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Black D'Sceptyr

Postseason Champion
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Black D'Sceptyr last won the day on November 29 2019

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About Black D'Sceptyr

  • Rank
    The Aspect-Advent Author
  • Birthday May 11

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    http://bdsceptyr.deviantart.com/
  • Xbox Gamertag
    RR3DSceptyr
  • DB Name
    BD'Sceptyr
  • Discord
    https://discord.gg/DzHf9s3

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  • Location
    NJ
  • Interests
    Cardmaking, Writing, Drawing, all that jazz.

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  1. Rokket Scrambler/DARK/Dragon-Type Synchro Effect Monster/Level 5/1900 ATK/1500 DEF Lore: 1 Dragon Tuner + 1+ non-Tuner Dragon monsters This Synchro Summoned card, also any Link-3 or lower DARK Dragon monster that points to it, cannot be destroyed by battle. You can only use each of the following effects of "Rokket Scrambler" per turn. ● When this card is Special Summoned: You can add 1 DARK Dragon Tuner from your GY to your hand. ● You can discard 1 card; add 1 "Borrel" card from your Deck to your hand. NEXT UP: How about a generic Rock Synchro that helps with milling? Bonus points if its Level 8 or higher, and in a twist from how they usually are, has more ATK than DEF.
  2. Guess Titan's at bat now. Voidjester Archfiend/FIRE/Fiend-Type Effect Monster/Level 2/0 ATK/1900 DEF Lore: If you lose LP by a Fiend monster's effect, you can Special Summon this card (from your hand). If this card is Summoned, except from the GY, while you control "Pandemonium": You can Special Summon 1 "Archfiend" monster from your Deck with a different Attribute from the monsters you control or in your GY, but destroy it when this card leaves the field. Once per turn, during your Standby Phase, pay 500 LP or destroy this card. Before resolving an opponent's card effect that targets this card or an "Archfiend" Spell/Trap, roll a six-sided die, negate the effect if you roll 2 or 5, and if you do, destroy that card. Necrosisage Archfiend/WATER/Fiend-Type Effect Monster/Level 4/1600 ATK/2100 DEF Lore: If this card is added to your hand by a Field or Continuous Spell effect: You can Special Summon this card, then if you control "Pandemonium", you can destroy 1 non-Fiend monster on the field with the same Attribute as an "Archfiend" monster you control. Once per turn, during the End Phase: You can add 1 "Archfiend" monster from your GY to your hand, except a Level 4 monster. Once per turn, during your Standby Phase, pay 500 LP or destroy this card. Any Fiend monster or Trap's effect in your possession that would resolve on a die result of 1,2, or 3 also resolves on a die result of 4, 5 or 6. Causticourier Archfiend/WIND/Fiend-Type Effect Monster/Level 6/1800 ATK/2800 DEF Lore: Before resolving an opponent's card effect that targets an "Archfiend" monster you control (Quick Effect): You can reveal this card in your hand, then discard 1 other "Archfiend" card; roll a six-sided die, negate the effect if you roll 1, 3 or 6, and if you do, destroy that card. Otherwise, Special Summon this card from your hand, and switch the effect target to this card. Once per turn, during your Standby Phase, pay 700 LP or destroy this card. Archfiend's Brilliancy/Quick-Play Spell Card Activate 1 of these effects. If you control a Level 4 or 8 "Archfiend" monster with 1900 or more ATK, apply both of these effects and resolve them in sequence. You can only activate 1 "Archfiend's Brilliancy" per turn. ● Gain 1000 LP, and if you do, all monsters currently on the field lose 1000 ATK, except "Archfiend" monsters. ● Send 1 "Archfiend" monster from your Deck to the GY, and if you do, all monsters on the field with that sent monster's Level have their effects negated for the rest of the turn, except "Archfiend" monsters. Medieval Archfiends/Ritual Spell Card Lore: This card can be used to Ritual Summon "Inquisition King Archfiend". You must also destroy Fiend monsters you control, Tribute monsters in your hand, and/or banish 1 Fiend Fusion