Jump to content


Popular Content

Showing content with the highest reputation since 04/01/2020 in all areas

  1. 3 points
    Oh... I'm officially stuck on the colors of the clothes. I don't want it all pink so I've been thinking about it for a few hours now. Here's the update on my Fairy Gym Leader.
  2. 3 points
    first virus test negative. I think the protocol is 2 more negatives and I'll be "clear" After that I should be able to donate plasma to people who badly need antibodies
  3. 2 points
    DP24-JP002 Reactor Slime Level 4 WATER Aqua Effect Monster ATK 500 DEF 500 You can only use each of the (1) and (2) effects of this card name once per turn. (1) During your Main Phase: You can Special Summon 2 “Slime Tokens” (Aqua/WATER/Level 1/ATK 500/DEF 500), also you cannot Normal Summon or Special Summon monsters this turn, except Divine Beast monsters (2) During either player’s Battle Phase (Quick Effect): You can Tribute this card; Take 1 “Metal Reflect Slime” from your Hand, Deck, or GY, and set it in your Spell & Trap Zone, also, it can be activated this turn. DP24-JP003 Guardian Slime Level 10 WATER Effect Monster ATK 0 DEF 0 You can only use each of the (1)(2) and (3) effects of this card name once per turn. (1) When you take damage from battle or a card effect: You can Special Summon this card. (2) During damage calculation, if this card battles an opponent’s monster: This card gains DEF equal to that monster’s ATK during Damage Calculation only. (3) If this card is sent from the hand or field to the GY: You can add 1 Spell/Trap Card that specifically lists “The Winged Dragon of Ra” in its text from your Deck to your hand. DP24-JP004 Inishie no Jumon (Ancient Chant) Normal Spell Card You can only activate one card with this card’s name per turn. (1) Add 1 “Winged Dragon of Ra” from your Deck or GY to your hand, and if you do, this turn you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set (You can only gain this effect once per turn). (2) You can banish this card in your GY; After this effect resolves, if you Tribute Summon a “Winged Dragon of Ra” this turn, its original ATK/DEF becomes the total original ATK/DEF of the monsters Tributed for its Tribute Summon. DP24-JP006 Sennen no Keiji (Millennium Revelation) Continuous Spell Card You can only use each of the (1) and (2) effects of this card’s name once per turn. (1) You can discard 1 Divine Beast monster; Add 1 “Monster Reborn” from your Deck/GY to your hand. (2) You can send this face-up card in your Spell&Trap Zone is sent to the GY; This turn, you can Special Summon “Winged Dragon of Ra” from your GY with “Monster Reborn”, ignoring its Summoning Conditions, but if you do, you must send all “Winged Dragon of Ra” Special Summoned with “Monster Reborn” to the GY during the End Phase. DP24-JP007 Taiyou Shin Gouitsu (One with the Sun God) Continuous Trap Card You can only use one of this card’s (1)(2) effects per chain. If you control a monster whose original name is “The Winged Dragon of Ra” you can activate this card during the turn it was Set. (1) During either player’s Main Phase: You can pay LP so that your LP becomes 100; 1 Special Summoned “Winged Dragon of Ra” that you control gains ATK/DEF equal to the amount paid. (2) Once per turn: You can Tribute 1 “Winged Dragon of Ra” you control; gain LP equal to its ATK on the field.
  4. 2 points
    Adamancipator Friends Normal Spell (1) Excavate cards from the top of your Deck, equal to the number of Rock monsters you control +5, and if you do, you can add 1 excavated Rock monster whose Level is equal to or lower than the number of excavated cards to your hand, also place the rest on the bottom of your Deck in any order. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Rock monsters.
