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~British Soul~

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Everything posted by ~British Soul~

  1. Traptrix Sera has seen play in the time period since its release, not always at top tables, but I've seen it being utilised in decks like Traptrix or decks that utilises a Traptrix engine.
  2. Was not expecting the BODE Starlights to be leaked on Tiktok of all places. Stratos being the reprint Starlight is pretty solid tbf.
    image.png.60506b3b1a1d4b5da7fe3f0fb558eef1.png

  3. So... why I didn't do this profile pic change on Wednesday is beyond me.

  4. I can't see why you couldn't use this against DPE. Not gonna lie, as this is my favourite Charmer I kinda want to pick up a Starlight copy of this when the set comes out early next year. And yes I should get around to changing my avi to this...
  5. https://ygorganization.com/cuetheorchestralbossmusic/ SSB1-JP001 Senjutsu Heiki – H.A.M.P. (Strategic Striker – H.A.M.P.) Level 8/DARK/Machine/Effect (This card is always treated as a “Sky Striker” card.) You can only Special Summon with the 1st effect of this card’s name once per turn. (1) If you control a “Sky Striker Ace” monster, you can Special Summon this card (from your hand) to either field by Tributing 1 monster on that field. (2) When this card is destroyed by battle: You can target 1 card your opponent controls; destroy it. 2500/2500
  6. https://ygorganization.com/bach-remaining-cards-plus-the-1-card/ Mokusatsu Seijin Epigonen (Epigonen the Imitarian) Level 7/LIGHT/Rock/Effect You can only use this card name’s effect once per turn. (1) You can Tribute 1 Effect Monster; Special Summon this card from your hand, then, Special Summon 1 “Epigonos Token” (Level 1/ATK 0/DEF 0) with the same original Type and Attribute as the monster you Tributed. 2000/2000 Yuurantei Submaleed (Submaleed the Sightseeing Ship) Level 6/WATER/Dinosaur/Effect You can only use this card name’s (1) effect once per turn. (1) If you control a Normal Monster: You can Special Summon this card from your hand. (2) Once per turn, the first time a Normal Monster you control battles an Effect Monster, it is not destroyed by that battle. 2200/0 Kareiha Leapress (Leapress the Withered Flounder) Level 3/DARK/Psychic/Effect You can only use this card name’s (1) effect once per turn. (1) During your Standby Phase, if this card is in your hand or GY and your opponent has more cards in their GY than you do: You can Special Summon this card. (2) Gains 200 ATK/DEF for each card in your opponent’s GY. ?/? Peacelia Level 4/LIGHT/Rock/Effect (1) Cannot be destroyed by battle. (2) At the end of the Damage Step, if this card battled an opponent’s monster: You can put 1 Peace Counter on this card (max. 4). Then, you can apply 1 of these effects based on how many Peace Counters there are on this card. • 1: Take 1 monster from your Deck and place it on top of your Deck. • 2: Draw 1 card. • 3: Add 1 monster from your Deck to your hand. • 4: Add 1 card from your deck to your hand. 700/2000 Kikaijuu Dareton (Mechabeast Dareton) Level 1/DARK/Machine/Effect (1) Once per turn: You can activate this effect; this card’s original ATK becomes equal to the sum of the difference between the current ATK and original ATK of all monsters on the field, until the end of your opponent’s turn. ?/0 Top Share Spell You can only activate 1 card with this card’s name per turn. (1) Take 1 card from your Deck, reveal it, and place it on top of the Deck, then, your opponent takes 1 card from their Deck, reveals it, and places it on top of their Deck Unmei no Uradora (Uradora of Fate) Spell (1) Pay 1000 LP, then target 1 face-up monster you control; until the end of your opponent’s turn, that monster gains 1000 ATK, also apply this effect to it. • When that monster destroys an opponent’s monster by battle: You can reveal the bottom card of your Deck, and if you do, return it to either the top or bottom of the Deck. If the revealed card was a Dragon, Dinosaur, Sea Serpent, or Wyrm monster, draw 1 card for each 1000 ATK that monster had, then, gain 1000 LP for each card drawn. Tribe Drive Trap You can only activate 1 card with this card’s name per turn. (1) If there are 3 or more different Types among monsters you control: Choose 3 monsters from your Deck with different Types from each other that share a Type with a monster you control, have your opponent pick 1 of them at random, and you either add that card to your hand or Special Summon it. Place the other monsters on the bottom of the Deck in any order.