Monster from your GY whose total Levels equal 8 or more. You can banish this card and 1 "Imprisoned Queen Archfiend" from your GY; Set directly from your Deck, 1 "Archfiend" Trap or 1 Trap that has an effect that rolls a six-sided die. You can only use this effect of "Medieval Archfiends" once per turn. Joy-Leap/Normal Trap Card Lore: Tribute 1 Level 6 or higher Fiend monster you control: Special Summon up to 3 Level 5 or lower "Archfiend" monsters with different Attributes from each other in Defense Position, but no more than 1 each from your hand, Deck and GY, and if you do, negate the effects of all other Spell/Trap Cards in their columns for the rest of the turn. While you control any monsters Special Summoned by this effect, you cannot Summon monsters, except Fiend monsters. You can only activate 1 "Joy-Leap" per turn. Inquisition King Archfiend/EARTH/Fiend-Type Ritual Effect Monster/Level 8/2700 ATK/1600 DEF Lore: You can Ritual Summon this card with "Medieval Archfiends". Once per turn, during your Standby Phase, pay 1000 LP or destroy this card. Cannot be targeted by card effects. Once per turn: You can destroy the following cards, depending on the number of different Attributes among the "Archfiend" monsters you control and/or in your GY. ● 1+: 1 Spell/Trap on the field ● 2-5: 1 monster on the field ● 6: 1 random card in your opponent's hand NEXT UP: DM: Espa Roba, Jinzo 5Ds: Hunter Pace, Skull Flame Arc-V: Dipper O’Rion, Constellars
  3. Continuous Spell Card Lore: When this card is activated: You can add 1 "Beginning of Heaven and Earth", "Super Soldier Shield", or "Super Soldier Rebirth" from your Deck to your hand. Each time the effect of a Warrior monster is activated, place 1 Spell Counter on this card when that monster effect resolves (max. 6). Once per turn: You can remove 3 Spell Counters from this card; add 1 "Black Luster Soldier" monster from your Deck or GY to your hand, except a Ritual Monster, then you can Special Summon 1 Warrior monster from your hand. You can only activate 1 "Super Soldier Salve" per turn. Been a while, but lets see what nice things we can do for the recently debuted Fossils.
  4. So next up on the Snowflower list is the new Level 1 monster, since it's the only Level in the Snowflower family without a twin. So here's one that helps you dig even deper into the backrow while also allowing you to profit more from your multiple Tributes, even the Lonefires! Prolly cuz I've got two more Snowflower things to distribute later on this week and my limbs feel like spaghetti and I hope its not from the corona. (yeah don't worry, I'm fine) Until the next card, and there will be one; reviews, revelry, you know the drill. BD'S, signing off.
  5. Trying out a new thing here, lemme know if it's kosher.
  6. So, I'm back once more, and this time, I've got the focus of Valentine's Day on the mind. Turns out, errybody wants new stuff in Rocks, if the winner of the last Archetype Poll, Nemesys' Block Dragon's new B.F.F. and Problemsolver McPortalface over here is any predictor. So here's the Prank-Kids' last members in the Extra Deck, bringing each member of the Fusion/Link/Main Deck sets to 4.
  7. Happy 2020, folks. Here's what I've been working on this Year's Eve. DARK/Fairy-Type Pendulum Effect Monster/Level 3/1300 ATK/900 DEF Scales: 0/0 Pendulum Lore: You can destroy 1 DARK Fairy monster you control; add 1 "Blight of the Light Bringer" or "Edict of the Light Eradicator" from your Deck to your hand. You can only use this effect of "Light Cutter Xaphan" once per turn. Lore: If this card is Normal or Special Summoned: You can banish 1 card from your hand; apply 1 of these effects (but you cannot apply that same effect of "Light Cutter Xaphan" again this turn). ● Special Summon 1 DARK Fairy monster from your hand, except a Pendulum Monster, and if you do, it becomes Level 3, also this card becomes a Tuner. ● Special Summon 1 DARK Level 6 monster from your GY, then this card becomes Level 6. ● Special Summon 1 "Light Bringer Lucifer" from your Deck, then this card becomes Level 6. DARK/Fairy-Type Ritual Effect Monster/Level 6/2600 ATK/1800 DEF Lore: You can Ritual