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Bringerofcake

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About Bringerofcake

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  1. Predapart Fusion Normal Spell Fusion Summon 1 DARK Fusion monster by banishing "Preda" monsters on the field and in the GY. You can banish this card from your GY, then target 1 "Predaplant" monster in your GY; Special Summon it, then you can place Predaplant Counters on face-up monsters on the field equal to that monster's Level, and if any of those monsters are Level 2 or higher, they become Level 1 as long as it has a Predator Counter. You can only use this effect of "Predapart Fusion" once per turn. Preda does some funny stuff with the grave, but not enough to really matter, and you get plenty of fodder. Sure it's kind of a better Ultra Poly but it being limited to Predas and chainable is honestly fine and not as derivative.
  2. You do still have access to a couple of RUMs that can summon this thing (Barian's and Admiration), and PK can make Rebarian Shark, which can fetch those RUMs. This card is strong enough to be a viable boss for the deck, so I think that if you go through the effort of Ranking up DRXD that way then it's entirely within reason to have Requiem with that many materials.
  3. OD/D-Eyes Doom King DARK Fiend/Pendulum/Fusion/Effect Scale 10 10/3000/2500 "Odd-Eyes Pendulum Dragon" + "D/D/D Doom King Armageddon" or 1 DARK Pendulum monster Pendulum Effect: You can add 2 DARK Pendulum monsters from your GY or face-up Extra Deck to your hand, then you can Special Summon up to 2 Pendulum monsters from your hand. You can only use this effect of "OD/D-Eyes Doom King" once per Duel. If you Special Summon 2 or more Fiend monsters at once: You can Set 1 Continuous Spell/Trap from your Deck. You cannot activate it this turn, unless it is a "Dark Contract" card. You can only activate this effect of "OD/D-Eyes Doom King" once per turn. (This card is always treated as a "Odd-Eyes card.) Must first be Fusion Summoned, and afterward can be Pendulum Summoned. (Quick Effect): You can target 1 face-up Spell/Trap you control; destroy it, then send 1 card your opponent controls to the GY. If you take damage: gain LP equal to the damage taken, then 1 monster your opponent controls loses ATK/DEF equal to the amount you gained. If this card leaves the field by your opponent's card: you can place this card face-up in your Pendulum Zone. You can only use each effect of "OD/D-Eyes Doom King" once per turn. Second verse, same as the first, but this time Yugi/Joey, Jaden/Yubel, Yusei/Antinomy, or Yuya/Reiji cannot be chosen.
  4. Repeat Rejected Counter Trap If an effect is activated whose name is the same as the name of a card's effect previously activated this turn: Negate the activation, and banish that card if it is on the field. You can only activate 1 "Repeat Rejected" per turn. The effect is hopefully staged correctly, which is the main worry, but otherwise, I like it. It's 12:45 AM, and it's a really simple effect, please don't make me explain further than that thx
  5. Ritual Impcanter LIGHT Spellcaster/Synchro/Effect 7/0/2500 1 Tuner + 1+ non-Tuner monsters You can only use the following effect of "Ritual Impcanter" once per turn. If this card is Synchro Summoned: reveal 1-2 cards in your hand (1 Ritual monster and/or 1 Ritual Spell), and apply the following effect(s) (if both, in sequence), depending on the card(s) revealed: Ritual Spell: Add, from your Deck or GY to your hand, 1 Ritual Monster that can be Ritual Summoned by the revealed card Ritual Monster: Special Summon 1 "Impcanter Token" (ATK 0/DEF 0) with a Level, Attribute, and Type the same as the revealed monster. You cannot Special Summon monsters for the rest of the turn, except Ritual monsters. Make a Synchro upgrade of Black Rose Dragon. This would be simple enough (and probably done to death), but this monster must fulfill the following conditions: 1) be able to use Garden Rose Maiden as the Tuner, and give a big payoff if you do. 2) synergize with the growing number of "Rose Dragon" monsters in the game 3) be a boss monster at least on par with Red Nova Dragon and Shooting Star Dragon
