Jump to content

Tythe Scora

Senior Members
  • Content Count

    5,546
  • Joined

  • Last visited

  • Days Won

    64

Tythe Scora last won the day on May 21

Tythe Scora had the most liked content!

Community Reputation

1,075 Ultimateness

6 Followers

About Tythe Scora

  • Rank
    The Aloof One

Profile Information

  • Alias
    Tinkerer
  • Gender
    Male
  • Interests
    Making stuff up.


    ...But isn't that obvious?

Recent Profile Visitors

18,812 profile views
  1. Cattle Call, the archetype, the game. I feel like these will play into the Infinite Birb Negate strategy, but I can't put together how yet..
  2. Chaos Doriado DARK **** Spellcaster/Effect Cannot be Normal Summoned/Set. If you have no FIRE, WATER, WIND, or EARTH monsters in your GY, you can Special Summon this card from your hand, but send it and 1 LIGHT or DARK monster from your Deck to the GY during the End Phase. When a monster effect is activated while all the monsters you control cannot be Normal Summoned/Set (Quick Effect): You can banish 1 LIGHT or DARK monster from your GY and send this card from your hand or field to the GY; negate that effect. 1200/1400 Chaos Armed Dragon LIGHT 7* Dragon/Effect Cannot be Normal Summoned/Set. Must first be Special Summoned by sending 1 other monster that cannot be Normal Summoned/Set from your hand to the GY. Twice per turn: You can banish 1 LIGHT or DARK monster from your GY and target 1 card on the field; destroy it. If you activated this effect twice this turn, send this card to the GY during the End Phase. 2800/1000 Light-and-Dark Winged Kuriboh LIGHT 8* Fiend/Effect While this card is on the field or in the GY, it is also a DARK Fiend monster. Cannot be Normal Summoned/Set. Must be Special Summoned by the effect of a "Kuriboh" monster. If you take battle damage while you control no monsters (Quick Effect): Discard this card; end the Battle Phase, then, Special Summon 1 LIGHT or DARK monster from your GY whose ATK is less than or equal to the damage you took. Once per Chain (Quick Effect), if a Spell, Trap, or Monster Effect is activated: This card loses 100 ATK, negate that activation. If this card is sent from the field to the GY or if this card is banished: You can target 1 banished LIGHT or DARK monster; Special Summon it in face-down defense position. 300/200 Some off-the-cuff cards to fit in with the support from Toon Chaos.
  3. Minoan Taurling EARTH **** Beast-Warrior Young Aegean Centaurs trained to strike at foes from afar with well-timed arrow fire. 1000/1800 Minoan Minotaur EARTH **** Beast-Warrior/Effect If a "Minoan" monster is sent to the GY: You can Special Summon this card from your hand, and if you do, destroy all cards in this card's column. If this card is sent to the GY while you have 3 or more "Minoan" monsters in your GY: You can add 1 "Minoan" Spell/Trap from your Deck to your hand. 1600/1600 Minoan Cyclopes EARTH **** Beast-Warrior/Effect You can reveal 1 Normal monster in your hand to Special Summon this card from your hand. When this card is sent to the GY: You can send 1 "Minoan" card from your hand and 1 "Minoan" monster from your Deck to the GY, then, you can return 1 "Minoan" monster from your GY to your hand. 1400/1700 Minoan Pegasus EARTH Links: SW Beast-Warrior/Link/Effect 1 non-Link "Minoan" monster This card gains 500 ATK for each "Minoan" card in your GY with different names. This card cannot be targeted by your opponent's card effects while you have a Normal monster(s) in your GY. If a monster this card points to is sent to the GY: You can send 1 "Minoan" card from your hand or Deck to the GY. 500/LINK 1 Minoan Chimera EARTH 9* Beast-Warrior/Fusion/Effect 2+ "Minoan" monsters When this card is Fusion Summoned: Send cards from the top of your Deck to the GY equal to the number of this card's Fusion Materials. If a "Minoan" card is sent to the GY by this effect, this card gains 100 ATK for each card in your GY. This card can attack a number of times equal to the number of "Minoan" monsters with different names in your GY. 2400/2000 Minoan Fusion Spell Fusion Summon 1 "Minoan" monster from your Extra Deck by banishing "Minoan" monsters from your GY as Fusion Material. If you Banished a Normal monster to activate this effect, the Fusion Monster is unaffected by other card effects this turn. During the End Phase, if this card is in the GY and there are 3 or more "Minoan" monsters in your GY: Set this card. You can only Set 1 "Minoan Fusion" by this effect per turn. Minoan Strike Trap Target 1 "Minoan" monster you control and 1 card your opponent controls; Destroy the second target. If the first target is sent to the GY by your opponent's card (by battle or your opponent's card effect) this turn, you can send any number of "Minoan" monsters from your Deck to the GY with the same name as that card, and if you do, draw 1 card for each. During the End Phase, if this card is in the GY and there are 3 or more "Minoan" monsters in your GY: Set this card. You can only Set 1 "Minoan Strike" by this effect per turn. Next: Parthian Shot
  4. Red-Eyes Black Dragon is actually finally getting to use its full name soon.

