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Dokutah Jolly

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Dokutah Jolly last won the day on August 13

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  1. we start with main monster first Reviere: its xenophobic-ally self-extend stratos, nuff said. decent card Reina: now its generically self-extend Satellarknight Vega. the lack of addtional effect is refreshing indeed. so i can give you better points for this Sara: double extend with the search and the draw. while i still applause you for making card with 2 effect or less like this. at least make so that the draw only triggered when use as material to summon fellow Bermuda Idol Coral: same thing with Sara. bit Xenophobia wont hurt the archetype much. additionally to make sure it wont plusses as much make so the summoned monster banished when it removed from the field (while making ayna less of brick too) Parra: you dont need the "except Parra" clause on the extender effect since that effect too had HOPT. bit iffy since it can extend directly from deck. probs much more okay if the summoned monster is negated Ayna: its Foolish on self-extending stick. not really sure about this. it can recover banished stuff though so thats cooll i guess Mona: basically the reason ayna exist. with ayna this meant to thin deck while served as "pseudo"-searcher. the hoops it required making it fair. Pasifica: since the main deck monster already has a tonne of ways to search. a fair number of nerfed search effect from this is relatively welcomed. in conjunction that some of the main deck extender should have negated effect its permissible to have mini combo of this returning those to "unusable" monster to hand for certain uses. Clear: nice set of protection that even can be triggered herself via zone move effect . really nice flexible card. float need restrictionlike only when used as material for WATER or Bermuda Idol but overall its fine Coral: draw on link summon is good. the set effect is amazing and for the most part almost balance actually. probs make the restriction count the card banished as cost so you wont banish card A to fetch another copy (since it not longer share names in GY) Top reviere: almost perfect zama...almost. im being kind to banish retrieval effect up to tthis now since it mostly return to hand which while having their own self summon effects at least require you to jump hoops. this bypass that. so either it cannot summon banished card OR it allowed to summon from banish but not the ones banished in the same turn/. the rest of her effect is fine Raindear: ouch, thank god this only have 2000 ATK, has to target, and has HOPT. bounce and spin on a single monster is really terrifying the cost is relatively fair though its indeed reminder to nerf Top Reviere effect Vert: its okayish extender. not really overbearing and banish it self when used as material the twins: good. and actually has proper penalty for deck extender well for temporary summary, there a bit of classsic zama at some latter batch but overall i like i like this new creation. not too overbearing wityh just right amount of effects
  2. welp its a retrain that dont elevate the original strategy, its decent but admittedly not exciting
  3. You already post in advance. Dont spam the forum by creating multi thread like this. Just add the new card on the advance thread using edit option (3 square dot in your advance thread far corner right of your name in the post)
  4. Safe to say even if you alllowed any creation, its much better if its still has typical contest guideline. You can ask mods for details about these guidelines which really help the participant create a even fitting card too
  5. in general: there are some wording problem, things like words that not capitalize, outdated term, etc... but im not gonna always get deep nor giving fixes about it unless im in mood. and for the most part seems still easy to understand. archetype name is a bit too long for my taste but its not really wrong either. another problem that you need to list "effect" after all the monster typing its mandatory. also as general rule to help in case of image fail to generate or the text is hard to read in certain format you need to type the card effect underneath each card Angel Kiss: simple attack boost with piercing bonus. not really help much for board setup nor defending its pretty much only used to close game in many situation. its not a bad card, but meta deck at minimum expect a bit more. making it quick play and searchable by its own archetype is a good start Artiya'il: i pop effect is decent. the 2nd effect is a hot mess of wording but i get that it meant as quick link summon on your opponent's turns using only the archetype member. not to shabby