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Simping For Hina

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Simping For Hina last won the day on January 13

Simping For Hina had the most liked content!


About Simping For Hina

  • Birthday 12/23/1996

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    Hina's Vagina, Oregon
  • Married to
    Catman and Ember (Not Really)

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  1. see you tonight baycakes
  2. every story horu is talking about a girl and himself, swap the roles.

    1. Show previous comments  1 more
    2. The Immaculate Lord CowCow

      The Immaculate Lord CowCow

      and he somehow doesn't realize

    3. Horu


      Just proof that I am capable of making bad decisions. But yeah, that girl was crazy. I literally don't even remember what she looks like anymore. Then again, maybe that's a good thing?

    4. The Immaculate Lord CowCow

      The Immaculate Lord CowCow

      yeah that's what it's proof of

  3. There has only been really one person I actually cared about to date online, and even then I don't want to date her. I think we tried it once and just let it go. But our friendship is something phenomenal; I wouldn't want to lose that either way. Plus, it is really fun to tease her about it, since it will never really be a thing. If this isn't clear, Hina is the only person I ever settled on in a romantic way, and it kinda fizzles at that point; But our friendship is something that means a lot to me, that I wouldn't want to lose.
  4. I wish to be married to Hina. We are eloping, like actually.

    1. Show previous comments  3 more
    2. The Immaculate Lord CowCow

      The Immaculate Lord CowCow

      I doubt mods can edit that anymore, iirc it was an admin cp thing

    3. Simping For Hina

      Simping For Hina

      Well fuck, I'll just post the marriage certificate proof, then.

    4. Ryusei the Morning Star
  5. I really don't get what you're trying to attempt here. It seems almost fruitless to attempt a story with a theoretical approach, instead of just writing a story in which you are pursuing the content instead of the context. Multiple stories have been appropriate for many different forms, and this is not much different than already established contexts. What is the point of having the Gods not portrayed as good? They are never portrayed as good in folklore and retellings, because a big contention for human-like characters is opposing forces. There is nothing bigger than a God, in most retrospects, and the character has to prove himself against it. So, really, my concern is: Why are you approaching this story from some theoretical or contextual shape? It seems meaningless to set up the rules and regulations of your story and world without really situating the story itself, and just writing it out. The biggest problem that comes from these ideas is that they are fruitless if not mapped out. In general, this is not mapping out the story, only an entry into writing the story. That entry is not going to go anywhere, it never does. Might I recommend something different, that really sets into stone what you might be attempting otherwise. Here is some advice to approaching the story. Stop caring about the elements of the world of the story. That is going to matter at the start, until you actually know the content and form that the story is going to take on. At the start, you have some sort of conflict, which is great, and some idea of what that conflict is, but that hardly is of concern until you put into motivation for the character(s). This is the advice I have for teaching creative writing, in the focus of writing out a whole story: (Normally, this comes into three parts, but I want to focus on the first part of character building and world building). The characters are should be where you should start, when it comes to writing more fantastical or epic based work, because this is what refines the world around. Now, if you're going to work with one character, it is best to construct an idea of recognition. The character should have motivation or curiosity before anything else, then everything work around that idea. If you are working on a group or multiple character dynamic, they all need to be flushed out in the same vain, with enough differences to really confer with each other as the narrative pushes the characters closer together. So, what I want you to focus on first is establishing what the characters are, who they are. You can give them a name, give them an identity, a role, or something. But you should only focus on identifying what their motivation or curiosity is and the reason as to why this exists. Look at Yugi from Yu-Gi-Oh!, he had no motivation until Atem was revealed. He wished for friends, but that had come once Atem was the character. Instead, Atem was a device for the reader to recognize this curiosity and motivation. Yugi's role was situated at the introduction of Atem, where the absence of a past notes the prospect of the story. Because of that, the two characters shared a similar focus with two different ideas. Atem wanted to learn about his past and figure out his role in it, while Yugi was there to help him. Because of their connection, the motivation turned into growth. This is going to be central to your writing. Everything else, that you have now, is good to have in the back of your mind, but you're going to drop the story once you start writing. Once you are here, we can start talking about more with the story and writing, but you're not at the point where we can look at the actually story, narrative, and conflict, until you have this content present. For other genres, there are certainly other approaches.
  6. Ya'll, I'm a newbie. This is w i l d.

  7. When Hina simps over someone, you know they're special. Welcome!
  8. It is officially summer; I have submitted my thesis proposal, I am planning my syllabus for next year, and I am ready to take a break by the beach when I need it!

    1. Tinkerer


      Such an occasion calls for a particularly bad song!


