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Showing content with the highest reputation since 07/14/2019 in all areas

  1. 4 points
    Can we get an Admin Report as to the current changes to YCM, updates to come, and what to expect of this site? This is the second time this site has been down this year, for longer than a week. I want to know what is to actually come of this site now and I think that is deserving for what has come of this site this year.
  2. 3 points
    This is pretty old news, but iirc there was never an official announcement, so, for the people who doesn't know (or those new to the site): There IS A DARK THEME, protect your eyes! The option is near the bottom of the index, to the left, where it says Theme and downward triangle ^_^
  3. 3 points
    Looks like it's pulsing, Blu, good job! --- I want to upload a drawing today ^_^ I made this drawing not so long ago (3 years, perhaps?). I was thinking of making an archetype that kinda worked similar to Atlanteans, but stronger, to actually be in the level of Mermails by keeping a gimmick similar to Atlanteans. The idea was that these chibi girls were made of Ice, but are sentient, and have a beautiful city devoted to arts and culture, calle Iv Astel. This girl is called Aislinor and is the princess of that realm, and the engine of the deck, the other members are a librarian, a minstrel, an astronomist, a flourist, an actress, an alchemist, etc. The gimmick was supposed to be "If this card is sent to the GY to activate a "Damselice" card effect: You can X. So yeah, these girls are supposed to activate double effects most of the time, the one from the user and the one from the sacrifice, who turns to snow in a "transcend" sort of way. The difference with Atlanteans is that their effects activated with any Damselice card, including Spell and Traps, instead of working with the whole Attribute. I only made this one, because it was hard and didn't have confidence to make the others ^_^''
  4. 3 points
    Pontus Caelum (SPELL) [Field Spell Card] (This card's name is always treated as "Umi") If your WIND Aqua, Fish and/or Sea-Serpent monster(s) is banished OR Special Summoned, while banished; place 1 Skywave Counter on this card and inflict 100 damage to your opponent for each. WIND monsters you control gain 100 ATK for each Skywave Counter on this card. Cannot be destroyed while you control no monsters. It's the sea in the sky. I watched a video on this "almost" an archetype series that was released back in the day, which i had forgotten about, since "Leviair The Sea Dragon" is arguably the only card people remember from it. This included: AirOrca, Flyfang, Skystarray, Winged Tortoise & Speafish Soldier and some support cards for them, one of which is in my top card names list . Reply that i put in the edit for whatever reason. Thanks to Darj for the OCG text fix. Regarding the "Umi" i have some reasons. (there was a free row on the card box and it was a pet peeve, also i wanted something that would indicate that this field is a sea as well, it's by some extent compatible with Daedalus and Codarus, if that makes any sense). OLD EFFECT: (This card's name is always treated as "Umi")If your WIND Aqua, Fish or Sea-Serpent monster(s) is banished, except by this card's effects; place 1 Skywave Counter on this card for each. WIND monsters you control gain 200 ATK for each Skywave Counter on this card. During either player's turn: You can remove 3 Skywave Counters from this card; banish 1 card on the field and draw 1 card. If this card would be destroyed, you can banish 1 Aqua, Fish or Sea-Serpent monster from your GY instead.
  5. 3 points
    ROTD-JP043 Konton Maryu Chaos Ruler (Chaos Ruler the Chaotic Demonic Dragon)Level 8 DARK Dragon Synchro Effect MonsterATK 3000DEF 2500Materials: 1 Tuner + 1+ non-Tuner monstersYou can only use the (1) and (2) effects of this card’s name each once per turn.(1) If this card is Synchro Summoned: You can excavate the top 5 cards of your Deck, and if you do, add excavated 1 LIGHT or DARK monster to your hand, also send the remaining cards to the GY.(2) You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY; Special Summon this card from the GY, but it is banished if it leaves the field. Source: https://ygorganization.com/inheritorofthecrownofchaos/
  6. 3 points
    Oh... I'm officially stuck on the colors of the clothes. I don't want it all pink so I've been thinking about it for a few hours now. Here's the update on my Fairy Gym Leader.
  7. 3 points
    first virus test negative. I think the protocol is 2 more negatives and I'll be "clear" After that I should be able to donate plasma to people who badly need antibodies
  8. 3 points
    I want to show a creation I made two or three years ago. It's made of foamy, but I painted the background and used wet colored pencils for the shadows and highlights. I make my foamy "paintings" by cutting the pieces so they fit together like a puzzle ^_^. And of course, I made this as tribute to my favourite Pokemon, Meloetta! For those who are into the Pokemon TCG, you'll recognize the card this "painting" is based on.
