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Rayfield Shade

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Rayfield Shade last won the day on December 8

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About Rayfield Shade

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  1. I'm a simple person. I see "Ninja", I approve. Leaving that aside, with all honesty I loved this archetype. I always wondered how it'd be, an archetype that revolves around banishing face-down, but you have made an excellent work in bringing it to life so far. All the cards seems to support each other member so well, its like a never-ending dance of shadows, then a flash of steel, and you're dead... I'm looking forward to you completing this work, Keep it up! P.D. By the way, I also loved the artwork, but I don't know what's CFV, care to tell me?
  2. Okay, here goes version 2.0 of the Elemental Blooms. I've implemented the modifications needed so they fit with the project's format. Serene Sapphirebloom Spell-Continuous This card's name is also always treated as "Umi". All WATER monsters on the field gain 200 ATK. You can Tribute 1 WATER monster; Special Summon 1 WATER monster from your hand with a Level equal or lower to that tributed monster. If a WATER monster you control would be destroyed by battle or card effect, you can destroy this card instead. You can only use each effect of "Serene Saphirebloom" once per turn. 20XX-EN001 Fiery Rubybloom Spell-Continuous All FIRE monsters on the field gain 200 ATK. You can Tribute 1 FIRE monster, then target 1 FIRE monster you control; it gains ATK equal to that tributed monster’s ATK in the GY until the end of this turn. If a FIRE monster you control would be destroyed by battle or card effect, you can destroy this card instead. You can only use each effect of "Fiery Rubybloom" once per turn. 20XX-EN002 Bountiful Quartzbloom Spell-Continuous All EARTH monsters on the field gain 200 ATK. You can Tribute 1 EARTH monster, then target 1 monster your opponent control; halve its ATK. If an EARTH monster you control would be destroyed by battle or card effect, you can destroy this card instead. You can only use each effect of "Bountiful Quartzbloom" once per turn. 20XX-EN003 Untamed Emeraldbloom Spell-Continuous All WIND monsters on the field gain 200 ATK. You can Tribute 1 WIND monster; add 1 Level 4 or lower WIND monster from your Deck to your hand, but it cannot be Summoned this turn. If a WIND monster you control would be destroyed by battle or card effect, you can destroy this card instead. You can only use each effect of "Untamed Emeraldbloom" once per turn. 20XX-EN004
  3. *Evil Grin* Hey Wildprince, I told you in advance, so here I go! RPG-Hero If only your opponent controls a monster, you can Special Summon this card (from your hand).If this card is Special Summoned: You can Special Summon 1 "RPG" monster from your hand or Deck. Gains 200 ATK for every other "RPG" monster you control. <-- I know this guy is the protagonist, but a Level 4 monster with 2300 ATK and only positive effects is broken even for today's meta. Consider lowering his ATK to 1700-1900, since it has an ATK increase effect, he should fare well even if nerfed. RPG-Tank If this card is Summoned; change it to Defense Position. "RPG" monsters you control cannot be targeted by battle or by your opponent's card effects, except this one. <-- This big dude's protection effect is really strong, so again, I'd advise to lower his ATK, since he should only serve a defensive role. I know that in RPG these kind of axe bearing big muscle dudes also are the strongest in phys attacks, but we're talking about YuGiOh here. RPG-Archer If this card is Summoned: You can add 1 "RPG" monster from your Deck to your hand.Can attack your opponent directly. <-- 1700 ATK and can attack directly is too nasty, in my opinion. This is just a suggestion: Can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. RPG-Mage Twice per turn, when an "RPG" Spell/Trap Card is activated: You can target 1 card your opponent controls; send it to the GY. <-- This girl (yes, I'm picturing the mage as a cute girl) will obliterate your opponent's field too easily. I propose this: since mages use up mana to cast their spells... "Twice per turn, when an "RPG" Spell/Trap Card is activated: You can pay 500 LP, then target 1 card your opponent controls; send it to the GY. RPG-Thief When this card inflicts battle damage to your opponent: You can target 1 card in your opponent's GY; banish it, face-down. <-- This one is alright. I get why the banishing effect, but I don't know, how about something like setting 1 opponent's Spell/Trap your opponent controls to your field when he inflicts damage. Just an idea. RPG-Rogue If this card is Summoned: You can add 1 "RPG" card from your GY to your hand. When this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that destroyed monster's ATK in the GY. <-- Ok, too, but paired with S-Rank equipment, is evil as hell. RPG-Merchant Once per turn: You can declare 1 card type (Monster, Spell, or Trap), then look at the top card of your Deck, and if it is of the declared type, add that card to your hand, also you gain 300 LP for each "RPG" monster you control. If this card in your possesion is used as material for the Synchro Summon of an "RPG" monster: You can draw 2 cards. <-- This mustachioed man has Batman archetype vibes, has it not? Anyway, drawing 2 cards just by using it as material is OP. Maybe only 1. Also, like I told you earlier, using limitation for your cards such as "You can only use each/this effect of XXXX once per turn" helps to balance them quite a bit and they also look much more realistic. I don't know how you do it, but you keep creating archetypes that match the stuff I like, keep it up!
  4. All right, here I go, then Curren Dark Turn <--- Isn't it Curran? Equip only to a "Ebon Magician Curran" It gains 1000 ATK. You can Tribute the monster equipped with this card, then banish 1 "White Magician Pikeru" from your hand or GY; Special Summon 1"Ebony Licht Curran" from your hand or GY. Here, I changed the place where Pikeru can be banished from Deck to GY because banishing directly from the Deck is too broken, but you can leave it however you like. Second, I omitted the part where you banish the equip spell because I feel Tributing 1 monster and banishing 2 cards just to Special Summon 1 monster is too much of a cost. Lastly, in the part where you Special Summon Ebony Licht you didn't specify from where. I provisionally wrote "from your hand or GY", but you can modify it to Deck or whatever that suits you. White Phantasm Pikeru If a "Zombie Magician Pikeru" you control is destroyed (either by battle or card effect): You Special Summon this card (from your hand or GY). Once during each of your Standby Phases: You can increase your LP by 400 for each card you control. Once per turn, when your opponent targets this card with a card effect (Quick Effect): You can banish 1 Zombie monster from the GY; negate the activation. Here, I just changed a bit the part with the LP gaining so it happens during the Standby Phase sice such effects tend to happen during that Phase. Zombie Magician Pikeru This card's name is always treated as "White Magician Pikeru". Once during each of your Standby Phases: You can increase your LP by 200 for each card you control. Removed the part that says the card name is considered Pikeru only while it is on the field. I think It will help you if you can make use of the card's name while it is in the Graveyard, too. White Sage Pikeru Cannot be Normal Summoned/Set. Must be Special Summoned by the effect of "Trial of the Sages". Once during each of your Standby Phases: You can gain 800 LP for each monster you control. Once per turn: You can pay 2000 LP; both players shuffle all their banished cards into the Deck. Remember that you made Licht first and in her effect you mention you need the "Curren Dark Turn" to summon her? You did it again lol. Now we have White Sage Pikeru that ask for a "Trial of the Sages", but since you haven't posted that card yet, I cannot specify from where Sage Pikeru is Summoned. Ebony Licht Curran is ready to go. So yeah, I think that's it, I hope it helps P.D: I forgot this. In Ebony Licht's effect, the Equip Spell is called "Currant's Dark Turn" Her official name is Curran, not Currant or Curren. You might want to modify the name of the Spell and the effect of Ebony so every card says Curran.
  5. I always use my PC, so no idea how it looks through the phone, but it should be the same
  6. Don't worry. To the right of the Quote button is the EDIT button. Click it. Now, you can modify the post. Click over the images you want to delete, they'll turn blue-ish in color to indicate they're selected. Once you select a card, simply delete it by pressing BACK in your keyboard. Once you have deleted all images needed, at the bottom of the post appears a SAVE button. Click it and you're done.
  7. Ok, firstly, this post is a little confusing as "Curren Dark Turn", "White Sage Pikeru" and "Ebony Licht Curran" appears twice while "Zombie Magician Pikeru" appears three times. You can modify this by clicking the EDIT button that appears at the bottom of your post and manually removing them. Please remove the duplicated cards, then I'll gladly help you with the card grammar, ok?
  8. heyo  i updated few cards 

