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Showing content with the highest reputation since 09/21/2020 in all areas

  1. This is my first time trying to make a card, so wish me luck: Modded Genex Controller: Model V Level 3 DARK Machine/Tuner/Effect This card's name is also "Genex Controller" while it is face up on your field. If your opponent controls more cards than you do, you can Special Summon this card from your hand. If this card was used as material for a Synchro Summon, you can add this card from your GY to your hand. You can only use each effect once per turn. 1500/1300 (Feel free to give me constructive criticism on this card) Next: Dueling on the Brink (Preferabl
    3 points
  2. Strict Dress Code [Normal Trap] If there is a monster equipped with an Equip Spell on the field: Until the end of this turn, monsters on the field cannot activate their effects or declare an attack unless they are equipped with an Equip Spell.
    2 points
  3. Chasing Shadows [Normal Trap] If a Set card(s) you control would leave the field because of an opponent's card effect, you can send this Set card you control to the GY instead. You can only use this effect of "Chasing Shadows" once per turn.
    2 points
  4. https://ygorganization.com/sweetdreamsyoureneverwakingup/ Oneiroi, the Dream Mirror Emissary Level 3/LIGHT/Fairy/Effect You can only use this card name’s (1) and (2) effects once per turn each. (1) If there is a “Dream Mirror” monster on the field: You can Special Summon this card from your hand, then you can make its Attribute become DARK. (2) If this card is Special Summoned by the effect of a “Dream Mirror” monster: Apply these effects (simultaneously). ● If “Dream Mirror of Joy” is on the field, you can return 1 Spell/Trap your opponent controls to the hand ●
    2 points
  5. All my 2010s and before cards... back...
    2 points
  6. Sensational Simian Trio Level 3 | DARK | [Beast/Tuner/Effect] You can Special Summon this card from your hand by banishing 1 card in your opponent's GY, and if you do, your opponent cannot activate cards or card effects with the banished card's card type (Monster, Spell, or Trap) for the rest of this turn. You can only Special Summon "Sensational Simian Trio" once per turn this way. ATK/ 1300 DEF/ 300 ________________________________________________________________________________________________________________________________________________ Conceptually, I based it
    1 point
  7. hOi, I'm spiritomb8 and I make Yugioh cards as a hobby. The cards I make are based of Subnautica, they carry the Archtypes 'Subnautic' & 'Leviathan'. The 'Leviathan' Archtype focusses on bombarding the opponent with negative affects while also being immune to certain card effects. (depends on the Levi-card) One of the effects for the Levi-cards is: Can't engage in battle during your turn but using the opponent'c cards ATK instead. (Not a direct card quote) The 'Subnautic' Archtype focusses on bombarding effects at the opponent.
    1 point
  8. Politicians tell you "it's only voter fraud when Dems win and only voter suppression when GOP wins, that it's only the will of the people when Dems win and only the will of God when the GOP wins." of course they don't say it that directly but its always an implication. This bullshit is why I quit american politics, think about it; We've got a administration who ordered the suspension of Tiktok (rightly so, suprisingly) over CCP spying but won't order Netflix to shut down over "C****s" or even have them remove it from the platform, and we've got a Congress who, whenever a mass shooting happens,
    1 point
  9. It would seem you can, @Psilocyborg. There's hardly any precedent to this kind of effect, but I suppose a replacement can be done as a response to TT. If you compare this to the cards mentioned by Tythe, Big Shield Gardna is a Quick Effect, so SS 2. And since this is a Trap, same... I'm still not sure if the actual effect has a relation to Spell Speed, or if it is more of a Triggering stuff (I think its the latter, right?). If this is the case, it has no relation to the Set --> activate next turn rule, so I suppose it'd be good to go.
    1 point
  10. I just noticed something with this and that's the fact were getting our first official RANK 13 Monster because Ci1000 is being made. New Order cards with Amon when?
    1 point
  11. Not only that, but I like the fact that it is worded in a way that it grants delicious all around protection. Evenly Matched? Nah. Giant Trunade-like effects? Nope. Nobleman of Crossout that nobody plays anymore? Niet. Envoy of the Beginning? Nanay. What the hell, I'm liking this card more every time I come back xD.
    1 point
  12. So Zexal World stream revealed a lot about Zexal World including a new mission for a 7th Extra Deck Slot plus revealed a OCG product called Pieces of Memories Complete Ver which contains all 107 Numbers, all 25 Chaos versions plus 9 other number related cards and will have C1000, Ci1000 and Numeron Chaos Ritual printed in this product.