  9. 3 points
    When are old saved cards gonna be available??? It has been soooo long
  10. 3 points
    Chaos Core Level 3 DARK Fiend Effect Monster 0 ATK / 0 DEF -You can only use this card name's (1) effect once per turn. (1) When this card is targeted with a card effect, or when this card is targeted for an attack (Quick Effect): You can send up to 1 each "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and/or "Raviel, Lord of Phantasms" from your hand and/or Deck to the GY, and if you do, place the same number of Phantasm Counters on this card, and if you do, you take no battle damage this turn. (2) If this card would be destroyed by battle or card effect, you can remove 1 Phantasm Counter from this card instead.<Continuous> Chaos Summoning Beast Level 1 DARK Fiend Effect Monster 0 ATK / 0 DEF -You can only use each of this card name's (1) and (2) effects once per turn. (1) You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your hand, ignoring its Summoning conditions.<Ignition> (2) You can banish this card from your GY; add 1 "Fallen Paradise" from your Deck to your hand.<Ignition> Opening by the Seven Spirits Continuous Spell -You can only activate 1 card with this card name per turn. (1) When this card is activated: You add 1 "Uria, Lord of Searing Flames", 1 "Hamon, Lord of Striking Thunder", 1 "Raviel, Lord of Phantasms", or 1 card that specifically lists any of those names in its text, from your Deck to your hand. (2) Once per turn: You can discard 1 card; Special Summon 1 Fiend monster with 0 ATK/DEF from your GY.<Ignition-like> (3) Once per turn, if you control a Level 10 monster: You can add 1 Continuous Spell from your GY to your hand.<Ignition-like> Awakened Sacred Beasts Continuous Trap (1) Apply these effects depending on the number of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" with different names you control.<Continuous-like> ● 1+: Each time your opponent Normal or Special Summons a monster(s), gain LP equal to the combined ATK of those monsters. ● 2+: Negate all monster effects activated on your opponent's field. ● 3: Any monster sent to your opponent's GY is banished instead. (2) Once per your turn, if you control a Level 10 monster: You can add 1 Continuous Trap from your GY to your hand.<Quick-like>
  11. 2 points
    I'm going to post my first drawing of a Pokemon ever. Since there's nothing in this world that looks less like a Pokemon, for the people who doesn't know, this lady is a 100% female Legendary Pokemon. Her name's Thundrania, she's Ice/Electric, governs over Apathy but the electricity inside her body makes her pretty moody. She's a terrifying Pokemon to battle with, but normally spends her days lazily in her Icy realm. Despite being pretty hard to deal with due to her powers and appearance, there are times when the apathy gets balanced by the electricity, and during those times she's rather pleasant. She is in a relation of love and hate with another Legendary of the region, a Fire / Water king.
  12. 2 points
    This took longer than I expected. I thought it was a simple enough design. But...no. Even the simplest things require a good amount of detail. So here it is. My custom ace Pokemon; Abiss:
  13. 2 points
    You thought the Number Hunting was over? THINK AGAIN. The version of “Number 39: Utopia” that was written in Astral’s language that appeared in Episode 1 is included in Collection Pack 2020! This version of Utopia is legal to use in an official Duel, but make sure you have a regular copy on hand to make sure your opponent knows what it does. source: https://ygorganization.com/themostforeignlanguagecardyet/ those madman lol can we get ra retrain with ancient Egypt hieratic konami? thonks
  14. 2 points
    No, aside from a slice of life. Speaking of which here's another drawing of them. This time showcasing what each of them will personally do amidst the social distancing (don't ask why they're on the same paper). Also, I'm giving my girls a break next time.
  15. 2 points
    Continuous Trap -You can only use each of this card name's (1) and (2) effects once per turn. (1) If your opponent Normal or Special Summons a monster(s): You can change all face-down Defense Position monsters you control to face-up Attack Position.<Trigger-like> (2) During the End Phase: You can change all monsters you control to face-down Defense Position.<Trigger-like> https://www.reddit.com/r/yugioh/comments/g2t6el/rotd_remaining_new_cards_from_rise_of_the_duelist/
  16. 2 points
    I want to upload another drawing. This time, the character is....... Rayfield! The one and only xD. Why are his feet so small xD? Anyway, this guy is a serious, intelligent and analytic character, but is also prone to hold heavy grudges and doesn't have much patience. The scar in his cheek is a perpetual reminder of an extremely horrible event that tainted his life forever, and in which her older sister was also involved. So, in case you're a lil' interested, this is the character I told you about once, @Redro. Remember the stuff I told you about my username? ^_^. Heh! I knew this one would appear eventually! I have to say, Melody is still my favourite.
