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President Claire Underwood

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President Claire Underwood last won the day on December 14 2019

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About President Claire Underwood

  • Rank
    My turn.
  • Birthday 04/08/1966

Profile Information

  • Alias
    Dan
  • Gender
    Female
  • Location
    The White House
  • Interests
    Wonder Woman, politics, and passive-aggressiveness.

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  • DB Name
    YRPOtaku169
  • Discord
    Izumi#0979

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  1. Red Giant Dragon DARK/Dragon/Synchro/Effect/Level 7/2600 ATK/1800 DEF 1 Fiend Tuner + 1+ non-Tuner monsters If this card was Synchro Summoned using a "Resonator" Tuner monster (Quick Effect): You can target 1 card your opponent controls; destroy it. If this card is used as Synchro Material for the Synchro Summon of a DARK Dragon Synchro Monster: You can Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate either of these effects, except DARK Dragon Synchro Monsters. You can only use each effect of "Red Giant Dragon" once per turn. Next: Nemesis
  2. Primineral Cliffanzee EARTH/Rock/Effect/Level 4/1000 ATK/1000 DEF If this card is Normal or Special Summoned: You can take 1 "Primineral" card from your Deck, except "Primineral Cliffanzee", and either add it to your hand or send it to the GY. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 Rock monster from your Deck. You can only use each effect of "Primineral Cliffanzee" once per turn. Primineral Orengaton EARTH/Rock/Effect/Level 8/1500 ATK/2500 DEF If your opponent has more total cards in their hand and field than you do, you can Special Summon this card (from your hand). You can only Special Summon "Primineral Orengaton" once per turn this way. If this card is Normal or Special Summoned: You can send 1 "Primineral" monster from your Deck to the GY, then declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise your opponent can send 1 card from their Deck to their GY. You can only use this effect of "Primineral Orengaton" once per turn. Primineral Bouldboon EARTH/Rock/Effect/Level 8/2500 ATK/1500 DEF When your opponent activates a card or effect in response to the activation of a "Primineral" card or effect while this card is in your hand or GY: You can Special Summon this card, and if you do, negate that effect. When a card or effect is activated (Quick Effect): You can pay 1000 LP; that effect becomes "each player chooses 1 card they control and destroys it". You can only use 1 "Primineral Bouldboon" effect per turn, and only once that turn. Primineral Silvervein EARTH/Rock/Xyz/Effect/Rank 8/3500 ATK/500 DEF 2+ Level 8 Rock monsters While this card is in face-up Attack Position, your opponent cannot activate cards or effects in response to the activation of any "Primineral" cards or effects. While this card is in face-up Defense Position, switch the ATK and DEF of all face-up monsters on the field, also you choose the attack targets for your opponent's attacks and the effect targets for your opponent's cards and effects. When a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it, then change this card's battle position. You can only use this effect of "Primineral Silvervein" once per turn. Primineral Geo Jungle Spell/Field All Attack Position EARTH Rock monsters gain 500 ATK. All Defense Position EARTH Rock monsters gain 500 DEF. While your opponent controls more monsters than you do, your "Primineral" cards cannot be targeted by your opponent's card effects. While you control more monsters than your opponent, your opponent cannot activate cards during the Battle Phase. Primineral Troop Spell/Continuous When this card is activated: You can add 1 Rock monster from your Deck to your hand. Once per turn: You can reveal 2 or more Level 5 or higher Rock monsters in your hand that can be Normal Summoned or Set, then your opponent chooses 1 for you; until the End Phase, you can Normal Summon or Set the chosen monster without Tribute. You can only activate 1 "Primineral Troop" per turn. Primineral Mimicry Trap/Normal If your opponent activates a card or effect: You can Tribute 1 Rock monster you control; negate that effect, then, if the Tributed monster was a Level 7 or higher monster, this card's effect becomes that negated effect. If you control a "Primineral" monster, you can activate this card from your hand. You can only activate 1 "Primineral Mimicry" per turn. Primineral Camouflage Trap/Continuous Once per turn: You can Special Summon 1 "Primineral" monster from your hand or GY in face-up Attack Position or face-down Defense Position. If this card in its owner's Spell & Trap Card Zone is destroyed by your opponent's card effect: You can Special Summon 1 Rock monster from your Deck. You can only use this effect of "Primineral Camouflage" once per turn. Next: Let's try a slightly different prompt. Choose a "Number" Xyz Monster that doesn't belong to an archetype, and make an archetype for it.
