the explanation of the existing cards and the archetype's goals, strengths and flaws to how detailed you were in each custom card and your overall feeling about them. You seem like a much more advanced player than I am, so I don't feel like
    2 points
  6. Social Virus [Spell] Target one card with an effect. Until your next Stand-By phase, all cards played and in play will have their effect negated (if they have one) and gain the effect of the card you targeted.
    2 points
  7. On one hand, it is super situational because you can't exactly search/draw into it the turn you wanna use it, giving it a bigger waiting window than most decks would want to go through. It also requires a completely empty field, which is either after a nuke (where the opponent is likely pushing for game right there) or your opening play. Dimension Shifter has what I think is a lot worse of a condition to make it live and it somehow found its way into competitive builds (which I still to this day don't understand why people would risk such a brick for the sake of a potential game opener hand
    2 points
  8. Been oddly obsessed with Irish music this past year. Highly recommend.
    2 points
  9. Ro Ro Ro cycle LVL 3 ATK 900/DEF 100 wind If you control no "Ro Ro Ro" monsters you can special summon this card from your hand and if you do special summon "Ro Ro Ro Cyclist" from your deck Machine/Effect
    2 points
  10. Joyful Judgement [Trap] Pay 2000 life points. You can negate the effect of a monster. If this card is destroyed by a card effect, gain 1000 life points.
    2 points
  11. Heres two different Raidraptor cards i made earlier today. Hope you like 'em. (Note: No Card Art belongs to me, i usually just get it off of google.)
    2 points
  12. Barrier Defence [Trap] If you would take damage after battle calculation, destroy your opponent's monster as well after receiving the damage.
    2 points
  13. Hello all. I can't believe I first had an account here 13 years ago. Is there any of the old gang?
    2 points
  14. Savage Blow [Equip Spell] If the equipped monster destroys a monster in battle and would deal damage to your opponent afterward, increase that damage to equal the monster's ATK.
    2 points
  15. @The Nyx Avatar Thanks for updating the CC rules! Regarding them, I was wondering if you could amend the post a little so people would be allowed to use the "quote" function for threads with 10+ cards (in lieu of using spoilers). The quote function shrinks everything down into a smaller box while also giving some more leeway in organizing cards (i.e. putting them in groups of monsters/spells/traps). Either way, it might be prudent to make a second post in that thread to show how a person can spoiler their work.
    2 points
  16. I love the concept of alternate victory conditions, the tension of knowing your opponent is drawing exodia pieces or spelling out "FINAL" on destiny board. However, alternate victory conditions have a couple of serious problems: 1. They usually promote a solitaire-style of gameplay with little interaction with your opponent, which isn't fun. 2. Most of them just aren't very good. They are often extremely inconsistent and difficult to pull off. This isn't necessarily a bad thing, but I think we can do better without making the game less fun for your opponent. So, this archetype/s
    2 points
  17. My lunch break ended so I actually couldn't address one more thing I wanted to: That's a weird take on the story with "I sided with my friend when nobody else would" but really it is more like Horu: "that one friend of mine was causing distress and destroying progress work made by the entire team, and getting worse every time but I preferred to side with him over my other friends in the group that were the actual victims in this. After all, I never really cared about that project I was a part of, child's junk am I right? that's why no matter what that one friend of mine did to them, nothin
    2 points
  18. There's no point in the "ban me for a while" option if you request to make it partial due to still wanting to check the page. If it isn't a total lock from the site, asking for ban assistance becimes just a waste of time for the mod.... and it better be at least a full 7 day week. This "I'll be checking" throws the rest of the efforts on the trash. Do you wanna rest or not? The fact you really think "I just had to phone mah man Flame D real quick and he'd have thrown the election thread on the trash an' elected me" is your level of influence is so unreal. I'll ask you then, why don't you
    2 points
  19. If you want to be next put the address of your profile pic in your reply then after a little research I will make a card of you. If you hate your card I apologize they are just interpretations. Here's the first one.
    1 point
  20. Well you learn your daily lesson zama. But in topic, i pretty much have same opinion as rayfield. Bit Indifferent but also fully understand the moral and legal violation and hopeful never happen to the tournament and the yugioh community as a whole again Instead of rage i rather laugh it out. "You cheat in children card games?"
