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BatMed last won the day on January 4

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About BatMed

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  • Birthday 12/01/1996

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  1. I'm more interested in the fact that these cards are related to "Dwimmered Path" and "Dwimmered Glimmer".
  2. ETCO-JP071 融合派兵 Yuugou Hahei (Fusion Dispatch)Normal SpellYou can only activate 1 card with this card’s name per turn.(1) Reveal 1 Fusion Monster in your Extra Deck, and if you do, Special Summon 1 of the Fusion Materials whose name is specifically listed on that card from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Fusion Monsters. Link - https://ygorganization.com/darkbladeasanexpandedthemewhen/
  3. Going with "Recovery Sorcerer". Recovery Scripter LIGHT | Cyberse / Effect Level 2 | ATK 500 / DEF 1000 When this card is Normal or Special Summoned: You can add 1 "Recovery" Continuous Spell from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. Pointer of Recovery DARK | Cyberse / Effect Level 2 | ATK 1000 / DEF 500 You can destroy 1 Cyberse monster you control, and if you do, Special Summon this card from your GY, but banish it when it leaves the field. You can only use this effect of "Pointer of Recovery" once per turn. Witch of Recovery DARK | Cyberse / Link / Effect LINK - 2 | | ATK 1500 2 Cyberse monsters If you have no Link Monsters in your GY: You can destroy this card, and if you do, banish 1 Cyberse monster from your GY, then Special Summon 1 Level 3 or lower LIGHT or DARK Cyberse monster from your Deck. If this card is co-linked: You can shuffle 1 other Cyberse Link monster you control and this card into the Deck; Special Summon 1 DARK or LIGHT Cyberse Link monster from your Extra Deck whose Link Rating equal to the total combined Link Ratings of the shuffled monsters. This effect cannot be negated. Query-Keeper of Recovery LIGHT| Cyberse / Link / Effect LINK - 4 | | ATK 2500 2+ Cyberse monsters Your opponent cannot Tribute this face-up card on the field, also they cannot target it with card effects. If this card is in the Extra Monster Zone (Quick Effect): You can target 1 card your opponent controls on in their GY; banish that target, and if you do, Special Summon 1 "Backup Token" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0). If you banished a Monster, that Token gains that monster's effects. You can only use this effect of "Query-Keeper of Recovery" once per turn. Database Recovery Continuous Spell When this card is activated: You can add 1 Level 3 or lower LIGHT or DARK Cyberse monster from your Deck to your hand. If a Cyberse Link monster(s) you control is destroyed by a card effect: You can Special Summon 1 "Recovery Data Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0). You can only use each effect of “Database Recovery” once per turn. Next: Make an archetype for a Ritual Monster that does not belong to one.
  4. Sandestructor is an archetype that consists of EARTH Machine main Deck monsters and EARTH Rock Link-1 monsters. Their main gimmick is to destroy other "Sandestructor" cards in order to activate their effects. Their continuous Spells/Traps have this common trait where they all Summon a "Sandestructor Evil Effigy of *name* Token" when destroyed. Those tokens are used as materials for their Link-1 monsters as they all require a "Sandestructor Evil Effigy of *name* Token" as materials, each with a different name. Being Link 1 monsters mean they have low stats but they compensate that with their protection & control-drifted effects. Appearance/Design wise: Imagine the main deck cast as shadowy humanoid figures wearing Construction workers' clothing and equipment, while some are riding construction machines. The Extra Deck monsters are giant living rock status, each represents a mythological creature from a different mythology, like The Sphinx, Ymir, Goliath, Simorgh, etc. The Spell/Trap lineups describes the "journey" of the main deck "Sandestructor" monsters as they destroy the statues that seals away the destructive power of the "Sandestructor" giant Link Monsters. Next: Simorai (Simorgh + Samurai)
  5. Pendulum Effect: If exactly 1 Fusion, Synchro, Xyz, or Pendulum Monster, that was Special Summoned from the Extra Deck, is destroyed by battle or card effect; activate 1 of these effects, then destroy this card. ● Choose 1 monster in your Deck or Extra Deck whose name includes "[the type of the destroyed monster] Dragon", and destroy it. ● Special Summon the destroyed monster. You can only use this effect of "Performapal Heavenly Magician" once per turn. Monster Effect: During the Main Phase, when a monster(s) is Special Summoned: Apply the following effects based on its types until the end of this turn. ● Fusion: Destroy 1 monster that cannot be Normal Summoned/Set. ● Synchro: Your opponent cannot activate monster effects. ● Xyz: Double the original ATK of 1 Special Summoned monster you control. ● Pendulum: Set 1 "Supreme Rage" directly from your Deck. You can only use this effect of "Performapal Heavenly Magician" once per turn. Note: I tried to give it more "Z-arc" vibes and make it a bit more meta-relevant. NEXT: "Supreme Rage",
  6. @Ryusei the Morning Star I would like to add that Apkalone has some nice applications with "Gravity Controller". (ditto for Construct)
  7. Sanguine Swamp Continuous Trap Can only be activated if you control no Set Spells/Traps. Face-down Spell and Trap Cards cannot be activated. Next: Foolish Return
  8. Single to Archetype - the Game Choose a card (Monster, Spell, Trap) that doesn't belongs to any archetype, then the person below will make a bunch of cards (min.2) in order to make the chosen card playable in a Deck alongside the created cards. Starting with: Skull Knight #2 The Archive *spells/traps are in a different sheet
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