  3. X-Krawler Somatron EARTH/Insect/Link/Effect/2100 ATK/LINK-3 E, W, S 2+ EARTH Insect monsters, including a "Krawler" monster (Quick Effect): You can target 1 face-up monster you control; it gains 300 ATK/DEF for each "Krawler" you control until the end of this turn. During your Main Phase: You can Special Summon 1 "Krawler Token" (Insect/EARTH/Level 2/0 ATK/0 DEF) to a zone this card points to, also you cannot Special Summon monsters during the turn you activate this effect, except Insect monsters. During the End Phase, if a "Krawler" monster(s) you control was destroyed by battle, or left the field because of an opponent's card effect while its owner controlled it, while this card is in your GY: You can banish 2 "Krawler" monsters from your GY; Special Summon this card. You can only use each effect of "X-Krawler Somatron" once per turn. Note: The Token effect is an homage to Insect Queen, while the GY self-revival is a reference to Doom Dozer. Next: Rocks got shafted in Series 10. Even a King of the Feral Imps hasn't helped them. So give them a Rock Link that needs Rocks as the materials. Even better if it supports a Rock archetype.
  4. Salzburg Cube EARTH/Rock/Flip/Effect/Level 1/0 ATK/1900 DEF FLIP: Take 1000 damage, also, if it your opponent's Battle Phase, it becomes the end of the Battle Phase. During the End Phase of the turn this effect is activated: You can Special Summon 1 Level 4 or lower Rock monster with 0 ATK from your Deck in face-up Defense Position. (Quick Effect): You can change this card to face-down Defense Position. You can only use each effect of "Salzburg Cube" once per turn. Texacic Head EARTH/Rock/Effect/Level 1/0 ATK/0 DEF You cannot Summon monsters with more than 0 ATK. You can only use each of these effects of "Texacic Head" once per turn. ● During your Main Phase: You can Special Summon 1 Level 4 or lower Rock monster with 0 ATK from your hand, and if you do, take 1000 damage. ● During your Main Phase: You can add 1 Rock monster with 0 ATK from your Deck or GY to your hand, but if you do, you cannot Normal or Special Summon monsters with the same name as that monster for the rest of this turn, also you take 1000 damage. Parthian Battery LIGHT/Rock/Tuner/Effect/Level 1/0 ATK/0 DEF If you took damage from a Rock monster you control, you can Special Summon this card (from your hand). You can only Special Summon "Parthian Battery" once per turn this way. If this card is Normal or Special Summoned: You can target 1 Rock monster with 0 ATK in your GY; Special Summon it, and if you do, take 1000 damage. You can only use this effect of "Parthian Battery" once per turn. Imperial Treasure Fleet WATER/Rock/Synchro/Effect/Level 11/0 ATK/4000 DEF 1 Tuner with 0 ATK + 1+ non-Tuners with 0 ATK Cannot be destroyed by battle, Tributed, or used as a material for a Summon. Unaffected by your opponent's card effects. Gains ATK equal to the difference between your LP and your opponent's. You take no effect damage. If this Synchro Summoned card leaves the field: You lose the Duel. Oak Island Spell/Field Halve any effect damage you would take from the effects of cards you control. Once per turn, if you would take damage, your opponent takes that damage instead. During your Main Phase, you can Normal Summon 1 monster with 0 ATK in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 Level 1 Rock monster you control with 0 ATK; it becomes Level 10 until the End Phase. If you control a monster whose original ATK is higher than 0: Destroy this card. If this card is destroyed: You take 500 damage for each card you control. It's A Fake! Trap/Continuous When this card is activated: You can target 1 Rock monster you control with 0 ATK; until the end of this turn, it cannot be destroyed by your opponent's cards, also it cannot be targeted by your opponent's card effects. If you would take damage from the effect of a Rock monster you control with 0 ATK, you can draw 1 card instead. You can only use each effect of "It's A Fake!" once per turn. Next: Yugi Muto (Magnet Warriors) GX: Jim Cook (Fossil) ZEXAL: Vector (Gorgonics) ARC-V: Julia Krystal (Gem-Knights)
  5. Umibozu, the Commanding Mayakashi LIGHT/Zombie/Tuner/Effect/Level 4/100 ATK/100 DEF You can only control 1 "Umibozu, the Commanding Mayakashi". During your Main Phase, if this card is in your hand or GY: You can target 1 Level 3 or higher "Mayakashi" Synchro Monster you control; reduce its Level by 2, and if you do, Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Mayakashi" monsters. Nekohime, the Feline Mayakashi WIND/Zombie/Effect/Level 3/1600 ATK/400 DEF Gains 100 ATK for each Zombie monster in your GY with a different name. If you control a monster that is not a "Mayakashi" monster, destroy this card. When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 of your Zombie monsters that is banished or is in your GY. You can only use this effect of "Nekohime, the Feline Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except “Mayakashi” monsters. Enshoujo, the Alluring Mayakashi DARK/Zombie/Effect/Level 1/500 ATK/700 DEF When you take damage from your opponent's