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Tinkerer

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Everything posted by Tinkerer

  1. Might as well bump this up alongside my other comments/suggestions thread. @Flame Dragon
  2. Ideally, it shouldn't be. However, in those cases where it is, a person shouldn't feel restricted from posting because of it. On the other hand, what is the benefit of the rule? Quality? Addressing the content of the card is much more important for this argument. Aesthetics? If peeps have gotten used to the aesthetic of a written card, I'm sure they'd get over a card without a picture.
  3. Hello, fine peoples! I was looking through a backlog of some of my old card designs. This one is technically an unfinished archetype, but it's "complete" enough as-is and it's unlikely that I'll expand on it, so... Might as well post it right? My prompt: An archetype of ritual spells devoid of monsters. The ritual spells tribute other ritual spells to Summon tokens. They also have GY effects to give the tokens some power. Cards: Aethereal Connection Ritual Spell Tribute any number of Ritual Spells from your hand or side of the field; Ritual Summon 1 "Aethereal Avatar Token" (Psychic/WIND/Level 6/ATK 2000/DEF 2000) for each Spell tributed. "Aethereal Avatar Tokens" cannot be used as material. While this card is in the GY, "Aethereal Avatar Tokens" you control gain 100 ATK. While you control an "Aethereal Avatar Token", you can banish this card from your GY and target 1 Set card your opponent controls; destroy it. You can only use each effect of this card's name once per turn. Aethereal Possession Ritual Spell Tribute any number of Ritual Spells from your hand or side of the field; Ritual Summon 1 "Aethereal Avatar Token" (Psychic/WIND/Level 6/ATK 2000/DEF 2000) for each Spell tributed. "Aethereal Avatar Tokens" cannot be used as material. While this card is in the GY, "Aethereal Avatar Tokens" you control gain 100 ATK. While you control an "Aethereal Avatar Token", you can banish this card from your GY and target 1 face-up monster your opponent controls; return it to the hand. You can only use each effect of this card's name once per turn. Aethereal Alteration Ritual Spell Tribute any number of Ritual Spells from your hand or side of the field; Ritual Summon 1 "Aethereal Avatar Token" (Psychic/WIND/Level 6/ATK 2000/DEF 2000) for each Spell tributed. "Aethereal Avatar Tokens" cannot be used as material. While this card is in the GY, "Aethereal Avatar Tokens" you control gain 100 ATK. While you control an "Aethereal Avatar Token", you can banish this card from your GY and target 1 banished "Aethereal" card; add it to your hand. You can only use each effect of this card's name once per turn. Aethereal Liberation Ritual Spell Tribute any number of Ritual Spells from your hand or side of the field; Ritual Summon 1 "Aethereal Avatar Token" (Psychic/WIND/Level 6/ATK 2000/DEF 2000) for each Spell tributed. "Aethereal Avatar Tokens" cannot be used as material. While this card is in the GY, "Aethereal Avatar Tokens" you control gain 100 ATK. While you control an "Aethereal Avatar Token", you can banish this card from your GY; add 1 "Aethereal" card from your Deck to your hand. You can only use each effect of this card's name once per turn. There's some things I'd tweak about 'em now, but I think this set made a good baseline. Thanks for the look and, as always, CnC much appreciated! Cheers!
  4. Yeah, but then you can't use the Link's (1) effect if you Special Summon Lilybell.
  5. About Pokémon SwSh...

    1. Tinkerer

      Tinkerer

      There's already a lot I could say, but overall, I'll just say the experience has been very interesting thus far.

      However, there is one thing that I'm really sad about so far, and I think it's something that Pokémon has been building towards for a while. This game feels like it's meant to be played communally. One's success is everyone's success.

      The early Pokémon games weren't like that. Those games were solo. You felt like your character was against the world and, against all odds, managed to overcome. It makes the player feel special in a way that can't be replicated in a game where you are always reminded that other players exist.

    2. Tinkerer

      Tinkerer

      Syndrome said it best:

