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Tinkerer

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Tinkerer last won the day on September 15

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    Tinkerer
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    Making stuff up.


    ...But isn't that obvious?

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  1. It's pretty mediocre on the whole, but it is decently helpful for Starry Knights. I wonder if there's something you could do with this alongside Galaxy Soldier. Maybe something that supports Machines, but doesn't run enough LIGHTs to use Galaxy Soldier conventionally?
  2. Oh, whoops. When I clicked "pharaonic guardian", for some reason my mind was thinking of "Spirit of the Pharaoh". If I could retract my vote, I'd probably choose either Army of Light or the Holy Knights (I'm really feeling LIGHT archetypes at the moment xD)
  3. Hello, fine peoples! This one is a pretty special post. We've got a three-fer! These three archetypes are pretty much different variations of each other. Two of them were suggested, so I figured it would make the most sense to post all three so you can see which one you like the most! Since a lot of the support will overlap between these archetypes, do not treat them all as being released together. If you see an OP interaction between the archetypes, you can point it out, but I'd recommend disregarding it. Without further ado, onto the archetypes (from oldest to newest)! Pyroboros An combo archetype that bleeds advantage in order to inflict tons of effect damage. Conflagration A more streamlined and direct variation of the Pyroboros archetype. Again, this is very combo-heavy and it doesn't bleed as much, but is also a less complete version overall. Incendiary I liked my original concept of multiple burns, but I decided to change the direction from combo to stun. This is both the most complete version of my original idea, and the one that I like the most, but I can't actually tell how strong it would be irl. Three archetypes, two playstyles, one massive pain in your opponent's butt! Thanks for taking the time to look at the thread. Hope you liked looking through whichever archetype caught your attention. Cheers!
  4. I had to check this, but Pyroboros and Incendiary (one of the archetypes suggested by Itsu) are both archetypes that ran on the same initial design core, but Pyroboros is more combo-centric whereas Incendiary was trying my hand at a full-on stun playstyle. You could even say that Incendiary is Pyroboros Version 3 since it looks a lot more fleshed out Since both archetypes were suggested, I'll post them both together (along with Conflagration).
  5. thatis coool !!!!!!!!!!!!!!!

