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Black D'Sceptyr

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Black D'Sceptyr last won the day on November 29 2019

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About Black D'Sceptyr

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    The Aspect-Advent Author
  • Birthday May 11

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    http://bdsceptyr.deviantart.com/
  • Xbox Gamertag
    RR3DSceptyr
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    BD'Sceptyr
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    https://discord.gg/DzHf9s3

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    NJ
  • Interests
    Cardmaking, Writing, Drawing, all that jazz.

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  1. Happy 2020, folks. Here's what I've been working on this Year's Eve. DARK/Fairy-Type Pendulum Effect Monster/Level 3/1300 ATK/900 DEF Scales: 0/0 Pendulum Lore: You can destroy 1 DARK Fairy monster you control; add 1 "Blight of the Light Bringer" or "Edict of the Light Eradicator" from your Deck to your hand. You can only use this effect of "Light Cutter Xaphan" once per turn. Lore: If this card is Normal or Special Summoned: You can banish 1 card from your hand; apply 1 of these effects (but you cannot apply that same effect of "Light Cutter Xaphan" again this turn). ● Special Summon 1 DARK Fairy monster from your hand, except a Pendulum Monster, and if you do, it becomes Level 3, also this card becomes a Tuner. ● Special Summon 1 DARK Level 6 monster from your GY, then this card becomes Level 6. ● Special Summon 1 "Light Bringer Lucifer" from your Deck, then this card becomes Level 6. DARK/Fairy-Type Ritual Effect Monster/Level 6/2600 ATK/1800 DEF Lore: You can Ritual Summon this card with "Blight of the Light Bringer". If this card is is Ritual Summoned, declares an attack, or leaves the field by a card effect, you can: Immediately after this effect resolves, apply 1 of these effects (but you cannot apply that same effect of "Light Acquirer Beelzebub" again this turn). ● Tribute Summon 1 "Light Bringer Lucifer", by Tributing monsters your opponent controls. ● Inflict 400 damage to your opponent for each Fairy monster in your GY. ● Add 1 "Light Bringer Lucifer" from your Deck to your hand, then draw 1 card. DARK/Fairy-Type Fusion Effect Monster/Level 6/2600 ATK/1800 DEF Lore: 1 DARK monster + 1 Fairy monster If a monster(s) is Special Summoned: You can pay 800 LP; apply 1 of these effects (but you cannot apply that same effect of "Light Eradicator Saitan" again this turn). ● Your opponent takes damage equal to the ATK or DEF (whichever is higher) of 1 face-up monster they control (their choice), also after that, destroy that monster. ● You take no further damage this turn. ● Add 1 of your "Light Bringer Lucifer" that is either banished or in your GY to your hand. DARK/Fairy-Type Synchro Effect Monster/Level 6/2600 ATK/1800 DEF Lore: 1 DARK Tuner + 1+ non-Tuner Fairy monsters If a monster(s) is targeted for an attack or by a card effect (Quick Effect): You can make this card lose exactly 300 DEF; apply 1 of these effects (but you cannot apply that same effect of "Light Devourer Leviathan" again this turn). ● Equip 1 monster with 2500 or more ATK from either GY to this card (max. 1). ● Banish 1 monster equipped to this card, and if you do, this card gains its effects. ● Special Summon 1 of your banished "Light Bringer Lucifer". DARK/Fairy-Type Xyz Effect Monster/Rank 6/2600 ATK/1800 DEF Lore: 2+ Level 6 DARK monsters and/or Fairy monsters Up to thrice per turn, as Chain Link 3 (Quick Effect): You can detach 1 material from this card or discard 1 DARK Fairy monster; apply 1 of these effects (but you cannot apply that same effect of "Light Forger Belphegor" again this turn). ● This turn, 1 face-up monster currently on the field cannot activate its effects. ● This turn, 1 face-up Spell/Trap currently on the field has its effects negated. ● This turn, all "Light Bringer Lucifer" on the field gain 2600 ATK and lose 3 Levels. Quick-Play Spell Card Lore: If you control a DARK Fairy monster: Activate 1 of these effects. ● Fusion Summon 1 "Light Eradicator Saitan" from your Extra Deck, by using monsters either player controls as Fusion Materials. ● Tribute monsters from your hand or field whose total Levels equal 6, then Ritual Summon 1 "Light Acquirer Beelzebub" from your hand or Deck. If a Level 6 or lower DARK Fairy monster(s) you control is destroyed by battle or card effect: You can banish this card from your GY; draw 2 cards. You can only use each effect of "Blight of the Light Bringer" once per turn. Continuous Trap Card Lore: You can only control 1 "Edict of the Light Eradicator". When this card is activated: You can Special Summon 1 Level/Rank 6 DARK Fairy monster from your GY, or 1 "Light Cutter Xaphan" from your face-up Extra Deck, but it cannot attack directly or be targeted for attacks. The effects of all DARK Fairy monsters you control cannot be negated. Once per turn, if a DARK Fairy Ritual, Fusion, Synchro or Xyz Monster is Special Summoned to your field: You can Set 1 "Blight of the Light Bringer" directly from your GY, but banish it when it leaves the field, also it can be activated this turn. Now here's to more this year. BD'S, over and out.