    1 point
  21. lol Zama, tbh I just can't feel outraged. Don't get me wrong, this is disgusting, but a person cheating to win is...well, pitiable. The poor guy needs to cheat to win. He doesn't have the skills, so he has to resource to this. Now tell me this: Will this guy, from the bottom of his heart, will ever feel good with himself? I don't think so. No matter his level of denial, in a corner of his brain, a voice will always tell him: "I'm a pathetic person, not good enough to win by skills alone. I won ONLY because I've been cheating, and any victories I have are worth nothing". I suppose the most anno
    1 point
  22. @Rayfield Lumina What do you think about this RAY are you as outraged as I'M about a Stupid Cheater Going to YCS Konami you guys are not Smart sometimes Letting Eduardo Cheat and take his hand off screen! *Please let me know what you think Ray and please Pass this Topic to Others I'm MAD! and want to know all your thoughts as well?
    1 point
  23. https://ygorganization.com/agirlsgottolookherbestright/ DBAG-JP022 ドレミコード・エレガンス Doremichord Elegance Spell You can only activate 1 card with this card’s name per turn. (1) Activate 1 of these effects. ● Place 1 “Doremichord” Pendulum Monster from your Deck in your Pendulum Zone. ● Add 1 “Doremichord” Pendulum Monster from your hand to your Extra Deck face-up, then place 2 “Doremichord” Pendulum Monsters (1 with an even Scale and 1 with an odd Scale) from your Deck in your Pendulum Zone. ● Add 1 card with an even Scale and 1 with an odd Scale from your Pendulum Zone to the
    1 point
  24. If you want to a side-by-side of this recreation and it's anime original, you can check it out here. ________________________________________________________ Royal Straight Slasher LIGHT | [ 6] [Warrior / Effect] You can Special Summon this card (from your hand) by banishing 3 Level 5 or lower Warrior monsters with different names from your hand, field, Deck, and/or GY. If 3 “’s Knight” Monsters were banished for the Summon of this card by this effect: This card gains the following effects: • This card gains 1000 ATK. • If this card destroys a monster by battle and sends it t
    1 point
  25. Ro Ro Ro Golem LVL 5 LIGHT This monster cannot be tribute summoned and must be summoned by other ways. If you control no face up "Ro Ro Ro" monsters you can special summon this monster from your hand. While this card is in face up defense position your opponent can only attack this card. The first time each turn this defense position monster would be destroyed by battle instead negate the attack and change the attacking monster to defense position. ATK/1700 DEF/2100
    1 point
  26. I don't think it's good I don't underestimate you but I think the effects makes no sense because the first one gains your opponent 3000 LP for you to draw 1 card but if the player gains the LP it will be better
    1 point
  27. It has some nice buff compare to original. The summoning spell is now grafted on the card and has easier means of activation. Attack boost to mimic Knight Joker stat in fact it has synergy to fetch joker himself My bit of issues is that those buff locked away in his own requirement to have sent exactly 3 of the og knights. It might be better for each effect to unlockable through number of knights used. Its also a bit weird that the grafted spell actually nerfed to only summon from hand. While i might agree summon from deck might pushing it a bit at least keeping the reccuring ability via
    1 point
  28. Grand Trainer Solsimathos EARTH Level 1 Warrior / Tuner / Effect Once per turn, when you take damage from a card in your opponent's possession: You can target 1 Normal Monster in your GY; Special Summon that target. Each time your opponent Summons a monster or activates a card effect: You can target 1 Normal Monster you control; increase or decrease its Level by 1 and increase its ATK by 200. If a Normal Monster you control would be destroyed by your opponent's card, you can negate this card's effect instead. ATK 1000 / DEF 700 *Hopefull
    1 point
  29. welp, there are many tools you can use. You can try this place, https://yugiohprices.com/ or https://www.trollandtoad.com/. Just type the card's name, search for it and look for the correct rarity. Good luck!
    1 point
  30. Advanced Evocation of Summoning Quick-Play Spell Banish a monster from your Deck and a monster from your hand then Special Sunmon 1 level 5 or higher monster from your Deck whose level is equal to or less than of the combined levels of the monsters banished by this card's effect. Draw 1 card.