  5. 2 points
    Idioms teach us the difference between “translate” and “localize” ROTD-JP079 天龍雪獄 Tenrou Setsugoku / A Draconian Prison of Snow and Sky Normal Trap You can activate only 1 card with this card’s name per turn. (1) Target 1 monster in your opponent’s GY; Special Summon it to your field (but negate its effects, if any), then you can banish 2 monsters on the field that have the same type (1 from each player’s field). Name TL note: It seems to have a play on 天牢雪獄, also pronounced Tenrou Setsugoku. It seems to convey the idea of being so snowed in that you might as well be in a prison constructed by the heavens themselves. The “rou” used in the idiom is replaced in the card’s case with a “rou” that utilizes a specific kanji often used for dragons, and is ALSO a prison idiom. Further, the “rou” and “goku” sound like terms in the name of “Trishula, the Dragon of Icy Imprisonment”. Furthermore, the dragons seem to be taking each other out, perhaps sealing each other away. This is 4D chess levels of puns and namesakes, we are doing our best to localize with them in mind! Source: https://ygorganization.com/ascalontrishprison/
  6. 2 points
    I wanted her to wear slippers, but I didn't know how to draw those in this pose. I don't exactly have reference images in my workplace. Anywho, here's the sporty girls:
  7. 2 points
    More sketches: This time featuring Mindel the "Joker girl", the older sis of my little witch character. I've really underperformed in drawing this one, I think those are like 80% of my drawings of her, and are each 6 months to a year apart from each other, to the point I haven't standardized even her hair length or shape all that well. I think the newer scanner is doing the job too obnoxiously light and I don't really know how to fix that issue so I might end up re-installing my old one and relegating the new one to just prints which is what it does best.... darn it... Anyways... 2 of these have pajamas so it goes in theme xD And yeah, one or two of these have been here in the club before xP
  8. 2 points
    Oh, that's cute. Reminds me I drew my characters in pajamas a few years ago, though I aged them up a little bit for that so for the plans I have for them this could be considered "non-canon" xD
  9. 2 points
    A series of cards based on the Robomi story (If you have played Cygames games, like GBF, Shadowverse or RoB, u should know that already)
  10. 2 points
    Oh interesting. The card is actually pretty fragile because as I read it, you have to meet both actions: Having a copy of itself still in the Main Deck to set is the first thing it has to achieve, then it has to have a copy of itself in the GY to return to the Deck. The moment any copy(or copies) is banished or you draw into the one you wanted to set from the deck, the dream is dead. Furthermore, even if the chance is very small, it exists, that your numbers noted end up equal and being unable to get even a Level 1 out xD Though at the very least it has a draw effect (that has a slight chance of killing the cycle) to fall back on. At first it sounds like the extra copy is just gonna be dead weight until you build up enough cycles to generate advantage, and I don't know how many cycles you'll achieve throughout an average duel nowadays. That makes this more than fair. Needlefiber helps to not trigger the self-destruction if it ever becomes an actual issue (though I don't think it would be) and Foolish Burial Goods sounds like a must to help things get started. If anything, I suggest returning the GY copy to the bottom of the Deck instead of shuffling it. I think if you can last enough cycles of it, it deserves to not be potentially disrupted by its own progression by drawing you the garnet copy xD Also, I really dig the energy theme going on with this card. I could see an archetype similar to Koa`ki Meiru being built around this concept, with monsters' maintenance costs being "if you activated an "Ener D Gear" this turn".
  11. 1 point
    The idea before this archetype is: Bulky reptiles (with identical stats). They each have 3 effects. -A type of immunity/protection. -A battle-oriented bonus. -They make other members inherit their effects and stats when they leave the field, so it is possible for one of them to essentially be all 4 combined in effects. And yes, the inherited parts of their effects can be re-inherited. S/T support can happen in the future but for now these 4 are what I've got. Brawlizard Comodo EARTH Level 3 [Reptile/Effect] 1400/1400 Cannot be targeted or destroyed by Spell Effects, except by "Brawlizard" cards. If this card battles, after Damage Calculation: You can target 1 card on the field; destroy it. If it leaves the field, all "Brawlizard" monsters you control gain the different effects and the ATK this card had on the field. Brawlizard Monitor EARTH Level 3 [Reptile / Effect] 1400/1400 Cannot be destroyed by battle, except by "Brawlizard" cards. Banish monsters this card destroys by battle or by effect. Negate the effect of a monster it battles with during the Battle Phase. If it leaves the field, all "Brawlizard" monsters you control gain the different effects and the ATK this card had on the field. Brawlizard Iguana EARTH Level 3 [Reptile / Effect] 1400/1400 Cannot be targeted or destroyed by Trap Effects, except by "Brawlizard" cards. If it battles a Defense Position monster, it inflicts piercing battle damage. It can attack twice per Battle Phase. If it leaves the field, all "Brawlizard" monsters you control gain the different effects and the ATK this card had on the field. Brawlizard Salamandra EARTH Level 3 [Reptile / Effect] 1400/1400 Cannot be targeted or destroyed by Monster Effects, except by "Brawlizard" cards. If it battles, after Damage Calculation: Draw 1 card. Also, you can place 1 "Brawlizard" monster from your Deck to your Spell & Trap Zone as a Continuous Spell. If it leaves the field, all "Brawlizard" monsters you control gain the different effects and the ATK this card had on the field.
