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Black D'Sceptyr

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Black D'Sceptyr last won the day on November 1

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About Black D'Sceptyr

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    The Aspect-Advent Author
  • Birthday May 11

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    Cardmaking, Writing, Drawing, all that jazz.

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  1. hol up Absolute Dragon can make Odd-Eyes Rebellion the original when it leaves the field then it ranks into this I think that's the intent, now you have a way of using Absolute Dragon outside of Pendulums for a 3K monster with three attacks. Not on monsters. Three attacks. Yeah, I think that's good enough, even without destruction allowing you to simply bridge into ANOTHER Odd-Eyes Rebellion Dragon with this card in the Pendulum Zone and nuke the opponent's board with prejudice on MP2. 7.0, but I can understand if the Extra Deck investment makes you rate it less. This should be considered though.
  2. To all who know where the subheader for this title came from... For everyone else, here's a spammable Summon negate, and it can can even put that monster out of range for the opponent to get it back. Plus, don't Zakiel look so chubby in that art. Until the next card: reviews, revelry, you know the drill. BD'S, signing off.
  3. And now we come to the progenitors of a different Deck Build pack - one of the first, even! These Der Freischutz darlings have had some relative success over the times, but I felt being able to give them a strong finish was a necessity, So to that end, I'm giving the Magical Muskets some more love. First up is the Sovereign Otto, based on two different figures - Prince Ottokar, a "sovereign prince" and the overseer of the marksmanship contest for Agathe's hand for the German opera Der Freischütz (1821), and the Old West cattle baron/sheriff, Otto Franc. Don't like that three-act play being so prevalent in the article? Stretching for those gif reference, I know, but it won't be a reach for this card to give you advantage. Double destruction with Deseperado, double negation with Cross-Dominator, the list goes on. This being 2000 ATK, a potential 4K beater with Steady Hands, can also put some pressure on the opponent for those not willing to wait for Zakiel to go off. Until the next card (which will likely be a Counter Trap, or I may spoil you and show the new Xyz right up front): Reviews, revelry, you know the drill. BD'S, signing off.
  4. so we're just gonna ignore that F U L L O R C U S T C O M B O's two biggest downsides originally (that it was Ashable and required linking off another Knightmare, usually Phoenix, to activate) just got papered over by a single Union train, right? Also, considering Dragon Buster Destruction Sword, I didn't think the Destruction Swordsman Archetype would be getting two Links in this pack, but the more the merrier. 9.1. But yeah, Hell Divider will certainly help with the vanilla E-HERO Fusions, though I have doubts on whether those will have meta capacity. That being said, the best Fusions for this will likely be sussed out by the Yugitubers soon enough. 8.0. Reptillianne Echidna Knuckles, much like the Link going to its user's most present rival (Crossrose) is a great Link, again, held back by the Type it caters to being utter snakes*** outside of a few choice cards. But I look forward to the otherwise obscure stuff it can enable (Aliens for this, Queen of Thorns for Crossrose). 7.8. Ancient Gear Ballista Shooter is amazing, but again, its catering to an Archetype that at best is battling for the bronze in terms of being the best Turn 2 Machine Deck, behind Cyber Dragons and ABC. That being said, not needing to Burial Goods Ancient Gear Catapult to put together a board is a big step in the right direction for this Deck. 8.2. And Bloom Harmonist is...well, one of the two ways to handle the Melodious' obsessive focus on empty fields to make use of any of its THREE combo pieces. Would have appreciated something that did for Ostinato what Malefic Territory did for Malefics, if only because being able to use the Deck to Fusion Summon was one of the highlights of the Meldious behind Aria/Elegy lock. However, something like this can help Ostinato too, since the revive Ostinato provides can now enable World Legacy Awakens like it did for Magical Muskets, allowing you to establish the lock on the opponent's turn while possibly plussing. I actually think their grind game got a huge upgrade with this card, and being able to use any Fairy to make it is a good entry for the Trickstar engine to help you out. 8.8.
