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~British Soul~

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Everything posted by ~British Soul~

  1. Let's not forget BODE introducing a fusion that is a combination of two field spells.
  2. httq://www.afternoonstandard.co.uk

    BREAKING NEWS: I have none, thanks for coming to my TED Talk.

  3. I know the original premise of this thread was to outline my top 5 cards from each core set, but a post on Twitter inspired me to outline what my top 5 monsters of each type are, so each day, I'll go through the types (other than Divine-Beast of course), starting with Aqua. Top 5 Aqua monsters: (let's be honest, 60% of these should come to no surprise to many of you)
  4. It's pretty much why I brought it up in this thread as the engine they've been using could translate over when BODE comes out. As for Dragoon TCG-side, it sees some play. I've seen some Drytron decks run it.
  5. In the future, these would be better held in Personal Conversations.

  6. A) Remember the OCG have Dragoon banned, so it might as well be a budget version for them as they can't use the broken card. B) The prices I was on about in my post was regarding the new fusion monster from BODE.
  7. Depends on where you look, for example on eBay, the copies I found are like a good couple of quid.
  8. Whenever I see "The Rock Spirit" mentioned, I think of that dumb thread from a couple of years ago regarding Titan. Nevertheless, that does sound interesting as with the Field Spell, that's 2500 ATK monster that is somewhat hard to deal with without BLS or removal. Also, I keep forgetting DD Assailant is EARTH, the background of its art makes me think FIRE attribute.
  9. I've seen some interesting decklists from the OCG that are running Destroy Phoenix Enforcer as a form of "budget" Dragoon alongside triple Fusion Destiny, Dasher and Celestial.
  10. https://ygorganization.com/unpaidinternreturnwithimpermanence/ First Ghost, now Ulti. Konami are allergic to giving the BLS Link a budget version.

    1. Show previous comments  7 more
    2. Mr. Best Male 2008

      Mr. Best Male 2008

      Not YCS, Asian Tournament Ginza.

    3. Horu

      Horu

      Sadly, that's the only print of that card and everyone has to play with the retrains.

    4. Mr. Best Male 2008

      Mr. Best Male 2008

      Wym sadly. You can't even play with the original. It's made out of steel

  11. TCG version will have the Inzektor spell https://ygorganization.com/tcg-the-grand-creators/
  12. So the Rush Duel game on Switch is coming to the west this Autumn, so that menas there's a possibility that Rush Duels could come out in TCG as well...

  13. Morikawa and winning are words you rarely see in the same sentence, but a guy named Collin Morikawa won The Open golf championships.