    1 point
  31. The good news keep coming! Now, for those who enjoyed District 9, Neill Blomkamp has confirmed the sequel to his masterpiece! https://www.indiewire.com/2021/02/neill-blomkamp-district-9-sequel-written-1234619653/
    1 point
  32. Bit Casher lv 2 DARK Cyberse/Tuner/Effect You can Pay 1000 LP to Special Summon this card (from your hand.) You can only Special Summon "Bit Casher" once per turn this way. If this card is used as a Material Monster to Summon a Cyberse Monster from your Extra Deck, gain LP equal to the summoned monsters original ATK. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY and pay 1000 LP; Draw 2 cards. You can only use this effect of "Bit Casher" once per turn. ATK/200 DEF/200
    1 point
  33. this is my extra deck: The Sunburst Goblin of Greed, Pyro: Lv. 5 1 Tuner + Monster When this card is special summoned your opponent mills 3 cards. Once per turn negate the attack or effect of a monster and the opponent mills 2 cards. If the opponent has more than 10 cards in their graveyard, you can negate the activation of a spell/trap or of a monster. You can only activate the effect of "The Sunburst Goblin of Greed, Pyro" once per turn. The Frontline Sunburst Enigma, Hugus [Fav card right here] Lv. 3 1 Tuner + 1 Monster When this card is special summoned you
    1 point
  34. During your Draw Step before you draw, if this turn is your first turn of the Duel and this card is in your hand, you can reveal this card and if you do; discard this card, shuffle all cards in your hand into your Deck then draw five cards.
    1 point
  35. Finally got around to seeing the Pokemon direct. I'm intrigued for the Legends game, but I'll still wait. Not a fan of the Let's Go method of catching wild pokemon but glad they actually updated graphics and attack animations better. Still can't help but be cautious. DP remakes, tbh I'm not a fan of the chibi and it shouldn't be a "loyal/nostalgic experience", It should have all of which the original had and then some things to expand on. This currently looks like a time capsule and I bet they won't even allow gen 5+ mons in the dex. Also gotta see how they end up doing the SwSh Exp Share me
    1 point
  36. Overall, I love the design concept of these! Taking the old match winners (and their awesome art) and turning them into something a bit more practical. Since you'd be mixing a ton of alternate win conditions into your deck, it actually means the opponent doesn't actually know how you might aim to win, which gives you a kind of advantage in just pure knowledge. These are quite fair, making the cards decent beaters with some extra effects, but restricted enough that you shouldn't be able to do shenanigans to get an insta-win (at least, I can't think of a way to cheat out an FTK with these
    1 point
  37. Chosen pics are fantastic, the archetype is looking better than ever n.n. It doesn't happen too often that you make the customs pictured, right' This one must be special for you. Honestly, though, I was disappointed after seeing Samsara (which was Karmic Tutor before) because you didn't consider the PSCT suggestion I gave, but no can do -_- There are a couple of details in the new card (like, some part says "cards card" lol *Pant* *Pant* This PSCT took me centuries xD. Also, it's likely it's far from perfect, but it resolves some important issues in the original version. You
    1 point
  38. Saboteur's Gambit [Continuous Trap] If a Spell or Trap effect would affect a monster in any way other than destroying it, destroy that monster.
    1 point
  39. who tf is this site and why tf is it so short? you'd think something this explosive, leaked by a whistleblower, would be filled out with much more detail in the initial page, more sources for verification that it was ashley, etc. and you say "sorry but this is literally the top result on google"; what exactly did you type in the search bar? this is super suspicious also "so this is what dems support and what they are about"; wtf? this is literally a "one bad all bad" where the "one bad" is based on the presumption of overlapping values. overlapping values aren't a given for any political
    1 point
  40. New day, new prompt! Prompt: Make a card that supports 1 of the following types: Pyro, Fish, Sea Serpent, Reptile, Psychic, Divine Beast, or Wyrm. Good luck!
    1 point
  41. My turn ZamaZamaZamazenta! Make a Main Deck Effect Monster, It can Special Summon itself with a balanced condition Has 1 (and only 1) negating effect, but this negating effect has a fair cost. Have fun!
    1 point
  42. Joseph is the savior you need. Horu is the one you deserve.
    1 point
  43. Yeah, I am the savior of YCM. Fucking tryna steal my role.
    1 point
  44. because i was still under my 45 day name change restriction
    1 point
  45. Oh, cool, nice! I had the thread up pretty much as soon as you posted it but hadn't gotten around to actually commenting until right now Glad to see it's working. Will check out the cards later!
    1 point
  46. Mm. Activity on here will wax and wane. You don't have to feel like you need to take on everything yourself Horu. As for your particular insight as to the lack of activity a couple days ago, it seems pretty straightforward: opinions that are against the popular opinion is going to artificially spawn activity regardless of who is saying it. Still, the type of politically charged content (even stuff that's only tangentially political) should probably stay off the status bar since... well... debates on one side or another can give a negative impression for new people if they see the s
    1 point
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