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Mr Melon

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Everything posted by Mr Melon

  1. A card meant to secure your plays, but it's a lot less imposing than Magical Mid-Breaker Field in terms of sheer protection. That small consistent LP gain could also be nice if they decide to make another deck like Aroma that focuses on LP. EDIT: Amended my comment!
  2. Link Monster Reborn? I can dig it. It doesn't negate the effects or anything either. The extra utility of shoving a link back into your opponent's extra deck is just icing; can't really see that effect being super useful at SS1.
  3. Oh, so Book of Moon is getting the twin twister treatment? It feels good to see another classic card with a "discard + buffed effect" sidegrade. They're already putting out Reptile stuff with GY effects. This is really getting me excited about that other deck build pack archetype. I wonder if the fact that this card destroys your reptile hints at their play style? EARTH Fairy support, huh? It'll be nice to hopefully have that as a more dedicated deck. As for the card itself, it seems very... fair. I do like how that second effect seems to support "The True Name" though. EARTH
  4. Millennium Ushabtis LIGHT Link: S Fairy/Link/Effect 1 Level 7 or higher Normal monster If this card is Link Summoned: You can add 1 DIVINE monster or 1 "Mound of the Bound Creator" from your Deck or GY to your hand. Monsters this card points to are treated as 3 Tributes for the Tribute Summon of a DIVINE monster, but their effects are negated during the End Phase. While this card points to a DIVINE monster, this card cannot be targeted for attacks or card effects. 0/LINK-1 Next: Make a Link monster that supports any sub-type (Flip, Toon, Spirit, Gemini, Union, Tuner)
  5. Macro-Guile Trap When an opponent's monster declares a direct attack using a monster with a Level: Negate that attack, then, excavate cards from the top of your Deck equal to that monster's Level. Your opponent picks 1 monster from among them. Special Summon that monster in face-down defense position, then, send the remaining cards to the GY. Next: * Supports non-Effect monsters or is one * Can negate its own effect to avoid something bad for the owner * Has high stats for its level * Has an effect that triggers when you take damage
  6. Slumbering Serpent, Phantasm Dragon WATER 8* Scale: 9<>9 Sea Serpent/Pendulum PE: This card is treated as "Umi". All WATER monsters you control gain 200 ATK/DEF. Once per turn: You can target 1 Normal Monster you control; it cannot be destroyed by battle this turn, also, it can declare a second attack on a monster(s) this turn. If a Level 8 Normal monster you control is destroyed, you can Special Summon this card, and if you do, you can equip 1 appropriate Equip Spell from your GY to this card. A ferocious serpent, collapsed from exhaution, lies on the ocean bed. No one knows
  7. Twin Stories - Ether FIRE ** Scale: 1<>1 Aqua/Pendulum/Effect PE: Normal monsters you control gain 300 DEF. If you Normal Summon a Gemini monster, you can target that monster: Special Summon 1 "Clone Token" with the same original Type, Attribute, Level, ATK, and DEF as that target. When that target is destroyed and sent to the GY, destroy the token. Normal monsters you control cannot be used as Material. ME: You can discard 1 monster and place this card in your Pendulum Zone; Special Summon 1 Normal monster from your GY. You can only use this effect of "Twin Stories - Ether
  8. Hello, fine person! Welcome to YCM! If you need help with anything, feel free to shoot me a PM. Tabletop games, huh? I can't say it's a genre I've really gotten into. I've seen people play Warhammer, but it looks pretty complex and I just get lost . The figures are really cool though.
