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Lazarus IV

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Everything posted by Lazarus IV

  1. The base form of Nasch’s new ace monster is revealed! DP26-JP003 N・As・H Knight (Nafil Asylum Heth Knight) Rank 5 WATER Aqua Xyz Effect Monster ATK 1700 DEF 2700 Materials: 2 Level 5 monsters You can only use this card name’s (2) effect once per turn. (1) Cannot be destroyed by battle if a “Number” monster is on the field. (2) During the Main Phase (Quick Effect): You can detach 2 materials from this card; take 1 “Number” Xyz Monster that has a number between “101” and “107” in its name from your Extra Deck and attach it to this card as material, then you can attach 1 other face-up monster on the field to this card as material. Note: Yes, it works with Number Cs before anyone clever asks.
  2. My favorite of these is probably "Jewels of the Valiant". A foolish every turn as long as you have a little GY manipulation. Unfortunately, the decks that can use it usually have much more active options/plays, and the decks that probably would love something like this probably can't fulfill the condition regularly. Similar issues with "Pinpoint Landing". I've actually seen a silly combo with this card and a certain series of cards. You stack the Normals using "Dark Doriado" then use Fitting Room to summon all of them (+ an EARTH). It's pretty fun!
  3. Apparently, the deck is doing surprisingly well. Out of the 19 Turbo Duels I've played with it, it's won 18 of 'em and I'm currently on a 17 game win streak. *knocks on wood* I've been using LP Alpha as my skill to give myself an extra buffer to prevent OTKs. It's come in handy a few times, but it's the Ex Skill (Power Force) that is doing the heavy lifting. That +1000 ATK allows Daibak to OTK on its own while the +400 is enough for Daibak + any other monster to OTK. The Draw 1 helps me dig just quick enough to get everything I need to break a board.
  4. Afaik, there's 4 exceptions: Big Shield Gardna, Mid-Shield Gardna, Deus X-Krawler, and Amaterasu. They all have effects that trigger if targeted while face-down.
  5. Fortunately, that part of the card is generic (and it affects both players like classic field spells). I'll be honest though, I'm not really sure how useful "infinite sets" is. You can't use 'em as Synchro/Xyz/Link Material*. They have no effects while face down**. The only change for Fusions is that it enables Fusion spells that exclusively work using monsters on the field. I think it only actually benefits tribute summoning, right? (and FLIP decks, but that's a given) *excluding the Ghostrick Link **excluding a couple rare exceptions
  6. Worm World Field Spell Reptile "Worm" monsters gain 300 ATK/DEF. Setting monsters does not count for a players Normal Summon. While you control a Level 5 or higher Reptile "Worm" monster, and all face-up monsters you control are LIGHT, your opponent cannot Normal Summon or Special Summon monsters in attack position. Just makin' a powerful Worm support card, don't mind me.
  7. Skill: (None/Any) 3 Mayosenju Hitot 2 Archfiend Eccentrick 3 Mayosenju Daibak 1 Yosenju Shinchu L 2 Yosenju Shinchu R 3 Winged Kuriboh 2 Cosmic Cyclone 2 Flute of Summoning Kuriboh 2 Treacherous Trap Hole (No Extra Deck) This is not my ideal build of the Pendulum Yosenju deck, but I wanted to have fun with Turbo Duels so I built this version. The basic idea is stall until you can Pendulum, then use the Pendulum Summon to break the opponent's board and OTK. Daibak and Hitot are both decent at clearing opponent monsters while the Cosmics and the Archfiend Eccentricks are (usually) for the backrow. The Winged Kuriboh engine is a bit old school, but it gives me enough time to assemble the rest of the pieces. Flute is really nice as a chainable card that digs through my deck and doesn't interfere with Treacherous. Honestly, even though this isn't what I'd imagine the "optimal" Pend Yosen deck looks like, it is a lot of fun and I might stick to using it on low ladder.
  8. Where in the world did this thing come from? I mean, I imagine it's pretty good. Searchable non-targeting, non-destruction monster removal, but like... What is this thing lore-wise?