  5. Gonna see if I can tie up all the threads that Gansley used here. Wowie/EARTH/Reptile-Type Effect Monster/Level 1/500 ATK/500 DEF Lore: If this card is Normal Summoned: You can Special Summon 1 Level 2 or higher Reptile monster from your hand, or if you control a Level 7 or higher Reptile monster, you can skip your opponent's next Main Phase 1 instead. If this card is Special Summoned or banished: You can send 1 Reptile monster from your hand or Deck to the GY; add 1 "Wowie" from your Deck to your hand. You can only use each effect of "Wowie" once per turn. Frozen Asset Goraha/WATER/Reptile-Type Effect Monster/Level 6/2500 ATK/1000 DEF Lore: You can discard 1 non-WATER Reptile monster; Special Summon this card from your hand or GY. If this card is Summoned: You can take 1 Level 5 monster, 1 Level 7 monster and 1 Reptile monster from your Deck, except "Frozen Asset Goraha", your opponent randomly chooses 1 of those cards to add to your hand, and you send the other cards to the GY. If this card is banished or discarded: You can negate the effects of all non-Reptile monsters on the field with 2500 or more ATK, until the End Phase. You can only use each effect of "Frozen Asset Goraha" once per turn. Ruklamba the Supernatural King/DARK/Reptile-Type Effect Monster/Level 9/2000 ATK/3000 DEF Lore: (Quick Effect): You can banish 2 monsters from your hand, field and/or GY whose total Levels equal 9, including a Reptile monster; Special Summon this card. When you do: You can activate 1 "Umi" directly from your Deck. Once per turn, if your opponent activates a monster effect on the field (Quick Effect): You can Special Summon 1 Level 8 or lower Reptile monster from your GY with more ATK than that monster, and if you do, negate the activation, also banish that monster and your Summoned monster when they leave the field. You can only Special Summon "Ruklamba the Supernatural King(s)" once per turn. Underwater Enterprise/Continuous Spell Card Lore: (This card's name is always treated as "Umi".) When this card is activated: You can add 1 monster that specifically lists the card "Umi" in its text from your Deck to your hand. Each turn, 1 Level 5 or higher WATER monster with 2000 or less ATK that you Normal Summon can be Summoned without Tributing, but if you do so using this effect, banish it during the end of the next turn. If a Reptile monster(s) in your possession is banished: You can target 1 card on the field; destroy it. You can only control 1 "Underwater Enterprise". Deepsea Merger/Normal Trap Card Lore: Apply these effects (simultaneously), depending on the cards you currently control. ● "Umi": Special Summon 1 Reptile monster from your Deck, but shuffle it into the Deck when it leaves the field. ● Level 5 or higher WATER monster: Negate the next attack this turn, and if you do, inflict damage to your opponent equal to that monster's ATK. ● Both or neither: Fusion Summon 1 WATER Fusion Monster from your Extra Deck, by shuffling Fusion Materials in your possession listed on it from your GY into the Deck, that are banished or in the GY. Deepsea Avenger/WATER/Warrior-Type Fusion Effect Monster/Level 5/1800 ATK/1600 DEF Lore: 2 WATER monsters, including a monster that specifically lists the card "Umi" in its text If this card is Fusion Summoned, while you control "Umi": Draw 1 card for each monster with 1900 or more ATK that you control +1. Once per turn, if an attack is declared on a WATER monster, OR when a card or effect is activated that targets a monster you control (Quick Effect): You can discard 1 card; negate that attack OR activation, and if you do, inflict 900 damage to your opponent. You can banish this card from your GY; add 1 monster that specifically lists the card "Umi" in its text from your Deck to your hand. NEXT UP: 5D's: Greiger (Reactor) Zexal: Bronk Stone (Gearsprings) ARC-V: Chojiro Tokumatsu (Flower Cardians) Vrains: Earth (G Golems)
  6. Dragon Cannon of White/LIGHT/Machine-Type Fusion Effect Monster/Level 8/3000 ATK/2500 DEF "XYZ-Dragon Cannon" or "ABC-Dragon Buster" + 1 Dragon monster with 2500 ATK or DEF Must be Special Summoned (from your Extra Deck) by banishing the above cards from your field or GY. (You do not use "Polymerization"). Once per turn (Quick Effect): You can banish 1 card from your hand and/or 1 "Blue-Eyes" monster from your GY, and if you do, banish 1 card on the field that activated its effects last turn, then if you banished 3 cards with different types (Monster, Spell or Trap) by this effect, you can Special Summon 1 Level 10 or higher LIGHT monster from your Extra Deck, ignoring its Summoning conditions. --- The generic Dragon requirement and Contact Fusion option should fulfill the conditions for genericness, and the NEXT UP: Let's try for a Fusion of an Archetype that combines a Rival/Protagonist's top monsters. The catch? It can't be Yugi/Joey, Jaden/Yubel or Yusei/Antimony, they've been done already.
