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I Hate Snatch Steal

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Everything posted by I Hate Snatch Steal

  1. This gives new meaning to the term "wolf pack" Pf5T24a.jpg

    1. I Hate Snatch Steal

      I Hate Snatch Steal

      Because link is being packed in by wolves

  2. I'm asking this because I thought up a semi joke card, in the sense that the name is a parody/joke of an existing naming convention for MTG but the rules text isn't, where the joke works better if it has a certain 4 letter word in the name for emphasis. I'd PM a moderator but IDK who moderates Custom cards now that Sakura has long since left. If I should PM someone the card's name and text first just tell me who to PM. edit: I double checked the rules and they say no adult content, but this is something you'd hear in a PG rated movie such as Spaceballs.
  3. I just stumbled across 3 seconds of yugioh arc-v Yuri's English voice on youtube before clicking away. What was the voice director on that day?

  4. World of Warcraft and Warcraft III are two different games. Its a common mistake
  5. Don't buy warcraft 3 regforged or refund it if you have!

     

  6. Basically what the title says. A quick google search will turn up 1000s of negative reviews but if your ok with the campaign features, clans, and ladder being cut and just want to play some custom games... don't buy it anyway. De-syncs make most if not all custom games unplayable and that's what I purchased warcraft 3 for way way back and why I pre-ordered reforged since I'd lost my classic CD keys since.
  7. EzpByhu.jpg

    I think blizzard's censorship is getting out of hand

    1. I Hate Snatch Steal

      I Hate Snatch Steal

      Be sure to zoom in to see the text in the screenshot

    2. I Hate Snatch Steal

      I Hate Snatch Steal

      Also they censored "Booty Bay" which is the name of a multiplayer map in the game

  8. I just counted them all up and I've scripted 1099 cards for YGO pro ( :

    (I can show proof of this if you don't believe me)

    1. Rayfield Lumina

      Rayfield Lumina

      I believe you. Amazing job, man!

    2. Arcadia warlic

      Arcadia warlic

      Thou provide a useful service for the community and on their behalf, I thank thee.

  9. Good catch with "If Summoned this way". I sometimes put "banished zone" despite it not being real PSCT because official game mats have a banished zone for banished cards but I guess I don't need that here. Do you have any feedback on how useful it might be?
  10. Looking for feedback on this new Ninja" monster:

     