card (by battle or by card effect): You can Special Summon this card from your hand in face-up Attack Position, and if you do, for the rest of the turn, if you would take damage from your opponent's card, gain LP equal to that damage instead, also this card cannot be destroyed by battle this turn. You can only use this effect of “Enshoujo, the Alluring Mayakashi” once per turn. You cannot Special Summon monsters from the Extra Deck, except “Mayakashi” monsters. Kawataro, the Lurking Mayakashi WATER/Zombie/Flip/Effect/Level 3/1100 ATK/1700 DEF FLIP: Take 1 “Mayakashi” card from your Deck, except “Kawataro, the Lurking Mayakashi”, and either add it to your hand or send it to the GY. If this card is destroyed by battle or by card effect, or is sent to the GY for the Synchro Material of a "Mayakashi" Synchro Monster: You can target up to 3 of your banished "Mayakashi" monsters; return them to the GY, and if you do, draw 1 card. You cannot Special Summon monsters from the Extra Deck the turn you activate either of this card's effects, except "Mayakashi" monsters. You can only use each effect of "Kawataro, the Lurking Mayakashi" once per turn. Dayu, the Ravenous Mayakashi EARTH/Zombie/Effect/Level 1/200 ATK/300 DEF When a card or effect is activated that targets a "Mayakashi" monster(s) you control (Quick Effect): You can reveal this card in your hand, then discard 1 card from your hand; negate the activation, and if you do, Special Summon this card (from your hand). You can only use this effect of “Dayu, the Ravenous Mayakashi” once per turn. You cannot Special Summon monsters from the Extra Deck, except “Mayakashi” monsters. Nurarihyon, the Commanding Mayakashi LIGHT/Zombie/Synchro/Effect/Level 11/3200 ATK/2900 DEF 1 Tuner + 1+ non-Tuner monsters You can only control 1 “Nurarihyon, the Commanding Mayakashi”. You can only use each of these effects of “Nurarihyon, the Commanding Mayakashi” once per turn. ● If a Link Monster in your possession is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can target 1 of your "Mayakashi" monsters that is banished or is in your GY; Special Summon it. Nekomata, the Feline Mayakashi WIND/Zombie/Synchro/Effect/Level 9/2500 ATK/1200 DEF 1 Tuner + 1+ non-Tuner monsters You can only control 1 “Nekomata, the Feline Mayakashi”. You can only use each of these effects of "Nekomata, the Feline Mayakashi” once per turn. ● If a Synchro Monster in your possession whose original Level is 11 is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can activate this effect; the ATK of 1 monster your opponent controls becomes half its current ATK, and if it does, this card gains that lost ATK. Hinoenma, the Alluring Mayakashi DARK/Zombie/Synchro/Effect/Level 7/1400 ATK/2300 DEF 1 Tuner + 1+ non-Tuner monsters You can only control 1 “Hinoenma, the Alluring Mayakashi”. You can only use each of these effects of "Hinoenma, the Alluring Mayakashi” once per turn. ● If a Synchro Monster in your possession whose original Level is 9 is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can activate this effect; until your next End Phase, take control of 1 monster your opponent controls. Kawako, the Lurking Mayakashi WATER/Zombie/Synchro/Effect/Level 5/1800 ATK/3000 DEF 1 Tuner + 1+ non-Tuner monsters You can only control 1 “Kawako, the Lurking Mayakashi”. You can only use each of these effects of "Kawako, the Lurking Mayakashi” once per turn. ● If a Synchro Monster in your possession whose original Level is 7 is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can activate this effect; change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated. Futakuchi-Onna, the Ravenous Mayakashi EARTH/Zombie/Synchro/Effect/Level 3/0 ATK/800 DEF 1 Tuner + 1+ non-Tuner monsters You can only control 1 “Futakuchi-Onna, the Ravenous Mayakashi”. You can only use each of these effects of "Futakuchi-Onna, the Ravenous Mayakashi” once per turn. ● If a Synchro Monster in your possession whose original Level is 5 is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can activate this effect; equip 1 of your opponent's monsters to this card. This card gains the ATK and effects of the equipped monster, also, if it would be leave the field because of your opponent's card, you can destroy the equipped monster instead. Mayakashi Magatama Spell/Equip Activate this card by Tributing 1 "Mayakashi" monster you control, then target 1 "Mayakashi" monster in your GY; Special Summon that target in Attack Position and equip it with this card. The equipped monster cannot be targeted by your opponent's card effects. You can only control 1 "Mayakashi Magatama". Mayakashi Deception Trap/Normal When an opponent's monster activates its effect while you control a Zombie Synchro Monster: The activated effect becomes “your opponent chooses 1 Synchro Monster they control and destroys it”. While this card is in the GY, if a "Mayakashi" Link Monster is Link Summoned to your field: You can Set this card, but banish it when it leaves the field. You can only use 1 "Mayakashi Deception" effect per turn, and only once that turn. Next: Dragonmaids OR Generaiders