  12. 1 point
    The archetype tries to fight using their own strength. I could take making a little bit available but ultimately I hope and expect that in practice the owner will almost never want to go into the Extra Deck options because of how it'd weaken their field and setup with the way these cards run. This is a representation of what the monsters' vibe is: No wimpy Extra Deck fodder.
  13. 1 point
    Bliss is actually unfair, it can add another Bliss which add your last Bliss so in total simultaneously search and thinning your deck for 3 cards (can be use as discard fuel for Danger!) and provide 3 token completely uninterupted. People think that Link Monster is useless after MR 5.2//2020 but the reality Links with their super generic nature meaning that these token is gonna be abused hard. Coincidently, this card is practically better token generator than Galaxy Tomahawk (hint: that card is banned) and being a HERO fit him right at Goodstuff Warrior Gonna comment the rest soon
  14. 1 point
    Such a funny concept, hand-tailed lizards xD And they are deceptively good, IMO. May seem a bit slow, but as long as you keep a Brawlizard always on board the effects can stack and pass on each other. Their traits could be better though For instance, Level4 would enable Rank4 plays, including King of Feral Imps to search them. Whereas as WIND they would get access to toys like Totem Bird. Reptiles have a sleeper power card in Snake Rain, but these don't capitalize from it.
  15. 1 point
    Buck Shot Trap Card If your opponent controls more cards than you do, you can activate this card from your hand. Target 1 card your opponent controls; destroy the targeted card and inflict 500 points of damage to your opponent. You can only activate 1 "Buck Shot" per turn.
  16. 1 point
    DP24-JP031 Kyoui no Jinzou Ningen – Psycho Shocker (OCG: Menacing Android – Psycho Shocker/TCG: The Menacing Jinzo) Level 7 DARK Machine Effect Monster ATK 2400 DEF 1500 You can only use each effect of this card’s name once per turn. (1) If either player controls a Trap Card or there is a Trap Card in the GY: You can Special Summon this card from the hand, but its Level becomes 6 until the end of the turn. (2) During either player’s Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 “Jinzo” from your hand or GY, then, destroy all Traps your opponent controls (If those cards are Set, reveal them.) DP24-JP032 Makyoudoushi Psycho Bounder (OCG: Magical Mirrorist Psycho Bounder/TCG: Psycho Bounder) Level 4 LIGHT Machine Effect Monster ATK 1700 DEF 1000 You can only use each effect of this card’s name once per turn. (1) If this card is Normal or Special Summoned: Add 1 “Jinzo” or 1 Spell/Trap that specifically lists “Jinzo” from your Deck to your hand. (2) If another monster you control is attacked, before damage calculation: You can activate this effect; destroy the attacking monster and this card. DP24-JP033 Psycho Gigacyber Level 6 DARK Machine Effect Monster ATK 2200 DEF 1200 You can only Special Summon a card with this card’s name once per turn via its (1) effect, and you can only use the (2) effect of this card’s name once per turn. (1) If your opponent controls more Spell/Traps than you, you can Special Summon this card (from your hand). (2) If you control “Jinzo”, when this card declares an attack on an opponent’s Effect Monster: You can Tribute this card; place that opponent’s monster face-up in the opponent’s Spell & Trap Zone as a Continuous Trap Card. DP24-JP035 Uchuu no Housoku (Law of the Cosmos) Normal SpellCard You can only activate 1 card with this card’s name per turn. (1) Your opponent can Set 1 Trap Card from their hand or Deck directly to their Spell & Trap Zone. If they do Set, Special Summon 1 “Jinzo” from your Deck. If they do not Set, add 1 “Jinzo” or 1 card that specifically lists “Jinzo” from your Deck to your hand. DP24-JP036 Uchuu tono Koushin (Contact with the Universe/Cosmic Wavelength/At One with the Universe) Continuous Spell Card You can only use the (1) and (2) effect of this card’s name once per turn. (1) Send 1 monster you control that your opponent originally owns to the GY; Special Summon 1 Machine monster from your hand or GY. (2) If you control “Jinzo”, when your opponent conducts their normal draw during their Draw Phase: You can declare a card type (Monster, Spell or Trap); the drawn card is revealed, then if it is the declared type, send that card to the GY, and you draw 1 card. https://ygorganization.com/atonewiththepsychicforcesoftheuniverse/