  17. 2 points
    Including a new Field Spell SD39-JP021 Dai Reijutsu – “Ichirin” (Grand Spiritual Art – Ichirin) Field Spell Card You can only use the (2) effect of this card’s name once per turn. (1) Once per turn, if you control a Spellcaster monster with 1500 DEF, when a monster effect that was activated on your opponent’s side of the field resolves, negate that effect. (2) Reveal 1 Spellcaster monster in your hand; add 1 monster with 1500 ATK and 200 DEF that has the same Attribute as that monster from your Deck to your hand, then shuffle the revealed card into your Deck. Note: Ichirin means “Wheel” or “One Flower”. Basically “united as one” is probably the poetic image they’re goinf for. The Structure Deck Box Art SD39-JP001 Aussa the Earth Charmer SD39-JP002 Eria the Water Charmer SD39-JP003 Hiita the Fire Charmer SD39-JP004 Wynn the Wind Charmer SD39-JP022 Awakening of the Possessed The new Charmer Sleeves (2 Sets of 100 Sleeves) featuring the Charmer girls doing cute Charmer things. Source: https://ygorganization.com/cutecharmersdoingcutefoiledthings/
  18. 2 points
    The Grass starter for my region.
  19. 2 points
    Excel Gravity Continuous Spell You can only control 1 "Excel Gravity". Synchro/Fusion/Xyz/Link monsters your opponent controls lose ATK equal to the number of materials used for its Special Summon x 400. If this card is destroyed by your opponent's card effect: You can target 1 monster your opponent controls; apply 1 of the following effects, depending on the type of card (Fusion, Synchro, Xyz, or Link) of the targeted monster. Fusion: Special Summon up to 2 "Scrap Orb Tokens" (Rock/EARTH/Level 1/ATK 0/DEF 0) in Defense Position to your opponent's field. These Tokens cannot be Tributed or be used as material. Synchro: Negate that target's effect until the end of your next turn. Xyz: Detach all materials from that target. Link: Destroy all monsters that target points to. If this card is in your GY: You can banish this card and 1 monster in your GY that was Special Summoned from the Extra Deck, then target 1 monster your opponent controls; apply 1 of the above effects according to the target's type of card (Fusion, Synchro, Xyz, or Link). Well, this stuff suddenly popped-up in my head and said, what the hell, let's post it. Just an annoying card to screw Decks that rely on Extra Deck Summoning (meaning, 98% of the Decks in the world), and a heavy penalty if your opponent decides to get rid of it at a bad moment.
  20. 2 points
    *I do not own this artwork Edits done by me Template Cred: grezar (DeviantART) ________________________________________________________ NOTES: I guess pretty self-explained. Mainly used to stop those pesky hand traps. The card may not be considered fast-pace but I guess it could do. ________________________________________________________ To see more of my custom cards, you can check out my DeviantART
  21. 2 points
    Actually, Lumina's the flirt. Melody is the cute one. Ramona's the relatable one. Cecilia is the prim and proper one. I will list them again on this drawing that I finished last week (because I worded that last one wrong): From Left to right: Cecilia, Melody, Ramona, and Lumina.
  22. 1 point
    I recently made a Fossil and Adamancipator Deck, and I was in the mood for some Rock support, so here's a Fusion Monster that support Rock Decks! So, simply it is able to send a Rock monster from your Deck to your GY, which is very helpful for Fossil, and it boosts its ATK and changes its Level based on what you send. It's mainly meant to be used with Instant Fusion, but if you want to keep it around, it can be used to lock down your opponent's monster, and it has some protection effects as well. EDIT: Dang it, posted it in the wrong section. Please move to single cards!