  6. Supreme King Dragon Shadrake DARK/Dragon/Pendulum/Effect/Level 4/300 ATK/2000 DEF 5 <-> 5 Pendulum Effect: Once per turn, if you control no monsters: You can place 1 "Supreme King Dragon" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except "Supreme King" monsters. Monster Effect: If this card is Normal or Special Summoned: You can Special Summon 1 "Supreme King" monster from your hand or GY, also you cannot Special Summon monsters for the rest of this turn, except "Supreme King" monsters. You can only use this effect of "Supreme King Dragon Shadrake" once per turn. Supreme King Dragon Soul of Pendulum Dragon DARK/Dragon/Pendulum/Effect/Level 4/500 ATK/0 DEF 5 <-> 5 Pendulum Effect: During your Main Phase: You can target 1 of your Pendulum Monsters that was banished or is in your GY; shuffle it into your Deck, and if you do, destroy this card. You can only use this effect of "Supreme King Dragon Soul of Pendulum Dragon" once per turn. Monster Effect: If this card is Normal or Special Summoned: You can send 1 Pendulum Monster from your Deck to the GY, then target 1 "Supreme King" monster you control; until the end of this turn, double any battle damage the target inflicts to your opponent this turn if it battles an opponent's monster. If this card is destroyed or Tributed: You can add 1 "Supreme King" card from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except "Supreme King" monsters. You can only use 1 "Supreme King Dragon Soul of Pendulum Dragon" effect per turn, and only once that turn. Supreme King Dragon Soul of Xyz Dragon DARK/Dragon/Pendulum/Effect/Level 4/500 ATK/0 DEF 3 <-> 3 Pendulum Effect: During your Main Phase: You can target 1 of your Xyz Monsters that was banished or is in your GY; shuffle it into your Deck, and if you do, destroy this card. You can only use this effect of "Supreme King Dragon Soul of Xyz Dragon" once per turn. Monster Effect: If this card is Normal or Special Summoned: You can send 1 Xyz Monster from your Extra Deck to the GY, then target 1 "Supreme King" monster you control and 1 face-up monster your opponent controls; until the end of this turn, the second target's ATK becomes half its current ATK, also the first target gains ATK equal to that lost ATK. If this card is destroyed or Tributed: You can Special Summon 1 "Supreme King" monster from your GY, also you cannot Special Summon monsters for the rest of this turn, except "Supreme King" monsters. You can only use 1 "Supreme King Dragon Soul of Xyz Dragon" effect per turn, and only once that turn. Supreme King Dragon Soul of Synchro Dragon DARK/Dragon/Pendulum/Tuner/Effect/Level 4/500 ATK/0 DEF 5 <-> 5 Pendulum Effect: During your Main Phase: You can target 1 of your Synchro Monsters that was banished or is in your GY; shuffle it into your Deck, and if you do, destroy this card. You can only use this effect of "Supreme King Dragon Soul of the Synchro Dragon" once per turn. Monster Effect: If this card is Normal or Special Summoned: You can send 1 Synchro Monster from your Extra Deck to the GY, then target 1 face-up card your opponent controls; negate its effects. You can only use this effect of "Supreme King Dragon Soul of Synchro Dragon" once per turn. You cannot Special Summon monsters, except "Supreme King" monsters. Supreme King Dragon Soul of Fusion Dragon DARK/Dragon/Pendulum/Effect/Level 4/800 ATK/0 DEF 3 <-> 3 Pendulum Effect: During your Main Phase: You can target 1 of your Fusion Monsters that was banished or is in your GY; shuffle it into your Deck, and if you do, destroy this card. You can only use this effect of "Supreme King Dragon Soul of Fusion Dragon" once per turn. Monster Effect: If this card is Normal or Special Summoned: You can send 1 Fusion Monster from your Extra Deck to the GY, then target 1 face-up monster your opponent controls; until the end of the turn, take control of it. If this card is destroyed or Tributed: You can target 1 card on the field; destroy it, also you cannot Special Summon monsters for the rest of this turn, except "Supreme King" monsters. You can only use 1 "Supreme King Dragon Soul of Fusion Dragon" effect per turn, and only once that turn. Harmonious Supreme King Z-ARC DARK/Dragon/Synchro/Pendulum/Effect/Level 12/4000 ATK/4000 DEF 13 <-> 13 Pendulum Effect: Monsters your opponent controls that were Normal Summoned, or Special Summoned from the hand or Deck, cannot activate their effects. Once per turn: You can target 1 of your "Supreme King" Pendulum Monsters in a Pendulum Zone, then Tribute 1 "Supreme King Dragon" monster you control; Special Summon it, ignoring Summoning conditions. Monster Effect: 1 Pendulum Tuner + 1+ "Supreme King" monsters (This card's name is always treated as "Supreme King Z-ARC".) Must be Synchro Summoned and cannot be Special Summoned by other ways. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. Other "Supreme King" monsters you control are unaffected by the effects of your opponent's monsters. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. Unified Supreme King Z-ARC DARK/Dragon/Xyz/Pendulum/Effect/Rank 12/4000 ATK/4000 DEF 0<-> 0 Pendulum Effect: Monsters your opponent controls that were Special Summoned from the Extra Deck, GY, or from being banished cannot activate their effects. Once per turn: You can target 1 of your "Supreme King" Pendulum Monsters in a Pendulum Zone; return it to your hand, and if you do, add 1 "Supreme King" card from your Deck or GY to your hand. Monster Effect: 2+ Level 12 monsters (This card's name is always treated as "Supreme King Z-ARC".) Must be Xyz Summoned and cannot be Special Summoned by other ways. You can also Xyz Summon this card using 2 Level 7 or higher "Supreme King" monsters you control. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. If a monster(s) your opponent controls are destroyed (by battle or by card effect) by a "Supreme King" monster: You can detach 1 material from this card; inflict damage to your opponent equal to the destroyed monster's ATK. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. Supreme King's Integration of Space and Time Spell/Field If you control a "Supreme King Z-ARC", this card is unaffected by your opponent's card effects, also you can Special Summon "Supreme King" monsters from your Extra Deck to any Main Monster Zone as if they were Extra Monster Zones. If you only have "Supreme King Gate Zero" and "Supreme King Gate Infinity" in your Pendulum Zones, you can conduct 1 Pendulum Summon of a "Supreme King" monster(s) during your Main Phase this turn, in addition to your Pendulum Summon. (You can only gain this effect once per turn.) During your Main Phase: You can banish 4 monsters from your hand, field, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon, Synchro Summon, or Xyz Summon.) You can only use this effect of "Supreme King's Integration of Space and Time" once per turn. Next: Tag Duel Partners (make cards that unify two decks together) Yugi & Kaiba Jaden & Syrus Yusei & Crow Yuma & Kite Yuya & Shay
  7. Crimson Rose Dragon FIRE/Dragon/Synchro/Effect/Level 11/3200 ATK/2400 DEF 1+ Tuners + "Black Rose Dragon" For this card's Synchro Summon, you can treat 1 "Garden Rose Maiden" you control as a Level 4 Tuner. You can only use each of the following effects of "Crimson Rose Dragon" once per turn. ● If this card is Synchro Summoned: Banish all other cards on the field, also, if you used a Synchro Summoned Tuner Synchro Monster, your opponent cannot activate cards or effects in response to this effect's activation. ● (Quick Effect): You can target 1 face-up card on the field, then return 1 of your banished Plant monsters or "Rose Dragon" monsters to the GY; negate its effects, then, if it is a Monster Card, its ATK becomes 0, also if it is in Defense Position, it is changed to Attack Position and cannot be changed to Defense Position. Next: Make a Synchro Monster for an archetype that has a Tuner, but no Synchro Monster.
  8. Supreme Rage Trap/Normal Activate 1 of these effects: ● If you control a "Supreme King" monster in the Extra Monster Zone: Destroy as many monsters you control in the Main Monster Zones as possible, except "Supreme King" monsters, then, move the "Supreme King" monster in your Extra Monster Zone to an unoccupied Main Monster Zone, and if you do, Special Summon 1 "Supreme King Dragon" monster from your hand, Deck, Extra Deck, and/or GY, ignoring its Summoning conditions, also after that, Set this card face-down instead of sending it to the GY. If you do not control "Supreme King Z-ARC" and 4 "Supreme King Dragon" monsters with different names, this Set card can be activated during this turn. ● If you control a "Supreme King Dragon" Xyz Monster: Attach 2 "Supreme King" monsters to it as materials, from your GY and/or face-up from your Extra Deck. You cannot Summon monsters during the turn you activate this card, except "Supreme King" monsters. Notes: As you can see, the hoops I had to jump through to retain the spirit of this card in Master Rule 4 were substantial. I think this is the longest card text I have ever crafted, but, TL;DR, you use this to, one by one, get out the Supreme King Dragons, landing them into your Extra Monster Zone, then taxiing them away to let another one land. Next: Because this was such a letdown, Odd-Eyes Wizard Dragon.
  9. Pity this is the last of the Yuya cards for this pack, and probably the last Yuya support we will see for a while, because this is just as mediocre as the other 4 cards, despite some amazing artwork. It's a slightly more synergistic Odd-Eyes Saber Dragon, which means you have to run the horrible Odd-Eyes Dragon to actually use it. And once you get it on the field, you just get a 2500 ATK/DEF body. It only further benefits the deck when it dies to your opponent, which doesn't seem like a great reason to run it if it can't do anything for you immediately, and only THEN do you get to search for an Odd-Eyes monster and Spiral Flame Strike. So, to summarize, you Tribute a monster and have to run the worst member of the Odd-Eyes archetype to get this thing out, have your opponent kill it, and that lets you get 2 cards. And that feels sub-par for the archetype, and doesn't synergize with what the deck even wants to do.