  17. 1 point
  18. 1 point
    You can check them out in a Link almost at the top of page 1 ^_^
  19. 1 point
    Hey, I'm sort of looking at this from the shadows, and I know this is on hold since a while ago but about this: Ryu Senshi, Rampart Blaster, and Mudballman in the Extra Deck have the clause "with the above cards", and that generally means they don't allow substitute materials. Without Spirit Ryu, Bubbleman, and Burstinatrix they aren't really Summonable with this base unless you are altering their rulings and errata-ing them for this format. Nothing in here that I see can trigger "The Huge Revolution is Over"... sounds like a pretty dead card here. Since your strategy is to Weapon Change/Shield & Sword the high DEF Warriors to get better ATK, I'd recommend something that changed them back to Defense Position. I recommend "Last Minute Cancel" (changes all your monsters to DEF but your opponent has to attack while you have an Attack Position for it it has another bounce effect but without P Pals it doesn't matter) or "Ready for Intercepting" (Trap version of Book of Moon for Warriors/Spellcasters). The first of these can allow your choice of Trap Jammer to shine a little more. Also, "Setuppercut" that could help turn your FLIP Ninja duo into something more possible to get out when you need it instead of just hard drawing it or shenanigans with Giant Rat + Magical Hats, which sounds pretty easy to work around.... With a couple of these, I'd recommend Acid Trap Hole for anti DEF strategy instead of the regular Trap Hole that hinders the few decent Normal Summon beaters. Which stuff like Dai Grepher and Kangoroo are unfortunate, with the vanillas immune to Inverse Universe, and both of these cannot get their stats switched in a way that could dodge Trap Hole anyways... Milus is another odd choice. So much of this base is EARTH that assuming the game started with this starter deck alone for this project to work with, Milus doesn't have the typing for the Warrior support, the decent ATK/DEF amounts to be self-sufficient, will end up boosting both sides more often than not anyways, and doesn't have any protection that makes it worth going for. Then there's Big Koala, which doesn't get much support to help it Tribute Summon, and is a bit too bulky, Fusion Material doesn't really help a whole lot since Kangoroo is easier to access and has the DEF theme going for it, and there's Mystical Sheep and EARTH Hex Sealed Fusion to go with as subs in there. There aren't even any "discard and revive" options that could help it out to combo with Spiritual Earth Art. There's Stray Lambs but it sounds like both cards aren't gonna do much unless they are drawn together. Hmmmm..... Oh, Hippo Carnival's defensive stuff is interesting, but not enough for Milus's case. Other ideas would be Performapal Hip Hippo for Koala's Tribute Summon aid, and it'd make the other effect of Last Minute Cancel live if you do decide to take the suggestions xD - - - - - I'm aware this is just a base to eventually dismiss when enough cards are created for the project, but still thought it'd be good to bring these things out.
  20. 1 point
    Evilswarms did (Zahak was a 3-headed Aklys). As for the Nekroz, they used the spiritual powers of the Yang Zing as a medium to channel the 8 Dragunity into the Lance that killed Anoyatyllis, who had the power of the Ice Barrier dragons.
