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Dramatic Crossroad

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Dramatic Crossroad last won the day on May 12

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About Dramatic Crossroad

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    Apres Moi Le Deluge
  • Birthday 12/23/1988

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  1. Oh, heck yeah. Although... once all 4 Attributes are covered... there won't be much left to follow up (unless people wanna break the formula) Element Doom (DARK) Level 4 [ Fiend / Effect ] ATK/1800 DEF/1300 This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: *EARTH: If this card battles an Effect Monster: Negate the effects of that monster (including in the GY). Any Monster destroyed by this card by battle cannot be Special Summoned from the GY. * WIND: If this card destroys a monster by battle, it can make a second attack each Battle Phase this turn. Your opponent cannot activate cards or effects until the end of the Damage Step. Next: Elemental Soldier, Dragon or Saurus..... or you can cop-out and rework Homunculus The Alchemic Being
  2. I'll take this prompt. Dramatic Crossroads of Destiny (SPELL) Field Spell Card Each time a monster is Summoned, the player that Summoned it tosses a coin four times and either of the following effects is applied according to the number of heads: 4: The monster cannot be destroyed by battle and is unaffected by card effects that would remove it from the field until the End Phase. 3: The monster is banished. Return the monster to the field during the End Phase. 2: The monster can attack twice during each Battle Phase this turn. 1 or less: The monster is returned to the hand. Next: Luminous Field - Ray Caelesti Crystallum
  3. Soo... what i imagined was a set of angels (Level 5 DARK Fairy Normal Monsters) that are a core part of triggering support cards. Each different support card applies unique effect(s) depending on which Angel it interacts with or is triggered by. They are all themed around "reapers" or "angels of death" and focus on disturbing a specific type of your opponent's cards. Monster Counterparts: Mastema the Angel of Void (DARK) Level 5 / ATK 1600 DEF/1400 This fairy rules over the end of dreams. Naama The Angel of Ennui (DARK) Level 5 / ATK 1600 DEF/1400 This fairy rules over the end of love. ________________________________ Fallen Piece of Paradise (SPELL) Field Spell Card: A Tribute Summoned "ma The Angel of" monster is gains ATK equal to its original DEF until the End Phase. You can activate up to two of the following Effects of "Fallen Paradise" per turn: - If you Summon "Doma The Angel of Silence"; negate the effects of Spell Cards your opponent controls until the End Phase. - If you Summon "Mastema The Angel of Vodi"; negate the effects of Monster Cards your opponent controls until the End Phase. - If you Summon "Naama The Angel of Ennui"; negate the effects of Trap Cards your opponent controls until the End Phase. Vindictive Fall (TRAP) When a monster you control is destroyed by your opponent's Monster by battle or by its effect: you can target your opponent's Monster; immediately after this effect resolves, Tribute the target to Tribute Summon 1 "ma The Angel of" monster from your hand. Lingering Spite (TRAP) Continuous Trap Card. "ma The Angel of" monster cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. During your opponent's Battle Phase, any battle damage inflicted to a player is halved, then applied to the other player. If this face-up card is destroyed by your opponent, you can Special Summon 1 monster from your hand, Deck or GY , depending on the card that destroyed it (This Summon is treated as a Tribute Summon): - Spell: "Doma The Angel of Silence" - Effect Monster: "Mastema The Angel of Void" - Trap: "Naama The Angel of Ennui" Disgraceful Voracity (SPELL) Normal Spell Card Draw 2 cards. Then reveal 1 "ma The Angel of" monster in your hand and discard 1 card, otherwise you must discard your entire hand. Next: Minoan Centaur
  4. The Wicked Worm Beast (EARTH) Level 3 [Beast / Effect] ATK/1400 DEF/700 During each End Phase; return this card to its owner's hand or return other cards you control (min.1) to the hand so you only control this card. NEXT: Harpie Lady Sisters
  5. Anthropedian Beetle Bun (EARTH) [Insect / Link / Effect] ATK/2200 LINK/3 Top / Left / Right 2+ Insect Monsters, except Tokens You can move an "Anthropedian" monster you control to an unoccupied Main Monster Zone, then if all Zones this card points to are unoccupied, you can Link Summon 1 "Anthropedian" monster from your Extra Deck by returning Link Materials from your GY to the Deck. You can only use this effect of "Anthropedian Beetle Bun" once per turn. Next: "Ha-ha!" - It was me all along!