  6. Wighterrier LIGHT Zombie/Effect 1/300/200 (Quick Effect) You can Tribute this card; Special Summon 1 "Skull Servant" or "Wight" monster from your hand. If this card is sent to the GY: You can send 1 Level 1 Zombie monster from your hand/Deck to the GY. This card's name is treated as "Skull Servant" while in the GY. You can only use each effect of "Wighterrorer" once per turn. Wightservant EARTH Zombie/Effect 3/1500/900 If this card is Normal/Special Summoned: Send 1 "Wight" Spell/Trap Card from your hand/Deck to your GY. If your opponent declares an attack: You can send this card from your hand to the GY; you choose a new target for the attack. This card's name is treated as "Skull Servant" while in the GY. You can only use each effect of "Wightservant" once per turn. Wightheritage Normal Spell If you control 2 "Skull Servant" or "Wight" monsters: Take 1 "Skull Servant" or "Wight" monster from your deck with a different name from the monsters you control or in your GY, and either add it to your hand or Special Summon it. You can banish this card from your GY, then target 1 Zombie monster you control; for the rest of the turn, if that monster declares an attack, your opponent cannot activate cards/effects until the end of the Battle Phase. You can only activate 1 "Wightheritage" per turn. This card's name is treated as "Skull Servant" in the GY. The Wight House Field Spell If you control "King of the Skull Servants", your opponent cannot target or destroy this card with card effects. This card's name is treated as "Skull Servant" in the GY. The first time a "Skull Servant" or "Wight" monster would leave the field by a card's effect, except by being destroyed, you can send this card to the GY instead. You can only use 1 of the following effects of "The Wight House" per turn, and only once that turn. ~ If this card is in your GY: you can banish 1 Zombie monster from your GY; add this card from your GY to your hand. ~ If you control exactly 1 "Skull Servant" or "Wight" monster and no other monsters: You can Special Summon 1 ""Skull Servant" or "Wight" monster from your hand/GY. Wighttack! Counter Trap If a monster effect is activated while you control a "Skull Servant" or "Wight" monster: Negate that effect, then, if you control "The Lady in Wight", banish that card and all other copies of that card in both player's decks. If you control "King of the Skull Servants", you can activate this card the turn it was Set. This card's name is treated as "Skull Servant" in the GY. Pretender to the Skull Throne DARK Zombie/Link/Effect 0/LINK 1 1 "Skull Servant" monster with a Level. If this card is Link Summoned: Send 1 "Wight" card from your Deck to the GY. Gains 500 ATK for each "Skull Servant" card in your GY. This card's name becomes "King of the Skull Servants" on the field and in the GY. This card, also the monster this card points to, inflicts piercing battle damage. If this card is sent from the field to the GY: Target 1 "Skull Servant" monster in your GY; Special Summon it. You can only use this effect of "Pretender to the Skull Throne" once per turn. Zombies! Mayakashi or Shiranui
  7. Odd-Eyes Wizard Dragon DARK Dragon/Effect 7/2500/2500 If this card is in your hand: You can Tribute 1 DARK monster; send 1 "Odd-Eyes" monster from your hand, Deck, or face-up field to the GY, and if you do, Special Summon this card. If this card in your possession is destroyed by a card effect and sent to your GY: You can Special Summon 1 "Odd-Eyes" monster from your Deck or GY, except "Odd-Eyes Wizard Dragon", then you can add 1 "Spiral Flame Strike" from your Deck to your hand. Really its biggest problem is that it's too restrictive. Loosen it up, and it does the deck a world of good. Performapal Uni
  8. Blizzard Roc WATER Winged-Beast/Effect 4/1400/1600 If this card is Normal/Special Summoned; You can Special Summon 1 WATER Winged-Beast monster from your Deck, but you cannot Special Summon monsters from the Extra Deck for the rest of the turn, except WATER monsters. You can Tribute 1 monster; Add 1 "Freez" Spell/Trap from your Deck to your hand. You can only use each effect of "Blizzard Roc" once per turn. Blizzard Vulture WATER Winged-Beast/Effect 4/1200/0 If this card is Normal/Special Summoned; You can send 1 WATER Winged-Beast monster from your Deck to the GY. You can only use this effect of "Blizzard Vulture" once per turn. Once per turn (Quick Effect): You can banish 1 WATER Winged-Beast monster from