  7. https://ygorganization.com/nothetwonewdragonsarentshown/ SD43-JP001 Tri-Brigade Mercourier Level 4/DARK/Winged-Beast/Effect You can only use the 1st and 2nd effect of this card’s name each once per turn. (1) When your opponent activates a monster effect and you control a Fusion Monster that lists “Fallen of Albaz” as material (Quick Effect): You can send this card from your hand or field to the GY; negate that effect. (2) If this card becomes banished: You can add 1 “Fallen of Albaz” or 1 monster that lists that monster in its text from your Deck to your hand, except “Tri-Brigade Mercourier”. 800/0 SD43-JP002 Sprigguns Kitt (Springans Kitt) Level 4/DARK/Beast/Effect You can only use the 1st and 2nd effect of this card’s name each once per turn. (1) If you have a Fusion Monster that lists “Fallen of Albaz” as material on your field or in your GY: You can Special Summon this card from your hand. (2) If this card is Normal or Special Summoned: You can add 1 of your “Branded” Spells/Traps that is banished or in your Deck or GY to your hand, then place 1 card from your hand on the bottom of the Deck. 1700/1000 SD43-JP003 Ken’en no Soukenshi (Unlikely Swordsoul Allies) Level 4/LIGHT/Spellcaster/Tuner/Effect You can only use the 2nd effect of this card’s name once per turn. (1) When a monster declares an attack: You can Special Summon this card from your hand, and if you do, negate that attack, then, if you control a Fusion Monster that lists “Fallen of Albaz” as material, you can destroy the attacking monster. (2) If a monster becomes banished face-up: You can banish this card from your field or GY; Special Summon 1 LIGHT Spellcaster monster whose ATK equals its own DEF from your hand or GY. 1800/1500 SD43-JP020 Shitsurakuin (Paradise Branded) Spell/Continuous You can only use the 2nd effect of this card’s name once per turn. (1) The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent’s cards and effects cannot activate when a monster is Fusion Summoned this way. (2) If you Fusion Summon a Fusion Monster: You can add 1 “Fallen of Albaz” or 1 monster that lists that card in its text from your Deck to your hand.
  8. https://ygorganization.com/abonddarkerthanblack/ BACH-JP049 An’ei no Yamireitsukai Dharc (Dharc the Dark Charmer, Umbral) Link 2/DARK/Spellcaster/Link/Effect BL, BR 2 monsters, including a DARK monster (This card is always treated as a “Familiar-Possessed” card.) You can only use the 1st and 2nd effect of this card’s name each once per turn. (1) You can target 1 DARK monster in your opponent’s GY; Special Summon it to your zone this card points to. (2) If this Link Summoned card is destroyed by battle, or is destroyed by an opponent’s card effect while in its owner’s Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. 1850/-
  9. https://ygorganization.com/lundritydreams/ DP26-JP031 Marincess Springirl Level 4/WATER/Cyberse/Effect You can only use the 1st and 2nd effect of this card’s name each once per turn. (1) You can banish 1 “Marincess” monster from your GY; Special Summon this card from your hand. (2) If this card is sent to the GY as material for a WATER Link Monster: You can send cards from the top of your Deck to the GY equal to the number of “Marincess” monsters you control, then inflict 200 damage to your opponent for each “Marincess” card sent the GY by this effect. 1200/1000 DP26-JP032 Marincess Sleepy Maiden Level 5/WATER/Cyberse/Effect You can only use the 1st and 2nd effect of this card’s name each once per turn. (1) You can target 1 “Marincess” card you control; Special Summon this card from your hand, and if you do, it gains this effect. ● That target cannot be destroyed by your opponent’s card effects while this card is in the Monster Zone. (2) You can banish this card from your GY, then target 1 “Marincess” Link Monster you control; equip 1 “Marincess” Link Monster from your GY to that target. 