  10. I can think of someone for Duel Monsters. Harpie Tamer WIND/Winged Beast/Effect/Level 4/1600 ATK/1500 DEF You can target 1 "Harpie Lady" you control; return the target to your hand, and if you do, Special Summon 1 "Harpie's Pet" monster from your hand or GY in face-up Defense Position, but it has its effects negated. You can only use this effect of "Harpie Tamer" once per turn. While you control a "Harpie's Pet" monster, this card's Level becomes 7. This card's name becomes "Harpie Lady" while it is on the field or in the GY. Harpie's Pet Wyvern WIND/Dragon/Effect/Level 7/1500 ATK/2000 DEF If you control a "Harpie Lady", you can Special Summon this card (from your hand). You can only Special Summon "Harpie's Pet Wyvern" once per turn this way. During your Main Phase, if you control another Level 7 "Harpie" monster: You can target 1 face-up card on the field; destroy it. You can only use this effect of "Harpie's Pet Wyvern" once per turn. A WIND Xyz Monster that has this card as material gains this effect. ● This card is treated as a "Harpie" monster while face-up on the field. Your opponent cannot target "Harpie" monsters for attacks or with card effects, except this card. Harpie's Pet Gryphon WIND/Winged Beast/Effect/Level 7/2700 ATK/700 DEF (Quick Effect): You can reveal this card in your hand, then target 1 "Harpie Lady" you control; Special Summon this card, and if you do, return that monster to the hand. You can only use this effect of "Harpie's Pet Gryphon" once per turn. A WIND Xyz Monster that has this card as material gains this effect. ● Once per turn, during your opponent’s turn (Quick Effect): You can take 1 "Harpie" card from your Deck, and either add it to your hand or attach it to this card as material. Harpie's Pet Elder Dragon WIND/Dragon/Xyz/Effect/Rank 7/2500 ATK/3000 DEF 2 Level 7 WIND monsters If this card was Xyz Summoned using only "Harpie" monsters as material, it is unaffected by your opponent's card effects while you control a "Harpie Lady". (Quick Effect): You can detach 1 material from this card, then target 1 face-up WIND monster you control, except this card; until the end of this turn, the target gains 500 ATK/DEF for each WIND monster you control, also all of your opponent's monsters lose 500 ATK/DEF for each "Harpie Lady" you control. You can only use this effect of "Harpie's Pet Elder Dragon" once per turn. Harpie Lady Dragon Formation Spell/Quick-Play If you control 3 or more "Harpie Lady" and/or "Harpie Lady Sisters": Target as many monsters your opponent controls as possible, but not more than the total number of "Harpie Lady" and "Harpie Lady Sisters" you control; negate their effects, and if you do, you can Special Summon 1 "Harpie's Pet" monster from your hand, Deck, or GY, then inflict damage to your opponent equal to the Special Summoned monster's original ATK. You cannot Normal or Special Summon monsters, except WIND monsters, during the turn you activate this effect. You can only activate 1 "Harpie Lady Dragon Formation" once per turn. Next: GX: Evil HERO 5Ds: Infernity ZEXAL: Maliceverous ARC-V: Frightfur VRAINS: @Ignister
  11. B.E.S. Beta Core WATER/Machine/Effect/Level 4/1100 ATK/1900 DEF If this card is Normal or Special Summoned: Place 3 counters on this card, then, if you control a face-up "Boss Rush", you can Special Summon 1 "B.E.S." monster from your Deck. You can only use this effect of "B.E.S. Beta Core" once per turn. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it. B.E.S. Vanishing Core LIGHT/Machine/Effect/Level 6/2000 ATK/2200 DEF If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it. Negate the effects of Effect Monsters this card battled. You choose the attack targets for your opponent's attacks, and the effect targets for your opponent's effects. B.E.S. Dellinger Core FIRE/Machine/Effect/Level 7/2700 ATK/200 DEF During your Main Phase, if this card is in your hand or GY: You can reveal 1 “B.E.S.” monster in your hand; shuffle it into your Deck, and if you do, Special Summon this card in face-up Defense Position. You can only Special Summon “B.E.S. Dellinger Core” once per turn this way. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it. During the End Phase, if a counter was removed from a “B.E.S.” card you control: You can target 1 card on the field; destroy it. You can only use this effect of “B.E.S. Dellinger Core” once per turn. B.E.S. Covered Tetran WIND/Machine/Effect/Level 8/2600 ATK/2800 DEF If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle or card effects, also cannot be targeted by your opponent's card effects. At the end of the Damage Step, if this card battled: Roll a six-sided die, then apply the result. ●1 or 6: Remove 1 counter from this card. If you cannot, destroy it. ●2, 3, 4, or 5: Target 1 card on the field; destroy it. B.E.S. Big Core Rev.2 DARK/Machine/Link/Effect/3000 ATK/LINK-2 SW, SE 2 "B.E.S." monsters If this card is Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it. During your Main Phase: You can target 1 "B.E.S." monster with a Level in your GY; Special Summon it to a zone this card points to, and if you do, place 1 counter on each "B.E.S." monster you control. You can only use this effect of "B.E.S. Big Core Rev.2" once per turn. Out Of The Greediness Of Mankind Trap/Counter When a Spell/Trap Card, or monster effect, is activated while you control a "B.E.S." monster: Negate the activation, and if you do, destroy that card, then, if you control a face-up "B.E.F. Zelos", place 1 counter on each "B.E.S." monster you control. You can only activate 1 "Out Of The Greediness Of Mankind" per turn. Next: DM: Leichter (Satellite series) ZeXal: Brooke Walker (Supermassive Airships) Arc-V: Shay Obsidian (Raidraptors) VRAINS: Windy (Stormrider)
