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The Highlander

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The Highlander last won the day on May 13

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  1. Solid stuff. It is unfortunate that this is not a Number monster, however given "lore" reasons it cannot be a Number, except an Over-Hundred Number monster and those do not allow for duplicates (unlike Utopia). Originally I assumed this was horrible support, until I remembered that Buzzsaw Shark locks the player into Xyzs, rather than Numbers. This is really a buffed up version of the original Number 101: S(ilent) H(onors) ARK, given that (while getting a practically useless defensive ability) it can remove one's opponent's monsters with non-targeting, non-destruction removal that prevents floating of any kind on a Spell Speed 2 effect. It is also obvious, but still hilarious that this monster's name (in its shortest form) is Nash, while the original is Shark. Also as mentioned on the yugipedia page this monster is a combination of the original Number 101 and Number C32 (similar to Full Armored Black Ray Lancer and Full Armored Crystalzero Lancer). Given the "recent" focus on retrains of combinations of Xyzs used by Shark it would certainly make sense for the upgrade to be a combination of Number C101 and CXyz Barian Hope (or Number C73: Abyss Supra Splash), which would likely benefit from the milling of Over-Hundred Numbers (and their chaos forms), as well as setting up Number C101, given that it only requiries the original to be in one's graveyard. Getting back on the card itself. I am currently unsure how this monster is supposed to be summoned (outside of Xyz Revive Splash and using Buzzsaw Shark + Lantern Shark), however getting an immediate removal and then another instance on the opponent's turn is definitely nice. On the Pojo Forum someone also mentioned Full Armored Crystalzero Lancer, which would still get its 3 materials, even after already removing a monster with Nafil Asylum Heth Knight's effect.
  2. I must say I am surprised to find not a single boring and awful filler. Admittedly these are not meta changing in the slightest, however .... Epigonen the Imitarian: This card is a Link/Xyz extender, which could not get any more generic (on top of synergy with cards such as Lair of Darkness). Submaleed the Sightseeing Ship: Another extender, which can be Special Summoned while controlling a Token (or genuine Vanilla), while being seachable by Fossil Dig. Leapress the Withered Flounder: An improved Treeborn Frog, in that this is a free Link material each turn (unless you start the game). Peacelia: Probably not good, however being able to plus from battling up to 3 times, while being a Rock type could be fun. Mechabeast Dareton: Basically a "The Calculator", which sums the total changes in ATK on both player's sides and then becomes an insane beatstick. Top Share: A (-1) and the opponent will get the card they topdeck first, UNLESS you can actually draw a card, in which case this card is an omni-search. Uradora of Fate: This card is definitely bad, however being able to draw 5 cards, while overall gaining 4000 Life points (so going +4k LP and +4 card advantage) for finding a Malefic Truth Dragon at the bottom of one's deck is hilarious. Tribe Drive: I am not sure if this card has a home yet, however it is noteworthy that it does not negate the effects of the monster one summons, so this might have some potential at some point.