      chuckling-and-when-everyones-super-no-one-will-be-38704409.png

  6. This card almost made Abyss Actor a solid generic pendulum engine, but it has that last restriction... ...eh... Still never got around to using AA's, so I can't say how good this is, but it could definitely help unbrick those big monsters.
  7. This should definitely help that mediocre (though albeit fun) Clock Dragon/Quantum Dragon strategy. Maybe I should retry that deck...
  8. Spell Speed 4, non-OPT destruction effect, huh? Interesting...
  9. So Neo Space Connector > Aqua Dolphin has a more offensive option now: an untargetable 3500 double attacker. That's not bad. Hmm... I'm just realizing that the first effect doesn't care who targets it. Flavor-wise it fits since equips target, but more importantly you could use that effect as a source of interruption which is pretty cool.
  10. Interesting, so there's an offensive Decode Talker, a defensive Decode Talker, and now an extender Decode Talker. That last effect is quite versatile, though nothing is really jumping out at me about what this can summon. World Gears is pretty cool, but this does not Link Summon, so it's not nearly as powerful.
  11. ... I mean... yeah? That's one reason I want the rule removed? I'm not sure what you're trying to say..
  12. I mean, posting the lore under the card is a general rule iirc, but that's not even the point of this topic. The issue is removing the rule about cards without images.
  13. Sorry, I'm not sure what you're asking. If you mean on the card maker, you have to post a url into the picture url box. The link should end with something like ".jpg" for it to work. If you meant putting a picture from your computer on your card, you have to upload it online first using a site like imgur and then post the picture's url link in the box. If you mean posting the card onto the forum, you have to save the card picture onto your computer/phone first. Then you can upload it again and post it using its url link. *there's probably a shortcut for this. Maybe others who have been posting from the card maker could give better insight to this one.
  14. Just gonna reiterate this. I'm sure that the ability to save cards will be restored alongside people's old cards. For now, it's just a matter of being patient.
  15. Hello, fine peoples! Everything is pretty much laid out in the title. There's a rule against posting CC threads with picture-less cards, and... It just doesn't feel beneficial. Just got reminded about it from this thread. If I'm gonna be frank, it always sounded like a silly rule and it's one that has shifted me personally from using the card maker in general to simply posting written cards. As long as effect text is posted underneath the card (for the benefit of reading for those on mobile), should this rule still be a thing?
  16. Yugioh: Jokes aside, there really isn't much to be said. One is great, one is meh, and one is a trap so... It leans towards slow, but it kinda depends on how you build your Deck. Pretty good Foolish Goods target though.
  17. U - Union Carrier is clearly the best generic piece we've seen in Vrains Pack 3 (the Predaplant one as probably the second best). My only question about Carrier is whether or not the "+1000" effect overwrites any other effects the original card had. If not... Well, I could see it being used to set up a really suppressing board alongside Dragon Buster Destruction Sword. Otherwise, I could see this as being really strong support for Burning Abyss. EDIT: Other interesting cards Carrier could make way better: Block Dragon - Free search of up to 3 Rocks when sent from field to GY (SFFTG). Spyral Master Plan - Searches the field spell and a monster when SFFTG. The entire Gouki Archetype - Search a Gouki card when SFFTG. Colapserpent + Wyverburster - Not as impacting now, but they can search the other. Dawn Knight - Wanna Foolish a LIGHT off of Carrier, but want to Special Summon it afterwards? Use this to bypass Carrier's restriction! Goblin Zombie/Glow-up Bloom - Can search out Zombies/Summon high-leveled Zombies when SFFTG. Sangan + Witch of the Black Forest - both can be triggered from the Spell/Trap Zone. BA - Self-explanatory. Cute things this works with: Guardian Dreadscythe - It has a hard nomi clause which Carrier actually helps bypass. Retaliating "C"/Resonance Insect - Can search out low/high level Insects respectively. Superheavy Sams - There are a few cards that would benefit from the equip effect, a few that can be used from GY, and Soulpiercer can be used when SFFTG. Only issue is summoning Carrier while not locking yourself into SHS's for the turn. Phantom Knights - Use Carrier to help load them into the GY. Low Leveled Witchcrafters - They all have banish effects from GY. A bit more awkward to use though since summoning out 3 monsters isn't their strong suit. There's way, way more stuff this works with too. This is the stuff that caught my eye when running through YGOPRO.
  18. Evil HERO, Ancient Gear, Melodious and more! Union Carrier Light Machine / Link / Effect Link-2 1000 / R B 2 monsters with the same Type or Attribute You can only use this card name’s effect once per turn. Cannot be used as a Link Material during the turn it was Link Summoned. (1) You can target 1 face-up monster you control; equip 1 monster with the same original Type or Attribute as that target from your hand or Deck to it with this effect. -It gains 1000 ATK. If you equipped a monster from the Deck with this effect, you cannot Special Summon a monster with that name for the rest of this turn. Antique Gear Ballistic Shooter / Ancient Gear Ballistic Shooter Earth Machine / Link / Effect Link-2 1500 / R BL 2 EARTH Machine monsters You can only use this card name’s (1) and (2) effects once per turn each. (1) If this card is Link Summoned: You can add 1 “Ancient Gear” monster or “Geartown” from your Deck to your hand. (2) You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy the card you control, and if you do, the opponent’s monster’s ATK/DEF becomes 0 until the end of this turn. Xtra HERO Hell Diviser Dark Fiend / Link / Effect Link-2 1700 / BL B 2 “HERO” monsters You can only use this card name’s (1) effect once per turn. (1) If this card is Link Summoned: You can reveal 1 “HERO” Fusion Monster in your Extra Deck, and add up to 2 Fusion Materials with different names listed on it from your Deck to your hand. You cannot Special Summon monsters during the turn you activate this effect, except “HERO” monsters. (2) Fiend monsters this card points to gains ATK/DEF equal to its Level x 100. Reptiless Echidna / Reptilianne Echidna Dark Reptile / Link / Effect Link-2 200 / L BR 2 monsters, including a Reptile monster You can only use this card name’s (1) and (2) effets once per turn each. (1) If this card is Link Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes 0. (2) During your Main Phase: You can add a number of Reptile monsters with different names from your Deck to your hand, up to the number of monsters with 0 ATK your opponent controls, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Reptile monsters. Gensou no Hanagakusei Bloom Harmonist / Bloom Harmonist the Melodious Virtuoso Light Fairy / Link / Effect, Link-2 1000 / BL BR 2 Fairy monsters You can only use the 1st effect of this card’s name once per turn. (1) If this card is Link Summoned: You can discard 1 card; Special Summon 2 “Melodious” monsters with different Levels from your Deck to your zones this card points to in Defense Position. You cannot Special Summon monsters the turn you activate this effect, except “Melodious” monsters. (2) If a “Melodious” monster this card points to attacks, your opponent cannot activate cards or effects until the end of the Damage Step.
  19. 1. No - Regardless of the materials (which you should post with the card since they aren't real), an auto win card like that is super easy to trigger. There's also lots of ways to "cheat" out the monster, so it's even easier. 2. Eh.. - Considering the overt difficulty of getting this to be Summoned correctly, I would say it's fair-ish, but only if you lowered that ATK to 400-500. 3. Fine 4. ? - impossible to gauge without the Tuner, but I'm leaning towards "no". Stopping all monster effects is too much. Unless the Tuner is like a fusion monster or something, the card is way too strong for its cost.
  20. Not really. Remember, the "monsters underneath" thingy only applies to destruction. Unlike Macro Cosmos or Dimensional Fissure - which do really shut down strategies - your strategy likely won't be shut off unless you rely on self-destruction. Even if the card were more intrusive, it'd still be fair because its restrictions basically prevent its user from summoning. As for the Angelic Dragons... You wouldn't be able to use them effectively regardless of whether this uses counters or not because of the restriction.
  21. Quick question: How does the opponent know that they have a chance to activate this card?
  22. Reptilianne Typhon DARK 10* Reptile/Effect You can Special Summon this card from your hand by tributing 2 monsters with 0 ATK from anywhere on the field. Once per turn (Quick Effect): You can target 1 monster your opponent controls; its ATK becomes 0, its effects are negated, and it cannot be Tributed or used as Material except for the Summon of a Reptile monster until the End Phase. If this card is destroyed by a card effect: You can Special Summon 1 Level 9 or lower Reptile monster from your hand or GY ignoring its summoning conditions. There can only be 1 face-up "Reptilianne Typhon" on the field. 3100/0 Reptilianne Savant DARK **** Reptile/Effect If this card is sent to the GY, you can target 1 monster your opponent controls; its ATK becomes 0 until the End Phase. If your opponent declares a direct attack: You can banish this card from your GY; draw 1 card and reveal it. If it is a "Reptilianne" card, the monster's ATK becomes 0, and all monsters your opponent controls lose ATK equal to the difference between the attacking monster's original ATK and current ATK. 0/0 Reptilianne Venomous DARK * Reptile/Effect If this card is Normal or Special Summoned: All monsters your opponent controls lose 500 ATK. If their ATK is reduced to 0 by this effect, they cannot activate their effects. You can banish 1 Reptile monster from your GY; Special Summon this monster from your hand or GY. You can only use this effect of "Reptilianne Savant" once per turn. 0/0 Reptilianne Haven Field Spell When this card is activated, you can discard 1 card; if you discarded a card, add 1 "Earthbound Immortal Ccarayhua" from your Deck or GY to your hand, regardless, add 1 "Reptilianne" monster from your Deck to your hand. Battle damage you take from battles involving Reptile monsters is halved. You can Normal Summon 1 Reptile monster in addition to your Normal Summon/Set. If you control a Level 10 or higher monster, this card cannot be targeted by your opponent's monster effects. You can only activate 1 "Reptilianne Haven" per turn. Reptilianne Rod Equip Spell Equip only to your opponent's monster. The equipped monster's ATK becomes 0. Before damage calculation, if a "Reptilianne" monster battles the equipped monster: Destroy this card, and if you do, take control of the equipped monster, but its ATK becomes 0. Marik (torure fiends/RA) Yubel (Sacred beasts/herself) Don thousand (Numeron) Z-ARC (Supreme King) AI (@ Ignister)
  23. (Couldn't really write this stuff before, so I might as well do it now) Honestly, I'm way more concerned about using this to summon stuff like Hino-Kagu-Tsuchi or Amano-Iwato over something like Tsukiyomi. Tsukiyomi triggers on NS/Flip, so you can't actually trigger it when you summon it off this card's effect. Furthermore, since this Special Summons, it allows you to summon a Spirit and not have to return it to your hand, meaning you can keep destroying your opponent's hand with Hino or have a Skill Drain on legs with Amano-Iwato. ...That said, I don't really disapprove of this card either. Spirits being buffed generally or used as a tech choice in Spellcaster decks would definitely be interesting.
  24. Just a quick question. Why Spellcaster?
  25. ...Not a fan. There's a reason why Fiber Jar is banned, and this card is much better than it in pretty much every way. EDIT: Wait... I'm just realizing that you don't shuffle your hand into your Deck. Can't you just run three copies of this in an Exodia deck and just keep drawing "Refreshes" until you win?
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