  12. Mathmech Sine WATER/Cyberse/Effect/Level 4/500 ATK/1500 DEF You can target 1 face-up Attack Position monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand in face-up Attack Position, and if you do, change that monster to Defense Position. This card cannot attack during the turn it was Special Summoned by this effect. You can only use this effect of "Mathmech Sine" once per turn. Mathmech Secant WATER/Cyberse/Effect/Level 4/1500 ATK/500 DEF You can target 1 face-up Defense Position monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand in face-up Defense Position, and if you do, change that monster to Attack Position. This card cannot attack during the turn it was Special Summoned by this effect. You can only use this effect of "Mathmech Secant" once per turn. Mathmech Tangent WIND/Cyberse/Effect/Level 4/1000 ATK/1000 DEF When this card is Normal or Special Summoned: You can change its battle position. You can only use each of these effects of "Mathmech Tangent" once per turn. ● During your Main Phase: You can Tribute Cyberse monsters from your hand or field, including this card on the field; Ritual Summon 1 "Mathmech" Ritual Monster from your hand whose Level exactly equals the total Levels of the monsters Tributed by this effect. ● During your Main Phase: You can Fusion Summon 1 "Mathmech" Fusion Monster from your Extra Deck, using this card on the field and Cyberse monsters from your hand or field as Fusion Materials. Mathmech Logarithmer LIGHT/Cyberse/Ritual/Effect/Level 8/? ATK/? DEF You can Ritual Summon this card using any "Mathmech" card. This card's original ATK/DEF becomes the combined original ATK/DEF of the monsters Tributed to Ritual Summon it. You can only use each of these effects of "Mathmech Logarithmer" once per turn. ● You can discard this card; add 1 "Mathmech" card from your Deck to your hand. ● (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn, and if you do, this card loses 500 ATK/DEF. Mathmech Fractalizer Hausdorff LIGHT/Cyberse/Ritual/Effect/Level 12/1500 ATK/500 DEF You can Ritual Summon this card using any "Mathmech" card. Gains ATK/DEF equal to the combined ATK/DEF of the monsters Tributed to Ritual Summon it. You can only use each of these effects of "Mathmech Fractalizer Hausdorff" once per turn. ● You can discard this card, then banish 1 "Mathmech" monster from your GY with a Level; Special Summon a number "Mathmech Fractal Tokens" (Cyberse/EARTH/Level 4/500 ATK/500 DEF) whose combined Levels equal the Level of the banished monster. ● When a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy it, also this card loses 1000 ATK/DEF. Mathmech Exponentator DARK/Cyberse/Fusion/Effect/Level 8/? ATK/? DEF 2 Cyberse monsters, including a "Mathmech" monster Must first be Fusion Summoned using a "Mathmech" card. This card's original ATK/DEF becomes the combined original ATK/DEF of the materials used to Summon it. You can only use each of these effects of "Mathmech Exponentator" once per turn. ● (Quick Effect): You can target 1 card in your opponent's GY; banish it, and if you do, this card gains 500 ATK/DEF. ● When this Fusion Summoned card leaves the field because of your opponent's card: You can target 1 Level 4 Cyberse monster in your GY; Special Summon it. Mathmech Notator Kunth DARK/Cyberse/Fusion/Effect/Level 12/500 ATK/1500 DEF 2+ Cyberse monsters, including a "Mathmech" Ritual, Fusion, Synchro, or Xyz Monster Must first be Fusion Summoned using a "Mathmech" card. Gains ATK/DEF equal to the combined ATK/DEF of the materials used to Summon it. You can only use each of these effects of "Mathmech Notator Kunth" once per turn. ● (Quick Effect): You can target 1 card on your opponent's side of the field or in your opponent's GY; banish it, and if you do, this card gains 1000 ATK/DEF. ● When this Fusion Summoned card leaves the field because of your opponent's card: You can target 1 banished monster; Special Summon it. Mathmech Hyperoperation Spell/Quick-Play If you control a "Mathmech" monster: Activate 1 of these effects. ● Tribute Cyberse monsters from your hand or field, then Ritual Summon 1 "Mathmech" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. ● Fusion Summon 1 "Mathmech" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY. You can only activate 1 "Mathmech Hyperoperation" per turn. Next: Let's give some more support to some of the cards from ZEXAL. Rio/Merag's Cards (WATER Winged Beast) OR Raccoons (LV2 EARTH Beasts)
  13. I'm not really sure what the point of this little guy is. He's cute, but Torque Tune Gear already does what he does better.
