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The Highlander

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The Highlander last won the day on May 13

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  1. If it was not summoned properly it should not be able to Special Summon itself from the Graveyard.
  2. An interesting way to summon a "boss monster". The first effect is pretty forgetable, however the second effect is a hidden gem, given that it also works if destroyed by an own effect (also Crunsher searching Unclaspare to mill Ruinforce is enough to get out a link 2 + Ruinforce).
  3. I would say the main idea is to summon Destiny Hero - Destroy Phoenix Enforcer with Fusion Destiny using Malicious + Denier, Special Summoning Malicious + Denier, while placing the banished Malicious on top of one's deck to get another free copy of Malicious.
  4. Interesting is that this should be the first instance of "fusing" 2 Field Spells.
  5. Very powerful support, being able to trigger the life point regeneration of the Sunavalons, while tutoring Sunseed Shadow and being searchable by Sunavalon Dryas, With this card Unexpected Dai/Sunseed Genius Loci -> Dryas -> search Sunvine Sowing -> Tutor Sunseed Shadow and take 1k dmg -> regenerate 1k dmg with Dryas to summon a Sunvine Link -> Dryas + Sunseed Shadow -> Sunavalon Dryades -> Summon a second Dryades from the Extra Deck -> Link 4 Sunavalon Dryatrentiay -> search Sunavalon Bloom. With slight changes one could also end on Dryatrentiay + a 4k Thrasher + Bloom or on Sunavalon Dryas + Benghalancer The Resurgent.
  6. Does this mean Number 59: Crooked Cook stall is finally a thing ?
  7. I understood what you meant. My point was that losing that is a small price to pay to not have to deal with the Attribute specific nonsense the anime-version has to be deal with.
  8. D – Force is nice, even though I doubt it will see play. The protection is nice, the downside (no draws during the draw phase) only applies if Plasma is still on the field and the destruction protection and the ATK boost are nice (so the opponent does not just run over Plasma). Too bad it is unsearchable. Doctor D is also nice, being a revival spell for D. Hero heavy Hero builds, while being able to flip the switch on Dystopia's removal effect.
  9. Biplane is nice, it + any Cipher monster is an immediate Galaxy-Eyes Xyz (like Cipher Etranger), also with the existence of this monster Cipher Twin Raptor can also finally get out a Galaxy-Eyes Xyz. Also they finally get Cipher Interference, which is a good Etranger target and can help deal a lot of damage (in fact Neo Galaxy Eyes Cipher Dragon can remove all monsters from opponent's side and then attack directly for 9k). Double Exposure is whatever ... it is not searchable by Etranger ... it is expensive level manipulation ... the name changing only matters in some cases with Cipher Interference ... I guess it is generic though. Only a few more pieces of good support (like Biplane) and they might end up playable.
  10. I mean ... that is a low price to pay for the first effect of Number 4: Stealth Kragen. The original required external Attribute manipulation (or going up against WATER decks), the new one has that DNA Transplant build into itself.
  11. These are pretty insane pieces of Shark support. Also Number 4: Stealth Kragen is another good Utopia Dragner target, given that it does not even require materials to be a Zoodiac Drident (+ burn).
  12. Not exactly. This card is supposed to be part of the Fleur theme used by Sherry LeBlanc from 5ds. The card follows the theme of her traps and Liberty at Last! is a renamed version of Freedom Release she uses in the anime.
  13. I guess I ninja'd you right at the start. Regardless that beats even the ludicrous 20k from Z-One's strongest monster.
  14. The first one is decent support for Blue-Eyes and Dark Magician decks, handtrap monster negation is always nice and the annoyance from the battle phase part is also nice to have. It turns out that the second monster is prime Lair of Darkness support (Harpie King's idea). Regarding the last one I am unsure how any of the searches it offers is worth as much as this monster demands (a Normal Summon and then discard cost).
  15. I mean you can still summon them the regular way, all this means is that Utopia can finally properly access the other numbers (unlike Number 93: Utopia Kaiser, which does not even allow any Rank-Ups afterwards) and thus Utopia decks are very customizable, given that the number pool includes almost anything from banishing targets from the opponent's Extra Deck, to negations, to (a) floodgate(s) (like NumberC: 65) and just generally large beaters (most notably Number 100: Numeron Dragon). What I really like about this new support is also the fact that Utopia Dragner does not work at full potential without either the Hyper-Rank-Up-Magic or ZEXAL Field, as well as the restriction to Xyz monsters for the full turn, at the very least this means that it will not just end up in a random deck just throwing in Number 39: Utopia Double.
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