500/2500 DP26-JP034 Marincess Aqua Argonaut Link 4/WATER/Cyberse/Link/Effect Top, Left, Right, Bottom 2+ WATER monsters You can only use the 2nd and 3rd effect of this card’s name each once per turn. (1) Your opponent’s monsters cannot attack other monsters while this card is in the Extra Monster Zone. (2) You can target 1 WATER monster you control and 1 card your opponent controls; return them to the hand. (3) When a Spell/Trap Card or effect is activated on the field during your opponent’s turn (Quick Effect): You can Special Summon 1 “Marincess” monster equipped to this card, and if you do, negate that effect. 2300/- DP26-JP035 Marincess Dive Spell You can only activate 1 card with this card’s name per turn. (1) Activate 1 of these effects, but you cannot Special Summon monsters for the rest of this turn after this card resolves, except WATER monsters. ● Target 1 non-Link “Marincess” monster in your GY; Special Summon it. ● If “Marincess Battle Ocean” is in your Field Zone: Special Summon 1 “Marincess” monster from your Deck. DP26-JP036 Marincess Circulation Trap If you control a Link-3 or higher “Marincess” monster, you can activate this card from your hand. (1) Target 1 WATER Link Monster you control; return it to the Extra Deck, and if you do, Special Summon 1 “Marincess” Link Monster from your Extra Deck with the same Link Rating, but a different name, but this turn, it cannot attack directly, also it cannot be destroyed by battle. (This is treated as a Link Summon.) DP26-JP037 Marincess Bubble Ring Trap You can only activate 1 card with this card’s name per turn. (1) When a monster declares an attack: Negate that attack, and if you do, Special Summon 1 “Marincess Crystal Heart” from your Extra Deck or GY. (2) You can banish this card from your GY, then target 1 Link-2 or higher “Marincess” Link Monster you control; this turn, its maximum number of attacks per Battle Phase equals its Link Rating, but your opponent takes no damage from battles involving it. So Aoi is the third and final duelist here. Not gonna lie, I'm not too surprised Marincess is here. In the pack thread Aoi was one of the first three duelists I listed (Alongside Shark).
  10. https://ygorganization.com/d4clovetrainecclesiasbizarreadventureedition/ BACH-JP035 凶導の白聖骸 Dragma no Albus Saint (OCG: Albus Saint of Dragma/TCG: White Exalted of Dogmatika) Level 4/LIGHT/Spellcaster/Ritual/Effect You can Ritual Summon this card with “Dogmatikabre”. You can only use the 3rd effect of this card’s name once per turn. (1) If this card is Ritual Summoned: You can target 2 face-up monsters on the field; 1 of them gains ATK equal to the other’s. (2) Your Level 8 or higher “Dogmatika” monsters cannot be destroyed by battle. (3) If a monster(s) is Special Summoned from your opponent’s Extra Deck: You can look at your opponent’s Extra Deck, and if you do, send 1 monster from it to the GY. 500/2500 BACH-JP054 凶導の葬列 Dragmacabre (Dogmatikabre) Spell/Ritual This card can be used to Ritual Summon any “Dogmatika” Ritual Monster. You can only activate 1 card with this card’s name per turn. (1) Ritual Summon 1 “Dogmatika” Ritual Monster from your hand or GY, by Tributing monsters from your hand or field and/or banishing Fusion or Synchro Monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon, then, if both “White Knight of Dogmatika” and “White Exalted of Dogmatika” are on the field, you can look at either Extra Deck, and if you do, send 1 monster from it to the GY.
