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I Hate Snatch Steal

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I Hate Snatch Steal last won the day on November 19 2019

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About I Hate Snatch Steal

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    1. Horu Ishayuki

      Horu Ishayuki

      To be fair, I have won games with Blue-Eyes and I have won games with Kuriboh. Yet, I've never won a game with Exodia. So.... maybe the strategies that I used when I won were more viable than depending on getting Exodia to my hand over the course of a game.

    2. Godbrand

      Godbrand

      I do not like the road, the game is heading towards... Konami literally painted themselves in a corner. Limiting how things are done within the game is also mind numbing and infuriatingly stupid.

  1. Thanks for the review. For the record, effect veiler, ghost ogre, and ash blossom are tuners and so is drawnbreak knight when gemini summoned. Though your right about dawnbreak knight and saffira probably not being worth it. IDK if you noticed that you can use the absolute ritual spells to summon Dark Flame Horus or any other non ritual monster that meets the requirements written on the card in which case its treated as a ritual monster while face-up and gains any effects its materials give when used for a ritual summon as a normal ritual would. That's why Dark Flame Horus is in there. Thanks for the advice on the other rituals and better techs ( :
  2. Ghastly Used Polymerization, its super effective!

  3. Cybros, Mothership of the Purifiers Level 10 LIGHT Machine/Ritual/Effect 3500/3500 You can ritual summon this card with any "Megalith" Ritual Spell Card. Must be ritual summoned by a "Megalith" card and cannot be special summoned otherwise. This card is treated as a "Megalith" card while in your hand. Cannot be destroyed by battle or by card effects. If this card is special summoned: Special Summon 1 "Talandar Token" (Machine/LIGHT/Level 8/ATK 3000/DEF 3000) Twice per turn this token cannot be destroyed by battle or by cards effects also it can make up to 2 attacks on monsters during each Battle Phase. Once per turn you can activate 1 of the following effects, this card cannot declare an attack the turn these effects are activated: You can special summon up to 2 "Purifier Zealot Tokens" (Machine/LIGHT/Level 4/ATK 2000/DEF 2000) Each of these tokens cannot be destroyed by battle or by cards effects once per turn. You can special summon 1 "Purifier Tempest Token" (Machine/LIGHT/Level 7/ATK 2500/DEF 2500) At the start of the damage step, if this token battles a monster, that monster's ATK and DEF become half its current ATK and DEF. This card is meant to be a bit of a joke card (but without a joke effect) since when I saw the archetype name "Megalith" I thought of this: https://starcraft.fandom.com/wiki/Megalith
  4. https://www.cardmaker.net/forums/topic/393924-absolute-ritual-posting-these-for-a-decklist/ Monsters: x3 Each "Absolute Ritual" monster x2 Djinn Presider of Rituals x2 Dawnbreak Knight (see screenshot) x2 Manju of the ten thousand hands x2 saffira queen of dragons x1 Magician of Black Chaos MAX x1 Blue-Eyes Chaos MAX Dragon x1 Demise, Supreme King of Armageddon x3 Dark Flame Horus https://www.cardmaker.net/forums/topic/393925-dark-flame-horus-a-dark-horus-retrain/https://www.cardmaker.net/forums/topic/393925-dark-flame-horus-a-dark-horus-retrain/ x2 effect veiler x1 Ghost Ogre and Snow Rabbit x1Ash blossom and Joyus Spring Spells: x3 each "Absolute Ritual" ritual spell x1 Raigeki x2 Twin Twisters x1 Galaxy-Cyclone (For searching with Galaxy-Eyes Photon Lord) x1 Monster Reborn x2 Allure of Darkness Traps x2 Infinite Impermanence Extra: x1 Trishula, Dragon of the Ice Barrier x1 Black Rose Dragon x1 Black Rose Moonlight Dragon x1 Hot Red Dragon Archfiend x1 Psy-Framelord Omega x1 Rising Sun Fang https://forum.yugiohcardmaker.net/topic/366863-rising-sun-fang/?hl=%2Brising+%2Bsun+%2Bfang x1 Number 39: Utopia x1 Number S39: Utopia the Lightning x1 Evilswarm Nightmare x1 Crystron Needlefiber https://yugipedia.com/wiki/Crystron_Halqifibrax x1 T.G. Wonder Magician x1 Black Luster Solider, Soldier of Chaos x1 Apollousa, bow of the goddess x1 Borreload Dragon x1 Number 90: Galaxy-Eyes Photon Lord As long as all of the absolute ritual cards are used, any suggestion is fine
  5. Dark Flame Horus Level 8 DARK Dragon/Effect 3000/1800 Once per turn, after resolving a Spell Card or Spell effect that was activated during the Main Phase: You can target 1 DARK monster in your GY; Special Summon that target. This card must be face-up on the field to activate and to resolve this effect and you can only use this effect of "Dark Flame Horus" once per turn. Unaffected by your opponent's Spell effects.
