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Horu Ishayuki

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Everything posted by Horu Ishayuki

  1. Deus Ex Machina powers (aka Plot Armor). Nothing beats plot armor.
  2. Honestly, aside from online play and card creation, I'm pretty much retired from the game so I'm not 100% sure how good the deck will play.
  3. All the cards are weak in that they don't function individually. They are strong when they are able to function as a whole. Your boss is generally exodia without a win condition. The cards need to be able to function alone. The equip spells drop your monsters to 0/0 and lock them in defense. The problem with this is your boss is 100% dependant on Tetramorph's effect. So generally, if your opponent hits you with Necrovalley, your boss is a brick. From that point, your depending on the effects of 5 equip spells and 5 0 DEF monsters. Honestly, the old Dragon's Roar structure deck could actually OTK this deck. Think about it like this: you assemble your 5 monsters with the equip spells, I summon both Armed Dragon LV5s and Red-Eyes Darkness Dragon then activate Dragon's Rage. Armed Dragon Lv5 deals 2400 damage The second one makes that 4800 damage A Red-Eyes Darkness Dragon brings that total to 8400 damage. This is assuming my GY contains 2 Armed Dragon Lv3s, Black Dragon's Chick and Red-Eyes B. Dragon.
  4. The intention behind it isn't always the way it's gonna work out. I was pointing out that the card would cost you the game against a Red-Eyes Deck. Or even against any of the old school decks for that matter. Dark Magician running Diffusion Wave Motion, Blue-Eyes with Burst Stream renders this a dead slot on the board, etc. I'm not saying the cards are bad. I'm saying they have timing issues and so many loopholes that they can be rendered useless. I like that cards are locked to the archetype but they are so specifically locked to the archetype that they can't function without it. Look at Archfiends, LS, Stardust, Dark Magician, Red-Eyes, Buster Blader, etc. Yes, there are decks for the archetype but the Spells/Traps and some of the monsters are able to function as stand alone cards. Maybe not to the potential that the archetype allows but they aren't dead cards without the archetype either.
  5. Chaotic Tetramorph DARK/Fiend/Effect Level: 1 When this card is sent to the GY, you can banish this card, and 5 "Chaotic" monsters on your field with different names, special summon 1 "Ultimate Chaotic Plasma Demon Incarnate" From your hand, deck, or GY. You can only activate each effect of "Chaotic Tetramorph" once per duel. ATK: 0 DEF: 0 (ooh, scary, a monster that can summon a boss monster.) While there are a million ways to put this in the grave, you have the issue of timing and chains. Example: This card is sent to grave via Vampire Lord's effect and your opponent immediately moves it with another effect. This effect doesn't happen. Chaotic Dasher DARK/Fiend/Effect Level: 4 If there are no cards on your side of the field, you can special summon this monster, (from your hand) This monster cannot attack the turn this effect was activated. You can only use this effect of "Chaotic Dasher" once per turn. ATK: 1600 DEF: 1200 (Ok, you aren't seeing too much yet, but just wait a bit, you'll see. ; )) This isn't a bad thing since you can drop 2 monsters on an empty field. Well done. Chaotic Golem DARK/Fiend/Effect Level: 4 While this face-up card is on the field, level 4 or lower "Chaotic" monsters you control cannot be destroyed by battle. Once per turn, you can shuffle 1 "Chaotic" card in your hand into your deck, add 1 "Chaotic" equip spell from your deck to your hand. This card cannot attack the turn this effect was activated. ATK: 800 DEF: 1800 (Equip spells, EVERYWHERE!) (eventually. . .) Card swapping. Nothing to bad going on here. Chaotic Samurai DARK/Fiend/Effect Level: 4 Once per turn, if this card has a "Chaotic" equip spell equipped to it, you can inflict 500 damage to your opponent. If this card is destroyed while it has a "Chaotic" equip spell equipped to it, inflict 500 damage to all players. ATK: 1400 DEF; 1200 (OK, so a little bit of burn damage, but nothing too spectacular here.) So this card essentially becomes a bulked up Ebon Magician Curran when it has an equip card. Chaotic Brute DARK/Fiend/Effect Level: 4 If there are 2 or more level 4 or lower "Chaotic" monsters on your field, you can special summon this card, (from your hand) When this card is special