    1. ~British Soul~

      ~British Soul~

      *Correction: the full name came out a couple of days ago.

    2. TheWanderingMist

      TheWanderingMist

      Oh, I didn't know it was out already. I don't really keep up with the game that closely. I just check back in every few months to see what's new.

    3. Godbrand

      Godbrand

      Red eyes lives matters

  5. Aaaaaand this is where my knowledge of the pokemon TCG ends. XD
  6. There is no such thing, there's only "Red-Eyes B. Dragon" Red-Eyes Triple-Burn Dragon DARK 11* Dragon/Fusion/Effect "Red-Eyes B. Dragon" + "Red-Eyes B. Dragon" + "Red-Eyes B. Dragon" If this card is Fusion Summoned using "Polymerization", this card is unaffected by the effects of monsters with less ATK. Once per turn: You can banish 1 Level 4 or lower monster, 1 Level 5 or 6 monster, and 1 Level 7 or higher monster from your GY, and if you do, this card gains ATK equal to the total Levels of the banished monsters x 100 until the End Phase. If this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to half this card's ATK. 3600/3000 Set Fire to the Rain
  7. Lightsworn Emblem Equip Spell Equip to a LIGHT monster or a "Lightsworn" monster. The equipped monster gains 300 ATK/DEF. You can send this equipped card to the GY; send cards from the top of your Deck to the GY equal to the Level of the monster this card was equipped to. If this card is sent to the GY by the effect of a "Lightsworn" card, you can target up to 3 other cards in your GY; shuffle this card and that target(s) into the Deck, then gain 200 LP for each card shuffled. You can only use each effect of "Lightsworn Emblem" once per turn.
  8. Yeah, that wording works with what I assume you're going for. It's an extremely potent protection effect. That said, because it is a very unique kind of protection (and its wording only exists on a Spell), there's a ruling question that I'm not sure about: Would this card be affected by Omni-Negates? Example: You destroy a monster by battle with this card and trigger its effect. The opponent activates Solemn Strike. Would this card's effect be negated at all? The way the card is worded, because Solemn Strike destroys (i.e. moves the card), this card doesn't seem like it would be affected by any of Solemn Strike's effects (even the negation).
  9. Lyrilusc Cage Stage Field Spell When this card is activated: Add 1 Level 1 Winged Beast monster from your Deck to your hand. Once per turn: You can target 1 card in your GY; attach it to 1 Rank 1 Xyz monster you control as Material, and if you do, the target gains 100 ATK for each Xyz Material attached to it until the End Phase. If this face-up card leaves the field OR: If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: Add 1 "Polymerization" Spell or 1 "Fusion" Spell from your Deck or GY to your hand. Make a worthwhile ATK boosting Normal/Quick-Play Spell/Trap
  10. Vespinate the Senatorque EARTH 7* Machine/Xyz/Effect 2 Level 7 monsters Once per turn, you can also Xyz Summon "Vespinate the Senatorque" by using 1 Rank 5 or 6 monster as Xyz Material. (Transfer its Xyz Materials to this card.) Cannot be used as Xyz Material the turn it is Xyz Summoned. (Quick Effect): You can detach any number of cards and target a number of monsters your opponent controls equal to the number detached; Set those targets, and if you do, Xyz Summon 1 Rank 3 or 4 Xyz Monster from your Extra Deck using this card as Xyz Material. You can only use this effect of "Vespinate the Senatorque" once per turn. A Rank 6 or lower Xyz monster that has this card as Xyz Material gains this effect. - If this card destroys a Defense Position monster by battle, you can detach 1 Xyz Material from this card; this card can declare 1 additional attack this turn. 2500/2100 Make a Thunder Xyz monster
