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Mr Melon

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Everything posted by Mr Melon

  1. Void A mini-archetype of DARK Fiend-types that are level 1. They specialize in Graveyard manipulation and gain different effects depending what card is on top of the Graveyard. They also mill stuff when banished. Celestialsaurus
  2. Squid Girl WATER * Aqua/Effect If this card is Normal Summoned or a WATER monster is Special Summoned, you can change the battle position of 1 monster on the field. Then, this card gains 300 ATK and DEF. 300/300 Frozen Floor
  3. Made Maid EARTH ** Fairy/Flip/Effect FLIP: Gain 2000 LP. If this card is sent from the Hand to the Graveyard, you can target 1 level 3 or lower monster in your Graveyard (except Made Maid). Add it to your Hand. 300/1450 Super-Nimble Powerful Puffer (Level 3, FLIP, fish-type member of the "Nimble" archetype)
  4. Fabled Behimmoth LIGHT ** Beast/Effect When this card is discarded to the Graveyard, you can banish it to add 2 "Fabled" monsters with the same name, except "Fabled Behimmoth", from your Deck to your Hand. Twice per turn, when you would take damage, you can reduce that damage by 1000, then discard 1 monster card. 400/1200 Kozaky's Lab (Field Spell)
  5. Treasure Island Field Spell (while this card is face-up on the field, it's name is treated as Umi) Once per turn, you can gain 1000 LP then discard a card. Once per turn, during either player's turn, if this card would be destroyed, you can draw 1 card instead. Maiden Statue
  6. Subspace Rip Continuous Trap If a monster is Special Summoned, remove it from play until the end of that phase. If there are no Special Summoned monsters on the field, destroy this card. Lunar Lesson
  7. Spirit of Blue-eyes LIGHT **** Dragon/Tuner While this card is in your Hand, it's name is treated as "Blue-Eyes White Dragon". If this card is Special Summoned, you can declare 1 or 8. This card's level becomes the declared level, then you can Special Summon 1 "Blue-Eyes White Dragon" from your Deck. This card cannot attack. 2000/0 Orre-acle Clay
  8. Puzzle Piece An archetype of LIGHT Rock-type monsters with 0 ATK. They focus on specific monster placement with beneficial effects for adjacent monsters. They specialize in a banish deck-out with the effects getting more powerful with more pieces on the field. They also have a continuous spell that adds pieces when a "Puzzle Piece" monster is sent to the Graveyard. La Resistance
  9. Aura Malvada This set of DARK Zombie-type monsters with high ATK and 0 DEF. They have positive costs with negative effects (ie. OPT, you can draw 1 card to return 3 cards from your Hand to your Deck). They focus on Tribute summoning and effect negation. J'llon
  10. A WATER machine archetype made up entirely of union monsters that specifically equip to other "Klinking" monsters. Their equip effects involve things based on the stats of the equipped monster (ie. OPT, you can add 1 "Klinking" monster with less ATK from your Deck to your Hand. OR during your Standby Phase reduce the Equipped monster's DEF by 300; monsters you control with the equipped monster's DEF or lower cannot be destroyed, etc.) Slayer
  11. Space Mermaid A set of WATER monsters that can fuse/synch from the banished zone by returning the monsters to the Graveyard. The effect monsters have effects that can banish others for positive effects while their ED bosses banish cards en masse to effect SS'd monsters. Lore
  12. Fortunate Lady Quick Play Activate when a "Fortune Lady" monster you control is targeted or would be destroyed. Banish that monster then Special Summon 1 "Fortune Lady" monster from your deck with the level equal to the monster when it was on the field. During your next Standby Phase, add the banished monster to your Hand. Cleopatriarch
  13. Gwen, the Legendary Crusader EARTH 9* Warrior/Synchro/Effect You can only control 1 "Gwen, the Legendary Crusader". Once per turn, you can discard 1 card to destroy 1 card on the field. This cards cannot attack directly the turn you use this ability. 3400/2350 Dreidel Dynamite
  14. Moonlit Reaper An archetype of WIND, fiend-type monsters that focus on sending things to the "deep graveyard" (a mechanic I'd come up with specifying putting cards into the graveyard face-down). The more cards in the deep graveyard, the more powerful they become. Holy Trial
