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President Claire Underwood

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President Claire Underwood last won the day on December 14 2019

President Claire Underwood had the most liked content!

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About President Claire Underwood

  • Rank
    My turn.
  • Birthday 04/08/1966

Profile Information

  • Alias
    Dan
  • Gender
    Female
  • Location
    The White House
  • Interests
    Wonder Woman, politics, and passive-aggressiveness.

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  • DB Name
    YRPOtaku169
  • Discord
    Izumi#0979

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  1. Divine Arsenal AA-CHRONOS - Final End DARK/Fairy/Xyz/Effect/Rank 12/0 ATK/0 DEF 2 Level 12 monsters Once per turn, on the 6th turn or later after an Xyz Monster you control was Xyz Summoned, you can also Xyz Summon 1 "Divine Arsenal AA-CHRONOS - Final End" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) Gains 500 ATK and DEF for each material attached to this card. You can only use each of the following effects of "Divine Arsenal AA-CHRONOS - Final End" per turn. (Quick Effect): You can detach any number of materials from this card; attach a number
  2. Arcana Knight Queen LIGHT/Warrior/Effect/Level 4/1500 ATK/1600 DEF (This card's name is always treated as "Queen's Knight".) If you control an "Arcana Knight" monster, except "Arcana Knight Queen": You can Special Summon this card (from your hand), also you cannot Special Summon monsters for the rest of this turn, except LIGHT Warrior monsters. You can only Special Summon "Arcana Knight Queen" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Arcana Knight" card from your Deck or GY to your hand. You can only use this effect of "Arcana Knight Queen" once
  3. Fine. I will do what I did in the second post of this entire thread. Epitaph of Anubis LIGHT/Zombie/Effect/Level 2/2000 ATK/0 DEF Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. This card is treated as a Normal Monster while in the GY. During the End Phase, if you do not control a "Spirit of the Pharaoh": Destroy this card. You can discard this card from your hand; add 1 "The Secret Sarcophagus" or 1 "Pharaonic Burial Rites" from your Deck or GY to your hand, also send 1 Level 2 or lower Zombie monster from your Deck to the GY. You can only use this effect of "
  4. Every single other person other than you and the OP has provided some ideas. I was actually the one that started the whole trend because it gave people something to work with.
  5. You need to provide some ideas, preferably one from each series.
  6. Ladderman EARTH/Warrior/Link/Effect/0 ATK/LINK-2 N, S 2 monsters When this card is Link Summoned to your Extra Monster Zone, if both of the Link Materials used for the Link Summon of this card are in your GY: You can Special Summon them in face-up Defense Position, but their effects are negated, also you cannot Special Summon monsters from your Extra Deck for the rest of the turn, except LINK-3 and higher Link Monsters. You can only use the effect of "Ladderman" once per turn. Next: Make a LINK-4 version of Doraido to support the new Charmer cards.
  7. Odd-Eyes Supreme Dragon DARK/Dragon/Fusion/Effect/Level 12/0 ATK/0 DEF "Odd-Eyes Pendulum Dragon" + "Odd-Eyes Rebellion Dragon" + "Odd-Eyes Wing Dragon" + "Odd-Eyes Venom Dragon" Must be Fusion Summoned, and Fusion Summoned using the above monsters you control whose original names are the above monsters. During your End Phase, if you control this Fusion Summoned card, you win the Duel. Note: I mean, what else could I give this thing that would be any different? Next: "Rare Fish" + "Sleeping Lion"
  8. Supreme King Integration Skill Banish 1 each of "Astrograph Magician", "Odd-Eyes Pendulum Dragon", "Dark Rebellion Xyz Dragon", "Crystal Wing Synchro Dragon", and "Starving Venom Fusion Dragon" from your hand, Deck, field, and/or GY; Fusion Summon "Supreme King Z-ARC" from your Extra Deck. You can only activate this Skill once per Duel. Make a Skill Card that's a reference to something from the Duelist Kingdom Arc that was a wonky usage of mechanics, like infecting cards to make their ATK and DEF go down procedurally.
  9. Little Maju Garzett DARK/Fiend/Effect/Level 1/0 ATK/0 DEF If this card is in your hand or GY: You can reveal 1 Level 6 or higher DARK Fiend monster in your hand; Special Summon this card. You can target 1 monster on the field or in either player's GY; this card's original ATK becomes the original ATK of the target until the end of the turn, also this card cannot attack this turn. You can only use each effect of "Little Maju Garzett" once per turn. Next: Merfae
  10. Number C44: Astral Pegasus LIGHT/Beast/Xyz/Effect/Rank 5/2200 ATK/1900 DEF 3 Level 5 Beast monsters During your Main Phase: You can target 1 "Number" monster in either player's GY; Special Summon it to your side of the field. Immediately after that effect resolves, both players reveal their Extra Decks, then, if there is a "Number C" monster with the same value of "Number" in its name as the Special Summoned monster in either player's Extra Deck, Xyz Summon that "Number C" monster to your side of the field, using the Special Summoned monster as material. You can only use this effect of "
  11. Vendread Nightfall Spell/Continuous When this card is activated: You can add 1 "Vendread" card from your Deck to your hand. When a "Vendread" monster is Special Summoned by the effect of a "Vendread" card: You can target 1 of your "Vendread" monsters that is banished or is in the GY; Special Summon it. You can only use each effect of "Vendread Nightfall" once per turn. Next: Rikka
  12. Existing Cards: Helixx Marmotroll DARK/Fiend/Effect/Level 7/2600 ATK/0 DEF If you control no monsters, or all monsters you control are "Helixx" monsters, and this card is in your hand or GY: You can send 1 "Helixx" monster from your hand to the GY; Special Summon this card. You can only use this effect of "Helixx Marmotroll" once per turn. You cannot Normal or Special Summon monsters during the turn you activate this effect, except "Helixx" monsters. The first time you would take damage each turn, that damage becomes 0. Helixx Dreadrat DARK/Fiend/Effect/Level 5/1200 ATK/2000 DEF
  13. Burning Chrome Skull FIRE/Zombie/Effect/Level 3/1000 ATK/1800 DEF This card's name becomes "Burning Skull Head" while in your hand or GY. If this card is Special Summoned from your hand: You can draw 1 card, then, if you control a face-up "Skull Flame" monster, you can draw 1 more card. You can only use this effect of "Burning Chrome Skull" once per turn. Once per turn, if a "Skull Flame" would be destroyed because of your opponent's card (either by battle or by card effect) while this card is in your GY, it is not destroyed. Burning Spike Skull FIRE/Zombie/Effect/Level 3/1000 ATK/500
  14. Red Giant Dragon DARK/Dragon/Synchro/Effect/Level 7/2600 ATK/1800 DEF 1 Fiend Tuner + 1+ non-Tuner monsters If this card was Synchro Summoned using a "Resonator" Tuner monster (Quick Effect): You can target 1 card your opponent controls; destroy it. If this card is used as Synchro Material for the Synchro Summon of a DARK Dragon Synchro Monster: You can Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate either of these effects, except DARK Dragon Synchro Monsters. You can only use each effect of "Red Giant Dragon" once per turn. Next: Nemesis
  15. Primineral Cliffanzee EARTH/Rock/Effect/Level 4/1000 ATK/1000 DEF If this card is Normal or Special Summoned: You can take 1 "Primineral" card from your Deck, except "Primineral Cliffanzee", and either add it to your hand or send it to the GY. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 Rock monster from your Deck. You can only use each effect of "Primineral Cliffanzee" once per turn. Primineral Orengaton EARTH/Rock/Effect/Level 8/1500 ATK/2500 DEF If your opponent has mor
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