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Bringerofcake

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Bringerofcake last won the day on June 20 2019

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About Bringerofcake

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  1. Cynet Realization Skill/Yusaku If your starting deck contains 5 or more Cyberse monsters, and your Extra Deck contains a Cyberse Fusion, Synchro, or Xyz monster, reveal one of those monsters in your Extra Deck, then shuffle 1 card from your hand into the deck and add the following cards) to their respective locations from outside the Duel: Fusion: Add "Cynet Fusion" to your hand. Synchro: Add "Cyberse Synchron" to your hand. Xyz: Add "Parallel eXceed" to your hand and another copy into your Deck. You can only use this skill once per Duel. Choose a type, and make a skill that supports it: Beast Wyrm Rock
  2. What better than to tie it in with where everything started. Also I know that this is the exact same name as a card above, but it's too fitting not to use. Field Power Bonus! At the start of the Duel, flip this card over. If a Field Spell effect would increase/decrease ATK and DEF in multiples of 100, it instead increases/decreases by a percentage equal to that amount divided by 10. (For example, Yami would instead of give 200 ATK/DEF up, increase ATK/DEF by 20%). Make a skill for your favorite Arc-V character
  3. Elemental HERO Aetherium LIGHT Warrior/Fusion/Effect 8/2900/2600 "Elemental HERO Stratos" + "Elemental HERO Blazeman" + "Elemental HERO Solid Solider" + "Elemental HERO Liquid Solider" Must first be Fusion Summoned. While face-up on the field, this card is also treated as an EARTH, FIRE, WIND, and WATER Attribute. "HERO" monsters you control that share an Attribute with this card cannot be destroyed by card effects. You can target 1 "HERO" monster you control; for the rest of the turn, that target can attack directly, but if it does, other monsters you control cannot attack for the rest of the turn, and if you do, add 1 "HERO" monster from your Deck to your hand whose Level is less than that target's. You can only use this effect of "Elemental HERO Aetherium" once per turn. If this card is destroyed: Target up to 4 of your banished "HERO" monsters; Special Summon them. "Odd-Eyes Pendulum Dragon" + "Odd-Eyes Rebellion Dragon" + "Odd-Eyes Wing Dragon" + "Odd-Eyes Venom Dragon"
  4. Dark Magician Girl DARK Spellcaster/Effect 6/2000/1700 Gains 300 ATK for each "Dark Magician" and "Magician Girl" monster in the GYs. You can Tribute 1 monster: Special Summon this card from your hand. If this card is Normal or Special Summoned: You can set 1 card that specifically lists "Dark Magician Girl" or "The Eye of Timaeus" from your Deck directly to the field. You can only use each effect of "Dark Magician Girl" once per turn. On that note, Dark Magician Girl the Dragon Knight
  5. Cxyz Darkness Ray Lancer WATER Beast-Warrior/Xyz/Effect R4/2400/900 3 Level 4 WATER monsters You can also Xyz Summon "Cxyz Darkness Ray Lancer" once per turn by using 1 "Black Ray Lancer" monster as material. (Transfer any materials to this card.) If this card or a WATER monster would be destroyed by battle or card effect, you can detach a material from this card instead. While this card has a "Black Ray Lancer" card as material, it gains the following effects. You can only use each of the following effects of "Cxyz Darkness Ray Lancer once per turn: (Quick Effect): Target 1 monster on the field; detach a material from this card or a WATER Xyz monster you control, and if you do, negate its effects. (Quick Effect): If a Spell/Trap that was already on the field activates its effect: You can banish that card. If we're allowed to, make an Astral form for Number 103: Ragnazero. If not, a Chaos form for The Phantom Knights of Break Sword.
  6. Maids' Briefing Use only during your Main Phase. If you control a "Dragonmaid" monster, send 1 "Dragonmaid" card from your Deck to the GY, and add 1 "Dragonmaid" card from your Deck to your hand. This skill can only be used once per duel. Create a skill that bolsters consistency for a given theme. Examples are Draw Sense skills and other "alike type" skills.
  7. Multiply Quick-Play Spell Tribute 1 non-Token Level 1 monster; Special Summon as many "Multiplication Tokens" as possible with ATK, DEF, Type, Attribute and Level the same as the Tributed monster's, also for the rest of this turn, "Multiplication Tokens" cannot be destroyed by battle. They cannot be used as Link or Synchro Material. You can only activate 1 "Multiply" per turn. The Weather Sunny Canvas
  8. Altergeist Unikernel LIGHT Spellcaster/Link/Effect ATK 800/LINK-1 1 non-Link "Altergeist" monster Gains ATK equal to the original ATK of the "Altergeist" monster this card points to. If this card is Link Summoned: you can send 1 "Altergeist" card from your Deck to the GY. You can target 1 "Altergeist" monster in your GY; Special Summon it, but negate its effects. You cannot Special Summon monsters, except "Altergeist" monsters, the turn you activate either of this card's effects. You can only activate each effect of "Altergeist Unikernel" once per turn. Phantom Knight
  9. Buster Blader, Savior with the Destruction Sword LIGHT Warrior/Fusion/Effect 10/3500/3000 "Buster Blader" + "Stardust Dragon" Must first be Fusion Summoned, or Special Summoned from the Extra Deck once per turn by banishing 1 Dragon Synchro monster from your Extra Deck and Tributing 1 "Buster Blader" monster you control, except "Buster Blader, Savior with the Destruction Sword". Unaffected by your opponent's Dragon monster effects. If your opponent activates an effect that would destroy a card(s): You can negate that effect, then Special Summon 1 Dragon monster from your GY. If this card is sent from the field to the GY: Target 1 "Buster Blader" monster in your GY, except "Buster Blader, Savior with the Destruction Sword"; Special Summon it, ignoring the Summon conditions. You can only use each effect of "Buster Blader, Savior with the Destruction Sword" once per turn. "The Fang of Critias" + "Metaverse"
