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Rayfield Lumina

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Everything posted by Rayfield Lumina

  1. Errr, what is an Unit? Did you mean material? I think the stats are alright, considering the only Rank 4 - 3 material mobs with higher ATK than this are Evilswarm Ouroboros (2750), Number 32 Shark Drake (2800) and Gagagigo the Risen (2950 and no effect). Although this is just me, but I think Burst Phoenix's effects are a little OP for 20XX. Or maybe it's this strong because it has a lot of trouble to make it to the field? Just a suggestion here. As it is, this effect is mandatory. Maybe you want to add the classic "You can... after the colon to give it more flexibility.
  2. Oppression from the Masses Continuous Trap When this card is activated: Declare 1 Monster Card name. Apply 1 of the following effects based on the type of monster with the declared name. • Normal Monster: The ATK of monsters with the declared name is halved. • Effect Monster: Flip and/or Continuous Effects of monsters with the declared name are negated. Once per turn, during your Standby Phase, pay 200 LP or destroy this card. If this card is destroyed and sent to the GY: You can pay 800 LP; place this card on the top of your Deck. 20XX-EN010 *** Because the bullying
  3. ❇❇❇Waifu Card of the Week - Yuki-Onna, the Ice Mayakashi❇❇❇

    1800070416_yuki-onnatheicemayakashi-web.thumb.jpg.ede14a2f4dfcbe93d8448b862aa0e559.jpg

    The good - An excellent friend to hang out with during those summer days, an endless supply of ice for your drinks, shaved ice and the like, loves penguins

    The bad - You can't invite her to warm places, she'll melt (and not for you). At the very least, be polite and bring an umbrella to protect her delicate skin from the sun.

  4. Okay, here goes version 2.0 of the Elemental Blooms. I've implemented the modifications needed so they fit with the project's format. Serene Sapphirebloom Spell-Continuous This card's name is also always treated as "Umi". All WATER monsters on the field gain 200 ATK. You can Tribute 1 WATER monster; Special Summon 1 WATER monster from your hand with a Level equal or lower to that tributed monster. If a WATER monster you control would be destroyed by battle or card effect, you can destroy this card instead. You can only use each effect of "Serene Saphirebloom" once per turn. 20X
  5. By all means, Horu! I'm glad you liked it. Yeah, I'm also thinking of a couple of cards that support Normal Monsters, so BEWDs will be benefited as well. I'm guessing that, in this format, BEWDs will be real beasts, though. hehe.
  6. ❇❇❇ Waifu Card of the Week - Dark Magician Girl ❇❇❇

    478052253_DarkMagicianGirlcard-Web.jpg.3b769d1c5e71c303fd863121b5e8a1dc.jpg

    The good - She's cheerful, knows how ride a dragon and likes to pose for your photos!

    The bad - She has a boyfriend with 2500 ATK. Approach her at your own risk.

    1. Horu

      Horu

      But you forgot to mention that they both have a pet dragon

    2. Rayfield Lumina

      Rayfield Lumina

      It's kind of implicit in the part that says "knows how to ride a dragon" 🙂

    3. Horu

      Horu

      I wanna make a Dark Magician Deck that doesn't need Dark Magician to be on the field.