  14. Redeemed Witch of the Nekroz WATER/Zombie/Spirit/Effect/Level 4/1700 ATK/1000 DEF Cannot be Special Summoned. When this card is Normal Summoned: You can excavate the top 5 cards of your Deck, and if you do, add 1 excavated "Nekroz" card to your hand, also send the remaining cards to the GY. Otherwise, shuffle all excavated cards into the Deck. You cannot Special Summon monsters, except "Nekroz" monsters, during the turn you activate this effect. You can only use this effect of "Redeemed Witch of the Nekroz" once per turn. Once per turn, during the End Phase, if this card was Normal Summoned or Tributed this turn: Return it to the hand. Nekroz Armor of Cyclone Creator WATER/Zombie/Fusion/Effect/Level 3/1400 ATK/1200 DEF Must be Special Summoned with "Nekroz Reflection". If this card is sent to the GY: You can target 1 Spell/Trap Card on the field; destroy it. You can only use this effect of "Nekroz Armor of Cyclone Creator" once per turn. Nekroz Armor of Gallabas WATER/Zombie/Fusion/Effect/Level 4/1500 ATK/800 DEF Must be Special Summoned with "Nekroz Reflection". If this card is sent to the GY: You can target 1 monster on the field; destroy it. You can only use this effect of "Nekroz Armor of Gallabas" once per turn. Nekroz Armor of Mantis WATER/Zombie/Fusion/Effect/Level 5/2400 ATK/0 DEF Must be Special Summoned with "Nekroz Reflection". If this card is sent to the GY: You can target 1 non-Ritual and non-Fusion "Nekroz" monster in your GY; Special Summon it. You can only use this effect of "Nekroz Armor of Mantis" once per turn. Nekroz Armor of Uruquizas WATER/Zombie/Fusion/Effect/Level 6/2100 ATK/400 DEF Must be Special Summoned with "Nekroz Reflection". If this card is sent to the GY: You can target 1 face-up "Nekroz" monster you control; if it attacks a Defense Position monster, inflict piercing battle damage to your opponent, also it gains 300 ATK. You can only use this effect of "Nekroz Armor of Uruquizas" once per turn. Nekroz Armor of Triforce WATER/Zombie/Fusion/Effect/Level 7/2500 ATK/2100 DEF Must be Special Summoned with "Nekroz Reflection". If this card is sent to the GY: You can target 1 face-up "Nekroz" monster you control; if it battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. You can only use this effect of "Nekroz Armor of Triforce" once per turn. Nekroz Armor of Arma Leyvaten WATER/Zombie/Fusion/Effect/Level 8/2600 ATK/1200 DEF Must be Special Summoned with "Nekroz Reflection". If this card is sent to the GY: You can target 1 face-up "Nekroz" monster you control and 1 face-up card your opponent controls; equip the second target to the first target as an Equip Spell that makes it gain 500 ATK/DEF. You can only use this effect of "Nekroz Armor of Arma Leyvaten" once per turn. Nekroz Armor of Titano WATER/Zombie/Fusion/Effect/Level 9/3000 ATK/2800 DEF Must be Special Summoned with "Nekroz Reflection". If this card is sent to the GY: You can target 1 face-up "Nekroz" monster you control; it is unaffected by your opponent's monster effects. You can only use this effect of "Nekroz Armor of Titano" once per turn. Nekroz Armor of Omega WATER/Zombie/Fusion/Effect/Level 10/3200 ATK/1900 DEF Must be Special Summoned with "Nekroz Reflection". If this card is sent to the GY: You can destroy all monsters on the field that were Special Summoned from the Extra Deck. You can only use this effect of "Nekroz Armor of Omega" once per turn. Nekroz Reflection Spell/Continuous When this card is activated: You can target up to 5 of your "Nekroz" cards that are banished and/or in your GY; shuffle them into your Deck. When you Ritual Summon a "Nekroz" Ritual Monster: You can Special Summon 1 "Nekroz" Fusion Monster from your Extra Deck whose Level is the Level of the Ritual Summoned monster. You can only use each effect of "Nekroz Reflection" once per turn. Nekroz Refraction Trap/Continuous If your opponent controls a monster that was Special Summoned from the Extra Deck, and you do not, you can activate this card from your hand. You can activate "Nekroz" Ritual Spells as if they were Quick-Play Spells. You can only use each of these effects of "Nekroz Refraction" once per turn. ● When this card is activated: You can add 1 "Nekroz" Ritual Spell from your Deck or GY to your hand. ● When this card leaves the field because of your opponent's card: You can target 1 "Nekroz" monster in your GY; Special Summon it. Nekroz Secret Technique Trap/Counter When a Spell/Trap Card, or monster effect, is activated while you control a "Nekroz" Ritual Monster: Negate the activation, and if you do, destroy that card. While this card is in the GY, if a "Nekroz" Ritual Monster is Ritual Summoned to your field using a "Nekroz" Ritual Spell, and you only have "Nekroz" monsters in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Nekroz Secret Technique" effect per turn, and only once that turn. Next: Ally (Genex Ally and/or Ally of Justice) OR Infernoid OR Mist Valley
  15. Fragment Fusion Trap/Normal Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY, but it cannot attack this turn. You can only activate 1 "Fragment Fusion" per turn. Notes: I just used Necro Fusion as a template. Pretty easy. Next: There are actually a fair amount of sub-optimal Gem-Knight cards. Let's go with Gem-Elephant.
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