    1 point
  13. Ohhh, I see! I felt something was in the air, but I was pretty sure face-down cards were essentially Effect-less (until sent to the GY, at least) , thanks for the clarification, Tythe. I remember making a couple of cards with that kind of effect many years ago, but I thought that was something weird I came up with, not something with an actual precedent ^_^´´. Well, in that case, I take back my words, the card has its uses. Possibly I'd carry something less passive considering the brutal pace of the meta, but this card should be good in the Decks I mentioned earlier or something like Sky Strik
    1 point
  14. At the start of your Main Phase 1: You can Special Summon this card from your hand, and if you do, neither player can activate monster effects from their hands until the end of the next turn, also, you can only Special Summon monsters from the Extra Deck to the Extra Monster Zone this turn.one monster from your Extra Deck this turn. It's just something to stop all the hand traps from disrupting plays, since Called by the Grave is limited. The Extra Deck limitation on the user is meant to make sure the player going first can't go into some Crystron Halqifibrax combo and end up with like 5
    1 point
  15. Looks like just a generic Set protection card, but it can help backrow as well as Set monsters which gives it a lot more usability. Probably not strong enough to be used in modern decks since it is a reactive trap entirely reliant on the opponent, but it has decent niche uses in a backrow heavy strategy against field nuke effects (Evenly Matched, Harpie's Feather Duster, Lightning Storm, etc.). All in all, it's fine. I do really like how this card is thematically in-flavor with "Shifting Shadows". As for Set cards with effects, it's actually not completely unheard of. As far as I know
    1 point
  16. @Psilocyborg, what's the combo you're considering using with this card? There has to be something, because honestly I find the card pretty underwhelming >_<. Setting stuff is pretty bad in the current meta, except for fully dedicated flipping decks such as Shaddoll or Ghostrick. Also, I'm not understanding well how a Set card can activate an effect. I mean, if you activate this card, it has no effect that can be applicable when activated, and if it's face-down, it... simply cannot do anything, it shouldn't be able to be used as replacement for the other Set card(s) you're protecting. I'
    1 point
  17. yes. the level 3 gives the deck more field presence, with either a hand fix or a backrow reset. the fusion is a decent negate with high stats and a replacement effect. dream mirrors still aren't meta, but this helps them do a lot more with what they have.
    1 point
  18. 1 point
  19. Helloe, guys! It's been one hell of a time since I posted something in a Multiples section. What I'm posting is not exactly an archetype, as these card don't work like that yet. They're monsters with strange effects that in some cases defy common rules. I'm not sure if that will happen, but I might add more cards in the future. I have to mention, one of these cards was already posted in Singles. Then, @Sleepy made a joke that sparked my interest in making more, actually, the second card is pretty much her joke made real xD. Let's get on! Overwrite Psywitch LIG
    1 point
  20. Are you a fan of Studios Ghibli movies? You might be interested in this: They just released a set of 400 Stills for you to enjoy and download for free, 50 from 8 of their movies, and it's possible they add other works in due time. Here's the link in case you want to have a look n.n http://www.ghibli.jp/info/013344/ And some examples:
    1 point
  21. Hello, fine peoples! I was working on the Prismirror archetype when a completely different idea jumped into my head. I think the concept is neat, but I think I'm gonna have to redo the execution again because the card texts are novels... The gimmick is really really simple: It's an archetype that can easily trade its scales in and out, but your cards rely on having a Scale 4 card in your Pendulum Zone in order to make their effects live. The cards all have the same first monster effect, but besides that, most of the cards have completely different conditions and effects.
    1 point
  22. My Chinese temple is about to kick out a dad in the near future
    1 point
  23. No card called "Reverse the Polarity!"? Disappointed, 0/10.
    1 point
  24. Okay, I have to say this, @Tythe Scora: After imagining this archetype in action, I ended up being all dizzy from all the bouncing n' replacing n' moving n' substituting xD. Before I forget, I only saw a small detail in the grammar, in the card "The Light Polarity of Frison", where it says "negate the effects of 1 card on the field until the end of the Phase." Did you mean until the end of this turn? I'm seeing you still like to use the term "You can only use this effect of this card's name once per turn." I suppose its too late for Konami to begin using it in the TCG, which I feel
    1 point
  25. Just finished up the newest set in my Ritual Circle TCG, it's called MECHANICAL EVOLUTION, and it features a new card type, called Evolved Ritual Creatures! Check more out in the thread:
    1 point
  26. So in gaming news, Microsoft has acquired Bethesda.
    1 point
  27. @YCMakerviewed my profile. That is the best update this site has had recently. I'd totally simp for him.