  9. Between Small World, New Clear World, Tribe Drive and - possibly - ol' Pot of Dichotomy, multi-type decks should have enough solid consistency pieces to jump from 1 power play to another. Now it's about putting 'em together. I can definitely see all of 'em used in one of those 60 card builds with tons of little engines.
  10. BACH-JP016 Security Force Lapswell / S-Force Lapswell Fiend/Effect, LIGHT, Lv 6, ATK 2400, DEF 2500 You can only use the 1st and 2nd effect of this card’s name each once per turn. (1) If this card is Special Summoned: You can target 1 “S-Force” monster in your GY, except “S-Force Lapswell”; Special Summon it. (2) You can banish 1 “S-Force” card from your hand; destroy all opponent’s monsters in the same columns as your “S-Force” monsters. BACH-JP017 Security Force Retroactive / S-Force Retroactive Warrior/Effect, LIGHT, Lv 1, ATK/DEF 0 You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn. (1) If a monster you control would be used as Link Material for a “S-Force” monster, this card in your hand can also be used as material. (2) During the Main Phase (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 Level 2 or higher “S-Force” monster from your hand. (3) If a “S-Force” monster you control would banish a card(s) from the hand to activate its effect, you can banish this card from your GY instead. Source
  11. Interesting. It has a summoning condition that allows you to Summon it with "Greater Polymerization", but it has an effect that warrants using regular Poly...
  12. I honestly find the field spell hilarious, if only because of how it characterizes the D/D/Ds. Not only are D/D/Ds dimensional demons who form dark contracts across multiple planes of existence... They patent their summoning methods and are litigious.
  13. BACH-JP077 Shisha Shosei / Monster Rebirth Normal Trap (1) If a monster(s) was destroyed by battle this turn: Send 1 “Monster Reborn” from your hand or Deck to the GY, then target 1 monster in either GY; Special Summon it (this is treated as a Special Summon by “Monster Reborn”). Source
  14. Looks like Magnet Warriors won out in the support lottery this time around.
  15. BACH-JP024 Jukuren no Kuri Madoushi / Skilled Chestnut Magician Level 4 DARK Spellcaster Effect Monster ATK 300 DEF 200 You can use the (2) effect with this card’s name only once per turn. (1) Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). (2) You can remove 1 Spell Counter from this card, then activate 1 of these effects; -Increase this card’s Level by 1, also it gains 1500 ATK. -Add 1 “Kuriboh” monster or “Multiply” from your Deck or GY to your hand. TL note: Kuriboh is a chestnut pun. So is this. Source
  16. Nah, it's not. Off the top of my head, I know there's "Parthian Shot", but I remember there being a couple others. They are few and far between though.
  17. Aww, yeah! The best monster in the game has another searcher! But in all seriousness, I'm looking through all the things that Alice, Lady of Lament can search. The list isn't particularly impressive, but it includes Token Collector, Infernity Necromancer, a few D/D cards, a few Plunder Patroll cards, and a few BA cards. Out of the rest of the supported archetypes, the only one that I actually tested out at some point was Ogdoadic. I gotta say, that support card looks really juicy. Easy way to put out the bigger ones alongside extra GY loading sounds like a good time.
  18. DP26-JP016 Daiyousai Kujira (Mega Fortress Whale) Level 7 WATER Fish Effect Monster ATK 2550 DEF 2350 You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn. (1) If “Umi” is face-up on the field: You can activate this effect; your WATER monsters can attack directly this turn. (2) During your opponent’s Battle Phase (Quick Effect): You can target 1 face-up monster they control; destroy it. (3) If this card on the field is destroyed by battle or card effect: You can take 1 WATER Warrior monster from your Deck or GY, and either add it to your hand or Special Summon it. DP26-JP018 Death Kraken (Doom Kraken) Level 4 WATER Aqua Effect Monster ATK 1400 DEF 1600 You can only