Summon this card with "Blight of the Light Bringer". If this card is is Ritual Summoned, declares an attack, or leaves the field by a card effect, you can: Immediately after this effect resolves, apply 1 of these effects (but you cannot apply that same effect of "Light Acquirer Beelzebub" again this turn). ● Tribute Summon 1 "Light Bringer Lucifer", by Tributing monsters your opponent controls. ● Inflict 400 damage to your opponent for each Fairy monster in your GY. ● Add 1 "Light Bringer Lucifer" from your Deck to your hand, then draw 1 card. DARK/Fairy-Type Fusion Effect Monster/Level 6/2600 ATK/1800 DEF Lore: 1 DARK monster + 1 Fairy monster If a monster(s) is Special Summoned: You can pay 800 LP; apply 1 of these effects (but you cannot apply that same effect of "Light Eradicator Saitan" again this turn). ● Your opponent takes damage equal to the ATK or DEF (whichever is higher) of 1 face-up monster they control (their choice), also after that, destroy that monster. ● You take no further damage this turn. ● Add 1 of your "Light Bringer Lucifer" that is either banished or in your GY to your hand. DARK/Fairy-Type Synchro Effect Monster/Level 6/2600 ATK/1800 DEF Lore: 1 DARK Tuner + 1+ non-Tuner Fairy monsters If a monster(s) is targeted for an attack or by a card effect (Quick Effect): You can make this card lose exactly 300 DEF; apply 1 of these effects (but you cannot apply that same effect of "Light Devourer Leviathan" again this turn). ● Equip 1 monster with 2500 or more ATK from either GY to this card (max. 1). ● Banish 1 monster equipped to this card, and if you do, this card gains its effects. ● Special Summon 1 of your banished "Light Bringer Lucifer". DARK/Fairy-Type Xyz Effect Monster/Rank 6/2600 ATK/1800 DEF Lore: 2+ Level 6 DARK monsters and/or Fairy monsters Up to thrice per turn, as Chain Link 3 (Quick Effect): You can detach 1 material from this card or discard 1 DARK Fairy monster; apply 1 of these effects (but you cannot apply that same effect of "Light Forger Belphegor" again this turn). ● This turn, 1 face-up monster currently on the field cannot activate its effects. ● This turn, 1 face-up Spell/Trap currently on the field has its effects negated. ● This turn, all "Light Bringer Lucifer" on the field gain 2600 ATK and lose 3 Levels. Quick-Play Spell Card Lore: If you control a DARK Fairy monster: Activate 1 of these effects. ● Fusion Summon 1 "Light Eradicator Saitan" from your Extra Deck, by using monsters either player controls as Fusion Materials. ● Tribute monsters from your hand or field whose total Levels equal 6, then Ritual Summon 1 "Light Acquirer Beelzebub" from your hand or Deck. If a Level 6 or lower DARK Fairy monster(s) you control is destroyed by battle or card effect: You can banish this card from your GY; draw 2 cards. You can only use each effect of "Blight of the Light Bringer" once per turn. Continuous Trap Card Lore: You can only control 1 "Edict of the Light Eradicator". When this card is activated: You can Special Summon 1 Level/Rank 6 DARK Fairy monster from your GY, or 1 "Light Cutter Xaphan" from your face-up Extra Deck, but it cannot attack directly or be targeted for attacks. The effects of all DARK Fairy monsters you control cannot be negated. Once per turn, if a DARK Fairy Ritual, Fusion, Synchro or Xyz Monster is Special Summoned to your field: You can Set 1 "Blight of the Light Bringer" directly from your GY, but banish it when it leaves the field, also it can be activated this turn. Now here's to more this year. BD'S, over and out.