  14. This is what happens when you neglect this thread... Top 5 from PHRA: Top 5 from BLVO: Top 5 from LIOV: Top 5 from DAMA (prelim): Top 5 from BODE (prelim):
  15. I was looking at the reference art for this card and what I find interesting is that from the notes we learn that Ferrijit is Ecclesia's older sister, and the goggles Ecclesia has match those that Ferrijit has.
  16. https://ygorganization.com/whatyoumeanihavetoreadreadingisfornerds/ BODE-JP031 Soldrapom Fengli Level 1/FIRE/Plant/Tuner/Effect You can only use this card name’s 1st effect once per turn. (1) If this card is sent from the Deck to the GY by a monster effect: You can Special Summon this card, then, if you control another Plant monster, you can halve the ATK/DEF of 1 face-up monster on the field. (2) The first time this card on the field would be destroyed by battle or card effect each turn, you can send 1 Plant monster from your Deck to the GY instead. 800/0 BODE-JP032 Dualize Lord – Goldknight Level 4/EARTH/Warrior/Gemini/Effect (1) This card is treated as a Normal Monster while face-up on the field or in the GY. (2) While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. ● If this card is Normal or Special Summoned: You can add 1 Spell/Trap with “Gemini monster” in its text from your Deck to your hand. You can only use this effect of this card’s name once per turn. ● This card becomes a Machine monster, also it gains 500 ATK. 1500/500 BODE-JP033 Fukutsu no Juuboku (Indomitable Beast Servant) Level 2/FIRE/Beast/Effect You can only use this card name’s 1st effect once per turn. (1) During the Main Phase, if your opponent Special Summoned 3 or more monsters this turn (Quick Effect): You can Special Summon this card from your hand or GY. (2) This Attack Position card cannot be destroyed by battle while you control no other monsters. 900/2000 BODE-JP035 Meiken Mary (Outstanding Dog Mary) Level 1/LIGHT/Beast/Effect You can only use this card name’s effect once per turn. (1) If this card is sent to the GY: You can activate 1 of these effects; ● Place this card on the bottom of the Deck. ● Add 1 “Outstanding Dog Marron” from your Deck to your hand, and if you do, place this card on the top of the Deck. 100/100 BODE-JP046 Louis Cupid (Cupid Pitch) Level 4/LIGHT/Fairy/Synchro/Tuner/Effect 1 Tuner + 1+ non-Tuner monsters You can only use this card name’s 3rd effect once per turn. (1) If this card is Synchro Summoned: Increase or Decrease its Level by the Level of the Tuner used as material for its Synchro Summon. (2) Gains ATK equal to its Level x 400. (3) If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to Level of the Synchro Monster that used this card as material x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand. 0/600 BODE-JP067 Choushizen Keikai Kuiki (Supernatural Danger Zone) Spell/Continuous You can only use this card name’s 1st and 2nd effects each once per turn. (1) If a non-Effect Monster(s) is Special Summoned face-up: You can target 1 card your opponent controls; destroy it. (2) If this card in your Spell & Trap Zone is destroyed by an opponent’s card effect: You can Special Summon 1 non-Effect Monster from your hand, Deck, or GY. BODE-JP068 Night Flight Spell/Quick-Play (1) Target 1 face-up monster you control; return it to the hand, and if you do, neither player can activate cards, or the effects of cards, with that name for the rest of this turn. BODE-JP069 Small World Spell You can only activate 1 card with this card’s name per turn. (1) Reveal 1 monster in your hand and reveal 1 monster in your Deck with its same Type, Attribute, Level, ATK, OR DEF (only exactly 1 of these), banish that first revealed monster face-down, then add to your hand 1 monster from your Deck with the same Type, Attribute, Level, ATK, OR DEF (only exactly 1 of these) as that second revealed monster, and if you do, banish that second revealed monster face-down. BODE-JP078 Seija no Stained Glass (Stained Glass of the Valiant) Trap You can only activate 1 card with this card’s name per turn. (1) Apply these effects, in sequence, based on the Types of Effect Monsters you control. ● Fairy: Draw 3 cards, then place 2 cards from your hand on the bottom of the Deck in any order. ● Fiend: Your opponent draws 1 card, then they discard 1 random card, then, if they have any other cards in their hand, discard 1 more card of their choice. BODE-JP080 Laudry Trap (Laundry Trap) Trap/Continuous You can only use this card name’s 2nd effect once per turn. (1) If a monster(s) is Normal or Special Summoned to your field: You can send the top card of your Deck to the GY. (2) If this card is sent from the Deck to the GY by card effect: You can target 1 card in your GY that was sent there this turn, except “Laundry Trap”; add it to your hand, but you cannot activate cards, or the effects of cards, with that name until the end of your next turn.
