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Tythe Scora

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Everything posted by Tythe Scora

  1. Aaaaaand this is where my knowledge of the pokemon TCG ends. XD
  2. There is no such thing, there's only "Red-Eyes B. Dragon" Red-Eyes Triple-Burn Dragon DARK 11* Dragon/Fusion/Effect "Red-Eyes B. Dragon" + "Red-Eyes B. Dragon" + "Red-Eyes B. Dragon" If this card is Fusion Summoned using "Polymerization", this card is unaffected by the effects of monsters with less ATK. Once per turn: You can banish 1 Level 4 or lower monster, 1 Level 5 or 6 monster, and 1 Level 7 or higher monster from your GY, and if you do, this card gains ATK equal to the total Levels of the banished monsters x 100 until the End Phase. If this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to half this card's ATK. 3600/3000 Set Fire to the Rain
  3. Lightsworn Emblem Equip Spell Equip to a LIGHT monster or a "Lightsworn" monster. The equipped monster gains 300 ATK/DEF. You can send this equipped card to the GY; send cards from the top of your Deck to the GY equal to the Level of the monster this card was equipped to. If this card is sent to the GY by the effect of a "Lightsworn" card, you can target up to 3 other cards in your GY; shuffle this card and that target(s) into the Deck, then gain 200 LP for each card shuffled. You can only use each effect of "Lightsworn Emblem" once per turn.
  4. Yeah, that wording works with what I assume you're going for. It's an extremely potent protection effect. That said, because it is a very unique kind of protection (and its wording only exists on a Spell), there's a ruling question that I'm not sure about: Would this card be affected by Omni-Negates? Example: You destroy a monster by battle with this card and trigger its effect. The opponent activates Solemn Strike. Would this card's effect be negated at all? The way the card is worded, because Solemn Strike destroys (i.e. moves the card), this card doesn't seem like it would be affected by any of Solemn Strike's effects (even the negation).
  5. Lyrilusc Cage Stage Field Spell When this card is activated: Add 1 Level 1 Winged Beast monster from your Deck to your hand. Once per turn: You can target 1 card in your GY; attach it to 1 Rank 1 Xyz monster you control as Material, and if you do, the target gains 100 ATK for each Xyz Material attached to it until the End Phase. If this face-up card leaves the field OR: If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: Add 1 "Polymerization" Spell or 1 "Fusion" Spell from your Deck or GY to your hand. Make a worthwhile ATK boosting Normal/Quick-Play Spell/Trap
  6. Vespinate the Senatorque EARTH 7* Machine/Xyz/Effect 2 Level 7 monsters Once per turn, you can also Xyz Summon "Vespinate the Senatorque" by using 1 Rank 5 or 6 monster as Xyz Material. (Transfer its Xyz Materials to this card.) Cannot be used as Xyz Material the turn it is Xyz Summoned. (Quick Effect): You can detach any number of cards and target a number of monsters your opponent controls equal to the number detached; Set those targets, and if you do, Xyz Summon 1 Rank 3 or 4 Xyz Monster from your Extra Deck using this card as Xyz Material. You can only use this effect of "Vespinate the Senatorque" once per turn. A Rank 6 or lower Xyz monster that has this card as Xyz Material gains this effect. - If this card destroys a Defense Position monster by battle, you can detach 1 Xyz Material from this card; this card can declare 1 additional attack this turn. 2500/2100 Make a Thunder Xyz monster
  7. Shellcore The best defense... Is the best defense. Do you hate getting your cards destroyed? Do you literally want to sit in your shell and tank the opponent forever? Well, have we got the archetype for you! Shellcore is an EARTH Aqua archetype that actually goes all-in with a mill strategy. They each have various protections and they all have hand trap effects that mimic their own protections. Their single common effect? "When a 'Shellcore' monster is sent from your hand to the GY, send cards from the top of your opponent's Deck to the GY equal to the number of 'Shellcore' monsters in your GY". This effect obviously can get out of hand quickly, but the effect (not the card) has a HOPT and the archetype has no actual means of dumping more Shellcores into the GY quickly. Expect really long games when you play this archetype. Shellcore X EARTH * Aqua/Effect If this card is Summoned, change it to Defense position. This card cannot be destroyed by battle. Once per turn (Quick Effect): You can send this card from your hand to the GY; "Shellcore" monsters you control cannot be destroyed by battle this turn. When a "Shellcore" monster is sent from your hand to the GY, send cards from the top of your opponent's Deck to the GY equal to the number of "Shellcore" monsters in your GY. You can only gain this effect once per turn. 0/2000 She Sells Shellcores Spell Activate only if you control a "Shellcore" monster. Draw 1 card and reveal it. If the revealed card is a "Shellcore" card, you can draw 1 additional card. Shellcore Sanctum Continuous Spell "Shellcore" card effects cannot be negated. Once per turn: Target 1 "Shellcore" card in your GY; discard 1 "Shellcore" card, and if you do, return that target to your hand. Zoom Trooper -OR- Ankhobold
