Jump to content

President Claire Underwood

POTUS
  • Content Count

    15,186
  • Joined

  • Last visited

  • Days Won

    20

President Claire Underwood last won the day on December 14 2019

President Claire Underwood had the most liked content!

Community Reputation

560 Excellent

About President Claire Underwood

  • Rank
    My turn.
  • Birthday 04/08/1966

Profile Information

  • Alias
    Dan
  • Gender
    Female
  • Location
    The White House
  • Interests
    Wonder Woman, politics, and passive-aggressiveness.

Contact Methods

  • DB Name
    YRPOtaku169
  • Discord
    Izumi#0979

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Odd-Eyes Supreme Dragon DARK/Dragon/Fusion/Effect/Level 12/0 ATK/0 DEF "Odd-Eyes Pendulum Dragon" + "Odd-Eyes Rebellion Dragon" + "Odd-Eyes Wing Dragon" + "Odd-Eyes Venom Dragon" Must be Fusion Summoned, and Fusion Summoned using the above monsters you control whose original names are the above monsters. During your End Phase, if you control this Fusion Summoned card, you win the Duel. Note: I mean, what else could I give this thing that would be any different? Next: "Rare Fish" + "Sleeping Lion"
  2. Supreme King Integration Skill Banish 1 each of "Astrograph Magician", "Odd-Eyes Pendulum Dragon", "Dark Rebellion Xyz Dragon", "Crystal Wing Synchro Dragon", and "Starving Venom Fusion Dragon" from your hand, Deck, field, and/or GY; Fusion Summon "Supreme King Z-ARC" from your Extra Deck. You can only activate this Skill once per Duel. Make a Skill Card that's a reference to something from the Duelist Kingdom Arc that was a wonky usage of mechanics, like infecting cards to make their ATK and DEF go down procedurally.
  3. Little Maju Garzett DARK/Fiend/Effect/Level 1/0 ATK/0 DEF If this card is in your hand or GY: You can reveal 1 Level 6 or higher DARK Fiend monster in your hand; Special Summon this card. You can target 1 monster on the field or in either player's GY; this card's original ATK becomes the original ATK of the target until the end of the turn, also this card cannot attack this turn. You can only use each effect of "Little Maju Garzett" once per turn. Next: Merfae
  4. Number C44: Astral Pegasus LIGHT/Beast/Xyz/Effect/Rank 5/2200 ATK/1900 DEF 3 Level 5 Beast monsters During your Main Phase: You can target 1 "Number" monster in either player's GY; Special Summon it to your side of the field. Immediately after that effect resolves, both players reveal their Extra Decks, then, if there is a "Number C" monster with the same value of "Number" in its name as the Special Summoned monster in either player's Extra Deck, Xyz Summon that "Number C" monster to your side of the field, using the Special Summoned monster as material. You can only use this effect of "Number C44: Astral Pegasus" once per turn. If this card has "Number 44: Sky Pegasus" as an material, it gains this effect. ● Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; attach it to an Xyz Monster you control as material, other than this card, unless your opponent pays 2000 LP to negate this effect. Next: Make a CXyz for a Raidraptor Xyz.
  5. Vendread Nightfall Spell/Continuous When this card is activated: You can add 1 "Vendread" card from your Deck to your hand. When a "Vendread" monster is Special Summoned by the effect of a "Vendread" card: You can target 1 of your "Vendread" monsters that is banished or is in the GY; Special Summon it. You can only use each effect of "Vendread Nightfall" once per turn. Next: Rikka
  6. Existing Cards: Helixx Marmotroll DARK/Fiend/Effect/Level 7/2600 ATK/0 DEF If you control no monsters, or all monsters you control are "Helixx" monsters, and this card is in your hand or GY: You can send 1 "Helixx" monster from your hand to the GY; Special Summon this card. You can only use this effect of "Helixx Marmotroll" once per turn. You cannot Normal or Special Summon monsters during the turn you activate this effect, except "Helixx" monsters. The first time you would take damage each turn, that damage becomes 0. Helixx Dreadrat DARK/Fiend/Effect/Level 5/1200 ATK/2000 DEF If you control a "Helixx" monster, you can Normal Summon this card without Tributing. During your Main Phase, if you control a "Helixx" Link Monster, and this card is in your GY: You can Special Summon this card to a zone a "Helixx" Link Monster points to, but banish this card when it leaves the field. You can only use this effect of "Helixx Dreadrat" once per turn. You cannot Normal or Special Summon monsters during the turn you activate this effect, except "Helixx" monsters. Helixx Gothiclone DARK/Fiend/Link/Effect/0 ATK/LINK-2 N, S 2 "Helixx" monsters You cannot Special Summon monsters, except "Helixx" monsters. Cannot be destroyed by battle. At the start of the Damage Step, if this card battles an opponent's monster: This card's ATK becomes equal to the ATK of the opponent's monster until the end of the Battle Phase. After damage calculation, if this card battled: You can Tribute 1 monster this card points to; inflict damage to your opponent equal