  11. https://ygorganization.com/nowoverquartzer/ VJMP-JP208 Chronicle Magician Level 7/DARK/Spellcaster/Effect You can only use the 1st and 2nd effect of this card’s name each once per turn. (1) If a monster(s) with 2500 original ATK and/or DEF is Normal or Special Summoned to your field: You can Special Summon this card from your hand in Defense Position. (2) If this card is Special Summoned: You can target 1 “Dark Magician” or “Blue-Eyes White Dragon” you control; it gains 2500 ATK/DEF, until the end of this turn. 2500/2500
  12. https://ygorganization.com/peopledreamingofritualdddblowntheheckout/ BACH-JP013 DD Griffon (D/D Griffon) Level 4/DARK/Fiend/Pendulum/Effect <1> Pendulum Effect: You can only use the Pendulum Effect of this card’s name once per turn. (1) You can target 1 Fiend monster you control; it gains 500 ATK for each “Dark Contract” Spell/Trap with different names you control and in your GY (until the end of this turn), then destroy this card. Monster Effect: You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn. (1) If you control a “D/D” monster: You can Special Summon this card from your hand in Defense Position. (2) If this card is Pendulum Summoned: You can discard 1 “D/D” or “Dark Contract” card; draw 1 card. (3) If this card is Special Summoned from the GY: You can add 1 “D/D” card from your Deck to your hand, except “D/D Griffon”. 1200/1200 BACH-JP044 DDD Shachioh Death Machina (D/D/D Amnesty King Doom Makina) Rank 10/DARK/Fiend/Xyz/Pendulum/Effect <10> Pendulum Effect: You can only use this card name’s Pendulum Effect once per turn. (1) If you have a card in your other Pendulum Zone: You can target 1 Pendulum Monster you control or in your GY; Special Summon the card in your other Pendulum Zone, and if you do, place that target in your Pendulum Zone. Monster Effect: 2 Level 10 Fiend monsters You can also Xyz Summon this card by using a “D/D/D” monster you control as material. (Transfer its materials to this card.) (1) You can only control 1 “D/D/D Amnesty King Doom Makina” in the Monster Zone. (2) Once per Chain, when your opponent activates a Monster Card’s effect on the field (Quick Effect): You can detach 2 materials from this card or destroy 1 “Dark Contract” card you control, and if you do, attach that opponent’s card to this card as material. (3) Once per turn, during your Standby Phase: You can place this card in your Pendulum Zone. 3000/3000 BACH-JP056 Tokkyoken no Keiyakushorui (Patented Dark Contract Documents) Spell/Field You can only use the 2nd effect of this card’s name once per turn. (1) If your opponent Special Summons a monster(s) of the same type (Fusion, Synchro, Xyz, Link) as a “D/D/D” monster you control: You can inflict 1000 damage to them, also they cannot Special Summon monsters of the same type as those Summoned monsters for the rest of this turn while this card is face-up on the field. (2) If this card is sent to the GY: You can add 1 “D/D” monster from your GY or face-up Extra Deck to your hand. BACH-JP075 DDD Headhunt (D/D/D Headhunt) Trap You can only activate 1 card with this card’s name per turn. (1) If you control a “D/D/D” monster: Target 1 face-up monster your opponent controls; take control of it (until the End Phase of the next turn), but its effects are negated, it cannot declare an attack, also if it was Special Summoned from the Extra Deck, it is treated as a “D/D/D” monster.
  13. https://ygorganization.com/thebeginningofawonderfuladventure/ BACH-JP060 Fuwandereeze to Tabijitaku (Floowandereeze and the Journey Preparations) Spell/Quick-Play You can only activate 1 card with this card’s name per turn. (1) Banish 1 Winged Beast monster from your hand or face-up field; add 1 “Floowandereeze” monster or Field Spell from your Deck to your hand, then gain 500 LP.
