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Showing content with the highest reputation since 01/27/2019 in all areas

  1. 7 points
    Beginning transition to cardmaker.net domain. Yu-Gi-Oh Card Maker is up, still WIP. Saved cards will be restored shortly. Then new features - stay tuned.
  2. 4 points
  3. 4 points
    Can we get an Admin Report as to the current changes to YCM, updates to come, and what to expect of this site? This is the second time this site has been down this year, for longer than a week. I want to know what is to actually come of this site now and I think that is deserving for what has come of this site this year.
  4. 3 points
    Merry Christmas, community! Whether you celebrate this day or not, have an amazing day and enjoy in company of those you love
  5. 3 points
    Just stopping by to say I love you and you're valid
  6. 3 points
    glad the site is back up after being down for over a month straight. hope the cardmaker comes back up soon havent been in very long time so itd def be nice to see cards i have made in the past, and of course make more. this past week i been using the cardmaker on NeoCardmaker but it doesnt have many of the features the cardmaker here had, back when i last used it whenever that was Lulz.
  7. 3 points
    ...Well I didn't think I would miss this place, but my sentiment is here and I am back. Hello, YCM fam.
  8. 2 points
    Ok. So I'm making a database of all the cards. Of course I'm starting with the OCG.
  9. 2 points
    I just remembered that today is the so called "Blue Monday". If anything, I've been feeling in good spirits the whole day. What about you?
  10. 2 points
  11. 2 points
    Move over Baby Yoda, Baby Sonic has hit the scene.
  12. 2 points
    GX S3 set in stone as my favorite YGO season.
  13. 2 points
    No dark theme hurts me emotionally.
  14. 2 points
    New topics are spamming my email REEEEEEEEEEEEEE. Frickin email notification restart.
  15. 2 points
    It's that time of year again, boys... and we monsters are gonna rock yo- Wait, where are all the other monsters?
  16. 1 point
    Ninjas don't really have the most effective removal, so a card like this would be really appreciated, however it does feel a bit redundant since both its effects are simple card destruction. If I were to choose between the destruction effects, I'd ditch the OPT pop effect and give it something else. Ninjas are laughably weak going second. Maybe an effect that could mitigate that somewhat? I'm not sure..
  17. 1 point
    Horu's right, official card grammar is always evolving. Right now, the ocg uses a much more simplified, yet specific text/terms for the effects. The grammar for the cards is different in certain aspects of what you're taught in English for general writing, so it kinda is like learning a different way of writing.
  18. 1 point
    No biggy. Kazuki Takahashi recently changed the effect text in like 2015 or 2016. Whenever VRAINS became a thing I guess.
  19. 1 point
    You're welcome. Ah! I remembered something that might come in handy for the grammar: Colons indicate effects that start a chain. Semi-colons are only used to separate cost/target and effect, colons also separate conditions. <- I was taught this recently. So, for an example, you have: when this card is special summoned by its own effect, you can target 1 card in the opponents Spell/Trap zone on the opponents field, shuffle it into their deck. I'd write it like this: If this card is Special Summoned by its own effect: You can target 1 Spell/Trap your opponent controls; shuffle it into the Deck. Notice all the differences? Small details like where to use capital letters, the term "controls" and more importantly, the use of colon and semi-colon.