  6. BACH-JP053 烙印の使徒 Rakuin no Shito (Branded Servants/Servants of the Branded) Continuous Spell Card You can only use the 1st and 2nd effects of this card’s name each once per turn. (1) While you control a Level 8 or higher Fiend Fusion Monster, you can negate any effect of a monster with currently 0 ATK an/or DEF activated by your opponent. (2) At the end of a Damage Step, if 2 monsters with 0 ATK battled: Destroy that opponent’s battling monster. Source
  7. BACH-JP041 相剣大邪-七星龍淵 Soukendaija – Qixing Long Yuan (Qixing Long Yuan, the Swordsoul Catastrophe) Level 10 FIRE Wyrm Synchro Effect Monster ATK 2900 DEF 2300 Materials: 1 Tuner + 1+ non-Tuner Wyrm monsters You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn. (1) If you Synchro Summon another Wyrm Synchro Monster: You can draw 1 card. (2) If your opponent Special Summons a monster(s): You can banish 1 of them, and if you do, inflict 1200 damage to your opponent. (3) When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can banish that card, and if you do, inflict 1200 damage to your opponent. Note: Qiixing Longyuan is the full name of the sword 龍泉劍, a famous sword in Chinese folklore and legend. BACH-JP067 憶念の相剣 Okunen no Souken (Swordsoul Sati) Continuous Trap Card You can only use the 1st and 2nd effect of this card’s name each once per turn. (1) If a card(s) becomes banished: You can banish 1 Wyrm Synchro Monster or “Swordsoul” card from your hand, Deck, GY, or either field. (2) If this card becomes banished: You can Special Summon 1 “Swordsoul Token” (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). You cannot Special Summon monsters from the Extra Deck while you control it, except Synchro Monsters. Source
  8. BACH-JP006 氷水帝コスモクロア Hisuitei Cosmocroix (Cosmocroix the Icejade Imperatrix) Level 10 WATER Aqua Effect Monster ATK 1500 DEF 3000 You can only Special Summon this card’s name by way of its 1st effect once per turn. (1) If there is a face-up card in the Field Zone, you can Special Summon this card (from your hand). (2) Monsters your opponent controls cannot activate their effects on the field while “Inion Cradle the Icejade Depths” is on the field, except the turn they were Summoned. (3) If your “Icejade” monster battles an opponent’s monster, that opponent’s monster loses 1000 ATK during damage calculation only. BACH-JP007 氷水のエジル Hisui no Agel (Agel of the Icejade) Level 3 WATER Aqua Effect Monster 1000 ATK 2000 DEF You can only use the 1st and 2nd effect of this card’s name each once per turn. (1) If this card is Normal or Special Summoned: You can add 1 “Icejade” Spell/Trap from your Deck to your hand. (2) When your opponent activates a card or effect that targets this card, or when an opponent’s monster declares an attack on this card (Quick Effect): You can Special Summon 1 WATER monster from your hand or GY, except “Agel of the Icejade” (but return it to the hand during the End Phase), also the next time this card would be destroyed by battle or card effect this turn, it is not destroyed. BACH-JP008 氷水艇キングフィッシャー Hisuitei Kingfisher (Kingfisher the Icejade Ship) Level 9 WATER Aqua Effect Monster ATK 2500 DEF 2500 You can only use the 3rd effect of this card’s name once per turn. (1) You can target 1 WATER monster you control; equip this card from your hand or field to that target. (2) An “Icejade” monster equipped with this card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. (3) You can target 1 face-up monster your opponent controls with ATK equal to or less than the equipped monster’s DEF; Special Summon this card, and if you do, return that target to the hand. BACH-JP052 氷水底イニオン・クレイドル Hisuitei Inion Cradel (Inion Cradel the Icejade Depths) Field Spell Card You can only activate 1 card with this card’s name per turn. (1) When this card resolves, you can add 1 of your “Icejade” monsters that is banished or in your GY to your hand. (2) Once per turn, if a monster(s) is Normal or Special Summoned: You can target 1 WATER monster you control; that target and all face-up monsters your opponent currently control lose ATK equal to that target’s original ATK, until the end of this turn. BACH-JP066 氷水浸蝕 Hisui Shinshoku (Icejade Erosion) Continuous Trap Card You can only use the 1st and 2nd effect of this card’s name each once per turn. (1) You can target 1 face-up card your opponent controls; destroy 1 “Icejade” monster you control, and if you do, negate that target’s effects until the end of this turn. (2) If a face-up WATER monster(s) you control leaves the field by your opponent, except by being destroyed: You can take 1 “Icejade” monster from your Deck and either add it to your hand or Special Summon it. Source
  9. True, but any Nordic + Alviss is pretty much the same thing, right? Foolish Burial Goods > dump throne allows you to essentially run 6 copies of Alviss, and Alviss' banish effect gives you a free Aesir. You can even dump Alviss with Alviss, so the GY effect could be live during the opponent's turn. An extra 3 copies via Hippo Carnival might not hurt though... I should try it. Amusingly, I am finding Mimir to be more useful than Valkyrie as a level 2. Nordics seem to have a lot of ways to get to the GY now (between Alviss and Vanadis). Being able to discard the throne for hand fixing or turn 2 spells (Lightning Storm) in exchange for a free body to begin plays is pretty nice.
  10. Hello, fine peoples! Dropping the next one from my list: The Alchemist archetype, as requested by Nyx. This one was made on 9/9, and (as of yesterday), was the most recent addition to the list alongside its predecessor and its successor. I didn't write up any kind of description for this archetype since I was still working out its design. It is still a little all-over-the-place, but I hope you enjoy! I felt like I ran into too many gimmicks with this one. Full disclosure, I made a couple edits before posting this one. I realize I forgot a few OPTs. We don't want any infinite Golden Potion loops now, would we? Anyways, thanks for looking through this one, if you are interested at all in my thought process when designing these, you can read it below. Cheers!
  11. Oof... That spell's restriction gets in the way of the main modern Nordic play... Maybe you can use it to bait hand traps? Looks like the best line of play is: any Nordic > Summon Link 1 (use eff, banish Alviss) > Summon Ivaldi > Search trap > use Alviss effect > go into Aesir monster > protect board with trap. The play is actually a +1, so you might still be able to protect your board with hand traps/regular traps. Alviss is still the core, so the GY effect of the spell is really crucial in order to not burn an enormous amount of advantage by summoning the bosses. Good stuff.
  12. I usually make new versions to refine an idea from a previous version. Earlier versions tend to be more "creative" since I haven't fully established my design direction, but they also tend to be bloated with gimmicks or bad at actually achieving a goal. Later versions are usually more precise, but are consequently less interesting since the play style is generally pretty obvious/limited.
  13. Hello, fine peoples! This is the second archetype posted from my list. Again, if ya want to see any particular ones from that list just go over there and post a quick comment! I actually wrote a basic description for this archetype. It's written in the file as follows: This one was one of my more recent additions (dated 9/7), but it is quite incomplete. It doesn't have any main deck monsters, even though I had a couple planned. I might start this one from scratch now that I have a better idea of the secondary gimmick I want to use. You can probably tell with this one that I usually don't have ygopro or anything open when making these. The wording is probably all over the place If you want to take these cards/this idea and flesh it out more, feel free!
  14. I'm gonna post Blockchain today and Alchemist tomorrow/Monday! @The Nyx Avatar I assume you mean the one just labeled Alchemist and not the proto version of Alchemist or Alchemist Version 2, correct?
  15. I made a Voodoo ninja! I'm not sure if it would be used in Ninja decks (I don't remember how often they target monsters), but it works with the Voodoo playstyle at least xD
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