summoned by its own effect, while there are at least 2 monsters on the opponents field, you can discard 1 level 4 or lower "Chaotic" monster from your hand, reveal 2 "Chaotic" equip spells to your opponent. Your opponent must choose 1 to add to your hand, and 1 to shuffle into your deck. You can only use each effect of "Chaotic Brute" once per turn. ATK: 1400 DEF: 1500 (Now we're getting somewhere.) This is generally a smaller version of Painful Choice with legs. Chaotic Reverser DARK/Fiend/Effect Level: 4 When this card is sent to your GY, add 1 "Chaotic" Spell/Trap card from your deck to your hand. You can only use this effect of "Chaotic Reverser" once per turn. Once per turn, when a level 4 or lower ''Chaotic" monster, other than "Chaotic Reverser" was sent to your GY, you can pay 500 LP, return that monster to your hand. ATK: 0 DEF: 0 (Yay for combo extenders.) Again.... Timing becomes an issue. Chaotic Lancer DARK/Fiend/Effect Level: 4 When this card is sent to your GY, inflict 300 damage to your opponent for each "Chaotic" equip spell face up on the field, with a different name. When this card is added to your hand outside of your draw phase, you can reveal it to your opponent, then inflict 800 damage to your opponent. ATK: 1500 DEF: 500 (Alright, a bit more burn.) Timing again. Chaotic Tank DARK/Fiend/Effect Level: 4 Face-up equip spells you control cannot be destroyed by your opponents card effects. Once per turn, you can discard 1 "Chaotic" monster, inflict 500 damage to your opponent. ATK: 1000 DEF: 1200 (Alright, protection + burn, next) (also, ONLY 2 MORE MONSTERS!) Protection and a 500 point burn at the cost of my monsters. Can't wait to see how this holds up against something like Red-Eyes. Chaotic Trooper DARK/Fiend/Effect Level: 4 When this card is summoned, you can add 1 "Chaotic Dimension" from your deck or GY to your hand. While this card is face-up on the field, any face-up "Chaotic Dimension"(s) you control cannot be destroyed. ATK: 1200 DEF: 1000 (All right, we got the field searcher, next is the last monster in the deck, the boss. ) Hello Trap Hole. Ultimate Chaotic Plasma Demon Incarnate DARK/Fiend/Effect Level: 12 This card cannot be normal summoned/set. This card cannot be special summoned except by the effect of "Chaotic Tetramorph". This card's summon cannot be negated. This card is unaffected by the effects of all cards equipped to it. This card cannot be destroyed by battle. This card cannot be destroyed by effects. Once per turn, you can pay 1000 LP. Target as many equip spells in either players GY as possible, equip them onto this card. This card gains 500 ATK for each card equipped to it. If this card were to leave the field, you can remove 1 equip spell from it instead. ATK: 4500 DEF: 4500 (All right, well, it's not the most broken boss in existence, but it's certainly powerful. Immune to effect and battle destruction, can't be summon negated, can't be affected by equipped cards, can equip itself with any number of equip spells by paying 1000 LP, has a Maha Vailo clause, and if you were to attempt you remove it from the field in any other way, it can just de equip one equip spell, and stay alive. ) (Alright, next come the Spells/Traps. ) Hello Bottomless Trap Hole or D.D. Warrior Lady. (Non-Equip Spells first) Chaotic Dimension Field Spell When this card is activated, you can add 1 "Chaotic" card from your deck to your hand. While this card is on the field, all Spell and Trap zones on your side of the field are treated as 2. All monsters your opponent controls lose 500 ATK and DEF for each "Chaotic" monster you control with a different name. When this card leaves the field, all cards on the field are banished, and both players LP are halved. You can only use each effect of "Chaotic Dimension" once per turn. Magic Jammer, Dark Bribe, etc.... Chaotic Cards of Self-Masochism Quick-Play Spell Activate only when you take 1000 or more damage while you control a "Chaotic" monster. Take 1000 damage, draw 2 cards. You can only activate 1 "Chaotic Cards of Self-Masochism" per turn. So let's get hit by Inferno Fire Blast (which can now deal 3000+ damage) and take another 1000 damage for a Pot of Greed effect? I hope those 2 cards can save my ass from another 2 Inferno Fire Blasts. Chaotic Contract Quick-Play Spell Activate only when you take 1000 or more damage while you control a "Chaotic" monster. your opponent takes the same damage you do, and both players draw 1 card. So this has no value against Dark