  6. This card can be used to Ritual Summon any DARK Monster as a ritual monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Monster you Ritual Summon. If your opponent controls a face-up monster that was Special Summoned from the Extra Deck, you can also use monster(s) in your GY by banishing them. You can reveal this card in your hand and either reveal 1 "Absolute Ritual" monster in your hand or banish 1 from your GY; add 1 level 5 or higher DARK monster from your deck to your hand but you cannot special summon monsters with that name for the rest of this turn except by ritual summon. You can only use this effect of"Absolute Ritual of Darkness" once per turn. This card can be used to Ritual Summon any Dragon Monster as a ritual monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Monster you Ritual Summon. If your opponent controls a face-up monster that was Special Summoned from the Extra Deck, you can also use monster(s) in your GY by banishing them. You can reveal this card in your hand and either reveal 1 "Absolute Ritual" monster in your hand or banish 1 from your GY; add 1 level 5 or higher Dragon monster from your deck to your hand but you cannot special summon monsters with that name for the rest of this turn except by ritual summon. You can only use this effect of"Absolute Ritual of Dragons" once per turn. Rulings Note: When summoning a non ritual monster with these spells, its becomes as a ritual monster and thus gains the effects of https://yugipedia.com/wiki/Djinn_Presider_of_Rituals and similar cards If this card is Normal Summoned: You can target 1 of your banished DARK monsters; Special Summon that target in Defense Position, but it has its effects negated. You can Tribute this card; add 1 "Absolute Ritual" card from your Deck or GY to your hand, except "Absolute Ritual Summoner". When your opponent declares an attack: you can discard this card; negate the attack. If the monster Ritual Summoned using this card battles, its controller's opponent cannot activate any cards or effects until the end of the damage step. The monster ritual summoned using this card cannot be destroyed by battle or by card effects once per turn. If you control no monsters, you can Special Summon this card (from your hand). If this card is sent to the GY for a Ritual Summon while there is another "Absolute Ritual" card on your side of the field or in your GY with a different name, you can draw 2 cards, then discard 1 card. You can only use this effect of "Absolute Ritual Sage" once per turn. If you control an "Absolute Ritual" monster other than "Absolute Ritual Sorceress", you can Special Summon this card (from your hand). Once per turn: You can target 1 of your banished DARK monsters and 1 face-up monster on the field; shuffle the first target into the Deck, and if you do, banish the second target. This card cannot attack during the turn you activate this effect. If you control no monsters, you can Special Summon this card (from your hand). If this card is sent to the GY for a Ritual Summon while there is another "Absolute Ritual" card on your side of the field or in your GY with a different name, you can draw 2 cards, then discard 1 card. You can only use this effect of "Absolute Ritual Sage" once per turn. Note: Including Machine Angel Absolute Ritual in this archetype was accidental
  7. edit: Forgot the ritual spell Awakening of Heraldry Ritual Spell This card can be used to Ritual Summon "Awakened Heraldry Crest". You must also Tribute monsters from your hand or field whose total Levels equal or exceed 10. If your opponent controls an xyz monster, you can also use "Heraldic Beast" monster(s) in your GY by banishing them. Awakened Heraldry Crest Level 10 LIGHT Psychic/Ritual/Effect 0/0 If this card is ritual summoned: negate the effects of all other face-up monsters currently on the field and if you do, this card gains the negated effects. Then, this card gains ATK equal to the monster on the field with the highest ATK. Inspired by: https://yugipedia.com/wiki/Number_69:_Heraldry_Crest_(anime) Next: Make something inspired by this (it can either use the name or be an obvious reference ala superquant): https://www.zeldadungeon.net/wiki/Fierce_Deity's_Mask edit2: I mean the Transformation Mask in Legend of Zelda Majora's Mask, not the equipment in The Legend of Zelda Breath of the Wild with the same name
  8. True Galaxy-Eyes Taming During your opponent's End Phase: you can place 1 "Rank-Up-Magic" spell card from your deck on top of your deck and if you do, you cannot special summon monsters from your extra deck during your next turn, except "Photon" and "Galaxy" monsters. Next: A skill for Crow/Blackwings (I couldn't think of a better prompt)
  9. Unlock your Aura Normal Spell Card Target 1 monster you control with no Aura Counters; place Aura Counters on it equal to double its current ATK. If a monster with Aura counters would be destroyed, its controller can remove aura counters from it instead equal to the ATK of the monster that would have destroyed it (1500 Aura Counters if a spell/trap would have destroyed it). Before resolving an opponent's card or effect that targets a monster with Aura Counters, its controller can remove aura counters from it equal to the ATK of the monster that targeted it (1500 Aura Counters if a spell/trap targeted it) and they do, negate that effect. Rulings Note: You can use the aura counters to stop a monster with 0 ATK from destroying or targeting in that case you don't remove any aura counters. As the title says, the card is inspired by the Aura that people in RWBY have. This is a rough draft since I only just thought of the idea. I'll probably use this in another design later.
  10. Hopefully this finally pushes S0 utopic zexal over the edge and it gets banned. Its been choking out decent rank-up-magic support like an unkillable weed ever since it came out. Argent chaos force already had to get banned for S0 existing Also, this pic isn't mine but:
  11. For only having 4 posts on here this person is well above "cringy first post" quality level. I'd leave them a review but I don't know enough about modern Blue-Eyes decks do so but if you read this blackdragon master, keep up the good work ( :