your GY and choose a monster type, then target 1 monster on the field; Treat that target as that type for the rest of the turn. Ibis of the Great Blizzard WATER Winged-Beast/Link/Effect 0/LINK-2 SW SE 2 WATER Winged-Beast monsters When a monster loses ATK by card effect, immediately after that effect resolves, this card gains ATK equal to the lost ATK. WATER monsters this card points to gain ATK equal to this card's ATK. You can target 1 WATER monster with ATK equal to or less than this card's ATK; Special Summon it to a zone this card points to, but you cannot Special Summon monsters from the Extra Deck for the rest of the turn, except WATER monsters. You can only use this effect of "Ibis of the Great Blizzard" once per turn. Land of Freezing Flame Field Spell If you control a WATER Winged-Beast monster, monsters in your opponent's possession with 0 ATK cannot activate their effects. You can only use each of the following effects of "Land of Freezing Flame" once per turn. ~ If a monster loses ATK: Your opponent takes damage equal to the lost ATK. ~If a WATER Winged-Beast monster on the field is destroyed: Special Summon 1 WATER Winged-Beast monster from your Deck with the same Level as 1 monster on the field or in your GY. Rank-Up-Magic Flash Freeze Force Quick-Play Spell During your Main Phase, or the Battle Phase: Target 1 WATER Xyz Monster you control; Special Summon from your Extra Deck, 1 WATER Xyz Monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) After that Summon resolves, the ATK of all monsters your opponent controls becomes 0. You can only activate 1 "Rank-Up-Magic Flash Freeze Force" per turn. Freezero Blade Quick-Play Spell Target 1 WATER Winged-Beast monster you control and 1 face-up monster your opponent controls; the opponent's monster's ATK becomes 0, and your monster gains ATK equal to half the lost ATK. You can only activate 1 "Zero Blade" per turn. Freezing Chain Normal Trap Special Summon 1 WATER Winged-Beast monster from your hand/Deck, and equip it with this card. If this card leaves the field, destroy that monster. If this card is sent from the field to the GY while an Equip Card: Add 1 "Rank-Up Magic" Spell from your Deck or GY to your hand. Freezing Flame Egg Normal Trap Target 1 WATER Xyz monster in your GY; Special Summon in in Defense Postion. Its effects are negated and its Rank is increased by 1. You can only activate 1 "Freezing Flame Egg" once per turn. Number C94: Frozen Zero WATER Warrior/Xyz/Effect R6/2800/2500 3 Level 6 monsters Unaffected by other monsters' activated effects, whose ATK is less than this card's original ATK. If this card has "Number 94 Crystal Zero" as material, it gains the following effects.: (Quick Effect): You can detach 1 Xyz Material from this card; until the End Phase, the ATK of monsters your opponent controls becomes 0. After that, during the following turn the ATK of monsters your opponent controls becomes half their original ATK. Next, we look at our ENTAME duelists: Dennis Macfield's Performages or Yuya Sakaki's Performapals, with the added caveat that it should revolve around its own archetype, with small sprinklings from Magicians and Odd-Eyes at the absolute maximum.
  9. Pharos Ex Machina DARK Machine/Fusion/Effect 2100/3100 "Cyber Pharos "+ "Mekanikal Arkfiend" Once per turn: (Quick Effect): you can treat this card as a DARK monster on the field for the rest of the turn. You can only use each of the following effects of "Pharos Ex Machina" once per turn: While this card is a DARK monster, if your opponent would send monsters on the field to the GY to Summon a monster from the Extra Deck, you can choose the material(s) (if possible). While this card is a LIGHT monster, if your opponent would target a card(s), except this card, with a card effect, you can choose the target(s) for that effect. You can only use each of the following effects of "Pharos Ex Machina" once per turn. Blue Rose Dragon + Red Rose Dragon
  10. First Past the Post Normal Spell Both players add up the Levels, Ranks, and Link Ratings of monsters they control, and the monsters of whichever player has the higher total gain 1000 ATK. You can only activate 1 "First Past the Post" per turn. Based on the voting style of the same name. Hooray for democracy! and also yay YCM is back
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