  20. 1 point
    Hello, fine peoples. I came across an old (pre-Links) concept I'd played around with a long time ago. In it, I'd wanted to make placement and columns important. I decided to revamp the idea and redesign it from the ground up using Links as a catalyst. All the main deck monsters have this effect: "Once per turn (Quick Effect): You can move this card to a Zone on your side of the field that a Link monster points to." also, all of them have effects that work while they're in specific monster zones. Without further ado, reintroducing the Templars! Dawn Templar LIGHT ** Warrior/Effect You can Special Summon this card from your hand in your Center Main Monster Zone. While this card is in the Center Main Monster Zone, "Templar" monsters you control cannot be destroyed by battle. Once per turn (Quick Effect): You can move this card to a Zone on your side of the field that a Link monster points to. 300/1000 Dusk Templar DARK ** Warrior/Effect You can Special Summon this card from your hand to a Zone a Link monster points to. While this card is in the Center Main Monster Zone, the first time each "Templar" monster you control would be destroyed each turn, by battle or card effect, it is not destroyed. Once per turn (Quick Effect): You can move this card to a Zone on your side of the field that a Link monster points to. 1000/300 Castle Templar EARTH **** Warrior/Effect While this card is in a Main Monster Zone, except the Leftmost, Rightmost, or Center monster zones, "Templar" monster you control cannot be targeted by your opponent's card effects. If this card is Summoned or moves to the Center Main Monster Zone: You can destroy 1 card your opponent controls. Once per turn (Quick Effect): You can move this card to a Zone on your side of the field that a Link monster points to. 1800/1600 Mercenary Templar FIRE **** Warrior/Effect If this card is in the Leftmost Main Monster Zone: You can pay 500 LP; Increase the ATK of all "Templar" monsters by 300. If this card is Summoned or moves to the Center Main Monster Zone: You can target 1 attack position monster your opponent controls; Shuffle it into the Deck, and if you do, return this card to the hand. Once per turn (Quick Effect): You can move this card to a Zone on your side of the field that a Link monster points to. 1900/200 Right-Hand Templar LIGHT 5* Warrior/Effect If you control a another "Templar" monster, you can Special Summon this card from your hand. This card in your Leftmost Main Monster Zone becomes DARK. If this card is Summoned or moves to your Rightmost Main Monster Zone: You can add 1 "Templar" monster from your Deck to your hand, except "Right-Hand Templar". If this card is Summoned or moves to your Leftmost Main Monster Zone: Destroy all "Templar" monsters in your other Main Monster Zones (min. 1), then, destroy all monsters your opponent controls. Once per turn (Quick Effect): You can move this card to a Zone on your side of the field that a Link monster points to. 2100/1000 Swift Templar WIND *** Warrior/Effect If this is the only card in your hand, you can Special Summon this card from your hand. While this card is in a Main Monster Zone, except the Leftmost, Rightmost, or Center monster zones: You can Normal Summon 1 "Templar" monster in addition to your Normal Summon/Set. You can only Normal Summon 1 monster by this effect per turn. If this card is Summoned or moves to your Center Main Monster Zone: You can return this card to your hand; Special Summon 1 Level 5 or lower "Templar" monster from your Deck to the Center Main Monster Zone. You can only use this effect of "Swift Templar" once per turn. Once per turn (Quick Effect): You can move this card to a Zone on your side of the field that a Link monster points to. 1200/1000 Victory Templar FIRE 8* Warrior/Effect If a monster you control moves to a different Main Monster Zone, you can Special Summon this card from your hand to the original Zone that monster occupied. This card gains an effect based on your Main Monster Zone it is in. - Leftmost or Rightmost: This card is unaffected by Spell/Trap effects. - Center: Once per turn (Quick Effect): You can discard 1 card and target 1 face-up card your opponent controls; negate that target's effects this turn and, if it is a monster, its ATK/DEF are halved. - Other: This card is unaffected by monster effects. Once per turn (Quick Effect): You can move this card to a Zone on your side of the field that a Link monster points to. 2500/2000 Red Templar FIRE Links: SW E Warrior/Link/Effect 2 monsters You can also Link Summon this card by using 1 "Templar" monster except "Red Templar" as Link Material. You can only Special Summon 1 "Red Templar" per turn. You cannot Special Summon monsters the turn you Special Summon this card except Warrior monsters. Once per turn (Quick Effect): You can move this monster to a Zone it points to. A monster this card points to can declare 1 additional attack this battle phase. 