  17. https://ygorganization.com/theirpowerisyetunknown/ DBGC-JP001 Uk-P.U.N.K.娑楽斎 (ウキヨエ-パンク しゃらくさい) Ukiyoe P.U.N.K. Sharakusai Level 3/EARTH/Psychic/Tuner/Effect You can use each effect among the (1) and (2) effects with this card’s name only once per turn. (1) You can pay 600 LP; Fusion Summon 1 “P.U.N.K.” Fusion Monster from your Extra Deck, using monsters from your hand and/or field as Fusion Material. (2) During your opponent’s turn (Quick Effect): You can pay 600 LP; immediately after this effect resolves, Synchro Summon 1 “P.U.N.K.” Synchro Monster. 1200/600 DBGGC-JP002 Ga-P.U.N.K.ワゴン (ガガク-パンク ワゴン) Gagagku P.U.N.K. Wagon Level 3/EARTH/Psychic/Tuner/Effect You can only use the (1) and (2) effects of this card’s name once per turn. (1) You can pay 600 LP; Add 1 “P.U.N.K.” Spell Card from your deck to your hand. (2) When a “P.U.N.K.” monster you control is targeted for an attack or by an opponent’s card effect (Quick Effect): You can draw 1 card. 900/600 DBGC-JP003 Jo-P.U.N.K.Mme.スパイダー (ジョウルリ-パンク マダムスパイダー) Joururi P.U.N.K. Madame Spider Level 3/EARTH/Psychic/Tuner/Effect You can only use the (1) and (2) effects of this card’s name once per turn. (1) You can pay 600 LP; Add 1 “P.U.N.K.” Trap Card from your Deck to your hand. (2) When you activate a “P.U.N.K.” card, or “P.U.N.K.” card effect, that targets a card your opponent controls (Quick Effect): You can target 1 face-up monster your opponent controls; halve its ATK until the end of this turn. 900/600 DBGC-JP004 No-P.U.N.K.セアミン (ノウ-パンク セアミン) Noh P.U.N.K. Seamin Level 3/EARTH/Psychic/Tuner/Effect You can only use the (1) and (2) effects of this card’s name once per turn. (1) You can pay 600 LP; Add 1 “P.U.N.K.” monster from your Deck to your hand, except “Noh P.U.N.K. Seamin”. (2) If this card is sent to the GY: You can target 1 “P.U.N.K.” monster you control; it gains 600 ATK. 600/600 DBGC-JP005 No-P.U.N.K.フォクシー・チューン(ノウ-パンク フォクシー・チューン) Noh P.U.N.K. Foxy Tune Level 8/LIGHT/Beast/Effect You can only use the (1) and (2) effects of this card’s name once per turn. (1) You can Tribute 1 “P.U.N.K” monster; Special Summon this card from your hand. (2) You can send this card from your hand or field to the GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 Level 8 or lower “P.U.N.K.” monster from your Deck. (3) Once per turn, when this card destroys a monster in battle: You can gain LP equal to the original ATK of that monster. 2300/2600 DBGC-JP007 Uk-P.U.N.K.カープ・ライジング(ウキヨエ-パンク カープ・ライジング) Ukiyoe P.U.N.K. Carp Rising Level 8/WATER/Fish/Fusion/Effect 2 “P.U.N.K.” monsters You can only use the (1) and (2) effects of this card’s name once per turn. (1) You can Tribute this Fusion Summoned card: Special Summon up to 2 Level 8 or lower “P.U.N.K.” monsters with different names from your hand or Deck in Defense Position. (2) If this card used as material for a Synchro Summon: You can target 1 “P.U.N.K.” monster you control; this turn, it can attack twice during each Battle Phase. 1000/2600 DBGC-JP008 Uk-P.U.N.K.アメイジング・ドラゴン(ウキヨエ-パンク アメイジング・ドラゴン) Ukiyoe P.U.N.K. Amazing Dragon Level 11/WIND/Sea Serpent/Synchro/Effect 1 Tuner + 1+ non-Tuner monsters You can only use 1 effect among the (1) and (2) effects of this card’s name per turn. (1) If this card is Synchro Summoned: You can target a number of cards your opponent controls up to the number of Level 3 Psychic monsters with different names in your field and GY; return them to the hand. (2) You can target 1 “P.U.N.K.” monster in your GY, except “Ukiyo P.U.N.K. Amazing Dragon”; Special Summon it. 3000/2800 DBGC-JP009 Ga-P.U.N.K.ワイルド・ピッキング(ガガク-パンク ワイルド・ピッキング) Gagaku-P.U.N.K. Wild Picking Spell/Continuous You can use the (1) effect with this card’s name only once per turn. (1) At the start of the Damage Step, if your “P.U.N.K.” monster is battling an opponent’s monster: You can destroy that opponent’s monster. (2) If this card in its owner’s Spell & Trap Zone is destroyed by an opponent’s card effect: You can activate this effect; for the rest of this turn, “P.U.N.K.” monsters you currently control cannot be destroyed by battle. DBGC-JP010 Ga-P.U.N.K.クラッシュ・ビート(ガガク-パンク クラッシュ・ビート) Gagaku-P.U.N.K. Crusher Beat Spell/Continuous You can use the (1) effect with this card’s name only once per turn. (1) If your opponent activates a card, or a card effect, that targets a “P.U.N.K.” monster in your possession: You can target 1 card your opponent controls; destroy it. (2) If this card in its owner’s Spell & Trap Zone is destroyed by an opponent’s card effect: You can activate this effect; for the rest of this turn, “P.U.N.K.” monsters you currently control cannot be targeted by, or destroyed by, your opponent’s card effects. DBGC-JP011 Jo-P.U.N.K.デンジャラス・ガブ(ジョウルリ-パンク デンジャラス・ガブ) Joururi P.U.N.K. Dangerous Gabu Trap You can activate a card with this card’s name only once per turn. (1) Target 1 Effect Monster your opponent controls; negate its effects (for the rest of the turn), then, if you control a “P.U.N.K.” monster, gain LP equal to the targeted monster’s original ATK. DBGC-JP012 Jo-P.U.N.K.ナシワリ・サプライズ(ジョウルリ-パンク ナシワリ・サプライズ) Joururi P.U.N.K. Nashiwari Surprise Trap You can activate a card with this card’s name only once per turn. (1) Target 1 face-down card your opponent controls, or, if you control a “P.U.N.K.” monster, you can target 1 face-up card your opponent controls; destroy it.
  18. Between the conflicting rulings across EU/NA for the remote duel YCS, I read that someone got a game loss due to a storm cutting their feed for just a few seconds.