  8. The Young Norn LIGHT Link: S Fairy/Link/Effect 1 "Valkyrie" monster If this card is Special Summoned: You can add 1 "Goddess Skuld's Oracle" from your Deck or GY to your hand. You can tribute this card; add 1 "Valkyrie" monster from your GY to your hand, and if you do, you can Normal Summon 1 "Valkyrie" monster in addition to your Normal Summon/Set. During your Battle Phase, if this card is in the GY (except the turn this card was sent to the GY): You can send 1 face-up Spell you control to the GY; Special Summon this card from your GY, and if you do it gains 500 ATK for each face-up Spell you control. You can only Special Summon 1 "The Young Norn" per turn. 1000/LINK 1 Make a Link Retrain of an old Fusion monster.
  9. Shark Tank Continuous Spell When this card is activated: You can Special Summon 1 Fish monster from your hand. If a WATER Xyz monster you control destroys an opponent's monster by battle: You can draw 1 card. During the Battle Phase, if a Fish monster(s) is sent to your GY: You can target 1 of them; send this card to the GY, and if you do, Special Summon that target and increase its Level by up to 4 and its ATK by 800. You can only control 1 "Shark Tank". Wanderlust Warlord
  10. Lobotomizer Equip Spell Equip only to a monster you control. The equipped monster gains 300 ATK/DEF. Once per turn: You can pay 600 LP and target 1 monster on the field; the target's effects are negated as long as the equipped monster remains face-up on the field (even if this card leaves the field). You can activate this effect 1 additional time if the equipped monster is a Psychic monster. I'd recently rediscovered an old online flash tcg called Elements and I wanted to convert one of its cards into a Yugioh equivalent.
  11. Chaos Gaia the Fierce Knight EARTH 7* Warrior/Effect Cannot be Normal Summoned/Set. You can Special Summon this card from your hand by tributing up to 3 monsters you control. For each monster Tributed for the Summon of this card, you can send the top card from your Deck to the GY, and if you do, change the battle position of 1 monster your opponent controls. While you have a LIGHT monster(s) in your GY, this card cannot be destroyed by card effects. While you have a DARK monster(s) in your GY, this card gains piercing, also it cannot be destroyed by battle. 2300/2100 Collapse Synchron
  12. Star Seraph would be interesting. It'd be a good excuse to make support for 3 mat Xyzs.
  13. Chaos Entry is really the only card out of these I'm interested in for Chaos.dek. That said... it seems really powerful. It pretty much "unlimits" any limited low level LIGHT/DARKs (Armageddon Knight + Burning Abyss Graff immediately jumps to mind) since it doesn't negate their effects. The LIGHT/DARK restriction doesn't feel like much of a restriction especially compared to the enormous benefits of tutoring what you want from Deck. Chaos.dek does have issues with starting plays, but making a super generic Attribute-based play starter doesn't feel like the right way to go here.
  14. The card is better than what it was this morning. I'm glad to see you took Jolly's advice! Here is a text edit for how the card works right now: ...the overall text is a bit confusing though. Here's a way to make the card functionally similar while letting the text be a bit easier to understand: There were a few changes with this. I limited the Spell types to Normal/Quick-Play since one of the best things you could pull with this is "Secret Village of the Spellcasters". I also changed the wording so you are able to search searchers, but you can't use them. All that said, the card is still very strong. Normal/Quick-play spells are extremely powerful because they are nearly unsearchable. While the limitation prevents you from using cards that would add more advantage to your hand, you can still get around it by using cards that summon directly to the field or cards that make your opponent lose advantage (Scapegoat, Monster Reborn, Raigeki, Super Polymerization, etc.). Simply put, there's a lot of open ends for this card. Unless you make it extremely difficult to use, it will almost always be worth the cost. Even with my added changes/limitations, the card would still be too strong. I'm not sure if there's a reasonable way to balance it out...
  15. Has anyone watched this? I just watched it with my little bro a few days ago, and he was only convinced to watch it because it was a passion project written/directed by Matt Mercer. It's a noir-style gritty mystery series featuring the characters from Super Smash Bros Melee + Brawl. I think it's written pretty well (even if it's cheesy at times) and the references usually warrant a good eye roll and a chuckle at least. That said, if you are a Nintendo fan but can appreciate dark humor, I think it's a pretty enjoyable watch. There are 10 episodes total ranging from less than 10 minutes to over 35 minutes (last episode). Note: while none of it is truly explicit, there are heavily implied sexually suggestive themes (almost entirely in episode 1). There's also violence and strong language. Keep that in mind if you wanna watch.
  16. I mean, this isn't the recent banlist. The recent list didn't really have changes, probably because there are no in-person tournaments. Not sure why this topic was bumped. Hey, @Flame Dragon, would it be a good idea to lock old banlist threads?
  17. Friendly reminder that it's Father's Day today.