  21. 1 point
    VJMP-JP181 Ankoku Kishi Gaia Origin (Origin Gaia the Fierce Knight) Level 4 EARTH Warrior Effect Monster ATK 1600 DEF 1200 You can only use the (1) and (3) effects of this card’s name once per turn. (1) You can send 1 Level 5 or higher monster from your hand to the GY; Special Summon this card from your hand. (2) This card can be treated as 2 Tributes for the Tribute Summon of a Warrior monster. (3) During the Battle Phase (Quick Effect): You can banish this card from your GY, then target 1 face-up monster on the field whose current ATK is different from its original ATK; its ATK becomes its original ATK. Source: https://ygorganization.com/sowhyisitorigingaia/
  22. 1 point
    I want Malicious and Destrudo back, my deck simply cannot function (the way I want it) anymore
  23. 1 point
    XD Well, her origins are kinda Remi-like, so I had to make that reference... Noooo... Mr. Vitalis! I DID watch Candy-Candy (I remember when that bloody Anthony died by falling off the horse, my mom loved that anime, lol) but I never watched Minky Momo. Wasn't her a little girl with pink hair? Ok, googled it just now and among the automatic options it appeared Minky Momo Death Gif... holy crap, I don't wanna see that. They're not eye bags, they're me being bad at drawing XD. But you have a point, they might be, after all. This isn't Lemony Snicket's a Series of Unfortunate Events, but comes close. Things get pretty nasty for her, when, you know, she has to go on the epic adventure and has to fight and survive and stuff, but at least throughout the story she's not alone, and she gets livelier. I mean, at the start, she even stutters and can't look at people in the eye, but gets more confident as time passes. Yeah, magic is normal in my world, how much magic every being can use varies greatly, but nobody makes a fuss about it, I mean, there's not really a difference in classes or discrimination or the like. The people blessed with a decent amount of magic is rather limited, and it's balanced with a weak (but not sickly) physical constitution. Some prodigies can overcome this, but that's extremely rare. I think I screwed it with the time. She was 6 when the cult took her, but it was about 1 1/2 years while she was in the Auradelta state, and she lived 2 1/2 years with Madame Minerva. After 6 years, when the story starts, she's 16. And it's not as disturbing as you're thinking XD, but it wasn't nice. Actually, if I wanted to put it in terms we people who haven't being used for an Auradelta can imagine, it might be impossible. It's some sort of defensive spell, by the way, but absolutely forbidden. Here are two more pics of her:
  24. 1 point
    Her name is Doris. Even though I mostly post art of the same 3 girls, I actually have a little over a dozen characters for this project of mine more or less elaborated by now. She's the most normal one in the picture xD Mindel is always busy doing her own thing pretty isolated from everyone, and as a result her comfort in any sorts of social situations is almost non-existent, but she tries to be helpful and stuff regardless. Sooo yeah, that's her reaction xD Here's another character sample now that I've got this stuff going on: This is Evelyn. She likes exploring underground areas and stuff like that... and she's younger than the main girls so probably not something I'd recommend doing xD - - - - - I had to look up ahoge xD She looks like a magical girl. Does she have a story or background? =0
  25. 1 point
    Hello, dear community! I have plans to make an Casual Archetype that, among other things, can activate Continuous Spell Cards directly in the opponent's Spell/Trap Zones. But I have some doubts about this, because of how the wording should be done for cards that you are not controlling. Usually, cards say stuff like Activate... / Target... / You can... etc. and You, the handsome player controlling that card, are the one the card is referring to, and the ugly person in front you is the opponent >_< . But!, when a card changes control, who the card is referring to and who the opponent is from the card's perspective is reversed, isn't it? (although you're still the handsome one, obviously). Sooo... how should I word a card I want to activate in the opponent's Spell/Trap Zone? I'll give an example so what I'm talking about becomes clearer. Deerlivery Service - Megaton Bomb Continuous Spell You can only activate this card is you control at least 2 "Deerglebell" monsters. You can activate this card in your opponent's Spell/Trap Zone, except the leftmost and rightmost zones. PAUSE. So, this card is in your possession, and until you activate it directly to the opponent's zone, you're the one this card refers to. From that point, since the card is activated in the opponent's zone, the perspective changes. Should I use normal wording so the stuff that refers to the current controller applies to my opponent? You can only activate this card is you control at least 2 "Deerglebell" monsters. You can activate this card in your opponent's Spell/Trap Zone, except the leftmost and rightmost zones. Once per turn, during your Standby Phase: Place 1 Counter on this card. If this card is destroyed by your opponent's card effect: take 700 damage for each counter this card had on the field. If you destroy this card: take 300 damage for each "Deerglebell" monster your opponent controls. So yeah, the stuff is bold is when the perspective has changed, and everything from that point is applied normally for the owner of the card's opponent. I suppose it looks pretty weird and confusing, but it kinda works. But the whole idea of making this post is to ask if you have a better option to word this. I've thought of possible wording such as using "the owner of this card's opponent" or "If this card is not in its owner's possession.... but so far I'm trying to stay with the most simple way... if this can be made simple. So, any help is truly appreciated ^_^
  26. 1 point
    You two made me want to upload another drawing too ^_^. I really don't remember if I made this before the three chibis I posted earlier, but I think I did. She's Liliamyr, the main character of my story, and also the non chibi version of my profile pic. That ridiculous ahoge is no more XD. As I always say, the overall appearance and clothes have changed a bit over time, but she's there.