  19. https://ygorganization.com/dunnowhatfourwordnametocallit/ BODE-JP045 Zoroa, the Magistus Daimon FIRE/Level8/Spellcaster/Synchro/Effect 1 Spellcaster Tuner + 1+ non-Tuner monsters You can only use the 3rd effect of this card’s name once per turn. (1) If this card is Synchro Summoned: You can equip it with 1 “Magistus” monster from your Extra Deck. (2) Your opponent cannot activate the effects of monsters of the same type (Fusion, Synchro, Xyz, Link) as “Magistus” Monster Cards in your Spell & Trap Zone. (3) You can target 1 “Magistus” card you control; destroy it, and if you do, Special Summon this card from your GY. 2900/1500
  20. https://ygorganization.com/revolveristherealprotaganistperhaps/ BODE-JP070 Reloaded Cylinder Trap You can only use this card name’s 2nd effect once per turn. (1) Set 1 “Magic Cylinder” from your Deck or GY directly to your field. If you Set it from the Deck, it can be activated during this turn. (2) When you activate “Magic Cylinder”: You can banish this card from your GY; double the damage its effect inflicts to your opponent. BODE-JP001 Vullet Caliber (Rokket Caliber) Level 4/DARK/Dragon/Tuner/Effect You can only Special Summon with the way in this card name’s 1st effect once per turn. You can only use this card name’s 2nd effect once per turn. (1) You can Special Summon this card (from your hand) to your zone a DARK Link Monster points to. (2) You can Tribute this card; Special Summon 1 DARK Dragon or Machine monster from your hand, except “Rokket Caliber”. 1700/100 BODE-JP050 Varrelcode Dragon (Borrelcode Dragon) Link 3/DARK/Dragon/Link/Effect Top, Bottom Left, Bottom Right 2+ Effect Monsters You can only use this card name’s 2nd and 3rd effects each once per turn. (1) Cannot be destroyed by card effects while a Link Monster points to this card. (2) At the start of the Damage Step, if this card Link Summoned using 3 monsters as material battles an opponent’s monster: You can destroy all monsters on the field. (3) You can banish this card from your GY; banish 1 DARK monster on the field with 3000 or more ATK, and if you do, Special Summon 1 “Topologic” monster from your Extra Deck or GY. 2500/- BODE-JP071 Detonation Code Trap/Continuous You can only use this card name’s 1st and 2nd effects each once per turn. (1) If you control a “Topologic” Link Monster: You can target 1 DARK Dragon, Machine, or Cyberse monster in your GY, except a Link Monster; Special Summon it. (2) During the Standby Phase of the next turn after this card is banished from the Spell & Trap Zone: You can Set this card to your field.
  21. I think we all saw this coming with the set name https://ygorganization.com/revivelikeatruephoenix/ BODE-JP039 Destiny HERO Destroy Phoenixguy (Destiny HERO – Destroy Phoenix Enforcer) Level 8/DARK/Warrior/Fusion/Effect 1 Level 6 or higher “HERO” monster + 1 “Destiny HERO” monster You can only use this card name’s 2nd and 3rd effects each once per turn. (1) Monsters your opponent controls lose 200 ATK for each “HERO” card in your GY. (2) (Quick Effect): You can destroy 1 card you control and 1 card on the field. (3) If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 “Destiny HERO” monster from your GY during your next Standby Phase. 2500/2100 BODE-JP018 Destiny HERO Denialguy (Destiny HERO – Denier) Level 3/DARK/Warrior/Effect You can only use this card name’s 1st effect once per turn. You can only use this card name’s 2nd effect once per Duel. (1) If this card is Normal or Special Summoned: You can place 1 of your “Destiny HERO” monsters that is banished, in your Deck, or in your GY on the top of the Deck. (2) If you have a “Destiny HERO” monster other than “Destiny HERO Denialguy” on your field or in your GY: You can Special Summon this card from your GY. 1100/600 BODE-JP076 Break the Destiny Trap You can only use 1 of this card name’s 1st and 2nd effects per turn, and only once that turn. (1) Target 1 “Destiny End Dragoon” or 1 Level 8 or higher “Destiny HERO” monster you control; destroy it, and if you do, skip your opponent’s next Main Phase 1. (2) You can banish this card from your GY; add 1 Spell/Trap that specifically lists “Destiny End Dragoon” or a “Destiny HERO” monster’s card name in its text from your Deck to your hand, except “Break the Destiny”.
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