  7. This new card is a hefty addition to the Lost World, as Miracle Jurassic Egg was to Jurassic World. So yeah, odd arrows, benefitting from Miscellaneousaurs/hardcasted U.C.T., laddering into other Dinos, and, of course, GY retrieval. Which will probably go to Miscellaneousaurus. Just bone-dino love that's gonna ever result from Dino Links, isn't it. If it's not Link laddering, its somehow this to get Deng or Ib Justiciar. I mean besides the return of Litho. Anyways, until the next card: reviews, revelry, you know the drill. BD'S, signing off.
  8. I'd only suggest this card avoid targeting itself with its GY effect, to prevent loopholes with the ability, but otherwise it seems okay. Especially with stuff like, say... Glad Beasts and Fire Fists, to possibly extend on effects.
  9. Overall ATK, I think. So yeah, all those boosts can translate to big burn.
  10. Well, I'm happy with being able to log in on my Chrome. So how are we handling the new Link Vrains 3 pack reveals?

  11. Card #9, and this time, we're gonna take things a littler more lightly for this Halloween season pre-finale. Ween ween, chase your dream, Candy bags, filled to the seam, With three words, sweets will soon gleam; ...and your beatstick's ATK. Randomization may not necessarily be your bag (get it) but turn 2 and onwards, this can easily poke holes in your opponent's frontline, either by knocking down their board or augmenting your own with Pendulums and Rituals galore. And the Level 6 offerings on that category - which is one this card's Level alone fully supports - the choices are endlessly appetizing. Jackal King, Benten, Herald of Perfection, Nekropz of Brionac, Aether (both versions), freakin' Chronograph Sorceror... Plus, being able to block off attacks is its own form of usefulness, especially in regards to stuff that would normally impeded Ritual Monsters from going off, like, say...Imperial Order, Secret Village, anything that stops Ritual Spells. One last thing; if that Ritual Spell mentioned in the art looks familiar, it's meant to. Merry Throwbackmas, everyone! Until the last Night of Fright: reviews, revelry, you know the drill. BD'S, signing off.
  12. Night of Fright #8, and I was serious when I mentioned how cerebral the stories were getting from here. This card is similar to "DNA Surgery" and "DNA Transplant". This card is based on yet another of Ifunny user Creepy_Pasta_Reader, and... well, it does cover a sensitive topic, but suffice it to say that the cold equations that occur when population extinction is a dire possibility can often be more contentious than the crisis itself. Link is in this sentence, rather than a picture - you've been forewarned. To this card, however - being able to re-Archetype your entire board to suit a common purpose has been an oft-pursued avenue of YGO since Prisma, and hasn't really seen much love since.... Frightfur Sanctuary? I don't know. Regardless, its amazing how two sentences on a Spell can often allow so much to go down, right Dark Ruler No More? kay rude Until the next card, folks-only two more NIghts of Fright to go. BD'S, signing off.