    4. Show next comments  216 more
  7. My Neighbor, a Bear Effect monsters you control that are in an adjacent zone to a Normal Monster cannot be destroyed by battle. Normal Monsters you control gain 400 ATK each time an Effect Monster that is in an adjacent zone is destroyed by your opponent's card effect. *** Which means, go for the bear first.
  8. In order to better planing the remaining A Legendary Ocean support cards I want to make, I'd like to ask if the following cards will be available eventually at 20XX. Surface Salvage Forgotten Temple of the Deep Oh F!sh! Tornado Wall Codarus Penguin Soldier Warrior of Atlantis Hammer Shark Abyss Soldier Armed Sea Hunter I'm interested in all of them, put I put special emphasis on Surface because the sole reason I made the 3 small mermaids Level 3 was because of that card. If it won't be available, I'd like to ask pe
  9. Just a bit of polishing, Okada-san. Eclipse Activate 1 of these effects. Discard 1 LIGHT monster; add 1 DARK monster from your GY to your hand. Discard 1 DARK monster; add 1 LIGHT monster from your GY to your hand. Hope this helps
  10. Here I go again. These are so much needed support for A Legendary Ocean Decks. Also........ Mermaids! Armored Mermaid Nerinië WATER Level 5 Aqua / Effect While you control this card and "Umi", neither of those cards can be destroyed by your opponent's card effects. Once per turn: You can place 1 Whirlpool counter on an "Umi" you control. Once per turn: You can remove 3 Whirlpool counters from anywhere on the field, then target 1 card your opponent controls; banish it. ATK 2100 / DEF 1600 20XX-EN005 Sorcery Mermaid Irithet WATER Level
  11. Ok, got it. I was confused about the power levels because, on one hand, you have the Starter Decks, which are extremely basic compared to the current meta, and then on the other it is mentioned that even Xyz are allowed since they're pre-Pendulum era, where there are already nasty Decks like Shadoll, Burning Abyss, Mermails, etc. Now, this is helpful, thanks
  12. Mmm, I see. I tried to make them not so powerful so they match the average capabilities of that era. My thoughts for those effects you mentioned were: Saphire helps to bring a monster of adequate level for Synchro/Xyz. Ruby Tributes a weak monster to let a strong one attack twice, Quartz for delivering a finishing blow without worries, Emerald to take care of those annoying Xyz Monsters that resist destruction. They also have a banishing effect that adds a bit of versatility. I wanted to give FIRE/EARTH/WIND an effect similar of WATER's This card's name is also always treated as Umi, but I don
  13. First card upload for me (*excited*) These are generic support for Elemental Decks Serene Sapphirebloom Spell-Continuous This card's name is also always treated as "Umi". All WATER monsters on the field gain 300 ATK. You can Tribute 1 WATER monster; Special Summon 1 WATER monster from your hand or Deck with a Level equal or lower to that tributed monster. You can banish 2 WATER monsters from your GY; draw 1 card. If a WATER monster you control would be destroyed (either by battle or card effect), you can destroy this card instead. You can only use each eff
  14. Berserker Troll......... can attack on the first turn of.....no way, that effect its too.... too... troll ! Anyway, these guys seem to be really tough to take down with all those protection effects. I like the art you chose for this archetype, where does it come from? Card Grammar stuff, If you don't mind. Berserk Troll Can attack during the first turn of the Duel. This card's attacks cannot be negated. You can Normal Summon this card without Tributing, but if you do, this card's ATK becomes 1700. The first time this card would be destroyed by battle or card effect each tur
  15. Visions of the Future Trap-Continuous During your End Phase: You can look at the top card of your opponent's Deck; place that card on the top or bottom of their Deck. You can declare 1 card name; your opponent cannot Special Summon monsters from the Extra Deck with the declared name until the end of this turn. You cannot declare the same card name more than once with this effect of "Visions of the Future". If this card is destroyed by your opponent's card effect: You can declare 1 card type (Monster, Spell, or Trap), then excavate the top 5 cards of your opponent's Deck and if you do
  16. Acid Mist Spell-Continuous Each of your opponent's Standby Phases: Inflict 500 damage to your opponent. Once per turn: You can activate these effects based on the number of "FF Menace - Malboro(s)" you control. ● 1+: Target 1 monster on the field; negate its effects until the end of this turn. ●2+: Target 1 monster on the field; take control of that target until the End Phase, but it cannot attack, activate effects or be used as material. ● 3: Target 1 monster on the field: halve its ATK/DEF, also inflict damage to your opponent equal to that target's original ATK. You can
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