  6. The Cry of an Apex Predator (FIRE) Level 6 [Beast-Warrior] ATK/ 1000 DEF/1000 "Rare Fish" + "Sleeping Lion" Must be Fusion Summoned by the effect of "Polymerization" using Fusion Materials with the original names listed and cannot be Summoned by other ways. This card's ATK and DEF become 8000 and it cannot be targeted by, and is unaffected by, Spell/Trap effects and other Effect Monsters' effects if you have the following monsters in your GY when this card is Summoned, which were sent there as Fusion Materials: + "Enchanting Mermaid", "Fusionist", "Mystical Sheep #2", "Petit Angel". Next: "Bowganian" + "Mind on Air"
  7. Toadally Amazing (WATER) Level 3 [Aqua / Fusion / Effect] ATK/600 DEF/2200 "Des Frog" + "Toadally Awesome" If you Summon a "Frog" monster; you can until the End Phase, decrease this card's Level by 1 and switch its original ATK and DEF. During either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 card from the top of your Deck to the GY; negate the activation, and if you do, destroy that card, then if the card send from your Deck to the GY was an Aqua-Type monster, you can Set the card negated to your field. You can only use each of these effects of "Toadally Amazing" once per turn. Next: "Kazejin" + "Sanga of the Thunder" + "Suijin"
  8. Voltagic Drago (LIGHT) [Dragon / Fusion / Effect ] Level 5 | ATK/2300 | DEF/1700 1 Pyro monster + 1 Thunder monster This Fusion Summoned card gains the following effect(s) depending on which monster had a higher Level when used as Fusion Material (Link and Xyz Monsters are treated as monsters with Level equal to twice their Link Rating/Rank): Pyro: If this card destroys a monster by battle, you can inflict half of that monster's ATK as damage to your opponent. Thunder: If this card destroys a monster by battle, it can attack once again in a row. Tie: This card gains 300 ATK and inflicts piercing damage, also, you can choose and have this card gain one of the aforementioned effects. OOF sorry. Seems i posted at that exact moment late. Synchro Cannon (SPELL) [Continuous Spell Card] Each time you Synchro Summon a monster; inflict damage to your opponent equal to 200 x the Level of the Synchro Monster Summoned. You can send this face-up card to the GY and target 1 face-up Synchro Monster you control; destroy all cards in the same column as that Synchro Monster (including it). Next: Condescending Descendants of Incandescence
  9. Multi-Summon (SPELL) Quick-Play Spell Card Activate when you successfully Normal Summon a Level 4 or lower monster while your opponent controls a face-up monster; Special Summon 1 monster from your hand, Deck or GY with the same name as the monster Summoned, then your opponent can choose to either Special Summon 1 monster from their hand, Deck or GY with the same name as a monster they control or have this card inflict 2000 damage to your LP. NEXT: Bellerophon, The Steampunk Sprocketeer
  10. Lying Fairy Airy (WIND) Level 3 [Spellcaster / Effect] ATK/400 DEF/1500 If this card battles a monster, play Rock-Paper-Scissors with your opponent and apply the following depending on the winner: You: Toss a coin and if your opponent calls it right, the attack becomes a direct attack to the attacking player's LP. Otherwise, the ATK of both monsters are switched during that damage calculation. Your opponent: your opponent tosses a coin and if you guess it right, the attack is not negated. Draw: Both players roll a six-sided dice and each takes damage equal to 100 x their roll (at the same time), until someone rolls a higher number. The winner's opponent sends their monster involved in this battle to top of their opponent's Deck. Next: Märfae Nooki (as tanuki/racoon)