800/LINK 2 Blue Templar WATER Links: W SE Warrior/Link/Effect 2 monsters You can also Link Summon this card by using 1 "Templar" monster except "Blue Templar" as Link Material. You can only Special Summon 1 "Blue Templar" per turn. You cannot Special Summon monsters the turn you Special Summon this card except Warrior monsters. Once per turn (Quick Effect): You can move this monster to a Zone it points to. A monster this card points to cannot be targeted by monster effects. 800/LINK 2 Green Templar WIND Links: W S Warrior/Link/Effect 2 monsters You can also Link Summon this card by using 1 "Templar" monster except "Green Templar" as Link Material. You can only Special Summon 1 "Green Templar" per turn. You cannot Special Summon monsters the turn you Special Summon this card except Warrior monsters. Once per turn (Quick Effect): You can move this monster to a Zone it points to. Once per turn, when a monster is Summoned or moved to a Zone this card points to: Target 1 Spell/Trap on the field; destroy it. 800/LINK 2 Orange Templar EARTH Links: E S Warrior/Link/Effect 2 monsters You can also Link Summon this card by using 1 "Templar" monster except "Orange Templar" as Link Material. You can only Special Summon 1 "Orange Templar" per turn. You cannot Special Summon monsters the turn you Special Summon this card except Warrior monsters. Once per turn (Quick Effect): You can move this monster to a Zone it points to. Once per turn, when a monster is Summoned or moved to a Zone this card points to: Target 1 face-up monster on the field; Set it. 800/Link 2 Blackguard Templar DARK Link: S Warrior/Link/Effect 1 "Templar" monster, except "Blackguard Templar" When this card is Special Summoned: You can banish 1 "Templar" Spell/Trap from your Deck. During your End Phase, you can either Set the banished Spell/Trap or add it to your hand. Once per turn: You can Special Summon 1 "Templar" monster from your hand to a Zone this card points to. You can only Special Summon 1 "Blackguard Templar" per turn. 800/LINK 1 Silver Hand Templar LIGHT Links: W E S Warrior/Link/Effect 2+ monsters You can also Link Summon this card by using any 2 "Templar" monsters except "Silver Hand Templar" as Link Material. You can only Special Summon 1 "Silver Hand Templar" per turn. You cannot Special Summon monsters the turn you Special Summon this card except Warrior monsters. Once per turn (Quick Effect): You can move this monster to a Zone it points to. Once per turn, if a monster is Summoned or moved to a Zone this card points to: You can target that monster; this card gains ATK equal to that monster’s ATK until the End Phase of the next turn, then you can move the target to another Main Monster Zone. 800/LINK 3 The archetype isn't finished (I haven't added Spell/Trap support yet), but I think the monsters give a good idea how the archetype functions. Thanks for looking though 'em and, as always, CnC is much appreciated! Cheers!
  21. 1 point
    I think I'm alone now...well besides 226 guests: https://prnt.sc/qog1na
  22. 1 point
    Finished Dream Drop Distance, meaning I have only the movie and the 0.2 mini game thing left, and I can get to Kingdom Hearts 3. I never thought I would get through them all to be honest, it took a lot out of me, but it just has enough enjoyable moments to be worth it.
  23. 1 point
  24. 1 point
  25. 1 point
    I've had over 40 pizzas in the last 30 days. Stay tuned. The day of reckoning will come. The record will be straight. Stay tuned.
  26. 1 point
    Ah, back to my good ol' Hungry Burger self!
  27. 1 point
    Note to self: Never proclaim Woody Allen's innocence on Twitter, because then you will get mass reported by a bunch of angry bleeding hearts who get their information from Vice, Slate, and Ronan Farrow. Suspended for 3 days lol.
  28. 1 point
  29. 1 point
    While YCMaker is updating the card maker, you guys do know @Yemachu made a really good cardmaker with links and all right https://yemachu.github.io/cardmaker/
  30. 1 point
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