  27. 1 point
    "You" still refer to the controller. Like how Lava Golem works. but to make it even more clear especially since the card also involving moving (when it destroyed thus moved to GY) you can also used "Controller" You can Activate this card on your opponent Spell/Trap Zone other than the left-most or the right-most zone while you control 2 "Deerglebell" Monster. Once per turn, during your Standby Phase: Place 1 counter on this card. If this card is destroyed by card effect: Controller of this card take damage equal to the number of counter on this card x50. Double the amount of damage for each "Deerglebell" Monster your opponent control
  28. 1 point
    ROTD-JP023 Kyouraku no Datenshi (Darklord of Enjoyment) Level 4 DARK Fairy Effect Monster ATK 0 DEF 1600 You can only use this card name’s (1) and (2) effects once per turn each. (1) During the Main Phase, you can (Quick Effect): Immediately after this effect resolves, Tribute Summon 1 Fairy monster face-up. (2) If this card is sent to the GY: You can make all face-up monsters your opponent currently controls lose 500 ATK/DEF for each Fairy monster on the field until the end of this turn. ROTD-JP024 Etsuraku no Datenshi (Darklord of Pleasure) Level4 DARK Fairy Effect Monster ATK 1600 DEF 0 You can only use this card name’s effect once per turn. (1) If this card is Normal or Special Summoned: You can take 2 “Darklord” monsters with different Levels from your hand and/or Deck, except “Darklord of Pleasure”, Special Summon 1 of them to your opponent’s field in Defense Position, and if you do, add the other to your hand. You cannot activate monster effects for the rest of this turn, except Fairy monsters’. ROTD-JP025 Datenshi Nergal / Darklord Nergal Level 8 DARK Fairy Effect Monster ATK 2700 DEF 2500 You can only Special Summon “Darklod Nergal(s)” once per turn. You can only activate this card’s name (2) effect once per turn. (1) If your Fairy monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. (2) (Quick Effect): You can pay 1000 LP, then target 1 “Darklord” Spell/Trap in your GY; apply that target’s effect, then shuffle that target into the Deck. ROTD-JP040 Reimei no Datenshi Lucifer / Lucifer, Darklord of the Morning Star Level 12 DARK Fairy Fusion Effet Monster ATK 4000 DEF 4000 Materials:3 DARK Fairy monsters You can only use either this card name’s (1) or (3) effect per turn, and only once that turn. (1) If this card is Fusion Summoned using “Darklord Morningstar” as material: You can destroy all cards your opponent controls. (2) Your opponent cannot target Fairy monsters you control with card effects. (3) During the Main Phase (Quick Effect): You can pay 1000 LP; Special Summon 1 Fairy monster from your hand or GY in Defense Position. ROTD-JP075 Hangyaku no Dantenshi / Rebellious Darklord Normal TrapCard You can only activate 1 card with this card’s name per turn. (1) Send 1 “Darklord” monster from your hand or face-up field to the GY; Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, then gain LP equal to the ATK of the monster sent to the GY to activate this card (the ATK it had on the field, if sent from there).
  29. 1 point
    Hmmm so the card's effect I suppose will only trigger if it was actually equipped to something when sent from the field to the GY.... no "pop this while face-down" or anything.... though I have a question... if the equipped monster leaves the field and the card is sent to the GY due to lack of equip target, can that reviving effect apply? I see it lacks the "sent from the field to the GY while equipped" clause, so I'm curious on if it is an oversight or if it was purposely left out to aim for the trigger. In the case that it works if the monster leaves first, I have some nice ideas on implementing combos like reviving Sacred Crane after making an Extra Deck Summon, then netting the draw. Also, there's that Trap that came out not that long ago that equips an Equip Spell from your deck to a monster you control... This card can go places. Giving any monster in the game Qliphort-like protection is also a nice bonus (well, those work based on Levels but at this point that's a bit outdated but you get what I mean xD )
  30. 1 point
    It is a +0.5 possibly on each turn. I can't say much except it isn't a Jar of Greed every turn or even every 3 turns, and 3 seems to be the magic number when it comes to turns or activations. Might be pretty safe. As long as there aren't any graveyard effects/effect updates based on what gets in the graveyard you would like to negate. A very basic card. Also, a player running low on cards can just choose not to draw off of that effect. Very well made.