to its ATK. You can only use this effect of "Helixx Gothiclone" once per turn. Helixx Necro Darwin DARK/Fiend/Link/Effect/1800 ATK/LINK-2 N, W 2 "Helixx" monsters You cannot Special Summon monsters, except "Helixx" monsters. Your opponent cannot target this co-linked card for attacks or by card effects. You can only use each of the following effects of "Helixx Necro Darwin" once per turn. ● During your Main Phase, except the turn this card was sent to the GY, if this card is in your GY: You can Special Summon this card to a zone a "Helixx" Link Monster you control points to. ● When your opponent activates a card or effect that would inflict damage to you (Quick Effect): You can make that damage to you 0, then this card's ATK becomes double its original ATK until the end of this turn. Graveyard Incubation Spell/Normal Target 2 monsters in either GY with the same name; Special Summon them to your field, but change their ATK/DEF to 0, they have their effects negated, they cannot attack or be Tributed, and if they are not "Helixx" monsters, they are treated as "Helixx" monsters, also they cannot be used as material for a Summon, except for the Link Summon of a "Helixx" monster. You can only activate 1 "Graveyard Incubation" per turn. Incubation Cure Trap/Normal Any damage to you this turn becomes 0. During the End Phase of the turn this card was sent to the GY, if you control a "Helixx" Link Monster: You can Special Summon 1 "Helixx Token" (Fiend/DARK/Level 1/0 ATK/0 DEF) to your side of the field. You can only use this effect of "Incubation Cure" once per turn. New Cards: Helixx Gammaroach DARK/Fiend/Effect/Level 1/400 ATK/200 DEF When this card is Tributed, or sent to the GY to activate the effect of a card: You can Special Summon this card. You can only Special Summon "Helixx Gammaroach" once per turn this way. You cannot Normal or Special Summon monsters during the turn you activate this effect, except "Helixx" monsters. During your Main Phase, you can Normal Summon 1 "Helixx" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Helixx Malignicrab DARK/Fiend/Effect/Level 3/1400 ATK/600 DEF If you control a "Helixx" monster, you can Special Summon this card (from your hand). You can only Special Summon "Helixx Tumorcrab" once per turn. If this card is Normal Summoned, or Special Summoned by the effect of a "Helixx" monster: Take 1 DARK Fiend from your Deck, and either add it to your hand or send it to the GY. You can only use this effect of "Helixx Malignicrab" once per turn. You cannot Normal or Special Summon monsters during the turn you activate this effect, except "Helixx" monsters. Helixx Stemera DARK/Fiend/Effect/Level 9/2200 ATK/2800 DEF If this card is in your hand or GY: You can Tribute 1 co-linked "Helixx" Link Monster; Special Summon this card. During your Main Phase: You can target 1 "Helixx" Link Monster in your GY; return it to your Extra Deck, and if you do, Special Summon a number of "Helixx Tokens" (Fiend/DARK/Level 1/0 ATK/0 DEF) to your side of the field, up to the target's Link Rating. You can only use each effect of "Helixx Stemera" once per turn, also you cannot Normal or Special Summon monsters during the turn you activate any of these effects, except "Helixx" monsters. Helixx Savage Wallace DARK/Fiend/Link/Effect/1600 ATK/LINK-2 N, E 2 "Helixx" monsters You cannot Special Summon monsters, except "Helixx" monsters. Your opponent cannot target this co-linked card for attacks or by card effects. You can only use each of the following effects of "Helixx Savage Wallace" once per turn. ● (Quick Effect): You can target 1 "Helixx" monster linked to this card; increase its ATK by 1000 until the end of this turn. ● If this card is sent to the GY: You can target 1 card on the field; destroy it. Helixx Abyss Lyell DARK/Fiend/Link/Effect/2400 ATK/LINK-3 W, N, E 2+ "Helixx" monsters You cannot Special Summon monsters, except "Helixx" monsters. Your opponent cannot target this co-linked card for attacks or by card effects, also this co-linked card cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Helixx Abyss Lyell" once per turn. ● If this card is linked to a "Helixx" Link Monster while in a Main Monster Zone: You can target 1 "Helixx" monster in your GY; move this card to an unoccupied Main Monster Zone, and if you do, Special Summon the target to the Main Monster Zone this card was previously in. ● If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects. Helixx Maniacal Mastermind Mengele DARK/Fiend/Link/Effect/3000 ATK/LINK-4 N, S, E, W 2+ "Helixx" monsters, including a Link Monster You cannot Special Summon monsters, except "Helixx" monsters. Your opponent cannot target this co-linked card for attacks or by card effects. Co-linked "Helixx" monsters you control cannot be destroyed by your opponent's card effects. This Extra Linked card and all other Extra Linked "Helixx" monsters are unaffected by your opponent's card effects. When your opponent activates a card or effect (Quick Effect): You can Tribute 1 "Helixx" monster; that effect becomes "until the end of this turn, each time a player activates a card or effect, inflict 200 damage to each player immediately after it resolves". You can only use this effect of "Helixx Maniacal Mastermind Mengele" once per turn. Incubation Resequencer Spell/Normal Send 1 "Helixx" monster from your hand to the GY; add 1 DARK Fiend monster from your Deck or GY to your hand whose Level is equal to or lower than the sent monster's, then, if you added a "Helixx" monster by this card's effect, add another monster with the same name from your Deck to your hand. You can only activate 1 "Incubation Resequencer" per turn. Pandemic Incubation Trap/Continuous Each time a "Helixx" Link Monster is Special Summoned to your side of the field with a different name than any other "Helixx" Link Monsters you control, place 1 Pandemic Counter on this card (max. 10). If a "Helixx" Link Monster you control would be Tributed, you can remove a number of Pandemic Counters from this card, equal to its Link Rating. During the Standby Phase, if this card has 10 Pandemic Counters, and you have an Extra Link of only co-linked "Helixx" Link Monsters, you win the Duel. Next: DM: Strings (Slimes) GX: Ryuga (Cyber Dinosaur) 5D's: Elsworth (Samurai) ZEXAL: Carlyle Chesterton (Moral)
  7. Burning Chrome Skull FIRE/Zombie/Effect/Level 3/1000 ATK/1800 DEF This card's name becomes "Burning Skull Head" while in your hand or GY. If this card is Special Summoned from your hand: You can draw 1 card, then, if you control a face-up "Skull Flame" monster, you can draw 1 more card. You can only use this effect of "Burning Chrome Skull" once per turn. Once per turn, if a "Skull Flame" would be destroyed because of your opponent's card (either by battle or by card effect) while this card is in your GY, it is not destroyed. Burning Spike Skull FIRE/Zombie/Effect/Level 3/1000 ATK/500 DEF This card's name becomes "Burning Skull Head" while in your hand or GY. If this card is Special Summoned from your hand: You can target 1 card on the field; destroy it, then, if you control a face-up "Skull Flame" monster, inflict 500 damage to your opponent. You can only use this effect of "Burning Spike Skull" once per turn. While this card is in your GY, all Zombie monsters you control gain 100 ATK for each Zombie monster in your GY. Burning Chain Skull FIRE/Zombie/Effect/Level 3/1000 ATK/100 DEF This card's name becomes "Burning Skull Head" while in your hand or GY. If this card is Special Summoned from your hand: You can take 1 Level 3 or lower FIRE Zombie monster from your Deck, except "Burning Chain Skull", and either add it to your hand or send it to your GY, then, if you control a face-up "Skull Flame" monster, you can Special Summon 1 Zombie monster from your hand with 1000 or less ATK. You can only use this effect of "Burning Chain Skull" once per turn. While this card is in your GY, you can Normal Summon "Skull Flame" without Tribute. Burning Headless Skeleton FIRE/Zombie/Tuner/Effect/Level 2/1000 ATK/200 DEF Cannot be used as a Synchro Material, except for the Synchro Summon of a Zombie Synchro Monster. If this card is in your hand or GY: You can reveal 1 Level 3 or lower FIRE Zombie monster in your hand; Special Summon this card and the revealed monster, and if you do, this card's Level is increased by up to the Level of the revealed monster. You can only use this effect of "Burning Headless Skeleton" once per turn. Blazing Skull Flame Chopper FIRE/Zombie/Synchro/Tuner/Effect/Level 5/1800 ATK/1200 DEF 1 Zombie Tuner + 1+ non-Tuner monsters If a monster equipped with this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "Blazing Skull Flame Chopper" once per turn. ● If this card is in your GY: You can target 1 "Skull Flame" monster you control; equip this card to that target. ● If your opponent Special Summons a monster(s) (Quick Effect): You can Special Summon 1 "Burning Skull Head" from your hand. Skull Flame, Master of Burning Skulls FIRE/Zombie/Synchro/Effect/Level 8/2600 ATK/2000 DEF 1 Zombie Tuner + 1+ non-Tuner FIRE monsters This card's name becomes "Skull Flame" while on the field or in the GY. You can only use each of the following effects of "Skull Flame, Master of Burning Skulls" once per turn. ● If this card is Synchro Summoned using a Synchro Monster: You can target 1 face-up card on the field; negate its effects while this card is on the field, also, if it is a Monster Card, half its ATK, then inflict damage to your opponent equal to that lost ATK. ● During your Main Phase: You can Special Summon 1 "Burning Skull Head" from your hand. ● When your opponent activates a card or effect (Quick Effect): You can Tribute 1 FIRE Zombie monster you control; that effect becomes "your opponent adds up to 2 "Burning Skull Heads" from their GY to their hand". Raging Road of the Netherworld Spell/Continuous Zombie monsters you control cannot be targeted by your opponent's card effects, or their monsters' attacks, except your Zombie monster(s) with the highest ATK. You can only use each of the following effects of "Raging Road of the Netherworld" once per turn. ● If this card is activated: You can add 1 Level 3 or lower FIRE Zombie monster with 1000 or less ATK, or 1 "Skull Flame", from your Deck to your hand. ● During each End Phase, if a card you control inflicted damage to your opponent this turn: You can add 1 "Burning Skull Head" from your GY to your hand. ● If a "Skull Flame" monster you control leaves the field because of your opponent's card (by battle or by card effect): You can Special Summon 1 "Skull Flame" monster with a different name from your GY, ignoring the Summoning conditions. Burning Doom (OCG: Hell Burning) Trap/Normal Tribute any number of FIRE Zombie monsters you control, including a "Burning Skull Head"; inflict damage to your opponent equal to the number of monsters Tributed x 1000. You cannot conduct your Battle Phase during the turn you use this effect. If this Set card is destroyed by card effect: You can Special Summon 1 "Skull Flame" from your Deck. You can only use each effect of "Burning Doom" once per turn. Next Pack: One-Hit Wonders, Volume 2 DM: Strings (Slimes) GX: Ryuga (Cyber Dinosaur) 5D's: Elsworth (Samurai) ZEXAL: Carlyle Chesterton (Moral) ARC-V: Isaac (Mirror Imagines) VRAINS: Dr. Genome (Helixx)
  8. Red Giant Dragon DARK/Dragon/Synchro/Effect/Level 7/2600 ATK/1800 DEF 1 Fiend Tuner + 1+ non-Tuner monsters If this card was Synchro Summoned using a "Resonator" Tuner monster (Quick Effect): You can target 1 card your opponent controls; destroy it. If this card is used as Synchro Material for the Synchro Summon of a DARK Dragon Synchro Monster: You can Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate either of these effects, except DARK Dragon Synchro Monsters. You can only use each effect of "Red Giant Dragon" once per turn. Next: Nemesis
  9. Primineral Cliffanzee EARTH/Rock/Effect/Level 4/1000 ATK/1000 DEF If this card is Normal or Special Summoned: You can take 1 "Primineral" card from your Deck, except "Primineral Cliffanzee", and either add it to your hand or send it to the GY. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 Rock monster from your Deck. You can only use each effect of "Primineral Cliffanzee" once per turn. Primineral Orengaton EARTH/Rock/Effect/Level 8/1500 ATK/2500 DEF If your opponent has more total cards in their hand and field than you do, you can Special Summon this card (from your hand). You can only Special Summon "Primineral Orengaton" once per turn this way. If this card is Normal or Special Summoned: You can send 1 "Primineral" monster from your Deck to the GY, then declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise your opponent can send 1 card from their Deck to their GY. You can only use this effect of "Primineral Orengaton" once per turn. Primineral Bouldboon EARTH/Rock/Effect/Level 8/2500 ATK/1500 DEF When your opponent activates a card or effect in response to the activation of a "Primineral" card or effect while this card is in your hand or GY: You can Special Summon this card, and if you do, negate that effect. When a card or effect is activated (Quick Effect): You can pay 1000 LP; that effect becomes "each player chooses 1 card they control and destroys it". You can only use 1 "Primineral Bouldboon" effect per turn, and only once that turn. Primineral Silvervein EARTH/Rock/Xyz/Effect/Rank 8/3500 ATK/500 DEF 2+ Level 8 Rock monsters While this card is in face-up Attack Position, your opponent cannot activate cards or effects in response to the activation of any "Primineral" cards or effects. While this card is in face-up Defense Position, switch the ATK and DEF of all face-up monsters on the field, also you choose the attack targets for your opponent's attacks and the effect targets for your opponent's cards and effects. When a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it, then change this card's battle position. You can only use this effect of "Primineral Silvervein" once per turn. Primineral Geo Jungle Spell/Field All Attack Position EARTH Rock monsters gain 500 ATK. All Defense Position EARTH Rock monsters gain 500 DEF. While your opponent controls more monsters than you do, your "Primineral" cards cannot be targeted by your opponent's card effects. While you control more monsters than your opponent, your opponent cannot activate cards during the Battle Phase. Primineral Troop Spell/Continuous When this card is activated: You can add 1 Rock monster from your Deck to your hand. Once per turn: You can reveal 2 or more Level 5 or higher Rock monsters in your hand that can be Normal Summoned or Set, then your opponent chooses 1 for you; until the End Phase, you can Normal Summon or Set the chosen monster without Tribute. You can only activate 1 "Primineral Troop" per turn. Primineral Mimicry Trap/Normal If your opponent activates a card or effect: You can Tribute 1 Rock monster you control; negate that effect, then, if the Tributed monster was a Level 7 or higher monster, this card's effect becomes that negated effect. If you control a "Primineral" monster, you can activate this card from your hand. You can only activate 1 "Primineral Mimicry" per turn. Primineral Camouflage Trap/Continuous Once per turn: You can Special Summon 1 "Primineral" monster from your hand or GY in face-up Attack Position or face-down Defense Position. If this card in its owner's Spell & Trap Card Zone is destroyed by your opponent's card effect: You can Special Summon 1 Rock monster from your Deck. You can only use this effect of "Primineral Camouflage" once per turn. Next: Let's try a slightly different prompt. Choose a "Number" Xyz Monster that doesn't belong to an archetype, and make an archetype for it.