  2. Merry Christmas everyone. Took me a while to pull through, but the whole gang's here in time! Now we'll get to the texts. - Polar Express/Normal Trap Card Lore: During the Standby Phase: You can Special Summon 1 monster from your Deck that has an effect that places Ice Counters in Defense Position, and if you do, distribute Ice counters equal to the level of that monster among a monster(s) your opponent controls. You can only use this effect of "Polar Express" once per turn. -- Emma of Swan Lake/WATER/Aqua-Type Link Effect Monster/Link-1/1100 ATK Link Arrows: Right Lore: 1 Aqua Effect Monster, except "Emma of Swan Lake" If this card is Link Summoned: You can discard 1 WATER monster; add 1 "Umi" from your Deck to your hand. During the Main Phase (Quick Effect): You can banish this card, then send 1 WATER monster from your Deck to the GY; Special Summon 1 "Odette Token" (Aqua/WATER/Level 1/ATK 1000/DEF 1000). If an "Odette Token" you control is destroyed by battle or leaves the field, while this card is banished: You can Special Summon this card. You can only use each effect of "Emma of Swan Lake" once per turn. --- Medley Magician/DARK/Spellcaster-Type Xyz Effect Monster/Rank 4/1000 ATK/2700 DEF Lore: 2 Level 4 monsters While your LP are higher than your opponent's, if a material(s) would be detached from this card, you can pay 1000 LP for each instead. While this card has Xyz Material, it cannot be destroyed by card effects. Once per turn (Quick Effect): You can detach up to 2 materials from this card, and if you do, halve the ATK of that many other monsters on the field. ---- Tale as Old as Time/Normal Trap Card Lore: This turn, all monsters on the field with 2000 or more ATK cannot attack, also monsters on the field with 2000 or less ATK cannot target cards on the field or in the GYs with card effects. If you control a monster with exactly 2000 ATK, you can activate this card the same turn it was Set. ----- Rescue Squirrel/EARTH/Beast-Type Fusion Pendulum Effect Monster/Level 4/300 ATK/100 DEF Scales: 3/3 Pendulum Lore: You can banish this card from your Pendulum Zone: Special Summon 2 Pendulum Monsters with the same name from your face-up Extra Deck. You can only use this effect of "Rescue Squirrel" once per Duel. Lore: 2 monsters with the same name or Type whose total ATK is 1000 or less If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. If this card was Fusion Summoned this turn (Quick Effect): You can pay 1000 LP, then place this card in your Pendulum Zone; activate up to 2 of these effects (simultaneously.) ● Special Summon 1 Beast monster with 300 ATK and 100 DEF from your hand or GY. ● Place 1 "Rescue Hamster" from your Deck or face-up Extra Deck in your Pendulum Zone. ● Set 1 "Emerging Emergency Rescute Rescue" directly from your Deck. ------ Arctic Armor of the Ice Barrier/Equip Spell Card Lore: Equip only to a monster with 2500 or more ATK, by targeting 1 "Ice Barrier" monster in your GY; Special Summon it. The equipped monster's ATK becomes 0, also it gains DEF equal to its original ATK. If this card is sent to the GY: Target the monster on the field with the highest DEF (your choice, if tied): destroy it, and if you do, Special Summon to the field of its owner's opponent and equip it with this card, but banish it when it leaves the field. You can only control 1 "Arctic Armor of the Ice Barrier". ------- Merry Brightness/Continuous Spell Card Lore: If the Summon, effect or attack of a monster(s) on the field would be negated, those monsters lose gain 500 ATK instead. Up to twice per turn, if a player would take 500 or more battle damage, they draw 1 card instead. If this card is sent to the GY while there are 2 or more copies of "Bright Merriment" in your GY: You can Normal Summon 1 monster from your hand with 500 or less ATK/DEF as an additional Normal Summon, and if you do, Set 1 "Merry Brightness" from your GY to your opponent's side of the field. You can only use this effect of "Merry Brightness" once per Duel. -------- Crab Turtle Citadel/WATER/Aqua-Type Fusion Effect Monster/Level 8/2550 ATK/2500 DEF Lore: 1 Aqua monster + 1 WATER monster + 1 monster with 2500 or more