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Rayfield Lumina

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Rayfield Lumina last won the day on May 24

Rayfield Lumina had the most liked content!

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About Rayfield Lumina

  • Rank
    Stargazer of Nascent WIngs
  • Birthday June 1

Profile Information

  • Blood Type
    A+
  • Interests
    Anime/manga, reading, writing, video games (specially RPG genre), classic/ video game/alternative rock music, nendoroids, etc. also a Touhou Project fan.

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    Rayfield Lumina#5850

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  1. The Wight House Field Spell When this card is activated, you can add 1 "Trunk, the Wight Supremacist" from your Deck or GY to your hand. "Wight" monsters you control cannot be destroyed by "Immigrant" monsters. If you control a "Trunk, the Wight Supremasist": You can pay 4000 LP; Special Summon 1 "Wight's Wall Token" (Rock/DARK/Level12/ATK 0/DEF 8000). I hope I don't get in trouble for this xD Next: Shuckle's Shuffling Shuttle
  2. Granted, but you throw it away when you realize that's not enough to buy a taco I wish that Horu has a Chihuahua dog
  3. Granted, your wife's name has changed to Penny I wish to meet little Haven
  4. Abroad? With all honesty, I haven't had much chances to. Canada.
  5. Scissors, without his Christmas tree hair, he loses his powers (yep, just like Samson)
  6. Banned for not posting it at "What are you listening to?"
  7. Banned for right now, having reputation equal to half the number of your posts
  8. Banned for constantly changing your team, I don't know anymore what's the line-up xD
  9. Banned for wanting to have a Meloetta on the team
  10. Wha!? @Friend of Justice the same song as me? That's cool! Even @Horu Ishayuki liked it Next
  11. Banned for not giving me ketchup for them to be appealing
  12. Don't get confused with the colours and Attributes! Akakieisu is supposed to be the Red one and is Dark xD Aokieisu FIRE // Level 3 // Spellcaster / Effect You can target face-up monsters your opponent controls up to the number of different Attributes among the "Kieisu" monsters you control; change those targets to either Attack or face-up Defense Position. If this card would be targeted by a card effect (Quick Effect): You can shuffle 1 "Akakieisu" in your GY into your Deck; negate the activation, and if you do, draw 1 card. You can only use each effect of "Aokieisu" once per turn. 700 / 300 Midorikieisu WATER // Level 3 // Spellcaster / Effect All "Kieisu" monsters you control gain 300 ATK for each different Attribute among the "Kieisu" monsters you control. If this card would be targeted for an attack (Quick Effect): You can shuffle 1 "Chaikieisu" in your GY into your Deck; negate the attack, and if you do, destroy the attacking monster. You can only use this effect of "Aokieisu" once per turn. 800 / 200 Chaikieisu WIND // Level 3 // Spellcaster / Effect You can target Spell/Traps your opponent controls up to the number of different Attributes among the "Kieisu" monsters you control; return them to the hand. Your opponent cannot activate the targeted cards in response to this effect's activation. If this card would be destroyed by a card effect: You can shuffle 1 "Midorikieisu" in your GY into your Deck; negate the activation, and if you do, inflict 300 damage to your opponent for each "Kieisu" card you control. You can only use each effect of "Chaikieisu" once per turn. 900 / 100 Kikieisu EARTH // Level 3 // Spellcaster / Effect You can target cards in your opponent's GY up to the number of different Attributes among the "Kieisu" monsters you control; banish them. If this card would change it's ATK/DEF, control or battle position by your opponent's card effect: You can shuffle 1 "Chaikieisu" in your GY into your Deck; negate the activation, and if you do, discard 1 random card from your opponent's hand. You can only use each effect of "Kikieisu" once per turn. 1000 / 0 Kurokieisu LIGHT // Level 3 // Spellcaster / Effect You can excavate cards from the top of your Deck, up to the number of different Attributes among the "Kieisu" monsters you control; add any number of excavated "Kieisu" Spell/Traps to your hand and shuffle the rest into your Deck, and if you do, discard cards equal to the number of cards added to your hand -1. If this card would leave the field by your opponent's card effect: You can shuffle 1 "Kikieisu" in your GY into your Deck and send the top 3 cards of your Deck to the GY instead. You can only use each effect of "Kurokieisu" once per turn. 600 / 400 Kieisu Warlock Covenant Continuous Spell Cannot be destroyed by your opponent's card effect during your turn while you control a "Kieisu" monster. "Kieisu" monsters you control gain ATK equal to the level of all "Akakieisu" monsters in your GY x 150. If your opponent Special Summons a monster from the Extra Deck: You can send 1 "Kieisu" monster from your Deck to your GY. If this card is destroyed by your opponent's card effect: Your opponent cannot Special Summon monsters for the rest of this turn with Attributes equal to the Attribute of the "Kieisu" monsters you control. Kieisu Warlock Energy Chain Normal Trap When your opponent activates a card effect: Tribute 1 "Kieisu" monster and send 1 "Kieisu" monster to the GY; negate the activation, and if you do, destroy that card. Your opponent can negate this card's effect by Tributing 1 monster they control, but if they do, you can Special Summon 1 "Kieisu" monster from your Deck with a different Attribute than the other "Kieisu" monsters sent to the GY by this card's effect. Next: Doma, the Angel of Silence
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