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Tinkerer

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Tinkerer last won the day on July 25

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    Tinkerer
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    Making stuff up.


    ...But isn't that obvious?

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Community Answers

  1. Amusingly, I suppose you could pull off the Jam of Safe Return combo in a Yugi deck using Marshmacron to trigger the draws + act as Slifer fodder.
  2. Sparkstorm (Sparks) Spell Inflict 200 damage to your opponent, then inflict 200 damage to your opponent, then inflict 200 damage to your opponent, then inflict 200 damage to your opponent.
  3. Yeah, I honestly prefer this direction of innovation within existing mechanics. New mechanics are generally pretty cool and they're especially interesting to speculate in the beginning, but once they're established, Konami doesn't tend to innovate the mechanic as much as the anime implies (Dark Synchros, Fusing with Spells/Traps, etc.) or as much as people speculate (Pendulum Traps). This break from a new mechanic has allowed them to focus a lot more on interesting interactions.
  4. Lol, I feel like I'm getting called out xD
  5. Anyone been trying Pokemon Unite?

    1. UltimateIRS

      UltimateIRS

      "Slowbro will never be ballin'"

  6. What happened to your about me page?

    1. Tinkerer

      Tinkerer

      Do you know what it used to say? I haven't changed my status/about me basically since I made my account, so I don't actually remember what's supposed to be there.

  7. If I were to choose one of the solutions, I'd choose 2, but that's not something that any of us can control. Points would provide a natural value to contests that it currently lacks, giving both incentive to participate as well as regaining some of the formality it has lost. Unfortunately, we haven't had points in... about 2 years now? And I think the shop had been broken for longer than that? It seems unlikely that YCMaker would devote himself to re-implement it. Option 1 has an active detriment to it. I (personally) think that the detriment to activity would outweigh the benefit. Option 3 doesn't really change the situation, just pushes it somewhere else (furthermore, Card Game Workshop tends to have a ton of misplaced traffic anyway... Wouldn't want to add to the confusion). Unfortunately, that leaves option 4 which kinda sucks for all the reasons you said. Perhaps the best way to change things would be from the inside? i.e. Showing people how contests should be run properly. That way there's an example to follow.
  8. The stream was pretty hype, if a little sparse. They talked about the Rush Duel game, officially announced Arc-V world for Duel Links, showed off Master Duel as a huge cross-platform game, and finally, they teased a new four-way yugioh game.
  9. Mixing Latin American foods with Japanese warriors: meet the Ñinjas and their signature Taco Techniques! It's a weird thematic mixing that came to me when I was eating lunch (yes, I had a burrito, what of it?). The archetype itself is not likely to be very unique. I had a vague idea of a bunch of relatively weak monsters with the Taco Techniques largely being equip spells, but that's about it.
  10. Cold Comfort Icy Ghouls (WATER Zombie) with effects that force the opponent to lose cards after they are banished from the field or GY. Unlike most Zombie archetypes, these ones do not have any in-archetype recovery options (from either the GY or from out of play). Because of this, each play that you make with them has to count, otherwise their unorthodox removal effects will end up being a "cold comfort" to your overall game plan. They run a few boss Link monsters that have simple effects that banish your Zombies for cost. Keep control of the board with those Links and use your plethora of protection to make it too costly for the opponent to remove your cards. Cards: Cold Comfort - Alias WATER *** Zombie/Effect If this card is Normal or Special Summoned: You can send 2 "Cold Comfort" monsters from your Deck to the GY. You cannot Special Summon or add monsters from your GY to your hand the turn you activate this effect. You can only use this effect of this card's name once per turn. If this card is banished from the field or the GY: You can target 1 face-up monster your opponent controls; Set it, then, during the End Phase, return 2 Set cards on the field to the hand. 200/1500 Cold Comfort - Estys WATER Links: S Zombie/Link/Effect 1 "Cold Comfort" monster that can be Normal Summoned/Set. Cannot be targeted for an attack while Linked. When this card is Link Summoned: Banish 1 "Cold Comfort" monster from your GY; add 1 "Cold Comfort" Field Spell or Continuous Spell from your Deck to your hand, then discard 1 card. If a monster this card points to is sent to the GY: You can banish that monster; Special Summon 1 "Cold Comfort" monster from your hand. You can Special Summon "Cold Comfort - Estys" once per turn. 600/LINK 1 Next: ::-:::-.:.-...-. / II-III-OIO-OOO-O (MORSE spelled out in visual morse code)
  11. I know Magic has cards like this, but I don't think it would be possible to balance a card like this in ygo without a ton of restrictions. Even if you couldn't actively Self-OTK during the turn you use this, you can burn all your resources to force your opponent into top decking. It's way too good for the relative ease of use.
  12. Unfortunately the trap is about as simplified as it can be reasonably made without changing the effect. Once per Duel might sound excessive, but there are a lot of factors for it. Making it once per turn would lose all the very specific balancing that went into it.
  13. Probably this card. Or maybe this card. I really like both of 'em, but I've never been good at finding images.
  14. I wonder if we'll be getting further information about this: https://ygorganization.com/new-digital-title-announced/ AFAIK, there hasn't been any concrete info about it since that announcement.
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