  11. During a chain after a "Ninjutsu Art" card or effect has resolved, you can Tribute 2 monsters and/or "Ninjutsu Art" Continuous Spell/Traps you control, and if you do, Special Summon this card from your hand. If Summoned this way: You can destroy cards your opponent controls up to the number of your banished "Ninjutsu Art" cards and "Ninjutsu Art" cards in your GY combined. Once per turn: You can banish 1 "Ninjutsu Art" card from your GY, then target 1 card your opponent controls; banish that target. The first effect is based on: https://yugipedia.com/wiki/Voltanis_the_Adjudicator and yes you can tribute spell/trap cards because this card does it: https://yugipedia.com/wiki/Master_Peace,_the_True_Dracoslaying_King Rulings notes for first effect (which I tried to give PSCT): https://yugipedia.com/wiki/Card_Rulings:Voltanis_the_Adjudicator
  12. Spellbook Mage Knight Level 7 LIGHT Spellcaster/Effect 2500/2100 If you have 2 or more "Spellbook" cards in your GY and control no monsters, you can Special Summon this card (from your hand). You can special summon this card (from your GY or banished zone) by discarding 1 "Spellbook" Spell and 1 Spellcaster monster. If this card is summoned: you can add 1 "Spellbook" Spell from your deck to your hand. If this card battles an opponent's monster, that opponent's monster has its effects negated during the Battle Phase only. Once per turn: you can target 1 face-up card your opponent controls; if its a monster reduce its ATK and DEF by 800 then destroy it if its ATK or DEF is 0. If its not a monster destroy it. Then you can repeat this effect up to 3 times but you cannot target the same card twice in a row. Negating the effects of the monsters he battles relates to his purging blade and his last effect is based on his signature spell "Chain Fireball".
  13. If the total level+rank+link rating of the Spellcaster Monsters you control is 7 or more: chain this card to a normal or quick-play Spell Card you activated; this card's effect is that spell card's effect (excluding costs and conditions). https://yugipedia.com/wiki/Double_Spell Double Cast generally follows the same rulings as Double Spell for how it resolves. e.g. If you copy Tribute to the Doomed you don't chose a target card until Double Cast resolves. However, you don't need to pay costs or meet conditions for "Double Cast" beyond what's needed to legally resolve the effect. e.g. If you copy tribute to the doomed you don't discard but there must still be a monster on the field to target.
  14. As the title says, does any deck these days use the spellbook cards? Once again I'm wondering before I create cards involving them.
  15. I ask this because if I were to create a card with a good effect that would be OP if it was generic, would requiring a deck with a lot if Gemini monsters be a good "cost" or do they have support I don't know about?
  16. It was used in the anime to protect a set spell/trap card but IDK if that would have stayed the same for IRL
  17. As the title says I'm curious why those 2 cards got banned but Phantom of Chaos is at 3. Mostly so I don't fall into whatever issue that was with my created cards.
  18. Reveal 1 other "Alchemy-Mage" card from your hand or banish 1 from your GY, then pay 2000 LP (half your LP instead if less then 4000); declare 1 other spell card name that special summons or destroys when its activated and if you do, return this card to the hand and if you do that, transform it into the declared card but revert it as its sent to the GY. leaves the field, or placed in the deck. You can only declare each card name once per duel this way. During the End Phase, if a "Winged Kuriboh" was destroyed this turn while in your possession: you can add this card from your deck or GY to your hand. You can only activate 1 "Alchemy-Mage's Sage Stone" effect per turn and only once that turn. Reveal 1 other "Alchemy-Mage" card from your hand or banish 1 from your GY, then pay 2000 LP (half your LP instead if less then 4000); declare 1 other trap card name that special summons or destroys when its activated and if you do, return this card to the hand and if you do that, transform it into the declared card but revert it as its sent to the GY. leaves the field, or placed in the deck. You can only declare each card name once per duel this way. During the End Phase, if a "Kuriboh" was destroyed while in your possession this turn or activated its effect while in your possession this turn: you can add this card from your deck or GY to your hand. You can only activate 1 "Alchemy-Mage's Cunning Stone" effect per turn and only once that turn. If you control an "Alchemy-Mage" monster you can activate this card the turn it was Set. If this card is in your hand or field: you can reveal 1 other "Alchemy-Mage" card from your hand or banish 1 from your GY, then pay 3000 LP (half your LP instead if less then 6000); declare 1 other non pendulum/ritual/fusion/synchro/xyz/link monster name that can be normal summoned and has no special summon restrictions and if you do transform this card into the declared card but revert it as its sent to the GY. leaves the field, or placed in the deck. You can only declare each card name once per duel this way. If you control no monsters, you can special summon this card (from your hand). If this card is summoned from the hand: you can add 1 "Alchemy-Mage" monster from your deck to your hand. You can only use this effect of "Alchemy-Mage Courier" once per turn. If you control no monsters: you can banish this card from your GY, then target 1 "Alchemy-Mage" card in your GY; add that target to your hand. If this card is summoned while you have an "Alchemy-Mage" monster with different name on your side of the field or in your GY: you can set 1 "Alchemy-Mage" spell/trap card directly from your deck or GY. You can only use this effect of "Alchemy-Mage Sorceress" once per turn. Once per turn: You can target 1 of your banished "Alchemy-Mage" cards and 1 face-up monster on the field; shuffle the first target into the Deck, and if you do, banish the second target. This card cannot attack during the turn you activate this effect. If this card is Normal Summoned: You can target 1 Level 6 or lower monster in your GY; Special Summon that target in Defense Position, but it has its effects negated. If you would pay LP to activate an "Alchemy-Mage" card or effect, you can banish this card from your GY and gain 1500 LP instead. Add 1 "Alchemy-Mage" monster from your Deck to your hand. After this card resolves, put it on the bottom of your Deck. This card goes back to the deck so its not a 1 card combo with the stones and polymorph
  19. I guess there is no official ruling for this exact situation then
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