DEF Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control (in which case, you do not use "Polymerization".) Cannot attack directly. This card can make up to 3 attacks during each Battle Phase. Each time this card battles an opponents monster, each battling monster loses ATK equal to the difference between their ATK/DEF, until the End Phase. Once per turn, if the total Levels of the monsters Tributed or used as Fusion Materials this turn is exactly 8 (Quick Effect): You can draw 2 cards, then discard 1 card. --------- Taniwha and the Witch of Fate/WIND/Spellcaster-Type Effect Monster/Level 4/0 ATK/1800 DEF Lore: (Quick Effect): You can send this card from your hand or field to the GY, then target 1 card on the field; Special Summon 1 monster with ? ATK or DEF that is 1 Level higher than that monster, then you can equip that monster to the Summoned monster as an Equip Spell. Otherwise, it cannot be Tributed, nor used as Material for a Summon. You can only use this effect of "Taniwha and the Witch of Fate" once per turn. You can banish this card from your GY, then target 1 monster with ? ATK or DEF in your GY; add it to your hand. ---------- Salamangreat Equinox Ox/FIRE/Cyberse-Type Link Effect Monster/Link-2/900 ATK Link Arrows: Bottom Left/Bottom Right Lore: 2 FIRE Cyberse monsters Gains 500 ATK for each FIRE monster it points to. If this card is Special Summoned: You can inflict 200 damage to your opponent for each Cyberse monster in your GY, also during your End Phase, if this card was Link Summoned using "Salamangreat Equinox Ox" as material, you can Special Summon the monster with the highest ATK among those monsters from your GY (your choice, if tied), then if it is an Xyz Monster, you can attach this card you control to it as material. You can only use this effect of "Salamangreat Equinox Ox" once per turn. ----------- Kram the Judging Fiend/DARK/Fiend-Type Effect Monster/Level 3/1050 ATK/2050 DEF Lore: If a Level 6 monster is Summoned to the field, while this card is in your hand: You can Special Summon it, and if you do, you can return 1 Fairy monster or 1 monster with 2500 or more DEF on the field to the hand. Once per turn, if a monster(s) on the field is Tributed or returned to the hand: Special Summon 1 "Krampuslauf Token" (Beast/DARK/Level 1/500 ATK/500 DEF) to the field (1 on each side), and if you do, your opponent draws 1 card. You can only control 1 "Kram the Judging Fiend". ------------ Warp Machine Mambo-J/ WATER/Fish-Type Effect Monster/Level 4/1700 ATK/1000 DEF Lore: You can send 1 Normal Monster from your Deck to the GY: Special Summon 1 monster from your hand or GY with the same Type, Level, and DEF as that sent monster, but a different name. (Quick Effect): You can banish this card, then target 1 Normal Monster you control; Set 1 Normal Spell directly from your Deck that specifically lists that monster's name in its text. You can only use 1 "Warp Machine Mambo-J" effect per turn, and only once that turn. _____________________________________________________________________________________________________________________________________ Should be enough to keep your tidings great this year. I'll be back on New Year's Eve, everyone, if not sooner. Till then: BD'S, signing off.
  3. More pressingly, between Condemned Witch and Bird of Kings, this would now be the third monster in two years that can bring out a Barrier Statue with its effect - specifically Torrent, through the Destrudo-Summonable Synchro's first effect. As much as the attempts to Moulinglacia your opponent will cause your opponent stress, finishing it all off with a float into the most Attribute-oppressive of the Barrier Statues on top of all that will definitely cause some hairlines self-adjustments among the meta. The other cards mill effects, since they're to activate a WATER monster's effect, also trigger the Atlantean stuff as well if you happen to mill them, which shows a lot more synergy with the Sea Serpents than I formerly thought. So yeah, Deep Sea Artisan, for being a Special Summon that floats into a Level 4 or lower WATER from GY, gets a 7.9 from me. Deep Sea Sentry, returning WATER monsters from GY to hand, gets a 7.3. Deep Sea Minstrel, for being a Halqifibrax contact target, and a drop from the opponent's hand that ALSO TRIGGERS ATLANTEAN /D.S. SENTRY IF ITS THE OTHER DISCARDED CARD, is 8.2. Deep Sea Prima Donna, for literally being your float into Torrent, enabler for Bihamet and all-around-new-Destrudo B.F.F., gets the rare above-8.5 rating of 8.9. And Sea Serpent RoTA gets 8.0.
  4. Well, with Rival Dragons/Eulogy King about to be taken up by the new Manga/Senka/Deep Sea reveals, I'd like to get out ahead with who I think made out like a bandit with those reveals.