    1 point
  28. I like the idea of the cards. I personally love the idea of monsters powering up other monsters, so you got +1 from me. Overwrite Psywitch seems a little underwhelming because you can only cripple your own monsters, but the other two are pretty cool; especially Law Breaker as you can take down invincible monsters, should your opponent pull one out. Also, did you do the art on these cards? They are pretty neat.
    1 point
  29. Just added the upload button to the app.
    1 point
  30. hahaha, hell yeah, puffy sheep strategy rules! I take your word. It was a challenge. Here's one of the pics I analyzed while trying to reproduce: I noticed that when the quadruped is walking, they draw the front leg in a certain angle and draw the hind leg with approximately the opposite, due to the mechanics in which the animal moves. I still dunno, maybe I should've drawn the front leg in the other side closer to the first >_<. It's still mysterious stuff xD
    1 point
  31. I sincerely thank you. Words like this motivate me to keep drawing n.n --- And talking about drawings, I just made a new one. I know that I'm leagues away from Sleepy, but I did my best. I also never, ever draw animals. I suppose I did when I was very little, but in general I have 0 practice, so I had a hard time drawing the legs. I tried to base myself on something I found on the web and said, screw it, this looks decent. xD. I need a lot of practice with animals, but this is a a start n.n
    1 point
  32. Brought back saved cards, working on sets and saving cards next.
    1 point
  33. Haven't been on here for a year or so, sad to see the place so dead , I remember the good old days about 10 years ago when this place was thriving and there was tons of new posts every day.
    1 point
  34. Aromage Thyme WIND/Plant/Effect/Level 5/1000 ATK/2000 DEF If this card is in your hand or GY, and you gain LP: You can Special Summon this card. You can only Special Summon "Aromage Thyme" once per turn this way. While your LP is higher than your opponent's, Plant monsters you control cannot be targeted by your opponent's card effects. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 card in either player's GY that has an activated effect that gains LP: if it is a monster, Special Summon it to your side of the field, or
    1 point
  35. Autograph Time! Quick-Play Spell You can only activate this card during the Main Phase 1 or Battle Phase. Activate the appropriate effect depending on whose turn it is. - Your Turn: All monsters your opponent controls lose 500 ATK for each "Magician Girl" monster you control. If you control "Dark Magician Girl": your opponent cannot activate cards or effects during the Battle Phase. - Your Opponent's Turn: Target up to 3 monsters your opponent controls: change them to attack position, also they must attack this turn if able. If you control "Dark Magician Girl": you can Special Summon 1 "Mag
    1 point
  36. What kind of card is that? Like, a Normal Spell/Trap, a Quick-Play, a Counter . . . Hazy Winds Continuous Spell The first time you gain LP each turn: You can Special Summon 1 "Aroma" monster from your hand or Graveyard. Once per turn, during either player's turn, if your LP are higher than your opponent's, you can pay LP equal to the difference: Banish 1 card from your opponent's Graveyard for every 500 LP paid for this effect. The first time an "Aroma" monster battles an opponent's monster each turn: Gain LP equal to the opposing monster's ATK. Jurrac
    1 point
  37. Cursed Gaia the Dragon Knight EARTH | Dragon | Level 10 | Fusion | Effect 1 "Curse of Dragon" monster + 1 Warrior monster When this card is Fusion Summoned: You can add 1 "Gaia" monster, "Spiral Spear Strike" or "Beginning of Heaven and Earth" from your Deck to your hand. If you Fusion Summon a "Gaia" monster or Ritual Summon a "Black Luster Soldier" monster: You can draw 1 card. You can only use this effect of "Cursed Gaia the Dragon Knight" once per turn. 3100/1800 next: Vehicroid
    1 point
  38. Name: Dark Magician Girl of Chaos DARK | Spellcaster / Xyz / Effect Rank: ✪ 7 | 2500 / 2000 Effect: 2 Level 7 Spellcaster monsters While this card has material, and if your opponent controls no Spellcaster monsters: Any card sent from the field to your opponent's GY is banished instead. You can detach 1 material from this card; add 1 Spellcaster monster from your Deck to your hand. You can only use this effect of “Dark Magician Girl of Chaos” once per turn. Next: "Legendary Dragon"
    1 point
  39. Kuriboh Party Field Spell When this card is activated, add 1 "Kuriboh" monster from your Deck to your hand. If a "Kuriboh" monster is sent from your hand to the Graveyard: You can Special Summon that monster from your Graveyard. If a "Kuriboh" card is destroyed on the field, except this card: Draw 1 card (you can only activate this effect of this card's name once per turn). Harpie