  13. Night Number Seven, and this time, we've got a different entity from yesterday about to crash down upon us. Blind Destruction and Blind Obliteration now have a prologue, folks. (extremely Robbie voice) We did it. Story aside, this alien invasion is effectively Orgoth the Relentless, the Counter Trap. 2 or more similar rolls, you Solemn your opponent, and regardless of what you roll, the heads of your opponent's front line will be one of them. Knocking off up to 3 cards on the field, in the hand, or in the Extra Deck, is brutal. Of course, you'll need to get the unholy trinity of Extra Deck sides to prepare for this and possibly extend (Herald of the Arc Light, Elder Entity N'Tss, and Toadally Awesome). Other cards may vary. Speaking of which, until the next one, folks... BD'S, signing off.
  14. Card #6 of the 10 Nights of Fright, and believe me, it only looks like a simple rag as much as Green Lantern's weapon looks like a simple piece of jewelry. Though, in this card's lore's case, it may well be Atrocitus'... This new monster is based on yet another of Ifunny user Creepy_Pasta_Reader, and his Scary Stories to Tell compliation - this one of a cape that crashes down to a planet and gives phenomenal powers to one of the scientists who happens upon it. However, this newly minted scientific Man of Steel has less of a command over his powers - or the oft-tragic results of such a union with a supernatural item - than the world may yet live to realize. The full story is below. This Helene Alonso-created pic betrays an incredibly powerful Link of mine. It, weirdly enough, is not the first Union Link I've made, but it may be the most chilling one. And the other literally features two girls in the vaccum of space. But besides being a slightly more co-link-happy Relinquished Anima in reverse, allows you a chance to make some crucial plays off of what would otherwise be the worst two types of Summons in the game. From them, however, comes the most powerful Union monster in the game that's not a Machine, allowing the power of possession, and in a slight variation, it can redirect targets of otherwise discriminating card effects towards itself. Only downside is the lack of direct attacks, but given its power is only held in stock by what else you can total with other card effects in the turn, shouldn't be a problem. And with something as troubling as this now growing ill of the very race it's supposed to protect, I'll end my 10 Nights of Fright diatribes here. Until the next card - tricks, treats, you know the drill. BD'S, signing off.
  15. 5th Night of Fright, and we're gonna spend this half-way point looking into the conclusion of one of the most tragic Normal Monster story yet. We'll need to turn to a journal to catalog this one though, since it's apparently gone through all the public archives like wild fire. No seriously, this Link's been King's Landing half the landscape around here, we may need some help, is Bayonetta. Ah, yes, found an unburned copy of the texts. At an eventual point, all that was left to the individual former known ads the Dragon Horn Hunter was the dragon taint. Her home was in ruins, her kind turned her away from all havens, her slaughter of dragons had born no fruit but further loneliness and blood. Eventually, her blade found the final dragon-reeking target-her own heart. But instead of death, a new life began, as each drop her her poisoned life-force brought forth the very beasts she'd driven into near extinction like fish from a shoal, her every ragged breath was choked more and more by flames, and her every living second saw her skin blacken and thick, her form twist and extend, her mind narrow and simmer in its hatred of her own that had made her vigil such a lonely nightmare. Eventually, her wound closed - upon a shell of armor and wings, iron claws and serpentine irises, and she took to the air, and the first of the villages that had rejected her - for now the abyss had not only looked into the Hexer, but forged her into the vengeful Haunter. My goodness. A card like this, that allows for so many monsters to gain themselves a role in putting down threats, that has the best Attribute to align with those most common monsters, that is effectively Knightmare Gryphon and Wicked Dreadroot all in one, that has an effect you normally have to use Soul Pendulum or forget Master Rule 4 exists with Zefras….is founded in such barbarity? Such disregard for so simple a goal? Such ostracization and karmic horrors? It...well, it seems so. In short, this is Dragon Horn Hunter's final send-off to the world that spurned her: Until the next card, folks. BD'S, signing off. (Spoiler: It will only get more tragic in the 10 Nights of Fright's stories from here.)
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