Jump to content

Dragulas

Advanced Members
  • Posts

    1,187
  • Joined

  • Last visited

  • Days Won

    3

Dragulas last won the day on March 11 2019

Dragulas had the most liked content!

About Dragulas

  • Birthday September 16

Profile Information

  • Gender
    Male

Contact Methods

  • DB Name
    The Dragon

Recent Profile Visitors

7,227 profile views

Dragulas's Achievements

Newbie

Newbie (1/14)

  • Dedicated
  • Conversation Starter
  • First Post
  • Collaborator
  • Posting Machine Rare

Recent Badges

184

Reputation

  1. Does Armor allow the player to pick another opponents monster as the target?
  2. Obligatory Revamp. The more they get, the less they need from these series. The retrain of the OG lord If this card is in your hand or GY (Quick Effect): You can send 1 "Vampire" card from your hand or field to the GY, except this card; Special Summon this card, but banish it when it leaves the field. If this card is Normal or Special Summoned: You can declare 1 card name; your opponent sends 1 card with the same name from their Deck to the GY, and if they do, cards or effects with the same name cannot be activated this turn. You can only use each effect of "Vampire Overlord" once per turn. Must first be either Fusion Summoned, or Special Summoned during the turn a monster was Special Summoned from your opponent's GY, by Tributing 1 Level 5 or higher "Vampire" monster (in which case you do not use "Polymerization"). If exactly 1 card is sent from the Deck to the GY: You can pay 2000 LP; each player can only activate that type of card (If Spell or Trap) once, or (If Monster) can only activate its effects once, until the end of the next turn. You can only use this effect of "Vampire Nobleman" once per turn. Once per turn, you can also Xyz Summon "Golden Knight Vampire Vlad" by using 1 "Vampire" monster you control with a different name as material. (If you used an Xyz Monster, transfer is materials to this card.) (Quick Effect): You can detach 1 material from this card, then target 1 face-up card field or in your opponent´s GY; your opponent sends all cards with same name from the Deck and/or Extra Deck to the GY. Cards sent to the GY by this card's effects cannot activate their own effects that same turn. You can only use this effect of "Golden Knight Vampire Vlad" once per turn. For this card's Synchro Summon, you can treat 1 monster you control, that is owned by your opponent as a Tuner. If this card is Synchro Summoned: You can send up to 3 cards to the GY (1 from your opponent's hand at random, 1 from their field and 1 from their Extra Deck). When a monster effect is activated on the field OR when a Normal Spell/Trap Card is activated (Quick Effect): You can pay 1000 LP; the activated effect becomes "Your opponent send 1 card from their Deck to the GY. You can only use each effect of "Vampire Dragoon" once per turn. If you control no monsters: Special Summon 2 Zombie monsters (1 that is banished and 1 from the GY, including 1 "Vampire" monster), also for the rest of this turn after this card resolves you can only Special Summon non-Zombie monsters once If you would pay LP to activate a "Vampire" card effect, you can banish this card from your GY instead. You can only use 1 "Vampire Siege" effect per turn, and only once that turn. Tha new field spell that ties their strategies together. Added a self destruct effect as reference to the games, (This card's name is always treated as "Vampire Kingdom") Any monster sent to your opponent's GY becomes Zombie monster Once while face-up on the field, if you would pay LP to activate a "Vampire" card effect, you can use your opponent's LP instead. If a card(s) is sent from your opponent´s Deck to the GY: You can target 1 of those cards; send 1 "Vampire"card from your hand or Deck to the GY; if that target is a monster, Special Summon it to your field, or if it is a Spell/Trap, Set it to your field, but banish it when it leaves thefield. You can only use this effect of "Castlevania" once per turn. If you do not have a "Vampire" monster in your field or GY, destroy this card. Target 1 monster your opponent controls; take control of it until the end of the next turn, and if you do, it becomes a Zombie monster, also it cannot attack or activate their effects. If you control a "Vampire" card, you can activate this card from your hand. You can banish this card from your GY; Special Summon 1 Zombie monster from either player's GY, but banish it during the End Phase. You can only use 1 "Vampire Elixir" effect per turn, and only once that turn.
  3. Ogre is a must in the deck Ultra Drac is nice, but like is first form could ve been better with a little less restrictions Fascinator is good and a nice 1 of. Vampires (as a pure deck) would need a revamp (no pun) of kingdom or somehting that ties them all (their waves of support) together
  4. Now all they need to do is to free malicious and the circle is complete (asuming no more support would come)
  5. Soft OPT (on nuke effect) should be fine. When I said wide the scope of the floating effect I didnt mant to have it search form Deck, rather to be able to recover JD from the banished pile. Altough considering by the time you Summon this, there is a considerable chance that the remaining JDs are not in the deck anymore, so it doesnt seem that OP, but I woud add a hard OPT on the search/recovery effect still
  6. A wild monster appears ignores summoning conditions. So it can bypass that requirement. The problem is as stated above, that it can only summon original LVL 10 or lower, so altering the level wont work. If there was ever a reason why vl 10 or lower this monster (and its similars) should have been one of the potential reasons
  7. Lack of hard (or even soft) OPT on the destruction effect is concerning to me, it would be really unfair to keep blowing the opponents field every time they try something. I would also wide the scope of the recovery effect, you are supposed to banish 1 of your JDs, so by default you would need to mill or send another one to GY.
  8. They are low-key trying to tell us to excersie, so we stay (a little more) healthy and dont die, so we can buy more cardboard. Brilliant!
  9. Continuous Trap Card Activate this card by targeting 1 face-up monster on the field; negate its effects (if any), also that monster cannot attack or be targeted for an attack, but does not prevent their opponent from attacking them directly. If that monster leaves the field because it was Tributed for a Tribute Summon or used as Fusion, Synchro, Xyz or Link Material, you can Set this card.
  10. Nice addition but to invest 2 Level 7 monsters seems not worthy for the payment. This could have easily been a Rank 4 and still be not good enough
  11. for you :)

    1. Dragulas

      Dragulas

      This showed in Youtube feed not long ago. Timing is scary and hilarious 🤣

  12. Just Trying to have fun customizing the new revealed Synchro Dragon. Most likely going to be an evolution (like an alternative Crystal wing) but one can dream. Atributte: WIND Level: 8 Dragon/Synchro/Effect 1 Tuner + 1+non-Tuner monsters Once per turn, when a monster effect is activated on the field (Quick Effect): Negate the activation, and if you do, that monster's ATK/DEF becomes 0, also their effects are negated. Once per turn: You can target 1 face-up monster on the field whose ATK is different from its original ATK; until the end of the nex turn, this card gains ATK equal to the difference between that target's current ATK and is original ATK. This is a Quick Effect if this card was Synchro Summoned using a Synchro Monster as material. ATK/3000 DEF/2500
  13. Dont know why but I am imagning somehting among the lines of glitter wing synchro dragon. I hope its a lvl8 variant of Clear wing and not and evolution
  14. Its actually the first time I see mentioning somehting about the scale values (not counting exact numbers), the concept is very neat.
×
×
  • Create New...