  3. Springirl: Amazing support. This card is a 2nd copy of Seahorse and can go into any of the Link 4s + Field Spell with a single extender (or just the Link 4 without Field Spell). Marincess Sleepy Maiden: Definitely a solid extender and the reason why a single Blue Tang can be a 1-card Marincess Aqua Argonaut + equipped Marincess (+ whatever Blue Tang Searches). Marincess Aqua Argonaut: A Marincess boss monster, which actually has interruption and which can be used to protect Marincess Sleepy Maiden at the same time. Marincess Dive: Perhaps their best support card (although it is difficult to say with the above), given that this is an alternative search for Marincess Sea Angel (and an extender to go into 1-card Link 4 plays). Marincess Circulation: Maybe there is some point to this ... like summoning Marincess Great Bubble Reef and then tagging out into their new Link 4 after getting the draw ... I don't see the reason for this card. It would be significantly better if it could be used to tag out with any Marincess Link to evade handtraps (but requiring a Link 3 defeats that purpose). Furthermore if it would actually tribute instead of returning to the Extra Deck there could be some potential with their Gimmick of equiping Links and then summoning them, however as it is this card seems completely superfluous. Edit: I guess Circulation can be used to tag out into Great Bubble Reef at the end of the opponent's turn to get an additional draw and to use the recycling effect of Great Bubble Reef as an extender, but that is still questionable. Marincess Bubble Ring: A garbage anime card if I ever saw one. I guess it can be searched with Marincess Basilalima and can allow Wonder Heart to summon all of her equipped monsters, but that is reaching quite a bit. Edit: Blue Tang + either of their Spells is probably their best play. NS Marincess Blue Tang -> mill Marincess Springirl -> Link Summon Marincess Blue Slug (and search with Blue Tang) -> add Marincess Springirl -> Special Summon Springirl -> Link Summon Marincess Coral Anemone -> Special Summon Marincess Springirl -> Link Summon Marincess Sea Angel (and float Springirl) -> Search the missing Spell -> Activate Marincess Battle Ocean -> Activate Marincess Dive -> Special Summon Marincess Sleepy Maiden -> Link Summon Marincess Crystal Heart with everything but Anemone -> Link Summon Marincess Aqua Argonaut -> Anemone adds back Sleepy Maiden and equip 3 monsters with Battle Ocean -> Special Summon Sleepy Maiden targeting the Field Spell.
  4. At the very least 1 card has to be from your hand and from your board, so Super-Polymerization cannot be used to summon this, given that it cannot fuse from your hand.
  5. There is the obligatory "too bad Super-Poly cannot access this". With the above out of the way this does look decent and it might be the first reason to actually include a random Polymerization in one's deck (although the question whether one should do so is probably still answered with "no").
  6. Blue-Eyes Tyrant Dragon looks tolerable, given the existence of Ultimate Fusion ... I guess. Blue-Eyes Jet Dragon looks like it will mostly be a nuisance, given that it can revive for an indefinite number of turns, while having a battle protection effect to prevent the cheap way of answering it. Furthermore it will be summonable of the downside of "True Light" and protect the own field against that downside. The Tyrant of D. is a discount version of Magicians' Souls, which might still be good enough, especially given that it can be summoned by milling a Blue-Eyes White Dragon and then discard a Blue-Eyes Jet Dragon to revive it. Ultimate Fusion looks like a nice extender and an actually reasonable way to access the non-contact fusion Blue-Eyes Fusion monsters. All things considered these are not fixing the issues of Blue-Eyes, but are at the very least not dead weight.
  7. The Field Spell and Trap look terrible. D/D/D Amnesty King Doom Makina on the other hand looks insane. Being able to "Rank-Up" on any D/D/D monster (I presume even non-Xyzs) is amazing, especially considering that with the new D/D Griffon accessing Caesar into Tell into Doom Makina with 4 materials becomes even easier. To make this card even better the Xyz material absorption effect only has a once per chain restriction, so with Caesar -> Tell -> Makina one can absorb the next 3 monsters the opponent activates (2 more if one controls even a single Dark Contract). With 1 Dark Contract alone one does not even need an Xyz to summon Doom Makina with available interruption triggers, given that it will be able to absorb the next 2 monsters regardless (another really good laddering step would be Gilgamesh, their Link 2).
  8. Amazing support (for the standard this "archetype" allows). Fish Sonar: Getting an E-Emergency Call is definitely nice (especially with the additional Water monster for Bahamut Shark). Sea Stealth II: Getting targeting protection on Water monsters is nice, not to mention the constant revivals, too bad it cannot Special Summon Citadel Whale to search Sea Stealth Attack. Important is that one can recycle this with Sea Stealth Attack once it reaches the graveyard once. Electric Jellyfish – Physalia: Monster negations are always nice, the only nitpick I have is that it should have been able to mill Sea Stealth II. Doom Kraken: Another Raigeki break that does not even require a Normal Summon and can recycle itself for later usage, while stopping attacks. Kairyu-Shin of the Reef: This is able to get out Doom Kraken and Electric Jellyfish - Physalia ... I am not sure if there are other interesting targets, however when playing those one still needs something like Sea Stealth II to still have "Umi" face-up ... also this really should have been able to tutor Citadel Whale. Mega Fortress Whale: This card can float into Legendary Fisherman, in fact multiple times with Sea Stealth II, while popping cards ... regardless this seems like the second worst card after Kairyu-Shin of the Reef. Hopefully the last card will be a searcher for Sea Stealth II. Edit: This support actually manages to capture the feeling of overwhelming size and danger of the Ocean, although it still looks fragile.