  23. 1 point
    Cynet Realization Skill/Yusaku If your starting deck contains 5 or more Cyberse monsters, and your Extra Deck contains a Cyberse Fusion, Synchro, or Xyz monster, reveal one of those monsters in your Extra Deck, then shuffle 1 card from your hand into the deck and add the following cards) to their respective locations from outside the Duel: Fusion: Add "Cynet Fusion" to your hand. Synchro: Add "Cyberse Synchron" to your hand. Xyz: Add "Parallel eXceed" to your hand and another copy into your Deck. You can only use this skill once per Duel. Choose a type, and make a skill that supports it: Beast Wyrm Rock
  24. 1 point
    Just an archetype with a unique gimmick i can think of, based on the cygames lore of lapis, tho not all the art are related, but still follow the lapis lore but not an exact copy As usual, art taken from cygames ccg Missing 1 Link (Lapis Link) and possibly 1 more S/T, who knows Soo, thoughts?
  25. 1 point
    Insect Swarm Spell Card Target 1 Level 3 or lower Insect monster you control; Special Summon up to 2 monsters from your Deck with the same name as the targeted monster. You can banish this card from your GY; Special Summon 1 Level 3 or lower Insect monster from your Deck. For the rest of the turn, after either of this cards effects resolves, you cannot summon monsters except Insect monsters. You can only activate 1 "Insect Swarm" effect per turn and only once that turn. So Insect Swarm acts as a Machine Dupe for Insect and A HERO Lives for insects where it locks you in to Insects and you can only use 1 of this cards 2 effects during a turn.
  26. 1 point
    Dark Alligator Level 8 DARK Reptile Effect Monster 2500 ATK / 2300 DEF -You can Tribute Summon this card by Tributing 1 Reptile monster. (1) When this card is Tribute Summoned: You can Special Summon "Alligator Tokens" (Reptile/DARK/Level 1/ATK 2000/DEF 0) equal to the number of Reptile monsters Tributed for this card's Summon.<Trigger> (2) If this Tribute Summoned card is destroyed by battle or an opponent's card effect: You can add 1 Reptile monster from your Deck to your hand, except "Dark Alligator".<Trigger> Reptia Egg Level 1 EARTH Reptile Effect Monster 0 ATK / 0 DEF -You can only use this card name's (2) effect once per turn. (1) Cannot be destroyed by battle.<Continuous> (2) During the Standby Phase of your next turn, after this card was Normal Summoned: You can Tribute this card; Special Summon up to 3 Level 4 or lower Reptile and/or Rock monsters from your hand and/or Deck (they must have the same name if you Special Summon 2 or more), but banish them during the End Phase.<Trigger>
  27. 1 point
    Craning Curtain Craning Curtain is an archetype of Machine type monsters based on various combinations of stage equipment and birds, with the designs usually based on various forms of stage equipment. Craning Curtain monsters are themed around supporting other monsters and summoning "Craning Curtain Actling" tokens when certain conditions are met. A subarchetype of monsters, called Craned Curtain, are played face-up in the Spell and Trap zone, acting as continuous spells until summoned in response to an effect via the destruction of a token. The monster form of Craned Curtain cards are Zombie and Machine type monsters based on an existing Craining Curtain card, with a new, more offensive effect. Craining Curtain - Flaminglo LIGHT *** Machine/Effect When this card is summoned, summon 1 "Craining Curtain Actling - Flaminglo" token (*/LIGHT/Machine/ATK:200/DEF:500/When this card is destroyed, draw a card). Other Craining Curtain monsters you control cannot be affected by the effects of DARK attribute monsters. 400/1000 Craned Curtain - Incandescent Flaminglo LIGHT ***** Machine/Effect (This card also acts as a Zombie type Monster) This card cannot be normal summoned, and must be special summoned by its effect. This card may be played in the Spell and Trap zone as a continuous spell. When an opponent would summon a Dark-type monster, you may discard a "Craning Curtain Actling" token, negate that summon, and special summon this card to the Monster Card Zone as a monster. When in the Monster Card Zone, any non-LIGHT attribute monsters cannot target this card with their effects. When this card battles a monster, choose a different monster of the DARK attribute and reduce its defense by 100 times the number of "Craning Curtain Actling" tokens destroyed this game. If this reduces the monster targeted by this effect to 0 defense, that monster is destroyed. This effect cannot be negated 1100/800 Flaminglo is a direct counter to many DARK attribute decks, and sets up for the very powerful Incandescent Flaminglo, who can absolutely wreck opposing DARK monsters with its incredibly powerful effect. I might expand this into a full archetype these were so fun to do. Next Archetype: Astrofugids (Astro + Solifugids, aka camel spiders)