    2. Ryusei the Morning Star

      Ryusei the Morning Star

      are you allowed to talk more about it?

    3. Simping For Hina

      Simping For Hina

      As much as I want, really. I am not sure if i will receive funding for my research, which is the major step forward. If that is, I will repeat this process.

  9. You and me, best dragon card wins. I'll use The Nyx Avatar's dragon as mine, you use Gamer-Eyes'. LET'S GO.

    1. Dokutah Jolly

      Dokutah Jolly


    2. Horu


      Dae, your cool, but Krow promised me the god cards. It's just a hard offer to turn down.

  10. The more I read about the Judge Program by Konami, the more interesting and even more obnoxious it really is. It is much similar to the MtG function of it, but really it changes based on the compensation amount and the level that is put forth. It is still technically volunteering your time; While yes, judges get compensated the minimum + anything the Tournament Organizer adds, that is only for Regional+ events. Like you said, sanctioned. Judges are asked to appear and fulfill the role, much like any hiring business. They take up the assignment, and it is up to them, but they receive pay for the amount of hours of the event. That is actually pretty cool. Still, it is not anything to fulfill the need of managing beyond the test. There are expectations to follow, that is just the limits and the roles assigned to the judges that I could find. Though another big problem that I have the more I look into this, is not about the Judge role or position, but really how much the days can be for the tournaments. The workload, people have to truly love the game to even attempt that sometimes. It really is a more joy for the game than it is a joy for the job, which is fine, just shaky. That there is more to it than just upholding the role of judge, but also the safety net while on the job for the people. I am admire those who become judges, if they take the role seriously. A lot of my previous comment still holds, it is just that: people are putting in their own time, and there is really nothing to get out of it, nor is there anything really that can be given to properly maintain and put the position in higher position. Competitive play is such a terrible field to dive into, and there is so much that comes with that for players, organizers, judges, and everything else.
  11. Though, this is the one thing that MtG does (or did) well; Head judge, and judge levels. You can always contest any ruling you deemed unfair, it would be head judge to make final call.
  12. The problem with any judge system is not about the exact testing, it is the need for judges and the amount of judges necessary. Putting on more restrictions wouldn't do anything except make the program almost discontinued. It isn't a paid role, and people do it for the benefits that are already present. Especially since it is a volunteer program, the amount of "training" that would be worthwhile would be just that- to put your time into it. You cannot really blame Konami or any other brand for how the Judge Programs are run on this idea, because they are a needed part of the community but there is no proper metric to sanctify the position outside of a volunteer role, since it would require its own form of funding that drives profit and play away from the tournaments that people volunteer their time for. Realistically, everything that you're complaining about is based on the consequences that are held for judges, and not the actual placing for how the consequences are put forth by the judges themselves. Now, the message that you're trying to promote is lacklaster, lacking much of the problems that come with running and putting forth a competitive circuit. And much of that is also run outside of the company, only as an affiliate linkage to the brand. It is for the promotion of the game, where much of the game is not from the competitive side. The competitive circuit in YGO is one of the most professionally run, even the most professionally managed, but there are still problems that come with that. And much of that comes from the cost shape of how to turn tournaments into a circuit, almost trying to conglomerate the creative and development side of organization. I think that the problem with this whole discussion is that is it not something that can be stopped; People will cheat, especially when there is something more on the line than just playing a game. My favorite players have been caught cheater (or former, now), playing a deck that almost encouraged the necessity of luck rather than the promotion of skill. And the current, as well as much of the metas, of YGO encourage cheating or just getting "lucky" above just having pure skill. There should probably be a shift in the card development play before cheating is directly faced outside of the times that it is brought to attention and put forth. tbh, this is a really crappy idea.
  13. Aren't tournaments just pure cesspools of cheating? I haven't touched any paper play since last year, even probably 2019, but it shouldn't be anything that is surprising. Actively, one of the few members in any card game community that I would set to be completely against cheating and tries to put forth an anti-cheating agenda is Chris Pikula from the MtG Pro Tour scene. Now, the worse game for this type of environment is the Pokemon TCG. There is no judge system that warrants a possible and proper metric to shun cheating, even the judge system that is in place heavily favors a no-call structure to cheating. Especially for a game that is seminal on OTKs rather than response/reaction type of games, it is really the worst game to play where cheating is prioritized and also accepted. I dropped out of that game in a heartbeat. However, the thing that I want to ask about the cheating metric in YGO, is: What are there, in place of the current rules and consequences, that dissuade cheating? The "cancel activism" that pushes for Lifetime bans or anything does not deter the act of it at all. I also have only played in one YGO tournament, so I really do not know the structure or anything of it at all.
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