  10. X-Krawler Somatron EARTH/Insect/Link/Effect/2100 ATK/LINK-3 E, W, S 2+ EARTH Insect monsters, including a "Krawler" monster (Quick Effect): You can target 1 face-up monster you control; it gains 300 ATK/DEF for each "Krawler" you control until the end of this turn. During your Main Phase: You can Special Summon 1 "Krawler Token" (Insect/EARTH/Level 2/0 ATK/0 DEF) to a zone this card points to, also you cannot Special Summon monsters during the turn you activate this effect, except Insect monsters. During the End Phase, if a "Krawler" monster(s) you control was destroyed by battle, or left the field because of an opponent's card effect while its owner controlled it, while this card is in your GY: You can banish 2 "Krawler" monsters from your GY; Special Summon this card. You can only use each effect of "X-Krawler Somatron" once per turn. Note: The Token effect is an homage to Insect Queen, while the GY self-revival is a reference to Doom Dozer. Next: Rocks got shafted in Series 10. Even a King of the Feral Imps hasn't helped them. So give them a Rock Link that needs Rocks as the materials. Even better if it supports a Rock archetype.
  11. Salzburg Cube EARTH/Rock/Flip/Effect/Level 1/0 ATK/1900 DEF FLIP: Take 1000 damage, also, if it your opponent's Battle Phase, it becomes the end of the Battle Phase. During the End Phase of the turn this effect is activated: You can Special Summon 1 Level 4 or lower Rock monster with 0 ATK from your Deck in face-up Defense Position. (Quick Effect): You can change this card to face-down Defense Position. You can only use each effect of "Salzburg Cube" once per turn. Texacic Head EARTH/Rock/Effect/Level 1/0 ATK/0 DEF You cannot Summon monsters with more than 0 ATK. You can only use each of these effects of "Texacic Head" once per turn. ● During your Main Phase: You can Special Summon 1 Level 4 or lower Rock monster with 0 ATK from your hand, and if you do, take 1000 damage. ● During your Main Phase: You can add 1 Rock monster with 0 ATK from your Deck or GY to your hand, but if you do, you cannot Normal or Special Summon monsters with the same name as that monster for the rest of this turn, also you take 1000 damage. Parthian Battery LIGHT/Rock/Tuner/Effect/Level 1/0 ATK/0 DEF If you took damage from a Rock monster you control, you can Special Summon this card (from your hand). You can only Special Summon "Parthian Battery" once per turn this way. If this card is Normal or Special Summoned: You can target 1 Rock monster with 0 ATK in your GY; Special Summon it, and if you do, take 1000 damage. You can only use this effect of "Parthian Battery" once per turn. Imperial Treasure Fleet WATER/Rock/Synchro/Effect/Level 11/0 ATK/4000 DEF 1 Tuner with 0 ATK + 1+ non-Tuners with 0 ATK Cannot be destroyed by battle, Tributed, or used as a material for a Summon. Unaffected by your opponent's card effects. Gains ATK equal to the difference between your LP and your opponent's. You take no effect damage. If this Synchro Summoned card leaves the field: You lose the Duel. Oak Island Spell/Field Halve any effect damage you would take from the effects of cards you control. Once per turn, if you would take damage, your opponent takes that damage instead. During your Main Phase, you can Normal Summon 1 monster with 0 ATK in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 Level 1 Rock monster you control with 0 ATK; it becomes Level 10 until the End Phase. If you control a monster whose original ATK is higher than 0: Destroy this card. If this card is destroyed: You take 500 damage for each card you control. It's A Fake! Trap/Continuous When this card is activated: You can target 1 Rock monster you control with 0 ATK; until the end of this turn, it cannot be destroyed by your opponent's cards, also it cannot be targeted by your opponent's card effects. If you would take damage from the effect of a Rock monster you control with 0 ATK, you can draw 1 card instead. You can only use each effect of "It's A Fake!" once per turn. Next: Yugi Muto (Magnet Warriors) GX: Jim Cook (Fossil) ZEXAL: Vector (Gorgonics) ARC-V: Julia Krystal (Gem-Knights)