    1 point
  40. Silent Armory Equip Spell Card Target 1 "Silent Swordsman" or "Silent Magician" monster, equip this card to that monster. Equipped monster gains ATK equal to its Level x200. You can send this face-up card to GY, destroy up to 2 monster your opponent controls. ---------- Agent
    1 point
  41. Kuribohnus DARK - Level 1 - Fiend/Tuner/Effect - 300/200 If you would take damage from your opponent's card (by battle or card effect), you can Special Summon this monster (from your hand): Gain LP equal to the damage you would have taken. If this card is sent from the field to the Graveyard, you can add 2 "Kuriboh" monsters of different names from your Deck or Graveyard to your hand, except this card (you can only activate this effect of this card's name once per turn). Searching two Kuribohs lets this Deck actually have some steam to it, and now they have a Tuner to occasionally Synchro 2/
    1 point
  42. Black Luster Magician Level 4 DARK Spellcaster/Effect ATK: 1000 DEF: 0 You can tribute this card; Special Summon 1 "Black Luster" monster from your Hand, ignoring its summon conditions. You banish the card from your GY; Send 1 LIGHT and 1 DARK monster from your Deck to the GY. You can only activate each effect of Black Luster Magician" once per turn. Timelord
    1 point
  43. Gentle Winds Continuous Trap Once per turn, if your Life Points are higher than your opponent's, you can Special Summon 1 "Aroma" monster from your Graveyard, but if you do, you cannot Normal Summon/Set this turn, except to Normal Summon an "Aroma" monster(s). If a monster on the field is destroyed, you can gain LP equal to its Level x200 or its Rank x500. If this card on the field is destroyed, you can Set 1 "Winds" Continuous Trap Card from your hand or Graveyard, except "Gentle Winds" (you can activate that Set card this turn). Batteryman
    1 point
  44. Stardust Linker Level 4 - LIGHT - Warrior/Tuner/Effect 1800/1000 If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower non-Tuner monster from your Graveyard. If this card is in your Graveyard: You can banish it and 1 non-Tuner monster from your Graveyard; Synchro Summon 1 monster from your Extra Deck. You can only use each effect of this card's name once per turn. Here's your Main Deck; now go make Stardust stuff faster. ==== Infernity
    1 point
  45. Red Stardust Dragon LIGHT Dragon / Fusion / Effect Level 10 3500 / 3000 1 "Stardust" Synchro Monster + 1 Level 6 or higher "Red" monster Once per turn, when your opponent activates a card effect that would Special Summon a monster: Tribute this card, and if you do, negate it. During the End Phase of the turn you activated this effect: Special Summon this card from your graveyard, and if you do, destroy every face-up monster your opponent controls that has less than 3500 ATK. Dark World
    1 point
  46. // You're 23 minutes late on this one. // I'll try to do both, but yeah... Aroma Heavy Fragrance Spell | Continuous You can only activate the (1) effect of "Aroma Heavy Fragrance" once per turn. (1) You can Special Summon 1 "Aroma" monster from your hand or Graveyard. (2) If you gain LP due to an "Aroma" card effect: You can target 1 face-up card on the field; negate its effects. (I suppose this gives you added revival/summoning and deals with certain cards) Lightray Emperor Dragon Level 8 | LIGHT | Dragon | Effect 3000/2500 Cannot be Normal Summoned/Set. Must be Special Summoned from
    1 point
  47. Well, this took me a while. Felt Resonators were a bit lacking in the Level-outreach, so.... (also the pic belongs to Toffee, felt it warranted a new fresh look.) [spoiler=Aurora Resonator: Info] LIGHT/Fiend-Type Tuner Effect Monster/Level 1/300 ATK/200 DEF Lore: If you control no monsters: You can discard this card, then target 1 DARK Dragon-Type or DARK Fiend-Type Synchro Monster in your Graveyard; Special Summon 1 "Aurora Resonator Token" (Fiend-Type/DARK/300 ATK/200 DEF), whose Level is equal to that target's original Level. You can only use this effect of "Aurora Resonator" once
    1 point
  48. Aromasprite Pixie LIGHT * Plant/Effect If this card is sent from the field to the Graveyard, you can Special Summon 1 "Aroma" monster from your Deck and if you do, gain 500 LP. If an "Aroma" monster you control is destroyed while this card is in your Graveyard, you can Special Summon this card in attack position and if you do, gain 500 LP. You can only activate this effect of "Aromasprite Pixie" once per turn. 500/100 Junk
    1 point
  49. 0 points
  50. Reverse the Polarity of the neutron flow!
    0 points
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