  28. 1 point
    The Phantom Knights of Stained Greave Level 3 DARK Warrior Effect Monster 1200 ATK / 600 DEF -You can only use each of this card name's (1) and (2) effects once per turn. (1) If a "The Phantom Knights" monster(s) is Special Summoned to your field: You can Special Summon this card from your hand, then you can increase this card's Level by 1.<Trigger> (2) You can banish this card from your GY; Special Summon 1 "The Phantom Knights" monster from your hand, except "The Phantom Knights of Stained Greave", then you can increase its Level by 1.<Ignition> The Phantom Knights of Tear Scale Level 3 DARK Warrior Effect Monster 600 ATK / 1600 DEF -You can only use each of this card name's (1) and (2) effects once per turn. (1) You can discard 1 card; send 1 "The Phantom Knights" monster or 1 "Phantom Knights" Spell/Trap from your Deck to the GY, except "The Phantom Knights of Tear Scale".<Ignition> (2) If another "The Phantom Knights" monster(s) and/or "Phantom Knights" Spell/Trap(s) is banished from your GY, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.<Trigger> Ark Rebellion Xyz Dragon Rank 5 DARK Dragon Xyz Effect Monster 3000 ATK / 2500 DEF 3 Level 5 monsters -You can only use this card name's (2) effect once per turn. (1) This Xyz Summoned card cannot be destroyed by card effects.<Continuous> (2) You can detach 1 material from this card; you can only declare attacks with this card for the rest of this turn, also this card gains ATK equal to the combined original ATK of other monsters on the field, then if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field.<Ignition> Rank-Up-Magic Phantom Force Quick-Play Spell -You can only activate 1 card with this card name per turn. (1) During the Main Phase: Banish any number of DARK monsters from your GY, then target 1 DARK Xyz Monster you control; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster that is Ranks higher than that monster you control equal to the number of monsters banished, by using it as the Xyz Material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters.
  29. 1 point
    I just... had to post this
  30. 1 point
    Arrrggg! How I want these!!! Wonders incoming ^_^
  31. 1 point
    Feels to me like it's the wrong way to support Flips. An OPT search with no other restrictions like Level, etc. is potent for sure, but IMO Flip decks would prefer ways to be flipped faster instead. But a card like this... I only see it supporting Shaddolls and (Guru) Subterrors, which aren't played like conventional Flip archetypes.
  32. 1 point
    God Emperor Cow used to run Fire Emblem popularity polls on here. Good times. I remember participating in the first one and I believe Joshua (Sacred Stones) won it all. To quote Bleach S Abridged: "...it's the hat!" "It's all the hat." "It's a great hat.
  33. 1 point
    Rescue Flare Normal Spell Activate only if you control 1 monster. Target up to 2 of your Lv 4 or lower banished monsters; during your next Standby Phase, Special Summon that target(s) in Defense Position in Monster Zone(s) adjacent to that monster you control, and if you do, the Special Summoned monster(s) is unaffected by your opponent's card effects until the end of this turn. Next: Apple of Enlightenment
  34. 1 point
    The Princess is throwing a Tantrum Counter Trap When a monster effect is activated while you control a "Princess" monster: Negate the activation, and if you do, shuffle that card into the Deck, also monsters cannot activate their effects until the end of this Phase, except "Princess" monsters. You can banish this card from your GY; add 1 "Princess" monster from your Deck, GY, or among your banished cards, to your hand. You can only use 1 "The Princess is throwing a Tantrum" effect per turn, and only once that turn. Next: Silver of Soul
  35. 1 point
    Estranged Magical Prodigy Level 3 Spellcaster / Flip / Effect FLIP: Declare 1 Spell name; your opponent cannot activate cards with the declared name during their next three turns. This card cannot activate its effects is there are other cards in the same column as this card. Once per turn: You can declare 1 Spell name; add the declared card from your Deck to your hand, but you cannot activate it during this turn or your next turn. If this card is attacked: You can flip it face-down. 500 / 2000 Next: The Chicken with the Pompadour
  36. 1 point
    Nemesys works very differently though. your archetype can stay as it is so no need to lock and keep being inspired
  37. 1 point
    Well, I don't want to be annoying, but Ryusei's answer has a detail. The very first thing he did was activate Cost Down, which cannot be done, due to Circle of Life. It's just a matter of rearrange the order and discard Twin Twisters first, though.