Magician or Blue-Eyes since I either won't have a Chaotic monster to activate it or this gets hit by Dark Magic Attack. Chaotic Portal Continuous Spell Once per turn, you can shuffle 1 "Chaotic" card in your GY into your deck, add 1 "Chaotic" card from your deck to your hand with a different name than the card returned to deck by this effect. Card swapping without legs! Chaotic Matrix Continuous Trap "Chaotic" monsters you control cannot be destroyed by card effects. During each player's End Phase, gain 500 LP for each face-up "Chaotic" monster on the field with a different name. During your Standby Phase, take 1000 damage or destroy this card. Well, this can go very badly against a Blue-Eyes deck. (Now the equip spells, oh goody!) Chaotic Equip Strain Equip Spell Equip only to a "Chaotic" monster. The equipped monster's ATK and DEF become 0. The equipped monster is switched into Defense position, and cannot change positions. During each of your Standby Phases, take 500 damage or destroy this card. If this card is destroyed, destroy the equipped monster, and inflict 500 damage to both players. If there is an equip spell already equipped to the equipped monster, destroy this card. The opponent cannot normal summon/set, or special summon monsters with the same level as the equipped monster. (equip spell #1, it basically restricts the opponent from summoning level 4 monsters) Hello Red-Eyes Darkness Metal Dragon Chaotic Equip Freeze Equip Spell Equip only to a "Chaotic" monster. The equipped monster's ATK and DEF become 0. The equipped monster is switched into Defense position, and cannot change positions. During each of your Standby Phases, take 500 damage or destroy this card. If this card is destroyed, destroy the equipped monster, and inflict 500 damage to both players. If there is an equip spell already equipped to the equipped monster, destroy this card. The opponent cannot activate card effects in their hand. (equip spell #2, it basically eliminates all of your opponents hand traps, and forces them to set spells before activating them. ) Hello Spell Canceller. Chaotic Equip Oversoul Equip Spell Equip only to a "Chaotic" monster. The equipped monster's ATK and DEF become 0. The equipped monster is switched into Defense position, and cannot change positions. During each of your Standby Phases, take 500 damage or destroy this card. If this card is destroyed, destroy the equipped monster, and inflict 500 damage to both players. If there is an equip spell already equipped to the equipped monster, destroy this card. The opponent cannot activate card effects in their GY. The effects of all cards in the opponents GY are negated. (equip spell #3, basically, it's just the effect of "Necrovalley" but it only applies to your opponent.) That's cute. Hello Gravekeepers. Chaotic Equip Destruction Equip Spell Equip only to a "Chaotic" monster. The equipped monster's ATK and DEF become 0. The equipped monster is switched into Defense position, and cannot change positions. During each of your Standby Phases, take 500 damage or destroy this card. If this card is destroyed, destroy the equipped monster, and inflict 500 damage to both players. If there is an equip spell already equipped to the equipped monster, destroy this card. During each of your End Phases, you can discard 1 "Chaotic" monster from your hand, then send 1 card from the top of your opponents deck to their GY x the level of the discarded "Chaotic" monster. (equip spell #4 basically, it's just some deck destruction, and this card combo's nicely with "Chaotic Equip Oversoul" as it negates effects in the GY.) I'm pretty sure I wouldn't need a grave to get over this touches anyway. And 500 damage is virtually nothing. Chaotic Equip Share Gain Equip Spell Equip only to a "Chaotic" monster. The equipped monster's ATK and DEF become 0. The equipped monster is switched into Defense position, and cannot change positions. During each of your Standby Phases, take 500 damage or destroy this card. If this card is destroyed, destroy the equipped monster, and inflict 500 damage to both players. If there is an equip spell already equipped to the equipped monster, destroy this card. When your opponent gains LP, gain LP equal to the amount they gained. (equip spell #5 basically, if your opponent gains LP in a desperate attempt to not lose, you gain the same amount.) Not like I'd be tributing Ra for Mystik Wok or anything. Although, Mass Driver and Ceasefire seem like fun options.
  6. Horu Ishayuki