    1) Kite (Afterglow Dragon)

    2) Jack (Supernova Dragon)

    3) Revolver (Borrelend Dragon)

    4) Declan (Eulogy King Vice Requiem)

    5) Jesse (Zenith C.B. Rainbow Dragon)

    6) Seto (Deep of Blue-Eyes)

  5. Starting up a new run today - with the banished lineup being so threatened by the new Yuki-Onna, I feel its time to try and give some more love to everyone's favorite Wyrms, Tenyi Metaphys. First up, Diabolos. Actually provides spot negation, at the cost of returning stuff to top of Deck. Which makes for easier integration with Metaphys Ragnarok. And being able to predict them for the second effect also incentives running multiples. Until the next card (which will likely be Gravimetaphys): reviews, revelry... BD'S, signing off.
  6. So, our newest Melody of Awakening Dragon bait came out for the Crystal Beasts, and I figured now was a good a time as any to count my tidings, prepare for the Christmas scene, and bring you a new Link. Really, though, its mostly the... So here you go, a Crystal Beast Summoner that the Sky Striker engine would love, and that can also work in conjunction (junction) with Union Carrier to put up some utterly jank combos too. Have fun with this though, considering it can also make stuff like "Crystal Abundance" Quick effect-happy. Until the next card: reviews, revelry, you know the drill. BD'S, singing off.
  7. F.R.A.E. of the Final Frontier/LIGHT/Machine-Type Ritual Effect Monster/Level 4/1200 ATK/2100 DEF Lore: You can Ritual Summon this card with "Life Signs Present: Start the F.R.A.E.!" The effects of monsters with more ATK than this card cannot be activated, also this card cannot be attacked by monsters with more DEF than this card. Once per turn (Quick Effect): You can Special Summon 1 "Frontier Foraging Token" (Machine/LIGHT/Level 2/ATK 300/DEF 700), then if you control 2 Tokens, you can switch the ATK/DEF of 1 monster on the field, then if you control 3 or more Tokens, return 1 Effect Monster each player controls to the hand. Life Signs Present: Start the F.R.A.E.!/Ritual Spell Card Lore: This card can be used to Ritual Summon any Machine Ritual Monster. You must also Tribute 1 monster in your Extra Deck with the same Attribute and Level as the monster you Ritual Summon. You can banish this card from your GY, then target 1 "F.R.A.E. of the Final Frontier" you control or in your GY; return it to the hand, then Special Summon 1 "Frontier Foraging Token" (Machine/LIGHT/Level 2/ATK 300/DEF 700), but Ritual Summon that returned monster during your next Standby Phase. You can only use this effect of "Life Signs Present: Start the F.R.A.E.!" once per turn. NEXT UP: A Ritual Monster/Spell based on either A), Gagagigo, B) Marauding Captain, or B) Freed the Brave General. Bonus points if it helps elaborate on their common lore.
  8. Here comes the Yugi/Kaiba union of monsters, then. May a thousand ships sail forth from QuetzalDark's fine art. Bride with Eyes of Blue/LIGHT/Spellcaster-Type Tuner Effect Monster/Level 1/0 ATK/0 DEF Lore: You can discard this card, then Tribute 1 monster with 2500 ATK or DEF you control; draw 2 cards. When a card or effect is activated that targets this card (Quick Effect): You can Special Summon 1 "Dark Magician" or "Blue-Eyes" monster with 2500 ATK from your hand, Deck, or GY, and if you do, immediately after this effect resolves, Synchro or Fusion Summon 1 Spellcaster or Dragon monster using monsters you control. You can only use 1 "Bride with Eyes of Blue" effect per turn, and only once that turn. The Keeper of D./LIGHT/Spellcaster-Type Effect Monster/Level 4/1800 ATK/1100 DEF Lore: You can discard this card; Set 1 "The Procession of Embodied Dragon" directly from your Deck. If you control a Spellcaster Tuner: You can Special Summon this card from your hand, then you can add 1 Level 7 "Dark Magician" monster from your Deck to your hand. During your opponent's turn, if you control a Level 7 "Dark Magician" monster (Quick Effect): You can discard 1 Spell/Trap; Special Summon this card and 1 Spellcaster Tuner from your GY. You can only Special Summon "The Keeper of D.