  14. https://ygorganization.com/thoughyoucanmakeitwitheatosgrarlandkayest/ BACH-JP040 Guardian Chimera Level 9/DARK/Beast/Fusion/Effect 3 monsters with different names Must first be Fusion Summoned using only monsters in your hand and field as material (min. 1 from each). You can only use the 1st effect of card’s name once per turn. (1) If this card is Fusion Summoned by a Spell effect: You can draw cards equal to the number of monsters used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of monsters used as material from the field. (2) Your opponent cannot target this card with card effects while you have “Polymerization” in your GY. 3300/3300
  15. https://ygorganization.com/thereturnofcardsfromtheanimeinmainsetskinda/ BACH-JP004 Blue-Eyes Jet Dragon Level 8/LIGHT/Dragon/Effect You can only use the 1st and 3rd effect of this card’s name each once per turn. You must have “Blue-Eyes White Dragon” on your field or in your GY to activate these effects. (1) If a card(s) on the field is destroyed by battle or card effect: You can Special Summon this card from your GY (if it was there when they were destroyed) or hand (even if not). (2) Other cards you control cannot be destroyed by your opponent’s card effects. (3) At the start of the Damage Step, if this card battles: You can target 1 card your opponent controls; return it to the hand. 3000/0 BACH-JP005 Lord of Dragon – Dragon no Dokusaisha – (The Tyrant of D.) Level 4/DARK/Spellcaster/Effect You can only use the 1st and 2nd effect of this card’s name each once per turn. (1) You can send 1 “Blue-Eyes White Dragon” from your hand or Deck to the GY; Special Summon this card from your hand. (2) You can discard 1 “Blue-Eyes White Dragon” or 1 card that specifically lists it in its text, then target 1 “Blue-Eyes” monster in your GY; Special Summon it. (3) If you control a “Blue-Eyes” monster, you choose the attack targets for your opponent’s attacks. 12001100 BACH-JP037 Blue-Eyes Tyrant Dragon Level 8/LIGHT/Dragon/Fusion/Effect “Blue-Eyes White Dragon” + 1 Dragon monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 “Blue-Eyes White Dragon” equipped with a Fusion Monster. (1) Unaffected by Trap effects. (2) This card can attack all monsters your opponent controls once each. (3) Once per turn, if this card battles, at the end of the Damage Step: You can target 1 Trap in your GY; Set it to your Spell & Trap Zone. 3400/2900 BACH-JP051 Ultimate Fusion Spell/Quick-Play You can only activate 1 card with this card’s name per turn. (1) During the Main Phase: Fusion Summon 1 Fusion Monster that lists “Blue-Eyes White Dragon” or “Blue-Eyes Ultimate Dragon” as material, by shuffling Fusion Materials listed on it from your hand, field, or GY into the Deck, including at least 1 “Blue-Eyes White Dragon” or “Blue-Eyes Ultimate Dragon”, then you can destroy face-up cards your opponent controls up to the number of “Blue-Eyes White Dragon” and “Blue-Eyes Ultimate Dragon” as material from the field. BACH-JP050 Aokime no Genshutsu (Apparition with the Eyes of Blue) Spell/Continuous You can only activate 1 card with this card’s name per turn. (1) When you activate this card, you can also reveal 1 “Blue-Eyes White Dragon” in your hand; if you did, Special Summon 1 monster from your hand. (2) Once per turn: You can target 1 face-up monster you control; return that face-up monster to the hand, then you can apply 1 of these effects based on its original name. ● “Blue-Eyes White Dragon”: Special Summon 1 monster from your hand. ● Otherwise: Special Summon 1 “Blue-Eyes” monster from your hand.
  16. https://ygorganization.com/magnetreversethisout/ BACH-JP020 Magnet Warrior Epsilon (Epsilon the Magnet Warrior) Level 4/EARTH/Rock/Effect You can only use this card name’s effect once per turn. (1) If this card is Normal or Special Summoned: You can send 1 Level 4 or lower “Magnet Warrior” monster from your Deck to the GY, except “Epsilon the Magnet Warrior”; this card’s name becomes the same as the sent monster’s name until the End Phase, then, you can Special Summon 1 “Magnet Warrior” monster or “Magna Warrior” monster that does not share a name with any card you control from your GY. 1300/1500 BACH-JP061 X Y Z Combine (XYZ Combine) Spell/Continuous You can only use this card name’s (1) and (2) effects once per turn each. (1) If a LIGHT Machine Union Monster Card in your possession is banished: You can Special Summon 1 “X-Head Cannon”, “Y-Dragon Head”, or “Z-Metal Tank” from your Deck. (2) You can return 1 Fusion Monster you control to the Extra Deck; Special Summon up to 2 monsters with different names, from among your banished “X-Head Cannon”, “Y-Dragon Head”, and/or “Z-Metal Tank”.
  17. On the subject of Clear, my first thought upon seeing this was "Clear support in Animation Chronicle 2022?", it does stuff with Attributes, but I'm not going to hold my breath. But imagin if it does happen though...