  9. Ayy! We finally get the whole "Dark Synchro" mechanic! I was going to originally say this in the other thread, but I like how these could be played alongside the "Glacial Beast" cards. Not really thematically relevant, but I think they'd all look pretty cool together (pun intended). These are pretty solid all around, but they feel extremely linear, despite the hoops you have to jump through to make your plays. They also appear to be extremely susceptible to giant space rock. That said, hopefully there isn't another easily accessible way to get Septen Trion on the field because th
  10. Wicked Flame Lord - Zoroa FIRE 7* Spellcaster/Ritual/Effect You can Ritual Summon this card with "Flame Resurrection Ritual". If this card is Special Summoned or if another Spellcaster monster(s) is Normal or Special Summoned: Place 1 Searing Counter on all monsters on the field (monsters with Searing Counters lose 500 ATK/DEF and are destroyed during their controller's End Phase.) If this card is destroyed and sent to the GY: You can Special Summon any number of "Flame" Spellcaster monsters from your GY except "Wicked Flame Lord - Zoroa" up to the number of Searing Counters this card
  11. How so? (Haven't played any FE in a good while, so I kinda forgot both storylines)
  12. You can tell with the wording that it is meant to Special Summon itself. If it was meant to be Pendulum Summoned, it would specifically say so (or it would use some kind of mixed wording). Odd-Eyes Revolution Dragon sets the wording precedent for that. To make sure though, I just tested it out on edopro and it does let you Special Summon itself directly from the ED.
  13. So, uh. 21 hours ago I made a card in one of the card games that specifically supports Level 1s and essentially recovers them from the GY/banished. It's still very different from this card, but it's still surreal seeing this card appear right now, ngl.
  14. Oh, this is an interesting concept! An Extra Deck monster that can be summoned using a different extra deck summon mechanic. I'm interested in seeing where you'll go with this. Just remember to add the cards necessary to summon the monsters in the first place!
  15. Hello, fine person! It's really been a while; glad to see some older peeps finding their way back here. As for the card, it looks pretty close as a translation. You can decide how close you want to keep the card to the original, but to make it more practical to yugioh, I'd rewrite the effect to something along the lines of this: I took a few liberties with the effect (limiting it to dodging targeting effects, & combining all the effects together), but if you want it to be closer to the original, I can help word it that way. It's not as important, but you might also want
  16. The Way Home Quick-Play Spell Banish 1 Level 1 monster from your hand, field, or GY. During the Standby Phase of your next turn, add the banished card to your hand and gain 600 LP. Next: Ninja Pet - Yatagi (Must be Winged Beast)
  17. Ok Konami, you've convinced me to try Rose.dek
  18. It's funny, I was going to do Mischief of the Time Goddess wording, but I decided against it because... actually, I don't remember why. I think it was because something something being able to get 2 battle phases in the same turn? I don't remember... In any case, yeah, I agree that wording works a lot better. Reducing the other effect to 1000 sounds a bit too cheap though. On average, I'd assume players who summon this would normally only manage to tribute summon it once, so 2000 would be the usual number and it feels a lot more fair for such a powerful effect. I will put 1000 in the
  19. Think of this purely by its capacity as a monster + spell card, not as a means of enabling a pendulum Summon. Honestly, this is the type of design I'd been hoping they'd pursue with Pendulums; looking at Pendulums outside the realm of their mechanic. This one goes a little far by explicitly being anti-pendulum, but I really like the design direction they're going for. Outside the realm of card design, I really like this art. Super clean.
  20. Classic. I recognize the Fancy Pants guy because the Shift games used 'em as a secret unblockable character, but I never actually played the games myself. Honestly, I completely forgot about the flash thing this year. I think the only reason I'd looked 'em up again was because of the almighty power of procrastination.
  21. This is a cool upgrade. It keeps the double attacks, but adds in the ability to get there. It also provides a ton of blanket protection for high-level gemini cards/extra deck cards that use geminis. This card is extremely powerful, but it is completely balanced out by the fact that it is both a high level Gemini (making it slow and tough to use in the first place) and almost entirely reliant on actually tribute summoning it to get the most out of its effects. Overall, I think it's nicely well-balanced. Just some possible text fixes: (Can I just add: I love the "Normal mons
  22. I can feel the combos with this card already. Dunno how, but something silly might spawn from this.
  23. A number of games developed by John Cooney, aka. jmtb02 I loved "This is the only Level" and its sequels and I'd replayed 'em a few months back. "Give Up" was sadistic, but it was overly satisfying when I eventually won. I didn't even know John made "Super Duck Punch" but that was a fun game too. He just did a whole lot. Aside from John's games, I also fondly remember "Indestructo Tank" and the "Shift" series of games. Good times.
  24. Just a couple questions: 1. If this is a competition, do you have a deadline? 2. Do you have a grading criteria/scale (i.e. What do you value most in card creation)?
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