(s)" once per turn. (combination of Keeper of Dragon Magic and the King of D. here, hence it having the latter's cape and the former's armored look.) Dark Magician Groom/DARK/Spellcaster-Type Effect Monster/Level 7/2500 ATK/2100 DEF Lore: If you control "Bride with Eyes of Blue", you can Special Summon this card (from your hand). If a Normal Spell is activated (Quick Effect): You can target 1 monster and 1 Spell/Trap on the field; destroy them. If this card is sent to the GY: You can add 1 Spell that specifically lists the card "Dark Magician" in its text from your Deck to your hand, and if you do, Special Summon 1 Spellcaster monster from your hand in Defense Position. You can only use each effect of "Dark Magician Groom" once per turn. The Procession of Embodied Dragon/Normal Spell Card Lore: Discard 1 card; send 1 Dragon Fusion Monster or "Dragon Caster Knight" from your Extra Deck to the GY, add 1 card whose name is specifically listed in that monster's text from your Deck to your hand, except an non-Tuner Effect Monster, then if you added a LIGHT or DARK monster to your hand this way, you can add 1 of the following cards from your Deck to your hand, depending on the added card's Attribute. ● LIGHT: "Dark Magician Groom" ● DARK: "Bride with Eyes of Blue" Minister with Eyes of Ebon/DARK/Spellcaster-Type Xyz Effect Monster/Rank 4/2000 ATK/1700 DEF Lore: 2 Level 4 monsters, including a Spellcaster monster You can also Xyz Summon this card by using 2 Level 7 or lower Spellcaster monsters you control (1 LIGHT and 1 DARK) whose difference in ATK is 2000 or more as materials. Once per turn (Quick Effect): You can detach 1 material from this card; activate 1 of these effects, then if this card has no Xyz Materials, give control of this card to your opponent. ● Shuffle 1 monster on the field that was not Summoned or Set this turn into the Deck. ● Special Summon 1 Level 1, 4 or 7 LIGHT Spellcaster monster from your hand or Deck. Magician Girl of Black Chaos/DARK/Spellcaster-Type Synchro Effect Monster/Level 7/2300 ATK/2200 DEF Lore: 1 Tuner + 1+ non-Tuner monsters When Synchro Summoning this card using "The Keeper of D." or "Dark Magician Groom", you can treat that monster's Level as 6. When this card is Synchro Summoned: You can Special Summon the Synchro Materials used to Synchro Summon this card from your GY, whose original Types are Spellcaster, but they become Level 4. During the Main Phase (Quick Effect): You can banish this card until your Standby Phase, then target 1 face-up Spell/Trap on the field or in the GY; negate its effects until the End Phase, also banish it during the End Phase, and if you do, Set it to your field. Dragon Caster Knight/LIGHT/Spellcaster-Type Fusion Effect Monster/Level 10/3000 ATK/3000 DEF Lore: 1 "Dark Magician" monster + "Blue-Eyes White Dragon" or 1 LIGHT Spellcaster monster Must be either Fusion Summoned, or Special Summoned with a Normal Spell effect. Unaffected by the effects of non-LIGHT monsters. While your opponent controls a monster, this card gains 500 ATK for each "Dark Magician" monster and LIGHT Tuner in your GY. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 7 DARK Spellcaster monster or 1 Level 1 LIGHT Spellcaster monster from your hand or GY, ignoring its Summoning conditions, and make its ATK/DEF 3000. NEXT UP: Rock Me Amaduel DM: Yugi Muto (Magnet Warriors) GX: Jim Cook (Fossil) 5Ds: Tenzen Yanagi (Hidden Treasures) ZEXAL: Vector (Gorgonics) ARC-V: Julia Krystal (Gem-Knights)
  9. Happy Thanksgiving, everyone. This card of Thanksgiving is brought to you by the Duelist Port Royal's LHK, and every Qliphort Deck it comes across owes our daily Card Prompts a great honor for it. Until the next card: reviews, revelry, you know the drill. BD'S, signing off.