use the 1st and 2nd effect of this card’s name each once per turn. (1) If “Umi” is face-up on the field (Quick Effect): You can target 1 WATER monster you control, except “Doom Kraken”, and 1 monster your opponent controls; Special Summon this card from your hand, and if you do, return the first target to the hand, and if you do that, destroy the second target. (2) When an opponent’s monster declares an attack: You can return this card to the hand, and if you do, negate that attack. DP26-JP019 Denki Kurage – Physalia – (Electric Jellyfish – Physalia / Physalia) Level 4 WATER Aqua Effect Monster ATK 1400 DEF 1700 You can only use the 1st and 2nd effect of this card’s name each once per turn. (1) You can send 1 “Umi” from your hand, Deck, or face-up field to the GY; Special Summon 1 WATER monster from your hand. (2) When your opponent activates a Spell Card or effect, or a monster effect, and “Umi” is face-up on the field (Quick Effect): You can negate that effect, then this card gains 600 ATK/DEF. DP26-JP020 Fish Sonar Normal Spell You can only activate 1 card with this card’s name per turn. (1) Add 1 Level 7 or lower monster that is a WATER Normal Monster or specifically lists “Umi” in its text from your Deck to your hand, then, if “Umi” is face-up on the field, you can Special Summon 1 WATER Normal Monster from your Deck. DP26-JP021 Sea Stealth II Continuous Spell Card You can only use the 3rd effect of this card’s name once per turn. (1) This card’s name becomes “Umi” while face-up on the field or in the GY. (2) Your opponent cannot target WATER monsters you control with non-WATER monsters’ effects. (3) At the start of the Battle Phase: You can Special Summon 1 monster that specifically lists “Umi” in its text or 1 WATER Normal Monster from your hand or GY in Defense Position, but destroy it at the end of the Battle Phase. DP26-JP022 Angan no Leviathan (Leviathan of the Reef / Kairyu-Shin of the Reef) Normal Trap Card You can only activate 1 card with this card’s name per turn. (1) Send 1 face-up “Umi” you control to the GY; you cannot Special Summon monsters until the end of your next turn, except WATER monsters, also Special Summon up to 2 WATER Normal Monsters, and/or monsters that specifically list “Umi” in their text, with different names from your hand or Deck in Defense Position, then, if your opponent controls a monster, you can Special Summon any number of Level 6 or lower WATER Normal Monsters from your hand or Deck. Source: https://ygorganization.com/thefreakyfishguyrises/ Looks like we've finally got some really solid WATER/Umi support! Personally, I kinda wish they supported WATER non-effect monsters rather than Normal monsters, just so that the original Fortress Whale could benefit from the support.
  19. Breaking News: Local YCMer pulls from 2021 Mega Tins; gets absolutely average pulls.

    1. Ezrael

      Ezrael

      Man I haven't pulled from packs in ages, I miss pulling absolute garbage :(

    2. The Nyx Avatar

      The Nyx Avatar

      I got two pretty good pulls in last year's tins. Red-Eyes Black Dragoon and Pot of Extravagance. Can't say the same for Maximum Gold. Fuck that set.

  20. That ship in Dinoruffia Sonic looks like the Sky Striker armory card.. Are they in the same world? Sky Striker being a low-monster, spell-heavy deck and this being a low-monster, trap-heavy deck? I'm also curious if you can fit an Eldlich engine with this deck...
  21. Lazarus IV

    Dogs or Cats?

    Just curious.
  22. I've finally gotten around to watching Deltarune Ch. 2

    Gotta say, this one definitely got me super invested in the whole story. Ch. 1 was intriguing coming off the back of Undertale, but I don't think it opened up as many mysteries/questions moving forward as this one.

  23. Hello, fine person. Welcome to YCM! Feel free to ask around if you have any questions. We're not affiliated with Konami, but we have a lot of experienced card makers on here who would be happy to help you if you want any input on any of your designs. Hope you enjoy your time. I can't wait to see what cards you come up with! Cheers!
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