  10. Meklord Assembly Normal Spell Discard 1 card; add up to 2 "Meklord" cards from your Deck to your hand. You can only activate 1 "Meklord Assembly" per turn. Like it's not even lazy, Meklord could run with an onomatopaira and be 100% fine. Fortune Fairy
  11. Halfway to Forever (or more accurately, Master Piece) Normal Spell Target 2 monsters in your Graveyard; Special Summon both, but they have their effects negated (if any), and if you do, immediately after this effect resolves, Xyz Summon 1 LIGHT "Utopia" or "Utopic" Xyz Monster using only those 2 monsters. You can only activate 1 "Halfway to Forever" per turn. imagine changing 1 card and making the entire card 10x better Ultimate Earthbound Immortal
  12. Yeah, band-aid design (as I like to call it) is not something I'm a fan of, but Vendread really really needs it. The intended use of the card is to help you get a strong opening (since it searches either the field spell like you said or Charge to just get a body on the field) while (obviously) addressing the deck's shortfalls. After using the spell, you can then discard the other ones to trigger vendread effects, then trigger the spells in grave to grind through the deck a little. The value is big, but ideally you're not activating more than 1. Vendread is kinda light on Spell/Trap stuff, so even if multiple Relapses are out it's not that much of a problem.
  13. Revendread Relapse Continuous Spell If this card is activated: Add 1 "Vendread" Spell/Trap from your Deck to your hand. Your "Vendread" monster effects that give effects to Ritual Monsters apply if that monster is used for a Ritual Summon anywhere, instead of just the field. You can banish this card from your GY; send 1 "Vendread" card from your hand/field to the GY and draw 1 card. You can only activate 1 "Revendread Relapse" per turn.
  14. This is not correct. Negating an attack affects the attacking monster, and since Full Armor Master is unaffected by card effects, Sonic Stun would be activated, then resolve without effect, and not Special Summon a monster from the deck. This is due to the fact that its "A, then do B" conjunction requires that the attack be negated before summoning a monster. Reference for the unaffected part. In addition, Mirror Force, as of its latest erratum, does not negate attacks, and would resolve similarly.
  15. Epiales, the Dream Mirror's Evil DARK Fiend/Effect 3/1200/900 (Quick Effect) You can discard this ; take 1 "Dream Mirror of Terror" from your Deck, GY, or among your banished cards, and either add it to your hand or put it in either Field Zone. During the Main or Battle Phase, if "Dream Mirror of Joy" is in a Field Zone (Quick Effect): You can Tribute this card; add 1 "Epiales, the Dream Mirror's Purity" from your Deck to your hand. You can only use each effect of "Epiales, the Dream Mirror's Evil" once per turn. Epiales, the Dream Mirror's Purity LIGHT Fiend/Effect 3/900/1200 (Quick Effect) You can discard this card; take 1 "Dream Mirror of Joy" from your Deck, GY, or among your banished cards, and either add it to your hand or put it in either Field Zone. During the Main or Battle Phase, if "Dream Mirror of Terror" is in a Field Zone (Quick Effect): You can Tribute this card; add 1 "Epiales, the Dream Mirror's Evil" from your Deck to your hand. You can only use each effect of "Epiales, the Dream Mirror's Purity" once per turn. Nixelos, Creator of the Dream Mirror DARK Spellcaster/Fusion/Effect 12/3300/2300 1 Fairy "Dream Mirror" monster + 1 "Dream Mirror" monster with a different Attribute While face-up on the field, this card is also LIGHT-Attribute. The activation and effects of "Dream Mirror" cards cannot be negated. You can only use each of the following effects of "Nixelos, Creator of the Dream Mirror" once per turn. (Quick Effect) You can Tribute 1 "Dream Mirror" monster; Special Summon 1 "Dream Mirror" monster with a different name from your Deck. If a "Dream Mirror" monster was Tributed to activate a "Dream Mirror" card or effect: You can add, from your Deck or GY to your hand, 1 "Dream Mirror" monster with a different Attribute than the Tributed monster. Reflection of the Dream Mirror Quick-Play Spell Apply 1 or both of the following effects, based on the monsters you control: ~ LIGHT "Dream Mirror" monster: Add 1 "Dream Mirror" Trap, or "Dream Mirror of Terror", from your Deck to your hand. If you control a Fusion monster, you can add 1 other "Dream Mirror" Trap from your GY to your hand. ~ DARK "Dream Mirror" monster: Add 1 "Dream Mirror" Spell from your Deck to your hand, except "Reflection of the Dream Mirror". If you control a Fusion monster, you can add 1 other "Dream Mirror" Spell from your GY to your hand. The main problems with Dream Mirror are consistency and disruption: It's a deck about field spells that doesn't want you to open too many of them or you can't play. They have an in-theme ROTA, and a bazillion ways to get field spells out, but sometimes that isn't enough, even with a terraforming, a metaverse, the in-theme trap, the list goes on. The monsters being branded the way they are means that the ROTA can dig them out, and they also benefit from Level 3 fiend support (which means TGU mostly). The Fusion is a bandaid to block disruption, and also helps break up all monster hands (because poly AND their in-theme poly is enough for this card to be worth it). Reflection is another consistency booster, effectively letting you search the entire deck and get yourself started, especially if you have one of the fusion monsters out.
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