  10. The Gathering Meklord Army/Continuous Spell Card Lore: If you control a "Meklord" monster(s), your opponent cannot place a monster on the field if the number of monsters they control would exceed the number of monsters that are on the field of this card's controller. The cards that are already on the field before this card's activation are unaffected by this effect. The effects of your "Meklord Emperor" monsters that would activate by targeting a Synchro Monster can also be activated by targeting any monster on the field that was Special Summoned from the Extra Deck, also their effects cannot be negated. NEXT UP: How about a Premature Burial-like Equip Spell (meaning it'll need effects beyond the revival) for an Archetype that doesn't have any Equip OR Field Spells on retainer? Bonus points if they've never had any Spells to their name before.
  11. Repeat Replay/Normal Trap Card If a Spell/Trap Card or monster effect is activated with an effect that would send a card(s) on the field to the GY, or that activates by sending a card(s) on the field to the GY: Target 1 monster you control: send it to the GY, and if you do, Special Summon that monster from the GY when this last effect in this Chain resolves, also for the rest of the turn after this effect resolves, neither player can send cards on the field to the GY by a card effect, or to activate a card effect. NEXT UP: How about a Reptile-supporting Field Spell?
  12. Twin Laser Lancer/LIGHT/Reptile-Type Xyz Effect Monster/Rank 3/1500 ATK/1500 DEF Lore: 2+ Level 3 monsters, including a Reptile monster If a player controls exactly 2 monsters, this card cannot be destroyed by card effects, and neither player can target it with card effects. Once per turn (Quick Effect): You can target 1 Spell/Trap in your GY or 1 monster in your opponent's GY; Set that card to your opponent's field. Once per turn, if a player controls the same number of monsters and Spell/Trap Cards: You can detach 1 material from this card; destroy 1 monster and 1 Spell/Trap on the field. This is a Quick Effect, if this card has exactly 1 material. NEXT UP: To The Fairest
  13. Or for that matter, King Dedede. Get it get it But pompous penguins aside, time for more shoot-em-ups. So yeah, highest DEF of all the Musketeers, has the ability to recur Spells/Traps...including, say, the Magical Musket cards you activated to chain this effect off of, thanks Rokket Tracer for realizing how Quick Effects can cause degeneracy the world over. Also Summons Muskets from GY by discarding, so yeah, somewhat better and worse than Calamities. Won't take a rocket science (hint hint) for this card's potential to show itself, especially for Level 4 Fiends in other Archetypes that can bring it out. Until the next card, though; reviews, revelry, you know the drill. BD'S, signing off.
  14. Only have three words for this new monster I made today... Not a single activated effect on it, not even modest ATK stats, but anybody who makes this can be well assured they're sitting on a gamechanger. Even 500 ATK can be threatening when your monster's ATK isn't moving an iota past zippety-doo-dah, something Apollousa, Borrelsword, and definitely Gren Maju will sit up and take notice of. You've only got three turns to make the most of it, but, we've made work of far less oppressive Beast Xyzes than this. Regardless, an Xyz that doesn't extend like crazy or negate effects is apparently worth what comes out of the other end of a dog's body these days, so expect this to pop on in the second people realize Heraldic Beasts still exist and not a second sooner. Until that time: reviews, revelry, you know the drill. BD'S, signing off.
  15. hol up Absolute Dragon can make Odd-Eyes Rebellion the original when it leaves the field then it ranks into this I think that's the intent, now you have a way of using Absolute Dragon outside of Pendulums for a 3K monster with three attacks. Not on monsters. Three attacks. Yeah, I think that's good enough, even without destruction allowing you to simply bridge into ANOTHER Odd-Eyes Rebellion Dragon with this card in the Pendulum Zone and nuke the opponent's board with prejudice on MP2. 7.0, but I can understand if the Extra Deck investment makes you rate it less. This should be considered though.
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