  31. 1 point
    This effect stays refering to the earliest set-up as "you", "your opponent", and "your Spell/Trap Zone" and cannot switch control by the effect of this card: (Continuous) X. The Duelist(s) that set this card can activate the following effect as belonging to them if this card is set on the opponent-of-that-Duelist's side of the field: (Continuous ) Y. Choose your flavor. I don't know if this is what you meant but I hope it helps.
  32. 1 point
    This is quite true, I suppose I was too concentrated about this card outclassing an old card such as Negate the Attack (even with the Counter part) to consider other important factors you mention. What's funny is that I'd rather have this card than something like Mirror Force, due to how many Decks end up getting benefited even when you're destroying their monsters (although this obviously varies greatly from Deck to Deck). I suppose what I found too strong of the card was the amount of time its effect lasts, but that can be more or less controlled with 3), so all in all, you convinced me ^_^
  33. 1 point
    Mmmhh, this looks a bit too strong, I'd say. Basically a Negate Attack with a huge power up that negate effects, and not only for the rest of the turn it is activated, but until the end of your own turn. Flavor-wise, ok, but needs a bit of balancing, imo, although having to wait for the attack declaration is an acceptable measure to balance it in the current meta, I guess. Considering how strong the Traps are nowadays maybe it's not too far-fetched.
  34. 1 point
    I'm asking this out of ignorance, lol, but isn't it a bit off the part that says "than the equipped monster's ATK? I mean: This card is sent to the GY. At that point, the chain starts. But this card is not equipped to the monster anymore, it is being banished as cost to activate its effect, so, to my knowledge, there is no "equipped monster". Maybe it needs some kind of adjustment, like Special Summon 1 monster from either player's GY with less ATK than the ATK of the monster this card was equipped to before being sent from the field to the GY. I might be wrong, tho ^_^'
  35. 1 point
    RD/KP01-JP005 火麺忍者チヂレッド Kamen Ninja Chiji Red (Masked Fiery Noodle Ninja Chiji Red) Level 3 FIRE Pyro Normal Monster ATK 800 DEF 1000 コシが強く、独特の食感に自身を持つ忍者。スープがよく絡む麺の束縛からは何人たりとも逃れられない。 (A Ninja with strong springy noodles and a unique texture. There is no escape from his soup-infused noodle shackles.) Note: Chiji means apparently very wavy or frizzy with context to noodles. Introducing: HAIRS! Konami's new attempt at a competitor to the, uhhh, "popular" Nintendo game ARMS. Yeah I don't know, maybe it's April's Fools, though it is indeed a real card coming, very silly, very useless, as it's just a crappy Normal Monster, but hey, I guess Rush Duel needs some of those.
  36. 1 point
    The errata of Makyura the Destructor needs it to be sent to the GY from a Monster Zone on top of being a hard OPT... as cool as that would have been. Probably Isolde shenanigans or your combo but with extra hops like adding a Monster Reborn/World Legacy Succession/etc. to it. Or going for Temple of the Kings without getting that extra trap in the GY. Even other Trap Support like Lilith, Back Jack, or Trap Trick all would have needed it to be a Normal Trap instead. Though I think this card is still pretty good regardless. To cut it some slack: It IS pretty generic and works every turn and is a quick effect at that so every time it gets to be your turn you could have 2 Traps in hand. I'll definitely will try to test it somehow xP
  37. 1 point
    I see what you mean. I've been reading the story and it inspired me to write my own. But I wanna see how this arc ends.
  38. 1 point
    I'm lurking so often in here that I might as well bump up this club with a drawing.
  39. 1 point
    My Neighbor, a Bear Effect monsters you control that are in an adjacent zone to a Normal Monster cannot be destroyed by battle. Normal Monsters you control gain 400 ATK each time an Effect Monster that is in an adjacent zone is destroyed by your opponent's card effect. *** Which means, go for the bear first.
