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Dragulas last won the day on March 11 2019

Dragulas had the most liked content!

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171 Very Good

About Dragulas

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    Prince of Darkness
  • Birthday September 16

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  • DB Name
    The Dragon

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  1. Overall a good (and somewhat predictable banlist). My only complains are: The ban on destrudo, Mali again at 2 (WHY dammit) and no hits on Elpy, the later is weird considering we will have REDMD without errata

    1. Dragulas


      Also a semi limit (minimum) of oviraptor would ve been nice

    2. Phantom Roxas

      Phantom Roxas

      Like I said for the OCG banlist, TCG also needs to make up its damn mind about Malicious.

  2. Most decks only need one though, I still see him comming back in the future, they just trying to avoid Halq abuse for the time being
  3. This is really good, it doesnt outclass dark ruler no more, but has more flexibility on its uses (baring the cost of course), it does not target which is a bonus
  4. Continuous Spell Card Each time a card(s) is sent from the Deck to the GY, place 2 Shine Counters on this card. Once per turn, if a "Lightsworn" card(s) would be destroyed by a card effect, you can remove 1 Shine Counter for each card instead. You can remove Shine Counters from your field to apply these effects. You can only use this effect of "Lightsworn Shrine"once per turn. ● 2 Counters: Before resolving a "Lightsworn" monster effect that would send a card(s) from the top of the Deck to the GY, you can look at the top 5 cards of your deck, and if you do, place them on the top your Deck in any order. ● 4 Counters: Target 1 "Lightsowrn" card that is banished or in your GY; add it to your hand. ● 6 Counters: Special Summon 1 "Lightsworn" monster from your hand, GY or that is banished. Yeah, its basically a gateway for LS, nerf was necessary because of the spam capacity of the deck, howver this turns (for the most part) the random milling into more accurate dump. Its "balanced" by giving you the option of only 1 of the 3 effects per turn (and hard OPT).
  5. This is arguable on the best erratas they have done (not that there are many considered good though), agreed that hard OPT on summon condition wasnt needed but its a fail safe I am fine with
  6. I agree on this, granted that the errata was 100% Needed it was lazy (and even overkill given the monster zone clause). A good errata would have been being: "If this card is sent to the GY: You can activate this effect; One time only, while this card is in the GY, you can activate 1 Trap from your hand. You canly use this effect of Makuyra the Destructor once per turn". Setting up for 1 trap on that turn doesnt seem whorthy, at the very least this way you have the flexibily to when use it. The current errata is still asking to have a pro-active (FTK) use to have any relevance. Real Traps (non FTK related) are used on the opponent´s turn
  7. The True Name Declare 1 card name; excavate the top 3 cards of your Deck, and if it is the declared card, add it to your hand, then you can add to your hand, or Special Summon, 1 DIVINE monster from your Deck. Otherwise, send them to the Graveyard. You can only activate 1 "The True Name" per turn. Grinning Grave Virus
  8. Neo Vyrus Link Dragon Attribute: DARK Link Markers: BL/B/BR/T Dragon/Link/Effect 2+monsters with different names If this card is Link Summoned: You can make this card gain ATK equal to the ATK of 1 linked monster on the field until the end of the next turn. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it has its effects negated, also any monster that was Summoned from the Extra Deck using that target as material or that was Tributed Summoned using that target has their effects negated. Once per turn, if you would Fusion, Synchro or Xyz Summon a monster to a Zone this card points to, 1 monster in your hand can be used as one of the materials (treated as if it were on the field). A Pendulum Magician Link monster (It can be generic but not on electrumite's level)
  9. Ultimate Earthbound Immortal Normal Trap If you control an "Earthbound Immortal" monster: You can target 1 face-up card on the field; destroy it. You can only use this effect of "Ultimate Earthbound Immortal" once per turn. If there is a face-up Field Spell, you can activate this card from your hand. There, more flexibility in conditions and the effect. Widespread Ruin
  10. Atributte: DARK Level: 4 Warrior / Effect If this card is Normal/Special Summoned: You can target 1 of your banished "HERO" monsters; Special Summon it. If this card is sent from the field to the GY or banished: You can target 2 of your banished "HERO" monsters; shuffle them into the Deck, then draw 1 card. You can only use1 "Elemental HERO Jet Black Soldier" effect per turn, and only once that turn. ATK/1600 DEF/1000 The Dark version of the E HERO Soldier series. Given that Solid summons from hand and liquid form GY, it was natural for this to summon from banished pile (given its atributte). Both on summon and "GY" effect are a little more flexible than its counterparts but both effects are hard OPT on each other to balance them.
  11. I kinda like the design of this card. On 1 hand it can be a combo piece for destruction based archetypes. In a more generic way you coud still use the monser as fodder with your NS, or just revive a boss monster (even better if its inmune to destruction). It is not an extender but rather a starter. The destrcution cause applies for as long as the monster remains face up or jus during that turn?
  12. I still cant see my former saved cards right?

    1. Redro
    2. Arcadia warlic

      Arcadia warlic

      They cannot be seen, but they are supposedly saved just as they are; to return when the Maker is updated.

  13. You could argue that neptune is a little more splashable, even though SV is much easier to summon, it is (at the very least should be) tied to a more specific deck. I want to guess OCG players are a little more honorable too
  14. How on earth Saryuya dodged another Banlist?!

    1. Rayfield Lumina

      Rayfield Lumina

      Search me. Probably, Konami wants us to spend more money on the Decks Saryuja is good for so in the next banlist it's finally screwed so we're forced to spend more money in other Decks, kinda like always. That Six-Samurai combo with Saryuja, though...

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