actually Barachiel: a bit too stronk stat wise for generic link 3 with this many upside. keep it like 2300 or lower. atk boost is kinda fine, the summon effect requires HOPT, while i dont like hand distruption as it might require stronger penalty/cost but since it done at random (no revealing involved) and the opponent not exacyly lost the card. i think im gonna give it a pass...but that might change honestly Black: specific searcher. kinda iffy about it but i let it pass. destruction effect is...eh fine Camael: good card. it extend and recover things except itself. but do note that it can recover another copies of Camael so the infinite loop potential is still there. i rather make the effects have HOPT or specifically say " except Camael blabala" Charmeine: remember the part that i said Barachiel atk is too high. now this is better example from that. since its not generic (must be using the archetype member for material) it allowed to have huge than average stat in fact the stat is still quite large to threat but small enough so your opponent can still run them over is good balance. battle protection is good. the stat manipulation is a bit situational but welcomed. and it can float when its win the battle. the float effect is a bit too restrictive IMO, probs make it " cannot be use as tribute or material to summon monster other than "archetype name" " Dagan: i find it weird that this deck has alot of spell/trap hate. ok for start it can extend but it has weird S/T pop that also act as searcher that triggered by destruction or usage as material. it require HOPT and having summon restriction like the one i suggest for Charmaine Intervention: its basically quick play Monster Reborn with upside. a bit too much in my opinion even with the restriction. probably better if the restriction/penalty is harder. maybe in the likes of Quick Launch Fe: need HOPT for summon effects. protection is fine Gates: summon effect penalty is too cheap considering it dont negate the effect of the monster it summon. so the summon effect requires HOPT, negation for the summoned monster. the buff is a bit too high, probs 300-400 gain is enough as long it function only when the summoned monster is archetype member. the multi negate is scary stuff perhaps need HOPT or at least even if you want multiple negate it must have hard restriction Horus: another extender that also gives a member immunity. sensing a bit pattern here Moroni: original stat to big especially since its generic and has its own stat boosting effect. also setting any spell/trap in the game is too stronk even with battle penalty. Mathmech has kinda similar card and even then it require is user to minus in advantage really hard for it Pahalia: another extender, this time with double value Revival: now this is much better design than Intervention. it cause you to minus so the unnegated effect can combo off much. but you can also revive one of the bosses that net you another comeback value if you lost it again Samael: has a bit weird minus when you want to special summon this card but since it can extend itself i give it a pass. the deck has fair number of dark monster so the effect is decently usable
  6. its pretty much reverse Charity. definitely has universal uses. fairies would love this, garnet-hinged deck get to reuse their stuff, recovery for your control/combo deck
  7. wait is it 3rd september like day or you mean 1/3 of september which is like 23 spetember idk my brain is glitchy now but if either is true...then the deadline is a bit too short IMO
  8. Aqursaqua: quite interesting. 1st effect is essentially a more proactive Block Dragon for waters with really good amount of value being +1 which much more fair also compare to block dragon reactive but ridiculous +2. it also exchange block draon protection with global stat boost instead which make it less annoying. finally it enable its own summon condition while also protect you GY stuff with that banish substitution Fotiseamo: bit niche, but easily triggered and the special summon is always good. tuner and level manipulation in fact further skyrocket its usefulness. definitely decent card in a right deck
  9. For those that missed it, the cards will be sold as a package with this: https://ygorganization.com/becomethetsudayouweremeanttobe/ Dogdamn luxury item. Trully Kaiba-esque Armor, is buffed though not escape casual level. Life Shaver is properly nerfed is understanable even if its still as slow as the original. Trick mirror is both nerfed and buffed. the original effect is nerfed so that it only set cards but then it got new effect meant as god support of all things. To be fair the new effect not really effective in meta game, but it is hillarious suicide button for your opponent