  40. 1 point
    Here's something I decided to make a new take on: [spoiler=Wee Witch's Apprentice sketch]
  41. 1 point
    I drew this as part of my final for 2D Art. It consisted of three works from class that we had to show and one wild card. Wild card could be another work from class or one outside of class (whether we did it in a different class or our free time. This was my wild card:
  42. 1 point
    Even though my main base is now NCM, that doesn't mean I've abandoned YCM entirely. So let's retake operations. Here's a drawing I'm working on that is still in sketch form so best time to have fixes and tweak... that I'll probably only notice once the image is inked and colored xD
  43. 1 point
    Finished my drawing and now using it as my profile header while December lasts xP [spoiler=Here]
  44. 1 point
    Here's the colored versions of the sketches I posted earlier, for the Inktober challenge. [spoiler=Day 1 - Poisonous] [spoiler=Day 2 - Tranquil] [spoiler=Day 3 - Roasted] [spoiler=Day 4 - Spell] [spoiler=Day 5 - Chicken]
  45. 1 point
    OMG that crab design is great. I like how 3D it is, and it does nail the appearance of a PS controller. I remember the written left/right moving crabs too. It's been a while. - - - - I've had a bit of a hectic week to say the least, but here's catching up on drawings: I ended up doing this request from a member of the Duel Portal Discord server. [spoiler=Mermaid Request] Then there's this concept sketch for a casual Link Monsters archetype I made [spoiler=Storm riding girl] Then there's sketch ideas that use characters of a mine from a little comic that I'm still working on, and tries to cover the Inktober challenge keywords. I just have the up-to-date pencil though. I'll only think on inking and uploading them on my other social media if/when I finish the 31 arts for them. Last year I could only cover 9 out of 31. [spoiler=1-Poisonous] [spoiler=2-Tranquil] [spoiler=3-Roasted] [spoiler=4-Spell]
  46. 1 point
    For the bushes, yes. I colored them solid with the lighter green (Copic Marker's color code is YG17). The darker green was improvised. Wasn't fully sure what to use. The straight-forward formal way is to use a marker in the same color family (in this case a YG marker) but at least 2 numbers lower (like 15 or 13 instead of 17). That results in a darker version of the same.... but I often disrespect this rule. I add different kinds of greens or even add red or purple for the shading. It depends. The actual shadow of the bushes I used was G99, which is very unrelated... Just added dots irregularly, more concentrated down and putting less of them as I went up until it looked alright. It dries pretty quickly so by the time I finished the lighter solid green, some of it had already dried and I started there. No blending for those in particular. - - - - For the other one, yeah... That sort of perspective is kind of tricky and one of my weak points. I don't think I've ever tried it before... I mean, I've tried in the past but during the sketching stage it usually ends up changing into a position that doesn't use those foreshortening tricks before the inking takes place xD I used to bump into it, but over here in Mexico it aired on Discovery Kids. The cuteness of the art caught my eye but the channel it was at and the choppiness of the flash animation, combined to always being accompanied when I bumped into it, always made me a little bit ashamed to sit down and see what it was about xD I found this DeviantArt page the other day that had a ton of cute fanart of the show and I remembered it existed so I just recently checked it out. It's clearly for little kids with the word defining segments and how 99% of even the villains aren't really bad. Though I found it entertaining and kind of charming. IDK how to feel about me having liked it haha.... I also recognized the voice of the Ice King and Mabel Pines (Gravity Falls) in the show. It is a little surreal to hear them argue. - - - - - When you two said LWA, I got a bit confused because I'm so used to that being an abbreviation of "Little Witch Academia". Eventually it dawned on me that you were probably saying "Little Witch's Apprentice" xD - - - - - - - - Here's an update. I now need to figure out the background and it'll be set: [spoiler=Wee Witch's Apprentice]
  47. 1 point
    I've been feeling not the best for the last few weeks in a number of ways thanks to the weather and such, but a couple days ago I finally started feeling better and got back into drawing stuff. Here's a compilation of small line art of card images. Proxies if you will, of a personal project I've been working on for a long time: [spoiler=Here] Each of them was hand drawn in roughly the size of a Yugioh card's art box, and I cropped them from the actual cards xD I have 4 more that are pencil only so I did not scan them with the bunch.
  48. 1 point
    Felt I should break hiatus yet again... [spoiler=Skunkscreener] Work in progress obviously... I was playing around with Solid Color Layers and the Curvature Pen Tool to try and ease the coloring process... It seems a more efficient method then what I have been doing. I am considering removing the lines and letting lights and shadows direct where they are at.
  49. 1 point
    [spoiler=Some drawings in progress]
  50. 1 point
    [spoiler=Sketches I've made recently] EDIT: [spoiler=Here's another one]
  • Create New...