  9. Definitely solid support. It is an extender, can banish Myutant cards to get retrieve with the Field Spell/retrieve with the Fusions/use as Fusion material with Myutant Cry and tutor out an additional interruption "boss".
  10. To be fair you can still use Hippo Carnival to summon an Aesir properly with a 2-card combo of any Nordic + Hippo Carnival. Furthermore it could be NS any Nordic -> summon the Link 1 (Gullveig) -> activate Gullveig and chain Hippo Carnival -> banish the 3 tokens to summon Ivaldi + Alviss + Vanadis -> Mill Valkyrie with Vanadis and search Svalinn with Ivaldi -> Synchro Odin. With the above one ends on a board of Odin + Gullveig (the Link 1) + Nordic Relic Svalinn + Alviss prepared to replace Odin (and at least 2 Tuners for Odin to revive himself).
  11. While I like the original it is sadly completely outclassed, so if this card would be playable it would completely outclass the original. The difference between them is that the original does not banish the material required for it, so you could consider the fact that you can use 1 Blue-Eyes Ultimate Dragon to first summon Shining Dragon and then Shining Nova Dragon the niche that the original has (the same would not be possible with 2 copies of Blue-Eyes Shining Nova Dragon). This is why this this alternative version is more of an upgrade like Red Supernova Dragon. Initially I intended for an additional graveyard effect to treat a Blue-Eyes White Dragon as Blue-Eyes Ultimate Dragon, to enable summoning the original Shining Dragon with reasonable effort, however the card already has enough abilities.
  12. My bad on Number's Archive. Herald of Creation Level 4 LIGHT Spellcaster/Effect You can discard this card; Add 1 "Ruins of the Divine Dragon Lords" from your deck to your hand. You can discard 1 card and banish this card from your Graveyard, then target 1 Level 7 or 8 Dragon-Type monster in your Graveyard; Special Summon that target. You can only activate each effect of "Herald of Creation" once per turn each. ATK/1800 DEF/600 The intention is to make this monster actually support the Felgrand strategy from the revised version of the Rise of the Dragon Lords Structure Deck this card first appeared in. Next card: Legend of Heart
  13. Qadshaddoll Keios Level 2 LIGHT Spellcaster/Flip/Effect FLIP: You can Special Summon 1 "Shaddoll" monster from your hand or Graveyard in face-up or face-down Defense Position. If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" monster from your hand to the GY, and if you do, draw 1 card, also for the rest of this turn, all monsters you control gain ATK/DEF equal to the original Level of that monster sent to the GY x 100. You can only use 1 "Qadshaddoll Keios" effect per turn, and only once that turn. ATK/900 DEF/100 Next: Number 78: Number Archive
  14. B.E.S Crystal Core Level 5 WATER Machine/Effect When this card is Normal or Special Summoned, place 3 counters on this card. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, during either players Main Phase, you can change 1 face-up Attack Position monster your opponent controls to face-down Defense Position. ATK/2100 DEF/1000 Next card: Kaibaman
  15. Blue-Eyes Shining Nova Dragon Level 10 LIGHT Dragon/Effect Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Blue-Eyes" monster you control or from your Graveyard, that cannot be Normal Summoned/Set. You can only Special Summon "Blue-Eyes Shining Nova Dragon" once per turn this way. (1) Gains 300 ATK for each Dragon-Type monster in your Graveyard. (2) Cannot be destroyed by card effects. (3) Neither player can target this card with card effects. (4) Once per turn, during either player's turn: You Tribute this card and if you do send 1 card your opponent controls to the Graveyard. ATK/3000 DEF/2500
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