    1. Rayfield Shade

      Rayfield Shade

      I'll have a look at them 🙂

    2. darkmanstill

      darkmanstill

      Thank you i also updated my other Arch- type Please tell us whatcha think

      Ghoulette

  9. By all means, Horu! I'm glad you liked it. Yeah, I'm also thinking of a couple of cards that support Normal Monsters, so BEWDs will be benefited as well. I'm guessing that, in this format, BEWDs will be real beasts, though. hehe.
  10. ❇❇❇ Waifu Card of the Week - Dark Magician Girl ❇❇❇

    478052253_DarkMagicianGirlcard-Web.jpg.3b769d1c5e71c303fd863121b5e8a1dc.jpg

    The good - She's cheerful, knows how ride a dragon and likes to pose for your photos!

    The bad - She has a boyfriend with 2500 ATK. Approach her at your own risk.

    1. Show previous comments  5 more
    2. Horu Ishayuki

      Horu Ishayuki

      But you forgot to mention that they both have a pet dragon

    3. Rayfield Shade

      Rayfield Shade

      It's kind of implicit in the part that says "knows how to ride a dragon" 🙂

    4. Horu Ishayuki

      Horu Ishayuki

      I wanna make a Dark Magician Deck that doesn't need Dark Magician to be on the field.

  11. My Neighbor, a Bear Effect monsters you control that are in an adjacent zone to a Normal Monster cannot be destroyed by battle. Normal Monsters you control gain 400 ATK each time an Effect Monster that is in an adjacent zone is destroyed by your opponent's card effect. *** Which means, go for the bear first.
  12. In order to better planing the remaining A Legendary Ocean support cards I want to make, I'd like to ask if the following cards will be available eventually at 20XX. Surface Salvage Forgotten Temple of the Deep Oh F!sh! Tornado Wall Codarus Penguin Soldier Warrior of Atlantis Hammer Shark Abyss Soldier Armed Sea Hunter I'm interested in all of them, put I put special emphasis on Surface because the sole reason I made the 3 small mermaids Level 3 was because of that card. If it won't be available, I'd like to ask permission to modify them so they're Level 4 -> Level 3 with Legendary Ocean active so they can summon rank3/level 6 Extra Deck mobs. I understand that modifying already approved cards should be kept to a minimum, so that's why I was asking permission to do so. Also, I didn't know the effect of Fish Depth Charge, so maybe changing the mermaids from Aqua to Fish to work with that Trap would be acceptable? If not, I understand.
  13. Just a bit of polishing, Okada-san. Eclipse Activate 1 of these effects. Discard 1 LIGHT monster; add 1 DARK monster from your GY to your hand. Discard 1 DARK monster; add 1 LIGHT monster from your GY to your hand. Hope this helps
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