    1. blackdragon master

      blackdragon master

      Thank you very much, I appreciate the compliment and support.

  12. Thanks for the review and good point. I'm going to update Photon Dragon Mage and Photon Treasure
  13. Cross posting my thoughts from a discord server I'm in: The more I think about it the more I feel frustrated about yugioh sevens My biggest issue is that we get nothing besides 2 sentences of Yuga's opinion neither of which use concrete examples as to why Rush duels are needed "I feel that dueling had become rigid" Why? No one knows This makes it hard to get behind Yuga as a protagonist For all we know he could just be tired of losing to 5d's + era synchro decks with his DM era normal monster filled deck Though changing the rules to make things more even isn't a bad thing if its pitched as benefiting more then just you and if everyone is using early DM era decks I can see how it would make things more exciting or at least faster The fact that Yuga is an elementary school student and according to Rook adults play duel monsters too makes this theory about him having bad reasons for it hard to dismiss in the absence of examples Another issue relating to this line of thought is that Yuga didn't make Rush duels popular by pitching the idea to people As far as I can tell he installed the new rules and in the process deleted the old ones From the way the script is going so far anyone who opposes Rush Duels is a villain but some people might have a deck that works well in master duels and/or just not want to change the rules suddenly but they are demonized anyway. As an IRL example, some people really like the IRL goat control format. From what I know about it it was really slow by today's standards but that was part of the charm for some people. I never played the goat format but I did like when the game was slower An alternative way of writing it would be that the new rules are installed on everyone's duel disks but optional and Yuga makes it popular via their social media and then Goha corp doesn't like anything that upsets the status quo That would be more relatable at least Speaking of sudden rule changes Link monsters and the associated extra deck rules angered quite a few people IRL Another minor issue is that Yuga doesn't have a goal. Yuma had some cringy filler right after the first episode of Zexal but his first duel was much more compelling and finding number monsters was a goal for him after that(edited) Even if Katobingu (Yuma's catch phrase in the Japanese version) got tiresome later on the idea of not giving up and persevering was important The only character I sort of like so far is Rook because he has some common sense about how to handle rush duels being added but in b4 he gets ignored like how Yuto's advice that Academia had to be defeated before Yuya could bring smiles to everyone through dueling was blatantly ignored by Yuya in the xyz dimension arc, only without ep 104's epic duel to show that Yuto had a point (at least until the writers decided to make everyone seem like they were brainwashed by Yuya's words e.g. vs the 2nd duel Edo and vs the Tyler sisters)
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