  12. Umibozu, the Commanding Mayakashi LIGHT/Zombie/Tuner/Effect/Level 4/100 ATK/100 DEF You can only control 1 "Umibozu, the Commanding Mayakashi". During your Main Phase, if this card is in your hand or GY: You can target 1 Level 3 or higher "Mayakashi" Synchro Monster you control; reduce its Level by 2, and if you do, Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Mayakashi" monsters. Nekohime, the Feline Mayakashi WIND/Zombie/Effect/Level 3/1600 ATK/400 DEF Gains 100 ATK for each Zombie monster in your GY with a different name. If you control a monster that is not a "Mayakashi" monster, destroy this card. When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 of your Zombie monsters that is banished or is in your GY. You can only use this effect of "Nekohime, the Feline Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except “Mayakashi” monsters. Enshoujo, the Alluring Mayakashi DARK/Zombie/Effect/Level 1/500 ATK/700 DEF When you take damage from your opponent's card (by battle or by card effect): You can Special Summon this card from your hand in face-up Attack Position, and if you do, for the rest of the turn, if you would take damage from your opponent's card, gain LP equal to that damage instead, also this card cannot be destroyed by battle this turn. You can only use this effect of “Enshoujo, the Alluring Mayakashi” once per turn. You cannot Special Summon monsters from the Extra Deck, except “Mayakashi” monsters. Kawataro, the Lurking Mayakashi WATER/Zombie/Flip/Effect/Level 3/1100 ATK/1700 DEF FLIP: Take 1 “Mayakashi” card from your Deck, except “Kawataro, the Lurking Mayakashi”, and either add it to your hand or send it to the GY. If this card is destroyed by battle or by card effect, or is sent to the GY for the Synchro Material of a "Mayakashi" Synchro Monster: You can target up to 3 of your banished "Mayakashi" monsters; return them to the GY, and if you do, draw 1 card. You cannot Special Summon monsters from the Extra Deck the turn you activate either of this card's effects, except "Mayakashi" monsters. You can only use each effect of "Kawataro, the Lurking Mayakashi" once per turn. Dayu, the Ravenous Mayakashi EARTH/Zombie/Effect/Level 1/200 ATK/300 DEF When a card or effect is activated that targets a "Mayakashi" monster(s) you control (Quick Effect): You can reveal this card in your hand, then discard 1 card from your hand; negate the activation, and if you do, Special Summon this card (from your hand). You can only use this effect of “Dayu, the Ravenous Mayakashi” once per turn. You cannot Special Summon monsters from the Extra Deck, except “Mayakashi” monsters. Nurarihyon, the Commanding Mayakashi LIGHT/Zombie/Synchro/Effect/Level 11/3200 ATK/2900 DEF 1 Tuner + 1+ non-Tuner monsters You can only control 1 “Nurarihyon, the Commanding Mayakashi”. You can only use each of these effects of “Nurarihyon, the Commanding Mayakashi” once per turn. ● If a Link Monster in your possession is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can target 1 of your "Mayakashi" monsters that is banished or is in your GY; Special Summon it. Nekomata, the Feline Mayakashi WIND/Zombie/Synchro/Effect/Level 9/2500 ATK/1200 DEF 1 Tuner + 1+ non-Tuner monsters You can only control 1 “Nekomata, the Feline Mayakashi”. You can only use each of these effects of "Nekomata, the Feline Mayakashi” once per turn. ● If a Synchro Monster in your possession whose original Level is 11 is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can activate this effect; the ATK of 1 monster your opponent controls becomes half its current ATK, and if it does, this card gains that lost ATK. Hinoenma, the Alluring Mayakashi DARK/Zombie/Synchro/Effect/Level 7/1400 ATK/2300 DEF 1 Tuner + 1+ non-Tuner monsters You can only control 1 “Hinoenma, the Alluring Mayakashi”. You can only use each of these effects of "Hinoenma, the Alluring Mayakashi” once per turn. ● If a Synchro Monster in your possession whose original Level is 9 is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can activate this effect; until your next End Phase, take control of 1 monster your opponent controls. Kawako, the Lurking Mayakashi WATER/Zombie/Synchro/Effect/Level 5/1800 ATK/3000 DEF 1 Tuner + 1+ non-Tuner monsters You can only control 1 “Kawako, the Lurking Mayakashi”. You can only use each of these effects of "Kawako, the Lurking Mayakashi” once per turn. ● If a Synchro Monster in your possession whose original Level is 7 is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can activate this effect; change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated. Futakuchi-Onna, the Ravenous Mayakashi EARTH/Zombie/Synchro/Effect/Level 3/0 ATK/800 DEF 1 Tuner + 1+ non-Tuner monsters You can only control 1 “Futakuchi-Onna, the Ravenous Mayakashi”. You can only use each of these effects of "Futakuchi-Onna, the Ravenous Mayakashi” once per turn. ● If a Synchro Monster in your possession whose original Level is 5 is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can activate this effect; equip 1 of your opponent's monsters to this card. This card gains the ATK and effects of the equipped monster, also, if it would be leave the field because of your opponent's card, you can destroy the equipped monster instead. Mayakashi Magatama Spell/Equip Activate this card by Tributing 1 "Mayakashi" monster you control, then target 1 "Mayakashi" monster in your GY; Special Summon that target in Attack Position and equip it with this card. The equipped monster cannot be targeted by your opponent's card effects. You can only control 1 "Mayakashi Magatama". Mayakashi Deception Trap/Normal When an opponent's monster activates its effect while you control a Zombie Synchro Monster: The activated effect becomes “your opponent chooses 1 Synchro Monster they control and destroys it”. While this card is in the GY, if a "Mayakashi" Link Monster is Link Summoned to your field: You can Set this card, but banish it when it leaves the field. You can only use 1 "Mayakashi Deception" effect per turn, and only once that turn. Next: Dragonmaids OR Generaiders
  13. Supreme King Dragon Shadrake DARK/Dragon/Pendulum/Effect/Level 4/300 ATK/2000 DEF 5 <-> 5 Pendulum Effect: Once per turn, if you control no monsters: You can place 1 "Supreme King Dragon" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except "Supreme King" monsters. Monster Effect: If this card is Normal or Special Summoned: You can Special Summon 1 "Supreme King" monster from your hand or GY, also you cannot Special Summon monsters for the rest of this turn, except "Supreme King" monsters. You can only use this effect of "Supreme King Dragon Shadrake" once per turn. Supreme King Dragon Soul of Pendulum Dragon DARK/Dragon/Pendulum/Effect/Level 4/500 ATK/0 DEF 5 <-> 5 Pendulum Effect: During your Main Phase: You can target 1 of your Pendulum Monsters that was banished or is in your GY; shuffle it into your Deck, and if you do, destroy this card. You can only use this effect of "Supreme King Dragon Soul of Pendulum Dragon" once per turn. Monster Effect: If this card is Normal or Special Summoned: You can send 1 Pendulum Monster from your Deck to the GY, then target 1 "Supreme King" monster you control; until the end of this turn, double any battle damage the target inflicts to your opponent this turn if it battles an opponent's monster. If this card is destroyed or Tributed: You can add 1 "Supreme King" card from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except "Supreme King" monsters. You can only use 1 "Supreme King Dragon Soul of Pendulum Dragon" effect per turn, and only once that turn. Supreme King Dragon Soul of Xyz Dragon DARK/Dragon/Pendulum/Effect/Level 4/500 ATK/0 DEF 3 <-> 3 Pendulum Effect: During your Main Phase: You can target 1 of your Xyz Monsters that was banished or is in your GY; shuffle it into your Deck, and if you do, destroy this card. You can only use this effect of "Supreme King Dragon Soul of Xyz Dragon" once per turn. Monster Effect: If this card is Normal or Special Summoned: You can send 1 Xyz Monster from your Extra Deck to the GY, then target 1 "Supreme King" monster you control and 1 face-up monster your opponent controls; until the end of this turn, the second target's ATK becomes half its current ATK, also the first target gains ATK equal to that lost ATK. If this card is destroyed or Tributed: You can Special Summon 1 "Supreme King" monster from your GY, also you cannot Special Summon monsters for the rest of this turn, except "Supreme King" monsters. You can only use 1 "Supreme King Dragon Soul of Xyz Dragon" effect per turn, and only once that turn. Supreme King Dragon Soul of Synchro Dragon DARK/Dragon/Pendulum/Tuner/Effect/Level 4/500 ATK/0 DEF 5 <-> 5 Pendulum Effect: During your Main Phase: You can target 1 of your Synchro Monsters that was banished or is in your GY; shuffle it into your Deck, and if you do, destroy this card. You can only use this effect of "Supreme King Dragon Soul of the Synchro Dragon" once per turn. Monster Effect: If this card is Normal or Special Summoned: You can send 1 Synchro Monster from your Extra Deck to the GY, then target 1 face-up card your opponent controls; negate its effects. You can only use this effect of "Supreme King Dragon Soul of Synchro Dragon" once per turn. You cannot Special Summon monsters, except "Supreme King" monsters. Supreme King Dragon Soul of Fusion Dragon DARK/Dragon/Pendulum/Effect/Level 4/800 ATK/0 DEF 3 <-> 3 Pendulum Effect: During your Main Phase: You can target 1 of your Fusion Monsters that was banished or is in your GY; shuffle it into your Deck, and if you do, destroy this card. You can only use this effect of "Supreme King Dragon Soul of Fusion Dragon" once per turn. Monster Effect: If this card is Normal or Special Summoned: You can send 1 Fusion Monster from your Extra Deck to the GY, then target 1 face-up monster your opponent controls; until the end of the turn, take control of it. If this card is destroyed or Tributed: You can target 1 card on the field; destroy it, also you cannot Special Summon monsters for the rest of this turn, except "Supreme King" monsters. You can only use 1 "Supreme King Dragon Soul of Fusion Dragon" effect per turn, and only once that turn. Harmonious Supreme King Z-ARC DARK/Dragon/Synchro/Pendulum/Effect/Level 12/4000 ATK/4000 DEF 13 <-> 13 Pendulum Effect: Monsters your opponent controls that were Normal Summoned, or Special Summoned from the hand or Deck, cannot activate their effects. Once per turn: You can target 1 of your "Supreme King" Pendulum Monsters in a Pendulum Zone, then Tribute 1 "Supreme King Dragon" monster you control; Special Summon it, ignoring Summoning conditions. Monster Effect: 1 Pendulum Tuner + 1+ "Supreme King" monsters (This card's name is always treated as "Supreme King Z-ARC".) Must be Synchro Summoned and cannot be Special Summoned by other ways. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. Other "Supreme King" monsters you control are unaffected by the effects of your opponent's monsters. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. Unified Supreme King Z-ARC DARK/Dragon/Xyz/Pendulum/Effect/Rank 12/4000 ATK/4000 DEF 0<-> 0 Pendulum Effect: Monsters your opponent controls that were Special Summoned from the Extra Deck, GY, or from being banished cannot activate their effects. Once per turn: You can target 1 of your "Supreme King" Pendulum Monsters in a Pendulum Zone; return it to your hand, and if you do, add 1 "Supreme King" card from your Deck or GY to your hand. Monster Effect: 2+ Level 12 monsters (This card's name is always treated as "Supreme King Z-ARC".) Must be Xyz Summoned and cannot be Special Summoned by other ways. You can also Xyz Summon this card using 2 Level 7 or higher "Supreme King" monsters you control. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. If a monster(s) your opponent controls are destroyed (by battle or by card effect) by a "Supreme King" monster: You can detach 1 material from this card; inflict damage to your opponent equal to the destroyed monster's ATK. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. Supreme King's Integration of Space and Time Spell/Field If you control a "Supreme King Z-ARC", this card is unaffected by your opponent's card effects, also you can Special Summon "Supreme King" monsters from your Extra Deck to any Main Monster Zone as if they were Extra Monster Zones. If you only have "Supreme King Gate Zero" and "Supreme King Gate Infinity" in your Pendulum Zones, you can conduct 1 Pendulum Summon of a "Supreme King" monster(s) during your Main Phase this turn, in addition to your Pendulum Summon. (You can only gain this effect once per turn.) During your Main Phase: You can banish 4 monsters from your hand, field, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon, Synchro Summon, or Xyz Summon.) You can only use this effect of "Supreme King's Integration of Space and Time" once per turn. Next: Tag Duel Partners (make cards that unify two decks together) Yugi & Kaiba Jaden & Syrus Yusei & Crow Yuma & Kite Yuya & Shay
  14. Crimson Rose Dragon FIRE/Dragon/Synchro/Effect/Level 11/3200 ATK/2400 DEF 1+ Tuners + "Black Rose Dragon" For this card's Synchro Summon, you can treat 1 "Garden Rose Maiden" you control as a Level 4 Tuner. You can only use each of the following effects of "Crimson Rose Dragon" once per turn. ● If this card is Synchro Summoned: Banish all other cards on the field, also, if you used a Synchro Summoned Tuner Synchro Monster, your opponent cannot activate cards or effects in response to this effect's activation. ● (Quick Effect): You can target 1 face-up card on the field, then return 1 of your banished Plant monsters or "Rose Dragon" monsters to the GY; negate its effects, then, if it is a Monster Card, its ATK becomes 0, also if it is in Defense Position, it is changed to Attack Position and cannot be changed to Defense Position. Next: Make a Synchro Monster for an archetype that has a Tuner, but no Synchro Monster.
  15. Supreme Rage Trap/Normal Activate 1 of these effects: ● If you control a "Supreme King" monster in the Extra Monster Zone: Destroy as many monsters you control in the Main Monster Zones as possible, except "Supreme King" monsters, then, move the "Supreme King" monster in your Extra Monster Zone to an unoccupied Main Monster Zone, and if you do, Special Summon 1 "Supreme King Dragon" monster from your hand, Deck, Extra Deck, and/or GY, ignoring its Summoning conditions, also after that, Set this card face-down instead of sending it to the GY. If you do not control "Supreme King Z-ARC" and 4 "Supreme King Dragon" monsters with different names, this Set card can be activated during this turn. ● If you control a "Supreme King Dragon" Xyz Monster: Attach 2 "Supreme King" monsters to it as materials, from your GY and/or face-up from your Extra Deck. You cannot Summon monsters during the turn you activate this card, except "Supreme King" monsters. Notes: As you can see, the hoops I had to jump through to retain the spirit of this card in Master Rule 4 were substantial. I think this is the longest card text I have ever crafted, but, TL;DR, you use this to, one by one, get out the Supreme King Dragons, landing them into your Extra Monster Zone, then taxiing them away to let another one land. Next: Because this was such a letdown, Odd-Eyes Wizard Dragon.
×
×
  • Create New...