  8. Merry Christmas everyone. Took me a while to pull through, but the whole gang's here in time! Now we'll get to the texts. - Polar Express/Normal Trap Card Lore: During the Standby Phase: You can Special Summon 1 monster from your Deck that has an effect that places Ice Counters in Defense Position, and if you do, distribute Ice counters equal to the level of that monster among a monster(s) your opponent controls. You can only use this effect of "Polar Express" once per turn. -- Emma of Swan Lake/WATER/Aqua-Type Link Effect Monster/Link-1/1100 ATK Link Arrows: Right Lore: 1 Aqua Effect Monster, except "Emma of Swan Lake" If this card is Link Summoned: You can discard 1 WATER monster; add 1 "Umi" from your Deck to your hand. During the Main Phase (Quick Effect): You can banish this card, then send 1 WATER monster from your Deck to the GY; Special Summon 1 "Odette Token" (Aqua/WATER/Level 1/ATK 1000/DEF 1000). If an "Odette Token" you control is destroyed by battle or leaves the field, while this card is banished: You can Special Summon this card. You can only use each effect of "Emma of Swan Lake" once per turn. --- Medley Magician/DARK/Spellcaster-Type Xyz Effect Monster/Rank 4/1000 ATK/2700 DEF Lore: 2 Level 4 monsters While your LP are higher than your opponent's, if a material(s) would be detached from this card, you can pay 1000 LP for each instead. While this card has Xyz Material, it cannot be destroyed by card effects. Once per turn (Quick Effect): You can detach up to 2 materials from this card, and if you do, halve the ATK of that many other monsters on the field. ---- Tale as Old as Time/Normal Trap Card Lore: This turn, all monsters on the field with 2000 or more ATK cannot attack, also monsters on the field with 2000 or less ATK cannot target cards on the field or in the GYs with card effects. If you control a monster with exactly 2000 ATK, you can activate this card the same turn it was Set. ----- Rescue Squirrel/EARTH/Beast-Type Fusion Pendulum Effect Monster/Level 4/300 ATK/100 DEF Scales: 3/3 Pendulum Lore: You can banish this card from your Pendulum Zone: Special Summon 2 Pendulum Monsters with the same name from your face-up Extra Deck. You can only use this effect of "Rescue Squirrel" once per Duel. Lore: 2 monsters with the same name or Type whose total ATK is 1000 or less If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. If this card was Fusion Summoned this turn (Quick Effect): You can pay 1000 LP, then place this card in your Pendulum Zone; activate up to 2 of these effects (simultaneously.) ● Special Summon 1 Beast monster with 300 ATK and 100 DEF from your hand or GY. ● Place 1 "Rescue Hamster" from your Deck or face-up Extra Deck in your Pendulum Zone. ● Set 1 "Emerging Emergency Rescute Rescue" directly from your Deck. ------ Arctic Armor of the Ice Barrier/Equip Spell Card Lore: Equip only to a monster with 2500 or more ATK, by targeting 1 "Ice Barrier" monster in your GY; Special Summon it. The equipped monster's ATK becomes 0, also it gains DEF equal to its original ATK. If this card is sent to the GY: Target the monster on the field with the highest DEF (your choice, if tied): destroy it, and if you do, Special Summon to the field of its owner's opponent and equip it with this card, but banish it when it leaves the field. You can only control 1 "Arctic Armor of the Ice Barrier". ------- Merry Brightness/Continuous Spell Card Lore: If the Summon, effect or attack of a monster(s) on the field would be negated, those monsters lose gain 500 ATK instead. Up to twice per turn, if a player would take 500 or more battle damage, they draw 1 card instead. If this card is sent to the GY while there are 2 or more copies of "Bright Merriment" in your GY: You can Normal Summon 1 monster from your hand with 500 or less ATK/DEF as an additional Normal Summon, and if you do, Set 1 "Merry Brightness" from your GY to your opponent's side of the field. You can only use this effect of "Merry Brightness" once per Duel. -------- Crab Turtle Citadel/WATER/Aqua-Type Fusion Effect Monster/Level 8/2550 ATK/2500 DEF Lore: 1 Aqua monster + 1 WATER monster + 1 monster with 2500 or more DEF Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control (in which case, you do not use "Polymerization".) Cannot attack directly. This card can make up to 3 attacks during each Battle Phase. Each time this card battles an opponents monster, each battling monster loses ATK equal to the difference between their ATK/DEF, until the End Phase. Once per turn, if the total Levels of the monsters Tributed or used as Fusion Materials this turn is exactly 8 (Quick Effect): You can draw 2 cards, then discard 1 card. --------- Taniwha and the Witch of Fate/WIND/Spellcaster-Type Effect Monster/Level 