  15. Phantom Joker DARK **** Spellcaster/Effect If this card is targeted, destroy this card and banish it. If this card is banished this way, you can Special Summon this card during your next Standby Phase and increase its ATK by 500. 2000/0 Bursting Point
  16. Mask Merchant DARK *** Insect/Flip/Effect FLIP: Add 1 "Mask" card (except a "Mask Change" card) from your Deck to your Hand. For every face-up "Mask" Spell or Trap card on the field, your monsters gain 500 ATK and piercing. 1300/1900 Greed Golem
  17. A series of DARK Spellcaster-type Normal monsters. Their power lies in their mighty equip spells including "Gentleman's Cane" and "Gentleman's Mondale". These equips are only able to be equipped to Gentleman monsters and only one can be equipped at a time, but all of them have 3 effects: a protection effect (the monster equipped cannot be destroyed by spells, etc.), an offensive plussing effect (when the equipped monster destroys a monster in battle, you can draw a card, etc.), and a self-replacement effect (when this face-up card is destroyed and sent to the Graveyard, add 1 "Gentleman" card
  18. Phantaura A group of all-attribute Zombie union monsters. When they are equipped, they change their attribute to that of the equipped monster. They rely on their continuous traps to give them an edge through powerful effects such as destroying monsters with the same attribute and getting multiple summons. A.I.
  19. Shadow Nymph DARK **** Plant This alluring nymph makes her home in the shade of a great willow. The shadows of the tree's branches kill anyone who approaches. 1100/2100 Wireless Communion
  20. Kain, Thief of the Grave DARK R**** Fiend/XYZ/Effect 2 or more level 4 monsters This card inflicts piercing. This card gains 200 ATK for every XYZ material. If this card inflicts damage to your opponent, you can target 1 monster in your opponent's graveyard and attach it to this card as an XYZ material. Once per turn, during either player's Main Phase: you can detach 6 materials from this card to destroy every card your opponent controls. You cannot conduct your next battle phase when you use this ability. 1600/2000 Foolish Gift
  21. The 4th Wall Field Spell You can shout "this card is awesome!". If you do, until your next Standby Phase, "4th Wall" cards and effects cannot be negated. You can discard 1 card to activate a "4th Wall" monster's once per turn effect a second time this turn. You can only use each effect of "The 4th Wall" once per turn and only once that turn. Blue Star Ripple
  22. Pandora, Purge of Shadows LIGHT 10* Pyro/Effect This card can be Special Summoned (from your Hand) by banishing 4 level 4 monsters from your Graveyard. DARK monsters on the field become level 1 and cannot attack unless their controller sends the top 2 cards from their Deck to the Graveyard at attack declaration. If this card is destroyed and sent to the Graveyard, you can discard 1 card to return it to your Hand. 3000/3000 UFO Tortoise
  23. 4th Wall An archetype of monsters with different Types and Attributes. The main deck monsters all have effects that are powerful but require you to shout different phrases to activate them. They have the ability to utilize fusion, synchro, and XYZ summoning. (probably gonna actually make this one, it looks so silly) Proxymoron
  24. Phantom Artist: A set of LIGHT fiends who focus on summoning tokens that provide different beneficial effects. Each monster of the archetype protects the tokens as long as it remains on the field and gains stats based on the number of tokens on the field. S/T give the tokens offensive capabilities or hinders the opponent in a similar veign as the token's positive effects. Slumbering
  25. Nemhain the Legend LIGHT 9* Fairy/Effect This card may be tribute summoned by tributing 1 fairy-type monster. Once per turn, you can search your Deck for 3 counter trap cards with different names. Your opponent chooses 1 at random. Add that card to your Hand then shuffle the rest back into your Deck. When a Counter Traps is activated, you can tribute this card to Special Summon up to 2 Fairy-type monsters from your Graveyard whose total levels are less than or equal to this card's. 2950/2800 Weighted Clothing
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