    Corrupt a wish

    Granted, but the quality of their games will continue to decline. I wish to know why my keyboard is yellow and orange.
  7. Horu Ishayuki

    Corrupt a wish

    Granted but the crossover cause a rip in the fabric of space-time and the battle gets interrupted by digimon. I wish to know what is happening in Kiniko's world with all these wishes taking effect.
  8. Horu Ishayuki

    Corrupt a wish

    Granted, but the radiation causes something on earth to change into a random pokemon every hour as well. I wish the sun would strobe different colors constantly.
  9. So unless you're working or getting food, you will either be fined $1000 or serve 6 months jail time for not being at home. Senate is still working to overturn the decision of that Negative Nancy so we can have our money.

    1. Horu Ishayuki

      Horu Ishayuki

      Suggestion on how to change somebody's mind: Put them in a cage with Brock Lesnar and lock it until they see things your way.

  10. Horu Ishayuki

    Corrupt a wish

    Granted, but he's now a flesh-eating virus. I wish the sky was constantly black with a purple sun.
  11. Horu Ishayuki

    Corrupt a wish

    Granted, you are now competing on Hell's Kitchen getting your ass chewed every week by Chef Gordon Ramsey. I wish to know why Simon Cowell can't be part of American Idol.
  12. Horu Ishayuki

    Corrupt a wish

    Granted but it's Nidoran flavor (not telling the secret ingredient). I wish Superman wasn't a dork.
  13. You're not too late. The project is just on hold.
  14. Horu Ishayuki

    Corrupt a wish

    Granted, enjoy looking at clouds. I wish people understand why the government isn't honest with them after this whole COVID-19 incident is over with.
  15. Horu Ishayuki

    Corrupt a wish

    Sometimes I omit the wish and sometimes I draw a blank. It just depends. Sometimes I'm busy or distracted and forget to put a wish.
  16. Horu Ishayuki

    Corrupt a wish

    Granted, it takes many years of practice.
  17. Horu Ishayuki

    Corrupt a wish

    I wish you a Merry Christmas.
  18. The Hedgehog/christmastree haircut of the protagonist.
  19. While I like the card as a whole, I'd likely just opt to summon Shining Dragon since most Blue-Eyes Fusions require me to drop 2 or 3 copies of BEWD for the summon. I mean, if I had Burst out with Paladin, sure, I'll summon this. But if I have Ultimate and Paladin, I'm summoning Shining Dragon and activating a recycle card to drop Paladin for BEWD. So yeah, by the time you summon 2 Blue-Eyes and haven't pretty much locked your opponent into a no comeback state, you likely did something very wrong. Allow me to explain. If you get a chance to summon to summon a second BEWD even, then you did something wrong. Blue-Eyes before all the support was one of the few vanillas that could stand against the metas because almost nothing could match it for power. So generally, even back then, summoning Ultimate was overkill and Shining was a step further. I'm saying Blue-Eyes has a lot of support that, while appreciated, isn't really needed. So to be fair, I did 100 duels with a BEWD deck and only summoned Ultimate Dragon twice and Shining Dragon once. But every other duel where I dropped BEWD was pretty much a sweep. Dropping a second and third is just for the sake of going full Seto on the opponent.
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