4/0 ATK/1800 DEF Lore: (Quick Effect): You can send this card from your hand or field to the GY, then target 1 card on the field; Special Summon 1 monster with ? ATK or DEF that is 1 Level higher than that monster, then you can equip that monster to the Summoned monster as an Equip Spell. Otherwise, it cannot be Tributed, nor used as Material for a Summon. You can only use this effect of "Taniwha and the Witch of Fate" once per turn. You can banish this card from your GY, then target 1 monster with ? ATK or DEF in your GY; add it to your hand. ---------- Salamangreat Equinox Ox/FIRE/Cyberse-Type Link Effect Monster/Link-2/900 ATK Link Arrows: Bottom Left/Bottom Right Lore: 2 FIRE Cyberse monsters Gains 500 ATK for each FIRE monster it points to. If this card is Special Summoned: You can inflict 200 damage to your opponent for each Cyberse monster in your GY, also during your End Phase, if this card was Link Summoned using "Salamangreat Equinox Ox" as material, you can Special Summon the monster with the highest ATK among those monsters from your GY (your choice, if tied), then if it is an Xyz Monster, you can attach this card you control to it as material. You can only use this effect of "Salamangreat Equinox Ox" once per turn. ----------- Kram the Judging Fiend/DARK/Fiend-Type Effect Monster/Level 3/1050 ATK/2050 DEF Lore: If a Level 6 monster is Summoned to the field, while this card is in your hand: You can Special Summon it, and if you do, you can return 1 Fairy monster or 1 monster with 2500 or more DEF on the field to the hand. Once per turn, if a monster(s) on the field is Tributed or returned to the hand: Special Summon 1 "Krampuslauf Token" (Beast/DARK/Level 1/500 ATK/500 DEF) to the field (1 on each side), and if you do, your opponent draws 1 card. You can only control 1 "Kram the Judging Fiend". ------------ Warp Machine Mambo-J/ WATER/Fish-Type Effect Monster/Level 4/1700 ATK/1000 DEF Lore: You can send 1 Normal Monster from your Deck to the GY: Special Summon 1 monster from your hand or GY with the same Type, Level, and DEF as that sent monster, but a different name. (Quick Effect): You can banish this card, then target 1 Normal Monster you control; Set 1 Normal Spell directly from your Deck that specifically lists that monster's name in its text. You can only use 1 "Warp Machine Mambo-J" effect per turn, and only once that turn. _____________________________________________________________________________________________________________________________________ Should be enough to keep your tidings great this year. I'll be back on New Year's Eve, everyone, if not sooner. Till then: BD'S, signing off.
  9. More pressingly, between Condemned Witch and Bird of Kings, this would now be the third monster in two years that can bring out a Barrier Statue with its effect - specifically Torrent, through the Destrudo-Summonable Synchro's first effect. As much as the attempts to Moulinglacia your opponent will cause your opponent stress, finishing it all off with a float into the most Attribute-oppressive of the Barrier Statues on top of all that will definitely cause some hairlines self-adjustments among the meta. The other cards mill effects, since they're to activate a WATER monster's effect, also trigger the Atlantean stuff as well if you happen to mill them, which shows a lot more synergy with the Sea Serpents than I formerly thought. So yeah, Deep Sea Artisan, for being a Special Summon that floats into a Level 4 or lower WATER from GY, gets a 7.9 from me. Deep Sea Sentry, returning WATER monsters from GY to hand, gets a 7.3. Deep Sea Minstrel, for being a Halqifibrax contact target, and a drop from the opponent's hand that ALSO TRIGGERS ATLANTEAN /D.S. SENTRY IF ITS THE OTHER DISCARDED CARD, is 8.2. Deep Sea Prima Donna, for literally being your float into Torrent, enabler for Bihamet and all-around-new-Destrudo B.F.F., gets the rare above-8.5 rating of 8.9. And Sea Serpent RoTA gets 8.0.
  10. Well, with Rival Dragons/Eulogy King about to be taken up by the new Manga/Senka/Deep Sea reveals, I'd like to get out ahead with who I think made out like a bandit with those reveals.