  38. 1 point
    Counterclock (TRAP) [Continuous Trap Card] Tribute 1 Machine monster on the field during your opponent's turn to activate this card. While this card is on the field, each player's turn is played in this order: Main Phase 2; Battle Phase; Main Phase 1; Standby Phase; Draw Phase; End Phase. This effect is applied on the following turn after activated and is active until the End Phase of the turn this card leaves the field. Next: Soldier of the Red Lotus
  39. 1 point
    Holy crap! This site is still running?!
  40. 1 point
    Her name is Doris. Even though I mostly post art of the same 3 girls, I actually have a little over a dozen characters for this project of mine more or less elaborated by now. She's the most normal one in the picture xD Mindel is always busy doing her own thing pretty isolated from everyone, and as a result her comfort in any sorts of social situations is almost non-existent, but she tries to be helpful and stuff regardless. Sooo yeah, that's her reaction xD Here's another character sample now that I've got this stuff going on: This is Evelyn. She likes exploring underground areas and stuff like that... and she's younger than the main girls so probably not something I'd recommend doing xD - - - - - I had to look up ahoge xD She looks like a magical girl. Does she have a story or background? =0
  41. 1 point
    Oh, this is pretty cute, imo. If Thomas Zero reads this, he'll probably kill me, but, I have almost no knowledge of how HEROs work, except they use Quick-Play Spells and lots of Fusions, so I was wondering if they can be recovered after being banished. The multiple Attribute effects looks pretty solid and appropriate, although I'm feeling the banishing effect is a bit too costly is they can't be recovered somehow. For some reason, you made me remember the Starman Jr. from Earthbound/Mother, lol. I wanna see a LIGHT/DARK Jr., since the 4 element effects were nicely assigned, I wonder which effects you'd give to those Attributes.
  42. 1 point
    God Slime / Egyptian God SlimeWATER Aqua / Fusion / EffectLV10 3000/30001 Aqua monster + 1 Level 10 WATER monsterMust first be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 Aqua monster with 0 ATK (in which case you do not use “Polymerization”).(1) This card can be treated as 3 Tributes for a Tribute Summon.(2) Cannot be destroyed by battle. Your opponent cannot target monsters you control for attacks or with card effects, except “Egyptian God Slime”.
  43. 1 point
    I honestly love these cards but honestly have no way to test them out which is a bit of a bummer. Although, I'm working on that, it will take a while. Also, I saw the cards but haven't been able to give them enough attention to give an opinion on them individually due to work. Monday's are always extremely busy for me.
  44. 1 point
    I'm just gonna leave this here due to how badass this moment/technique is.
  45. 1 point
    For all the fans of DEATH NOTE, a new One Shot with 87 pages is available for everyone to enjoy (legally and for free). Here's the Link: https://mangaplus.shueisha.co.jp/viewer/1006371
  46. 1 point
    Don't buy warcraft 3 regforged or refund it if you have!
  47. 1 point
    Before i get to the quote above a bit disclaimer: im often have problems to review archetypes (especially this big) due to often being busy irl. So i apologize before hand if my reviews sometimes can be seems too short or feel unfinished, especially if you planned to add more to your card pool That being said, i have at least 2 points of critique First, too many cards, you need to reconsider "what if these cards got release in irl" and in that scenario, all your cards can be run at 3 each in its debut, so for the grand total of 25 main deck and 8 extra deck , that means at least 75 in main deck and 24 in extra deck, of course i know the fact that you dont need to run anything at 3, but this is to help you visualize that you dont need to create that many cards to make a functional deck, my favorite example is Qliphorth on its reign, its one of most xenophobic decks and it actually dont have many cards, but cards that already within their pool is mostly effective at doing its jobs to elevate that deck to its meta status on its era. I also understand that most of Visor cards only work on realy specific scenario, but its still unjustified IMO to run all of those cards that can potentially bricks on play. So you need to streamline the number of cards and make the effects efficient in correlation to that (which also related to 2nd point) On the other hand (also, secondly), some of the reward effects is too powerful, Heretic is practically a spinner for free, spin effects is one of the god tier effects in this game, definitely not to put on a level 4 monster with self summon condition this easy even in that niche scenario
  48. 1 point
  49. 1 point
    I’m gonna headbutt ya, ya freakin’ cow!
  50. 1 point
    Damn Pikachu, you thicc as hell!
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