  18. Crimson Fire, Drastic Drop Off. Barrel Behind the Door, Heartless Drop Off, Intercept, Solfacord Formal are the other Counter Traps that don't negate, and yes I did check all 143 Counter Traps that are on DB to get this info, but yeah they are few and far between, like 1 in 20.
  19. https://ygorganization.com/thissureisthestartofascifihorrorflickwheretheblackguydiesfirst/ BACH-JP019 Hen’itai Myutria (Mutant Myutria / Myutant Mutator) Level 1/WATER/Psychic/Effect You can only use the 1st and 2nd effect of this card’s name each once per turn. (1) If you control a “Myutant” card: You can Special Summon this card from your hand. (2) You can Tribute this card, then banish 1 “Myutant” card from your hand or Deck; Special Summon 1 monster from your hand or Deck, based on the banished card, and if you do, you lose LP equal to that monster’s original ATK. ● Monster: “Myutant Beast” ● Spell: “Myutant Mist” ● Trap: “Myutant Arsenal” 0/0
  20. I was not expecting Mako to get more support in a Legendary Duelists set, at least I was predicted correctly that Shark/Nasch would get new cards as well. The cards themselves seems like flavour wins to me, the monsters, whilst retrains have the same stats as their originals albeit with the Umi boost embedded in, and I like that the Jellyfish is electrified as I remember in duelist kingdom it seemed immune to electric attacks when Yugi attacked it with Feral Imp equipped with Horn of the Unicorn.
  21. https://ygorganization.com/adetourbacktobachslastsymphony/ BACH-JP030 Mad Hacker Level 2/DARK/Cyberse/Effect You can only use this card name’s (1) and (2) effects once per turn each. (1) If a monster(s) is Special Summoned to your opponent’s field: You can Special Summon this card from your hand. (2) During the End Phase: You can banish this card from the field; take control of the monster your opponent controls with the lowest ATK (your choice, if tied). While that monster is face-up on your field, its effects cannot be activated, also you cannot Special Summon monsters from the Extra Deck, except Link Monsters. 1000/600 BACH-JP031 Matatabi Senri (Catnip Li Hua) Level 2/WIND/Beast/Effect You can only use this card name’s effect once per turn. (1) You can Tribute this card, then target 1 Level 2 monster in your GY, except “Catnip Li Hua”; Special Summon it, then, you can Special Summon 1 Level 2 monster with a different Attribute than that monster from your hand. 0/0 BACH-JP063 Hakkinrei (Proscription) Spell You can only activate 1 card with this card’s name per turn. (1) Declare 1 card name; for the rest of this turn, your opponent cannot activate cards or effects with the same original card name as the declared card name. For the rest of this Duel, you cannot activate cards or effects with the same original card name as the declared card name. BACH-JP079 Shishou Fuchi (Recklessness and Punishment) Trap (1) If your LP is lower than your opponent’s: Activate 1 of these effects. • Destroy 1 monster your opponent controls with ATK equal to or lower than the LP difference. • Special Summon 1 monster from your GY with ATK equal to or lower than the LP difference. BACH-JP080 Soumatou (End of the Line) Trap (1) If your LP is less than 100: Draw 2 cards. Then, if your LP is lower than 10, draw 2 cards.
  22. On first glance this is certainly a deck that'll be running Pot of Prosperity for consistency purposes, alongside the usual suspect of Fossil Dig, and maybe even Trap Trick for the Normal Traps. Mind you though, when I saw the first fusion I was like "what dino is that modelled after?" then like 2 seconds later I figured it was Kentrosaurus, though the other fusion I didn't figure out the origin of until a few moments ago.
  23. I've heard people say that Dawn of Majesty feels like DLC for Burst of Destiny, however at best I'll admit that DAMA and BLVO were underwhelming. Sure tryhards would call BLVO trash, but not everyone are tryhards, which is the point I'm trying to hammer home. Also Battle of Chaos is 2022
  24. And that's a bad thing? Again, not every set can be a banger (Not every set can be a Rise of the Duelist or Phantom Rage). Also Burst of Destiny is on the horizon and that is a good set, calm down.
  25. How about both? Yes, there are sets that cater to the competitive, casual and rogue players, but not every set fills all three pillars, and again that's fine, not every Yugioh product is for everyone
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