  10. YO04-JP001 Starring Knight Rank 4 LIGHT Fairy Xyz Effect Monster ATK 1900 DEF 1000 Xyz Materials: 2 Level 4 monsters You can use each effect among the (1) and (2) effects with this card’s name only once per turn. (1) You can detach 1 material from this card; Special Summon 1 LIGHT monster from your hand. (2) If this card is in your GY, except the turn this card was sent there: You can target 1 Level 4 LIGHT Fairy monster you control; Special Summon this card, and if you do, attach the targeted monster to this card as material. source: https://ygorganization.com/structuresvolume4promo/
  11. KC01-JP001 攻撃誘導アーマー Kougeki Yuudou Armor (Attack Guidance Armor) Normal Trap Card You can only activate 1 card with this card’s name per turn. (1) When a monster declares an attack: Activate 1 of these effects. • Destroy the attacking monster. • Target 1 monster on the field, other than the attacking monster; change the attack target to the target and enter damage calculation. KC01-JP002 削りゆく命 Kezuriyuki Inochi (Shaved Life/KCM: Life Shaver) Continuous Trap Card (1) You can only control 1 “Life Shaver”. (2) Once per turn, during your opponent’s End Phase: Place 1 counter on this card. (3) During the Main or Battle Phase, if this card has any of its counters on it: You can send this card to the GY, then, your opponent discards as many cards from their hand as possible, up to the number of counters that were on this card. KC01-JP003 機械じかけのマジックミラー Kikaijikake no Magic Mirror (Mechanical Magic Mirror/KCM: Magical Trick Mirror) Normal Trap Card (1) When an opponent’s monster declares an attack: Target 1 Spell in your opponent’s GY; Set that card to your field. (2) You can banish this card from your GY, then send 1 “Monster Reborn” from your hand or from your face-down field to the GY; Special Summon 1 “Obelisk the Tormentor” from your GY in Defense Position. If this effect is activated during your opponent’s turn, for the rest of this turn, while you control the Special Summoned monster, each monster your opponent controls must attack it, if able. Source: https://ygorganization.com/battleinthesky/
  12. "Red-Eyes Black Dragon" + monster that has "Time Wizard" or "Red-Eyes Retro" listed in its text or name Must be either Fusion summoned using the above material or Special Summoned by the effect of "Red-Eyes Retro Dragon" or "Time Machine". If this card is Special Summoned: return a number of cards your opponent control to its owners hand up to number of times you resolved the effects of "Time Machine" and "Time Wizard" card this Duel +1. You can only use this effect of "Red-Eyes Temporal Dragon" once per turn. Once per turn, when a card or effect is activated (Quick Effect): You can reveal a "Red-Eyes" monster in your hand, and keep it revealed until the end of your next turn; the effect becomes "you can have a "Red-Eyes Temporal Dragon" or "Red-Eyes Black Dragon" your opponent control or revealed in his/her hand (your opponent choice) gain this card effects until the end of its owner next turn" red-eyes our boi of potential. he had, fusion line, xyz line, equip line, and now...he have time...line *ba dumm t'ssss* *dampened voice self-reflection from the most distant and shameful corner of the house* ugh dogdamn that's a horrible joke okay. its red-eyes that somehow have to compete in contest about time. and its actually fun premise since joey of all people has quite a lot of time related effects! not a good ones but its still a great start. so it has 2 effects to emulate time the first is the bounce on summon that gets better the more you try to play my manly man time based card and then its "negation" effect or should i say the my fav kind of "negation" that emulate time loops by having Temporal Dragon pretty much become its own version of Majestic Star Dragon that not only gain effects for itself but also for other copies of the OG Normal Boi you run. these 2 really powerful effect is balance by the fact you still need to run original and it cannot be summon other than properly fusioneed or by effect by another time-based red-eyes we already have irl being Retro Dragon! what's that? why its fusion material list "Red-Eyes Retro" minus the dragon? ohhohohohohoho thanks to this unique idea im actually inspire to make Time based Red-Eyes archetypal support soon after contest end, stay tune for that!
  13. ok i see what these trying to accomplish so Icejades strats is either support the WATER techs it splash in since all of them interact generically with any WATER stuff OR you can use their recovery abilities and multiple source of negates to grind games until you get out the Albaz Fusion and use the new Servant of the Branded cont spell to dismantle monster i more lean in that they meant as going second deck
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