    1. Horu Ishayuki

      Horu Ishayuki

      Speaking of.... my 3yr old told me already and I'm getting a cake.

    2. Tythe Scora

      Tythe Scora

      That's really cute.

    3. Horu Ishayuki

      Horu Ishayuki

      I know. It was awesome. I had completely forgotten about Father's Day and she runs up to me and says "Happy Father's Day Daddy".

  18. Treble Trumpeter WIND *** Scale: 3<>3 Spellcaster/Pendulum/Effect PE: You can reveal 1 monster in your hand whose Level is the same as this card’s Scale; Special Summon it, and if you do destroy this card. ME: If this card is Normal Summoned or destroyed while you have more cards in your Deck than your opponent does: Look at a number of cards from the top of your Deck equal to the difference, then, place any number of Pendulum monsters from among those into your Extra Deck face-up. Shuffle the remaining cards into your Deck. If 3 or more Pendulum monsters were placed by this effect, you can return this card to your hand. You can only use this effect of "Treble Trumpeter" once per turn. 800/1400 Essentially a "That Grass Looks Greener" effect for Pendulums. Pendulums really haven't taken advantage of being in the Extra outside of recursion, so I really don't think this actually has a place right now, but I recognize that it's still a powerful effect with the potential to be really good.
  19. No idea, unfortunately. However, YCMaker did say that all previously saved cards are still saved. All we can do really is wait. For now, if you want to save cards, you can look at this thread to see how to save them manually.
  20. Gemini Idols DARK Links: S Rock/Link/Effect 1 Level 1 monster This card can be treated as 2 tributes for the Tribute Summon of a monster. If a Tribute Summoned monster would be targeted by an opponent's card effect, you can banish this card from the GY, negate the activation and if you do banish 1 card on the field. 500/LINK-1 Just a random Link monster that assists with tribute summon decks.
  21. Uh.. I said that this topic could stay open. People could always have kept submitting stuff - I even said I wanted people to keep submitting stuff so we'd have a large pool of custom cards when I reopened the format, but I guess everyone forgot. That said, I set things up badly the first time and it would just be easier to start things up from the ground again. I'd rather ask a mod to close these threads so I can reset it.
  22. I'd like to open this back up, but the site seems to have even less traffic than when I'd put it on hiatus. Unless the site gets a bunch of interest, this might not be able to come back in its current form. I also need to set up the submission process better when it gets reopened.
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