  11. Shellcore The best defense... Is the best defense. Do you hate getting your cards destroyed? Do you literally want to sit in your shell and tank the opponent forever? Well, have we got the archetype for you! Shellcore is an EARTH Aqua archetype that actually goes all-in with a mill strategy. They each have various protections and they all have hand trap effects that mimic their own protections. Their single common effect? "When a 'Shellcore' monster is sent from your hand to the GY, send cards from the top of your opponent's Deck to the GY equal to the number of 'Shellcore' monsters in your GY". This effect obviously can get out of hand quickly, but the effect (not the card) has a HOPT and the archetype has no actual means of dumping more Shellcores into the GY quickly. Expect really long games when you play this archetype. Shellcore X EARTH * Aqua/Effect If this card is Summoned, change it to Defense position. This card cannot be destroyed by battle. Once per turn (Quick Effect): You can send this card from your hand to the GY; "Shellcore" monsters you control cannot be destroyed by battle this turn. When a "Shellcore" monster is sent from your hand to the GY, send cards from the top of your opponent's Deck to the GY equal to the number of "Shellcore" monsters in your GY. You can only gain this effect once per turn. 0/2000 She Sells Shellcores Spell Activate only if you control a "Shellcore" monster. Draw 1 card and reveal it. If the revealed card is a "Shellcore" card, you can draw 1 additional card. Shellcore Sanctum Continuous Spell "Shellcore" card effects cannot be negated. Once per turn: Target 1 "Shellcore" card in your GY; discard 1 "Shellcore" card, and if you do, return that target to your hand. Zoom Trooper -OR- Ankhobold
  12. The Young Norn LIGHT Link: S Fairy/Link/Effect 1 "Valkyrie" monster If this card is Special Summoned: You can add 1 "Goddess Skuld's Oracle" from your Deck or GY to your hand. You can tribute this card; add 1 "Valkyrie" monster from your GY to your hand, and if you do, you can Normal Summon 1 "Valkyrie" monster in addition to your Normal Summon/Set. During your Battle Phase, if this card is in the GY (except the turn this card was sent to the GY): You can send 1 face-up Spell you control to the GY; Special Summon this card from your GY, and if you do it gains 500 ATK for each face-up Spell you control. You can only Special Summon 1 "The Young Norn" per turn. 1000/LINK 1 Make a Link Retrain of an old Fusion monster.
  13. Shark Tank Continuous Spell When this card is activated: You can Special Summon 1 Fish monster from your hand. If a WATER Xyz monster you control destroys an opponent's monster by battle: You can draw 1 card. During the Battle Phase, if a Fish monster(s) is sent to your GY: You can target 1 of them; send this card to the GY, and if you do, Special Summon that target and increase its Level by up to 4 and its ATK by 800. You can only control 1 "Shark Tank". Wanderlust Warlord
  14. Lobotomizer Equip Spell Equip only to a monster you control. The equipped monster gains 300 ATK/DEF. Once per turn: You can pay 600 LP and target 1 monster on the field; the target's effects are negated as long as the equipped monster remains face-up on the field (even if this card leaves the field). You can activate this effect 1 additional time if the equipped monster is a Psychic monster. I'd recently rediscovered an old online flash tcg called Elements and I wanted to convert one of its cards into a Yugioh equivalent.
×
×
  • Create New...