    1) Kite (Afterglow Dragon)

    2) Jack (Supernova Dragon)

    3) Revolver (Borrelend Dragon)

    4) Declan (Eulogy King Vice Requiem)

    5) Jesse (Zenith C.B. Rainbow Dragon)

    6) Seto (Deep of Blue-Eyes)

  11. Starting up a new run today - with the banished lineup being so threatened by the new Yuki-Onna, I feel its time to try and give some more love to everyone's favorite Wyrms, Tenyi Metaphys. First up, Diabolos. Actually provides spot negation, at the cost of returning stuff to top of Deck. Which makes for easier integration with Metaphys Ragnarok. And being able to predict them for the second effect also incentives running multiples. Until the next card (which will likely be Gravimetaphys): reviews, revelry... BD'S, signing off.
  12. So, our newest Melody of Awakening Dragon bait came out for the Crystal Beasts, and I figured now was a good a time as any to count my tidings, prepare for the Christmas scene, and bring you a new Link. Really, though, its mostly the... So here you go, a Crystal Beast Summoner that the Sky Striker engine would love, and that can also work in conjunction (junction) with Union Carrier to put up some utterly jank combos too. Have fun with this though, considering it can also make stuff like "Crystal Abundance" Quick effect-happy. Until the next card: reviews, revelry, you know the drill. BD'S, singing off.
  13. F.R.A.E. of the Final Frontier/LIGHT/Machine-Type Ritual Effect Monster/Level 4/1200 ATK/2100 DEF Lore: You can Ritual Summon this card with "Life Signs Present: Start the F.R.A.E.!" The effects of monsters with more ATK than this card cannot be activated, also this card cannot be attacked by monsters with more DEF than this card. Once per turn (Quick Effect): You can Special Summon 1 "Frontier Foraging Token" (Machine/LIGHT/Level 2/ATK 300/DEF 700), then if you control 2 Tokens, you can switch the ATK/DEF of 1 monster on the field, then if you control 3 or more Tokens, return 1 Effect Monster each player controls to the hand. Life Signs Present: Start the F.R.A.E.!/Ritual Spell Card Lore: This card can be used to Ritual Summon any Machine Ritual Monster. You must also Tribute 1 monster in your Extra Deck with the same Attribute and Level as the monster you Ritual Summon. You can banish this card from your GY, then target 1 "F.R.A.E. of the Final Frontier" you control or in your GY; return it to the hand, then Special Summon 1 "Frontier Foraging Token" (Machine/LIGHT/Level 2/ATK 300/DEF 700), but Ritual Summon that returned monster during your next Standby Phase. You can only use this effect of "Life Signs Present: Start the F.R.A.E.!" once per turn. NEXT UP: A Ritual Monster/Spell based on either A), Gagagigo, B) Marauding Captain, or B) Freed the Brave General. Bonus points if it helps elaborate on their common lore.
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