  11. lets finish these so we can move on Stampeding Redox , Dragon Ruler of Tectonic Shifts (EARTH) [Dragon / Link / Effect ] ATK/2800 LINK-4 [Arrows: Down, Lower Left, Lower Right, Upper Left] 2+ monsters, including 1 EARTH and 1 Dragon monster This card cannot attack during the turn it was Special Summoned. You can only use the following effects of "Stampeding Redox, Dragon Ruler of Tectonic Shifts" once per turn. *If this card is Link Summoned or Special Summoned by its own effect: inflict 500 damage to your opponent for each unoccupied Monster Zone this card points to, and if you inflict 1500 or more damage with this effect, you can send 1 EARTH or Dragon monster from your Deck to the GY. *If this card is in your GY: You can banish 1 EARTH Monster and 1 Dragon Monster from your GY; Special Summon this card from your GY. Next... you've guessed it - a WIND Dragon Ruler Link monster
  12. To be honest I am not even sure why i kept the ATK at 1800. (it's fixed now) Thanks for the positive reinforcement on my drawing skills As per the odd leveling - well its intended use it to replace to some degree the original H.L.Sisters and to have synergy with the rest of the recent Harpie cards (Feather Rest, Oracle, Perfumer) that require a level 5 or higher monster. Since Harpies usually go for Level 7 Xyz or Synchros or both, this card can extend that to level to 8 (or H.L - Scratch Clash, when using the preferred Lv3 tuners with this card) 1st effect is generally a "Foolish Burial"-kind of thing intended to trigger "Harpie Harpist" or setup a "Feather Rest". 2nd effect (Cyber Dragon-ish) is a gimmick with the purpose of enabling various combos with Oracle, Perfumer, Dancer and Harpist. In hindsight, maybe i should have posted this in the Advanced section.
  13. (sorry for the bad sketch, i was too tired to fix or finish it) Gemini Harpie (WIND) Level 5 ***** [Winged Beast / Effect] ATK/1800 DEF/1400 (This card's name is always treated as "Harpie Lady Sisters".) If you control a "Harpie Lady": you can Normal Summon (but not Set) this card by Tributing 1 "Harpie" monster from your Deck. If only your opponent controls a monster, you can Special Summon this card (from your hand).
  14. Nemeses Design (LIGHT) (artwork made by me) Level 5 [Psychic / Fusion / Effect] ATK/0 | DEF/900 2 "Nemeses" monsters with different Attributes and Types If this card is Fusion Summoned: you can pay 900 LP and banish this card; send 2 "Nemeses" monsters from your Deck and/or hand to the GY with total Levels equal to 5. You can use the effect of "Nemeses Design" only once per turn. I've been interested in this archetype for a while now and wondered what kind of support they'd get, while brainstorming on tech options. This card's purpose is to basically set-up the grave for your Archnemeses. It follows the naming pattern, as evident by the names Nemeses: Flag, Umbrella, Corridor, Keystone, Eschatos, ... Design. It was originally a LIGHT Cyberse, but then i found out "Cynet Fusion" might be too unfair, depending if they get a Link Monster or not. The Nemeses keep shuffling banished monsters into the deck, meaning there should be plenty of valid targets during a game. Even though it's an inherent minus 3 in card advantage, the intended use is to extend your combo options, setting GY and banished plays along the line: 1. Setup GY & Banished zone (4:1) for ArchNemeses using Polymerization, 2. Setup GY & Banished Zone (2:3) for regular Nemeses summons using Fusion Gate By some chance, the Nemeses sent are either a combination of FIRE & WATER (2+3) or EARTH & WIND (1+4), meaning a tech option could setup "Desert Twister" and/or "Frost & Flame Dragon" at some point, which aren't great, but just a random idea that popped suddenly.
  15. Torment Golem (FIRE) [Fiend / Fusion / Effect ] ATK/3500 | DEF/3500 | Level 10 Lava Golem" + "Grinder Golem" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned; you can switch control of this card to your opponent. Cannot be Set, Tributed or used as a Material for a Fusion, Link, Synchro or Xyz Summon. During each of your Standby Phases: Take 1000 damage. Each time a card on your side of the field is destroyed; take 500 damage. You can tribute face-up 2 monsters your opponent controls; switch control of this card to your opponent. Next: "Divine Dragon Lord Felgrand" + "Arkbrave Dragon"
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